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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:396,346
Favorites:983
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 03:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 06-11-10, 01:43 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by potatoes
I think you understand what I mean but I'll make an example to be sure.

right now if I made bar 1 and set it to custom states, and for custom states I put

[mod:alt]
[mod:shift]
[]

I'd have a bar with a normal page, a shift page and an alt page where I could set up how many buttons I want for each.

If I set auto hide on this bar though it will always stay hidden until mouse over even if I push a modifier.

What I'm looking to do is have the same situation above but different alpha or auto hide settings for each modifier. So if the bar is normal it will only show on mouse over, but if I push shift that same bar will show even without mouseover and if I push alt it will show as well as an example.

so still have one bar or linked bars if that is how it has to be done but either be able to set the alpha/alpha up per state like you set the buttons or be able to link the bars to accomplish the same thing.

So I guess the most ideal thing would be, I make a new bar, that bar is called Bar 1 by default.. I configure that bar to do custom states, I have all my states set up so I cycle through them adding however many buttons I want per state/modifier and do the same for alpha settings so that each state has its own stored alpha settings. Then I can just set [] to have 3 buttons, mod:shift to have 4 buttons and mod:alt to have 3 and set [] alpha to 0 with alpha up on mouseover... then for mod:shift and mod:alt the alpha would stay 100. Now when I hover over the bar I'll see it with nothing pressed and if I press shift it will show etc etc. how it works currently though is if you set auto hide or alpha/alpha up it sets that for every state of a bar its a bar setting instead of a state setting like buttons.


sorry if that is too much to read
Yeah, so basically that would be the same as I said only that I just thought of auto hide. one would only have to change the code in Macaroon to listen to mod:key press as well as mouse over. that way the bar stays hidden unless mouse over or mod:key is pressed. and when you press mod:key the bar will change to that state.. so it'd work the same even if the code would actually say to show the bar in any state when either happens.

so for safety I'd make another check box and add "show on mod:key" as an option to auto hide.
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Unread 06-10-10, 11:26 PM  
potatoes
A Kobold Labourer

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I think you understand what I mean but I'll make an example to be sure.

right now if I made bar 1 and set it to custom states, and for custom states I put

[mod:alt]
[mod:shift]
[]

I'd have a bar with a normal page, a shift page and an alt page where I could set up how many buttons I want for each.

If I set auto hide on this bar though it will always stay hidden until mouse over even if I push a modifier.

What I'm looking to do is have the same situation above but different alpha or auto hide settings for each modifier. So if the bar is normal it will only show on mouse over, but if I push shift that same bar will show even without mouseover and if I push alt it will show as well as an example.

so still have one bar or linked bars if that is how it has to be done but either be able to set the alpha/alpha up per state like you set the buttons or be able to link the bars to accomplish the same thing.

So I guess the most ideal thing would be, I make a new bar, that bar is called Bar 1 by default.. I configure that bar to do custom states, I have all my states set up so I cycle through them adding however many buttons I want per state/modifier and do the same for alpha settings so that each state has its own stored alpha settings. Then I can just set [] to have 3 buttons, mod:shift to have 4 buttons and mod:alt to have 3 and set [] alpha to 0 with alpha up on mouseover... then for mod:shift and mod:alt the alpha would stay 100. Now when I hover over the bar I'll see it with nothing pressed and if I press shift it will show etc etc. how it works currently though is if you set auto hide or alpha/alpha up it sets that for every state of a bar its a bar setting instead of a state setting like buttons.


sorry if that is too much to read
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Unread 06-10-10, 03:12 PM  
Dwargh
A Theradrim Guardian
 
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Re: Auto Hide

Originally posted by potatoes
Is it possible with linking bars and such to get custom auto hides? so if I had a bar with custom macro states like normal, shift+control, shift, etc either with alpha up or auto hide settings and bar linking is it possible to have it only show for mouseover during the normal state but if I press down the shift modifier I set up the shift modified bar will show while pressed?

By default all the states of a bar share the same alpha up or auto hide settings what I'm trying to do is get custom settings per modifier.
You mean like one bar set to auto hide with different states which are triggered by key press.
That will show on mouse over and bar state toggle by key press?

I thought that was the way it worked now(I don't use state macro states) but if it isn't the case.. it shouldn't be too hard to get the code in to make it work like that.
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Unread 06-10-10, 10:36 AM  
potatoes
A Kobold Labourer

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Exclamation Auto Hide

Is it possible with linking bars and such to get custom auto hides? so if I had a bar with custom macro states like normal, shift+control, shift, etc either with alpha up or auto hide settings and bar linking is it possible to have it only show for mouseover during the normal state but if I press down the shift modifier I set up the shift modified bar will show while pressed?

By default all the states of a bar share the same alpha up or auto hide settings what I'm trying to do is get custom settings per modifier.
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Unread 06-08-10, 05:46 PM  
Dwargh
A Theradrim Guardian
 
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Re: Stored Buttons

Originally posted by The Brain
Couldn't find any place that had in-depth info on the Stored Buttons feature, so I'm asking here.

What is the purpose of Stored Buttons? What's the purpose of the Lock Rows checkbox? Can the Stored Buttons be global across characters, because they seem to be saved on a per character basis.

I've used Macaroon almost since it was written, but I've never really used the Stored Buttons feature because at the time, it seemed buggy and didn't seem fulfill any particular need. But I'm wondering now because I want to make a few macros that are globally accessible across all my characters. There's the Macro Master function, but it's unwieldly to search through when there are dozens or hundreds of macros to scroll through and the preview feature is little help when it only displays the first 30 or so characters.

So basically, what I want to accomplish is to have an area like WoW's General Macros panel where I can access macros with all my characters.
Well, to answer your questions.
The purpose, I believe, is to have buttons with actions or macros that don't take up space on your game screen and perhaps to some extent be some sort of buffer for when you intend to rearrange your bars including how many bars and how many buttons per bar.
The lock row check box does just that.. lock that particular row of buttons in the button storage. To hinder them to be added as buttons to your new bar on which you'd like new empty buttons.

The stored buttons does, as you point out, get saved per character and are not global. The only globally stored button data in Macaroon atm is the Macro Master. You can however always use Blizzards Macro storage for macros you want to be global. Either as complete macros and insert them into your bars as actionbuttons = Blizz macros OR use them just to transport your Macaroon Macros between characters with copy/cut and paste.

Me myself, I use the Macro Master. Sure it can take a while to get that particular macro, but as I'm not that big a user of macros my list isn't too long/character. So as it sorts em by character it get's a little easier to find the right macro for what I want.
I think it's quite easy to get check if that macro is the one I want as well.. just click the macro in the list and the whole thing appears in the macro editing text box, click next and it changes.
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Unread 06-08-10, 04:41 AM  
The Brain
A Kobold Labourer

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Stored Buttons

Couldn't find any place that had in-depth info on the Stored Buttons feature, so I'm asking here.

What is the purpose of Stored Buttons? What's the purpose of the Lock Rows checkbox? Can the Stored Buttons be global across characters, because they seem to be saved on a per character basis.

I've used Macaroon almost since it was written, but I've never really used the Stored Buttons feature because at the time, it seemed buggy and didn't seem fulfill any particular need. But I'm wondering now because I want to make a few macros that are globally accessible across all my characters. There's the Macro Master function, but it's unwieldly to search through when there are dozens or hundreds of macros to scroll through and the preview feature is little help when it only displays the first 30 or so characters.

So basically, what I want to accomplish is to have an area like WoW's General Macros panel where I can access macros with all my characters.
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Unread 05-29-10, 08:41 AM  
rakkarage
A Murloc Raider

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thanks

thanks for making this great addon
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Unread 05-28-10, 03:43 PM  
Froagh
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Originally posted by anseloth
sorry, but Maul hasn't stopped by in a while. it sucks, i know.
It's ok. Maul really had his plate full with life beyond wow.

Maul, hope all is well, or at least improving.
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Unread 05-27-10, 04:38 PM  
anseloth
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Originally posted by Froagh
I have not stopped by in a while, just wanted to see how Maul was doing.
sorry, but Maul hasn't stopped by in a while. it sucks, i know.
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Unread 05-27-10, 08:59 AM  
Froagh
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I have not stopped by in a while, just wanted to see how Maul was doing.
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Unread 05-26-10, 11:42 AM  
Gautr
A Deviate Faerie Dragon
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Startup

Anyone getting this on startup?

Code:
MacaroonBagbars1
hit2
MacaroonBars1
hit2
MacaroonBars2
hit2
MacaroonBars3
hit2
Edit:
Seems to detect for ButtonFacade, please add some info regarding this instead of just tossing a random text easily removed by commenting 119 and 125
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Last edited by Gautr : 05-26-10 at 11:47 AM.
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Unread 05-17-10, 12:23 PM  
Piflintstone
A Kobold Labourer

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God....so easy.
Yeh, just got it. Weird, never noticed that. I manually copied all the sets noch within the lua....anyway, great to know for my future alts.
Cheers!
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Unread 05-17-10, 11:53 AM  
anseloth
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Re: Dual Spec Copy Buttons from 1st Spec

Originally posted by Piflintstone
Hi,

Great addon! Using it since the days of trinity
Anyway, I just bought a dual spec for my shaman and noticed that switching my spec (having dual spec ticked in the macaroon menu) wipes all bars clear. I understand, that both specs will have separate bars, but i it possible to copy everything from my first spec to the 2nd spec? Actually being a Elemental Shaman and having a Heal Spec means only switching a few skills. It´s quite a hassle to set 12 bars all over again
Help appreciated!
well, all you should have to do is make a copy of the profile for your first spec, and set that copy profile as your second spec's profile.

just remember to set both profiles in the profiles window in the Macaroon interface.
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Unread 05-17-10, 11:22 AM  
Piflintstone
A Kobold Labourer

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Dual Spec Copy Buttons from 1st Spec

Hi,

Great addon! Using it since the days of trinity
Anyway, I just bought a dual spec for my shaman and noticed that switching my spec (having dual spec ticked in the macaroon menu) wipes all bars clear. I understand, that both specs will have separate bars, but i it possible to copy everything from my first spec to the 2nd spec? Actually being a Elemental Shaman and having a Heal Spec means only switching a few skills. It´s quite a hassle to set 12 bars all over again
Help appreciated!
Last edited by Piflintstone : 05-17-10 at 11:23 AM.
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Unread 05-15-10, 04:55 AM  
Yewbacca
A Murloc Raider

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Yeah I was thinking I should probably file these under the bug tracker, but wasn't sure if that was still active since Maul the owner isn't active. Hmm. I'll reorganize all the bug reports into tracker entries when I have time.

As for the /select problem, it doesn't happen if you only use 1 profile. As described, it happens when you have buttons that have a /select macro. The first time you click the button, three values will be changed from "false" to these, for that button:

["selectDock"] = "Select Bar for Button 75", (or any other number depending on what button it is)
["clickAnchor"] = true,
["anchorDelay"] = 0.5,

Now, any time you load that profile, it will screw up the vertical position due to the selectDock. Fixing it shouldn't be done as some quick hack. It's definitely possible to fix it properly, as evidenced by the fact that the bars KNOW their proper location (entering and leaving bar edit mode will make it snap back in place), and should be as simple as looking at how "selectDock" is handled in the profile loading code, which is what causes the snapping to happen. Also, the /select menus need looking at so that they are unique to each profile (perhaps by "destroying" the buttons every time you load a different profile), since there's a major issue with multiple profiles, where the previous profile's /select menu will pop up and stay open no matter WHAT the new profile has on that particular button. Basically, macaroon's /select isn't multi-profile-aware, and will keep opening the same /select menu no matter what profile you load. These two bugs are severe enough that Macaroon: Extensions is useless for multi profile users.

Anyway, I'll gather all my posts, format each as a separate bug report, and file them within 2 weeks (yes, that long, my real life schedule is insanely tight as it is).
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