Download
(454 Kb)
Download
Updated: 04-08-14 05:30 PM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:396,575
Favorites:982
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 03:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 06-15-10, 01:37 PM  
Vexacus
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Originally posted by Surion
How exactly do I do that?

Edit: figured it out and it does, but only goes to 130. The last two both say macro. When I attempt to change one of them to 131 or 2, it changes all the others around. the first two become 131 and 2, the rest reset at 1-10.

Edit 2: I think I tricked it? I dunno, now i have 121-130.. .then 121 again, lastly 132. But if I try to change the 2nd to last to 131, it screws everything up.
don't know why 121-132 was suggested since a pet or possession bar is only 10 slots. and 128-129-130 are your aim and leave vehicle button's so it's possible you already have those somewhere else on your screen
(at least i have since i also easily want to be able to leave a mount and sometimes when your a passenger in sota or WG my possession bar can't pop up cause i also have a pet active and i have my pet and possession bar combined
anyways 121-127 are important the rest is optional
Last edited by Vexacus : 06-15-10 at 01:39 PM.
Vexacus is offline Report comment to moderator  
Reply With Quote
Unread 06-15-10, 12:45 PM  
anseloth
Coding Archmage
 
anseloth's Avatar
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 267
Uploads: 3
Originally posted by Surion
Ok bear with me for a second.

To set it as a possession bar, I select the bar in question; select control bar and then set it to Vehicle/Possess. Afterwords, fix the button count, and add
whatever I want.

Unfortunately I cant test without... you know, actually doing the fight. And failing if it doesn't work!

Thanks.
ok, first off, sorry about not posting up till now while there was such a big discussion going on, i was out of town Sunday and Monday, and to top it off, it seems i caught the stomach flu shortly before or during that time. i think i am over the worst of it now, though.

ok, now as to my suggestion for this, i would think that you could test the Vehicle/Possess bars rather easily if you used the mounts at the Argent Tournament grounds. that's how i do it, anyway.
__________________



anseloth is offline Report comment to moderator  
Reply With Quote
Unread 06-13-10, 09:09 PM  
Dwargh
A Theradrim Guardian
 
Dwargh's Avatar
AddOn Author - Click to view AddOns

Forum posts: 64
File comments: 660
Uploads: 2
Originally posted by Surion
How exactly do I do that?
you go to bar edit mode and select the bar you made a control bar.
Click it till you get the Vehicle/Possess state now go directly into button edit mode (alt+leftclick Macaroon button),

you will see if the button are action ID buttons or Macro buttons. if you need to change them. left click a button till it gets to actionID then do the same for the other 12 buttons.

After that, right click the first button(typically the one you'd bind to key 1) drag the slider till you get it to 121 press "add" or "set" or what ever it says to the right and then go dismiss.

you'll notice the buttons to the right of the one you set up have changed as well to the next ID available. You're all set



Well most often you don't need the 2 last buttons anyways.. and if they're set to macro as default it might be cos Maul added some special Vehicle buttons as macros in the end. I'll dig up the macro commands some other day. time for bed now. *sleepy*


Woa.. here they are:

to get the aim and exit Vehicle buttons you have to make Macaroon macro buttons:

#macaroon-vehicleleave
/click VehicleMenuBarLeaveButton

#macaroon-vehicleup
/run VehicleAimIncrement()

#macaroon-vehicledown
/run VehicleAimDecrement()


personally I use my mouse to aim.. so I only have use for the exit button.




Also.. if you want to have only the 121-132 ID buttons.. I have a suggestion.. go to change the ID number on the button that's out of order... but don't change anything.. then dismiss and out.. that seemed to correct the one button. If it doesn't work try again, this time move the slide but don't apply. Dismiss and see it it works.
Last edited by Dwargh : 06-14-10 at 05:08 AM.
Dwargh is offline Report comment to moderator  
Reply With Quote
Unread 06-13-10, 08:57 PM  
Surion
A Kobold Labourer

Forum posts: 1
File comments: 3
Uploads: 0
Originally posted by Dwargh
Yep that sounds like the correct way to do it.
control bar->Vehicle/Possess state->button count-> bind
just make sure that the action button ID numbers in the Vehicle/Posses state are from 121 to 132
How exactly do I do that?

Edit: figured it out and it does, but only goes to 130. The last two both say macro. When I attempt to change one of them to 131 or 2, it changes all the others around. the first two become 131 and 2, the rest reset at 1-10.

Edit 2: I think I tricked it? I dunno, now i have 121-130.. .then 121 again, lastly 132. But if I try to change the 2nd to last to 131, it screws everything up.
Last edited by Surion : 06-13-10 at 09:05 PM.
Surion is offline Report comment to moderator  
Reply With Quote
Unread 06-13-10, 08:45 PM  
Dwargh
A Theradrim Guardian
 
Dwargh's Avatar
AddOn Author - Click to view AddOns

Forum posts: 64
File comments: 660
Uploads: 2
Re: Auto Hide

Originally posted by potatoes
Is it possible with linking bars and such to get custom auto hides? so if I had a bar with custom macro states like normal, shift+control, shift, etc either with alpha up or auto hide settings and bar linking is it possible to have it only show for mouseover during the normal state but if I press down the shift modifier I set up the shift modified bar will show while pressed?

By default all the states of a bar share the same alpha up or auto hide settings what I'm trying to do is get custom settings per modifier.
There might be a way to get around it with workhorse bars. but it seems like it could be.. messy.. kind of. so.. I went ahead and coded the ability to do what you want into Macaroon. Only you can't do it with custom states yet(still got some coding to do for that) but you'll be able to use the modifier-states from the presets(checkboxes).
Dwargh is offline Report comment to moderator  
Reply With Quote
Unread 06-13-10, 08:31 PM  
Dwargh
A Theradrim Guardian
 
Dwargh's Avatar
AddOn Author - Click to view AddOns

Forum posts: 64
File comments: 660
Uploads: 2
Originally posted by Surion
Ok bear with me for a second.

To set it as a possession bar, I select the bar in question; select control bar and then set it to Vehicle/Possess. Afterwords, fix the button count, and add
whatever I want.

Unfortunately I cant test without... you know, actually doing the fight. And failing if it doesn't work!

Thanks.
Yep that sounds like the correct way to do it.
control bar->Vehicle/Possess state->button count-> bind
just make sure that the action button ID numbers in the Vehicle/Posses state are from 121 to 132
Dwargh is offline Report comment to moderator  
Reply With Quote
Unread 06-13-10, 07:23 PM  
Surion
A Kobold Labourer

Forum posts: 1
File comments: 3
Uploads: 0
Originally posted by Vexacus
the last 10 seconds you refer to is considered a possession so the bite should come up on your possession bar
and to whatever key combination you have bound your possession bar to is the key to press
Ok bear with me for a second.

To set it as a possession bar, I select the bar in question; select control bar and then set it to Vehicle/Possess. Afterwords, fix the button count, and add
whatever I want.

Unfortunately I cant test without... you know, actually doing the fight. And failing if it doesn't work!

Thanks.
Surion is offline Report comment to moderator  
Reply With Quote
Unread 06-13-10, 06:44 PM  
Vexacus
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Originally posted by Surion
I know that Macaroon hasn't been updated in sometime, although I am a long time user and I love the addon.

I am having a problem with ICC, on Blood Queen after being bitten when coming down to the last 10 seconds you are supposed to bite someone else (your 1 button becomes the bite button)... but I never get a bite button.

I first tried with no 1 button at all (I never use it myself), then tried assigning an un used slot to 1, then tried putting auto attack in that slot (again keybound as 1). None of it works.

Has anyone else done the fight using macaroon? Generally I can be the last person bit, but it severely hampers our HM group.
the last 10 seconds you refer to is considered a possession so the bite should come up on your possession bar
and to whatever key combination you have bound your possession bar to is the key to press
Last edited by Vexacus : 06-13-10 at 06:44 PM.
Vexacus is offline Report comment to moderator  
Reply With Quote
Unread 06-13-10, 06:02 PM  
Surion
A Kobold Labourer

Forum posts: 1
File comments: 3
Uploads: 0
I know that Macaroon hasn't been updated in sometime, although I am a long time user and I love the addon.

I am having a problem with ICC, on Blood Queen after being bitten when coming down to the last 10 seconds you are supposed to bite someone else (your 1 button becomes the bite button)... but I never get a bite button.

I first tried with no 1 button at all (I never use it myself), then tried assigning an un used slot to 1, then tried putting auto attack in that slot (again keybound as 1). None of it works.

Has anyone else done the fight using macaroon? Generally I can be the last person bit, but it severely hampers our HM group.
Surion is offline Report comment to moderator  
Reply With Quote
Unread 06-11-10, 01:43 AM  
Dwargh
A Theradrim Guardian
 
Dwargh's Avatar
AddOn Author - Click to view AddOns

Forum posts: 64
File comments: 660
Uploads: 2
Originally posted by potatoes
I think you understand what I mean but I'll make an example to be sure.

right now if I made bar 1 and set it to custom states, and for custom states I put

[mod:alt]
[mod:shift]
[]

I'd have a bar with a normal page, a shift page and an alt page where I could set up how many buttons I want for each.

If I set auto hide on this bar though it will always stay hidden until mouse over even if I push a modifier.

What I'm looking to do is have the same situation above but different alpha or auto hide settings for each modifier. So if the bar is normal it will only show on mouse over, but if I push shift that same bar will show even without mouseover and if I push alt it will show as well as an example.

so still have one bar or linked bars if that is how it has to be done but either be able to set the alpha/alpha up per state like you set the buttons or be able to link the bars to accomplish the same thing.

So I guess the most ideal thing would be, I make a new bar, that bar is called Bar 1 by default.. I configure that bar to do custom states, I have all my states set up so I cycle through them adding however many buttons I want per state/modifier and do the same for alpha settings so that each state has its own stored alpha settings. Then I can just set [] to have 3 buttons, mod:shift to have 4 buttons and mod:alt to have 3 and set [] alpha to 0 with alpha up on mouseover... then for mod:shift and mod:alt the alpha would stay 100. Now when I hover over the bar I'll see it with nothing pressed and if I press shift it will show etc etc. how it works currently though is if you set auto hide or alpha/alpha up it sets that for every state of a bar its a bar setting instead of a state setting like buttons.


sorry if that is too much to read
Yeah, so basically that would be the same as I said only that I just thought of auto hide. one would only have to change the code in Macaroon to listen to mod:key press as well as mouse over. that way the bar stays hidden unless mouse over or mod:key is pressed. and when you press mod:key the bar will change to that state.. so it'd work the same even if the code would actually say to show the bar in any state when either happens.

so for safety I'd make another check box and add "show on mod:key" as an option to auto hide.
Dwargh is offline Report comment to moderator  
Reply With Quote
Unread 06-10-10, 11:26 PM  
potatoes
A Kobold Labourer

Forum posts: 0
File comments: 23
Uploads: 0
I think you understand what I mean but I'll make an example to be sure.

right now if I made bar 1 and set it to custom states, and for custom states I put

[mod:alt]
[mod:shift]
[]

I'd have a bar with a normal page, a shift page and an alt page where I could set up how many buttons I want for each.

If I set auto hide on this bar though it will always stay hidden until mouse over even if I push a modifier.

What I'm looking to do is have the same situation above but different alpha or auto hide settings for each modifier. So if the bar is normal it will only show on mouse over, but if I push shift that same bar will show even without mouseover and if I push alt it will show as well as an example.

so still have one bar or linked bars if that is how it has to be done but either be able to set the alpha/alpha up per state like you set the buttons or be able to link the bars to accomplish the same thing.

So I guess the most ideal thing would be, I make a new bar, that bar is called Bar 1 by default.. I configure that bar to do custom states, I have all my states set up so I cycle through them adding however many buttons I want per state/modifier and do the same for alpha settings so that each state has its own stored alpha settings. Then I can just set [] to have 3 buttons, mod:shift to have 4 buttons and mod:alt to have 3 and set [] alpha to 0 with alpha up on mouseover... then for mod:shift and mod:alt the alpha would stay 100. Now when I hover over the bar I'll see it with nothing pressed and if I press shift it will show etc etc. how it works currently though is if you set auto hide or alpha/alpha up it sets that for every state of a bar its a bar setting instead of a state setting like buttons.


sorry if that is too much to read
potatoes is offline Report comment to moderator  
Reply With Quote
Unread 06-10-10, 03:12 PM  
Dwargh
A Theradrim Guardian
 
Dwargh's Avatar
AddOn Author - Click to view AddOns

Forum posts: 64
File comments: 660
Uploads: 2
Re: Auto Hide

Originally posted by potatoes
Is it possible with linking bars and such to get custom auto hides? so if I had a bar with custom macro states like normal, shift+control, shift, etc either with alpha up or auto hide settings and bar linking is it possible to have it only show for mouseover during the normal state but if I press down the shift modifier I set up the shift modified bar will show while pressed?

By default all the states of a bar share the same alpha up or auto hide settings what I'm trying to do is get custom settings per modifier.
You mean like one bar set to auto hide with different states which are triggered by key press.
That will show on mouse over and bar state toggle by key press?

I thought that was the way it worked now(I don't use state macro states) but if it isn't the case.. it shouldn't be too hard to get the code in to make it work like that.
Dwargh is offline Report comment to moderator  
Reply With Quote
Unread 06-10-10, 10:36 AM  
potatoes
A Kobold Labourer

Forum posts: 0
File comments: 23
Uploads: 0
Exclamation Auto Hide

Is it possible with linking bars and such to get custom auto hides? so if I had a bar with custom macro states like normal, shift+control, shift, etc either with alpha up or auto hide settings and bar linking is it possible to have it only show for mouseover during the normal state but if I press down the shift modifier I set up the shift modified bar will show while pressed?

By default all the states of a bar share the same alpha up or auto hide settings what I'm trying to do is get custom settings per modifier.
potatoes is offline Report comment to moderator  
Reply With Quote
Unread 06-08-10, 05:46 PM  
Dwargh
A Theradrim Guardian
 
Dwargh's Avatar
AddOn Author - Click to view AddOns

Forum posts: 64
File comments: 660
Uploads: 2
Re: Stored Buttons

Originally posted by The Brain
Couldn't find any place that had in-depth info on the Stored Buttons feature, so I'm asking here.

What is the purpose of Stored Buttons? What's the purpose of the Lock Rows checkbox? Can the Stored Buttons be global across characters, because they seem to be saved on a per character basis.

I've used Macaroon almost since it was written, but I've never really used the Stored Buttons feature because at the time, it seemed buggy and didn't seem fulfill any particular need. But I'm wondering now because I want to make a few macros that are globally accessible across all my characters. There's the Macro Master function, but it's unwieldly to search through when there are dozens or hundreds of macros to scroll through and the preview feature is little help when it only displays the first 30 or so characters.

So basically, what I want to accomplish is to have an area like WoW's General Macros panel where I can access macros with all my characters.
Well, to answer your questions.
The purpose, I believe, is to have buttons with actions or macros that don't take up space on your game screen and perhaps to some extent be some sort of buffer for when you intend to rearrange your bars including how many bars and how many buttons per bar.
The lock row check box does just that.. lock that particular row of buttons in the button storage. To hinder them to be added as buttons to your new bar on which you'd like new empty buttons.

The stored buttons does, as you point out, get saved per character and are not global. The only globally stored button data in Macaroon atm is the Macro Master. You can however always use Blizzards Macro storage for macros you want to be global. Either as complete macros and insert them into your bars as actionbuttons = Blizz macros OR use them just to transport your Macaroon Macros between characters with copy/cut and paste.

Me myself, I use the Macro Master. Sure it can take a while to get that particular macro, but as I'm not that big a user of macros my list isn't too long/character. So as it sorts em by character it get's a little easier to find the right macro for what I want.
I think it's quite easy to get check if that macro is the one I want as well.. just click the macro in the list and the whole thing appears in the macro editing text box, click next and it changes.
Dwargh is offline Report comment to moderator  
Reply With Quote
Unread 06-08-10, 04:41 AM  
The Brain
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
Stored Buttons

Couldn't find any place that had in-depth info on the Stored Buttons feature, so I'm asking here.

What is the purpose of Stored Buttons? What's the purpose of the Lock Rows checkbox? Can the Stored Buttons be global across characters, because they seem to be saved on a per character basis.

I've used Macaroon almost since it was written, but I've never really used the Stored Buttons feature because at the time, it seemed buggy and didn't seem fulfill any particular need. But I'm wondering now because I want to make a few macros that are globally accessible across all my characters. There's the Macro Master function, but it's unwieldly to search through when there are dozens or hundreds of macros to scroll through and the preview feature is little help when it only displays the first 30 or so characters.

So basically, what I want to accomplish is to have an area like WoW's General Macros panel where I can access macros with all my characters.
The Brain is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.