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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-21-14 12:00 AM
Created:unknown
Downloads:397,584
Favorites:981
MD5:
6.0.2
Ion  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: Hydrogen-10.3 Beta
by: Maul, Jrosk, SLOKnightfall

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10.1 B
460kB
Maul
10-17-14 10:12 PM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 07-22-10, 07:02 PM  
anseloth
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Re: Re: Re: Can't get Dual Spec to work

Originally posted by Wulfstryke
Yes I have completely removed ALL files from the WTF folder as well as macaroon in the add-ons folders.
ok then, have you assigned the profile saves for each spec version? you know, at the bottem of the current version of the window below?
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Last edited by anseloth : 07-22-10 at 07:03 PM.
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Unread 07-22-10, 03:27 PM  
Wulfstryke
A Kobold Labourer

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Re: Re: Can't get Dual Spec to work

Originally posted by anseloth
ok, stupid question, but when you say you reinstalled Macaroon, do you mean you also deleted the files for it in the WTF folder? since that is where the settings are saved, and all?

Yes I have completely removed ALL files from the WTF folder as well as macaroon in the add-ons folders.
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Unread 07-21-10, 06:59 PM  
anseloth
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Re: Can't get Dual Spec to work

Originally posted by Wulfstryke
Hi there,

I have been running into a problem as of late. I have had to remove and re install Macaroon for some odd reason i could not get dual spec to work. Now for sure it does not work. I got everything set up like before even have the enable dual spec check marked and yet when i swap specs on my mage ALL the spells i have are the same. i change them for the spec and then swap back and they are still the same. aka if i am in acrance spec, I have everything i need for arcane.. then i switch for frost fire and it still shows arcane. then i set it up for frost fire and swap again to arcane and it stays frost fire.. got any ideas?
ok, stupid question, but when you say you reinstalled Macaroon, do you mean you also deleted the files for it in the WTF folder? since that is where the settings are saved, and all?
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Unread 07-21-10, 03:38 PM  
Wulfstryke
A Kobold Labourer

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Can't get Dual Spec to work

Hi there,

I have been running into a problem as of late. I have had to remove and re install Macaroon for some odd reason i could not get dual spec to work. Now for sure it does not work. I got everything set up like before even have the enable dual spec check marked and yet when i swap specs on my mage ALL the spells i have are the same. i change them for the spec and then swap back and they are still the same. aka if i am in acrance spec, I have everything i need for arcane.. then i switch for frost fire and it still shows arcane. then i set it up for frost fire and swap again to arcane and it stays frost fire.. got any ideas?
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Unread 07-21-10, 01:14 PM  
Darkorical
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forgive me for not going back through months of posts or trying to sift through search results but has anyone had issue with blood queen fight not changing bars/buttons?

also WOOT MAUL'S BACK!!
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Last edited by Darkorical : 07-21-10 at 01:16 PM.
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Unread 07-20-10, 05:20 AM  
Maul
Ion Engines, Engage!
 
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Re: Support for Spellfash

Originally posted by Lichbane
Is there any chance you may be able to put in support for Spellflash?

http://www.wowinterface.com/download...o.php?id=13600

Or does it need to be vice-versa?
As I work on the Cata version I can certainly see if I can add support or give the author the code needed to add support on his/her end.
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Unread 07-19-10, 03:51 PM  
Lichbane
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Support for Spellfash

Is there any chance you may be able to put in support for Spellflash?

http://www.wowinterface.com/download...o.php?id=13600

Or does it need to be vice-versa?
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Unread 07-18-10, 12:32 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by slickwalker
Is there any possible way to change the font on the cooldown and debuff/buff timers on the bars?
Yes there is, I don't remember just how though.
Last edited by Dwargh : 07-18-10 at 12:35 PM.
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Unread 07-17-10, 10:05 PM  
anseloth
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Originally posted by Maul
When I did the last update, I stated that it would most likely be the last until Cataclysm. I just recently got my beta invite and yes, I am planning on updating all my addons for 4.0, including Macaroon.

It will, however, be somewhat of a re-write. I want to fix some things. This will most likely mean that everyone will want to plan now to store their macros in a way so they can copy+paste them into the new version. I plan to make the GUI very, very easy to use.

It still stands that I did release the current code under the license that anyone can make their own version derived off that code if they so wished.

And yes, I am around again. Not going to bore people with my life, but suffice it to say I do not "vanish" for no good reason. Priorities in life make hobbies go on back burners and there are other issues. It just so happens that the Cataclysm beta has come about at a good time

Once addons can be loaded in the beta, I may want to have a test group if anyone else is interested and has beta access. I am re-building the core on the live servers and may have something to work with as soon as the restrictions lift.

So, just know that all my addons, Blizzard allowing, will be updated for 4.0

-Maul
at the risk of sounding like some kind of fanboy.....

OMG!!! MAUL IS BACK!! WOOT!! WB MAN!!!!!!
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Unread 07-17-10, 09:28 PM  
slickwalker
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Is there any possible way to change the font on the cooldown and debuff/buff timers on the bars?
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Unread 07-17-10, 04:48 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Stormrage
should we expect macaroon to be updated for 4.0?
When I did the last update, I stated that it would most likely be the last until Cataclysm. I just recently got my beta invite and yes, I am planning on updating all my addons for 4.0, including Macaroon.

It will, however, be somewhat of a re-write. I want to fix some things. This will most likely mean that everyone will want to plan now to store their macros in a way so they can copy+paste them into the new version. I plan to make the GUI very, very easy to use.

It still stands that I did release the current code under the license that anyone can make their own version derived off that code if they so wished.

And yes, I am around again. Not going to bore people with my life, but suffice it to say I do not "vanish" for no good reason. Priorities in life make hobbies go on back burners and there are other issues. It just so happens that the Cataclysm beta has come about at a good time

Once addons can be loaded in the beta, I may want to have a test group if anyone else is interested and has beta access. I am re-building the core on the live servers and may have something to work with as soon as the restrictions lift.

So, just know that all my addons, Blizzard allowing, will be updated for 4.0

-Maul
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Unread 07-14-10, 01:21 PM  
Stormrage
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should we expect macaroon to be updated for 4.0?
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Unread 07-07-10, 07:12 PM  
The Brain
A Kobold Labourer

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Dual Spec

I've had this issue for a while, but it's bothering me again as I am redoing the bars and many of my characters.

The Dual Spec checkbox on the bar properties: does leaving it unchecked mean that it's supposed to not change when switching specs? I ask this because that doesn't seem to be the case on many of my bars. Switching specs wind up changing all my bars whether the checkbox is toggled or not, and I was wondering if this is how it's designed or if I need to configure something else as well.
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Unread 07-07-10, 06:44 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by KittyWitty
I use the WoW default bar along with Macaroon action bars. When i am on my hunter while mounted and i use an attack/ability it dismounts me (like it should because i have the option checked in WoW interface options) for some reason my pet bar doesnt pop up. Keep in mind, im not using a Macaroon customizable bar for my pet, its the default pet bar. If i manually dismount before using an attack then my pet bar will show up, but that defeats the whole purpose of the option to dismount when using an ability. It seems like i dismount and attack too fast for the bar to snap up or something. Im not sure if this is a Macaroon issue or WoW one. I just thought id ask here because i use the WoW default bars by having the option checked in Macaroon options, so i didnt know if the default bar still had some kind of connection with Macaroon. Any help would be appreciated.
As Anseloth said; easy way to test if this is a macaroon issue, log on with macaroon unchecked in the addon list. Mount up and go attack some low lvl mob. does it work as you want it to? then it's a macaroon thing and needs to be looked in to.. coz, as you say, it defeats the whole purpose.

Last edited by Dwargh : 07-07-10 at 06:52 PM.
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Unread 07-07-10, 06:40 PM  
Dwargh
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Originally posted by Darkorical
FYI I have had the same issue with the curved bar moving for a long time I posted about it long ago and never found a solution either

2 options tho

1 if you use a broker display grab macaroon broker and then when you log in just double click the orb and they go right back

2 once you know you have your bars exactly where you want them and don't think you will be entering bar edit mode on a daily basis just move the offending bar down a little bit and reload your UI and repeat until the position it places it in incorrectly becomes the proper location.

of course with option 2 you will have to reload your UI every time you edit your bars but if you don't edit them much it will make life a bit easier

PS in the fan made horizontal fix thread there are a few other people with the same issue that were hoping it would work for them.
That fix was made by me. on vacation atm so no updates in a while.

other than that. only moving problems I've had with bars. I've solved with the fix and as I told the previous Macaroon users.

@Sythz and CoogQT, I believe this has something to do with SnapTo. Simply place the bar back where it should be and then uncheck SnapTo. That should do it. If not, then I need to take another look at it, still havent figured out where or what in the code I should change to fix the issue.
That has worked for me on every bar. Now, I'm not entirely sure I have any curved bars.. except the lootbar, on which I never had Snap To checked.





On another note:
Without feedback I assume my fixes and suggestions work. so far I've had none that says the snap to thing doesn't work... if it doesn't, please tell me and I will try to get the same displacement you guys have and fix it.
I don't use the broker, perhaps there's something in there that's messing it up.
Last edited by Dwargh : 07-07-10 at 07:00 PM.
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