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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
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Downloads:399,349
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6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-12-10, 08:13 PM  
chelseak
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Is anyone else having issues with not being able to see cooldowns on the abillity bars?
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Unread 10-12-10, 05:31 PM  
Maul
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Re: Interested in a how to on a few neat options

Originally posted by Xanthan
I have been using Macaroon for over a year now and have introduced a few friends to the awesomeness that is Macaroon! And while I know how to use many options in Macaroon, I have come across a video of some button options I have yet to achieve.

http://www.youtube.com/watch?v=p64TVWGRJxA

shows what I'm after, when a single button is clicked an entirely new bar then pops out, the bar appears to stay up until 1 of the sub bar buttons is pressed or the button that first triggered the pop up bar is pressed again. If I could be directed to how this is achieved it would be most appreciated.
In previous versions of Macaroon, that was Macaroon: Extensions. However, with WoW 4.0 Blizzard introduced a new spell type called a "flyout" spell. This spell type was given to a few classes like mages for consolidation of their teleport spells. Because of that, I integrated Extensions into the main Macaroon addon itself.

The flyout spells can be custom made with the /flyout command Macaroon adds. Previously, you had to learn the sometimes cryptic syntax to get them to work correctly. However, Macaroon 40000.x introduces an option to create a flyout macro via GUI. You will see in-game an option "Create Flyout" when editing buttons.

I hope this answers your question too, Dwargh
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Last edited by Maul : 10-12-10 at 05:32 PM.
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Unread 10-12-10, 05:05 PM  
Dwargh
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Extension gone?

Is the capabilities of Macaroon: Extensions implemented into the new Macaroon main addon? or will all those tweaks be lost?
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Unread 10-12-10, 05:02 PM  
Xanthan
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Interested in a how to on a few neat options

I have been using Macaroon for over a year now and have introduced a few friends to the awesomeness that is Macaroon! And while I know how to use many options in Macaroon, I have come across a video of some button options I have yet to achieve.

http://www.youtube.com/watch?v=p64TVWGRJxA

shows what I'm after, when a single button is clicked an entirely new bar then pops out, the bar appears to stay up until 1 of the sub bar buttons is pressed or the button that first triggered the pop up bar is pressed again. If I could be directed to how this is achieved it would be most appreciated.
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Unread 10-12-10, 03:08 PM  
anseloth
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Re: Re: a list of what to keep and what to delete

Originally posted by Maul
This is correct! save for the UI Elements one. While it is not updated, and won't be for a week or so, this addon was the Minimap plugin for Macaroon that will eventually manage any UI element designated attached to a Macaroon bar. The first release will attach the Minimap and the Zone Status bars to a Macaroon bar. I am looking into doing other elements such as the vehicle seat indicator as well as the durability frame I have to confess I have not tested it yet. I can think of one thing that will be broken and will look into it.
well, the only change i made when making that fan update was to make the mod show up ingame as up to date. (Lightbright's old version is, well, old, and was showing as an out-of-date mod.)

just letting you know, so you have a better idea what to expect when you start working on the coding.
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Unread 10-12-10, 02:56 PM  
Maul
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Re: a list of what to keep and what to delete

Originally posted by anseloth
please correct me if i mess this up!
This is correct! save for the UI Elements one. While it is not updated, and won't be for a week or so, this addon was the Minimap plugin for Macaroon that will eventually manage any UI element designated attached to a Macaroon bar. The first release will attach the Minimap and the Zone Status bars to a Macaroon bar. I am looking into doing other elements such as the vehicle seat indicator as well as the durability frame



and while i am at it, does Broker Macaroon - fan update or the original
Broker Macaroon still work?
I have to confess I have not tested it yet. I can think of one thing that will be broken and will look into it.
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Last edited by Maul : 10-12-10 at 02:58 PM.
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Unread 10-12-10, 02:52 PM  
anseloth
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a list of what to keep and what to delete

please correct me if i mess this up!

if i got it right, the macaroon addons we want are:

and the macaroon addons we want to delete are:

and while i am at it, does Broker Macaroon - fan update or the original
Broker Macaroon still work?
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Unread 10-12-10, 02:33 PM  
Maul
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And here's another one for you: is it possible to create a macro in the Macaroon storage area, and then copy it to a button without actually removing it from the storage area?
Yes! And no. The code to do this is in Macaroon. However, I have not yet decided how to implement the option for the new 4.0 interface. In the previous Macaroon version this was the "Right-drag button copy" option. Basically, if you drag the macro with the right mouse button instead of left, the macro gets copied to the cursor instead of removing it out of the button. However, you have inspired me yet again to add this option to the button storage area. That would be a great place to have it
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Unread 10-12-10, 02:28 PM  
saltorio
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Originally posted by Maul
This is actually intentional behavior. The reason is this. If a user of Macaroon is using the Blizzard interface to create macros instead of the Macaroon macro creation interface, there is a specific reason they are doing this: They want the macros saved server-side and for the button to reflect any changes made.

Now, Macaroon macros do not interact with the Blizzard macro interface. Macaroon *could* copy the macro and make a Macaroon macro on drag, but if the user goes back to change the Blizzard macro, that change will only be reflected if one re-drags that macro to the button. The only way to get Macaroon to track macro changes in the Blizzard macro interface and re-write a Macaroon macro as the Blizzard macro gets edited is to do some tedious and complicated tracking of which Blizzard macro the Macaroon macro watches. Kinda confusing :P

I suppose the core of perhaps what you want is to be able to edit Blizzard macros using Macaroon's macro editor instead of the Blizzard one. This is an interesting idea that I never thought of. I might make that so
OK. That makes perfect sense.

Actually, I was just looking for a slightly simpler way to edit the macro than switching to button edit mode, then selecting the button and editing the macro there. I'm lazy.

But glad I could (inadvertently) inspire you to look into something new!

And here's another one for you: is it possible to create a macro in the Macaroon storage area, and then copy it to a button without actually removing it from the storage area?
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Unread 10-12-10, 02:23 PM  
Maul
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On that note: I posted a bug report. I'm not sure if it's actually a bug, but I noticed that if I drag a macro (from the default WoW macro interface) to a Macaroon macro button, that button is converted to a ActionID button.
This is actually intentional behavior. The reason is this. If a user of Macaroon is using the Blizzard interface to create macros instead of the Macaroon macro creation interface, there is a specific reason they are doing this: They want the macros saved server-side and for the button to reflect any changes made.

Now, Macaroon macros do not interact with the Blizzard macro interface. Macaroon *could* copy the macro and make a Macaroon macro on drag, but if the user goes back to change the Blizzard macro, that change will only be reflected if one re-drags that macro to the button. The only way to get Macaroon to track macro changes in the Blizzard macro interface and re-write a Macaroon macro as the Blizzard macro gets edited is to do some tedious and complicated tracking of which Blizzard macro the Macaroon macro watches. Kinda confusing :P

I suppose the core of perhaps what you want is to be able to edit Blizzard macros using Macaroon's macro editor instead of the Blizzard one. This is an interesting idea that I never thought of. I might make that so
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Unread 10-12-10, 02:11 PM  
saltorio
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Originally posted by Maul
All action ID data is handled by Blizzard including second spec data. When a Macaroon button is set to an specific action ID, it merely tells that button to pull up whatever data Blizzard has associated with that ID at that specific time. Blizzard currently only allows 120 "general use" action IDs. Which is why I first extended Trinity Bars to make "spell" buttons that did not use an action ID but realized those types of buttons are kissing cousins with the "macro" buttons Macaroon uses as it's main button type. Macaroon is designed so that you can just drag-n-drop spells on other Macaroon buttons and not concern yourself with the actual macro being written if you do not want to deal with it. But, of course, those are not saved server-side.

So, in short, Blizzard only saves 120 actions server-side, each action having data for two specs.
Cool. Thanks for the details, that clears things up pretty well for me.

I love the way Macaroon handles things, as it's so transparent to the user for the most part. One of the reasons I've been using it since back in the Trinity days.

On that note: I posted a bug report. I'm not sure if it's actually a bug, but I noticed that if I drag a macro (from the default WoW macro interface) to a Macaroon macro button, that button is converted to a ActionID button.

This was with the last 3.3.5 build, but it seems like an error to me. I would've expected a Macaroon Macro button to remain a macro button, and simply take on the macro contained within the WoW macro. Am I wrong?
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Unread 10-12-10, 02:02 PM  
Maul
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Originally posted by saltorio
I'm curious, I have just gotten back into WoW and haven't yet gotten to try the dual-spec feature:

How do ActionIDs work in regards to dual-spec? Does WoW treat the second spec as having a completely unique set of 120 actionIDs, or does it use the same pool of actionIDs as the primary spec?

I ask because my current Macaroon layout (designed specifically to handly my druid, though used on all my toons) has almost all of the actionIDs assigned to buttons I use regularly in one form or another. I'd like to know if I will I be forced to use macro buttons instead in order to have my layout work with dual-spec.

The main reason I stick with actionIDs on my primary bars is that they get saved server-side.
All action ID data is handled by Blizzard including second spec data. When a Macaroon button is set to an specific action ID, it merely tells that button to pull up whatever data Blizzard has associated with that ID at that specific time. Blizzard currently only allows 120 "general use" action IDs. Which is why I first extended Trinity Bars to make "spell" buttons that did not use an action ID but realized those types of buttons are kissing cousins with the "macro" buttons Macaroon uses as it's main button type. Macaroon is designed so that you can just drag-n-drop spells on other Macaroon buttons and not concern yourself with the actual macro being written if you do not want to deal with it. But, of course, those are not saved server-side.

So, in short, Blizzard only saves 120 actions server-side, each action having data for two specs.
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Unread 10-12-10, 01:57 PM  
Maul
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Originally posted by sindalee
awesome.

and just to clarify what i should have in my addon folder (sans totems) is

macaroon+
-alerts
-bound
-profiles
-xtras

anything else leftover was oldschool and deletable?
Macaroon: Profiles is included with the main Macaroon download. The only one you may want to look into as well is Macaroon: Status Bars, which does the cast/xp/rep bar thing. But other than that, if it does not have a version number of 40000.x then you do not want it and actually those should vanish soon.
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Unread 10-12-10, 12:42 PM  
saltorio
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I'm curious, I have just gotten back into WoW and haven't yet gotten to try the dual-spec feature:

How do ActionIDs work in regards to dual-spec? Does WoW treat the second spec as having a completely unique set of 120 actionIDs, or does it use the same pool of actionIDs as the primary spec?

I ask because my current Macaroon layout (designed specifically to handly my druid, though used on all my toons) has almost all of the actionIDs assigned to buttons I use regularly in one form or another. I'd like to know if I will I be forced to use macro buttons instead in order to have my layout work with dual-spec.

The main reason I stick with actionIDs on my primary bars is that they get saved server-side.
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Unread 10-12-10, 11:57 AM  
sindalee
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Originally posted by Maul
From my tests of loading live data from my characters on the beta with the last two beta versions all bar and button data loaded fine. Layouts were a bit off and because arc and padding data is being done per bar state now those values will reset. But I expect the upgrade should be relatively painless.

/cross fingers
awesome.

and just to clarify what i should have in my addon folder (sans totems) is

macaroon+
-alerts
-bound
-profiles
-xtras

anything else leftover was oldschool and deletable?
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