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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
Created:unknown
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

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Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-12-10, 02:33 PM  
Maul
Ion Engines, Engage!
 
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And here's another one for you: is it possible to create a macro in the Macaroon storage area, and then copy it to a button without actually removing it from the storage area?
Yes! And no. The code to do this is in Macaroon. However, I have not yet decided how to implement the option for the new 4.0 interface. In the previous Macaroon version this was the "Right-drag button copy" option. Basically, if you drag the macro with the right mouse button instead of left, the macro gets copied to the cursor instead of removing it out of the button. However, you have inspired me yet again to add this option to the button storage area. That would be a great place to have it
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Unread 10-12-10, 02:28 PM  
saltorio
A Murloc Raider
 
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Originally posted by Maul
This is actually intentional behavior. The reason is this. If a user of Macaroon is using the Blizzard interface to create macros instead of the Macaroon macro creation interface, there is a specific reason they are doing this: They want the macros saved server-side and for the button to reflect any changes made.

Now, Macaroon macros do not interact with the Blizzard macro interface. Macaroon *could* copy the macro and make a Macaroon macro on drag, but if the user goes back to change the Blizzard macro, that change will only be reflected if one re-drags that macro to the button. The only way to get Macaroon to track macro changes in the Blizzard macro interface and re-write a Macaroon macro as the Blizzard macro gets edited is to do some tedious and complicated tracking of which Blizzard macro the Macaroon macro watches. Kinda confusing :P

I suppose the core of perhaps what you want is to be able to edit Blizzard macros using Macaroon's macro editor instead of the Blizzard one. This is an interesting idea that I never thought of. I might make that so
OK. That makes perfect sense.

Actually, I was just looking for a slightly simpler way to edit the macro than switching to button edit mode, then selecting the button and editing the macro there. I'm lazy.

But glad I could (inadvertently) inspire you to look into something new!

And here's another one for you: is it possible to create a macro in the Macaroon storage area, and then copy it to a button without actually removing it from the storage area?
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Unread 10-12-10, 02:23 PM  
Maul
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On that note: I posted a bug report. I'm not sure if it's actually a bug, but I noticed that if I drag a macro (from the default WoW macro interface) to a Macaroon macro button, that button is converted to a ActionID button.
This is actually intentional behavior. The reason is this. If a user of Macaroon is using the Blizzard interface to create macros instead of the Macaroon macro creation interface, there is a specific reason they are doing this: They want the macros saved server-side and for the button to reflect any changes made.

Now, Macaroon macros do not interact with the Blizzard macro interface. Macaroon *could* copy the macro and make a Macaroon macro on drag, but if the user goes back to change the Blizzard macro, that change will only be reflected if one re-drags that macro to the button. The only way to get Macaroon to track macro changes in the Blizzard macro interface and re-write a Macaroon macro as the Blizzard macro gets edited is to do some tedious and complicated tracking of which Blizzard macro the Macaroon macro watches. Kinda confusing :P

I suppose the core of perhaps what you want is to be able to edit Blizzard macros using Macaroon's macro editor instead of the Blizzard one. This is an interesting idea that I never thought of. I might make that so
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Unread 10-12-10, 02:11 PM  
saltorio
A Murloc Raider
 
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Originally posted by Maul
All action ID data is handled by Blizzard including second spec data. When a Macaroon button is set to an specific action ID, it merely tells that button to pull up whatever data Blizzard has associated with that ID at that specific time. Blizzard currently only allows 120 "general use" action IDs. Which is why I first extended Trinity Bars to make "spell" buttons that did not use an action ID but realized those types of buttons are kissing cousins with the "macro" buttons Macaroon uses as it's main button type. Macaroon is designed so that you can just drag-n-drop spells on other Macaroon buttons and not concern yourself with the actual macro being written if you do not want to deal with it. But, of course, those are not saved server-side.

So, in short, Blizzard only saves 120 actions server-side, each action having data for two specs.
Cool. Thanks for the details, that clears things up pretty well for me.

I love the way Macaroon handles things, as it's so transparent to the user for the most part. One of the reasons I've been using it since back in the Trinity days.

On that note: I posted a bug report. I'm not sure if it's actually a bug, but I noticed that if I drag a macro (from the default WoW macro interface) to a Macaroon macro button, that button is converted to a ActionID button.

This was with the last 3.3.5 build, but it seems like an error to me. I would've expected a Macaroon Macro button to remain a macro button, and simply take on the macro contained within the WoW macro. Am I wrong?
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Unread 10-12-10, 02:02 PM  
Maul
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Originally posted by saltorio
I'm curious, I have just gotten back into WoW and haven't yet gotten to try the dual-spec feature:

How do ActionIDs work in regards to dual-spec? Does WoW treat the second spec as having a completely unique set of 120 actionIDs, or does it use the same pool of actionIDs as the primary spec?

I ask because my current Macaroon layout (designed specifically to handly my druid, though used on all my toons) has almost all of the actionIDs assigned to buttons I use regularly in one form or another. I'd like to know if I will I be forced to use macro buttons instead in order to have my layout work with dual-spec.

The main reason I stick with actionIDs on my primary bars is that they get saved server-side.
All action ID data is handled by Blizzard including second spec data. When a Macaroon button is set to an specific action ID, it merely tells that button to pull up whatever data Blizzard has associated with that ID at that specific time. Blizzard currently only allows 120 "general use" action IDs. Which is why I first extended Trinity Bars to make "spell" buttons that did not use an action ID but realized those types of buttons are kissing cousins with the "macro" buttons Macaroon uses as it's main button type. Macaroon is designed so that you can just drag-n-drop spells on other Macaroon buttons and not concern yourself with the actual macro being written if you do not want to deal with it. But, of course, those are not saved server-side.

So, in short, Blizzard only saves 120 actions server-side, each action having data for two specs.
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Unread 10-12-10, 01:57 PM  
Maul
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Originally posted by sindalee
awesome.

and just to clarify what i should have in my addon folder (sans totems) is

macaroon+
-alerts
-bound
-profiles
-xtras

anything else leftover was oldschool and deletable?
Macaroon: Profiles is included with the main Macaroon download. The only one you may want to look into as well is Macaroon: Status Bars, which does the cast/xp/rep bar thing. But other than that, if it does not have a version number of 40000.x then you do not want it and actually those should vanish soon.
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Unread 10-12-10, 12:42 PM  
saltorio
A Murloc Raider
 
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I'm curious, I have just gotten back into WoW and haven't yet gotten to try the dual-spec feature:

How do ActionIDs work in regards to dual-spec? Does WoW treat the second spec as having a completely unique set of 120 actionIDs, or does it use the same pool of actionIDs as the primary spec?

I ask because my current Macaroon layout (designed specifically to handly my druid, though used on all my toons) has almost all of the actionIDs assigned to buttons I use regularly in one form or another. I'd like to know if I will I be forced to use macro buttons instead in order to have my layout work with dual-spec.

The main reason I stick with actionIDs on my primary bars is that they get saved server-side.
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Unread 10-12-10, 11:57 AM  
sindalee
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Originally posted by Maul
From my tests of loading live data from my characters on the beta with the last two beta versions all bar and button data loaded fine. Layouts were a bit off and because arc and padding data is being done per bar state now those values will reset. But I expect the upgrade should be relatively painless.

/cross fingers
awesome.

and just to clarify what i should have in my addon folder (sans totems) is

macaroon+
-alerts
-bound
-profiles
-xtras

anything else leftover was oldschool and deletable?
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Unread 10-12-10, 11:42 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by sindalee
are we indeed looking at a full fresh install from the start?

gui looks snazzy. thanks as ever <3
From my tests of loading live data from my characters on the beta with the last two beta versions all bar and button data loaded fine. Layouts were a bit off and because arc and padding data is being done per bar state now those values will reset. But I expect the upgrade should be relatively painless.

/cross fingers
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Last edited by Maul : 10-12-10 at 11:43 AM.
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Unread 10-12-10, 11:34 AM  
sindalee
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are we indeed looking at a full fresh install from the start?

gui looks snazzy. thanks as ever <3
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Unread 10-12-10, 10:01 AM  
didah
A Kobold Labourer

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Re: Re: 4.0

Originally posted by Maul
I just uploaded it less than one minute ago
Amazing. Thank you!
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Unread 10-12-10, 09:54 AM  
Maul
Ion Engines, Engage!
 
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Re: 4.0

Originally posted by didah
Hi Maul, just wondering when the 4.0 version for macaroons hit the street. Any eta?
I just uploaded it less than one minute ago
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Unread 10-12-10, 09:49 AM  
didah
A Kobold Labourer

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4.0

Hi Maul, just wondering when the 4.0 version for macaroons hit the street. Any eta?
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Unread 10-10-10, 12:58 AM  
TyBudd
A Deviate Faerie Dragon

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Wow, that would be amazing, with that feature, I'd say that I don't think there is another action bar capable of what all Macaroon! is, well with that addition.
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Unread 10-09-10, 09:07 AM  
Maul
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Originally posted by TyBudd
here you go Anseloth

Inline Aura

Put your attention on the middle picture example, for the Heals over time. Look at the Lifebloom spell, you see how the number on the bottom left is counting the spell duration, and the number on the bottom right shows the amount of stacks that are applied. All in all still looks pretty clean, what you think?
This is possibly something I can implement.
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