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The Adventure Continues (6.1)
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

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Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 09-27-10, 09:21 PM  
MartinL
A Deviate Faerie Dragon

Forum posts: 16
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With Cata lunching, will we then have to redo out buttons, or will it work with the current setup we have made?
Just asking so that i know With 10 chars, it takes a while to setup the buttons.
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Unread 09-25-10, 05:02 PM  
anseloth
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Re: Fear relieved

Originally posted by Reddragonrob
...Now if I can just get one or two other addon's checked and updated when Cata goes live, my hud and bags mostly then I'll have the 3 core elements and the rest I can worry bout as time goes on.

Thanks again.
just btw, macaroon can also be used as a bag mod. the optional mod Macaroon: Xtras will add that feature.

the best part is, this would likely mean less lag.

you see, using an optional mod for an addon you use anyway (instead of another full addon requiring its own separate files) for bags would mean that your current bag mod wouldn't be taking up extra memory (the game has to load in more files for 2 separate mods than 1 slightly bigger one), which should make WoW lag less.

like any mod, it has it's limitations, but depending on what you are trying to do, macaroon might be able to provide that function too.

so i guess what i am asking is, what are you using your current bag mod to do? maybe i can help you figure out how to get macaroon to handle it instead.
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Unread 09-25-10, 03:43 PM  
Reddragonrob
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Fear relieved

I have to say it's been awhile since I've checked on updates since Macaroon hasn't been flagged by my addon-updater in quite a while.. but I definitely breathed a HUGE sigh of relief when I found out Maul was working on a version for Cataclysm. I don't know about some people but Trinitybars and now Macaroon has been the most important central element of my UI, and I'm not sure how i'd even play the game without it. LOL

Kudos to you Maul and everyone else that's been working on the upkeep of such an incredible addon. While I can't say I look forwards to the mess that will become my UI once Cata hits.. I'm glad to know one of my biggest fears has been put to rest. Now if I can just get one or two other addon's checked and updated when Cata goes live, my hud and bags mostly then I'll have the 3 core elements and the rest I can worry bout as time goes on.

Thanks again.
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Unread 09-25-10, 12:18 PM  
rasmorace
A Kobold Labourer

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profiles seem to be broken

I used to be able to get my bars all set up and then save the profile. This no longer seems to work as whenever I try and load a profile nothing happens, I just get the same bars I already had.
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Unread 09-24-10, 10:39 PM  
sindalee
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yay maul!
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Unread 09-22-10, 07:39 AM  
Maul
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Macaroon includes it's own basic cooldown timer, the option to turn it on or off is in the main menu. It was included at the request of other users who did not want to run OmniCC. If you see dual countdowns it is because Macaroon's cooldown text timers are turned on.

The buff/debuff highlighting not working on a mouseover macro is something I will look into with the current WoW 4.0 version I am working on.
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Unread 09-22-10, 02:46 AM  
TyBudd
A Deviate Faerie Dragon

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Originally posted by Maul
Well, the Cataclysm version of OmniCC is working with the Cataclysm version of Macaroon. So, whatever the issue is it will be gone probably by the first or second week of November

I am busy getting Macaroon ready for Cataclysm so i doubt I will have time to investigate the issue with the current live version
Weard that this issue came up, I had an issue with OmniCC and Macaroon!, for some reason I'm having a problem where I have dual counting on buttons, its a number being shadowed by another, from what I see I only have 3 possible addons that can have some control over cooldowns on buttons which are:
  • Macaroon!
    OmniCC
    Inline Aura

Ive tried turning on Inline Aura but I still get the daul counting, or shadowed counting. I've tried to turn it off from the Mac Menu, and it seems to disable counting altogether on teh buttons

PS Edit.

Upon further review, its seems that Inline Aura wasn't the issue, since its not compatible with Macaroon!, the Problem is, I can't run all the options of OmniCC without it being overlapped by the built in counters of Macaroon, if I turn the options off, it seems to turn the displayable options on the button, even from OmniCC, another issue.

I notice that the Button glow mechanics that show that who you are targeting has that current buff, doesn't work for @mouseover macros. Is there a reason for that, if more explanation is needed, I can give an example upon request.
Last edited by TyBudd : 09-22-10 at 03:22 AM.
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Unread 09-19-10, 10:57 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Izus
Just a FYI, I noticed that the new OmniCC isn't working with Macaroon!
Thanks for the addon I've been using it since Trinity.
Izus

Correction to make them work you got to check 'Only display text on frames not on the blacklist'
Hope this helps.
Izus
Well, the Cataclysm version of OmniCC is working with the Cataclysm version of Macaroon. So, whatever the issue is it will be gone probably by the first or second week of November

I am busy getting Macaroon ready for Cataclysm so i doubt I will have time to investigate the issue with the current live version
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Unread 09-19-10, 10:34 PM  
Izus
A Kobold Labourer

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Just a FYI, I noticed that the new OmniCC isn't working with Macaroon!
Thanks for the addon I've been using it since Trinity.
Izus

Correction to make them work you got to check 'Only display text on frames not on the blacklist'
Hope this helps.
Izus
Last edited by Izus : 09-19-10 at 10:41 PM.
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Unread 09-16-10, 09:24 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by slackerzz
I loved trinity and i love macaroon with my mage.
I recently started a rogue and all worked fine until i got Shadowdance.
I have a stance bar with 3 state: attack, stealth and shadowdance. The problem is that when i go in shadowdance macaroon switches to the stealth bar instead of the shadowdance one.
Any help?
Shadowdance has always proven to be tricky with the way Blizzard implemented it. And when you learn shadowdance, yes, the buttons on your stealth bar become part of your shadowdance bar. While in configuration mode, left-click on the bar to cycle the states and you should see an extra empty state that is now your stealth bar.

I plan to address this issue in the Cataclysm version I am currently working on.
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Unread 09-16-10, 03:56 AM  
slackerzz
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I loved trinity and i love macaroon with my mage.
I recently started a rogue and all worked fine until i got Shadowdance.
I have a stance bar with 3 state: attack, stealth and shadowdance. The problem is that when i go in shadowdance macaroon switches to the stealth bar instead of the shadowdance one.
Any help?
Last edited by slackerzz : 09-16-10 at 03:59 AM.
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Unread 09-15-10, 02:54 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by TyBudd
Yes, I haven't added buttons to the control state, how do I pull up the control state?

the only time I see it is when it is actuated, otherwise, I seem to only be able to option the normal bar state?
EZ You go to bar edit mode and left click the bar until you get the state you want.
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Unread 09-15-10, 01:02 PM  
TyBudd
A Deviate Faerie Dragon

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Yes, I haven't added buttons to the control state, how do I pull up the control state?

the only time I see it is when it is actuated, otherwise, I seem to only be able to option the normal bar state?
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Unread 09-14-10, 05:15 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by TyBudd
OK, I pretty much have my bars completely set up, well I thought I did, until I tried to Mind Control a mob, and all of a sudden my bar was blank, until I broke the MC and at that point it just goes back to its original state with original spells, I use only my paging bar, and i set that page bar as "control bar"

HOw do I fix this?
Sorry for a late response. Must have overlooked your post.
Only thing I can think of atm is that you might not have added buttons to your control state, or have the wrong actionID:#s.
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Unread 09-14-10, 04:06 AM  
Dwargh
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Originally posted by Infected
thanks really liking the bars i have come up with. One think im trying to learn how to do is make a bar viable Only when i have a pet out (but not the pet bar) If i set it to pet using the check mark it fills that bar in with pet only things. ex: petstay, passive, ect.

I would like a bar that has my pet stuff to only show when he is out.

ex: Mend pet, masters call, kill command .. all things i dont need to see Unless my pet is out.

It's a piece of cake really You already have a pet bar, with pet attack and what not. that bar has 2 states, Normal and Pet.
I think there's even 2 ways of doing this:

1. Now, you make a new bar not a pet bar, but a normal bar. then you go to bar edit mode and right click the bar, select your pet bar in Linked to: and your pet state.

2. I'm not sure of this way but should work I guess. You make another Pet bar. just as the one you already got. Click it in bar edit mode till it shows the pet buttons(Pet state) then go in button edit mode and click the buttons to make them macro buttons instead of PetID ones.

You're all set.
More about the first way in the FAQ under really really ... complex bars.
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