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Updated: 09-18-17 11:40 AM
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Shadows of Argus (7.3.0)
Updated:09-18-17 11:40 AM
Created:unknown
Downloads:413,963
Favorites:987
MD5:
7.3.0

Ion Action Bars  Popular! (More than 5000 hits)

Version: Lithium 3.1.2a
by: Maul, Jrosk, SLOKnightfall

Introducing Ion - Version 3 "Lithium"

Ion is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.




Modules:
Ion comes with 4 modules that can be used for a full featured action bar experience. These modules are optional, but it is highly recommended that they be used for the best experience.

Features:
  • Ion features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, importantly, MASQUE support!


Graphical Editor:
Ion contains a graphical bar editor that allows for a nearly endless customization of bar shape, size, orientation, etc, that has neither limitations on max number of bars nor the number of buttons per bar. Further all of the options found in the graphical bar editor can also be set using the below command structure:


Commands:
Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Lithium 3.0 - Update to WoW 7.3
-Bug fixes
-FAQ rework
-PlaySound fix


Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Archived Files (22)
File Name
Version
Size
Author
Date
Lithium 3.1.2
534kB
Maul
09-13-17 11:36 PM
Lithium 3.1.1
535kB
Maul
09-08-17 10:26 PM
Lithium 3.1.0
535kB
Maul
09-06-17 09:33 PM
Lithium 3.0.9
537kB
Maul
09-05-17 03:09 AM
Lithium 3.0.8a
537kB
Maul
09-03-17 10:37 PM
Lithium 3.0.8
537kB
Maul
09-03-17 02:07 AM
 Ion
Lithium 3.0.6
537kB
Maul
09-02-17 09:37 PM
 Ion
Lithium 3.0.2
535kB
Maul
09-02-17 02:50 AM
 Ion
Lithium 3.0.0
7MB
Maul
09-01-17 06:57 PM
 Ion
Helium_2.1.1
6MB
Maul
04-16-17 02:23 PM
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-14-10, 08:52 PM  
Blue442
A Kobold Labourer

Forum posts: 0
File comments: 16
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Two things:
First: I have added a bug report about the was my hots are being displayed on the counter. It is bugid=6812

Second: i cant get OmniCC to show up on the macaroon bar unless i enable macaroon's timers (which in essence defeats the purpose of having OmniCC).

i have preferences for OmniCC. The timers differ between Macaroon's and OmniCC's by around 1/2 of a second. Not sure why, but OmniCC seems to "feel" more accurate (it ticks off faster).
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Unread 10-14-10, 08:43 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by isokarhu
How do I turn off the keybind text? Am I being thick and just haven't found it?
I am finding that these options seem to be too obscure for users unfortunately. Go into button edit mode, at the top is a tab called "General", click it to open the options. On the right-hand side is the keybind text option to turn it on or off. Before you click it, however, at the bottom of those options and above the macro edit box are some radio buttons to select if you want to edit the single current button or the whole bar. If you want to turn it off for the whole bar, make sure you select it.

I am re-thinking these options and on how to make them seem more accessible
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Unread 10-14-10, 08:26 PM  
isokarhu
A Kobold Labourer

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How do I turn off the keybind text? Am I being thick and just haven't found it?
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Unread 10-14-10, 08:26 PM  
Maul
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Originally posted by TBABlackPanther
Hi,

i miss my Macaroon Cofigbutton on Fubar? Maybe there is gone because there is no Update for Fubar an Broker2Fubar
I was concerned that including such outdated code was going to cause issues with WoW 4.0 so I took it out. At this point, I am not sure it would be wise to continue to include something that is no longer being supported. However, third parties are more than welcomed to create that plugin independently.
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Unread 10-14-10, 08:23 PM  
Maul
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Click of a city would Teleport and Right-Click would cast Portal instead for each individual city.

Is this still possible? [/b]
First, just so you know, Blizzard has implemented flyout spells for portals and teleports for mages that all one needs to do is drag it to a Macaroon button and the /flyout is automatically created.

However, this type of behavior of left/right click does not fit in well with Macaroon's /flyout system. The buttons are set to cast the spell on the flyout button on left click and merely set the anchor button to the spell on right-click. Having flyout buttons cast two totally different spells on left/right click is a bit beyond the intention of the /flyout command in Macaroon and would require some major re-work to get it done. The /flyout command would have to have two sets of keys.

You are more than welcomed to add this request to the feature request section linked on the info page. From time-to-time I become inspired and the code just pops in my head when I read things. Other times, my head is like molasses. Working on all these bug fixes since the patch hit, molasses is where I am at
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Unread 10-14-10, 08:10 PM  
Blue442
A Kobold Labourer

Forum posts: 0
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Re: Overpower Glitch

Originally posted by Redunder
[b]On my war char, my overpower ability stay lit up even when there is nothing to overpower.....
See screen shot
had this very issue. deleting and re-creating the bars fixed it.

i suspect it had to do with the fact that i would change the bar "Stance" while having macaroon options open, then try to drag an action to it.

i recreated the bars w/out ever doing that and the problem for me went away.
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Unread 10-14-10, 07:16 PM  
Redunder
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Overpower Glitch

On my war char, my overpower ability stay lit up even when there is nothing to overpower.....
See screen shot





Awesome Mod by the way!!
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Unread 10-14-10, 07:15 PM  
TBABlackPanther
A Kobold Labourer

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Hi,

i miss my Macaroon Cofigbutton on Fubar? Maybe there is gone because there is no Update for Fubar an Broker2Fubar
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Unread 10-14-10, 06:43 PM  
Jolls
A Kobold Labourer

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So with the old Extensions comment section I was able to figure out how to make (what is now) a Flyout where I would have:

Click (default button) brings Flyout Menu
Flyout Menu shows each Teleport Spell (mage) wherein
Click of a city would Teleport and Right-Click would cast Portal instead for each individual city.

Is this still possible?
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Unread 10-14-10, 06:04 PM  
Ameliorate
A Kobold Labourer

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File comments: 5
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Originally posted by Maul
Check the main menu and make sure you have the option to allow Macaroon to adjust bag positions turned off.
Yep, that was it, thank you. Operator failure on my part, sorry.
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Unread 10-14-10, 05:45 PM  
anseloth
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here is how /flyout works (if i have it right, i copied the code from the /select part of the Advanced Topics part of the Macaroon Official Thread):

/flyout command -
This command allows for the creation of a popup menu of items/spells for selection to be used by the macro button
Format -
/flyout <type>:<keys>:<shape>:<attach point>:<relative point>:<columns|radius>:<click|mouse>
Examples -
/flyoutitem:trinket:linear:right:left:6

/flyoutitem+:quest item:circular:center:center:15

/flyoutcompanion:mount:linear:right:left:6

Most options may be abbreviated -

/flyout i+:quest item:c:c:c:15:c
Types:
item
spell
companion


add + to scan the type's tooltip instead of the type's data
Keys:
Use as many comma-delimited keys as you want (ex: "quest item,use,blah,blah,blah")

The "companion" type must have "critter" or "mount" in the key list

Use ! in front of a key to exclude anything containing that key

Use ~ in front of a key to make that key optional
Shapes:
linear
circular

Points:
left
right
top
bottom
topleft
topright
bottomleft
bottomright
center
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Unread 10-14-10, 05:43 PM  
Maul
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Re: cooldowns

Originally posted by rakkarage
Code:
/startattack
/use Shield Wall
/use last stand
/use [equipped:shields] shield block
/use berserker rage
/use berserking
/use 10
/use 13
/use 14
how to determine which text cooldowns to show? in this button i dont wanna track all these short cooldowns just shield wall... in the old version it would only show cooldowns for spells in uppercase? is there a way to do that? thanks
Add - #showtooltip Shield Wall
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Unread 10-14-10, 05:43 PM  
Maul
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Re: Re: Re: Re: Re: Re: Re: Hello Maul,

Originally posted by anseloth
but, i will give the bugs a look, but i don't think i'd be much, if any, help. maybe i can find a few that are more user error than coding error, or something.
That'd be great
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Unread 10-14-10, 05:26 PM  
anseloth
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Re: Re: Re: Re: Re: Re: Hello Maul,

Originally posted by Maul
Well, not too bad, some are already fixed, some are not bugs. If you look at the status column there are not an overwhelming amount
but, i will give the bugs a look, but i don't think i'd be much, if any, help. maybe i can find a few that are more user error than coding error, or something.
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Unread 10-14-10, 05:19 PM  
Maul
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Re: Re: Re: Re: Re: Hello Maul,

Originally posted by anseloth
omg, thats a loooonnnnng list.

llllllllllllloooooooooooooooonnnnnnnnnnnnnnnnnng!
Well, not too bad, some are already fixed, some are not bugs. If you look at the status column there are not an overwhelming amount
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