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Tomb of Sargeras (7.2.0)
Updated:04-16-17 02:23 PM
Created:unknown
Downloads:411,222
Favorites:989
MD5:
7.2.0

Ion  Popular! (More than 5000 hits)

Version: Helium_2.1.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium_2.2
44kB
04-23-17 06:14 PM
Addon
Helium_2.1a
5kB
04-15-17 10:06 PM
Addon
Helium_2.1a
5kB
04-15-17 05:31 PM
Addon
Helium_2.1a
18kB
04-15-17 05:19 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-13-10, 10:25 PM  
HashBrownJM
A Kobold Labourer

Forum posts: 0
File comments: 39
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Re: Re: Flyout Macro?

Originally posted by malsudon
I think you use a "/select" macro. Look at the "Advanced Topics" section of the docs on this site.
Ah. I was just wondering cause there's an actual "Create Flyout Macro" button.
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Unread 10-13-10, 09:58 PM  
Zaorina
A Kobold Labourer

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Originally posted by Zaorina
Yes, that was a huge help. Thank you for the stance numbers as well. One last question though, for making a prowl bar for cat, is there a way to set them up as well. Is there a stealth qualifier for a bar? Something like:

[stance:3, prowl, actionbar:1]
[stance:3, prowl, actionbar:2]

or is there way to hide my actionbars when i prowl and have a new set of bars become visible?
Anyone able to help me with custom stances and prowl? i'm trying to figure out if there is a way to make my cat bar swap to a prowl bar when i stealth. I'm just not sure what the qualifier, or syntax, would be for it. If it's even possible. This is what i have so far (and it works great, except for the lack of stealth bar):

[stance:1, actionbar:1]
[stance:1, actionbar:2]
[stance:3, actionbar:1]
[stance:3, actionbar:2]
[actionbar:1]
[actionbar:2]
[actionbar:3]
[actionbar:4]
[actionbar:5]
[actionbar:6]

Anyone have any ideas?
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Unread 10-13-10, 09:39 PM  
malsudon
A Defias Bandit

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File comments: 7
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Re: Flyout Macro?

Originally posted by HashBrownJM
Anyone here know how to actually make a flyout macro? I'm trying to make one with all my mounts on it.
I think you use a "/select" macro. Look at the "Advanced Topics" section of the docs on this site.
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Unread 10-13-10, 09:35 PM  
HashBrownJM
A Kobold Labourer

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File comments: 39
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Flyout Macro?

Anyone here know how to actually make a flyout macro? I'm trying to make one with all my mounts on it.
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Unread 10-13-10, 08:47 PM  
malsudon
A Defias Bandit

Forum posts: 2
File comments: 7
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Self Casting

I can't seem to get the self-cast option to work. I've tried making "alt" my self-cast key and then placing a spell on a normal (no other states) bar, targeting a friendly unit, and casting Flash Heal with alt down. It invariably heals the friendly unit, not me.

Edit: I have read the FAQ, and my self-cast key was set when i dragged the spells to the bar.

Now that I understand that it is merely an auto-write, and thus an inconvenience, I'm now looking for a way to remap the "Alt" state to the "Normal" state so that when I have an enemy targeted on a "Reaction" bar, holding down Alt will bring up my "Normal" bars where my healing macros are with a [mod:alt, @player] condition in them.

The "Bar state to remap" and "Remap state to" drop-downs seem like the logical place to do this; however, they don't do anything when I click the drop-down arrows.

Edit: Additionally, it doesn't appear possible to use the custom state text box at the moment. All text that is entered gets erased as soon as you click any other option.

I was trying to setup the following:

[possess]
[vehicle]
[harm]
[noharm] [mod:alt]

I'm not sure about the possess and vehicle states, but I can't even get a simple two line [help] [harm] statement to save.
Last edited by malsudon : 10-13-10 at 09:37 PM.
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Unread 10-13-10, 08:44 PM  
HashBrownJM
A Kobold Labourer

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File comments: 39
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You're my hero.

EDIT: Textual macro labels hidden in next update?
Last edited by HashBrownJM : 10-13-10 at 09:13 PM.
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Unread 10-13-10, 08:16 PM  
Sassyxo
An Aku'mai Servant

Forum posts: 31
File comments: 37
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I've looked all over my UI, I do not have a menu bar set somewhere that is hidden behind anything. I tried again to make one, I create the menu bar, but it refuses to let me add buttons. No error pops up, so I can't really post one.... =/
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Unread 10-13-10, 08:11 PM  
dlr554
A Kobold Labourer

Forum posts: 0
File comments: 55
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Bar Editor Bug

The bar editor does not reflect the settings for the bar selected unless I toggle any of the options for the bar. If I have it set for Bar 1, then change to another Bar, it will still show Bar 1's settings until I toggle any of the options.

Also, is there a display for X, Y coordinates for the shift-click bar movement using the arrow keys? I remember the pre-4.0 version would show you the X, Y coordinates so you could align the bars perfectly.
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Unread 10-13-10, 08:08 PM  
Sassyxo
An Aku'mai Servant

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Originally posted by Dwargh
are you sure you don't have the old menu bar somewhere hidden then?
i"m sure =/
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Unread 10-13-10, 07:58 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by chelseak
Anyone else having an issue with their vehicle bar not showing up even when it's set up to?
Do you have any other states set up on the bar? On the Cata beta I found out that having my vehicle bar on the same bar as my pet bar caused it not to show anymore. I am still working that issue out. You may need to create a new bar for the vehicle bar or make it a part of another bar that does not have a conflicting state change.
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Unread 10-13-10, 07:52 PM  
chelseak
A Kobold Labourer

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Anyone else having an issue with their vehicle bar not showing up even when it's set up to?
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Unread 10-13-10, 07:38 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Alive
I would like to know if this is being looked at?? I have not been able to keep my bars set up, as I log out to deal with another mod and log back in and everything is reset to a fresh state.

I've been playing with Macaroons since Trinity and it'll be hard to use anything else.
Ensure you are not trying to run an old version of a Macaroon supplemental addon. If you are unsure, delete all your Macaroon addons and reinstall them fresh.
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Unread 10-13-10, 07:30 PM  
Alive
A Kobold Labourer
 
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Originally posted by Askia32
Sorry if this has been addressed already but, I'm having the most frustrating issue. I logged on my character after updating all my addons, and my bars are perfectly fine. After I log off, than log back on later, all my bars are gone. This happened for all my toons. What is worse, even when trying to load the profiles, nothing happens. I than created new bars/macros/binds on one of my toons and than saved. After I logged off and back on, I no longer had any bars and loading the profile still did nothing. Please help, I would greatly appreciate it.
I would like to know if this is being looked at?? I have not been able to keep my bars set up, as I log out to deal with another mod and log back in and everything is reset to a fresh state.

I've been playing with Macaroons since Trinity and it'll be hard to use anything else.
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Unread 10-13-10, 07:24 PM  
Maul
Ion Engines, Engage!
 
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The problem with Aimed Shot appears to be a Blizzard issue with the macro parser. There are actually a few spells that have issues. Making a Blizzard macro on a Blizzard default UI button exhibits the same behavior. For now, I would just use an action ID until Blizzard can fix it on their side.
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Unread 10-13-10, 07:22 PM  
brittyboi
A Kobold Labourer

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Re: weird behavior

he just rolled out the fix for the cast bars, go ahead and give it a whirl

Originally posted by Maxfunkey
Unfortunaletely after 6 hours of patching issues now macaroon fails me

Cast bar not being consistent is one issue, then there is one with some bar-groups dissappearing and the main framework not allowing to recreate the same, finally, seemingly random appearing resets auf bar-positions and strata when doing a /rl or complete restart of the game posing some problems to usability...

I've looked into the new shnazzy code of yours, Maul, however I cant pin down the problem... just some weirdness, hope that'll be over in the days to come 'cause this is driving me bananas the way it is right now >.<
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