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Tomb of Sargeras (7.2.0)
Updated:04-16-17 02:23 PM
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7.2.0

Ion  Popular! (More than 5000 hits)

Version: Helium_2.1.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium_2.2
44kB
04-23-17 06:14 PM
Addon
Helium_2.1a
5kB
04-15-17 10:06 PM
Addon
Helium_2.1a
5kB
04-15-17 05:31 PM
Addon
Helium_2.1a
18kB
04-15-17 05:19 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 02-16-10, 05:29 PM  
Rasu
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anseloth,

Thank you, that works perfectly. I do indeed want it to change even if I'm targeting something that's considered neutral.

I do have another question though, can I have it so it pages when I'm either:
Possessed - Like the skeleton fight in DTK or the Blood Queen in ICC
Combat - Shows a bar when I'm in combat.
Harm - When I'm targeting something that's harmable.
Default - When I'm targeting anything else.

I'd like it to do all of that in order, any help on that one?
Last edited by Rasu : 02-16-10 at 05:34 PM.
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Unread 02-16-10, 04:06 PM  
anseloth
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Originally posted by Rasu
Is there anyway to configure a bar to show when you are targeting a hostile target?
you could always use custom states, perhaps something along the lines of:
Code:
[harm]
this state will work if the target you are targeting is one your attacks can harm, so, if you are targeting a friendly target, then it won't show this state, but if the target is hostile, then this state will show up.

only question now is, what do you want to happen if the target is neutral? some neutral targets are attackable, and some are not.

so the thing is, do you want this state to show up if the target is neutral and attackable? i would think that is a yes, but, if its a no, then this custom state won't be quite what you want.
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Unread 02-16-10, 04:48 AM  
Rasu
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Is there anyway to configure a bar to show when you are targeting a hostile target?
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Unread 02-13-10, 12:23 PM  
leobolin
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Re: Re: Re: Re: Move action buttons while in combat

Originally posted by Dwargh
If you have your Macaroon buttons for the spells you want to switch, set to Action:ID instead of macro you should be able to switch those buttons spells by dragging even when in combat(make sure you have checked [modkey]-drag or don't have your buttons locked).
Another thing you could do though is use Macaroon Extension and create a select button for your judgment spells. That's what I got for my pally but we all have different tastes in how we like to do things.

Ok, so the buttons work they just don't update/show the icon for the buttons?
are your macros set up with #showtooltip?
Cool, the Extension thing is even better!

Well, it's as if there wasn't any button there. I can click through it until I force update my bars by dragging an item or spell. I use #showtooltip in most of my macros but it doesn't seem to make any difference.

After some more playing around, this only seems to happen on Action:ID buttons where I've put macros. If I use a Macro button and edit the macro in Macaroon it works as intended. I guess I'll have to re-do all of my macros in Macaroon. :P
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Unread 02-11-10, 01:20 PM  
anseloth
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Re: Re: Re: remap to

Originally posted by Dwargh
copying buttons should be easy enough, just drag em from bar A to bar B, or. wait with adding buttons to each state in your new bar until after you've reduced button count on your old bar to 0. That should save the buttons in Macaroon saved buttons(don't remember if just deleting the bar does the same). Then when you add buttons to your new bar they'll be transferred there.

as for the "remap to" .. >.> I can't say I even know what it is.
when you right click a bar (when in bar editing mode), and then click right or left arrow in that window that comes up, there SHOULD be a place with an option that looks something like this:


now, the part i circled in red is the part i am trying to get working. any ideas?

or, if that method you spoke of, the one with the waiting to add buttons to states, allows for quick and easy transfers of buttons from an old bar to a new one, then could you explain that in a bit more detail? i THINK i get the idea, but i am not sure.

in any case i'll go test it the method i have in mind, atm.
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Unread 02-11-10, 08:05 AM  
Dwargh
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Re: Re: remap to

Originally posted by anseloth
how do i get "remap to" to work? and is there a way to copy the contents of actionbar A state 1 to actionbar B state 1?

you see, i want to make a custom state version of my primary actionbar, to replace the old primary actionbar. the old one has the settings "stance" and "prowl".
--------------
just wondering if anyone can help here, i am afraid i still don't see an answer to my question. then again, i don't have a lot of time atm, so i wasn't able to check very thoroughly.
copying buttons should be easy enough, just drag em from bar A to bar B, or. wait with adding buttons to each state in your new bar until after you've reduced button count on your old bar to 0. That should save the buttons in Macaroon saved buttons(don't remember if just deleting the bar does the same). Then when you add buttons to your new bar they'll be transferred there.

as for the "remap to" .. >.> I can't say I even know what it is.
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Unread 02-09-10, 05:23 PM  
Zorn
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Originally posted by Dwargh
Tried using this?
/cast [mod:alt, target=player] Lesser Healing Wave; Lesser Healing Wave
/cast [mod:alt, target=player] Healing Wave; Healing Wave
/cast [mod:alt, target=player] Chain Heal; Chain Heal

I'm not sure if they can be used as:
/cast [mod:alt, target=player] Chain Heal

From what I understand of This Guide It should work as you want.
On the other hand, it sounds like it should work as you got it now too.
I love you <3

Thanks a ton, it works pretty well like that!
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Unread 02-09-10, 12:23 PM  
anseloth
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Re: remap to

Originally posted by anseloth
how do i get "remap to" to work? and is there a way to copy the contents of actionbar A state 1 to actionbar B state 1?

you see, i want to make a custom state version of my primary actionbar, to replace the old primary actionbar. the old one has the settings "stance" and "prowl".

here are the the custom state settings i am going for:

Code:
[stance:0,bonusbar:5]
[stance:1]
[stance:2]
[stance:3,nostealth]
[stance:3,stealth]
[stance:4]
[stance:5]
[stance:6]
ok, the stances are as follows:
1: [stance:0,bonusbar:5]
this is the control bar state.

2: [stance:0,nobonusbar:5]
this is the standard caster state, IE, night elf form.

3: [stance:1]
this is the Dire Bear Form state.

4: [stance:2]
this is the Aquatic Form state.

5: [stance:3,nostealth]
this is the Cat Form state, when not stealthed.

6: [stance:3,stealth]
this is the stealthed Cat Form state.

7: [stance:4]
this is the Travel Form state.

8: [stance:5]
this is either the Moonkin Form state or the Tree of Life Form state.

9:[stance:6]
this is the Swift Flight Form Form state.
just wondering if anyone can help here, i am afraid i still don't see an answer to my question. then again, i don't have a lot of time atm, so i wasn't able to check very thoroughly.
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Unread 02-09-10, 09:15 AM  
Dwargh
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Originally posted by Zorn
I tried that already...it doesn't work.

But I realized it has something to do with macros. If I target my tank, press alt and my riptide key, it will apply it to me...but my LHW-HW and Chain Heal are on a macro, and it won't "respect" the ALT-Cast option.

Since I'm super ignorant macro wised, would someone be able to help me fix this?

Thanks!

Z
Tried using this?
/cast [mod:alt, target=player] Lesser Healing Wave; Lesser Healing Wave
/cast [mod:alt, target=player] Healing Wave; Healing Wave
/cast [mod:alt, target=player] Chain Heal; Chain Heal

I'm not sure if they can be used as:
/cast [mod:alt, target=player] Chain Heal

From what I understand of This Guide It should work as you want.
On the other hand, it sounds like it should work as you got it now too.
Last edited by Dwargh : 02-09-10 at 09:19 AM.
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Unread 02-09-10, 08:20 AM  
Dwargh
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Re: Re: Re: Move action buttons while in combat

Originally posted by leobolin
Hmm ok. I tried binding two buttons to Blizzard Action:IDs but they are still locked in combat. Is there really no way for me to be able to move around my spells while I'm in combat? As a paladin, I often have to change which judgement I use to coordinate with other paladins, and it's not every time I remember to change before I enter combat.

I think you misunderstood my problem. I have different macros for my two specs, and everything works as it should except the buttons who are Blizzard Macros (created from /macro) gets hidden whenever I change spec. This also happens to bars where dual spec is NOT enabled. If I move a spell or macro they however appear again, so that's what I currently do after I've changed spec. It seems like the bars don't really refresh properly when I change spec.
If you have your Macaroon buttons for the spells you want to switch, set to Action:ID instead of macro you should be able to switch those buttons spells by dragging even when in combat(make sure you have checked [modkey]-drag or don't have your buttons locked).
Another thing you could do though is use Macaroon Extension and create a select button for your judgment spells. That's what I got for my pally but we all have different tastes in how we like to do things.

Ok, so the buttons work they just don't update/show the icon for the buttons?
are your macros set up with #showtooltip?
Last edited by Dwargh : 02-09-10 at 08:29 AM.
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Unread 02-08-10, 03:01 PM  
leobolin
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Re: Re: Move action buttons while in combat

Originally posted by Dwargh
First off: Moving action bars or buttons while in combat I think is a Blizzard default lock down. Draging spells or Blizzard Macros unto Macaroon Action:ID Buttons while in combat is always doable, note: not to a Macaroon Macro Button as that requires Macaroon to edit the bars which can not be done in combat lock down

Second: As far as I've understood, if you have enabled dual spec on your bars you make your bars act like each spec is a stance. So when you switch spec you get another "page" of that bar. If you want the same actions/spells/macros/items on that specific bar for both specs you should either remove the check in bar edit for dual spec or add the same actions/spells/macros/items to that bar after you've changed spec. Once done first time I think they should be saved in button layout and stay that way until you change them again.
Hmm ok. I tried binding two buttons to Blizzard Action:IDs but they are still locked in combat. Is there really no way for me to be able to move around my spells while I'm in combat? As a paladin, I often have to change which judgement I use to coordinate with other paladins, and it's not every time I remember to change before I enter combat.

I think you misunderstood my problem. I have different macros for my two specs, and everything works as it should except the buttons who are Blizzard Macros (created from /macro) gets hidden whenever I change spec. This also happens to bars where dual spec is NOT enabled. If I move a spell or macro they however appear again, so that's what I currently do after I've changed spec. It seems like the bars don't really refresh properly when I change spec.
Last edited by leobolin : 02-08-10 at 03:03 PM.
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Unread 02-07-10, 10:03 PM  
Zorn
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Originally posted by Dwargh
Tried to undo and redo the setup in Macaroon Main Menu?
or looked through your saved Variables.(would save em some place safe first as backup)
I tried that already...it doesn't work.

But I realized it has something to do with macros. If I target my tank, press alt and my riptide key, it will apply it to me...but my LHW-HW and Chain Heal are on a macro, and it won't "respect" the ALT-Cast option.

Since I'm super ignorant macro wised, would someone be able to help me fix this?

Thanks!

Z
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Unread 02-07-10, 03:13 PM  
Dwargh
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Originally posted by Zorn
Hi there!

I hope someone can help me...

Since the patch came out, my alt-cast function doesn't work anymore. I used to be able to target a friendly target, and heal myself by pressing the alt key. It is showing up in macaroon main menu, but doesn't work anymore.

Anyone knows how I can fix this?

Thanks!
Tried to undo and redo the setup in Macaroon Main Menu?
or looked through your saved Variables.(would save em some place safe first as backup)
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Unread 02-07-10, 05:16 AM  
Dwargh
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Re: Move action buttons while in combat

Originally posted by leobolin
Hi!

I've been using this addon for quite some time now, and I can honestly say I wouldn't be able to play without it any more. There is however one thing that's been bugging me from the start... Why can't I move around my action buttons while in combat? Is there some way to make Macaroon stop locking my bars soon as I enter combat?

Another minor bother is that buttons that are bound to macros turné invisible whenever I change spec (with dual spec enabled for my bars). I can just pick something up and the bars will refresh and go back to normal but it's still kinda annoying when you change specs a lot. Even more so if you're thrown into combat and suddenly you can't use your macro buttons until you get ooc again.

Otherwise this addon is pretty much perfect.
First off: Moving action bars or buttons while in combat I think is a Blizzard default lock down. Draging spells or Blizzard Macros unto Macaroon Action:ID Buttons while in combat is always doable, note: not to a Macaroon Macro Button as that requires Macaroon to edit the bars which can not be done in combat lock down

Second: As far as I've understood, if you have enabled dual spec on your bars you make your bars act like each spec is a stance. So when you switch spec you get another "page" of that bar. If you want the same actions/spells/macros/items on that specific bar for both specs you should either remove the check in bar edit for dual spec or add the same actions/spells/macros/items to that bar after you've changed spec. Once done first time I think they should be saved in button layout and stay that way until you change them again.
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Unread 02-07-10, 04:41 AM  
Dwargh
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Originally posted by Cholerabob
Anyone experienced this, since last patch ( 2-02 ) my loot windows are extremely small
My loot windows are just as they should be. Have you updated your Macaroon Loot bar?
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