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Legion Pre-Patch (7.0.3)
Updated:08-15-16 11:31 PM
Created:unknown
Downloads:407,247
Favorites:990
MD5:
7.0.3

Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 01-12-10, 06:21 PM  
Sservis
A Kobold Labourer

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Thanks!

Macaroon is a great mod (at least so far in setup). I ended up using the following for my custom bar as I want other pages for various potion binds, etc


Code:
[mod:alt]
[mod:ctrl]
[nostance,mod:shift][stance,nomod:shift]
[]
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Unread 01-12-10, 09:32 AM  
Redwood Elf
An Aku'mai Servant
 
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Re: Same Bar, multiple linkages

Originally posted by Sservis
[b]I'm setting up a shadowpriest configuration and I'd like to have a bar that switches based on stance and switches back if shift is held down.

ie
Normal form, !shift -> show Healer bar
Normal form, shift -> show Shadow bar
Shadow form, !shift -> show Shadow bar
Normal form, shift -> show Healer bar
Shouldn't that last one be "Shadow form, shift"?

Anyway, I think this would work: Click "Custom" on the right click options, and set the custom visibility like this:

[nostance,mod:shift][stance,nomod:shift]
[stance,mod:shift][nostance]

Each line defines the conditions for one bar page. The first page would be your shadow bar, which would show if you're holding shift when not in stance OR if you are in stance, and the second would be the reverse.

(Edit: Need to put "nomod:shift" on the first line so that it will get to the second line if you hold down shift.)
Last edited by Redwood Elf : 01-12-10 at 03:17 PM.
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Unread 01-12-10, 01:30 AM  
Sservis
A Kobold Labourer

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Same Bar, multiple linkages

I'm setting up a shadowpriest configuration and I'd like to have a bar that switches based on stance and switches back if shift is held down.

ie
Normal form, !shift -> show Healer bar
Normal form, shift -> show Shadow bar
Shadow form, !shift -> show Shadow bar
Normal form, shift -> show Healer bar

The simple implementation is a two layer set of linked bars, however, that causes there to be two leafnode Healer bars and two leafnode Shadow bars, and each has to be kept in sync with each other. (Headache)


ie bar1 has a stance toggle, bar2 has a shift toggle, and bar3 has a shift toggle, bar2 links to normal form on bar1, and bar3 links to shadow form on bar1, however bar2 shifted is not the same as bar3 unshifted and they have to be manually kept in sync.


Is there any way to setup this selection and have only one leafnode Healer bar and one leafnode Shadow bar to avoid the hassle of ensuring that things are in sync?



If bars linked down instead of up, this would be possible. ie in this toggle state, show xxxxxx (both "healer" leafnodes could link down to a common bar), but it looks like bars link the other direction (show me in this other bar's toggle state yyyy, only one selectable)

Also, some good way to get exact alignment for multiple bars would be nice (and a way to edit bars in the background when they're stacked, select prior/next bar in the edit windows)

[edit - added the feature suggestions]
Last edited by Sservis : 01-12-10 at 01:36 AM.
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Unread 01-10-10, 05:44 PM  
Redwood Elf
An Aku'mai Servant
 
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Re: Re: Hotkeys placing items instead of executing macros

Originally posted by Maxfunkey
As a temporary workaround I'd suggest using the blizzard macro UI and placing those 2 macros on actionID-buttons in macaroon.

I have not found any hint in the code to this flaw so far, maybe maul knows what it might be.
Actually, thats the way they WERE set up. (I needed them as global macros, and I haven't figured an easy way to do that from Macaroon yet, since I only installed it recently)

Switching them to macro buttons doesn't change the "swap, not execute" behavior.
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Unread 01-10-10, 02:16 PM  
Maxfunkey
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Re: Hotkeys placing items instead of executing macros

Originally posted by Redwood Elf

this renders the following macros useless:

/run local itemType, itemID, itemLink = GetCursorInfo() if itemID then SendChatMessage("WTS "..(select(2,GetItemInfo(itemID))).." - PST with offer","channel",nil,2) end

/run local itemType, itemID, itemLink = GetCursorInfo() if itemLink then print("item:"..itemID) end

In both instances, the macro doesn't run...Macaroon simply swaps the cursor item with the macro...and no, Macaroon isn't in Edit Button mode or any other edit mode!
As a temporary workaround I'd suggest using the blizzard macro UI and placing those 2 macros on actionID-buttons in macaroon.

I have not found any hint in the code to this flaw so far, maybe maul knows what it might be.
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Unread 01-09-10, 11:49 AM  
Maxfunkey
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Re: XP and Stance Bar?

Originally posted by Annyonne
I'm using both Dominoes and Macaroon.

Just started with Macaroon. Haven't had trouble with Dominoes, but ran out of macro slots...

Problem when I enter a vehicle, a large interface rises from below to cover my action bars. These buttons are not key-bound to 1, 2, 3, etc as they were with Dominoes only. I found out how to replicate this with Macaroon. I don't care for the new buttons, but it works.

Other problem is that when I leave the vehicle, an XP bar and stance bar replace them. I can fix this via reloading the ui, but that doesn't work so well with wintergrasp... Any thoughts as to how to rid myself of these additions?
vehicle/posession bar (alias control bar) should solve those problems alltogether.

To preserve 1 2 3 4 5 6 7 8 9 keybindings you may want to use the macaroon priority binding feature. The huge vehicle interface looking like blizzeys one..IS blizzeys one. you can deactivate it the macaroon!'s main menu.
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Unread 01-09-10, 11:43 AM  
Maxfunkey
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custom states

Originally posted by Ashkiran
Hello,

bla bla


EDIT: Only removing control as a possible state for the affected bar, seems to remove the problem and the bar is visible when logging in.
Still looking for a solution though to integrate control in the main bar.
Control and the modifiers can't seem to live together in one bar.

Thanks in advance.
Have you tried setting the bars states as custom states or only the preset alt/ctr/sft ?
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Unread 01-08-10, 11:06 PM  
Annyonne
An Aku'mai Servant

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Originally posted by timinator1
Hi I have a very simple question which I hope someone can give a simple anwser to.

I don't know if it is just me but I do not like how macaroon looks. Is there a way that I can customize it to look like this action bar....

Thanks for the help
I see one major difference - spacing. Reduce the padding and spacing around your buttons.

Other than that, you just need to drag them into place and apply a button facade theme you like.
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Unread 01-08-10, 11:01 PM  
Annyonne
An Aku'mai Servant

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XP and Stance Bar?

I'm using both Dominoes and Macaroon.

Just started with Macaroon. Haven't had trouble with Dominoes, but ran out of macro slots...

Problem when I enter a vehicle, a large interface rises from below to cover my action bars. These buttons are not key-bound to 1, 2, 3, etc as they were with Dominoes only. I found out how to replicate this with Macaroon. I don't care for the new buttons, but it works.

Other problem is that when I leave the vehicle, an XP bar and stance bar replace them. I can fix this via reloading the ui, but that doesn't work so well with wintergrasp... Any thoughts as to how to rid myself of these additions?
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Unread 01-07-10, 12:33 PM  
Redwood Elf
An Aku'mai Servant
 
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Hotkeys placing items instead of executing macros

made a bug report on this, but the bug didn't show up in the list...who else has had the problem of, when you hit a hotkey and have something on your mouse pointer, it places the item on the button whose hotkey you pressed and puts the macro on the mouse pointer, instead of executing the macro there?

this renders the following macros useless:

/run local itemType, itemID, itemLink = GetCursorInfo() if itemID then SendChatMessage("WTS "..(select(2,GetItemInfo(itemID))).." - PST with offer","channel",nil,2) end

/run local itemType, itemID, itemLink = GetCursorInfo() if itemLink then print("item:"..itemID) end

In both instances, the macro doesn't run...Macaroon simply swaps the cursor item with the macro...and no, Macaroon isn't in Edit Button mode or any other edit mode!
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Unread 01-06-10, 05:25 PM  
timinator1
A Defias Bandit

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Can someone please help me.

Or could someone post a screen of theirs if it looks good. Just wondering if I can spice them up a lil.
Last edited by timinator1 : 01-06-10 at 05:46 PM.
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Unread 01-05-10, 11:45 PM  
anseloth
Coding Archmage
 
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Originally posted by Kuervoh
Is there a way to make bars or buttons disappear when entering combat?
yeah just follow these steps:
1. go into bar editing

2. right click the bar you want to hide in combat.

3. left click the "Combat" checkbox on the window that step 2 brought up

3. make sure the bar is showing the "normal" state.

4. add the buttons you want to show when NOT in combat.

5. change it to show the bar's "combat" state. to do that, simply left click the bar itself until the word "combat" replaces the word "normal" just above the bar. one click should be all it takes.

6. add the buttons you want to show when you ARE in combat. if you don't want any to show, then simply make sure no buttons are shown.
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Unread 01-05-10, 12:56 PM  
Kuervoh
A Kobold Labourer

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Is there a way to make bars or buttons disappear when entering combat?
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Unread 01-04-10, 08:58 PM  
Drak41
A Kobold Labourer

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Re: Re: No Possess check box

Originally posted by anseloth
the possess and vehicle states have been merged to make the control state.

as for stance, if it is gone, this is news to me. i use custom states for my actionbars instead of the stance option, on my druid. all my other toons use paged bars instead. i'll take a look next time i can log in.
Thanks anseloth
I must have missed the note on that update, will go setup the control state now and see how it goes

so far I have had no need to use the stance so don't really no if I'm missing something with it gone or not
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Unread 01-04-10, 06:21 PM  
timinator1
A Defias Bandit

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Hi I have a very simple question which I hope someone can give a simple anwser to.

I don't know if it is just me but I do not like how macaroon looks. Is there a way that I can customize it to look like this action bar. I know it has buttonfacade support but I do not think that will do it.

http://www.youtube.com/watch?v=3Vpc0zzH6XE Thats what I want it to look like

Here's a pic of mine: http://www.imagedump.com/index.cgi?pick=get&tp=556438

I just want mine to look more like the one in the youtube vid. I guess they look more sleek? Guess that is the best way to describe it.

Thanks for the help
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