Quantcast
Download
(563 Kb)
Download
Updated: 02-25-15 12:12 AM
Pictures
File Info
Compatibility:
The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
Created:unknown
Downloads:406,186
Favorites:995
MD5:

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 12-21-09, 09:52 PM  
anseloth
Coding Archmage
 
anseloth's Avatar
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 266
Uploads: 3
Re: Modifiers in macro's.

Originally posted by Gsusnme
I know this is an issue that has been talked about in some great length before, but a lack of a file comment search feature and unwillingness to scroll through 100+ pages leave me to ask the question again.

When creating a (Macaroon) macro, using a modifier conditional such as:
Code:
[mod:shift]
the ICON of said (Macaroon) macro will change appropriately, and I can CLICK the button and it will function correctly, however if bound to a KEY it will NOT function.

Example, this simple Paladin macro:
Code:
/cast [mod:shift] Holy Shield; Sacred Shield
will cast HOLY SHIELD when SHIFT is held down, and cast SACRED SHIELD when it is not; assuming I CLICK the button, however bound to a KEY (Num3 to be exact) the functionality simply ceases to function, as if I am pressing no button at all.

Was there ever any headway made on this? Anyone figure out a workaround? Thanks in advance, as as always Maul, we all love you.
two things i would suggest trying: first, try assigning it to a non-number pad key (such as, if the normal number keys are out of the question, the period, comma, right or left square brackets, semicolon, or the apostrophe), or, you could try using a different modifier. there are two others that i know of, those being:

Code:
[mod:ctrl]
Code:
[mod:alt]
__________________



Report comment to moderator  
Reply With Quote
Unread 12-21-09, 09:31 PM  
Gsusnme
A Wyrmkin Dreamwalker
AddOn Author - Click to view AddOns

Forum posts: 56
File comments: 199
Uploads: 1
Modifiers in macro's.

I know this is an issue that has been talked about in some great length before, but a lack of a file comment search feature and unwillingness to scroll through 100+ pages leave me to ask the question again.

When creating a (Macaroon) macro, using a modifier conditional such as:
Code:
[mod:shift]
the ICON of said (Macaroon) macro will change appropriately, and I can CLICK the button and it will function correctly, however if bound to a KEY it will NOT function.

Example, this simple Paladin macro:
Code:
/cast [mod:shift] Holy Shield; Sacred Shield
will cast HOLY SHIELD when SHIFT is held down, and cast SACRED SHIELD when it is not; assuming I CLICK the button, however bound to a KEY (Num3 to be exact) the functionality simply ceases to function, as if I am pressing no button at all.

Was there ever any headway made on this? Anyone figure out a workaround? Thanks in advance, as as always Maul, we all love you.
Report comment to moderator  
Reply With Quote
Unread 12-21-09, 01:36 PM  
rakkarage
A Murloc Raider

Forum posts: 6
File comments: 100
Uploads: 1
Re: WB Maul =)

Originally posted by Jalandar
When you left before, I decided to make the switch to other options, not wanting to tie myself to something that looked like it was not going to survive a major patch. It was a major project, weaning myself off Macaroon, and honestly, I've never been totally happy with the result, but found a set of replacement mods that I could live with.

Glad to see you are back. =)
ya i did the same thing tried Bartender for a while but macaroon is way better in so many ways... thanks again Maul
Report comment to moderator  
Reply With Quote
Unread 12-21-09, 01:18 PM  
rakkarage
A Murloc Raider

Forum posts: 6
File comments: 100
Uploads: 1
2nd problem is with my pet bar for some reason it keeps moving under other bars when i log out so i have to go to the edit mode and that makes it jump to the right position again. should i remove the saved variables and totally rebuild macaroon??? or are these know issues?
you can change the strata of bars to change the z position of windows... ie which bars are above below other bars
Report comment to moderator  
Reply With Quote
Unread 12-21-09, 01:15 PM  
rakkarage
A Murloc Raider

Forum posts: 6
File comments: 100
Uploads: 1
Originally posted by Angrysteel
Since 3.3 when you log in, Macaroon will list bar names upon login. Doesnt really hurt the fuctionality of the mod, just abit of spam on log in.
this also happens when switching specs, with auto switch spec enabled... could do without... or idk... i guess it's just listing bars its loading? maybe do it on one line? or
Report comment to moderator  
Reply With Quote
Unread 12-21-09, 01:05 PM  
rakkarage
A Murloc Raider

Forum posts: 6
File comments: 100
Uploads: 1
Originally posted by DeadlyAlive
Every time a new patch comes out all the icons that I had manually selected for macros change to an other icon, probably because blizzard adds new icons in every patch.

Is there a way I can overcome this by not changing them manually every patch?
choose your icon with #show SpellName or #showtooltip SpellName you can get most icons in this manner and they are refered to by name instead of index so they will not change

edit: i think u can even use #showtooltip with icon numbers like 16591 etc... that u can find on wowhead etc must test when i get home
Last edited by rakkarage : 12-21-09 at 01:55 PM.
Report comment to moderator  
Reply With Quote
Unread 12-21-09, 10:30 AM  
rakkarage
A Murloc Raider

Forum posts: 6
File comments: 100
Uploads: 1
Re: macro case matters! wim double link?

1. caps in macros should not matter and they dont in the default ui... but i just figured out how to make the buff and debuff counters work... by making sure Case is the same... for example i use to "battle shout" but now that i use Battle Shout i see how long the battle Shout has remaining.... same with sunder, shows how long the enemy has the debuff for.... excellent features but they do not always work because of case
this is actually a feature. it lets you define which spells will be used for text buff timers and text cooldown timers etc... for example if you use more then 1 spell in each button and not want buff timers for a spell used on that button, make it lower case

thanks
Last edited by rakkarage : 12-21-09 at 10:32 AM.
Report comment to moderator  
Reply With Quote
Unread 12-21-09, 09:59 AM  
rakkarage
A Murloc Raider

Forum posts: 6
File comments: 100
Uploads: 1
Re: Vech/poss bar

Originally posted by Rathe
After upgrading to the latest version I've noticed that the vechicle bar no longer has the up/down/exit buttons.

Anyone else having same issue? I have tried recreating bar and it doesnt help. All other buttons show up fine.

Thanks Maul!
#macaroon-vehicleup
/run VehicleAimIncrement()

#macaroon-vehicledown
/run VehicleAimDecrement()

#macaroon-vehicleleave
/click VehicleMenuBarLeaveButton
Report comment to moderator  
Reply With Quote
Unread 12-21-09, 09:20 AM  
rakkarage
A Murloc Raider

Forum posts: 6
File comments: 100
Uploads: 1
Originally posted by willgk
How do you exit your vehicle if you aren't using the default blizzard vehicle bar?
there is a macro and showtooltip you can use on your bar to do it, which i forget at but will find eventually if it not show up on vehicle bar auto

also as a backup i have bound exit vehicle in default keybindings to backspace
Report comment to moderator  
Reply With Quote
Unread 12-21-09, 09:16 AM  
rakkarage
A Murloc Raider

Forum posts: 6
File comments: 100
Uploads: 1
Question macro case matters! wim double link?

woohoo macaroon is back

thanks for a great addon....

1. caps in macros should not matter and they dont in the default ui... but i just figured out how to make the buff and debuff counters work... by making sure Case is the same... for example i use to "battle shout" but now that i use Battle Shout i see how long the battle Shout has remaining.... same with sunder, shows how long the enemy has the debuff for.... excellent features but they do not always work because of case

2. there was a problem with WIM before? caused double item links pasted in? was that to do with a part of macaroon? i think?

thanks
Report comment to moderator  
Reply With Quote
Unread 12-20-09, 02:29 PM  
anseloth
Coding Archmage
 
anseloth's Avatar
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 266
Uploads: 3
Originally posted by willgk
How do you exit your vehicle if you aren't using the default blizzard vehicle bar?
see the post i made a few before yours

__________________



Last edited by anseloth : 12-20-09 at 02:30 PM.
Report comment to moderator  
Reply With Quote
Unread 12-20-09, 04:52 AM  
DeadlyAlive
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Every time a new patch comes out all the icons that I had manually selected for macros change to an other icon, probably because blizzard adds new icons in every patch.

Is there a way I can overcome this by not changing them manually every patch?
Report comment to moderator  
Reply With Quote
Unread 12-20-09, 04:04 AM  
digmouse
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 26
File comments: 65
Uploads: 2
is there a possibility to:
fade out a button when it's out of range
fade out a button when it's on cooldown?

I saw this before in a UI package, so it might be done?
__________________
Does not matter anymore.
Report comment to moderator  
Reply With Quote
Unread 12-19-09, 03:36 PM  
deviationer
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Is there a How To out there on how to properly setup a bar for vechicals/drakes/special pet quest things/etc?
Report comment to moderator  
Reply With Quote
Unread 12-19-09, 03:23 PM  
Convoke
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
LFG Interface Not Available

I am not sure if I am just reading over the issue if it has been brought up.

I have to disable macarron to use the LFG feature in game post 3.3, I can manage with just healbot, and my totem mod, but its a process to log out disable and log back in.

And I want that pug pet

And THANK YOU Maul for updating this, I have had almost no issues, and just realized the last time I updated this was in August.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: