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Legion (7.0.3)
Updated:08-15-16 11:31 PM
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Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 01-25-10, 08:01 PM  
Dwargh
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Re: Re: Re: Something odd

Originally posted by Redwood Elf

Oh, is there any progress on figuring out what's up with the "hitting a macaroon button hotkey with an item on the mouse cursor swaps the item and whatever was on the button instead of executing the macro on the button, except during combat lockdown" bug? I still don't see it on the Maul's Kitchen bug list page...
This I think I have an explanation for:
When you hit the hotkey Macaroon reads it as a click (cause that's how the code works) and therefor acts like if you had clicked the button with the item on the mouse cursor; swaps places with the item and what was on the button the hotkey is assigned to. Unless ofc the hotkey is bound in the spellbook or to an action ID button.
The Macaroon bound hotkey to the spell in the spellbook makes your cursor drop whatever it's holding(back to the bag, if it's a bag item) and casts the spell the hotkey is assigned to.
However
The Macaroon bound hotkey to the Macaroon Action ID button does not have it's spell cast, and you do not drop the item at your cursor. It does swap a spell, macro or macaroon macro though.
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Unread 01-25-10, 05:05 PM  
Redwood Elf
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Re: Re: Something odd

Originally posted by anseloth
have you tried using the longer version of the macro in macaroon? just checking.
Yup...tried that over my lunch break...it appears that in a /castsequence, macaroon doesn't pass the tooltips and graphics for equipment slots, though it DOES do so correctly from macros like

/use 10

and

/cast 10

Oh, is there any progress on figuring out what's up with the "hitting a macaroon button hotkey with an item on the mouse cursor swaps the item and whatever was on the button instead of executing the macro on the button, except during combat lockdown" bug? I still don't see it on the Maul's Kitchen bug list page...
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Unread 01-25-10, 03:12 PM  
anseloth
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Re: Something odd

Originally posted by Redwood Elf
My hunter's been using this macro since long before I installed macaroon, and it was working fine yesterday...suddenly, for no apparent reason, it's stopped working, and is also causing disconnects (I checked by pasting this macro in a button on my mage just to see what would happen and, as soon as I hit it a few times, poof! Disconnect.

#showtooltip
/castsequence [mod:ctrl]14;[mod:alt]Hunter's Mark;10,6,13,item:41119

All this does is hit my net trinket on CTRL, puts on Hunter's Mark on alt, and use my Rocket gloves, Bomb belt, Electroshock trinket, and actual grenades if I just hit it.

Today, for no apparent reason, it no longer displays any of the slot items, and, as I said, seems to be causing disconnects for no reason I can readily discern.

EDIT: Is it possible that Macaroon isn't correctly interpreting numbers as equipment slots for castsequences, and thus is not displaying the correct icons/tooltips? The macro was working, now that I think about it, until I edited it and moved it from the blizzard editor onto the macaroon buttons in it's shortened version (it used to also incorporate disengage on a shift modifier, but I moved that)
have you tried using the longer version of the macro in macaroon? just checking.
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Unread 01-24-10, 10:11 PM  
Redwood Elf
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Something odd

My hunter's been using this macro since long before I installed macaroon, and it was working fine yesterday...suddenly, for no apparent reason, it's stopped working, and is also causing disconnects (I checked by pasting this macro in a button on my mage just to see what would happen and, as soon as I hit it a few times, poof! Disconnect.

#showtooltip
/castsequence [mod:ctrl]14;[mod:alt]Hunter's Mark;10,6,13,item:41119

All this does is hit my net trinket on CTRL, puts on Hunter's Mark on alt, and use my Rocket gloves, Bomb belt, Electroshock trinket, and actual grenades if I just hit it.

Today, for no apparent reason, it no longer displays any of the slot items, and, as I said, seems to be causing disconnects for no reason I can readily discern.

EDIT: Is it possible that Macaroon isn't correctly interpreting numbers as equipment slots for castsequences, and thus is not displaying the correct icons/tooltips? The macro was working, now that I think about it, until I edited it and moved it from the blizzard editor onto the macaroon buttons in it's shortened version (it used to also incorporate disengage on a shift modifier, but I moved that)
Last edited by Redwood Elf : 01-25-10 at 10:34 AM.
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Unread 01-23-10, 12:17 PM  
Dwargh
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Re: Thanks Anyway

Originally posted by H20S
Alright, the main thing here is it was just bugging me as to why I couldn't get it to work, I just turned BT4 back on and only enabled it's menu bar. This is taking me more than 3 days so I'm just gonna settle for the fact that it's not working and use BT4. Thx for the help guys.

H2OS
There is that last possibility that actuelly kind of was mentioned before:
You already have a Macaroon Menu Bar but somehow got it located outside the screen. I think the way to get it back is to use Macaroons /commands to target or rather select the Macaroon Menu Bar and then, still by /commands, set up it's location.
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Unread 01-23-10, 12:12 PM  
Dwargh
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Originally posted by Redwood Elf
If he adds more buttons to the bar than the number of columns defined (Defaults to 12, I believe) then the buttons with things on them would be "pushed up" since the button locations are centered on the main bar location vertically in the same way the buttons themselves are centered row-wise horizontally.
you're absolutely right. I just didn't think that far .
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Unread 01-23-10, 11:09 AM  
H20S
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Thanks Anyway

Alright, the main thing here is it was just bugging me as to why I couldn't get it to work, I just turned BT4 back on and only enabled it's menu bar. This is taking me more than 3 days so I'm just gonna settle for the fact that it's not working and use BT4. Thx for the help guys.

H2OS
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Unread 01-23-10, 09:36 AM  
Redwood Elf
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Originally posted by Dwargh
Indeed that is possible and would explain the horizontal displacement to a degree, but not the vertical displacement I'm afraid.
If he adds more buttons to the bar than the number of columns defined (Defaults to 12, I believe) then the buttons with things on them would be "pushed up" since the button locations are centered on the main bar location vertically in the same way the buttons themselves are centered row-wise horizontally.
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Unread 01-23-10, 09:09 AM  
Dwargh
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Originally posted by Redwood Elf
I have noticed that bars remain centered on their middle when you add buttons. Is it possible that he has several pages on the bar with a different number of buttons?
Indeed that is possible and would explain the horizontal displacement to a degree, but not the vertical displacement I'm afraid.
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Unread 01-23-10, 08:53 AM  
Dwargh
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Re: me again

Originally posted by H20S
Thx for the quick replies but none of them helped tried complete deletion and then redownload of new versions (tried older ones too). And to the one about looking for the original menu bar, thats one of the first things i tried before all the googling took place but thanks anyway. Any other suggestions???

Edit: And also, youve been saying about adding buttons to the bar, one of the main problems is that i cant add any buttons at all, either by clicking the "number of buttons" or by slash command, all i get is a message saying " MacaroonMenubar1 "

I could try figuring it out from where you're standing if you sent me your saved vars.
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Unread 01-22-10, 11:16 PM  
H20S
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me again

Thx for the quick replies but none of them helped tried complete deletion and then redownload of new versions (tried older ones too). And to the one about looking for the original menu bar, thats one of the first things i tried before all the googling took place but thanks anyway. Any other suggestions???

Edit: And also, youve been saying about adding buttons to the bar, one of the main problems is that i cant add any buttons at all, either by clicking the "number of buttons" or by slash command, all i get is a message saying " MacaroonMenubar1 "
Last edited by H20S : 01-22-10 at 11:19 PM.
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Unread 01-21-10, 11:21 PM  
Dwargh
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Re: Re: Alright, I've Had Enough

Originally posted by H20S
-snip
I have all the packages for Macaroon (Xtras, Xp, Cast Bars, etc.) and yet when I log on, there is no menu bar to be seen. So I Googled around for a bit, and I glanced at a command " /mac create menu " I tried it but when I try to add a button I just get feedback in my chat box " MacaroonMenubars1 " which just leads me to believe that the create menu command has nothing to do with the actual " Menu Bar " I'm trying to get.
-snip
Thx in advance - H2OS
Originally posted by Redwood Elf
Hmn...sounds like you probably already have a macaroon menu bar, but it's invisible. Turn on your bar editing mode and look around for the default "Menubar1"

If you can't find it, Try uninstalling the extras addon, and then reinstall. If that doesn't work, save your setups in profiles so you can reload them later, and delete the macaroon WTF data except for profiles, then reboot.

When you get a menu bar up, copy all the buttons on it to storage and lock them in. You should then be able to get the buttons back.
Could also check to see if the menu buttons are stored in Macaroons Button storage. Try deleting them if possible before you go /mac create menu. If you can't delete them however I think Redwood Elf might have the way.
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Unread 01-21-10, 11:12 PM  
Redwood Elf
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Originally posted by Dwargh
You could always uncheck snap to and move it the tenish pixels that's wrong. that's a workaround.
I have noticed that bars remain centered on their middle when you add buttons. Is it possible that he has several pages on the bar with a different number of buttons?
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Unread 01-21-10, 11:03 PM  
Dwargh
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Originally posted by seebs
I'm having a bit of a bug, I think, and I'm not sure what to make of it. I have various bars configured to snap to locations. UI scale is set to 1.0 (I did think that might be it, but it wasn't.)

For bars that come and go, specifically pet bars, there is a consistent tendency for them to appear offset by about tenish pixels both horizontally and vertically from where they were last anchored. I thought to go fix this by going into configuration mode, but as soon as I enter "/mac config", they move to where they are supposed to be. They then stay there until the next time they're called into existence. So, for instance, if I'm playing a frost mage with the elemental pet, every time I resummon, the bar shows up in the wrong place.

I'm fine with workarounds, if anyone has one.
You could always uncheck snap to and move it the tenish pixels that's wrong. that's a workaround.
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Unread 01-21-10, 10:53 PM  
seebs
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I'm having a bit of a bug, I think, and I'm not sure what to make of it. I have various bars configured to snap to locations. UI scale is set to 1.0 (I did think that might be it, but it wasn't.)

For bars that come and go, specifically pet bars, there is a consistent tendency for them to appear offset by about tenish pixels both horizontally and vertically from where they were last anchored. I thought to go fix this by going into configuration mode, but as soon as I enter "/mac config", they move to where they are supposed to be. They then stay there until the next time they're called into existence. So, for instance, if I'm playing a frost mage with the elemental pet, every time I resummon, the bar shows up in the wrong place.

I'm fine with workarounds, if anyone has one.
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