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Tomb of Sargeras (7.2.0)
Updated:04-16-17 02:23 PM
Created:unknown
Downloads:411,981
Favorites:991
MD5:
7.2.0

Ion  Popular! (More than 5000 hits)

Version: Helium_2.1.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium_2.2
44kB
04-23-17 06:14 PM
Addon
Helium_2.1a
5kB
04-15-17 10:06 PM
Addon
Helium_2.1a
5kB
04-15-17 05:31 PM
Addon
Helium_2.1a
18kB
04-15-17 05:19 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 02-26-10, 09:47 AM  
tarloch
A Kobold Labourer

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trinket swapping

hi i how can i swap my trinkets usijg macaroon bars?

it works with ones that proc such as abyssal rune that u do not click to activate but if u want to equip/swap to talisman of resurgence for example it will not let u do it because i mistalenly thinks u want to activate the trinket and gives an error message

any way around this ?

thanks
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Unread 02-24-10, 06:09 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Liantha
Might have asked this before (cant remember its been that long),

but how can you get the Shammy totem bar back up if you delete it by mistake?

TIA
Just go
/mac create
and you will get a list of bars you can create, like multiCast bar

/mac create multiCast
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Unread 02-23-10, 05:45 PM  
Liantha
A Kobold Labourer

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Might have asked this before (cant remember its been that long),

but how can you get the Shammy totem bar back up if you delete it by mistake?

TIA
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Unread 02-23-10, 05:33 PM  
Dwargh
A Theradrim Guardian
 
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Re: Re: Re: Re: remap to

Originally posted by anseloth
when you right click a bar (when in bar editing mode), and then click right or left arrow in that window that comes up, there SHOULD be a place with an option that looks something like this:
...
...
now, the part i circled in red is the part i am trying to get working. any ideas?
...
Going through Macaroon code in Macaroon_Bars.lua

The remap function seems only to be usable with a paged bar or a bar with no other states checked.
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Unread 02-21-10, 02:18 PM  
Dwargh
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Re: Custom Visibility Arena?

Originally posted by LSG
I'm not very good at this stuff, but how can I make a bar only show up in Arena?

Any help would be appreciated.

And Maul, you rock.
I'm not entirely sure you can make such a bar. it would kind of require a [pvp] or [arena] state which is not available.

In my mind though it should be possible to create such states by coding them into an addon. I'm not sure how. Though as you go into an arena you get arena-tagged right? So... if a addon listens for that event, and when it triggers the addon says the state [arena] is true. then you should be able to use that as a custom state.
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Unread 02-21-10, 08:58 AM  
LSG
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Custom Visibility Arena?

I'm not very good at this stuff, but how can I make a bar only show up in Arena?

Any help would be appreciated.

And Maul, you rock.
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Unread 02-20-10, 09:57 AM  
Dwargh
A Theradrim Guardian
 
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Custom states

I found this post 249 pages back when Macaroon was still a baby.
Might give some ideas on how to use the custom states.

Originally posted by Phanx
....

[bonusbar:5]
[mounted] [stance:2] [stance:4]
[stance:5]
[stance:1]
[stance:3, stealth]
[stance:3]
[actionbar:1] [actionbar:4]
[actionbar:6] [actionbar:3]
[actionbar:5] [actionbar:2]

Most importantly, this means that I only have a single page when in any feral form, and when in "caster" form, I only have 3 pages....
Last edited by Dwargh : 02-20-10 at 10:43 AM.
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Unread 02-19-10, 10:48 PM  
anseloth
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Originally posted by Dwargh
Are you still using Vehicle/Possession bar? I suggest using the control bar. works every time for me.
then again I don't have the control option on the same bar as the pet bar (guessing that's what you've got) so I don't know what kind of troubles that would give..
yeah, the Control bar option pretty much replaces the Vehicle and Possession bar options.

also, you probably want your Control bar on a separate bar from your Pet bar.

after all, when you use your Pet bar, you usually want access to your normal moves, on your normal bar.

on the other hand, when you use your Control bar, the moves on the Control bar tend to replace your normal moves.
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Unread 02-19-10, 08:02 PM  
Dwargh
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Originally posted by eqsanctum
I think I said it wrong...

I have a pet bar. 0 buttons with no pet, 10 buttons with. Since I play a rogue, I use it as a control bar and a pet bar. The problem I'm running into is when I fight the last boss in DTK, he turns you in to a skeleton. During that time you have x amount of abilities that replace your standard buttons. I have never seen these abilities. I mean ever. I've used Macaroon since it came out and trinity before that. So my question is, in this particular situation what am I doing wrong where the buttons are not showing up for this encounter.

Just figured this one out myself, in this instance it has to be a possesed bar *sigh*

However I still have the HToC issue.

I have the same issue with the guy who throws the hammer at you in HToC. When he hits you with it you are supposed to hit the 1 key to throw it back at him. I have yet to have that option.
Are you still using Vehicle/Possession bar? I suggest using the control bar. works every time for me.
then again I don't have the control option on the same bar as the pet bar (guessing that's what you've got) so I don't know what kind of troubles that would give..
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Unread 02-19-10, 04:12 PM  
eqsanctum
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Originally posted by anseloth
ok, if i understand how these bars work right, the pet bar isn't designed to be the same bar as the control bar.

after all, in most (maybe even all) situations, when you have a pet out, you want to be able to use the moves on its bar at the same time you as you use the moves on your normal bar.

so, you probably want to set up a new, separate bar for the pet bar, IE, one that has no buttons when you have no pet, but has a full set of at least 10 buttons for when you do have a pet.

I think I said it wrong...

I have a pet bar. 0 buttons with no pet, 10 buttons with. Since I play a rogue, I use it as a control bar and a pet bar. The problem I'm running into is when I fight the last boss in DTK, he turns you in to a skeleton. During that time you have x amount of abilities that replace your standard buttons. I have never seen these abilities. I mean ever. I've used Macaroon since it came out and trinity before that. So my question is, in this particular situation what am I doing wrong where the buttons are not showing up for this encounter.

Just figured this one out myself, in this instance it has to be a possesed bar *sigh*

However I still have the HToC issue.

I have the same issue with the guy who throws the hammer at you in HToC. When he hits you with it you are supposed to hit the 1 key to throw it back at him. I have yet to have that option.
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"I make addons, mods, and interface compilations for options. No matter how good of a game dev you are, you do not know what I like." - EQSanctum
Last edited by eqsanctum : 02-19-10 at 04:16 PM.
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Unread 02-18-10, 12:28 PM  
anseloth
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Originally posted by Rasu
That one's not working quite as I'd want. But that may be the way I phrased it. How would I get the same bar to show if I was targeting something I could harm as well if I was in combat. So, same bar for both conditions.
well, in a macro, you'd separate different states with semicolons, and if you wanted to have a state that would come up in more than one situation, you'd leave out the semicolon. then again, maybe they changed that, idk.

but, if i am right about how it would look, then you might try the following:

Code:
[bonusbar:5];[noharm,combat,nobonusbar:5][harm,combat,nobonusbar:5][harm,nocombat,nobonusbar:5];[noharm,nocombat,nobonusbar:5]
of course, if that doesn't work, then the following should:

Code:
[bonusbar:5];[noharm,nocombat,nobonusbar:5];[]
if that works like i intend, then it should have 3 states:

one for when you are on a vehicle,

a second state for when you are not in combat, not targeting something you can harm, and not on a vehicle

and a third state for any situation that the other two do not cover. if this works as planned, then that would be your combat andor harm states.

one kind of custom state i'd like to create is a paged bar version for the second state, and another paged bar version for the third, but the first state wouldn't have a paged bar setup.
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Last edited by anseloth : 02-18-10 at 12:31 PM.
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Unread 02-18-10, 03:02 AM  
Rasu
A Kobold Labourer

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Originally posted by anseloth
well, that sounds like it'd work, but you'd have to change the state collection to be as follows:

Code:
[bonusbar:5]
[noharm,combat,nobonusbar:5]
[harm,combat,nobonusbar:5]
[harm,nocombat,nobonusbar:5]
[noharm,nocombat,nobonusbar:5]
the new state you are wanting to add would be the third one, with this setup.
That one's not working quite as I'd want. But that may be the way I phrased it. How would I get the same bar to show if I was targeting something I could harm as well if I was in combat. So, same bar for both conditions.
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Unread 02-17-10, 04:01 PM  
anseloth
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Originally posted by Rasu
Thanks again!

If I wanted a bar to show when I was both in combat and targeting something I could harm would it be [combat,harm,nobonusbar:5]?
well, that sounds like it'd work, but you'd have to change the state collection to be as follows:

Code:
[bonusbar:5]
[noharm,combat,nobonusbar:5]
[harm,combat,nobonusbar:5]
[harm,nocombat,nobonusbar:5]
[noharm,nocombat,nobonusbar:5]
the new state you are wanting to add would be the third one, with this setup.
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Last edited by anseloth : 02-17-10 at 04:24 PM.
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Unread 02-16-10, 06:55 PM  
Rasu
A Kobold Labourer

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Thanks again!

If I wanted a bar to show when I was both in combat and targeting something I could harm would it be [combat,harm,nobonusbar:5]?
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Unread 02-16-10, 05:43 PM  
anseloth
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Originally posted by Rasu
anseloth,

Thank you, that works perfectly. I do indeed want it to change even if I'm targeting something that's considered neutral.

I do have another question though, can I have it so it pages when I'm either:
Possessed - Like the skeleton fight in DTK or the Blood Queen in ICC
Combat - Shows a bar when I'm in combat.
Harm - When I'm targeting something that's harmable.
Default - When I'm targeting anything else.

I'd like it to do all of that in order, any help on that one?
ok, assuming that the harm state is for when you are not in combat, but are targeting something you can attack, the custom states you'd want mgiht be something like this:
Code:
[bonusbar:5]
[combat,nobonusbar:5]
[harm,nocombat,nobonusbar:5]
[noharm,nocombat,nobonusbar:5]
let me know if anything about this doesn't work quite right; i'd test it myself, but i am kinda in a rush atm. later!
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