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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
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6.1

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 11-15-09, 07:04 AM  
JMHammer
A Defias Bandit
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Things to be added...

...to MacaroonCB:

MacaroonCB currently provides the ability to replace the default casting bar. However, it does not currently provide the ability to replace the default "breath" bar - the one that counts down to zero when the character is underwater. The default bar is just a bar - it does not have numerical output.

Please consider adding the ability for MacaroonCB to generate a "breath" bar to replace the default bar.

Thanks for the work you're doing, Maul!
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Unread 11-15-09, 06:30 AM  
Maul
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Okay, so I am working on the 3.3 update. While I am doing this, I can perhaps work on things that need to be added. I would like a priority list of anything that needs to be done (other than bug fixes ). This may be the last update before Cataclysm, so make it a good list
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Unread 11-15-09, 06:25 AM  
Maul
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Originally posted by red9k
I get an quite annoying error. This happens on all characters and realms.



This screws up my button layout and keybinding, all buttons are just questionmarks

And when i move something from my bank to my inventory this happens:


Ive tried to remove the whole WTF folder and reinstalled Macaroon but same thing happens after a little while

Is there a fix for this?
These are fixed for the next update.
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Unread 11-15-09, 04:38 AM  
red9k
A Kobold Labourer

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I get an quite annoying error. This happens on all characters and realms.

[2009/11/15 11:31:43-69-x1]: Macaroon-30200.1\Macaroon_KeyBinder.lua:735: Usage: SaveBindings(1||2)
Macaroon-30200.1\Macaroon_KeyBinder.lua:735: in function `ApplyBindings'
Macaroon-30200.1\Macaroon_Bars.lua:2551: in function `UpdateElements'
Macaroon-30200.1\Macaroon_Bars.lua:2868: in function <Interface\AddOns\Macaroon\Macaroon_Bars.lua:2849>
This screws up my button layout and keybinding, all buttons are just questionmarks

And when i move something from my bank to my inventory this happens:
[2009/11/15 11:35:22-69-x11]: Macaroon-30200.1\Macaroon_Buttons.lua:802: Usage: HasAction(slot)
Macaroon-30200.1\Macaroon_Buttons.lua:802: in function <Interface\AddOns\Macaroon\Macaroon_Buttons.lua:795>
Macaroon-30200.1\Macaroon_Buttons.lua:2328: in function <Interface\AddOns\Macaroon\Macaroon_Buttons.lua:2323>
Macaroon-30200.1\Macaroon_Buttons.lua:2379: in function <Interface\AddOns\Macaroon\Macaroon_Buttons.lua:2337>
<in C code>: in function `PickupContainerItem'
Interface\FrameXML\ContainerFrame.lua:685: in function `ContainerFrameItemButton_OnClick':
ArkInventory-3.02\ArkInventory.lua:5623: in function `Frame_Item_OnDrag'
<string>:"*:OnReceiveDrag":1: in function <[string "*:OnReceiveDrag"]:1>
Ive tried to remove the whole WTF folder and reinstalled Macaroon but same thing happens after a little while

Is there a fix for this?
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Unread 11-11-09, 06:44 AM  
Maul
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Re: Re: Re: DTK

Originally posted by qbanb8582
Yeah I've done that, I does show buttons but they're empty. It only does it in DTK. It works fine every so far like Ulduar and other quests. I was wondering if there was anything different with DTK that I have to change any settings.
If you enter button edit mode and see the word "action" on the buttons and the id's are as mentioned, between 121 and 132, it should work...unless the buttons are part of another bar that has other options, like a pet bar and you are a pet class. That can cause issues.

But I have run DTK many times without issue since I added the "Control Bar" option =/
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Unread 11-10-09, 06:20 PM  
qbanb8582
A Kobold Labourer

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Re: Re: DTK

Originally posted by Dwargh
Check to see if the bar has buttons in bar edit mode by clicking on the bar till it's in the control state and then make sure those buttons are set to action ID 121 -132
Yeah I've done that, I does show buttons but they're empty. It only does it in DTK. It works fine every so far like Ulduar and other quests. I was wondering if there was anything different with DTK that I have to change any settings.
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Unread 11-03-09, 05:01 PM  
Dwargh
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Re: DTK

Originally posted by qbanb8582
I've been doing DTK and when I get turned into a skeleton I get a blank bar with no buttons.

I have the bar as a "control" bar, is there a special setting I need to do so I can see the buttons when turned into skeleton.
Check to see if the bar has buttons in bar edit mode by clicking on the bar till it's in the control state and then make sure those buttons are set to action ID 121 -132
Last edited by Dwargh : 11-03-09 at 05:04 PM.
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Unread 11-02-09, 06:06 PM  
qbanb8582
A Kobold Labourer

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DTK

I've been doing DTK and when I get turned into a skeleton I get a blank bar with no buttons.

I have the bar as a "control" bar, is there a special setting I need to do so I can see the buttons when turned into skeleton.
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Unread 11-02-09, 12:09 PM  
LuchidorDrixon
A Murloc Raider

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Originally posted by Maul
This is true. The code is actually a port from an old Trinity Minimap addon I had (never released) and I have not worked on it much to make it "user" friendly. It did everything I myself needed/wanted, and as mentioned, I released it so if anyone else took up the project or parts of it.

I am currently making a 3.3 working version of Macaroon, commented, to perhaps assist others in keeping things going. As of yet, I have not had anyone willing to author the project or even manage it.

When I have the 3.3 version ready, I will break all the Macaroon Xtras apart into their own projects so that Macaroon Minimap can stand on it's own in the beta category.

/people hi
Good to see you Maul.

Thanks for marching on. I hope Blizzard takes a look at you mod. While I don't think they should poach the addon, I think they could really improve their interface by adding the way Buttons work in Macaroon. Specifically, the Macro Functionality and Key Binding. Being able to write macros on the fly and bind on the fly is much more intuitive then opening up all those default windows. I think more people would enjoy the game and more people would try macros and different keybinds if it was easier to change those macros and keybinds in the default UI.

But here's to dreaming.

I <3 Macaroon. If I had to keep just one mod, this would be it. Macaroon Baby!
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Unread 10-30-09, 05:40 AM  
Kelberot
A Kobold Labourer

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nvm!
Last edited by Kelberot : 10-30-09 at 05:51 AM.
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Unread 10-28-09, 01:41 PM  
anseloth
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Originally posted by JoLLeRuS
Yep, thank you for all your work and time on this fantastic Addon. I am sure gonne miss this master work when no one takes over
well, i am trying to encourage people to volunteer to join a team of people who will take over. i am planning to be part of that team, but don't get me wrong, atm the best i can do is probably helping with the debugging.

that doesn't mean that i am not trying to learn enough to do more, however. on the contrary, i am trying to learn LUA programming as fast and as best i can.
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Unread 10-28-09, 09:10 AM  
JoLLeRuS
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Yep, thank you for all your work and time on this fantastic Addon. I am sure gonne miss this master work when no one takes over
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Unread 10-27-09, 06:21 AM  
Glowie
A Kobold Labourer

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all i can say to this is a big

Thank you Maul

from all of us who love macaroon
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Unread 10-23-09, 11:35 AM  
Maul
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Originally posted by sindalee
maul had said in a post somewhere that it was very beta and that he included it in case someone wanted to tinker with the code. i haven't tried it myself at all.
This is true. The code is actually a port from an old Trinity Minimap addon I had (never released) and I have not worked on it much to make it "user" friendly. It did everything I myself needed/wanted, and as mentioned, I released it so if anyone else took up the project or parts of it.

I am currently making a 3.3 working version of Macaroon, commented, to perhaps assist others in keeping things going. As of yet, I have not had anyone willing to author the project or even manage it.

When I have the 3.3 version ready, I will break all the Macaroon Xtras apart into their own projects so that Macaroon Minimap can stand on it's own in the beta category.

/people hi
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Unread 10-23-09, 11:21 AM  
Dwargh
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Originally posted by anseloth
well, before i do that, i'd like to give the macaroon minimap a try, how do i change the settings for it? i don't see a interface for it, nor can i seem to find any slash commands that work.
I took a look at the code, bet you have too by now.
Not much in there.
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