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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
Created:unknown
Downloads:406,235
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 12-08-09, 05:19 PM  
xGLxAnubis
A Kobold Labourer

Forum posts: 0
File comments: 3
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Originally posted by Maul
Just to be sure, did you download the new castbar and loot window addons?

They are now separate addons -

http://www.wowinterface.com/download...nCastBars.html

http://www.wowinterface.com/download...otWindows.html

Thanks, I didn't see those in the macaroon list when I updated.
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Unread 12-08-09, 05:16 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by xGLxAnubis
Anyone else having a problem with the Macaroon Xtras cast bar and Loot window no longer working?
Just to be sure, did you download the new castbar and loot window addons?

They are now separate addons -

http://www.wowinterface.com/download...nCastBars.html

http://www.wowinterface.com/download...otWindows.html
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Unread 12-08-09, 05:03 PM  
xGLxAnubis
A Kobold Labourer

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Anyone else having a problem with the Macaroon Xtras cast bar and Loot window no longer working?
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Unread 12-08-09, 03:59 PM  
Vexacus
A Kobold Labourer

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hey maul didn't know you where still updating the mod.
good to see that i can keep using macaroon in icecrown.
keep up the good work.
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Unread 12-08-09, 03:19 PM  
angel100780
A Murloc Raider
 
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Originally posted by Maul
Heh, found the problem. It was on my side and had to do with something that I did not finish. I will release an update soonish.
Ah cool. Looking forward for it. Thx for looking.
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Unread 12-08-09, 02:54 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by angel100780
I just found the forum of StormFX the official author of Button Facade. It seems like she or he is already working on it i hope. Here is the link if you want to add a comment there as well: ButtonFacade Thread. In case you already know this page just ignore me. xD

And im looking really forward for it to work again. Im using the aion Ui and yeah mine looks awfull right know. ^^
Heh, found the problem. It was on my side and had to do with something that I did not finish. I will release an update soonish.
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Unread 12-08-09, 01:58 PM  
angel100780
A Murloc Raider
 
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Originally posted by Maul
I will figure it out one way or another

All my characters use my Trinity Round skin. My UI does not look right without it. If I absolutely must, I will re-add a skinning engine like I had in Trinity Bars.
I just found the forum of StormFX the official author of Button Facade. It seems like she or he is already working on it i hope. Here is the link if you want to add a comment there as well: ButtonFacade Thread. In case you already know this page just ignore me. xD

And im looking really forward for it to work again. Im using the aion Ui and yeah mine looks awfull right know. ^^
Last edited by angel100780 : 12-08-09 at 01:59 PM.
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Unread 12-08-09, 01:53 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by angel100780
Yeah thats a prob. But i hope you can figure that out.
I will figure it out one way or another

All my characters use my Trinity Round skin. My UI does not look right without it. If I absolutely must, I will re-add a skinning engine like I had in Trinity Bars.
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Unread 12-08-09, 01:49 PM  
angel100780
A Murloc Raider
 
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Originally posted by Maul
I have noticed this too. Trying to figure it out.

Of course it does not help that BF has not been updated for 3.3 and it needs to be updated for it to work.
Yeah thats a prob. But i hope you can figure that out.
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Unread 12-08-09, 01:38 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by angel100780
It seems like since the update macaroon doesn´t support Button Facade anymore. Bug??
I have noticed this too. Trying to figure it out.

Of course it does not help that BF has not been updated for 3.3 and it needs to be updated for it to work.
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Last edited by Maul : 12-08-09 at 01:46 PM.
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Unread 12-08-09, 01:37 PM  
angel100780
A Murloc Raider
 
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It seems like since the update macaroon doesn´t support Button Facade anymore. Bug??
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Unread 12-08-09, 11:20 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by dlr554
Does Macaroon accelerate action buttons by activating on down key?

Was wondering if I should be using SnowfallKeyPress or Speedy Actions or does Macaroon already come with this feature built-in to it?

http://www.wowinterface.com/download...15078-1.4.html
http://www.wowinterface.com/download...7-release.html

Also, today's version of Macaroon doesn't come packaged with the MacaroonInfo folder. Is it obsolete now?
MacaroonInfo was designed to be a helper addon. I removed it because if I have the time, I am going to make an independent helper addon for Macaroon. Basically, it will be a menu of buttons to press and it will automatically create bars and set settings.

Macaroon has had the on key down/on key release option for a looooooong time. It is just a feature that not every one finds. Go into button edit mode like you are going to edit a macro. At the bottom of the config panel are some clicky arrows. Click on them to go to the second options page for the button. You can set a button to react on key release, key down or both. And what is nice, I think, is that this is a per-button option. I have found that some actions you DO NOT want to activate on key down
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Last edited by Maul : 12-08-09 at 11:22 AM.
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Unread 12-08-09, 11:10 AM  
dlr554
A Kobold Labourer

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Does Macaroon accelerate action buttons by activating on down key?

Was wondering if I should be using SnowfallKeyPress or Speedy Actions or does Macaroon already come with this feature built-in to it?

http://www.wowinterface.com/download...15078-1.4.html
http://www.wowinterface.com/download...7-release.html

Also, today's version of Macaroon doesn't come packaged with the MacaroonInfo folder. Is it obsolete now?
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Unread 12-07-09, 02:38 PM  
cormanthor
A Warpwood Thunder Caller
 
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Originally posted by Maul
Make these macros -

#macaroon-vehicleleave
#macaroon-vehicleup
#macaroon-vehicledown

Macaroon is suppose to make them automatically, but something is not working right. Hopefully I will have it fixed for the patch
Works like a champ! Thanks Maul!
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Unread 12-07-09, 07:26 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by cormanthor
It's been a long night, so I'm sure this is something simple I'm missing. But where can I get the bar for vehicle exit, change seats, etc.?

I got the Driver-Workhorse relationship going to work the control bar into my main bar (which has ctrl, alt & shift bars on it). Just looking forward to not using
Code:
/run VehicleExit()
every day.
Make these macros -

#macaroon-vehicleleave
#macaroon-vehicleup
#macaroon-vehicledown

Macaroon is suppose to make them automatically, but something is not working right. Hopefully I will have it fixed for the patch
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