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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 11-17-09, 02:49 PM  
Maul
Ion Engines, Engage!
 
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Re: Macro editing problems

Originally posted by celebros
After digging through the code, I found that the Enter button is used to clear focus not move to the next line in the macro. So I take it that multiline macros aren't supported? I thought that the underlying WoW macro API should support this, could I just remove the ClearFocus from the XML file to get this capability into the Macaroon interface? Or perhaps for general appeal maybe make it so that Alt-Enter would clear focus, and the normal enter would go to the next line?

Also for the error complaining about the SaveBindingSet call, I moved the 2 function calls in VARIABLES_LOADED to PLAYER_LOGIN, after the call to Initialize (in Macaroon_Bars.lua). That seemed to fix the issue.
Hmm. This would be a new bug. Making multi-line macros should be supported and indeed, I have made many myself using the editor.

That error is fixed for the 3.3 update Thanks!
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Unread 11-17-09, 10:49 AM  
celebros
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Macro editing problems

After digging through the code, I found that the Enter button is used to clear focus not move to the next line in the macro. So I take it that multiline macros aren't supported? I thought that the underlying WoW macro API should support this, could I just remove the ClearFocus from the XML file to get this capability into the Macaroon interface? Or perhaps for general appeal maybe make it so that Alt-Enter would clear focus, and the normal enter would go to the next line?

Also for the error complaining about the SaveBindingSet call, I moved the 2 function calls in VARIABLES_LOADED to PLAYER_LOGIN, after the call to Initialize (in Macaroon_Bars.lua). That seemed to fix the issue.
Last edited by celebros : 11-17-09 at 11:29 AM.
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Unread 11-17-09, 05:05 AM  
anseloth
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Originally posted by dav777
I'm still a n00b at using macaroon bars although I have been using it since Trinity. I have an issue with the control bar which isn't really serious but it is a bit painful sometimes. I have my main casting bar set up for use with ALT and Control functions. When mounted in a vehicle if I accidentally press my alt key the Vehicle Control bar disappears and is replaced by my main casting bar and I can't get the Vehicle Bar back unless I climb out and re-enter the vehicle. Is there any way around this ?

Cheers guys
ok, you said it was a "Vehicle Control bar"? it should just be a control bar, and not have the vehicle part enabled too.

see, if i understand right, the control bar is a combination of the vehicle and possession bars.
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Last edited by anseloth : 11-17-09 at 05:05 AM.
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Unread 11-16-09, 10:38 PM  
Zeetocht
A Kobold Labourer

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Re: Minimap positioning

Originally posted by KenNashua
I use Titan Panel and the minimap doesn't auto-adjust. Every time I log in, the top part is tucked under the screen. If I bring up "bar edit" mode, the minimap automatically repositions itself. Any code fix available?
I have a shifting problem too but I don't use Titan Panel, I use FuBar, and it's not my mini-map, it's my pet bar- every time I log in my pet bar is shifted 2 buttons to the left and like KenNashua opening and closing "Bar Edit" fixes it.
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Unread 11-16-09, 02:09 AM  
dav777
A Kobold Labourer

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I'm still a n00b at using macaroon bars although I have been using it since Trinity. I have an issue with the control bar which isn't really serious but it is a bit painful sometimes. I have my main casting bar set up for use with ALT and Control functions. When mounted in a vehicle if I accidentally press my alt key the Vehicle Control bar disappears and is replaced by my main casting bar and I can't get the Vehicle Bar back unless I climb out and re-enter the vehicle. Is there any way around this ?

Cheers guys
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Unread 11-16-09, 01:22 AM  
Disco Stan
A Kobold Labourer

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Maul! great to see you back up and running! Always willing to help you with testing and whatnot.



Nolym of Greymane
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Unread 11-15-09, 06:39 PM  
anseloth
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Originally posted by Atane
So the mighty Maul decided to continue? awesome. I see no problem with Macaroon now except the vehicle bar.
the vehicle bar is deprecated (outdated) now, you almost certainly want to use the control bar instead.

or is there some some reason that the vehicle bar is still worth using? if there is, please tell me, i like knowing as much as can (within reason) about the mods i use.
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Unread 11-15-09, 01:37 PM  
Gautr
A Deviate Faerie Dragon
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So the mighty Maul decided to continue? awesome. I see no problem with Macaroon now except the vehicle bar.
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Unread 11-15-09, 12:08 PM  
KenNashua
A Deviate Faerie Dragon

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Minimap positioning

I use Titan Panel and the minimap doesn't auto-adjust. Every time I log in, the top part is tucked under the screen. If I bring up "bar edit" mode, the minimap automatically repositions itself. Any code fix available?
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Unread 11-15-09, 07:04 AM  
JMHammer
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Things to be added...

...to MacaroonCB:

MacaroonCB currently provides the ability to replace the default casting bar. However, it does not currently provide the ability to replace the default "breath" bar - the one that counts down to zero when the character is underwater. The default bar is just a bar - it does not have numerical output.

Please consider adding the ability for MacaroonCB to generate a "breath" bar to replace the default bar.

Thanks for the work you're doing, Maul!
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Unread 11-15-09, 06:30 AM  
Maul
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Okay, so I am working on the 3.3 update. While I am doing this, I can perhaps work on things that need to be added. I would like a priority list of anything that needs to be done (other than bug fixes ). This may be the last update before Cataclysm, so make it a good list
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Unread 11-15-09, 06:25 AM  
Maul
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Originally posted by red9k
I get an quite annoying error. This happens on all characters and realms.



This screws up my button layout and keybinding, all buttons are just questionmarks

And when i move something from my bank to my inventory this happens:


Ive tried to remove the whole WTF folder and reinstalled Macaroon but same thing happens after a little while

Is there a fix for this?
These are fixed for the next update.
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Unread 11-15-09, 04:38 AM  
red9k
A Kobold Labourer

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I get an quite annoying error. This happens on all characters and realms.

[2009/11/15 11:31:43-69-x1]: Macaroon-30200.1\Macaroon_KeyBinder.lua:735: Usage: SaveBindings(1||2)
Macaroon-30200.1\Macaroon_KeyBinder.lua:735: in function `ApplyBindings'
Macaroon-30200.1\Macaroon_Bars.lua:2551: in function `UpdateElements'
Macaroon-30200.1\Macaroon_Bars.lua:2868: in function <Interface\AddOns\Macaroon\Macaroon_Bars.lua:2849>
This screws up my button layout and keybinding, all buttons are just questionmarks

And when i move something from my bank to my inventory this happens:
[2009/11/15 11:35:22-69-x11]: Macaroon-30200.1\Macaroon_Buttons.lua:802: Usage: HasAction(slot)
Macaroon-30200.1\Macaroon_Buttons.lua:802: in function <Interface\AddOns\Macaroon\Macaroon_Buttons.lua:795>
Macaroon-30200.1\Macaroon_Buttons.lua:2328: in function <Interface\AddOns\Macaroon\Macaroon_Buttons.lua:2323>
Macaroon-30200.1\Macaroon_Buttons.lua:2379: in function <Interface\AddOns\Macaroon\Macaroon_Buttons.lua:2337>
<in C code>: in function `PickupContainerItem'
Interface\FrameXML\ContainerFrame.lua:685: in function `ContainerFrameItemButton_OnClick':
ArkInventory-3.02\ArkInventory.lua:5623: in function `Frame_Item_OnDrag'
<string>:"*:OnReceiveDrag":1: in function <[string "*:OnReceiveDrag"]:1>
Ive tried to remove the whole WTF folder and reinstalled Macaroon but same thing happens after a little while

Is there a fix for this?
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Unread 11-11-09, 06:44 AM  
Maul
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Re: Re: Re: DTK

Originally posted by qbanb8582
Yeah I've done that, I does show buttons but they're empty. It only does it in DTK. It works fine every so far like Ulduar and other quests. I was wondering if there was anything different with DTK that I have to change any settings.
If you enter button edit mode and see the word "action" on the buttons and the id's are as mentioned, between 121 and 132, it should work...unless the buttons are part of another bar that has other options, like a pet bar and you are a pet class. That can cause issues.

But I have run DTK many times without issue since I added the "Control Bar" option =/
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Unread 11-10-09, 06:20 PM  
qbanb8582
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Re: Re: DTK

Originally posted by Dwargh
Check to see if the bar has buttons in bar edit mode by clicking on the bar till it's in the control state and then make sure those buttons are set to action ID 121 -132
Yeah I've done that, I does show buttons but they're empty. It only does it in DTK. It works fine every so far like Ulduar and other quests. I was wondering if there was anything different with DTK that I have to change any settings.
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