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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:394,886
Favorites:980
MD5:
Categories:Action Bar Mods, Mists of Pandaria Beta, Beta-version AddOns
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 08:01 AM
Addon
40300.1
15kB
11-29-11 07:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 02:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Old 07-04-09, 01:18 PM  
Raederle
A Deviate Faerie Dragon

Forum posts: 18
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Pet/Posess Bars

So going back to pet and posess bars, where I've been named mud by raids when mac failed me as a tank on Instructor in naxx... can this work?

1 - Driver bar is control labelled, has no buttons when not controlling/posessing, has 9 when yes.

2 - Pet bar, driven by 'not controlling' on control bar, has 9 buttons for pet, 9 buttons for no pet.

Put them both in the same place on the screen. For me that's a 3x3 square with the top six buttons having keybindings, Shift WER and Ctrl SDF so the same fingers/shape used for both with changing placement.

So, if I'm posessing anything then with or without pet, I see the posess buttons for raids. If not possessing then if I have a pet I get the pet buttons and if I don't I get 9 normal buttons to use for whatever. Finally, how do I get the same keybindings on all three states? Right now if I bind on Control, then I cant bind the same keys to the pet/nopet bar.

I'm very wanting to test this on my paladin BEFORE I get to the next raid. I guess its time to go do Aces High. If anyone knows a safer way to get buttons for control > pet > none I'm all ears.

Thanks, Raederle
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Old 07-03-09, 06:59 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Gray
Thanks for the reply.

I created a new bar, Bar 13, clicked on combat.
Went back to my stance bar, Linked to Bar 13, State Battle.
My stance bar then dissapered.
Though I noticed that when I was healing in Tree form the buttons did not appear, even though I was in battle.
Tried it in all stances, they don't appear in combat.
Hmm. I checked it out. At first It wouldn't work but after experimenting with the combat bar adding a button setting show grid. it worked. Then I removed the button and the show grid and it still works.
Perhaps there needs to be some initiation thing.
Did you try /reloadui or see if it works after you reloged?
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Old 07-02-09, 04:33 PM  
Gray
A Murloc Raider

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Thanks for the reply.

I created a new bar, Bar 13, clicked on combat.
Went back to my stance bar, Linked to Bar 13, State Battle.
My stance bar then dissapered.
Though I noticed that when I was healing in Tree form the buttons did not appear, even though I was in battle.
Tried it in all stances, they don't appear in combat.
Last edited by Gray : 07-02-09 at 04:48 PM.
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Old 07-02-09, 03:58 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Gray
On my druid I have 1 bar with stances selected that switches buttons as I change shapes.
Is it possible to have this bar not show when I'm not in combat.
As I have seperate macros for each shape, the option combat doesn't work, becasue it creates a new page with only one set of buttons, and those buttons always shows in combat.
I would like the stances buttons to show in combat.

Bear Shape - Specific macros
Cat Shape - Specific Macros
Caster Shape - Specific Macros

All on the same bar, but hidden out of combat.
Yes it is, I even believe the Example in
"I like really, really, really complex bars. How do you do this in Macaroon?"
from the FAQ should give enough of a hint how to do it.

Here's how:
1) Make a empty bar with Combat checked.
2.1) Go to the second page of the bar edit-popup menu for your stance/shape bar.
2.2) Set Linked to: NameOfCombatBar
2.3) Set State: Battle
Done

Ofc. that makes any buttons you have in travel or aquatic form also not visible unless in combat. If you have /e macros or whatever there for RP I suggest you just make another stance/form bar for RP. and perhaps link those to the normal state of the combat bar.
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Old 07-02-09, 02:42 PM  
Gray
A Murloc Raider

Forum posts: 5
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On my druid I have 1 bar with stances selected that switches buttons as I change shapes.
Is it possible to have this bar not show when I'm not in combat.
As I have seperate macros for each shape, the option combat doesn't work, becasue it creates a new page with only one set of buttons, and those buttons always shows in combat.
I would like the stances buttons to show in combat.

Bear Shape - Specific macros
Cat Shape - Specific Macros
Caster Shape - Specific Macros

All on the same bar, but hidden out of combat.
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Old 07-02-09, 04:49 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Aleysha
Dwargh to the rescue!!! Again!!!

I had the 4 of them linked to the same driver bar. Never ocurred to me to try it the way you said. As soon as I get home I'll put them to work.

Thanks again
Wee! *flex* Keeping the comments on float almost all by my self ^^
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Old 07-02-09, 03:11 AM  
Aleysha
A Kobold Labourer
 
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Dwargh to the rescue!!! Again!!!

I had the 4 of them linked to the same driver bar. Never ocurred to me to try it the way you said. As soon as I get home I'll put them to work.

Thanks again
Last edited by Aleysha : 07-02-09 at 03:13 AM.
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Old 07-01-09, 06:48 PM  
Dwargh
A Theradrim Guardian
 
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Re: Custom states in bars

Originally posted by Aleysha
Good-morning,

I have one more question for the big brains:

Let's say I have four bars.
2 of them have combat checked, so they disappear OOC and appear as soon as I'm in combat.
Now the tricky part:
I want the other 2 to appear also when I'm in combat but only if I'm playing solo or in a party.
If I'm in a raid, even if I'm in combat I want them to stay hidden.

How do I go about to make that happen?
I assume I'll have to put something in custom states but what?
Not really any need for anything in custom states.
The easiest way is to make one of the 2 first mentioned bars into a driver bar(referred to as Driver below) and the last 2 into workhorse bars.

So what you need to do to get the latter 2 bars as you want them:
In bar edit mode go to the second page of the edit popup menu.
Make the bar Linked to: Driver and state: Battle
Then go back to the first page and slect Group
In Normal and Group:Party states, you add your buttons and ignore the Group:Raid state.

You will have to make duplicate buttons for the Solo(Normal) and Party state. But this will do the trick.

More about Driver and workhorse bars in
"I like really, really, really complex bars. How do you do this in Macaroon?"
from the FAQ.
Last edited by Dwargh : 07-01-09 at 06:53 PM.
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Old 07-01-09, 02:54 AM  
Aleysha
A Kobold Labourer
 
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Custom states in bars

Good-morning,

I have one more question for the big brains:

Let's say I have four bars.
2 of them have combat checked, so they disappear OOC and appear as soon as I'm in combat.
Now the tricky part:
I want the other 2 to appear also when I'm in combat but only if I'm playing solo or in a party.
If I'm in a raid, even if I'm in combat I want them to stay hidden.

How do I go about to make that happen?
I assume I'll have to put something in custom states but what?
Last edited by Aleysha : 07-01-09 at 02:55 AM.
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Old 07-01-09, 01:19 AM  
vanchezzz
A Kobold Labourer
 
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Re: Re: LOL

Originally posted by Dwargh
I guess the buttons are somehow anchored to each bar.
so perhaps a kind of get command might help?
like GetButton(MacaroonBar1)
Which then would hide every button from Bar1 at the same time.
Though you have to figure out the right command string.
I am use hiding all buttons at moment... but i think this is not good idea... I will try to find other command/name
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Old 06-30-09, 04:28 PM  
Dwargh
A Theradrim Guardian
 
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Re: Bit of trouble

Originally posted by Kou
Hey everyone! (I posted something similar to this on the Official thread but it hasn't gotten a reply so amma post here.)

I was having trouble using %t:c and such, but now I found that it was just that i didn't have the full addon, meaning the extensions and such. After getting this I tried it out, targeting myself and saying %t:c it spammed my class after my name saying "C over stacked" or something in an error. Any suggestions? (Maybe its because I got the most recent update of macaroon and the extensions might be ood(out of date)?)

Another thing is that for some reason I can't delete macros once I make them. I mean I can take them off the bar I just can't click on them in the macro master and "Delete" them, even if I click the delete button. Any suggestions?

PS I'll also do some more looking. Also, it'd be great if you could send me a private message or something with the reply as I probably won't check here for a few days and with it being patch day, amma put in some much needed sleep.
The "C over stacked" is a bug, that didn't happen before to my knowledge so you might be right about the 2 addons not being 100% compatible atm.

I've never used the macromaster to delete macros so I can't say that it have worked before but as you point out. it's not possible to delete from there. So that's probably another bug.
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Old 06-30-09, 04:04 PM  
Dwargh
A Theradrim Guardian
 
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Re: LOL

Originally posted by vanchezzz
I have found name of frames in Macaroon - bar with name "Bar1" can be accesed by MacaroonBars1... buttons can be accesed by MacaroonButton1... but i can't hide bar with MacaroonBars1:Hide(), only with MacaroonButton1:Hide() and hiding each other button -_- can someone help me?
I guess the buttons are somehow anchored to each bar.
so perhaps a kind of get command might help?
like GetButton(MacaroonBar1)
Which then would hide every button from Bar1 at the same time.
Though you have to figure out the right command string.
Last edited by Dwargh : 06-30-09 at 04:04 PM.
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Old 06-30-09, 02:09 PM  
vanchezzz
A Kobold Labourer
 
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Lightbulb LOL

I have found name of frames in Macaroon - bar with name "Bar1" can be accesed by MacaroonBars1... buttons can be accesed by MacaroonButton1... but i can't hide bar with MacaroonBars1:Hide(), only with MacaroonButton1:Hide() and hiding each other button -_- can someone help me?
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Old 06-30-09, 03:57 AM  
Kou
A Murloc Raider
 
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Bit of trouble

Hey everyone! (I posted something similar to this on the Official thread but it hasn't gotten a reply so amma post here.)

I was having trouble using %t:c and such, but now I found that it was just that i didn't have the full addon, meaning the extensions and such. After getting this I tried it out, targeting myself and saying %t:c it spammed my class after my name saying "C over stacked" or something in an error. Any suggestions? (Maybe its because I got the most recent update of macaroon and the extensions might be ood(out of date)?)

Another thing is that for some reason I can't delete macros once I make them. I mean I can take them off the bar I just can't click on them in the macro master and "Delete" them, even if I click the delete button. Any suggestions?

PS I'll also do some more looking. Also, it'd be great if you could send me a private message or something with the reply as I probably won't check here for a few days and with it being patch day, amma put in some much needed sleep.

--- Update: I had to put the things individually %t %c %h For them to stop over flowing. I still can't get the
Last edited by Kou : 06-30-09 at 04:37 PM.
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Old 06-29-09, 11:00 AM  
vanchezzz
A Kobold Labourer
 
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Originally posted by Dwargh
Sure thing. Hope you'll find what you need.
I think there's a function about the bars show/hide state in one of those lua files, don't remember which.
The function is a local one so I guess you'll have to backtrack it to see where you could go in and hijack a global Macaroon function, passing it whatever it needs except the show/hide data which you chose on your own. But as I said. I'm just a beginner so I don't know how or if it's possible.
Thanks for help :P
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