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Tomb of Sargeras (7.2.0)
Updated:04-16-17 02:23 PM
Created:unknown
Downloads:411,701
Favorites:990
MD5:
7.2.0

Ion  Popular! (More than 5000 hits)

Version: Helium_2.1.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium_2.2
44kB
04-23-17 06:14 PM
Addon
Helium_2.1a
5kB
04-15-17 10:06 PM
Addon
Helium_2.1a
5kB
04-15-17 05:31 PM
Addon
Helium_2.1a
18kB
04-15-17 05:19 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 11-15-09, 04:38 AM  
red9k
A Kobold Labourer

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I get an quite annoying error. This happens on all characters and realms.

[2009/11/15 11:31:43-69-x1]: Macaroon-30200.1\Macaroon_KeyBinder.lua:735: Usage: SaveBindings(1||2)
Macaroon-30200.1\Macaroon_KeyBinder.lua:735: in function `ApplyBindings'
Macaroon-30200.1\Macaroon_Bars.lua:2551: in function `UpdateElements'
Macaroon-30200.1\Macaroon_Bars.lua:2868: in function <Interface\AddOns\Macaroon\Macaroon_Bars.lua:2849>
This screws up my button layout and keybinding, all buttons are just questionmarks

And when i move something from my bank to my inventory this happens:
[2009/11/15 11:35:22-69-x11]: Macaroon-30200.1\Macaroon_Buttons.lua:802: Usage: HasAction(slot)
Macaroon-30200.1\Macaroon_Buttons.lua:802: in function <Interface\AddOns\Macaroon\Macaroon_Buttons.lua:795>
Macaroon-30200.1\Macaroon_Buttons.lua:2328: in function <Interface\AddOns\Macaroon\Macaroon_Buttons.lua:2323>
Macaroon-30200.1\Macaroon_Buttons.lua:2379: in function <Interface\AddOns\Macaroon\Macaroon_Buttons.lua:2337>
<in C code>: in function `PickupContainerItem'
Interface\FrameXML\ContainerFrame.lua:685: in function `ContainerFrameItemButton_OnClick':
ArkInventory-3.02\ArkInventory.lua:5623: in function `Frame_Item_OnDrag'
<string>:"*:OnReceiveDrag":1: in function <[string "*:OnReceiveDrag"]:1>
Ive tried to remove the whole WTF folder and reinstalled Macaroon but same thing happens after a little while

Is there a fix for this?
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Unread 11-11-09, 06:44 AM  
Maul
Ion Engines, Engage!
 
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Re: Re: Re: DTK

Originally posted by qbanb8582
Yeah I've done that, I does show buttons but they're empty. It only does it in DTK. It works fine every so far like Ulduar and other quests. I was wondering if there was anything different with DTK that I have to change any settings.
If you enter button edit mode and see the word "action" on the buttons and the id's are as mentioned, between 121 and 132, it should work...unless the buttons are part of another bar that has other options, like a pet bar and you are a pet class. That can cause issues.

But I have run DTK many times without issue since I added the "Control Bar" option =/
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Unread 11-10-09, 06:20 PM  
qbanb8582
A Kobold Labourer

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Re: Re: DTK

Originally posted by Dwargh
Check to see if the bar has buttons in bar edit mode by clicking on the bar till it's in the control state and then make sure those buttons are set to action ID 121 -132
Yeah I've done that, I does show buttons but they're empty. It only does it in DTK. It works fine every so far like Ulduar and other quests. I was wondering if there was anything different with DTK that I have to change any settings.
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Unread 11-03-09, 05:01 PM  
Dwargh
A Theradrim Guardian
 
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Re: DTK

Originally posted by qbanb8582
I've been doing DTK and when I get turned into a skeleton I get a blank bar with no buttons.

I have the bar as a "control" bar, is there a special setting I need to do so I can see the buttons when turned into skeleton.
Check to see if the bar has buttons in bar edit mode by clicking on the bar till it's in the control state and then make sure those buttons are set to action ID 121 -132
Last edited by Dwargh : 11-03-09 at 05:04 PM.
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Unread 11-02-09, 06:06 PM  
qbanb8582
A Kobold Labourer

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DTK

I've been doing DTK and when I get turned into a skeleton I get a blank bar with no buttons.

I have the bar as a "control" bar, is there a special setting I need to do so I can see the buttons when turned into skeleton.
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Unread 11-02-09, 12:09 PM  
LuchidorDrixon
A Murloc Raider

Forum posts: 4
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Originally posted by Maul
This is true. The code is actually a port from an old Trinity Minimap addon I had (never released) and I have not worked on it much to make it "user" friendly. It did everything I myself needed/wanted, and as mentioned, I released it so if anyone else took up the project or parts of it.

I am currently making a 3.3 working version of Macaroon, commented, to perhaps assist others in keeping things going. As of yet, I have not had anyone willing to author the project or even manage it.

When I have the 3.3 version ready, I will break all the Macaroon Xtras apart into their own projects so that Macaroon Minimap can stand on it's own in the beta category.

/people hi
Good to see you Maul.

Thanks for marching on. I hope Blizzard takes a look at you mod. While I don't think they should poach the addon, I think they could really improve their interface by adding the way Buttons work in Macaroon. Specifically, the Macro Functionality and Key Binding. Being able to write macros on the fly and bind on the fly is much more intuitive then opening up all those default windows. I think more people would enjoy the game and more people would try macros and different keybinds if it was easier to change those macros and keybinds in the default UI.

But here's to dreaming.

I <3 Macaroon. If I had to keep just one mod, this would be it. Macaroon Baby!
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Unread 10-30-09, 05:40 AM  
Kelberot
A Kobold Labourer

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nvm!
Last edited by Kelberot : 10-30-09 at 05:51 AM.
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Unread 10-28-09, 01:41 PM  
anseloth
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Originally posted by JoLLeRuS
Yep, thank you for all your work and time on this fantastic Addon. I am sure gonne miss this master work when no one takes over
well, i am trying to encourage people to volunteer to join a team of people who will take over. i am planning to be part of that team, but don't get me wrong, atm the best i can do is probably helping with the debugging.

that doesn't mean that i am not trying to learn enough to do more, however. on the contrary, i am trying to learn LUA programming as fast and as best i can.
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Unread 10-28-09, 09:10 AM  
JoLLeRuS
A Kobold Labourer

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Yep, thank you for all your work and time on this fantastic Addon. I am sure gonne miss this master work when no one takes over
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Unread 10-27-09, 06:21 AM  
Glowie
A Kobold Labourer

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all i can say to this is a big

Thank you Maul

from all of us who love macaroon
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Unread 10-23-09, 11:35 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by sindalee
maul had said in a post somewhere that it was very beta and that he included it in case someone wanted to tinker with the code. i haven't tried it myself at all.
This is true. The code is actually a port from an old Trinity Minimap addon I had (never released) and I have not worked on it much to make it "user" friendly. It did everything I myself needed/wanted, and as mentioned, I released it so if anyone else took up the project or parts of it.

I am currently making a 3.3 working version of Macaroon, commented, to perhaps assist others in keeping things going. As of yet, I have not had anyone willing to author the project or even manage it.

When I have the 3.3 version ready, I will break all the Macaroon Xtras apart into their own projects so that Macaroon Minimap can stand on it's own in the beta category.

/people hi
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Unread 10-23-09, 11:21 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by anseloth
well, before i do that, i'd like to give the macaroon minimap a try, how do i change the settings for it? i don't see a interface for it, nor can i seem to find any slash commands that work.
I took a look at the code, bet you have too by now.
Not much in there.
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Unread 10-23-09, 11:12 AM  
sindalee
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Originally posted by anseloth
well, before i do that, i'd like to give the macaroon minimap a try, how do i change the settings for it? i don't see a interface for it, nor can i seem to find any slash commands that work.
maul had said in a post somewhere that it was very beta and that he included it in case someone wanted to tinker with the code. i haven't tried it myself at all.
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Unread 10-20-09, 10:40 AM  
anseloth
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Originally posted by Froagh
Yes, the macaroon minimap is a separate addon in the list of addons. If you are having issues simply uncheck it.
well, before i do that, i'd like to give the macaroon minimap a try, how do i change the settings for it? i don't see a interface for it, nor can i seem to find any slash commands that work.
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Unread 10-19-09, 01:18 PM  
Froagh
A Murloc Raider
 
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Originally posted by anseloth
sorry, i'm not quite sure i get what you were saying there, did you mean that the macaroon minimap is registered as a separate addon in the list of addons? or were you talking about a minimap addon other than macaroon?
Yes, the macaroon minimap is a separate addon in the list of addons. If you are having issues simply uncheck it.
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