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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,340
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6.0.3

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Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
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Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


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561kB
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11-12-14 02:23 PM
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460kB
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10-21-14 12:00 AM
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Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 08-06-09, 07:13 PM  
tnbp
A Kobold Labourer

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Re: Re: Re: Here's one solution for the new Totem Bar

Originally posted by Lightbright
I'm working on it, but I wouldn't get your hopes up.
I'm working on simply doing a combination of the two, so far. But what sucks is that I have to do your setup twice because of dual-speccing. O.o Ugh.

(Unless, is there a way to copy bars in entirety?)
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Unread 08-06-09, 06:07 PM  
Lightbright
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Re: Re: Here's one solution for the new Totem Bar

Originally posted by tnbp
Is there any way to incorporate what you have done here with this other post?:
I'm working on it, but I wouldn't get your hopes up.
Last edited by Lightbright : 08-06-09 at 06:10 PM.
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Unread 08-06-09, 05:59 PM  
tnbp
A Kobold Labourer

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Re: Here's one solution for the new Totem Bar

Originally posted by Lightbright
I have found a temporary solution for setting up totem bars on the fly. I'm going to admit this is totally hackish, potentially takes a lot of setup, and probably not the best solution, but I have tested it and it works. It is based from using the reserved action id's for WoW's new Totem Bar. I am unclear as to whether this solution works when used in combat as I haven't tested that yet. Use at your own risk.

EDIT: I changed the way you set up the action id's since it's fairly risky (not to mention confusing) to edit your character's preferences file. This way you have to make a couple of changes to Macaroon itself, which is much less risky.

SETTING UP THE TOTEM BAR

This is optional, but I use it for knowing what totems are set in the slots. Note you should never interact with this bar by actually dragging a spell to it because Macaroon's default behavior is to change the button to a macro, which will defeat the purpose of this bar.

In order to make this work properly, you will need to make a couple of manual changes to Macaroon itself. If you aren't comfortable with doing this, you can skip this bar. However, please note that you won't be able to see which totems are set for each Call spell without enabling the default Blizzard action bars. You can find your Macaroon addon folder at <WoW Folder>/Interface/Addons/Macaroon.

Macaroon.lua

1) Open Macaroon.lua with a text editor.
2) Near the top (line 16 for me), find the line:

Code:
maxActionId = 132,
4. Change the value to 144.
5. Save your work and close this file.

Macaroon_Buttons_Editor.xml

1) Open Macaroon_Buttons_Editor.xml with a text editor.
2) Do a search for "MacaroonButtonEditor".
3) Look just under that line for:

Code:
<Size x="250" y="250"/>
4) Change the value of 'x' to 450.
5) Do a search for "$parentActionEdit".
6) Look just under that line for:

Code:
<Size x="235" y="70"/>
7. Change the value of 'x' to 435.
8. Do a search for "$parentSlider".
9. On that line, change "maxValue" to 144.
10. Look just under that line for:

Code:
<Size x="160" y="20"/>
11. Change the value of 'x' to 360.
12. Save your work and close this file.

Creating the Totem Bar

1) Login to your shaman and type /mac create bar.
2) Add 12 buttons to this bar and style them however you like (size/columns/etc). I did 3 columns to separate the different call spells.
3) Assign action id's to the buttons using the following information.

Code:
133, 134, 135, and 136 are used by your Call of the Elements
137, 138, 139, and 140 are used by your Call of the Ancestors
141, 142, 143, and 144 are used by your Call of the Spirits

133, 137, and 141 are fire totems
134, 138, and 142 are earth totems
135, 139, and 143 are water totems
136, 140, and 144 are air totems
4) Your new bar is ready to display the totems in WoW's new Totem Bar. I would highly suggest you put this bar somewhere where you won't mess with it. If you accidentally drop a spell onto this bar, Macaroon will change the button to a macro and your action id for that button will be lost.


SETTING UP YOUR "TOTEM BAR SETUP BAR" (I know, horrible title)

1) Make new bar to hold all your totems. Add all the modifiers to it (shift,ctrl,alt). Add enough buttons for each modifier (and normal without modifiers) to hold all your totems.
2) Style the buttons however you like. I made enough columns to hold all my totems for each type, and 4 rows for the different types of totems. I also prefer very small buttons for this to get them out of the way since you are displaying all your totems.
3) Add your totems to the bar that doesn't have modifiers. The modifier versions will be used for automatically setting up your totem bar
4) Let's say the first button on this bar is Searing Totem. We are going to add code that will automatically set Searing Totem to Call of Ancestors when you control-click Searing totem. Type "/mac edit" to enter the editor mode. Hold down the control modifier and right-click on the Searing Totem button to edit the macro for that totem. Type the following code into the macro:

Code:
#showtooltip Searing Totem
/run PickupSpell("Searing Totem")
/run PlaceAction(137)
/run if CursorHasSpell() then ClearCursor() end
Now comes the tedious part - you must duplicated this code for all the modifier keys (I used shift for elements, control for ancestors, alt for spirits) using the action id's listed here:

Code:
133, 134, 135, and 136 are used by your Call of the Elements
137, 138, 139, and 140 are used by your Call of the Ancestors
141, 142, 143, and 144 are used by your Call of the Spirits

133, 137, and 141 are fire totems
134, 138, and 142 are earth totems
135, 139, and 143 are water totems
136, 140, and 144 are air totems
Conclusion

What you should end up with is 2 new bars (or 1 if you chose to skip the first bar). The first one displays the spells that are being used for your new Call spells. The second one allows you to cast your totems if you click it without a modifier, or set the totem to a slot of your Call spells when clicked with a modifier.
Is there any way to incorporate what you have done here with this other post?:

Originally posted by rakkarage
install macaroon extensions

http://www.wowinterface.com/download...xtensions.html

then u can make a macro button like:

/select spell+:fire totem:linear:right:left:9
/select spell+:earth totem:linear:left:right:9
/select spell+:air totem:linear:right:left:9
/select spell+:water totem:linear:left:right:9

which pops up a list of fire totems... can do same for each or even weapon buffs etc

/select spell:weapon,!weapons:linear:right:left:10
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Unread 08-06-09, 05:13 PM  
tnbp
A Kobold Labourer

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Originally posted by LSG
This worked like a charm for me. Thanks!!

FYI, 'load out of date mods' did NOT work. Checking that is pretty much standard, can't imagine anyone that uses mods who doesn't have that checked.

And as far as messing with code, this is extremely simple. Nothing that's gonna break the mod.

Thanks FarseeLolotea
Weird. Checking that worked for me, just fine. I'm not sure why yours doesn't work that way.
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Unread 08-06-09, 04:42 PM  
LSG
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This worked like a charm for me. Thanks!!

FYI, 'load out of date mods' did NOT work. Checking that is pretty much standard, can't imagine anyone that uses mods who doesn't have that checked.

And as far as messing with code, this is extremely simple. Nothing that's gonna break the mod.

Thanks FarseeLolotea

Originally posted by FarseerLolotea
I don't like doing this (makes me feel like a cheat) but the following ghetto-fix worked for me:

1) WoW folder
2) Interface folder.
3) Macaroon folder.
4) Open the "Macaroon.toc" folder with Notepad. You'll see a line that says "Interface" and a number. Replace that number with "30200." It should work fine after that.
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Unread 08-06-09, 03:35 PM  
Lightbright
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Here's one solution for the new Totem Bar

I have found a temporary solution for setting up totem bars on the fly. I'm going to admit this is totally hackish, potentially takes a lot of setup, and probably not the best solution, but I have tested it and it works. It is based from using the reserved action id's for WoW's new Totem Bar. I am unclear as to whether this solution works when used in combat as I haven't tested that yet. Use at your own risk.

EDIT: I changed the way you set up the action id's since it's fairly risky (not to mention confusing) to edit your character's preferences file. This way you have to make a couple of changes to Macaroon itself, which is much less risky.

SETTING UP THE TOTEM BAR

This is optional, but I use it for knowing what totems are set in the slots. Note you should never interact with this bar by actually dragging a spell to it because Macaroon's default behavior is to change the button to a macro, which will defeat the purpose of this bar.

In order to make this work properly, you will need to make a couple of manual changes to Macaroon itself. If you aren't comfortable with doing this, you can skip this bar. However, please note that you won't be able to see which totems are set for each Call spell without enabling the default Blizzard action bars. You can find your Macaroon addon folder at <WoW Folder>/Interface/Addons/Macaroon.

Macaroon.lua

1) Open Macaroon.lua with a text editor.
2) Near the top (line 16 for me), find the line:

Code:
maxActionId = 132,
4. Change the value to 144.
5. Save your work and close this file.

Macaroon_Buttons_Editor.xml

1) Open Macaroon_Buttons_Editor.xml with a text editor.
2) Do a search for "MacaroonButtonEditor".
3) Look just under that line for:

Code:
<Size x="250" y="250"/>
4) Change the value of 'x' to 450.
5) Do a search for "$parentActionEdit".
6) Look just under that line for:

Code:
<Size x="235" y="70"/>
7. Change the value of 'x' to 435.
8. Do a search for "$parentSlider".
9. On that line, change "maxValue" to 144.
10. Look just under that line for:

Code:
<Size x="160" y="20"/>
11. Change the value of 'x' to 360.
12. Save your work and close this file.

Creating the Totem Bar

1) Login to your shaman and type /mac create bar.
2) Add 12 buttons to this bar and style them however you like (size/columns/etc). I did 3 columns to separate the different call spells.
3) Assign action id's to the buttons using the following information.

Code:
133, 134, 135, and 136 are used by your Call of the Elements
137, 138, 139, and 140 are used by your Call of the Ancestors
141, 142, 143, and 144 are used by your Call of the Spirits

133, 137, and 141 are fire totems
134, 138, and 142 are earth totems
135, 139, and 143 are water totems
136, 140, and 144 are air totems
4) Your new bar is ready to display the totems in WoW's new Totem Bar. I would highly suggest you put this bar somewhere where you won't mess with it. If you accidentally drop a spell onto this bar, Macaroon will change the button to a macro and your action id for that button will be lost.


SETTING UP YOUR "TOTEM BAR SETUP BAR" (I know, horrible title)

1) Make new bar to hold all your totems. Add all the modifiers to it (shift,ctrl,alt). Add enough buttons for each modifier (and normal without modifiers) to hold all your totems.
2) Style the buttons however you like. I made enough columns to hold all my totems for each type, and 4 rows for the different types of totems. I also prefer very small buttons for this to get them out of the way since you are displaying all your totems.
3) Add your totems to the bar that doesn't have modifiers. The modifier versions will be used for automatically setting up your totem bar
4) Let's say the first button on this bar is Searing Totem. We are going to add code that will automatically set Searing Totem to Call of Ancestors when you control-click Searing totem. Type "/mac edit" to enter the editor mode. Hold down the control modifier and right-click on the Searing Totem button to edit the macro for that totem. Type the following code into the macro:

Code:
#showtooltip Searing Totem
/run PickupSpell("Searing Totem")
/run PlaceAction(137)
/run if CursorHasSpell() then ClearCursor() end
Now comes the tedious part - you must duplicated this code for all the modifier keys (I used shift for elements, control for ancestors, alt for spirits) using the action id's listed here:

Code:
133, 134, 135, and 136 are used by your Call of the Elements
137, 138, 139, and 140 are used by your Call of the Ancestors
141, 142, 143, and 144 are used by your Call of the Spirits

133, 137, and 141 are fire totems
134, 138, and 142 are earth totems
135, 139, and 143 are water totems
136, 140, and 144 are air totems
Conclusion

What you should end up with is 2 new bars (or 1 if you chose to skip the first bar). The first one displays the spells that are being used for your new Call spells. The second one allows you to cast your totems if you click it without a modifier, or set the totem to a slot of your Call spells when clicked with a modifier.
Last edited by Lightbright : 08-06-09 at 05:28 PM.
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Unread 08-06-09, 03:29 PM  
tnbp
A Kobold Labourer

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Re: Patch 3.2.0

Originally posted by Aanson
When the new patch was installed, Macaroon became out of date.

I can't find a newer version. Is there a way to force the game into thinking that the addon is for 3.2.0?

Cheers!
Why not just select "load out of date addons," instead of patching the code?
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Unread 08-06-09, 03:25 PM  
tnbp
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Re: Totembar

Originally posted by Dwargh
I believe Maul is on this if he hasn't cought the same thing, whatever it was, that held him away from Macaroon last time. For now though there should be workarounds. And if any of you good coders out there take a look at it I'm confident you can find a way to have Macaroon to let the new totembar passed through as it is.

I haven't been able to try this new totembar out and I won't be able to untill after August 17th. But I'm about as confident that there is good enough ways to make a setup with macaroon that would work about the same.

Keep on figuring out different temporary solutions till Maul's got his mind on it.
Bartender already has the new totem bar solved and instituted, it seems. Apparently it's a new button classification type or something?
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Unread 08-06-09, 01:41 PM  
Aanson
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It worked for me

Thanks matey, that did the business.

Ty!!
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Unread 08-06-09, 01:21 PM  
anseloth
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Re: Re: Patch 3.2.0

Originally posted by FarseerLolotea
I don't like doing this (makes me feel like a cheat) but the following ghetto-fix worked for me:

1) WoW folder
2) Interface folder.
3) Macaroon folder.
4) Open the "Macaroon.toc" folder with Notepad. You'll see a line that says "Interface" and a number. Replace that number with "30200." It should work fine after that.
messing with a mod's code like that can royally backfire, if not done EXACTLY right. just a warning to anyone who wants to try doing what FarseerLolTea suggested
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Unread 08-06-09, 01:12 PM  
FarseerLolotea
A Deviate Faerie Dragon
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Re: Patch 3.2.0

Originally posted by Aanson
When the new patch was installed, Macaroon became out of date.

I can't find a newer version. Is there a way to force the game into thinking that the addon is for 3.2.0?

Cheers!
I don't like doing this (makes me feel like a cheat) but the following ghetto-fix worked for me:

1) WoW folder
2) Interface folder.
3) Macaroon folder.
4) Open the "Macaroon.toc" folder with Notepad. You'll see a line that says "Interface" and a number. Replace that number with "30200." It should work fine after that.
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Unread 08-06-09, 12:59 PM  
Aanson
A Flamescale Wyrmkin

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Patch 3.2.0

When the new patch was installed, Macaroon became out of date.

I can't find a newer version. Is there a way to force the game into thinking that the addon is for 3.2.0?

Cheers!
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Unread 08-06-09, 12:48 PM  
Dwargh
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Re: trouble with spellbook

Originally posted by cryowolf
when mousing over the spellbook icon on toons that have Macaroon installed, I get this:

Message: Interface\AddOns\MacaroonXtras\MacaroonXtras.lua:833: attempt to call global 'PlayerHasSpells' (a nil value)
Time: Thu Aug 6 06:25:05 2009
Count: 2
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: in function `PlayerHasSpells'
Interface\AddOns\MacaroonXtras\MacaroonXtras.lua:833: in function `SpellbookButton_OnEnter'
[string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1>

Locals: self = MacaroonSpellbookButton {
normaltexture = MacaroonSpellbookButtonNormalTexture {
}
0 = <userdata>
icontexture = <unnamed> {
}
}
(*temporary) = nil
(*temporary) = "attempt to call global 'PlayerHasSpells' (a nil value)"


is this a known issue?
Shefki have posted some kind of fix and his thought about this in the Macaroon: Xtras forum.
Last edited by Dwargh : 08-06-09 at 12:49 PM.
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Unread 08-06-09, 10:32 AM  
Boo Diddly
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It seems they got rid of "PlayerHasSpells"; I went in and changed it to just true. Works fine for now.


Edit: seems that when you change specs part of the blizzard bar pops back up.
Last edited by Boo Diddly : 08-06-09 at 11:51 AM.
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Unread 08-06-09, 05:08 AM  
cryowolf
A Murloc Raider

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trouble with spellbook

when mousing over the spellbook icon on toons that have Macaroon installed, I get this:

Message: Interface\AddOns\MacaroonXtras\MacaroonXtras.lua:833: attempt to call global 'PlayerHasSpells' (a nil value)
Time: Thu Aug 6 06:25:05 2009
Count: 2
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: in function `PlayerHasSpells'
Interface\AddOns\MacaroonXtras\MacaroonXtras.lua:833: in function `SpellbookButton_OnEnter'
[string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1>

Locals: self = MacaroonSpellbookButton {
normaltexture = MacaroonSpellbookButtonNormalTexture {
}
0 = <userdata>
icontexture = <unnamed> {
}
}
(*temporary) = nil
(*temporary) = "attempt to call global 'PlayerHasSpells' (a nil value)"


is this a known issue?
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