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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-21-14 12:00 AM
Created:unknown
Downloads:397,832
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Ion  Popular! (More than 5000 hits)
Version: Hydrogen-10.3 Beta
by: Maul, Jrosk, SLOKnightfall

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10.1 B
460kB
Maul
10-17-14 10:12 PM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 06-20-09, 02:51 AM  
Dwargh
A Theradrim Guardian
 
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Re: buff timers

Originally posted by rakkarage
how come i dont get a buff timer for battle shout or commanding shout?
Is the "Text Buff/Debuff Timers" check button in Macaroon Main Menu checked?
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Unread 06-20-09, 02:46 AM  
Dwargh
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Originally posted by NarusegawaNaru
A few questions. I'm getting with this though :-)

1) When I'm switching between shadowform/healer mode a priest. Sometimes my buttons 4/5/6 on my main bar don't show anything at all. (But using the keybindings still casts) If I click to go into edit mode and back out again. They appear. Is this a known bug or is there a known workaround.

It doesn't always happen either. But I made a macro button that runs "/mac edit" twice so that I can click that when out of combat to fix the issue.

2) Is it possible to setup a bar for 'Quest Items' to be added to it automatically?
1) I don't think this is a known bug, check the bug reports to see if anyone had it before and if not: report the bug.

2) It could probably be possible if additional code was.. well, coded.
But you got the Macaroon extensions that will provide you with the possibility to make a 1 button bar with a "select" button which would display exactly what you want when clicked upon.
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Unread 06-19-09, 04:40 PM  
Ahm
A Fallenroot Satyr
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Would it be possible for the vehicle state to trigger when the vehicle bar would be made visible rather than when I'm in a vehicle? I'm finding that many vehicles in battlegrounds can carry players and those players can use their normal abilities while there, but my ability bar swaps to an empty vehicle bar so it's hard to do anything. I've tested and found that the vehicle bar does not pop up in the default UI under these circumstances so it would be a much better test if it's possible.
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Unread 06-19-09, 01:41 PM  
tarloch
A Kobold Labourer

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cannot use quest items with bars

sorry but couldnt find wot i wanted to ask

when i try to use a quest item that i have placed in the bars they dont work and dont even show the correct tooltip

is there anyway to fix this?
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Unread 06-19-09, 07:45 AM  
rakkarage
A Murloc Raider

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buff timers

how come i dont get a buff timer for battle shout or commanding shout?
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Unread 06-19-09, 06:22 AM  
Elariah
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A few questions. I'm getting with this though :-)

1) When I'm switching between shadowform/healer mode a priest. Sometimes my buttons 4/5/6 on my main bar don't show anything at all. (But using the keybindings still casts) If I click to go into edit mode and back out again. They appear. Is this a known bug or is there a known workaround.

It doesn't always happen either. But I made a macro button that runs "/mac edit" twice so that I can click that when out of combat to fix the issue.

2) Is it possible to setup a bar for 'Quest Items' to be added to it automatically?
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Unread 06-19-09, 05:01 AM  
Dwargh
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Re: Re: Re: Hiding a bar question

Originally posted by Aleysha
DUH! How dumb can I get? Thanks Dwargh, you just saved my day
You're welcome.


Actually trying to solve your Macaroon problems is really fun for me.
So don't hesitate to ask, I will do my best. and so will any other person checking these comments out.
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Unread 06-19-09, 04:27 AM  
Aleysha
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Re: Re: Hiding a bar question

Originally posted by Dwargh
Sure, make them react to 'vehicle' . Iow: Set them to be vehicle bars(or control bars if you want it for possession as well) and don't add buttons to the vehicle state.
DUH! How dumb can I get? Thanks Dwargh, you just saved my day
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Unread 06-17-09, 01:49 PM  
Dwargh
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Originally posted by baltic
Thanks, but I was also wondering how I could use this function because it seems interesting and useful, but I'm not sure how I would apply it.
Ah, well if you activate it in the main options it is activated for every single macaroon button you got. Seems it's all or nothing with this option.
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Unread 06-17-09, 01:16 PM  
baltic
A Kobold Labourer

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Originally posted by Dwargh
Button down click(from here on: BDC) refers to when the command in the button is fired. The Default setting is button up click.

Default = You click the macro button with "/cast Fire Ball ()", as soon as you release your mouse button your character will start casting. (your finger on it's way up)

BDC = You click the macro button with "/cast Fire Ball ()", as soon as you press down your mouse button your character will start casting. (your finger on it's way down)

Note: If you have BDC activated and wants to move actions/pots/spells from one place to another. You will make your character attempt to do/use/cast whatever is on that button. So you'd want to deactivate it every time you want to change place of a pot/foodbuff etc. on your bars.
Thanks, but I was also wondering how I could use this function because it seems interesting and useful, but I'm not sure how I would apply it.
Last edited by baltic : 06-17-09 at 01:25 PM.
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Unread 06-17-09, 07:03 AM  
Dwargh
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Originally posted by baltic
This has probably already been addressed, but what does 'button down clicks' do?
Button down click(from here on: BDC) refers to when the command in the button is fired. The Default setting is button up click.

Default = You click the macro button with "/cast Fire Ball ()", as soon as you release your mouse button your character will start casting. (your finger on it's way up)

BDC = You click the macro button with "/cast Fire Ball ()", as soon as you press down your mouse button your character will start casting. (your finger on it's way down)

Note: If you have BDC activated and wants to move actions/pots/spells from one place to another. You will make your character attempt to do/use/cast whatever is on that button. So you'd want to deactivate it every time you want to change place of a pot/foodbuff etc. on your bars.
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Unread 06-17-09, 06:52 AM  
Dwargh
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Re: Re: Re: Hiding a bar question

Originally posted by anseloth
ok, but, what if one of the bars you are setting to be hidden when in vehicle mode is a paged bar? what can be done then?
Hmm, wouldn't that work just the same? I don't use paged bars so I don't know. I'll check it out in a bit.

Edit: Ah i see the problem, first it hides as you go into combat but if you change page during combat it will stay visible from that point.
I believe there's 2 solutions to have the paged bar stay hidden while in combat. [Edit 3: Both suggestions work ]

1. You turn your paged bar into a workhorse bar and create a driver bar for it. (this you could have done for all the bars even) HowTo: Is in the FAQ

2. You make it a custom state bar and tells it how to act. [Edit 2: with custom states:
[actionbar:1][nocombat]
[actionbar:2][nocombat]
[actionbar:3][nocombat]


For every page you want to not be able to access in combat you must have [nocombat] after. You can not make a page with no buttons and the [combat] flag. Well, You can, but it won't work. Thanks for making me figure out how custom states work and are managed ]
Last edited by Dwargh : 06-17-09 at 12:21 PM.
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Unread 06-17-09, 04:13 AM  
baltic
A Kobold Labourer

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Originally posted by anseloth
this is probably a stupid question, but have you tried looking at the FAQ for macaroon, or at the official thread? the links to those pages are on the addon info tab for this this mod.
I have looked but I'll check again just for you.
edit: I've checked both again and still cannot find the answer.
Last edited by baltic : 06-17-09 at 04:22 AM.
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Unread 06-17-09, 03:34 AM  
anseloth
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Originally posted by baltic
This has probably already been addressed, but what does 'button down clicks' do?
this is probably a stupid question, but have you tried looking at the FAQ for macaroon, or at the official thread? the links to those pages are on the addon info tab for this this mod.
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Unread 06-17-09, 03:30 AM  
anseloth
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Re: Re: Hiding a bar question

Originally posted by Dwargh
Sure, make them react to 'vehicle' . Iow: Set them to be vehicle bars(or control bars if you want it for possession as well) and don't add buttons to the vehicle state.
ok, but, what if one of the bars you are setting to be hidden when in vehicle mode is a paged bar? what can be done then?
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