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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
Created:unknown
Downloads:405,867
Favorites:993
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 08-24-09, 02:45 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by MartinL
Why do the right click not work for my healing spell, but works fine for the rest of my spell.

Its 1 solid button bar, the keys 1-0 works fine with right click for self cast, just not the healing spells.
Well, how did you set it up to work with rightclick as self cast? such info might help.
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Unread 08-23-09, 11:51 AM  
evantaur
A Kobold Labourer
 
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Originally posted by MartinL
Why do the right click not work for my healing spell, but works fine for the rest of my spell.



Its 1 solid button bar, the keys 1-0 works fine with right click for self cast, just not the healing spells.
is there /cast [target=self] in there?
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Unread 08-23-09, 09:57 AM  
Dwargh
A Theradrim Guardian
 
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Re: vehicles glitchy since 3.2

Originally posted by rasmorace
I checked through a few pages of other posts but didnt see anyone else having this issue. ever since 3.2 anytime I get in a vehicle the vehicle buttons dont pop up when Im running macaroon. this applies to mounts for jousting or vehicles in battlegrounds, the other thing that happens on occasion and Im not sure why is sometimes when I drop a spell onto a macaroon bar it will sometimes edit the buttons on the default blizzard ui action bar. (but this only happens on occasion). I saw a post about making a vehicle bar but it didnt make much sense to me and only seemed to have info on making buttons for leaving the vehicle, but I would also need to be able to use things like throw shield breaker, charge or load self into catapult etc.

love the mod btw, overall its great.
Why there's sometime a change in the default action bar when you drag a spell to a Macaroon bar button is simply cos that specific Macaroon button is set to actionID with the same actionID # as the button in the default action bar. Fix this in button edit mode

Why you're not seeing a vehicle bar seems to me is because you haven't set up a vehicle/possess/control bar at all.
If you are using the default blizzard action bar along with Macaroon I'm not sure you need to, but if you are not using the default blizz action bar you need to set up the control bar learn how in the FAQ.(Note: control = (vehicle/possess))

However if you dont' like macaroon to handle such abilities.. go to the Main Options for Macaroon in the interface menu and select the option to have the blizz controllbar instead.
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Unread 08-23-09, 09:12 AM  
rasmorace
A Kobold Labourer

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vehicles glitchy since 3.2

I checked through a few pages of other posts but didnt see anyone else having this issue. ever since 3.2 anytime I get in a vehicle the vehicle buttons dont pop up when Im running macaroon. this applies to mounts for jousting or vehicles in battlegrounds, the other thing that happens on occasion and Im not sure why is sometimes when I drop a spell onto a macaroon bar it will sometimes edit the buttons on the default blizzard ui action bar. (but this only happens on occasion). I saw a post about making a vehicle bar but it didnt make much sense to me and only seemed to have info on making buttons for leaving the vehicle, but I would also need to be able to use things like throw shield breaker, charge or load self into catapult etc.

love the mod btw, overall its great.
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Unread 08-23-09, 04:39 AM  
Phazz
A Kobold Labourer

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Smile Settings Wiped

Dear Awesome Maul / Other Addon Developers,

On two separate occasions, when the game would freeze indefinitely and I'd have to Ctrl-Alt-Del it, Macaroon has entirely wiped the .lua configuration settings in SavedVariables. This has never happened to me with any other addon, even when having to force shutdown. (And the .bak file was from weeks or months prior, almost useless.)

It took me 90+ minutes to rebuild my main's configuration this time around.

Is there anything you might change on the addon side that would prevent the wiping of configuration settings and/or create backups more frequently?
(I don't know anything about writing addons, but I would think that there would be some solution for this since this never happens to me with any of the other zillion addons I use.)

Thanks for making an awesome addon. =D
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Unread 08-22-09, 04:36 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Justnalias
Even with Macaroon disabled the Blizzard pet bar is still missing the default abilities and nothing I do will restore it. Any guidance would be appreciated.
This issue has been taken up before by Christopher about 134 pages ago. There was no real solution to the problem what I can remember but there was a workaround:
/petattack
/petfollow
/petstay
/petpassive
/petaggressive
/petdefensive
These should all work even though that means you'd have to make the buttons macros instead of having petID's
autocasting abilities have commands like:
/petautocaston Growl
/petautocastoff Growl

which means you'd have to make another button for each ability able to autocast, or to simulate the petbar as it should be, make another one-button-bar for each such ability place it over the correspondent ability and use /mac hidden CorrespondantBarName as a second command for each such button.

also I don't know if #showtooltip works for these buttons.
Last edited by Dwargh : 08-22-09 at 05:09 PM.
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Unread 08-22-09, 03:57 PM  
Burnum
A Defias Bandit
 
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Originally posted by Justnalias
Thanks for the reply. I know how to create a pet bar. I've been using this mod since release and even Bartender since original. Like i said in my initial post, I ever tried to create a new pet bar and re-indexing each button. I know Macaroon get's it's info from what is on the default pet bar, and as I stated, even with Macaroon disabled the abilities on the default are missing. So I guess my question is not necessarily directly related to the mod itself, but in general if anyone knows how to restore the default pet bar skills.
do you have a saved profile with the pet bar?
did the pet bar button end up in the unused buttons bin?
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Unread 08-22-09, 02:52 PM  
Justnalias
A Kobold Labourer

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Thanks for the reply. I know how to create a pet bar. I've been using this mod since release and even Bartender since original. Like i said in my initial post, I ever tried to create a new pet bar and re-indexing each button. I know Macaroon get's it's info from what is on the default pet bar, and as I stated, even with Macaroon disabled the abilities on the default are missing. So I guess my question is not necessarily directly related to the mod itself, but in general if anyone knows how to restore the default pet bar skills.
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Unread 08-21-09, 04:37 PM  
anseloth
Coding Archmage
 
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Originally posted by Justnalias
Does anyone know how to restore the default pet bar skills (Attack/Follow/Stay/Aggressive/Defensive/Passive)? I was messing around with my pet skills and somehow drug off one of the default abilities. Well they are not in the spellbook so you can't just re-add them. I've tried to untrain my pet in hopes that would refresh the bar, but that didn't work either. I even deleted the pet bar and created a new one and re-indexed each button again. I know i could just create a macro, but I would much rather restore it. Even with Macaroon disabled the Blizzard pet bar is still missing the default abilities and nothing I do will restore it. Any guidance would be appreciated.
have you set your pet bar to use all button types of "pet button" or something to that effect? there are 10 IDs for the pet buttons, and the moves change based on what moves your current pet has.

basiclly, if you were going to make a new pet bar, you'd have at least 10 buttons on the bar, and 10 of those buttons would be buttons of the "pet button" type, rather than normal macaroon spell buttons, or action ID buttons.

lastly, the leftmost button of those 10 would have the ID of 1, and the next to the right would have a ID of 2, and so on, all the way to 10.

(edited to add more info)
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Last edited by anseloth : 08-21-09 at 06:06 PM.
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Unread 08-21-09, 03:36 PM  
Justnalias
A Kobold Labourer

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Does anyone know how to restore the default pet bar skills (Attack/Follow/Stay/Aggressive/Defensive/Passive)? I was messing around with my pet skills and somehow drug off one of the default abilities. Well they are not in the spellbook so you can't just re-add them. I've tried to untrain my pet in hopes that would refresh the bar, but that didn't work either. I even deleted the pet bar and created a new one and re-indexed each button again. I know i could just create a macro, but I would much rather restore it. Even with Macaroon disabled the Blizzard pet bar is still missing the default abilities and nothing I do will restore it. Any guidance would be appreciated.
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Unread 08-21-09, 12:02 PM  
anseloth
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Originally posted by Paradoxum
Code:
Message: Interface\AddOns\MacaroonXtras\MacaroonXtras.lua:833: attempt to call global 'PlayerHasSpells' (a nil value)
Time: 08/21/09 16:25:48
Count: 3
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: in function `PlayerHasSpells'
Interface\AddOns\MacaroonXtras\MacaroonXtras.lua:833: in function `SpellbookButton_OnEnter'
[string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1>

Locals: self = MacaroonSpellbookButton {
 normaltexture = MacaroonSpellbookButtonNormalTexture {
 }
 0 = <userdata>
 icontexture = <unnamed> {
 }
}
(*temporary) = nil
(*temporary) = "attempt to call global 'PlayerHasSpells' (a nil value)"
get this when I hover my mouse over the main menu bar
if you haven't already, see what Moonshade said to do in the Comments section for Macaroon: Xtras.
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Unread 08-21-09, 09:26 AM  
Paradoxum
A Murloc Raider
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Code:
Message: Interface\AddOns\MacaroonXtras\MacaroonXtras.lua:833: attempt to call global 'PlayerHasSpells' (a nil value)
Time: 08/21/09 16:25:48
Count: 3
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: in function `PlayerHasSpells'
Interface\AddOns\MacaroonXtras\MacaroonXtras.lua:833: in function `SpellbookButton_OnEnter'
[string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1>

Locals: self = MacaroonSpellbookButton {
 normaltexture = MacaroonSpellbookButtonNormalTexture {
 }
 0 = <userdata>
 icontexture = <unnamed> {
 }
}
(*temporary) = nil
(*temporary) = "attempt to call global 'PlayerHasSpells' (a nil value)"
get this when I hover my mouse over the main menu bar
Last edited by Paradoxum : 08-21-09 at 09:26 AM.
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Unread 08-21-09, 06:11 AM  
daikane
A Kobold Labourer

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TOC update

update the TOC...
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Unread 08-20-09, 01:50 PM  
anseloth
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Re: don't save

Originally posted by sirspikey
Hi.
I made a (one) stancebar for my druid that looked like an arc (almost a half circle).
First of all i had to move the buttons by hand because the arcfeature didn't work. And i also had to move the buttons for every stance, they didn't react to the first stance's config. Anyway, I put in some spells and saved the whole thing to a profile. When i relogged, every configuration was gone, just an empty linear bar was left!
What went wrong
my guess is, you didn't set that profile to be one of your profiles for duel spec. you do that at the bottom of the profile window. to be more exact, you set one profile for main spec and one for your off spec.
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Unread 08-20-09, 11:54 AM  
sirspikey
A Deviate Faerie Dragon
 
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don't save

Hi.
I made a (one) stancebar for my druid that looked like an arc (almost a half circle).
First of all i had to move the buttons by hand because the arcfeature didn't work. And i also had to move the buttons for every stance, they didn't react to the first stance's config. Anyway, I put in some spells and saved the whole thing to a profile. When i relogged, every configuration was gone, just an empty linear bar was left!
What went wrong
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