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Legion (7.0.3)
Updated:08-15-16 11:31 PM
Created:unknown
Downloads:407,955
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7.0.3

Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 04-30-09, 08:18 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Carnacki
I tried that before I even posted here about the problem. I actually went to the extent of creating three different bars one possess, one vehicle and one control just to see if any of them would show the right buttons. None of them did

I'm tempted to blow away all the macaroon saved files and start from scratch... but the thought of setting up so many characters again from scratch *shudder*.
I think I figured out what is happening, an update for Macaroon Xtras will be forthcoming soon.
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Unread 04-30-09, 07:58 PM  
Shrike81
A Murloc Raider

Forum posts: 4
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Originally posted by Maul
Sorry, was not meaning to ignore :P I was thinking on it.

I think what might be happening is with some new code I added to make the default UI vehicle bar have override priority bindings. The spells you are casting are most likely on the first 6 buttons of the default UI bar somewhere.

However, the bindings should not be applying if the Blizzard vehicle UI is hidden. So that is why I am still thinking on it
Thank you for the reply! I didn't mean to be a pain... If there's anything I could do to help, let me know, please.

Thank you.
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Unread 04-30-09, 07:48 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Shrike81
Any idea why my issue might be happening, Maul?

and can I get a brief rundown of how to set up the keybinding priorities so it doesn't clear bindings already set?

Thanks in advance!
Sorry, was not meaning to ignore :P I was thinking on it.

I think what might be happening is with some new code I added to make the default UI vehicle bar have override priority bindings. The spells you are casting are most likely on the first 6 buttons of the default UI bar somewhere.

However, the bindings should not be applying if the Blizzard vehicle UI is hidden. So that is why I am still thinking on it
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Last edited by Maul : 04-30-09 at 07:49 PM.
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Unread 04-30-09, 07:43 PM  
Shrike81
A Murloc Raider

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Any idea why my issue might be happening, Maul?

and can I get a brief rundown of how to set up the keybinding priorities so it doesn't clear bindings already set?

Thanks in advance!
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Unread 04-30-09, 07:06 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Carnacki
I tried that before I even posted here about the problem. I actually went to the extent of creating three different bars one possess, one vehicle and one control just to see if any of them would show the right buttons. None of them did

I'm tempted to blow away all the macaroon saved files and start from scratch... but the thought of setting up so many characters again from scratch *shudder*.
You should not have to do that. A bar with "Control Bar" enabled and with the buttons changed to type "Action" with ID's of 121 and higher will work.
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Unread 04-30-09, 07:00 PM  
Carnacki
A Kobold Labourer

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Originally posted by Maul
I have identified the issue some are having with dual specs. Fix inc.

As for possess/vehicle bars, best thing to do is scrap all the possess/vehicle bars you have and re-make them from scratch. The best option to chose for a bar with the possess/vehicle abilities is "Control Bar" (I actually had a chance to run Ulduar and check things out) A bar with "Control Bar" checked will respond just as it should.

If you want the extra specific buttons for possess/vehicle, make a NEW bar for that sole purpose. This bar will *attempt* to determine if you are in a possess or vehicle state and display the correct buttons.

I highly suggest no longer using possess/vehicle states for those states anymore where you need to use actual abilities. I know right now it is confusing, the way Blizzard put it all together is confusing/flaky. I may remove possess/vehicle as options and throw them into Xtras as a special bar.
I tried that before I even posted here about the problem. I actually went to the extent of creating three different bars one possess, one vehicle and one control just to see if any of them would show the right buttons. None of them did

I'm tempted to blow away all the macaroon saved files and start from scratch... but the thought of setting up so many characters again from scratch *shudder*.
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Unread 04-30-09, 06:56 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Nightedahs
I only use the menu bar of Macaroon Xtras, the Bag Bar is deleted all other addons of Macaroon Xtras are disabled. I deleted all lua files, deleted the bag bar and made my menu bar. Then I saved the profile and logged out. On login I had that backpack button again.
Do you have lua errors turned on and are you seeing any? If you go into the button storage area, do you all 5 bag buttons stored there (you should if you deleted the bag bar)

Seeing the main backpack button texture in the middle of the screen is an indication that somewhere the Xtras addon failed loading properly, otherwise the texture would be attached to it's parent frame, the Macaroon backpack button. I remember this happening while working on the improved loading sequence, except the backpack button texture was in the lower right corner for me. Once I corrected the loading sequence for Xtras and reset it's saved data, the addon loaded correctly.

I would be interested in seeing all Macaroon saved data files of any character this is happening on, though.
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Last edited by Maul : 04-30-09 at 06:57 PM.
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Unread 04-30-09, 04:26 PM  
Nightedahs
A Kobold Labourer

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Originally posted by Maul
For the mysterious backpack button, I think this may be a symptom of changing loading sequences and in the midst of adjusting it, a version of Macaroon that was loading different than a version of Macaroon Xtras were running together, so basically Mac Xtras created corrupted data.

I think if you make sure you have the latest downloads of both, and perhaps kill any saved data that is Xtras related (remember, it is up to five addons) and redo the xtras stuff, then the mysterious backpack button should go away.

To explain what is happening, the texture for the backpack button is created (Macaroon Xtras creates its own bag buttons) but the loading process fails and the texture has no were to go (get attached to). This is a similar problem some people had with Trinity and seeing xp/cast bars stuck in the middle of the screen, because those special bars somehow became corrupt. Which is the whole reason I move those extra bars to Macaroon Xtras =)
I only use the menu bar of Macaroon Xtras, the Bag Bar is deleted all other addons of Macaroon Xtras are disabled. I deleted all lua files, deleted the bag bar and made my menu bar. Then I saved the profile and logged out. On login I had that backpack button again.
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Unread 04-30-09, 04:17 PM  
sindalee
A Defias Bandit
 
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Originally posted by Maul

I think if you make sure you have the latest downloads of both, and perhaps kill any saved data that is Xtras related (remember, it is up to five addons) and redo the xtras stuff, then the mysterious backpack button should go away.
hoom i see. i'll try killing everything see if it's gone, then see if i can get away with loading in the macbound ones cause doing keybinds makes me qq.

<3
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Unread 04-30-09, 02:55 PM  
bwh
A Murloc Raider

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ARGH!

I finally created my bars... Alpha and AlphaUp are enough to create bars that are invisible while ooc and visible while in combat...
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Unread 04-30-09, 02:33 PM  
Shrike81
A Murloc Raider

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Issue with the control/vehicle bar...

So you have this priority thing with the bars, which is great... but it's not working right.

Let me explain my set up and what happens.

I have a main bar that's currently only a bar (not possess or anything else) and hidden. My keybindings are on that bar.

I have a seperate vehicle bar. This issue was happening previously, so I downloaded the latest macaroon and disabled vehicle and possess, and I enabled control. Added 8 buttons. Action ID's from 121 up. Looking good.

I shift click Macaroon to go to keybinding mode. I set the first four buttons to priority with right clicks. I set 1, 2, 3, and 4 on the buttons. This clears the keybindings from my main bar from what I can see. I close out of keybinding mode, and then out of bar edit mode.

Now 1-3 are somehow two rank lower versions of the correct spells and 4 is incorrect. (It's what 4 used to be a long time ago, and is on my dual spec)

I have quartz set up so I can see what ranks are being displayed (because of the earlier autowrite issue)

Shadowbolt is XI instead of XIII and immolate is IX instead of XI, 4 is searing pain, when it should be Chaos Bolt. If I set the keybindings back over the main bar, it works fine again.

Sorry for the long drawn out explanation! I just wanted to make sure I included any information that may be relevant. Thanks so much for your hard work on the mod. I wouldn't even begin to consider using another bar addon.

EDIT: Please, if you can Maul, explain the proper way to set up keybindings for my main bar and the control bar, it concerns me when I set one that it appears to clear from the other, I feel like I am doing something wrong.
Last edited by Shrike81 : 04-30-09 at 06:19 PM.
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Unread 04-30-09, 02:11 PM  
khurzog
A Frostmaul Preserver
 
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funny, i hadn't had any problems with vehicle bars lately, then last night on maly, my bar on the disc went to a blank vehicle bar and i had to click from spell book >.< then on phase 3 i had my regular controls not the vehicle controls. what makes things worse, and probably the only thing i hate about macaroon is that the options are locked out in combat. i could of easily toggled bar options and cycled them until they were right, like i've had to do in the past with dailies and such, but that currently isn't possible during the maly fight, so basically if the bar doesn't switch right in phase 3 you're screwed.





EDIT: sorry if that sounds cynical and unappreciative. thanks maul for all your work, i still love macaroon more than anything ever and i'm you're close to perfecting it, just wanted to report my experience. thanks again
Last edited by khurzog : 04-30-09 at 02:17 PM.
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Unread 04-30-09, 12:55 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Disco Stan
Awesome fix on the vehicle/possess bars Maul. remade it with the fixed bar and it works perfectly!

Peanut butter jelly time
Woot!
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Unread 04-30-09, 12:54 PM  
Maul
Ion Engines, Engage!
 
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For the mysterious backpack button, I think this may be a symptom of changing loading sequences and in the midst of adjusting it, a version of Macaroon that was loading different than a version of Macaroon Xtras were running together, so basically Mac Xtras created corrupted data.

I think if you make sure you have the latest downloads of both, and perhaps kill any saved data that is Xtras related (remember, it is up to five addons) and redo the xtras stuff, then the mysterious backpack button should go away.

To explain what is happening, the texture for the backpack button is created (Macaroon Xtras creates its own bag buttons) but the loading process fails and the texture has no were to go (get attached to). This is a similar problem some people had with Trinity and seeing xp/cast bars stuck in the middle of the screen, because those special bars somehow became corrupt. Which is the whole reason I move those extra bars to Macaroon Xtras =)
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Unread 04-30-09, 12:42 PM  
Disco Stan
A Kobold Labourer

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Awesome fix on the vehicle/possess bars Maul. remade it with the fixed bar and it works perfectly!

Peanut butter jelly time
Last edited by Disco Stan : 04-30-09 at 12:43 PM.
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