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Legion (7.0.3)
Updated:08-15-16 11:31 PM
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Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 05-05-09, 10:06 AM  
Maul
Ion Engines, Engage!
 
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Forum posts: 401
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Originally posted by daeger
So I've got a major request for you, Maul, and I'd like you to respond if you could, but is it possible you could make your addon distinguish between left and right modifier keys for keybindings? No other addon does this.
This is possible. Add it to the feature request list to remind me
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Twitter: @IonMaul | Windows Live: [email protected] | Google Talk: [email protected]
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Unread 05-05-09, 05:38 AM  
siema_co
A Deviate Faerie Dragon
 
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Is there a chance to add more configuration options to cooldown timers on macro bars? Or is there such addon working with macaroon, since omnicc does not ><
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Unread 05-05-09, 04:00 AM  
emgee
A Kobold Labourer

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Originally posted by Maul
You cannot delete bag buttons if you have Xtras loaded.

If you can though, run this in a chat line -

/run Macaroon.XtrasUpdateButtonStorage()

And tell me if the bag button fixes itself.
same here.....the button goes away with this command but comes back after reload or relog.
Last edited by emgee : 05-05-09 at 04:01 AM.
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Unread 05-03-09, 06:36 PM  
daeger
A Murloc Raider

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So I've got a major request for you, Maul, and I'd like you to respond if you could, but is it possible you could make your addon distinguish between left and right modifier keys for keybindings? No other addon does this.
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Unread 05-03-09, 05:25 PM  
bwh
A Murloc Raider

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Re: Re: /select not working

Originally posted by anseloth
...i have any Conjured Mana Strudels, then the macro uses them when not in combat, but if i don't have any Strudels, then it uses my normal food, and again this is only when not in combat. if i am in combat, then clicking the macro uses a mana potion, or a health potion, depending on the version of the macro. one version of this macro would be for health recovery, and the other for mana recovery....
try buffet (http://www.wowinterface.com/download...70-Buffet.html)
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Unread 05-03-09, 05:23 PM  
Dwargh
A Theradrim Guardian
 
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Re: Re: /select not working

Originally posted by anseloth
i have been trying (and thus far failing) to make a macro that works as follows: i have any Conjured Mana Strudels, then the macro uses them when not in combat, but if i don't have any Strudels, then it uses my normal food, and again this is only when not in combat. if i am in combat, then clicking the macro uses a mana potion, or a health potion, depending on the version of the macro. one version of this macro would be for health recovery, and the other for mana recovery.

Well the /select command does not really do what you want it to. You can set the last variable to m(mouse over) or c(click) to decide which of those actions will bring up a pop menu of items/spells specifiable by you where you either choose which item/spell to use or to have selected on that button for use. More about that here and here
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Unread 05-03-09, 05:13 PM  
Dwargh
A Theradrim Guardian
 
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Re: /select not working

Originally posted by malsudon
It seems that /select isn't working in the latest update of Macaroon. I place this (taken directly from the examples) into a macro button:

/select item+:quest item:circular:center:center:15


When this is pressed, nothing happens. I do have quest items in my bags.
This should really be in the Extensions comments.
However, I find most of my select command to work. though if I retype any of them from ex. linear:center:center:1:m to l:c:c:1:c
they are in need of a /reloadui for the change to be saved. if I change the selected spell/item or use the selected item, the previous command will rewrite and my change go lost. No real biggie as you probably don't make those select commands while in a hurry or something anyways.
Otherwise they're working fine for me.
You should try shortening it down, and see if you got the beta.5 version.
/select i+:quest item:c:c:c:15
is the same as you got
Last edited by Dwargh : 05-03-09 at 05:24 PM.
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Unread 05-03-09, 12:32 PM  
anseloth
Coding Archmage
 
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Re: /select not working

Originally posted by malsudon
It seems that /select isn't working in the latest update of Macaroon. I place this (taken directly from the examples) into a macro button:

/select item+:quest item:circular:center:center:15


When this is pressed, nothing happens. I do have quest items in my bags.
uh, where in the examples did you see that? i'd like to see if i can use code like that, but i would have to learn the code first, and that would be where the example would come in.

from what i can guess about how that code works, i would have to say that it might do something i have been trying to make a macro do for awhile now.

meaning, i have been trying (and thus far failing) to make a macro that works as follows: i have any Conjured Mana Strudels, then the macro uses them when not in combat, but if i don't have any Strudels, then it uses my normal food, and again this is only when not in combat. if i am in combat, then clicking the macro uses a mana potion, or a health potion, depending on the version of the macro. one version of this macro would be for health recovery, and the other for mana recovery.

what i am saying is, if your code does what i think it does, then it might be what i need to make the macro do something like this:

Code:
if (Conjured Mana Strudel >= 1 && nocombat) {
     /use Conjured Mana Strudel;
}
else if (Conjured Mana Strudel == 0&& nocombat) {
     /use Mead Basted Caribou;
}
else {
     /use Runic Healing Injector;
}
obviously, the language i wrote that it won't work in WoW, but, i hope that more clearly explains what i am trying to do here.
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Unread 05-03-09, 11:30 AM  
malsudon
A Defias Bandit

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/select not working

It seems that /select isn't working in the latest update of Macaroon. I place this (taken directly from the examples) into a macro button:

/select item+:quest item:circular:center:center:15


When this is pressed, nothing happens. I do have quest items in my bags.
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Unread 05-03-09, 07:56 AM  
soopah
A Kobold Labourer

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Binds and switching specs

Anyone else having trouble with binds not working after switching specs? Only happens on my lock for some reason, my deathknight seems to be ok. A /reloadui fixes it so it's not major, but it's really bad if I forget to do it .
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Unread 05-02-09, 10:00 AM  
Nztorg
A Kobold Labourer

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Originally posted by Minou
For some strange reason my vehicle bar (set up as a new bar and hooked 'control bar' only) shows the same buttons as my pet bar (warlock) when I am not on a vehicle and my pet is out.
When I am mounted and my p[color="White"]et disappears, or dies, the vehicle bar stays on screen with empty buttons unless I switch Macaroon editing mode on and off.

To you all who are using pets...how did you set up your vehicle bar?
I have had similar issues since 3.1 came out. As Maul reccomended in earlier post I deleted my Pet/Vehicle/Posses bar that was setup preV3.1 and created a control bar. This did not change behavior either way. In order to access pet/vehicle bar I found I need to enter editing mode and toggle on and off.

After dismount or ghostwolves time out bar stays on window until I either click the invalid buttons or enter bar edit and toggle on and off.
i finally got this working. I deleted control bar again and remade it. I used 7 buttons and 4 columns. It took recreating pet bar and making it 7 buttons and 4 columns. I also made no pet bar for this 7 buttons and 4 columns. Now when I mount vehicle it shows up and disapears when I unmount. Same with pet.
http://s.wowinterface.com/images/style_mmoi_wowi2/icons/icon7.gif
I also had to clear binds on all my primary hot keys with escape and remake them and lock them from bind edit. Then in vehicle / possess bar I created new keybinds that could share same hotkeys as my primary bar and set them to locked and priority.

Hope this helps.
Last edited by Nztorg : 05-03-09 at 06:20 PM.
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Unread 05-02-09, 08:22 AM  
Minou
A Fallenroot Satyr

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For some strange reason my vehicle bar (set up as a new bar and hooked 'control bar' only) shows the same buttons as my pet bar (warlock) when I am not on a vehicle and my pet is out.
When I am mounted and my pet disappears, or dies, the vehicle bar stays on screen with empty buttons unless I switch Macaroon editing mode on and off.

To you all who are using pets...how did you set up your vehicle bar?
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Unread 05-02-09, 06:02 AM  
Shrike81
A Murloc Raider

Forum posts: 4
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A great mod is Ghost Pulse... It will flash an icon of a spell (you can customize the size and location) when it cools down. You can customize what it shows, it can do all kinds of stuff. I also have it flash my trinket when it cools down. Nice visual indicator your spell is up.

Edit: Miks Scrolling Battle Text is awesome, and also check out Power Auras classic. I would easily be 50% as efficient without power auras.
Last edited by Shrike81 : 05-02-09 at 06:03 AM.
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Unread 05-02-09, 12:59 AM  
Jazlyn
A Defias Bandit

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Originally posted by anseloth
this is another thing i would also like to do, between my mage's fire spec Hot Streak proc, and his frost spec Brainfreeze proc, a easier way to notice that a proc is rdy would be awesome. the addon i use for that is out of date, and i haven't been able to find a equal or better replacement, unless we could get this to work.
I use Miks Scrolling Battle Text. Work perfectly, and is very customisable for cooldowns.
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Unread 05-02-09, 12:57 AM  
khurzog
A Frostmaul Preserver
 
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Re: Eye of Eternity

Originally posted by DaemonSambe
Am i the only person having problems doing Malygos recently? Everything was working fine prior to this last patch. But now, i zone into EoE, and my bar doesn't load properly. I Have vehicle, posession, dual spec, and stance setup on a 28 button bar. Like i said, it worked fine last week, but now phase 3 of EoE won't load the vehicle bar. Phase 2 (discs) still loads the vehicles, which i still don't think it should, but whatever. Phase 3, dragons, has to load the bar though. I've got no errors or anything, and since i'm in combat, i have no way of adjusting bars. Really need a way around, or a fix, or just tell me it's my own problem alone.

At the beginning of P3, the vehicle fails to load.
At the end of P3, if i leave zone and re-enter, the vehicle fails to load.
If i remain inside and reloadui, the vehicle will then be loaded. Exiting/Re-entering the zone, the vehicle fails again.
Of course, there's no time between in P3, to do a rl, and hope to survive the encounter...

Regards.


i just posted the same problem a page down, however, i didn't realize there's a new option above vehicle and possession called control, switched to that and had no problems at all. hope that helps

you also echo my point that it needs to be in options whether or not you can edit bars in combat.
Last edited by khurzog : 05-02-09 at 01:02 AM.
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