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Tomb of Sargeras (7.2.0)
Updated:04-16-17 02:23 PM
Created:unknown
Downloads:412,456
Favorites:992
MD5:
7.2.0

Ion  Popular! (More than 5000 hits)

Version: Helium_2.1.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium_2.2
44kB
04-23-17 06:14 PM
Addon
Helium_2.1a
5kB
04-15-17 10:06 PM
Addon
Helium_2.1a
5kB
04-15-17 05:31 PM
Addon
Helium_2.1a
18kB
04-15-17 05:19 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 05-08-09, 03:14 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Vetus
Maul, two minor problems...

In the last update (or two), when my pet is killed, my pet bar doesn't change to 'no pet'. If I dismiss him, it works fine. Not a deal breaker but still...

I tried using the 'control' bar for some of the begining DK quests and I didn't get an 'exit' button (or the other 2). When I made it a 'vehicle' bar, the 3 default buttons did show up. To be fair, I didn't take the time to check the buttons to see what they were set to.
WEll problem 1 I cannot answer but your problem 2 I can answer.
Vehicle and possess bars didn't have the aim and exit button from start either. but as ppl requested it over and over Maul made 3 macros for it.

The control bar is a clean possess/vehicle bar that won't be confused to show when it's not supposed to as it doesn't try to identify what type of situation you are in. As a clean slate there are no macro buttons on it.
You can however choose to make 3 buttons as macros and get the macaroon macro buttons for aim and exit. These are the commands you should enter to those buttons:

#macaroon-vehicleup
#macaroon-vehicledown
#macaroon-vehicleleave

Last edited by Dwargh : 05-08-09 at 03:15 PM.
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Unread 05-08-09, 03:01 PM  
evantaur
A Kobold Labourer
 
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Any1 know why my modifier:shift macroes doesn't work unless i click dem with my mouse.

like shift + 1 does nothing
shift + mouseclick taunts
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Unread 05-08-09, 12:02 PM  
Tone
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Hi guys,

I wanted to ask a question about dual spec w/ Macaroon. I recently purchased dual spec on one of my characters and eventually figured out how Macaroon handles it. I have two profiles saved, and it swaps them when I change specs.

I was wondering if there's any additional functionality beyond that that I might be missing? In particular, I was hoping there was a way to only have certain Macaroon bars be "dual spec aware" while others are universal bars that are unaffected by spec swapping. I noticed that bars do have a "dual spec" checkbox which is what originally gave me the impression it was possible. But the check box doesn't seem to affect anything.

Ideally, I'd like to have a few bars that swap with specs, while the rest always stay the same. It would ease a lot of the overhead of maintaining the profiles. Is there any way to do this? Or is it maybe a planned feature for down the road?

Thanks!
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Unread 05-08-09, 07:51 AM  
Vetus
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Maul, two minor problems...

In the last update (or two), when my pet is killed, my pet bar doesn't change to 'no pet'. If I dismiss him, it works fine. Not a deal breaker but still...

I tried using the 'control' bar for some of the begining DK quests and I didn't get an 'exit' button (or the other 2). When I made it a 'vehicle' bar, the 3 default buttons did show up. To be fair, I didn't take the time to check the buttons to see what they were set to.
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Unread 05-08-09, 03:10 AM  
Chilius
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Hi Maul,

Since the latest releases of Macaroon the function to adjust the locations of the bags on screen (Bag X + Y Offset / Bag Scale) doesn't work anymore for me.
I have the "Allow Macaroon to adj. bags" function switched on.

I'm still using Macaroon 30100.1.10 for that reason because that was the last version I've downloaded where it worked fine.
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Unread 05-07-09, 10:47 PM  
Elloria
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Moving bars

I remember this being an issue a while back but has it ever been addressed? When i log out my bar shifts to the left a little bit. And also sometimes when i get into a vehicle it moves just a bit. i can left click the macaroon minimap button 2 times and it moves it back. Starting to get annoying though. Any fixes yet?
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Unread 05-07-09, 08:00 PM  
goroth
A Kobold Labourer

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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: control bar

Originally posted by anseloth
ok, when you right click a button while it says its the action type button, a window comes up that lets you change the action ID for that button.

to set up a control bar, just set 6 or so buttons from that actionbar to be of type action, and make sure they are all in a row. then, just take the leftmost action button in that row, and set its ID to 121. then hit apply, that should set all the action buttons in the rest of that actionbar to have the action IDs you want.

meaning, the first one (the one you set manually) should be 121, and the next one, to the right, should be 122, and then 123, and so on.

also, at any time you remove any data from any part of your WTF folder, you should make sure to keep a backup of what you removed, just in case you change your mind.
so i think i got this. but its still wacky. i just mind controlled something, and it was so strange. i have the control bar. it has actions 121-130. i go to mind control something....and the bar disappears. the mind control wears off, and THEN i see the bar with its abilities. i took screenshots....
http://img15.imageshack.us/img15/252...0709095449.jpg
http://img15.imageshack.us/img15/242...0709095500.jpg

oh god i love this addon so much, i just need to be able to control dragons for occulus and mind control in naxx and vehicles in battlegrounds....none of it is working and this is so frustrating >.>

its like, for some reason, the bar is setup right...but just goes away whenever i get control of something.
Last edited by goroth : 05-07-09 at 08:01 PM.
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Unread 05-07-09, 04:22 PM  
anseloth
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Re: Re: Re: Re: Re: Re: Re: Re: Re: control bar

Originally posted by goroth
i think my whole addon is ****ed up. i went tomake a new bar, deleted my old one. i made a new control bar, filled it 12 buttons, went to button edit, and the only options are action id 0 for every button....im gonna remove all my saved info and reinstal the addon, its giving me so much trouble.
ok, when you right click a button while it says its the action type button, a window comes up that lets you change the action ID for that button.

to set up a control bar, just set 6 or so buttons from that actionbar to be of type action, and make sure they are all in a row. then, just take the leftmost action button in that row, and set its ID to 121. then hit apply, that should set all the action buttons in the rest of that actionbar to have the action IDs you want.

meaning, the first one (the one you set manually) should be 121, and the next one, to the right, should be 122, and then 123, and so on.

also, at any time you remove any data from any part of your WTF folder, you should make sure to keep a backup of what you removed, just in case you change your mind.
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Unread 05-07-09, 04:14 PM  
goroth
A Kobold Labourer

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Re: Re: Re: Re: Re: Re: Re: Re: Re: control bar

Originally posted by goroth
i think my whole addon is fucked up. i went tomake a new bar, deleted my old one. i made a new control bar, filled it 12 buttons, went to button edit, and the only options are action id 0 for every button....im gonna remove all my saved info and reinstal the addon, its giving me so much trouble.
is there an option to reset everything?
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Unread 05-07-09, 04:05 PM  
goroth
A Kobold Labourer

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Re: Re: Re: Re: Re: Re: Re: Re: control bar

Originally posted by Dwargh
Well the control bar should have action ID's 121 - 132
or at least 121 - 130 any buttons you don't use you can make macro and have them go any of these 3 lines to get the aim and leave buttons.

#macaroon-vehicleup
#macaroon-vehicledown
#macaroon-vehicleleave

though I only use leave since all my aiming is done with my mouse.. never understood why one would need the aim buttons since you can aim with your mouse but each player has his/her own style.
i think my whole addon is fucked up. i went tomake a new bar, deleted my old one. i made a new control bar, filled it 12 buttons, went to button edit, and the only options are action id 0 for every button....im gonna remove all my saved info and reinstal the addon, its giving me so much trouble.
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Unread 05-07-09, 03:50 PM  
Dwargh
A Theradrim Guardian
 
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Re: Re: Re: Re: Re: Re: Re: control bar

Originally posted by goroth
this is EXACTLY step by step what i did
i created a bar. set it to control bar, linked it to my main bar which has 1 through =. i made it have 12 buttons. i then set it to action id's 1 - 12.
Well the control bar should have action ID's 121 - 132
or at least 121 - 130 any buttons you don't use you can make macro and have them go any of these 3 lines to get the aim and leave buttons.

#macaroon-vehicleup
#macaroon-vehicledown
#macaroon-vehicleleave

though I only use leave since all my aiming is done with my mouse.. never understood why one would need the aim buttons since you can aim with your mouse but each player has his/her own style.
Last edited by Dwargh : 05-07-09 at 04:00 PM.
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Unread 05-07-09, 03:11 PM  
goroth
A Kobold Labourer

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Re: Re: Re: Re: Re: Re: control bar

Originally posted by goroth
my action bars start at 1...is that an issue? should i leave them at macros?
this is EXACTLY step by step what i did
i created a bar. set it to control bar, linked it to my main bar which has 1 through =. i made it have 12 buttons. i then set it to action id's 1 - 12.
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Unread 05-07-09, 03:02 PM  
goroth
A Kobold Labourer

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Re: Re: Re: Re: Re: control bar

Originally posted by anseloth
the best thing to do would be to set them to be actions, starting from the left at 121.

also, when editing a actionbar, try hitting the right or left arrow buttons in that window that comes up when you right-click an actionbar while in actionbar editing mode. you know, the window that has the clickboxes for the actionbar?
my action bars start at 1...is that an issue? should i leave them at macros?
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Unread 05-07-09, 02:29 PM  
Ochugo
A Kobold Labourer

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Re: Re: Aura Bar?

Originally posted by Dwargh
Don't you have the aura spells in your spell book?
Then just make a new bar and put em all there. problem solved
Or you could just make a select button:

/select s:aura:l:b:t:5:c

or something like that, providing you have Extensions installed

AAARRRRGHHH! ^^

thx a lot Dwargh.
when it comes to addons i always think waaaay to complicated :P
...silly me ^^
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Unread 05-07-09, 01:49 PM  
anseloth
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Re: Re: Re: Re: control bar

Originally posted by goroth
alright, il try JUST a control bar and see if that works. and i have no idea what you mean by linking or any of that. i just made a bar, set it to control, and filled it with 12 buttons. all macros. should i set them to pet id or action id or is macro okay?
the best thing to do would be to set them to be actions, starting from the left at 121.

also, when editing a actionbar, try hitting the right or left arrow buttons in that window that comes up when you right-click an actionbar while in actionbar editing mode. you know, the window that has the clickboxes for the actionbar?
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