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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:394,927
Favorites:980
MD5:
Categories:Action Bar Mods, Mists of Pandaria Beta, Beta-version AddOns
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 08:01 AM
Addon
40300.1
15kB
11-29-11 07:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 02:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Old 04-19-09, 01:22 AM  
Wulfstryke
A Kobold Labourer

Forum posts: 0
File comments: 18
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Loot Bar not working

anyone else having a problem where the loot bar in Macaroon extra seems to no longer open when i am able to loot something in a raid or groups.. anyone know a way to fix this issue? I have tried removing it.. and its back ups to fix this and still I get the same issue..
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Old 04-18-09, 10:15 PM  
baffled
A Kobold Labourer

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Originally posted by Reis
Are we going to get version with working dual spec support soon
I thought it wasnt working also. Until I took a good look at the menu.

You need to bring up the menu and go to profiles. Set up a profile for both of your specs and save them with different names. Then check the box at the bottom, and put in those names the two windows for main and secondary spec profiles. I had to relog after that to make it take full effect, but that should get you.
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Old 04-18-09, 09:07 PM  
KenNashua
A Deviate Faerie Dragon

Forum posts: 12
File comments: 26
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Anyone else having D/C problems with the latest (.4) version? On multiple characters I log in, get instantly disconnected. If I disable Macaroon and log in, log out, enable macaroon, log in, then ok.
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Old 04-18-09, 08:05 PM  
Xiiph
A Murloc Raider
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Re: macro help plz

Originally posted by Quickslay
trying to make a multi target macro........ this is what I come up with but nothing working

/cast [nomod][target=tank'sname]; [mod:alt][target=othertank'sname]tricks of the trade


any help plz
This is not really the right place to ask questions about macros and how to get them to work. I suggest you look here. That simply doesnt work... for multiple reasons.

Just to answer your question:

/cast [nomod,target=TanksName][mod:alt,target=OtherTanksName] Tricks of the Trade

should work.
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Old 04-18-09, 05:18 PM  
daeger
A Murloc Raider

Forum posts: 4
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Ctrl-clicking on the Macraroon minimap button just broke all #autowrite bindings by making them all rank 99.
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Old 04-18-09, 05:02 PM  
Quickslay
A Kobold Labourer
 
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macro help plz

trying to make a multi target macro........ this is what I come up with but nothing working

/cast [nomod][target=tank'sname]; [mod:alt][target=othertank'sname]tricks of the trade


any help plz
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Old 04-18-09, 01:05 PM  
Rilynn
A Defias Bandit

Forum posts: 3
File comments: 61
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Originally posted by Shrike81
Try alt+clicking the macaroon icon and then right clicking the question marks.

What's been happening for me is it may be like /cast Power Word Shield()()

So just erase the second set of parenthesis and that seems to work, and I haven't had an issue since or otherwise.
Thanks for the help.
Not sure what happened but I logged out from the game and upon logging in all of my bars are good to go.

Maul, fantastic mod, thanks for taking the time and effort to keep your fans happy.
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Old 04-18-09, 12:41 PM  
Dwargh
A Theradrim Guardian
 
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About moving "snap to"-bars.

Having "snap to" enabled on my no-pet/pet/possess bar with 0/10/12 buttons made them move left when changing back from pet/possess to no-pet and back to pet/possess.
Same happened to my main normal/vehicle bar with 12/6 buttons when mounting a vehicle then leaving it. (also "snap to" enabled)

If I have "snap to" enabled I can specify the placing of the bars as 1 place for each state.
That is, I can have each state of each bar start with the leftmost button in the normal/vehicle bar directly under the leftmost button, and the rightmost button on the no-pet/pet/possess bar directly over the right most button of the 20(wide)x6(long) button bar "block" I have in between.
Like 1 aligned left under and the other aligned right over the block for each state.

But now as they switch state(not when bar editing, just in play) the position of the state with lower button count controls the position of the next state it will switch to by centering the next state at the center of the current state. That did not happen before patch, back then each state remained in the position I had set each of them to be in.

Toggling the bar edit on and off resets the bars to where they are supposed to be. Hope this will help some in figuring this bug out.

I'm running the most recent update of macaroon(.4 atm) I always do.
I don't have dualspec on any of my characters yet, don't know if I will.
This time I didn't use wowmatrix to update coz it has stopped to notice if Macaroon has been updated or not wich I actually prefer since I'm here on a daily basis anyways checking for new comments anyways.
Last edited by Dwargh : 04-18-09 at 12:53 PM.
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Old 04-18-09, 12:25 PM  
Nightedahs
A Kobold Labourer

Forum posts: 0
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I just discovered a new problem with the vehical bar
everything is working fine when i mount a vehicle but in ulduar there is a huge problem
the bar also is activated when I'm squeezed in Kologarns arm or in Ignis pot

any ideas?
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Old 04-18-09, 12:02 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Reis
Are we going to get version with working dual spec support soon
It has been working for me You will have to describe to me what is happening.
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
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Old 04-18-09, 11:29 AM  
Chräcker
A Kobold Labourer

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*very very silent* Sometime, I think about the question, if it is realy necessary to built the posses-Bar with macaroon. Why not simple (I hope, it could be simple) allow the Blizzard-UI to give us the posses bar?

I think about this, because my posses-Bar still do not work and I simple uncheck the "hide-the-Blizzard-UI" every time, I need the poses bar.... and, wonder over wonder, the Blizzard-posses-bar is realy good enough ;-)

Just a sugestion

Sorry for my english,

Chräcker from germany
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Old 04-18-09, 11:00 AM  
moonshade
A Kobold Labourer

Forum posts: 0
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WEll duh... I feel dumb... Sorry, been updating so many addons & reading so many updates, i guess i missed that. Thanks.

I'll confirm later on this evening. 1st day of 75 deg so I'm riding the motorcycle for a bit.

Originally posted by Dwargh
with the latest version 30100.1.4, you can button edit and bind edit while in bar edit mode. so that should be fixed


I should really get in the game again. Haven't played since before patch
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Old 04-18-09, 10:59 AM  
slipey
A Kobold Labourer

Forum posts: 0
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First of all, I'd like to say that this is HANDS DOWN the BEST bar mod for WoW. Does everything I want and more. Thanks for your hard work and dedication to the project.

Second, I wanted to point out an issue I'm having with the latest version (.4 revision)
If I ctrl-click the minimap button, it breaks all my #autowrite macros.

for example:

#autowrite
/cast Hammer of Wrath()

turns into

#autowrite
/cast Hammer of Wrath()(99)

removing the (99) from the macro corrects it. Also, if I load the menu by just left clicking and selecting main menu, this issue does not occur.
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Old 04-18-09, 10:17 AM  
The_GoldFish
A Kobold Labourer

Forum posts: 1
File comments: 2
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Hi again,

I've been poking about in my saved vars because I've been suffering the "macaroon siezes up your log in to the point you get DCed" bug.

I'm not 100% but it seems every time you make a button, it has an entry added for what it is in your second spec. Even if you have dual specs disabled for the bar, and even if you have dual specs disabled for macaroon. I think that this means that at the moment, pretty much every macaroon button you have is going to have its memory footprint doubled, and more importantly, potentially increase the amount of time you spend loading at start up and when changing spec by up to a factor of 2.

Looking back at my siezing up profile, it was also true for buttons that didn't actually change in my 2nd spec, and buttons I'd disabled dual spec for after realising they didn't need it. Obviously there are concerns for if you then go onto change a button in your first and wish it to remain the same in your 2nd, so this is a grey area of memory saving.

However, it just seems like quite a lot of wasted memory/storage and/or processing at load time/changing spec to deal with it for all these buttons that don't change at all because they have dual spec disabled, or the user will know they'll never change.

Is there any way that the way dual spec could be allocated in a more load/processing friendly way? I wouldn't mind having to deal with it on a per button basis via button edit even - I know which of my buttons/bars will be changing with dual spec, but I'd rather not sift through the saved lua and delete the unnecessery data in case I break something, and in case it just ends up getting readded if I ever change anything.

Really it's just, could there be a good way to trim out all the dead wood in profiles/saved vars without doing it all by hand? I imagine that this would speed things up by quite a lot, especially when changing spec, since you could be cutting the process load down on a non changing button, and at load time.

It's pretty clear that there's a handfull of larger problems with some aspects of mac atm, so it makes sense to deal with them first. I'm just amazed at how much faster I can log in with mac turned off at the moment (or not log in at all with mac turned on sometimes :/). Also, I think I sound pretty harsh sometimes so I just want to put it out there that macaroon is great, really, and I was amazed at how old my action ID buttons were when I had to use them recently, since I was sold on using Macaroon the moment it got released.
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Old 04-18-09, 10:15 AM  
Reis
A Kobold Labourer

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Are we going to get version with working dual spec support soon
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