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The Adventure Continues (6.1)
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

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Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 04-27-09, 04:27 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by DezSP
The profile switcher seems to be broken in the latest version, and I get the following error when I try and load a profile:
Aha! okay, that would explain profiles not loading...incoming fix.
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Unread 04-27-09, 04:22 PM  
DezSP
A Murloc Raider

Forum posts: 5
File comments: 3
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The profile switcher seems to be broken in the latest version, and I get the following error when I try and load a profile:

Error occured in: Global
Count: 7
Message: ..\AddOns\Macaroon\Macaroon_KeyBinder.lua line 727:
attempt to index field 'hotkey' (a nil value)
Debug:
[C]: ?
Macaroon\Macaroon_KeyBinder.lua:727: ApplyBindings()
Macaroon\Macaroon_KeyBinder.lua:642: ClearBindings()
Macaroon\Macaroon_Buttons.lua:3091: StoreButton()
Macaroon\Macaroon_Buttons.lua:3144: RemoveButton()
Macaroon\Macaroon_Bars.lua:667:
Macaroon\Macaroon_Bars.lua:660
Macaroon\Macaroon_Bars.lua:1548: DeleteBar()
...terface\AddOns\MacaroonProfiles\MacaroonProfiles.lua:359: LoadProfile()
Macaroon\Macaroon.lua:948: LoadFromProfile()
Macaroon\Macaroon.lua:1867:
Macaroon\Macaroon.lua:1773
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Unread 04-27-09, 04:11 PM  
Maul
Ion Engines, Engage!
 
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FYI, just so people know, the vehicle bar issue is driving me nuts

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Unread 04-27-09, 04:10 PM  
Maul
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Originally posted by Cholerabob
Got the bar semi working, made one with control,vehicule and posses, then edited the actions to 121+... Now it appears but wont go away unless i reload ui or use the edit bar function 2-3 time... Oh well at least now it appears....
I know what the issue is, thanks.
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Unread 04-27-09, 04:10 PM  
Vexacus
A Kobold Labourer

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Originally posted by cryowolf
if I make a vehicle bar, I get ONLY the up/down/dismount

If I make a control bar, I get only the controls without the up/down/dismount

I cannot set both attributes on the same bar.
had the same problem.
what i did is chance my "main" pet/posses/vehicle bar into pet/controls : possesions and vehicles quickly made a seperate bar for vehicles and just dragged the leave and aim stuff on too the spots where they should be on the vehicle and posses bar(so the last 3 slots) they aren't used for anything else atm anyways.
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Unread 04-27-09, 04:09 PM  
Maul
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Originally posted by cryowolf
I cannot set both attributes on the same bar.


Exactly. This is the way it is designed for now. A control bar is the actual abilities for both possess/vehicle. A possess bar is only for possess specific buttons vehicle for vehicle specific buttons. However, all buttons are still editable if one wanted to change the button contents.

Another issue driving me nuts is the profiles - I have 3 profiles for my lock, if I delete a demonology-only one in one profile, ALL profiles get that button removed, even though I have saved them with different functions assigned to those buttons. If I leave the ? icons for skills missing when I change spec instead of deleting or replacing the ? icon, the other profiles inherit the change.
All profiles are saved independently and after a save it is not touched until save or delete is clicked. I will look into it, though.
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Unread 04-27-09, 04:03 PM  
cryowolf
A Murloc Raider

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if I make a vehicle bar, I get ONLY the up/down/dismount

If I make a control bar, I get only the controls without the up/down/dismount

I cannot set both attributes on the same bar.



Another issue driving me nuts is the profiles - I have 3 profiles for my lock, if I delete a demonology-only one in one profile, ALL profiles get that button removed, even though I have saved them with different functions assigned to those buttons. If I leave the ? icons for skills missing when I change spec instead of deleting or replacing the ? icon, the other profiles inherit the change.
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Unread 04-27-09, 04:02 PM  
Cholerabob
A Murloc Raider

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Got the bar semi working, made one with control,vehicule and posses, then edited the actions to 121+... Now it appears but wont go away unless i reload ui or use the edit bar function 2-3 time... Oh well at least now it appears....
Last edited by Cholerabob : 04-27-09 at 04:03 PM.
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Unread 04-27-09, 04:02 PM  
Nightedahs
A Kobold Labourer

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I once got the message "invalid profile name" on the screen
on a second try to load just nothing happend

I deleted the Macaroon Profiles .lua files and then ingame created two new profiles to test
the were both broken and did not load are save correctly
Last edited by Nightedahs : 04-27-09 at 04:02 PM.
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Unread 04-27-09, 03:56 PM  
Maul
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Originally posted by Nightedahs
I found a solution that works
I just made a profile for raids without the vehicle bar

but I have a huge problem with Macaroon version 30100.2.3
all profiles seem to be broken
I can't either save or load them
Are you getting an error?
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Unread 04-27-09, 03:55 PM  
Nightedahs
A Kobold Labourer

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I found a solution that works
I just made a profile for raids without the vehicle bar

but I have a huge problem with Macaroon version 30100.2.3
all profiles seem to be broken
I can't either save or load them

even deleting the saved variables of Macaroon Profiles does not help
the new created profiled are also broken
Last edited by Nightedahs : 04-27-09 at 04:00 PM.
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Unread 04-27-09, 03:52 PM  
Maul
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Re: more issues with 30100.2.3

Originally posted by cryowolf
1. I cannot make a control bar that shows the up/down/dismount buttons when I board a wyrmrest drake for the daily. It does show the other actions correctly

2. When I dismount from anything, my Warlock pet bar does not reappear until I go to edit bars and manual switch it to "pet"

3. When I make changes in my setup, they do not seem to be saved, although the saved variables Macaroon files do get their dates updated. Each time I log in, I have to load a saved profile manually.

followup:
the later version of 30100.2.3 fixed #3, but made no changes to 1 or 2
The vehicle controls need to be made on another bar via the "Vehicle" option. Or, you can make your own button vehicle controls by making a macro button with one of the following lines -

#macaroon-vehicleup
#macaroon-vehicledown
#macaroon-vehicleleave

Once I get all these changes settled, I will be writing a new guide on how to make bars and what each state means.

#2 I will look into....again
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Last edited by Maul : 04-27-09 at 03:52 PM.
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Unread 04-27-09, 03:40 PM  
cryowolf
A Murloc Raider

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more issues with 30100.2.3

1. I cannot make a control bar that shows the up/down/dismount buttons when I board a wyrmrest drake for the daily. It does show the other actions correctly

2. When I dismount from anything, my Warlock pet bar does not reappear until I go to edit bars and manual switch it to "pet"

3. When I make changes in my setup, they do not seem to be saved, although the saved variables Macaroon files do get their dates updated. Each time I log in, I have to load a saved profile manually.

followup:
the later version of 30100.2.3 fixed #3, but made no changes to 1 or 2
Last edited by cryowolf : 04-27-09 at 03:47 PM.
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Unread 04-27-09, 03:38 PM  
Maul
Ion Engines, Engage!
 
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I would recommend using the default UI vehicle bar in situations where using abilities is crucial in a raid until such time it can be determined that all states are working as they should. Which will most likely take some API changes on Blizzard's part.

During WoTLK beta I did ask for extensive additions to the API to support vehicle states, but none ever showed up. So I have to work with what I have available.

The problem i am having is when I make changes, it fixes it for one person but the breaks it for another person.
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Last edited by Maul : 04-27-09 at 03:39 PM.
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Unread 04-27-09, 02:22 PM  
daeger
A Murloc Raider

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Refresh Mount on the Argent Tournament mount no longer seems to want to display any sort of cooldown with the new macaroon. I'm using pet id's since I don't really care for having buttons for the special vehicle functions, if that helps.

Edit: I was using 30100.2.1, I'll have to see how it handles on 2.2
Last edited by daeger : 04-27-09 at 03:12 PM.
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