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Legion (7.0.3)
Updated:08-15-16 11:31 PM
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Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 05-02-09, 12:57 AM  
khurzog
A Frostmaul Preserver
 
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Re: Eye of Eternity

Originally posted by DaemonSambe
Am i the only person having problems doing Malygos recently? Everything was working fine prior to this last patch. But now, i zone into EoE, and my bar doesn't load properly. I Have vehicle, posession, dual spec, and stance setup on a 28 button bar. Like i said, it worked fine last week, but now phase 3 of EoE won't load the vehicle bar. Phase 2 (discs) still loads the vehicles, which i still don't think it should, but whatever. Phase 3, dragons, has to load the bar though. I've got no errors or anything, and since i'm in combat, i have no way of adjusting bars. Really need a way around, or a fix, or just tell me it's my own problem alone.

At the beginning of P3, the vehicle fails to load.
At the end of P3, if i leave zone and re-enter, the vehicle fails to load.
If i remain inside and reloadui, the vehicle will then be loaded. Exiting/Re-entering the zone, the vehicle fails again.
Of course, there's no time between in P3, to do a rl, and hope to survive the encounter...

Regards.


i just posted the same problem a page down, however, i didn't realize there's a new option above vehicle and possession called control, switched to that and had no problems at all. hope that helps

you also echo my point that it needs to be in options whether or not you can edit bars in combat.
Last edited by khurzog : 05-02-09 at 01:02 AM.
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Unread 05-01-09, 10:30 PM  
DaemonSambe
A Kobold Labourer
 
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Eye of Eternity

Am i the only person having problems doing Malygos recently? Everything was working fine prior to this last patch. But now, i zone into EoE, and my bar doesn't load properly. I Have vehicle, posession, dual spec, and stance setup on a 28 button bar. Like i said, it worked fine last week, but now phase 3 of EoE won't load the vehicle bar. Phase 2 (discs) still loads the vehicles, which i still don't think it should, but whatever. Phase 3, dragons, has to load the bar though. I've got no errors or anything, and since i'm in combat, i have no way of adjusting bars. Really need a way around, or a fix, or just tell me it's my own problem alone.

At the beginning of P3, the vehicle fails to load.
At the end of P3, if i leave zone and re-enter, the vehicle fails to load.
If i remain inside and reloadui, the vehicle will then be loaded. Exiting/Re-entering the zone, the vehicle fails again.
Of course, there's no time between in P3, to do a rl, and hope to survive the encounter...

Regards.
Last edited by DaemonSambe : 05-01-09 at 10:34 PM.
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Unread 05-01-09, 04:23 PM  
bwh
A Murloc Raider

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Originally posted by anseloth
ok, i think i might have figured out what you are saying, maybe. are you asking for a way to make a bar who's buttons cannot be moved by accident, in addition to them not doing anything when clicked?

I think he is trying to say that the buttons are not CLICK-THROUGH... Imagine the buttons to be big and there is some npc behind it, he probably wants to be able to select him
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Unread 05-01-09, 04:19 PM  
bwh
A Murloc Raider

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Originally posted by lodewijk
i want to make the transition from clickning my targets to mouseover them and than press a button. i have loked around a bit but coudnt find any addon that supports that out-of-the-box. however i did fnd an option in macaroon that seems to make it possible.

copy/paste from the forum:
Substitutions -
Targets - returns the name of the specificed target
%p = "player",
%t = "target",
%f = "focus",
%tt = "targettarget",
%p1 = "party1",
%p2 = "party2",
%p3 = "party3",
%p4 = "party4",
%pt = "pet",
%mo = "mouseover",

being the coding noob i am i have no clue where to find that in my ui, and even worse, how to use it. anyone here having any clues or tips?
so what i want is macaroon to cast a spell on the target under my mousecursor, if there is a target selected, than cast on that target, if there is no target selected and no target under mousecursor, than cast on myself.
I can answer your question to some degree, you'll have to search a bit more on more conditionals. wowwiki would be a nice place to start.
http://www.wowwiki.com/Making_a_macro#Complete_list

/cast [target=mouseover,exists] [target=target,exists] [target=player] spell
this should do what you asked for...
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Unread 05-01-09, 03:46 PM  
Shrike81
A Murloc Raider

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I was having the error on the spellbook and problems with keybinding my control bar and my main bar. I just want to say I downloaded the latest xtras, and left clicked the buttons to lock them and then keybinded the main bar and all seems to be working perfectly so far!

Thanks so much Maul!
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Unread 05-01-09, 02:54 PM  
sindalee
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Originally posted by Poisednoise
Big button goes away, but returns on relog/ui reload. :/ Not that irritating though, in the grand scheme of things
ditto cap'n
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Unread 05-01-09, 02:50 PM  
Poisednoise
A Kobold Labourer

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Originally posted by Maul
You cannot delete bag buttons if you have Xtras loaded.

If you can though, run this in a chat line -

/run Macaroon.XtrasUpdateButtonStorage()

And tell me if the bag button fixes itself.
Big button goes away, but returns on relog/ui reload. :/ Not that irritating though, in the grand scheme of things
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Unread 05-01-09, 01:55 PM  
Phanx
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Originally posted by Maul
I did see the post and I was doing a diff on 2.4 and 2.5 to see if anything could be the cause. The only real change in those versions is fixing an issue with loading dual specs. Basically I moved one piece of data from one saved variable to another and changed all the references to that data to the new one. Not really seeing how it made a difference in loading
Anything I can do to help track down the problem?
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Unread 05-01-09, 01:47 PM  
anseloth
Coding Archmage
 
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Originally posted by Flinger
Thx for the tip.

But i actually can still click the bars, though they perform no action. Problem is i can't select anything that's behind those bars. Don't know if you are understanding what i'm saying.
ok, i think i might have figured out what you are saying, maybe. are you asking for a way to make a bar who's buttons cannot be moved by accident, in addition to them not doing anything when clicked?

Edit* I actually got a couple more questions.

The buff/debuff timers can only be applied to all/none of the buttons, or is it possible to apply it to a single button? I want that in rend for knowing when to renew it, but i don't need it in MS.
this is one thing i would really like to do, my mage's armor spells are a decent example of a button that would be good to show, as opposed to the dampen/amplify magic spells, those i don't want showing up, unless i can set that button individually to only the dampen/amplify magic spells i cast on myself, and not the copy of the spell already cast on my target.

And the other is Slam, can i create a macro to highlight the button on a bloodsurge proc?

this is another thing i would also like to do, between my mage's fire spec Hot Streak proc, and his frost spec Brainfreeze proc, a easier way to notice that a proc is rdy would be awesome. the addon i use for that is out of date, and i haven't been able to find a equal or better replacement, unless we could get this to work.

I know there are some addons to help with these issues, but i'm having severe performance issues, and want to minimize the amount of addons i use, by trying to take the most out of those i see as a must have, like macaroon
i am having lag (or lag-like anyway) issues ingame myself, and it gets worse if i am in combat. once i leave combat, though, it goes back to not being quite as bad, but, still, its a very annoying issue when i try to do the AT vehicle combat dailys.
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Unread 05-01-09, 11:32 AM  
Flinger
A Deviate Faerie Dragon

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Originally posted by anseloth
thats simple enough, just change the macro code for each button to say

Code:
#showtooltip Moonfire
rather than

Code:
/cast Moonfire
or

Code:
/use Moonfire
Thx for the tip.

But i actually can still click the bars, though they perform no action. Problem is i can't select anything that's behind those bars. Don't know if you are understanding what i'm saying.

Edit* I actually got a couple more questions.

The buff/debuff timers can only be applied to all/none of the buttons, or is it possible to apply it to a single button? I want that in rend for knowing when to renew it, but i don't need it in MS.

And the other is Slam, can i create a macro to highlight the button on a bloodsurge proc?

I know there are some addons to help with these issues, but i'm having severe performance issues, and want to minimize the amount of addons i use, by trying to take the most out of those i see as a must have, like macaroon
Last edited by Flinger : 05-01-09 at 12:21 PM.
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Unread 05-01-09, 11:16 AM  
anseloth
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Originally posted by Flinger
I posted this on the official thread, but i'm not shure if it was the right place, so feel free to delete it.

Hey.

I've been trying to create a non clickable bar.
I want a bar really close to the center of the screen, just to display the status of the abilities and to keep trace of the global cooldown and procs without Having to stare at the botom of the screen, where my bars currently are.

Can it be done?
thats simple enough, just change the macro code for each button to say

Code:
#showtooltip Moonfire
rather than

Code:
/cast Moonfire
or

Code:
/use Moonfire
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Unread 05-01-09, 11:04 AM  
Flinger
A Deviate Faerie Dragon

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I posted this on the official thread, but i'm not shure if it was the right place, so feel free to delete it.

Hey.

I've been trying to create a non clickable bar.
I want a bar really close to the center of the screen, just to display the status of the abilities and to keep trace of the global cooldown and procs without Having to stare at the botom of the screen, where my bars currently are.

Can it be done?
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Unread 05-01-09, 09:17 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Nightedahs
how do you delete those buttons?
the "normal" butons can be deleted with the "button delete" function but not the backpack and menu buttons
You cannot delete bag buttons if you have Xtras loaded.

If you can though, run this in a chat line -

/run Macaroon.XtrasUpdateButtonStorage()

And tell me if the bag button fixes itself.
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Unread 05-01-09, 09:16 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Phanx
Sorry to bump if you did read it, but it was at the end of the last page and I didn't see a reply, so you may have missed it, and it's rather important:



To add a bit more info, the problem occurs whether Macaroon is the only addon enabled or not. I also tested with just Macaroon and all combinations of MacaroonBound, MacaroonExensions, and Macaroon Profiles, with the same result, so it is definitely something in Macaroon itself. The issue also occured consistently on four different machines, and after resetting the base WoW settings (config.wtf, bindings-cache.wtf, etc) to their defaults and disabling settings synchronization. It also occurs after logging in without Macaroon, removing or swapping equipped items, and then logging in with Macaroon enabled again.

If there's anything else you'd like me to try, let me know. The priest's owner (my boyfriend) does use profiles with dual specs, and would like to be able to use the new version with its relevant bug fixes.
I did see the post and I was doing a diff on 2.4 and 2.5 to see if anything could be the cause. The only real change in those versions is fixing an issue with loading dual specs. Basically I moved one piece of data from one saved variable to another and changed all the references to that data to the new one. Not really seeing how it made a difference in loading
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Unread 05-01-09, 09:11 AM  
Lephturn
A Defias Bandit

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Originally posted by Dwargh
Oh, I thought deleting them from the storage would be possible with the delete button in the storage window.
Interesting that the strange behavior I was seeing with my control bar seemed to be related to the storage area as well. After I had created my control bar, when I went back into storage there was 2 bars worth of buttons in there (I had only created 3 buttons) and it had replaced my 3 with a scattering of vehicle and pet bar buttons. Very strange. For now I'm not using the storage area until I'm happy with the control bar.

I have to try deleting and re-building my control bar with action IDs over 121, possibly that has something to do with it. I know I've done a control bar instead of vehicle or pet, but the action buttons with IDs over 121 I need to check on.

Maul you are so close to perfection! I really appreciate all your hard work. Macaroon IS my interface, and I can't imagine going back to anything else.
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