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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

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Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 04-23-09, 02:25 PM  
Machiavelli
A Kobold Labourer

Forum posts: 0
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Originally posted by Radoznali
i noticed with lates build that on some of my char spells on my bars are of rank 1 mostly and i even i move max rank spell from my spellbook it doesnt helps even though if i try to cast them they use max rank spell(i know it has to do with that you cant downrank spells any more so effect is the same-dont know what would happen if i did have buffs reagents for lower ranked spells)

Having the same problem.
Is ther anything I can do to fix this?
Not knowing if I am using a spell rank 1 or 13 is killing me

Thx in advance (And I love this mod, almost forgot to say that )
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Unread 04-23-09, 02:23 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Maul
Currently, no. I have been debating this. I had the option in Trinity, however, if an update happens to mess up bar positioning, unclamped bars can get lost. We actually saw this issue with Macaroon where the bars got squished to the bottom of the screen. If they were not clamped, retrieval would have been problematic

But I am not totally against the idea. Convince me

p.s. I am easy to convince
wouldn't it be easy to get em back on screen by just going
/mac x 50
/mac y 50

?
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Unread 04-23-09, 02:08 PM  
Maul
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If I allow for unclamping bars I will most likely put a reset feature like I had in Trinity, where it would move the bar to the center of the screen. However, even with this feature, there were still issues

If it is a matter of pixels, I could also probably adjust the size of the bar when near an edge. That would be automatic, no settings needed.
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Unread 04-23-09, 02:03 PM  
anseloth
Coding Archmage
 
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Originally posted by Maul
Currently, no. I have been debating this. I had the option in Trinity, however, if an update happens to mess up bar positioning, unclamped bars can get lost. We actually saw this issue with Macaroon where the bars got squished to the bottom of the screen. If they were not clamped, retrieval would have been problematic

But I am not totally against the idea. Convince me

p.s. I am easy to convince
maybe you could design the clamping to the edge of the screen to un-enable itself when a patch comes out?

the potential problem is, would there be a way to have it change that setting before the bars are loaded enough for the original issue to occur? i mean, without making the mod take too annoyingly long to load on login?
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Unread 04-23-09, 02:02 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Nightedahs
on login I now have a backpack symbol on my screen
after reloading the profile or going into the stored button it disappears
Your Macaroon Xtras is probably not loading right. Are you seeing any errors? You can delete the MacaroonXtras.lua saved data per character to reset the bars.
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Unread 04-23-09, 02:01 PM  
Maul
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A per-bar option may be doable on the clamping.

As for bar edit being on when logging in, are there any errors? Only reason I can it happening is if an error stopped the loading process.

And for the grouping, I may adjust it, however what is probably transparent to the end user is that Paged, Stance and Pet are primary bars while the other options modify those primary bars.

I will mull it over
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Unread 04-23-09, 01:46 PM  
Nightedahs
A Kobold Labourer

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on login I now have a backpack symbol on my screen
after reloading the profile or going into the stored button it disappears
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Unread 04-23-09, 01:30 PM  
daeger
A Murloc Raider

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Originally posted by Maul
Currently, no. I have been debating this. I had the option in Trinity, however, if an update happens to mess up bar positioning, unclamped bars can get lost. We actually saw this issue with Macaroon where the bars got squished to the bottom of the screen. If they were not clamped, retrieval would have been problematic

But I am not totally against the idea. Convince me

p.s. I am easy to convince
Well, what you could do is have it clamped to the screen from the center of the buttons rather than on the edges. I'm not sure how feasible that is, but it should allow people to get buttons where they want them.

If you do put in an unclamped feature, it should probably be a bar option named Unclamped.

Speaking of bar options, you should probably look into resorting them. They're a bit all over the place. Pet/Vehicle/Possess should all be right next to each other imo.
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Unread 04-23-09, 01:15 PM  
Trifler
A Defias Bandit

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I downloaded 30100.2 and when I log in I am in "bar edit" mode on all my toons. Not a huge deal I just click it off. Just wanted to mention it
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Unread 04-23-09, 01:12 PM  
Spikehead7
A Kobold Labourer

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Originally posted by Maul
Currently, no. I have been debating this. I had the option in Trinity, however, if an update happens to mess up bar positioning, unclamped bars can get lost. We actually saw this issue with Macaroon where the bars got squished to the bottom of the screen. If they were not clamped, retrieval would have been problematic

But I am not totally against the idea. Convince me

p.s. I am easy to convince
I have created some bars and a custom ButtonFacade skin to go with my UI. I also created a template UI with positions of where my bars and everything will go. Unfortunately, bars that are on the edge of the screen are slightly offset by a few pixels, and it's bothering me. XD

A possibility, is if clamping is disabled, you can place bars outside of the screen. When clamping becomes enabled, any bars that are outside of the screen immediately move back into the screen.
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Unread 04-23-09, 12:32 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Spikehead7
Is it possible to toggle clamping bars to the screen boundary on and off? I can't find a checkbox for it.
Currently, no. I have been debating this. I had the option in Trinity, however, if an update happens to mess up bar positioning, unclamped bars can get lost. We actually saw this issue with Macaroon where the bars got squished to the bottom of the screen. If they were not clamped, retrieval would have been problematic

But I am not totally against the idea. Convince me

p.s. I am easy to convince
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Unread 04-23-09, 12:13 PM  
Spikehead7
A Kobold Labourer

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Is it possible to toggle clamping bars to the screen boundary on and off? I can't find a checkbox for it.
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Unread 04-23-09, 12:06 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Mrthi
This is probably a stupid question.. but how do you delete or edit existing keybinds?
There a few ways to enter/exit binding mode.

- Right click the minimap button, second from the top should be the "Bind Edit" option.

- Shift-clicking the minmap button takes you right into binding edit mode

- Typing "/mac bind" will also toggle binding mode.

Once in binding mode, special frames appear over bindable buttons. Just mouse over the buttons and hit a key to bind it, hit ESC over the button to clear all bindings on that button. If you make sure you have beginner tooltips enabled in the main menu, the tooltip while you mouse over the buttons should give you hints on what to do.
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Unread 04-23-09, 11:58 AM  
Mrthi
A Kobold Labourer

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This is probably a stupid question.. but how do you delete or edit existing keybinds?
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Unread 04-23-09, 11:53 AM  
Maul
Ion Engines, Engage!
 
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Well, I did happen to experience the tooltip error with 30100.2, but it reset itself and has not happen again lol

However, I am double checking everything, thanks for the reports
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