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Legion (7.0.3)
Updated:08-15-16 11:31 PM
Created:unknown
Downloads:407,934
Favorites:988
MD5:
7.0.3

Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 04-05-09, 05:37 AM  
Mithoron
A Murloc Raider

Forum posts: 4
File comments: 51
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Any way to NOT have the Macaroon Information page pop up on every log in?

Also, in the newest release (6) when I log in all my button grids are showing. I basically have to temporarily drag a button and put it back to it's original place before the "ghosting" disappears.
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Unread 04-05-09, 03:05 AM  
deep92
A Murloc Raider

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Question about profiles:
What does what? My guess is that Bar Layout is the bar position and number of bars etc. Settings are the Main Menu Macaroon settings. Button Data could be the spells/macros on the buttons.
But what Is Button Layout? The individual button settings?
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Unread 04-05-09, 12:53 AM  
Decima
A Kobold Labourer

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Re: Bar stances not 'reseting' with a druid

Originally posted by Decima
I've been having a lot of issues with my druid and the stance bars getting mixed up between stances in Macaroon. This seems to be happening when I cancel form from w/e and go back to 'caster' stance. Some but not all of my bars are changing to the caster stance bar.

I updated to the 'preview 6' version and I am getting the same behavior.

Hope someone can help out on this one.

Cheers,
Decima
I played with things for a while and got it working. Deleted all the bars, re did them, redid keybinds and did a little button type cleaning, making sure that the individual buttons were the correct type for their usage.

So far I haven't had any trouble with possesion or my stances in a few hours of instancing.
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Unread 04-04-09, 11:56 PM  
HashBrownJM
A Kobold Labourer

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So is it across the board that the possess bar isn't changing properly?

EDIT: Upon choosing "Vehicle" in addition to "Possess" all possessions (including guns and such) are using the Vehicle action bar without any problems!
Last edited by HashBrownJM : 04-05-09 at 01:32 AM.
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Unread 04-04-09, 08:08 PM  
Decima
A Kobold Labourer

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Bar stances not 'reseting' with a druid

I've been having a lot of issues with my druid and the stance bars getting mixed up between stances in Macaroon. This seems to be happening when I cancel form from w/e and go back to 'caster' stance. Some but not all of my bars are changing to the caster stance bar.

I updated to the 'preview 6' version and I am getting the same behavior.

Hope someone can help out on this one.

Cheers,
Decima
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Unread 04-04-09, 04:54 PM  
lwatts
A Kobold Labourer

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Re: Few issues with preview6

Originally posted by The_GoldFish Lastly, and in fact, most annoyingly, my Normal/Possess/Vehicle bar is getting stuck in possess mode (showing a broken Mind Control button, and a cancel mind control button - I play a priest so that makes sense at least!) after dismounting a vehicle despite the fact I'm running around in the normal state (I'm using the wyrmrest daily drakes to test atm).
A potential workaround that works for me. Have Shift be another bar. After hitting (and releasing) shift, my bar returns to what it should be right now.

I also still have major hanging while adding buttons, shifting forms (druid forms, shift/alt/control bars, vehicle), and on login. The new vehicle bar is very much win.
v.preview6

[Edit]
While in a vehicle and having a bar that changes based on Shift and Vehicles, after releasing shift, I end up at back at my normal non-vehicle bar.
Last edited by lwatts : 04-06-09 at 10:10 AM.
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Unread 04-04-09, 12:57 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by SkunkWerks
Aside from the "flakiness" of vehicle and posession bars, I'm also noting as I futz with my Shadow Priest that creating a Shadow bar is an exercise in futility.

When I create that bar and swap to it, it shows the three vehicle buttons for raise, lower and exit, and won't let me put any abilities on it- almost as if it's a vehicle bar rather than a shadowform stance bar.

This doesn't seem to happen with my Rogue, or My Warrior when creating bars for stance swapping. But Priest Shadowform seems to be an issue for whatever reason.
I will respec my priest to shadow and test it out, thanks.
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Unread 04-04-09, 12:56 PM  
Maul
Ion Engines, Engage!
 
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For any and all issues with the pet bar, if possible, please describe your set up and the exact steps you take to reproduce the error. Emailing me the saved vars helps even more

I play multiple characters that use the pet/possess/vehicle options and don't really have an issue in the game. However, there are infinite setups that I cannot always account for or situations that I myself may rarely run across
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Unread 04-04-09, 12:52 PM  
Maul
Ion Engines, Engage!
 
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Re: Re: Pet Bar Spells

Originally posted by draculsturm
Anyone have a fix for this? Would really appreciate it.

Thanks.
In Macaroon, you can make a macro with /petpassive and it will work. I have seen reports of this with both Macaroon and without, and as of yet, I know of no solution. This appears to be a bug with the game itself.
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Last edited by Maul : 04-04-09 at 12:53 PM.
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Unread 04-04-09, 11:33 AM  
draculsturm
A Defias Bandit

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Re: Pet Bar Spells

Originally posted by draculsturm
I accidentally dragged the "passive" command for my pet off the bar and deleted it, how can I get it back on my pet's bar?
Anyone have a fix for this? Would really appreciate it.

Thanks.
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Unread 04-04-09, 12:58 AM  
mccarlson
A Defias Bandit

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Maul is back! Yea!

Just felt the need to post happiness that you are back Maul. I hope everything turns out OK for you and your health. Thanks for making the best wow addon ever!
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Unread 04-04-09, 12:33 AM  
The_GoldFish
A Kobold Labourer

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Few issues with preview6

I'm kinda with MonkeyTank re possess/pet/vehicle status - if they can bug out while you're locked in combat, being unable to just switch the bars into the correct state in some way can be a little frustrating. Being able to add a /script macro button to painlessly shift that bar's state would make me feel a lot more comfortable - maybe this is possible now, and I just don't know how to do it.

Anyway, a couple of things cropped up trying preview6 on live;

I'm getting some rather large hangs just trying to add/remove buttons, and when I go in and out of edit mode the first time since I adding a vehicle state. Following a few reloaduis this seems to have mellowed out, though adding vehicle buttons still is a nightmare. I occasionally still get a big hang when going into the interface options to change a macaroon setting for the first time. Maybe this is a non issue.

Additionally, I have a 2 groups of buttons which now share the possess and vehicle states, as well as one other state (normal and pet). This is throwing up 2 issues - when I change state, all the button borders remain visible (as if ShowGrid was enabled when it's not, although this issue has persisted for a long time) but also, since there's only 9 buttons associated with vehicles, and usually 10-12 with possess and pet, the position of the buttons on the bars move over to centralise them on where the center of the bar was before the state change, even though these bars are both set to snap to the corners of other bars. Opening and closing the Macaroon bar editor makes them shift over to where they ought to be/updates their border display, which suggest they're not doing what they ought to be on state change. This has ended up with my pet bar's position getting mangled because I've opened up the bar editor after piloting a vehicle, but generally it just looks bad.

Lastly, and in fact, most annoyingly, my Normal/Possess/Vehicle bar is getting stuck in possess mode (showing a broken Mind Control button, and a cancel mind control button - I play a priest so that makes sense at least!) after dismounting a vehicle despite the fact I'm running around in the normal state (I'm using the wyrmrest daily drakes to test atm). I created a fresh bar to check if the issue persisted and it wasn't just my bar which was broken, and it seemed to work fine, and not get stuck in possess. I'll see if I can poke about in my savedvars and work out why my current bar is.

edit - seems following a reloadui that this new bar is, too, becoming stuck in possess

A final note would be, if you're updating the possess/vehicle state behavoir again, it would have been nice for a very prominent "You will have to set this up again!" notice, before someone runs Maly and finds they suddenly can't control their drake.
Last edited by The_GoldFish : 04-04-09 at 12:39 AM.
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Unread 04-03-09, 11:17 PM  
SkunkWerks
A Fallenroot Satyr
 
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Aside from the "flakiness" of vehicle and posession bars, I'm also noting as I futz with my Shadow Priest that creating a Shadow bar is an exercise in futility.

When I create that bar and swap to it, it shows the three vehicle buttons for raise, lower and exit, and won't let me put any abilities on it- almost as if it's a vehicle bar rather than a shadowform stance bar.

This doesn't seem to happen with my Rogue, or My Warrior when creating bars for stance swapping. But Priest Shadowform seems to be an issue for whatever reason.
Last edited by SkunkWerks : 04-03-09 at 11:25 PM.
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Unread 04-03-09, 08:34 PM  
MonkeyTank
A Defias Bandit
 
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Question Issues registering Vehicle/Possess status

Is there anything that can be done regarding the detection of the possess status? With a stance/possess bar it seems significantly flakey. As in detects possess about 25% of the time. That's OK if you have time out of combat, to switch to bar edit, click the bar over to possess, then exit edit, etc. But in some circumstances (eg: Malygos) you just don't have the luxury.
It seems the stances/forms are taking precedence or something. Doesn't seem quite as bad on my other characters.

Other than that, I loves this thing.
Oh, using 3.1_preview_6
Normal realms, not test.
Testing with a warrior with a bar that shares stance & possess (mostly to keep the key bindings).
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Unread 04-03-09, 01:56 PM  
Mahiro
A Murloc Raider
 
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Originally posted by Maul
Bars have a new option now "vehicle", do you have that enabled?

The momentary showing of a possess bar when entering a vehicle is a necessary evil right now to ensure that pet/possess/vehicle bars work in all vehicle situations, as not all respond the same.

But in the new preview versions, the possess/vehicle options have been split.
oh i have not seen that new option, will give it a try
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