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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 03-05-09, 04:35 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by sodd
Hey, thanks for the info, didn't know that either. Should make using keybindings on my druid effective. Does this also apply to MacaroonBound? Eg. possible to map let's say Maul (the druid ability, not the addon author) and Shred on the same button and the key will work in both forms accordingly (indifferent to where on my bars those abilities are placed)?
I'd think so. you might get an error message for the ability you cannot perform atm but it should still trigger the one you want.
I guess you could see it as a macro saying /cast Maul /cast Shred . The first ability you're able to do should trigger but those you can't atm will give an error message. only you got em on different buttons.
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Unread 03-05-09, 01:53 PM  
Phanx
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Originally posted by Maul
The pet bar/possess issue really is one of defining the states correctly. If anyone wants to mess around with them, they are in the file Macaroon_Bars_States.lua. If you know how to write macros, it should be a simple task to play around with the conditionals.
I use custom state definitions for all of my bars, and have 100% working pet and possess states on any bar by making sure that [bonusbar:5] is always the first state defined. I also include [bonusbar:5] in the same state as [nopet] on my pet bar, since some possessed units are irritatingly defined as both a possess and a pet, and will pop up an extra, usually mostly empty, pet bar if I don't account for this.

So, non-pet bar with possess page:
[bonusbar:5]
[otherstate1]
[otherstate2]

Pet bar with no possess page:
[bonusbar:5] [nopet]
[pet]

Pet bar with possess page:
[bonusbar:5]
[nopet]
[pet]

Defining things in this order when the non-custom state checkboxes are used should fix all of the issues people keep reporting with Malygos, etc.
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Unread 03-05-09, 01:51 PM  
Jahlin
A Kobold Labourer

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Re: Maul the Elusive

Not to flood the comments but I can't help it. Awesome to hear from you Maul and here's to you getting better.

Macaroon is a fantastic mod and fits my wants and needs perfectly. Used it since its incarnation of Trinity and I look forward to you tackling Dual Spec in 3.1.
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Unread 03-05-09, 01:45 PM  
Phanx
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Originally posted by Frostzhock
Is it possible you have been stacking haste gear? I'm not sure if mods like Macaroon, etc. can know the effect of haste on the cast time/global cooldown, so they might be showing the standard spell time? I could be wrong, but that's my guess.

Frosty
Addons most certainly can know the effect of haste on the cast time of spells and on the global cooldown. However, that isn't the issue with the cast bar in Macaroon or any other addon. Simply put, the nature of the client-server relationship and the Internet itself mean that your spell doesn't really start casting the instant you press the button. WoW knows this fact, and tries to compensate so that players with high latency aren't punished, by letting the client send another spell cast after enough time has passed from the first spell cast for the first spell to finish casting. The spells don't actually start casting until the server receives the cast, though, so the spell doesn't finish casting until (cast time) after the server receives it. e.g.

0.0 - press button to cast Fireball, client sends cast to server
0.2 - server receives request to cast Fireball
0.3 - client receives confirmation that server received request to cast Fireball, cast bar starts
2.0 - client ready to send next spell cast
2.2 - Fireball actually finishes casting
2.3 - client receives notification from server that Fireball was sucessfully cast, cast bar finishes

The discrepancy between when the client thinks you're casting and the server thinks you're casting is hard to gauge, because it depends on the actual "instant" latency of that single message to the server, rather than your average latency (which is what the old "lag meter" showed), and isn't necessarily the same both ways. In the above example, it took 0.2 seconds for your client's request to cast Fireball to reach the server, but only 0.1 second for the server's acknowledgement to reach your client. Your client will let you send another cast another spell 2.0 seconds after you sent the Fireball cast, even if the Fireball hasn't actually finished yet.

Confusingly, the cast bar doesn't appear until 0.3 seconds, when your client receives confirmation from the server that the server received the spell cast from your client. So, even though you can send another spell cast at 2.0 seconds, the cast bar won't finish until 2.3 seconds. As actual latencies fluctuate, the discrepancy can be much smaller or much greater.

Some cast bar addons (such as Quartz) try to give you a visual representation of when you can send another spell cast by coloring a portion of the bar, but even this is unreliable, because the discrepancy depends only on the time it takes your spell cast to reach the server, not on the time it takes the server's acknowledgement to reach you, and addons can only guess by using the average of the two times. The default UI's cast bar (and, I'm guessing, Macaroon's cast bar, though I don't use it myself) don't try to guess.
Last edited by Phanx : 03-05-09 at 01:45 PM.
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Unread 03-05-09, 12:13 PM  
Frostzhock
A Kobold Labourer

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Originally posted by Froagh
Welcome back Maul, wishing you good health and comfortable recovery.

Hey all, I had a question concerning the cast bar. I remember someone saying something about it ages ago but couldn't find the old comment. As you can predict I am asking if everyone is seeing a considerable amount of "lag?" in the cast bar. I can recast when the cast bar is just past halfway. I never noticed this till I started paying closer attn to my playability with Naxx.
I get the same affect regardless of castbar; Macaroon, X-Perl, Pitbull.
I turn off my computer everyday but doubt thats an issue.

Figured I would ask this brain-trust for some insight.

Thanks
Is it possible you have been stacking haste gear? I'm not sure if mods like Macaroon, etc. can know the effect of haste on the cast time/global cooldown, so they might be showing the standard spell time? I could be wrong, but that's my guess.

Frosty
Last edited by Frostzhock : 03-05-09 at 12:15 PM.
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Unread 03-05-09, 09:15 AM  
Froagh
A Murloc Raider
 
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Welcome back Maul, wishing you good health and comfortable recovery.

Hey all, I had a question concerning the cast bar. I remember someone saying something about it ages ago but couldn't find the old comment. As you can predict I am asking if everyone is seeing a considerable amount of "lag?" in the cast bar. I can recast when the cast bar is just past halfway. I never noticed this till I started paying closer attn to my playability with Naxx.
I get the same affect regardless of castbar; Macaroon, X-Perl, Pitbull.
I turn off my computer everyday but doubt thats an issue.

Figured I would ask this brain-trust for some insight.

Thanks
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Unread 03-05-09, 02:49 AM  
sodd
A Kobold Labourer

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Originally posted by Dwargh
Tried to leftklick a button while in bind mode? this will lock the binding you just made and you can bind the same key to any other button as well. and repeat it for as many times you want.
Hey, thanks for the info, didn't know that either. Should make using keybindings on my druid effective. Does this also apply to MacaroonBound? Eg. possible to map let's say Maul (the druid ability, not the addon author) and Shred on the same button and the key will work in both forms accordingly (indifferent to where on my bars those abilities are placed)?
Last edited by sodd : 03-05-09 at 08:40 AM.
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Unread 03-04-09, 11:35 PM  
Frostzhock
A Kobold Labourer

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Originally posted by Dwargh
Tried to leftklick a button while in bind mode? this will lock the binding you just made and you can bind the same key to any other button as well. and repeat it for as many times you want. = you could bind every macaroon button to say the "h" key if you'd like. just doesn't make any sense in doing so.
Hey, thanks for the tip! Locking my binds in posess mode solved my un-bind issue. That works great!
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Unread 03-04-09, 06:43 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Psychokitty
for some reason my profiles are not saving.
Do they appear saved and then are not there upon relog?
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Unread 03-04-09, 11:32 AM  
Psychokitty
A Murloc Raider

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for some reason my profiles are not saving.
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Unread 03-04-09, 11:06 AM  
Mordreade
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OMG!!! WELCOME BACK MAUL!!!!

I was REALLY getting worried.........

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Unread 03-03-09, 12:56 AM  
Carnacki
A Kobold Labourer

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Re: stance/possession issue

Originally posted by Feles
I play a moonkin, so most of the time I'm in combat in a boss encounter I am in moonkin form [stance #5?]. Depending on the fight, I have to pre-emptively shift to caster form before a possession state can correctly change my bars - e.g. phase 3 Malygos - this seems to be the only reliable way to get the correct bars for the dragon mount.

However, just to be inconsistent, I found for the final boss in Zul Drak - shifting the caster form is just as likely to cause it to bug out, and I am better off staying in moonkin form and getting it right 4/5 times.

I wish I could give you a repeatable example of caster form failing/moonkin working - the ZulDrak boss is the closest I can find.
I play a moonkin and I recently got the bars working for the Draktharon boss (and I don't know why but they always worked on Malygos).

It may not be ideal, but I basically made a bar that is just for possession. It doesn't support any other states. I then used the button edit mode to make sure that the buttons on that bar were all action buttons not macro buttons and had the Possess bar button IDs 121-130.
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Unread 03-02-09, 09:58 PM  
Triss
A Kobold Labourer

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Firstly welcome back Maul, and really sorry to hear you're having health issues. While it's great you're still caring about Macaroon, please take care of yourself first! We'll muddle on

Secondly, thanks heaps to the people who've suggested solutions or workarounds to the pet/possession bar issue. I confess I hadn't thought to turn my main bar into my possession bar (thereby separating it from my pet bar)

I'll give that a go tonight and see how it behaves next Maly fight.

I love this mod so much, I'm a dualboxer but unlike most multiboxers who play 2-5 of the same class, I always play paired toons of different classes (Paladin/Warrior, Boomkin/Priest, Hunter/Shaman), which is fun but can get complicated! I honestly don't think I could do it without Macaroon...
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Unread 03-02-09, 05:56 PM  
Maul
Ion Engines, Engage!
 
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The pet bar/possess issue really is one of defining the states correctly. If anyone wants to mess around with them, they are in the file Macaroon_Bars_States.lua. If you know how to write macros, it should be a simple task to play around with the conditionals.

Also, still looking for a few more testers I have a dual-spec version of Macaroon ready to be tested, but for testers only

Email interest to trinityui@live.com.
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Unread 03-02-09, 05:21 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Frostzhock
I also can't re-bind one of the first 8 buttons while in normal mode, it erases the bind on the posess mode. So it's usable, just a little wierd.

Keep up the good work, and get then STAY well!!!
Tried to leftklick a button while in bind mode? this will lock the binding you just made and you can bind the same key to any other button as well. and repeat it for as many times you want. = you could bind every macaroon button to say the "h" key if you'd like. just doesn't make any sense in doing so.
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