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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
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6.1

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

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Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 03-05-09, 12:13 PM  
Frostzhock
A Kobold Labourer

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Originally posted by Froagh
Welcome back Maul, wishing you good health and comfortable recovery.

Hey all, I had a question concerning the cast bar. I remember someone saying something about it ages ago but couldn't find the old comment. As you can predict I am asking if everyone is seeing a considerable amount of "lag?" in the cast bar. I can recast when the cast bar is just past halfway. I never noticed this till I started paying closer attn to my playability with Naxx.
I get the same affect regardless of castbar; Macaroon, X-Perl, Pitbull.
I turn off my computer everyday but doubt thats an issue.

Figured I would ask this brain-trust for some insight.

Thanks
Is it possible you have been stacking haste gear? I'm not sure if mods like Macaroon, etc. can know the effect of haste on the cast time/global cooldown, so they might be showing the standard spell time? I could be wrong, but that's my guess.

Frosty
Last edited by Frostzhock : 03-05-09 at 12:15 PM.
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Unread 03-05-09, 09:15 AM  
Froagh
A Murloc Raider
 
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Welcome back Maul, wishing you good health and comfortable recovery.

Hey all, I had a question concerning the cast bar. I remember someone saying something about it ages ago but couldn't find the old comment. As you can predict I am asking if everyone is seeing a considerable amount of "lag?" in the cast bar. I can recast when the cast bar is just past halfway. I never noticed this till I started paying closer attn to my playability with Naxx.
I get the same affect regardless of castbar; Macaroon, X-Perl, Pitbull.
I turn off my computer everyday but doubt thats an issue.

Figured I would ask this brain-trust for some insight.

Thanks
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Unread 03-05-09, 02:49 AM  
sodd
A Kobold Labourer

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Originally posted by Dwargh
Tried to leftklick a button while in bind mode? this will lock the binding you just made and you can bind the same key to any other button as well. and repeat it for as many times you want.
Hey, thanks for the info, didn't know that either. Should make using keybindings on my druid effective. Does this also apply to MacaroonBound? Eg. possible to map let's say Maul (the druid ability, not the addon author) and Shred on the same button and the key will work in both forms accordingly (indifferent to where on my bars those abilities are placed)?
Last edited by sodd : 03-05-09 at 08:40 AM.
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Unread 03-04-09, 11:35 PM  
Frostzhock
A Kobold Labourer

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Originally posted by Dwargh
Tried to leftklick a button while in bind mode? this will lock the binding you just made and you can bind the same key to any other button as well. and repeat it for as many times you want. = you could bind every macaroon button to say the "h" key if you'd like. just doesn't make any sense in doing so.
Hey, thanks for the tip! Locking my binds in posess mode solved my un-bind issue. That works great!
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Unread 03-04-09, 06:43 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Psychokitty
for some reason my profiles are not saving.
Do they appear saved and then are not there upon relog?
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Unread 03-04-09, 11:32 AM  
Psychokitty
A Murloc Raider

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for some reason my profiles are not saving.
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Unread 03-04-09, 11:06 AM  
Mordreade
A Murloc Raider
 
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OMG!!! WELCOME BACK MAUL!!!!

I was REALLY getting worried.........

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Unread 03-03-09, 12:56 AM  
Carnacki
A Kobold Labourer

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Re: stance/possession issue

Originally posted by Feles
I play a moonkin, so most of the time I'm in combat in a boss encounter I am in moonkin form [stance #5?]. Depending on the fight, I have to pre-emptively shift to caster form before a possession state can correctly change my bars - e.g. phase 3 Malygos - this seems to be the only reliable way to get the correct bars for the dragon mount.

However, just to be inconsistent, I found for the final boss in Zul Drak - shifting the caster form is just as likely to cause it to bug out, and I am better off staying in moonkin form and getting it right 4/5 times.

I wish I could give you a repeatable example of caster form failing/moonkin working - the ZulDrak boss is the closest I can find.
I play a moonkin and I recently got the bars working for the Draktharon boss (and I don't know why but they always worked on Malygos).

It may not be ideal, but I basically made a bar that is just for possession. It doesn't support any other states. I then used the button edit mode to make sure that the buttons on that bar were all action buttons not macro buttons and had the Possess bar button IDs 121-130.
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Unread 03-02-09, 09:58 PM  
Triss
A Kobold Labourer

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Firstly welcome back Maul, and really sorry to hear you're having health issues. While it's great you're still caring about Macaroon, please take care of yourself first! We'll muddle on

Secondly, thanks heaps to the people who've suggested solutions or workarounds to the pet/possession bar issue. I confess I hadn't thought to turn my main bar into my possession bar (thereby separating it from my pet bar)

I'll give that a go tonight and see how it behaves next Maly fight.

I love this mod so much, I'm a dualboxer but unlike most multiboxers who play 2-5 of the same class, I always play paired toons of different classes (Paladin/Warrior, Boomkin/Priest, Hunter/Shaman), which is fun but can get complicated! I honestly don't think I could do it without Macaroon...
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Unread 03-02-09, 05:56 PM  
Maul
Ion Engines, Engage!
 
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The pet bar/possess issue really is one of defining the states correctly. If anyone wants to mess around with them, they are in the file Macaroon_Bars_States.lua. If you know how to write macros, it should be a simple task to play around with the conditionals.

Also, still looking for a few more testers I have a dual-spec version of Macaroon ready to be tested, but for testers only

Email interest to trinityui@live.com.
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Unread 03-02-09, 05:21 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Frostzhock
I also can't re-bind one of the first 8 buttons while in normal mode, it erases the bind on the posess mode. So it's usable, just a little wierd.

Keep up the good work, and get then STAY well!!!
Tried to leftklick a button while in bind mode? this will lock the binding you just made and you can bind the same key to any other button as well. and repeat it for as many times you want. = you could bind every macaroon button to say the "h" key if you'd like. just doesn't make any sense in doing so.
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Unread 03-02-09, 04:02 PM  
Frostzhock
A Kobold Labourer

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I don't care how long you take to do anything Maul, as long as you are ok and still around, I'm happy. I've been using his mod since Trinity Buttons 1, and it is far and above the best bar mod I've ever tried to use. (Thanks for the settings importer this time!) The switch to all macros was actually great for me, since I tended to make most of my commands macros anyway!

As far as the posess bar, I was never able to get a pet/posess bar to work, then I came across a different issue, I wanted to use the 1, 2, 3... keys while in a siege engine, as well as on my main action bar. The only way I have found to do that is to make my main bar my posess bar, and have a seperate pet bar. This works great anyway, since you typically don't need access to all your standard buttons while in a vehicle. The only "bug" I've found is the buttons I have labeled 1-8 on the posess bar, are different than the ones on the main action bar (in posess it's the first 8 buttons, in standard it's 80th button on, as I have 3 rows of 40 buttons each), so I have multiple buttons that show "1", and "2", even though they actually work correctly in the different modes. I also can't re-bind one of the first 8 buttons while in normal mode, it erases the bind on the posess mode. So it's usable, just a little wierd.

Keep up the good work, and get then STAY well!!!
Last edited by Frostzhock : 03-02-09 at 04:19 PM.
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Unread 03-02-09, 07:04 AM  
Focnoj
A Kobold Labourer

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Welcome back Maul.

I wish you all my luck for a speedy recovery.
RL>ALL.

keep up the good work, and I'll chuck you a few more lines worth
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Unread 03-02-09, 04:14 AM  
Dwargh
A Theradrim Guardian
 
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If seperating possessionbar and pet bar helps it from not bugging perhaps making a separate bar as normal/possess (no buttons/poss buttons) and have it stationed at the same spot as you normal action bar i.e. Moonkin form which would be normal/possess (druid buttons/no buttons) would help even more as a workaround. (kinda figured you had your no1 action bar combined with he possess one)

Noticed these possess bar problems tend to appear here on the comment page now and again. Gets some workaround and then comes back again. Personally I've never had any problems with possess bar on any of my toons. Then again I only have 1 shammy and 1 rogue that's 80.
I do have a combined action/possess bar.
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Unread 03-02-09, 12:59 AM  
sindalee
A Defias Bandit
 
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Originally posted by rakkarage
i got my pet and possess bars working (by having two bars instead of one doing both)

anyone have a prob with malygos? the discs bring up a posses or pet bar with one command on it... attack, which doesn't even work just overrides my binds so none of my nornal attacks work?

wb maul!
i also use seperate pet/poss bars, but i've never had that problem on discs.
shadow priest here.

and

YAY MAUL! <3
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