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Tomb of Sargeras (7.2.0)
Updated:04-16-17 02:23 PM
Created:unknown
Downloads:411,963
Favorites:991
MD5:
7.2.0

Ion  Popular! (More than 5000 hits)

Version: Helium_2.1.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium_2.2
44kB
04-23-17 06:14 PM
Addon
Helium_2.1a
5kB
04-15-17 10:06 PM
Addon
Helium_2.1a
5kB
04-15-17 05:31 PM
Addon
Helium_2.1a
18kB
04-15-17 05:19 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 04-06-09, 08:30 PM  
baffled
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
I switched to preview 6 and am having some issues. They are minor, but annoying. I have my main bar set to be both posses and vehicle (and stanced on my warrior and druid). The vehicle bar works fine, but the posses bar doesnt seem to want to come up.

Secondly, Maly P2 the disk is bringing up the vehicle bar so I can't use my abilities. If I turn off the vehicle bar, allowing me to use my class abilities in P2, I can't use the drake in P3.

I really love your addon and thank you for your hard work

Edit to clarify
Last edited by baffled : 04-07-09 at 07:50 AM.
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Unread 04-06-09, 05:26 PM  
Tweeker
A Cobalt Mageweaver
 
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AddOn Compiler - Click to view compilations

Forum posts: 234
File comments: 152
Uploads: 5
Maul! Your back!

I sent ya a 5 spot...

It aint much but I hope it entices you to stay this time.

without looking yet, have we ever got the buttons to be able to pop up similar to zhunter or autobar?

At the time i have it where the bar will autohide, and only show the first button the way i want it to, but when i hover over to make the rest of the bar popup, it dont matter where on the bar i hover over, it pops up...

Trying to make it so i have to hover over the 1st button and none others.
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Last edited by Tweeker : 04-06-09 at 06:42 PM.
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Unread 04-06-09, 01:18 PM  
Maul
Ion Engines, Engage!
 
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Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by Mithoron
Any way to NOT have the Macaroon Information page pop up on every log in?

Also, in the newest release (6) when I log in all my button grids are showing. I basically have to temporarily drag a button and put it back to it's original place before the "ghosting" disappears.
If you are using the latest version, it should not be doing that. That is a feature I am working on but double-checking preview.6 that panel should not be showing up.
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Unread 04-06-09, 01:16 PM  
Maul
Ion Engines, Engage!
 
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File comments: 1084
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Re: Keybinding bug

Originally posted by DaemonSambe
Trying to bind a key, {, produces the following error occasionally. I don't have specific circumstances, it just comes and goes. After i get the lua error, the keybinding goes dead permanently for that char.
Are you using a non-English keyboard? If so, which one?
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Unread 04-06-09, 10:56 AM  
Aurorablade
A Deviate Faerie Dragon
 
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Forum posts: 16
File comments: 88
Uploads: 1
Originally posted by Maul
Welcome to my world
*looks at her own WIP mod and twitches*
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Unread 04-06-09, 10:23 AM  
rachoolio
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
vehicle bars

Hello and thanks for the hard work on this mod. I've been having issues with the vehicle quests. I created a bar, checked the vehicle box when right clicking on the bar edit...then i left clicked until the bar went from "normal" to "vehicle," i bound the keys and did the Thrusting Hodir's Spear quest.

The next time i did the quest the hotkeys reset, the bar went from vehicle back to normal, and when I changed the bar back to vehicle i either had issues with some of the buttons not working when i pressed them or the entire bar going back to "normal" status again.

How do i get hte bar to stop resetting itself?
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Unread 04-06-09, 10:20 AM  
Maul
Ion Engines, Engage!
 
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File comments: 1084
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Originally posted by sindalee
i was wondering about the bolded bit, as the wyrmrest and aces high vehicles i was just hopping on and off them. the hodir spear thrust had switched out of vehicle and back to normal fine whether i just exited the dragon and levitated down, or defeated him and let it dismount me. now either way since v6 my possess bar is hanging after i'm done.

i don't use custom states for anything, so if that works for you with vehicle/posess i'll have to look into it.
What Aurorablade blade is doing is playing with the states in the Macaroon_Bar_States.lua file. Not with the custom states option in Macaroon. This is the same file I have been tweaking to try and get it so it works for everyone
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Unread 04-06-09, 10:18 AM  
Maul
Ion Engines, Engage!
 
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File comments: 1084
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Originally posted by Aurorablade
well i thought i fixed it anyway...
Welcome to my world
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Unread 04-06-09, 08:31 AM  
sindalee
A Defias Bandit
 
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Originally posted by Aurorablade
well i thought i fixed it anyway...

i AM Gonna change it to

states = "[target=vehicle,nodead,exists] vehicle1; [target=vehicle,noexists] laststate",

as i think its an issue with me manually leaving vs vehicle dieing.
i was wondering about the bolded bit, as the wyrmrest and aces high vehicles i was just hopping on and off them. the hodir spear thrust had switched out of vehicle and back to normal fine whether i just exited the dragon and levitated down, or defeated him and let it dismount me. now either way since v6 my possess bar is hanging after i'm done.

i don't use custom states for anything, so if that works for you with vehicle/posess i'll have to look into it.
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Unread 04-06-09, 02:59 AM  
Aurorablade
A Deviate Faerie Dragon
 
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well i thought i fixed it anyway...

i AM Gonna change it to

states = "[target=vehicle,nodead,exists] vehicle1; [target=vehicle,noexists] laststate",

as i think its an issue with me manually leaving vs vehicle dieing.
Last edited by Aurorablade : 04-06-09 at 03:13 AM.
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Unread 04-06-09, 02:50 AM  
Aurorablade
A Deviate Faerie Dragon
 
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okay i fixed the getting stuck on a possess bar issue by changing the vehicle state to

states = "[target=vehicle,exists] vehicle1; [target=vehicle,noexists] laststate",


I am still unsure on the passenger issue

I found one API call on wowwiki for UnitControllingVehicle(unit) but not sure if it would help or how one would employ it.

theres also
UnitInVehicleControlSeat(unit)
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Unread 04-06-09, 02:26 AM  
Aurorablade
A Deviate Faerie Dragon
 
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also another issue i n oted later on in wintergrasp, i board a multi passagner vehicle, like one of the sides of a Demolisher it will switch to my vehicle bar. On a siege engine it wouldn't matter but i can at least snipe on a demo.

I realize this one will be iffy.
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Unread 04-06-09, 01:59 AM  
dav777
A Kobold Labourer

Forum posts: 0
File comments: 10
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I have the same problem.



Originally posted by Aurorablade
My bar issues with vehicle:

I am running this live right now

Level 80 hunter

I have a pet bar up, and my main bar (bat 1) is set for Vehicle/Posses

With using eyes of the beat my bar switched to and back appropriately.

However in wintergrasp when i entered a wall turret it went to my vehicle bar, when i left the turret it swapped to stayed on my possess bar and not back to its 'normal' state.
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Unread 04-05-09, 04:09 PM  
Aurorablade
A Deviate Faerie Dragon
 
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Forum posts: 16
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My bar issues with vehicle:

I am running this live right now

Level 80 hunter

I have a pet bar up, and my main bar (bat 1) is set for Vehicle/Posses

With using eyes of the beat my bar switched to and back appropriately.

However in wintergrasp when i entered a wall turret it went to my vehicle bar, when i left the turret it swapped to stayed on my possess bar and not back to its 'normal' state.
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Unread 04-05-09, 12:55 PM  
DaemonSambe
A Kobold Labourer
 
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Keybinding bug

Trying to bind a key, {, produces the following error occasionally. I don't have specific circumstances, it just comes and goes. After i get the lua error, the keybinding goes dead permanently for that char.

Date: 2009-04-05 14:53:25
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\Macaroon\Macaroon_KeyBinder.lua line 591:
malformed pattern (missing ']')
Debug:
(tail call): ?
[C]: ?
[C]: ?
Macaroon\Macaroon_KeyBinder.lua:591: ClearBindings()
Macaroon\Macaroon_KeyBinder.lua:474:
Macaroon\Macaroon_KeyBinder.lua:470
[C]: ?
Macaroon\Macaroon_KeyBinder.lua:470: ProcessBinding()
Macaroon\Macaroon_KeyBinder.lua:353: BindFrame_OnKeyDown()
[string "*:OnKeyDown"]:1:
[string "*:OnKeyDown"]:1
AddOns:
Swatter, v5.3.4105 (DingoIII)
Cursor, v3.0.8.1
Ace2, v
Ace3, v
ACP, v3.0.3.0.10
Aloft, v2.7.7
AraBrokerMoney, vr3
Atlas, v1.13.0
AtlasLoot, vv5.03.03
AtlasQuest, v4.3.2
Attrition, v2.4.3-1.4
Auracle, v0.3
AutoAcceptInvite, v1.3
AutoItemStartQuest, v1.0
AzCastBar, v09.03.08
Babylonian, v5.1.DEV.130
BadPlayer, v3.0.9.15
Baggins, vBeta 1
BagginsAnywhereBags, v1.0.63
BagginsItemRack, v2008-12-05B
BagginsProfessions, v2008-12-05B
BagginsScrap, v1.1
BagginsUsable, v2008-12-05B
Bagsy, v2.4.3-1.2
BigRed, v1.8
BigWigs, v2.0
BrokerAllStats, v1.2.1-release
BrokerFactions, v1.8
BrokerRaidSave, v1.4
BrokerWallet, v1.9
Btex, v2.7.2
Buffet, v3.0.9.27
C, v
Carbonite, v3.001
CarboniteTransfer, v1.01
CharSheetPlus, v2.1
ClearFont2, v2.6
Configator, v5.1.DEV.160
cRefillAmmo, v
CritLog, v09.03.26
CurseProfiler, v
DockingStation, v0.2.10 (Beta)
EasySerum, v1.03
EavesDrop, v2.1
Ellipsis, v1.0
EquivalencePoints, v2.2.1.$Revision: 55 $
FreierGeistInstanceTime, v
Gatherer, v3.1.11
GemQuota, v$Revison$
GFWFeedOMatic, v3.0.5
GhostPulse, v2.3
GhostRecon, v0.10.1
GloryNow, v1.2
GrizzlySharedMedia, v1
HeadCount, v1.5.6
HitsBroker, vv1.1.0 Build 12
IceHUD, v1.4.4 (Revision: 359)
idQuestAutomation, v
ImprovedMerchant, v3.0.9-patch
ItemPimper, v1.0
ItemRack, v
LibBabbleBoss30, v
LibBabbleClass30, v
LightHeaded, v278
LittleWigs, v3.0.0
LootCount, v
Macaroon, vpreview.4
MacaroonXtras, vpreview.3
MalygosCP, v0.2
MalygosFlamer, v
MonkeyLibrary, v
MonkeyQuest, v
Mountiful, v1.3.2
OPie, v
oUF, v1.3.8
oUFCaellian, v
oUFCombatFeedback, v1.0
oUFDebuffHighlight, v1.0
oUFExperience, v30000.28
oUFReadyCheck, v30000.4
oUFSwing, v30000.2
oUFWeaponEnchant, v4
Overachiever, v0.39
OverachieverTabs, v0.39
Panda, v3.0.9.20
Parrot, vv1.6.5
Pawn, v1.1.8
Postal, v3.1.0
PowerAuras, v2.6.0
Prat30, v3.1.0b1
Prat30Libraries, v
Producer, v2.3.0
ProducerEffect, v1.2.0
ProducerPosition, v1.2.0
Quartz, v1.0
QuartzFlight, v1.0
QuartzFocus, v1.0
QuartzGCD, v1.0
QuartzInterrupt, v1.0
QuartzLatency, v1.0
QuartzMirror, v1.0
QuartzPet, v1.0
QuartzPlayer, v1.0
QuartzRange, v1.0
QuartzTarget, v1.0
QuartzTimer, v1.0
QuartzTradeskill, v1.0
QuesterJester, v1.0.4
QuestGuru, v0.9.8
QuickTradeskill, v3.0
RangeDisplay, v3.2
RatingBuster, v
Runevolution, v1.1.0
SatrinaBuffFrame, v3.1
Scrap, vBeta 4
SellFish, v2.1.7
Skada, v1.0
SkadaDamage, v1.0
SkadaDamageTaken, v1.0
SkadaDeaths, v1.0
SkadaDebuffs, v1.0
SkadaDispels, v1.0
SkadaEnemies, v1.0
SkadaFailbot, v1.0
SkadaHealing, v1.0
SkadaThreat, v1.0
SKG, v3.1.2-BLE
StatBlockAmmo, v2.2.1
StatBlockDPS, v2.2.1
StatBlockRangedStats, v2.1.1
SuperDuperMacro, v1.8.3
TabardChampion, vr6
Talented, v1.9.6
tekKompare, v3.0.3.5
TipTac, v09.03.22
TipTacItemRef, v09.03.12
TipTacTalents, v09.03.28
TourGuide, v3.0.9.49
TrackoMatique, v2.8
UrbanAchiever, v
VendorBait, v3.0.3.2
Volumizer, v3.0.9-1.0.6
XLoot, v0.9
XLootGroup, v0.5
XLootMaster, v0.7
XLootMonitor, v0.7
XqoLoot, v1.0
(ck=c6b)
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