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Legion Pre-Patch (7.0.3)
Updated:08-15-16 11:31 PM
Created:unknown
Downloads:407,356
Favorites:990
MD5:
7.0.3

Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 03-26-09, 08:24 PM  
sindalee
A Defias Bandit
 
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Forum posts: 2
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Originally posted by Sylaria
Maul, I believe this issue is caused by the way that Blizzard handles secure frames or whatever they do with it now. There are a lot of raid frame & unit frame addons that behave strangely if you were disconnected in combat. When you log back in, most of these addons will simply refuse to draw a frame (sRaidFrames, for example) until you're out of combat and reload the ui.

Since Macaroon doesn't use Blizzard's button or button frames, I believe this is the same issue as with third party unit frames.

I've seen this several times, and since I don't really DC much, I've never seen it as a huge obstacle. The frames would behave as described, with very strange positioning all over the screen, often overlapping in strange ways. I'm not using the preview version, still using the old live version right now.
yep, have had this happen with mac and xperl. also don't dc hardly ever so it never concerned me much. (the versions we've been using for months, not the pre-patch)
Last edited by sindalee : 03-26-09 at 08:25 PM.
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Unread 03-26-09, 06:02 PM  
crimsondarksky
A Kobold Labourer

Forum posts: 1
File comments: 2
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In response to your question, Maul, yes -- it is the pre-patch version.

Still does it.
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Unread 03-26-09, 09:34 AM  
Xiiph
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 16
Uploads: 1
Wb

Just wanted to say your doing an awesome job, Maul!

When you were MIA you kinda scared me
Made me believe I wouldve to revert to another bar mod when this one stopped working in about version 3.4 or something

You are not quitting any time soon, are you? Oo

/salute
Last edited by Xiiph : 03-26-09 at 09:35 AM.
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Unread 03-26-09, 08:31 AM  
Neverwhere
A Murloc Raider

Forum posts: 4
File comments: 35
Uploads: 0
Thank you Maul for attempting to help me.

I have plenty of experience manipulating some lua files (I use a custom oUF layout) so finding the code and replacing it with the code you gave me was easy.

Unfortunately the problem still exists. Manually shift it into zerker stance once my player is in the approriate stance, try logging out to "save" the bar in that stance. Log back in, no go. Reverts to Battle.

I'll just manually switch it for now until we figure it out. It's not a horrible deal, I just can't go into/out of Berserker Stance while in combat, but I don't PvP so I don't think it's going to make the warrior unplayable or anything.

Once again, thanks for taking your personal time to try and help me yesterday.
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Unread 03-25-09, 02:25 PM  
Sylaria
A Kobold Labourer

Forum posts: 1
File comments: 26
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Originally posted by crimsondarksky
I just wanted to post an issue I've been having. If anyone knows how to fix it, please reply or pm me =)

This only tends to happen when I raid, but when I am in combat (and for a reason I have yet to figure out, I d/c) I re-log into WoW and my bars, which I stack in a 7button horizontal row -- 3 rows high, are stacked on-top of each other.

For a visual example, consider this shotty re-enactment:

Normal:
O O O O O O O

O O O O O O O

O O O O O O O

After d/c:
O O O O O O O
O O O O O O O
O O O O O O O

These buttons actually overlap, and until I am out of combat (which if I d/c in the middle of a boss fight -- really sucks) they are stuck like that.

I have to /console reloadui when I'm out of combat for the problem to get fixed.
Maul, I believe this issue is caused by the way that Blizzard handles secure frames or whatever they do with it now. There are a lot of raid frame & unit frame addons that behave strangely if you were disconnected in combat. When you log back in, most of these addons will simply refuse to draw a frame (sRaidFrames, for example) until you're out of combat and reload the ui.

Since Macaroon doesn't use Blizzard's button or button frames, I believe this is the same issue as with third party unit frames.

I've seen this several times, and since I don't really DC much, I've never seen it as a huge obstacle. The frames would behave as described, with very strange positioning all over the screen, often overlapping in strange ways. I'm not using the preview version, still using the old live version right now.
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Unread 03-25-09, 12:00 PM  
Maul
Ion Engines, Engage!
 
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Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by crimsondarksky
I just wanted to post an issue I've been having. If anyone knows how to fix it, please reply or pm me =)

This only tends to happen when I raid, but when I am in combat (and for a reason I have yet to figure out, I d/c) I re-log into WoW and my bars, which I stack in a 7button horizontal row -- 3 rows high, are stacked on-top of each other.

For a visual example, consider this shotty re-enactment:

Normal:
O O O O O O O

O O O O O O O

O O O O O O O

After d/c:
O O O O O O O
O O O O O O O
O O O O O O O

These buttons actually overlap, and until I am out of combat (which if I d/c in the middle of a boss fight -- really sucks) they are stuck like that.

I have to /console reloadui when I'm out of combat for the problem to get fixed.

On a side note: If anyone knows why I'd be disconnecting only during combat, I'd love the feedback. I think the reasoning has to do with something being overworked, and Blizzard just booting me. My computer can handle the workload, as I'm generally at 35-40 fps in mid-combat raids.
My internet connection is a wireless adapter to a wireless router to 16 Meg High-Speed Internet...

I know this isn't the forum for this kind of question, but someone else might be having a similar issue with it.

Thank you in advance for any help =)
Is this with the patch preview version?
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Unread 03-25-09, 11:58 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Neverwhere
Yeah, tested and verified results with latest version and previous.

Cannot get Berserker stance to function.

All other stance changes and swaps fine. Setup 12 buttons, placed abilities in the bar by manually left clicking the stance bar over to Zerker Stance while in bar edit mode.

Leave bar edit mode, switch stances - Def and Battle fine. Zerker does not work. My stance "shifts" according to Blizz - leaving me unable to use abilities not allowed by Berserker Stance, but the bar itself doesn't swap.
Did you learn Berserker stance recently? If so, please email me your saved variables file to [email protected]. Learning stances, particularly for warriors, is very hard to test. Chances are something is messed up in making Macaroon "aware" of the new stance.
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Unread 03-25-09, 11:41 AM  
crimsondarksky
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 0
I just wanted to post an issue I've been having. If anyone knows how to fix it, please reply or pm me =)

This only tends to happen when I raid, but when I am in combat (and for a reason I have yet to figure out, I d/c) I re-log into WoW and my bars, which I stack in a 7button horizontal row -- 3 rows high, are stacked on-top of each other.

For a visual example, consider this shotty re-enactment:

Normal:
O O O O O O O

O O O O O O O

O O O O O O O

After d/c:
O O O O O O O
O O O O O O O
O O O O O O O

These buttons actually overlap, and until I am out of combat (which if I d/c in the middle of a boss fight -- really sucks) they are stuck like that.

I have to /console reloadui when I'm out of combat for the problem to get fixed.

On a side note: If anyone knows why I'd be disconnecting only during combat, I'd love the feedback. I think the reasoning has to do with something being overworked, and Blizzard just booting me. My computer can handle the workload, as I'm generally at 35-40 fps in mid-combat raids.
My internet connection is a wireless adapter to a wireless router to 16 Meg High-Speed Internet...

I know this isn't the forum for this kind of question, but someone else might be having a similar issue with it.

Thank you in advance for any help =)
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Unread 03-25-09, 11:35 AM  
Neverwhere
A Murloc Raider

Forum posts: 4
File comments: 35
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Yeah, tested and verified results with latest version and previous.

Cannot get Berserker stance to function.

All other stance changes and swaps fine. Setup 12 buttons, placed abilities in the bar by manually left clicking the stance bar over to Zerker Stance while in bar edit mode.

Leave bar edit mode, switch stances - Def and Battle fine. Zerker does not work. My stance "shifts" according to Blizz - leaving me unable to use abilities not allowed by Berserker Stance, but the bar itself doesn't swap.
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Unread 03-25-09, 09:50 AM  
darrynmsmith
A Kobold Labourer

Forum posts: 0
File comments: 4
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Sorry to take up space, but I have to shout out to Maul for keeping Macaroon alive. By far the very best bar mod in existence, and I was panicking during your absence. Thanks also to the guys who helped out with a fix a few months ago.
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Unread 03-25-09, 06:38 AM  
evantaur
A Kobold Labourer
 
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Shifting from Battle to Defensive or vice versa and there are no problems. But either of those stances to Berserker is glitched. Is there a fix that anyone on these forums is aware of? [/b]
works ok to me. are ye sure you got your stances right?
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Unread 03-25-09, 06:05 AM  
Neverwhere
A Murloc Raider

Forum posts: 4
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Please, I've been with Macaroon since Trinity and I really don't want to have to go to another sub-par bar mod.

I just can't seem to locate a fix for warrior Berserker Stance issue.

When I swap in it keeps the abilities on the bar from either Battle Stance or Defensive stance, regardless of the fact that I've manually added the abilities directly to the Berserker Stance.

Shifting from Battle to Defensive or vice versa and there are no problems. But either of those stances to Berserker is glitched. Is there a fix that anyone on these forums is aware of?
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Unread 03-25-09, 03:00 AM  
Phred
A Kobold Labourer

Forum posts: 1
File comments: 39
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Bag bar disappeared

Welcome back Maul. Maybe you can help me with a problem I've had for the last month or so. I lost the bag bar on one of my characters and can't figure out a way to recreate it. It's not marked hidden or anything, it's just gone. Is there a way to create a bar with the bag flag?

I lost the bag bar by using the save/restore feature btw, so you might want to look into that too.
Last edited by Phred : 03-25-09 at 03:01 AM.
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Unread 03-24-09, 02:12 PM  
sietelle
A Kobold Labourer

Forum posts: 1
File comments: 51
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Originally posted by MegaManJuno
I've witnessed some of the same issues as being reported here with the new version. I usually have a 12-button bar as my main bar ( "1" through "0" plus "-" and "=" ), with other bars set to snap to this one.

This is the one I would normally give Possess state, and it had worked perfectly... at least until the new version. Once I realized there was a new Vehicle state in the bar config, I set it and figured that would be the end of it. However, now it will switch to the vehicle bar when I enter a vehicle, but does not return to the normal state after exiting the vehicle. Also as mentioned, this does indeed cause an issue in the Maylygos fight, as you can attack normally while on it.
I didn't change my main/vehicle bar since the new version, and it works fine (with an added macro with "/script VehicleExit()" to get off the vehicle). However I don't see the nifty button that lets me switch places when on someone else's vehicle like people with the default ui do lol (but not that important).
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Unread 03-24-09, 10:22 AM  
MegaManJuno
A Kobold Labourer

Forum posts: 0
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I've witnessed some of the same issues as being reported here with the new version. I usually have a 12-button bar as my main bar ( "1" through "0" plus "-" and "=" ), with other bars set to snap to this one.

This is the one I would normally give Possess state, and it had worked perfectly... at least until the new version. Once I realized there was a new Vehicle state in the bar config, I set it and figured that would be the end of it. However, now it will switch to the vehicle bar when I enter a vehicle, but does not return to the normal state after exiting the vehicle. Also as mentioned, this does indeed cause an issue in the Maylygos fight, as you can attack normally while on it (the disc).
Last edited by MegaManJuno : 03-24-09 at 03:01 PM.
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