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Shadows of Argus (7.3.0)
Updated:09-18-17 11:40 AM
Created:unknown
Downloads:413,490
Favorites:987
MD5:
7.3.0

Ion Action Bars  Updated this week!  Popular! (More than 5000 hits)

Version: Lithium 3.1.2a
by: Maul, Jrosk, SLOKnightfall, Soyier

Introducing Ion - Version 3 "Lithium"

Ion is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.




Modules:
Ion comes with 4 modules that can be used for a full featured action bar experience. These modules are optional, but it is highly recommended that they be used for the best experience.

Features:
  • Ion features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, importantly, MASQUE support!


Graphical Editor:
Ion contains a graphical bar editor that allows for a nearly endless customization of bar shape, size, orientation, etc, that has neither limitations on max number of bars nor the number of buttons per bar. Further all of the options found in the graphical bar editor can also be set using the below command structure:


Commands:
Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Lithium 3.0 - Update to WoW 7.3
-Bug fixes
-FAQ rework
-PlaySound fix


Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Archived Files (22)
File Name
Version
Size
Author
Date
Lithium 3.1.2
534kB
Maul
09-13-17 11:36 PM
Lithium 3.1.1
535kB
Maul
09-08-17 10:26 PM
Lithium 3.1.0
535kB
Maul
09-06-17 09:33 PM
Lithium 3.0.9
537kB
Maul
09-05-17 03:09 AM
Lithium 3.0.8a
537kB
Maul
09-03-17 10:37 PM
Lithium 3.0.8
537kB
Maul
09-03-17 02:07 AM
 Ion
Lithium 3.0.6
537kB
Maul
09-02-17 09:37 PM
 Ion
Lithium 3.0.2
535kB
Maul
09-02-17 02:50 AM
 Ion
Lithium 3.0.0
7MB
Maul
09-01-17 06:57 PM
 Ion
Helium_2.1.1
6MB
Maul
04-16-17 02:23 PM
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 04-03-09, 01:03 PM  
deep92
A Murloc Raider

Forum posts: 5
File comments: 103
Uploads: 0
Originally posted by Maul
Actually, yes! I recently re-vamped the localization files to allow for dynamic loading of any language desired. And the basic mechanism works. I am about 60% done with the implementation.

All I have to do is created a selection menu and decide what is the best way to keep that language active over sessions. I have not forgotten
Phew, was afraid you forgot about it

Maybe I have to change some things again? I don't know if your updates affected the file in any way..

I stopped using Macaroon in 2009, didn't need more buttons and didn't need an other layout. But now I really need a new layout >.< I hate the minimap position and then clumsy blizzard action bar! /growl

EDIT: Maybe you can look into QH system, idk if that's of any good..
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Last edited by deep92 : 04-03-09 at 01:35 PM.
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Unread 04-03-09, 11:41 AM  
Mithoron
A Murloc Raider

Forum posts: 4
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Running the latest version 6 preview.

For some reason the main bag button will not open my bag. All other bags work fine...any ideas?
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Unread 04-03-09, 10:57 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by deep92
Any progress on my dutch translation yet?
Actually, yes! I recently re-vamped the localization files to allow for dynamic loading of any language desired. And the basic mechanism works. I am about 60% done with the implementation.

All I have to do is created a selection menu and decide what is the best way to keep that language active over sessions. I have not forgotten
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Unread 04-03-09, 10:54 AM  
deep92
A Murloc Raider

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Any progress on my dutch translation yet?
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Unread 04-03-09, 09:32 AM  
Maul
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Originally posted by Mahiro
the pet/possession bar is broken again in the latest version, not showing when entering a vehicle in wintergrasp.

i also tested entering a cannon and its very strange, when entering the first time no bar appears, when exiting the cannon the bar will pop up for a second, when entering again the bar again pops up for a second, exiting for the 2nd time again pops it up for a second.
now when entering the 3d time the bar appears and stays there. the 4th time it also works but after that it seems that it only pops up for a second when entering leaving the cannon.

it seems to work fine exept that the bar is hidden again when the vehicle is entered, i hope this helps tracking and solving this problem.
Bars have a new option now "vehicle", do you have that enabled?

The momentary showing of a possess bar when entering a vehicle is a necessary evil right now to ensure that pet/possess/vehicle bars work in all vehicle situations, as not all respond the same.

But in the new preview versions, the possess/vehicle options have been split.
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Unread 04-03-09, 06:30 AM  
Aesir
An Aku'mai Servant
 
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Corbeau:
As Skunkwerks indicated, that cower and prowl problem sounds like the 'WoW Cower bug". (Google that phrase for details)
It's a months-old problem with pet skill autocasts, but to my knowledge hasn't been fixed. A blue post on WoW-Europe forums indicated last October that it was being sent to WoW QA to find/test but that's the last I saw of it.
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Unread 04-03-09, 05:35 AM  
Mahiro
A Murloc Raider
 
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the pet/possession bar is broken again in the latest version, not showing when entering a vehicle in wintergrasp.

i also tested entering a cannon and its very strange, when entering the first time no bar appears, when exiting the cannon the bar will pop up for a second, when entering again the bar again pops up for a second, exiting for the 2nd time again pops it up for a second.
now when entering the 3d time the bar appears and stays there. the 4th time it also works but after that it seems that it only pops up for a second when entering leaving the cannon.

it seems to work fine exept that the bar is hidden again when the vehicle is entered, i hope this helps tracking and solving this problem.
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Unread 04-03-09, 04:59 AM  
Abacinate
A Kobold Labourer

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Re: Re: cooldown alpha

Will do

Here's my reason / rationale

I like to have a bar with my "cooldowns" on it.

I also like to have a smaller bar right near my character with important cooldowns that dont have timers... that just "vanishes" when that ability is not available but it will pop back up when it shows up.

I can do this, but with macaroon it will remove the "cooldowns" bar which doesnt allow me to periodically check to see how much time is left etc

Hope that is motivational

Thanks Maul


Originally posted by Maul
This is something I have thought of. Put it on the feature request list to remind me
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Unread 04-03-09, 03:13 AM  
gagou
A Deviate Faerie Dragon
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Originally posted by Maul
This is something that is on the to-do list. Not sure when it will happen, though
good news that it's on the todo list take your time.
there is an addon called Inline Aura on WowAce which does that kind of thing, and it also provide alias for spell that do not have the same name as buff / debuff

like Plague Strike ==> Blood Plague, Icy Touch applies ==> Frost Fever
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Unread 04-03-09, 01:15 AM  
PerfectH
A Flamescale Wyrmkin
 
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Maul, I'll donate you a couple bucks if you PROMISE to buy a Coke with it.

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Unread 04-03-09, 12:37 AM  
SkunkWerks
A Fallenroot Satyr
 
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Re: Re: Re: Hunter and pets

Originally posted by Maul
Is this with the preview versions?
Whatever version you had up here on the main download just prior to this version.
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Unread 04-03-09, 12:26 AM  
Maul
Ion Engines, Engage!
 
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Re: cooldown alpha

Originally posted by Abacinate
Anyway to make this per bar rather than all bars ?

thanks ?

I also am wondering what is reaction bar menu option for ?
This is something I have thought of. Put it on the feature request list to remind me
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Unread 04-03-09, 12:25 AM  
Maul
Ion Engines, Engage!
 
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Re: frames go to 0 when in combat

Originally posted by Lightbright
I'm using version 3.1.Preview.3 on live. Just started a new DK and finding that with Macaroon on my fps goes straight to 0 every time I get into combat (embarrassed to say I died in the first fight in Acherus for the first time). Also checked it on a 15 lock and 49 druid, same issue. I'm guessing this is related to the same issue moonshade reported.

As always, let me know if I help by testing anything!

EDIT: reverting to the first preview fixed this issue for me, I'll post back about whether second preview works.

EDIT AGAIN: preview 2 seems to be fine. The combat issues may be localized to preview 3.
Found the issue, preview 6 should have it fixed

/whew
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Unread 04-03-09, 12:25 AM  
Maul
Ion Engines, Engage!
 
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Re: Re: Hunter and pets

Originally posted by SkunkWerks
I don't believe this is an issue with Macaroon. My wife has this same issue and uses the default action bars.



On a different note, I am having an issue with Macaroon regarding pet and vehicle bars not appearing when I gain a pet or enter a vehicle.
Is this with the preview versions?
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Unread 04-03-09, 12:24 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by gagou
I don't know if it's possible but in case a spell is a buff with a duration and has a cooldown, would it be possible to duration left and cooldown time at two different places of the icon. (I'm using omniCC for the cooldown effect)
This is something that is on the to-do list. Not sure when it will happen, though
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