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Shadows of Argus (7.3.0)
Updated:01-26-18 04:37 AM
Created:10-20-17 09:37 PM
Downloads:417,853
Favorites:1,003
MD5:
7.3.0

Neuron  Popular! (More than 5000 hits)

Version: 0.9.17
by: Maul, Soyier

Introduction:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.

Neuron is the continuation of the Ion Action Bars project, however, due to incompatible changes, your profiles from Ion cannot be directly used on Neuron. It is possible to go into your saved variables folder and modify the Ion saved variables to work with Neuron, but to do so is untested and I take no responsibility if you have a bad time. I recommend you just start fresh (annoying, I know).

Want to contribute?


Modules:
Neuron comes bundled with four modules that can be used for a full featured action bar experience. These modules are optional and can be disabled, but it is highly recommended that they be used for the best experience.
  • Neuron: Menu
  • Neuron: Status
  • Neuron: Bag
  • Neuron: Pet

Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:
Neuron is a continuation of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years.

Archived Files (24)
File Name
Version
Size
Author
Date
0.9.16c
662kB
Maul
01-25-18 11:28 PM
0.9.16b
662kB
Maul
01-24-18 12:42 AM
0.9.16a
661kB
Maul
01-22-18 02:49 AM
0.9.16
661kB
Maul
01-21-18 11:14 PM
0.9.15
661kB
Maul
01-18-18 01:56 AM
0.9.14b
660kB
Maul
01-15-18 08:46 PM
0.9.14a
660kB
Maul
01-08-18 06:20 PM
0.9.13b
659kB
Maul
01-08-18 01:43 PM
0.9.13a
659kB
Maul
01-07-18 11:58 PM
0.9.13
659kB
Maul
01-06-18 11:40 PM
0.9.12a
656kB
Maul
01-05-18 09:06 PM
0.9.12a
656kB
Maul
01-05-18 05:45 PM
0.9.12
655kB
Maul
01-04-18 01:55 AM
0.9.11e
652kB
Maul
01-03-18 03:26 PM
0.9.11d
650kB
Maul
01-02-18 10:38 AM
0.9.11c
648kB
Maul
01-01-18 11:43 PM
0.9.11
595kB
Maul
01-01-18 03:24 PM
0.9.10
602kB
Maul
12-03-17 03:26 PM
0.9.9
602kB
Maul
11-19-17 04:00 PM
0.9.8c
601kB
Maul
11-16-17 01:40 PM
0.9.8b
601kB
Maul
11-16-17 01:14 PM
0.9.8a
602kB
Maul
11-16-17 03:45 AM
0.9.8
744kB
Maul
11-12-17 07:00 PM
0.9.7
744kB
Maul
10-22-17 03:30 PM


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Unread 01-03-18, 09:12 PM  
Flaer
A Murloc Raider

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Re: Re: Re: Re: Possible Bug Report

Thanks for the quick responses, you da man!

Originally Posted by Soyier
Uh...I have no idea why that would be. On my druid I don't have either of those issues. Is the icon issue every time or periodic? What locale are you using?
It seems like it may have been a one-time thing, upon logging in it's mostly fixed (only still doing it on my Prowl bar). To fix it I had to add a button to each bar that changes when I changes forms and then remove that button again. If locale means which language then it's the English one. I also use Masque and converted from my old Ion settings so maybe it's related to one of those.

Originally Posted by Soyier
On my Guardian druid my thrash is /cast Thrash() and I can confirm that it works as intended, and what do you mean by the clearcasting procs? I didn't think clearcasting effected Thrash

Oh that's a feral thing. Is this a new issue or has it always been like this?

**Update: Fixed the clearcasting proc for feral with a hack.
Blizzard has a big bug that doesn't register Thrash as procced on the real spellID, being 106832, but rather shows the proc on some weird joint feral/guardian spellID 106830 instead. The dumb thing is that 106830 is kind of a useless spell, as there is no ability called Thrash(Feral, Guardian) from what I can tell, so why the proc is happening on that spellID is beyond me. I just forced it to check both 106832 and 106830 if there is a proc or not.
I don't play my Druid much so if it's been an issue before I wouldn't know, I only just noticed it today. I installed the new 'e' version you uploaded and not only is the Thrash button still not lighting up for the Clearcasting proc now Swipe isn't either. Again, I converted from my old Ion settings so maybe I just need to rebuild my bars from scratch now.
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Unread 01-03-18, 01:27 PM  
Soyier
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Re: Re: Re: Possible Bug Report

Originally Posted by Flaer
Originally Posted by Soyier
*update: new version released with all the proper libraries and it works (I made double extra sure this time)
I just downloaded version 0.9.11d and I'm having issues with tooltips/icons not updating when I switch between Druid forms. If I switch to Cat form from Caster Form my cat form buttons still show Caster Form tooltips/icons but use the Cat abilities they're bound to.

I'm also having a couple problems with using the Druid Cat form ability Thrash, and this was happening on version 0.9.10 as well. If I write the macro as /cast Thrash(Feral, Guardian) (which is how it is entered when shift+clicked out of the spellbook) the ability shows the button as pressed and the button glows when Clearcasting procs but won't cast the ability. If I write the macro simply as /cast Thrash() the ability will work but the button won't glow when Clearcasting procs. I attempted to create a WeakAura to make the button glow but that still didn't work.
Uh...I have no idea why that would be. On my druid I don't have either of those issues. Is the icon issue every time or periodic? What locale are you using?

On my Guardian druid my thrash is /cast Thrash() and I can confirm that it works as intended, and what do you mean by the clearcasting procs? I didn't think clearcasting effected Thrash

Oh that's a feral thing. Is this a new issue or has it always been like this?

**Update: Fixed the clearcasting proc for feral with a hack.
Blizzard has a big bug that doesn't register Thrash as procced on the real spellID, being 106832, but rather shows the proc on some weird joint feral/guardian spellID 106830 instead. The dumb thing is that 106830 is kind of a useless spell, as there is no ability called Thrash(Feral, Guardian) from what I can tell, so why the proc is happening on that spellID is beyond me. I just forced it to check both 106832 and 106830 if there is a proc or not.
Last edited by Soyier : 01-03-18 at 03:05 PM.
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Unread 01-03-18, 12:02 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 46
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Re: Re: Possible Bug Report

Originally Posted by Soyier
*update: new version released with all the proper libraries and it works (I made double extra sure this time)
I just downloaded version 0.9.11d and I'm having issues with tooltips/icons not updating when I switch between Druid forms. If I switch to Cat form from Caster Form my cat form buttons still show Caster Form tooltips/icons but use the Cat abilities they're bound to.

I'm also having a couple problems with using the Druid Cat form ability Thrash, and this was happening on version 0.9.10 as well. If I write the macro as /cast Thrash(Feral, Guardian) (which is how it is entered when shift+clicked out of the spellbook) the ability shows the button as pressed and the button glows when Clearcasting procs but won't cast the ability. If I write the macro simply as /cast Thrash() the ability will work but the button won't glow when Clearcasting procs. I attempted to create a WeakAura to make the button glow but that still didn't work.
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Unread 01-01-18, 10:47 PM  
Soyier
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Re: Possible Bug Report

Originally Posted by auLanTisteNT
I'm a new user, just downloaded the AddOn for the first time and testing on a 55 DK.
I've disabled all AddOns except Neuron, logged in and get a bunch of LUA errors.

I've re-enabled BugGrabber and BugSack and presented below is the first of 10 errors I get.
I'm kind of at a loss as I cannot find a file called Neuron-0.9.11.lua.

I also don't have a /neuron command available at no settings display in the normal Interface --> AddOns area, not sure if there is something supposed to be here.



Edit: Yep, looks like you forgot to include the AceConsole Library.
I manually added it to the Libs folder and edited the .toc to ensure it loads and no more errors.
Nice catch! Sorry for the oversight, I just fixed it and will have a new version asap. I guess another one of my addons had ace console and it was just piggybacking on that

*update: new version released with all the proper libraries and it works (I made double extra sure this time)
Last edited by Soyier : 01-01-18 at 11:33 PM.
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Unread 01-01-18, 08:29 PM  
auLanTisteNT
A Kobold Labourer

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Possible Bug Report

I'm a new user, just downloaded the AddOn for the first time and testing on a 55 DK.
I've disabled all AddOns except Neuron, logged in and get a bunch of LUA errors.

I've re-enabled BugGrabber and BugSack and presented below is the first of 10 errors I get.
I'm kind of at a loss as I cannot find a file called Neuron-0.9.11.lua.

I also don't have a /neuron command available at no settings display in the normal Interface --> AddOns area, not sure if there is something supposed to be here.

2x Neuron\Neuron-0.9.11.lua:26: Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of "AceConsole-3.0".
[C]: ?
...aceNeuron\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:220: in function `EmbedLibrary'
...aceNeuron\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:202: in function `EmbedLibraries'
...aceNeuron\Libs\AceAddon-3.0\AceAddon-3.0-12.lua:169: in function `NewAddon'
Neuron\Neuron-0.9.11.lua:26: in main chunk

Locals:
(*temporary) = "Usage: EmbedLibrary(addon, libname, silent, offset): 'libname' - Cannot find a library instance of "AceConsole-3.0"."
Edit: Yep, looks like you forgot to include the AceConsole Library.
I manually added it to the Libs folder and edited the .toc to ensure it loads and no more errors.
Last edited by auLanTisteNT : 01-01-18 at 08:37 PM.
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Unread 01-01-18, 03:24 PM  
Soyier
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New Version up!

New version is released and this is a big one.

Most of the changes are hidden behind the scenes, but the results are going to be huge. I completely rewrote the entire English localization file and manually replaced and reworked all references throughout the code. The net result is that we are now fully Ace3.0-Locale compliant (yay!), but the non super-nerdy benefit is that we can now get community language translations via the CurseForge project site!

If you've ever wanted Neuron in your native language, you can now do so easily! Just translate the 349 strings into your language and voilą!

Joking aside, it's super easy and painless to make your own translations contributions:
https://wow.curseforge.com/projects/neuron/localization

Oh, and as a side effect of all the string updates, I had to rebuild the entire /neuron infrastructure, and in doing so I made it way more extensible and understandable. (Also now making use of Ace3.0-Console).

-Soyier
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Unread 12-31-17, 03:06 AM  
Soyier
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Re: Re: Re: Keybindings

Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by Flaer
Is there a way to do different keybinds for different specializations or is it still stuck to one set of keybindings per profile?
Does anyone know of any changes with this?
As if right now it is one set of keybinds per profile
For now it's on my wishlist. I have to do a pretty major rework of how settings are being saved to make things like this more doable. Right now things are saved to an ever-expanding lua table of values, and it's getting a bit unwieldy to deal with. I feel like there's a much easier way of saving this data in a database like struct using Ace3 AceDB

Though there's a chance that it may not be too much work to allow for different keybinds per spec, but I think that might be a longshot.

Just so everyone is aware, my priority right now is fixing the last remaining bugs/quirks with the current feature set, and working with community contributors to get a full suite of language localizations. Once I can safely see that Neuron is safe and reliable, and in the correct language for our non-English speaking friends and family, I'll mint Neuron as 1.0 stable and start working on the 2.0 branch.

The 2.0 branch will likely materialize as we move towards battle for Azeroth and the shortlist of features I have planned are:
1)Full BfA compatibility (obviously)
2)Much more (if not full) Ace3 implementation (to hopefully take a ton of work of my shoulders going forward)
3)A fully reworked GUI (again making use of Ace3)
4)Much of the community recommendations (better customization/keybinds per spec/new shapes/etc)

The addon right now has a ton of custom boilerplate code in place that can and should be ported to Ace3, and most of my time spent these days is trying to plug holes all over the place. All the performance issues, taint, database quirks, are all due to the fact that Macaroon/Ion/and now Neuron were all built from complete scratch, and thus EVERYTHING was made in-house. With Ace3 doing the majority of the heavy lifting with regards to general addon related fucntionality (GUI, Database, Profiles, Communication, Event Handling, etc), in a perfect world the only code that I should have to maintain is the the code pertaining directly to addon functionality. Not a slew of GUI window related XML just for being able to make buttons and whatnot. And, for BfA I'm hoping to decrease the code size of Neuron by ~50% while increase the scalability and feature set tremendously. I guess we can call this my new years resolution :-)

Who wants to help?! ;-) Code, foreign language help, coffee, back massages, etc are all welcome :-)
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Unread 12-30-17, 07:07 PM  
Flaer
A Murloc Raider

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Re: Re: Re: Keybindings

Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by Flaer
Is there a way to do different keybinds for different specializations or is it still stuck to one set of keybindings per profile?
Does anyone know of any changes with this?
As if right now it is one set of keybinds per profile
Thanks for the reply. Is that something that's on the backburner for now?
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Unread 12-27-17, 06:04 PM  
Soyier
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Re: Re: Keybindings

Originally Posted by Flaer
Originally Posted by Flaer
Is there a way to do different keybinds for different specializations or is it still stuck to one set of keybindings per profile?
Does anyone know of any changes with this?
As if right now it is one set of keybinds per profile
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Unread 12-27-17, 10:19 AM  
Flaer
A Murloc Raider

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Re: Keybindings

Originally Posted by Flaer
Is there a way to do different keybinds for different specializations or is it still stuck to one set of keybindings per profile?
Does anyone know of any changes with this?
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Unread 12-27-17, 10:18 AM  
Flaer
A Murloc Raider

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Re: Re: Re: Keybindings

Originally Posted by raysmith
Originally Posted by Flaer
Another question about keybinds (and this one seems far fetched but I'm experiencing it): has anyone noticed any problems with a key bound to 3 not being recognized if you press 3 while also strafing with the D key?
Not specifically although I have strafe bound to Q/W to free up A/D for other purposes.

I recall that some keyboards can have issues with certain key combinations, yours may have a limitation. Try another type of keyboard if possible and see if that works.

(I don't have an issue with E3, 3 happens to be my spammable-while-moving button on all my toons that have such a thing so I know it doesn't have issues)
I've used the same keyboard for 8 or more years without having an issue and I've only noticed the problem recently. I can't say for sure it began when switching to Neuron but it seems possible to me. The keys all work normally on their own but the combination of 3+D is a no go.
Last edited by Flaer : 12-27-17 at 10:19 AM.
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Unread 12-25-17, 08:53 AM  
raysmith
A Kobold Labourer

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Re: Re: Keybindings

Originally Posted by Flaer
Another question about keybinds (and this one seems far fetched but I'm experiencing it): has anyone noticed any problems with a key bound to 3 not being recognized if you press 3 while also strafing with the D key?
Not specifically although I have strafe bound to Q/W to free up A/D for other purposes.

I recall that some keyboards can have issues with certain key combinations, yours may have a limitation. Try another type of keyboard if possible and see if that works.

(I don't have an issue with E3, 3 happens to be my spammable-while-moving button on all my toons that have such a thing so I know it doesn't have issues)
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Unread 12-24-17, 04:08 PM  
Soyier
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Originally Posted by Apollumi
FYI, I opened the source files in Notepad++ and had a look see. Man, I feel for ya. Been a while since I wrote anything outside of scripts, PHP, and some C. It looked fairly daunting to me though. :\

Might put on my thinking cap and try to understand the addon.

Any good links for lua and writing addons??
I would highly recommend Intellij with the Lua plugin. I'm makes the whole process a lot easier.

Sorry I can't look into it ATM, I'm on vacation in a different country until the new year :-)
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Unread 12-22-17, 11:29 PM  
Apollumi
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FYI, I opened the source files in Notepad++ and had a look see. Man, I feel for ya. Been a while since I wrote anything outside of scripts, PHP, and some C. It looked fairly daunting to me though. :\

Might put on my thinking cap and try to understand the addon.

Any good links for lua and writing addons??
Last edited by Apollumi : 12-22-17 at 11:30 PM.
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Unread 12-22-17, 11:10 PM  
Apollumi
A Kobold Labourer

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Thank you for the response Soyier.

The profiles are all initially created from a single toon. It's the toon I made the first Neuron profile on, my main. Every other toon has the profile copied to it from my main via the "Interface -> Addons -> Neuron -> Profiles -> Copy From" option for the Neuron addon.

The bars in the screenshot are not hidden and as you can see in the picture the menu and bag bars are at the bottom and at "1" alpha. The action bars in the middle are only visible because they are set for combat or mouse over and I have the mouse hovering over most of the middle bars to make them visible. Usually the action bars are at ".08" alpha for visibility's sake while not in combat.

I should have worded the earlier post better. The menu and bag bars do not "disappear" as in being removed. The button count on the menu and bag bars is changed to "0" and the bag and menu bars reset to the default position which is where all bars initially appear when I create a new bar.

What I have to do is go into edit mode, change the "menu button count" back to 11 from 0 and the "bag button count" back to 5. Yay, I have buttons again. Then I have move the bars from the default new bar position back to where they were.

This only happens to the menu and bag bars. All of the action bars are fine and nothing needs to be done with them when this happens. The weird thing is that my "blizzard" (not an addon) target and focus frames reset also when this occurs. And it's not happening every time and to all toons at once. It's sporadic and random. But it has happened, I think, to every toon I play. And every time I have to fix the Neuron menu and bag bars I have to unlock and re position the Blizzard target and focus frames to where they are in the included image, from their default positions. Because they go back to the default position. Weird.

My wife has until recently been on the older ION code. She had no problems. After I moved her to Neuron it has started to happen to her also.

The only thing I have tried is deleting both the menu and bag bar and recreating them (for each toon). That didn't work. Since I created everything from scratch when going to Neuron I'm confused. The apparent randomness of it isn't helping. Lol....

Originally Posted by Soyier
Originally Posted by Apollumi
I have a problem. Bars (menu,bag) and target frames keep disappearing.

On a fairly frequent basis my menu and bag bars dissapear and reset to the default new bar position with no buttons assigned. When this happens my target and focus frames reset also. This is happening across all of my toons (12 alliance and 12 horde).

When Neuron was released I rebuilt all of my bars (action, menu, etc..) from scratch. Since this problem has started I have tried deleting the bars and recreating them but the same problem occurs. It's a huge pain to reset these bars so often on 24 toons. This has never happened before Neuron. Any thoughts?


My UI setup with menu and bag bars along with target and focus frames.


What is the visibility options set on those bars? Do you have all the visibility options checked? When the bars dissapear, are they just hidden or do the bars actually get removed.

Are all toons inheriting a shared profile?
Last edited by Apollumi : 12-22-17 at 11:25 PM.
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