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The Adventure Continues (6.1)
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 11-04-08, 01:55 PM  
Aesir
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Originally posted by Shakari
Seems its rather hard to get a response from anyone .... can anyone by any miracle have some sort of explanation as to why,<snip>
Maul responded already with a question of his own - and the question itself might point towards a possible solution.

You'd also written up a fairly plausible theory/test case in your original post. So, like you, I was waiting around patiently for someone else to test it out
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Unread 11-04-08, 01:52 PM  
Maul
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Originally posted by Shakari
Seems its rather hard to get a response from anyone .... can anyone by any miracle have some sort of explanation as to why, when controlling pets like chess pieces via possesion I can only cast abilities on the thing I'm controlling not on any other piece either friendly or hostile?

I am presuming I am doing something wrong but I am not sure what, the exact same pet bar works as it should on my hunter and warlock.
I replied to your second post and asked you a couple questions

Have you set up a possess bar? Or just a pet bar?
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Unread 11-04-08, 01:49 PM  
Nightedahs
A Kobold Labourer

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Hi Maul,

i sent you 2 Emails with the .lua files of Macaroon so that you hopefully can replicate the Button Grid issue.

greetings

Nightedahs
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Unread 11-04-08, 01:24 PM  
Shakari
A Kobold Labourer

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Originally posted by Shakari
I was doing chess the other day and I had setup my pet bar previously etc and the pet action appeared and could move etc but could not perform an action like for the cleric heal on another friendly chess piece it would only ever cast the heal on the piece I was contolling? same when I tried the mage could not attack any piece and only case rain of fire on the square the mage or counjourer was standing.

Now in the main menu I had set "alt to self cast" is that affecting the pet bar or is the some other reason when using a pet i cannot perform any actions on another piece only on myself, I play a warrior so I can't exactally easily test pets out as well

any help would be good
Seems its rather hard to get a response from anyone .... can anyone by any miracle have some sort of explanation as to why, when controlling pets like chess pieces via possesion I can only cast abilities on the thing I'm controlling not on any other piece either friendly or hostile?

I am presuming I am doing something wrong but I am not sure what, the exact same pet bar works as it should on my hunter and warlock.
Last edited by Shakari : 11-04-08 at 01:25 PM.
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Unread 11-04-08, 12:37 PM  
AstralFire
A Kobold Labourer

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Originally posted by Maul
2) I added the ability to left/right click a bar to make small adjustments. The bar turns green when in this mode. Just select a property to adjust and the bar turns green.
I have the version that can do that. I'm talking about the physical placement of the bar, like how well you can center it. Though in that specific case, it wasn't a 'button click' adjustment, but an actual box to adjust X/Y coords. Sorry, it's been a while since I was playing regular, 3.0 brought me back out of the woodwork.

Missed the other thing about floating editors, but I do have the most recent version of Macaroon installed.

Originally posted by Maul
Something that Trinity users may not be used to is that buttons can now "take" more than one binding. You need to pay attention to the tooltip to see which bindings are assigned to a button. This is very similar to the Keybound method that Dominos and Bartender use, which was originally a derivative of Trinity's original mouse-over binding system.
That wasn't the issue, I didn't have those abilities bound to multiple buttons.
Last edited by AstralFire : 11-04-08 at 12:39 PM.
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Unread 11-04-08, 11:10 AM  
Puschpa
A Kobold Labourer

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Originally posted by Maul
Minimap button problem fixed for next update even though it was not a Macaroon problem
Grrreeeaaaat, good work man
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Unread 11-04-08, 10:22 AM  
Thorlin
A Defias Bandit

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Re: Re: Empty buttons appearing when (dis)mounting

Originally posted by Maul
I am currently trying to figure this out. It is not happening on my end. Though I am still on beta as the servers have not shut down yet. When the live servers come back up, I can test there.
Just an FYI, he's not alone I have the same funkiness happening exactly as Ild described.
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Unread 11-04-08, 09:49 AM  
Tweeker
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Originally posted by Maul
Yup, as per the change notes I added anchor buttons. /mac edit then use the <prev> <next> arrows at the bottom to see the button options.
Okay so that others know:

Anchor is to mimic the look and feel of Autobar or Zhunter bars, in the way that they can be made to display upon mouseover

Correct?

I will create a video on how to implement this, as to save you all space and memory, getting rid of the above two mentioned addons helps.

This video (when complete) will be posted in this thread and Maul will know where to access it for approval prior to release.

Just trying to help.

*stay tuned*
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Unread 11-04-08, 09:37 AM  
Maul
Ion Engines, Engage!
 
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Re: Empty buttons appearing when (dis)mounting

Originally posted by ild
Each time I mount or dismount, all my empty action buttons appear... it's like I'm dragging something to an action bar, but I'm not. They remain onscreen until I enter/exit Edit Bar mode.

Have I triggered some special mode or summut?

RIP Trinity, vive Macaroon
I am currently trying to figure this out. It is not happening on my end. Though I am still on beta as the servers have not shut down yet. When the live servers come back up, I can test there.
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Last edited by Maul : 11-04-08 at 09:38 AM.
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Unread 11-04-08, 09:36 AM  
Maul
Ion Engines, Engage!
 
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Re: Key bindings mix up

Originally posted by ild
I've also had some trouble with keybindings swapping/getting confused.

I noticed on the affected action buttons, there were often two bindings (according to the the tool tip in Bind Key mode).

To fix it in key bind mode I would hover over all the affected keys and press Esc to remove all bindings. I then logged out and back in (not sure if this is required), then re-bind as normal.
Something that Trinity users may not be used to is that buttons can now "take" more than one binding. You need to pay attention to the tooltip to see which bindings are assigned to a button. This is very similar to the Keybound method that Dominos and Bartender use, which was originally a derivative of Trinity's original mouse-over binding system.
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Unread 11-04-08, 09:34 AM  
ild
A Kobold Labourer

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Empty buttons appearing when (dis)mounting

Each time I mount or dismount, all my empty action buttons appear... it's like I'm dragging something to an action bar, but I'm not. They remain onscreen until I enter/exit Edit Bar mode.

Have I triggered some special mode or summut?

RIP Trinity, vive Macaroon
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Unread 11-04-08, 09:33 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by AstralFire
After Starfall and Hurricane got their bindings swapped inexplicably, I did switch to Bartender 4; it's not as nice, but it's so far more stable.

As someone who's used Trinity since its first inception and recommended it heartily, however, I would love to use Macaroon again if that's ever a possibility. So here's some things I'm gonna note, you can take them or leave them, but I hope they help.

1. I don't know what caused the issue, but a lot of times after I would make a lot of bar changes, or whenever I got a new Druid Form, the bar would explode; buttons that I hadn't even touched would lose or swap their bindings. This was the dealbreaker for me, has caused me maybe a dozen deaths, and if you can pinpoint and fix the cause of this issue, that would be awesome. I have very few addons installed at the moment, having just gotten a new computer last month, but I am running Vista.

2. The adjustment buttons in the corners of the trinity bars are much missed, especially for slight adjustments to the physical placement of the bar for those of us (like me) who love aesthetics.

3. I miss being able to move the windows around. That's just a small QoL issue, though.
1) This could have been an issue that was fixed in 30000.27.1. Though, it does require all spells to be re-dragged back to the buttons to correct bad data.

2) I added the ability to left/right click a bar to make small adjustments. The bar turns green when in this mode. Just select a property to adjust and the bar turns green.

3) There is a "Floating Editors" option in the main menu. As well as being able to disable the editor animations. These two options would give a very "Trinity" feel with the editors.

From the sound of things, it seems you are using an older version that did not have all these features. Macaroon is still in a developmental stage and is going through its final steps to be a release stable version. But it is not quite there yet.
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Unread 11-04-08, 09:30 AM  
ild
A Kobold Labourer

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Key bindings mix up

I've also had some trouble with keybindings swapping/getting confused.

I noticed on the affected action buttons, there were often two bindings (according to the the tool tip in Bind Key mode).

To fix it in key bind mode I would hover over all the affected keys and press Esc to remove all bindings. I then logged out and back in (not sure if this is required), then re-bind as normal.
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Unread 11-04-08, 09:09 AM  
AstralFire
A Kobold Labourer

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After Starfall and Hurricane got their bindings swapped inexplicably, I did switch to Bartender 4; it's not as nice, but it's so far more stable.

As someone who's used Trinity since its first inception and recommended it heartily, however, I would love to use Macaroon again if that's ever a possibility. So here's some things I'm gonna note, you can take them or leave them, but I hope they help.

1. I don't know what caused the issue, but a lot of times after I would make a lot of bar changes, or whenever I got a new Druid Form, the bar would explode; buttons that I hadn't even touched would lose or swap their bindings. This was the dealbreaker for me, has caused me maybe a dozen deaths, and if you can pinpoint and fix the cause of this issue, that would be awesome. I have very few addons installed at the moment, having just gotten a new computer last month, but I am running Vista.

2. The adjustment buttons in the corners of the trinity bars are much missed, especially for slight adjustments to the physical placement of the bar for those of us (like me) who love aesthetics.

3. I miss being able to move the windows around. That's just a small QoL issue, though.
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Unread 11-04-08, 08:46 AM  
Maul
Ion Engines, Engage!
 
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Minimap button problem fixed for next update even though it was not a Macaroon problem

I have so far been unable to replicate the button grid problem. Emailing me saved vars might help.
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