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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:396,030
Favorites:984
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 08:01 AM
Addon
40300.1
15kB
11-29-11 07:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 02:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Old 10-23-08, 07:37 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Dwargh
I found that once I moused over the possess bar (or actually I died and clicked the "/script VehicleExit();/script PetDismiss();" macro as ghost) the posess bar was fully functional the abilities showed themselves.. and the second and third time i got ghouled they appeared from the start.
Indeed. Once the buttons do have actions assigned to them, they will work. However, upon login they do not and appear to not work because of this. I just forced it to return true as having an action whether the button does or not to fix it for now so there is no finagling of the possess bar needed on any user's part.
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Old 10-23-08, 07:30 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Maul
25.1 should have any possess issues temporarily fixed. The problem was that the buttons were not always registering as having an action before the check to show them based on having an action or not happened. This is due to using action ID's above 120. The check right now is forced to always return true so people can use them for the zombie event while I work on a more elegant solution.
I found that once I moused over the possess bar (or actually I died and clicked the "/script VehicleExit();/script PetDismiss();" macro as ghost) the posess bar was fully functional the abilities showed themselves.. and the second and third time i got ghouled they appeared from the start.
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Old 10-23-08, 06:59 PM  
Maul
Ion Engines, Engage!
 
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25.1 should have any possess issues temporarily fixed. The problem was that the buttons were not always registering as having an action before the check to show them based on having an action or not happened. This is due to using action ID's above 120. The check right now is forced to always return true so people can use them for the zombie event while I work on a more elegant solution.
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Last edited by Maul : 10-23-08 at 07:01 PM.
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Old 10-23-08, 05:44 PM  
sietelle
A Kobold Labourer

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well messing around with actual MC on my priest helped me fix it , at least on that char, haven't seen if the settings fix other chars.

it would be cool if we could load settings for just 1 bar or just bar setup (size/location) from a profile..since mac and trinity saved the macros as well i can't easily just upload those pet/possess bar settings on all chars....


***sigh i can't get it to work at all on my hunter. every combination of ideas won't get my possession bar to appear when not editing on that char..and possibly, MC is not considered the same as possess so it might not really be working on my priest either :S
Last edited by sietelle : 10-23-08 at 11:13 PM.
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Old 10-23-08, 05:10 PM  
sindalee
A Defias Bandit
 
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being a zombie did not pick up my abilities on the pet/possess bar like i was hoping below. had to enable bliz bar.

out of curiousity, i opened macaroon for editing, and on the pet/possess bar i'd set up with the possess buttons set to 121+ in EDIT mode, i could see the zombie abilities. leaving edit mode, the bar dissapeared again.

again, open edit mode, and on the seperate bar i'd set to possess with pet id's for mc, i turned them to action ids 121+, the zombie abilities showed, and the bar stayed active when i left edit mode.

after about 2 hours of zombie fun, corpse exploded, got my body back, and went to find a humanoid to mc. now the mc abilities showed up on BOTH bars, but the pet specific abilities wouldn't work on the pet/possess bar, only on the seperate possess bar with the action ids.

so, release the mc and kill it, figure i'll configure the pet/possess bar to have pet ids, leaving the action id's on the seperate bar. set that up. mc again.
now i have no mc abilities on either bar.

and that's where i gave up and am eating the dinner i made while typing this.

don't know if i'm screwing something up, or it's just buggy. left it the way i last had it and will maybe try to get infected again and see what happens.

sorry if a bit wordy, don't know how else to explain what i'm going through with this ^_^
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Old 10-23-08, 02:57 PM  
SilverShadow
An Aku'mai Servant
 
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Originally posted by jojoza
.25 version possess bar works.

Btw: is there a way to edit action bar in possess/pet etc state while not possessed/with pet?
Have you gotten it to work with the zombie plague though? Works for mindcontrol fine, but to get my zombie skills i have to re enable the main bliz bar.
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Old 10-23-08, 01:59 PM  
tebryn
A Kobold Labourer

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Alright, I must be missing something, Which bar do i need to have enabled to get my buttons when possessing a creature (Kara Chess Event for example) or Polymorphed (Zombie abilities going on right now).

Right now I am having to re-enable my blizz bar to be able to do anything.
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Old 10-23-08, 01:49 PM  
dynaheirx
A Kobold Labourer

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Hey Maul! awesome job on the updates, specially the non-us keyboard binding and posses bar change!

Now there's a bug that's been driving me crazy lately.. My main is a paladin and the rez spell (Redemption) is called exactly as an item drop in Stratholme. After picking up this item, my rez spell was replaced by the icon of this item, preventing me from using it again.

I have edited the macro button for it ( /cast Redemption) to /cast Redemption(Rank5) and try some other stuff but i couldnt make it work.. I still get the icon for the item ( http://www.wowhead.com/?item=22406 )

The only workaround I found for this was making the button an Action button (instead of macro), but this prevents me from making a single click cast, it now requires two (first click to get the spell ready, and second click -on the target- to cast it on him).

Thanks in advance for any help with this!
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Old 10-23-08, 01:14 PM  
jojoza
A Murloc Raider

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.25 version possess bar works.

Btw: is there a way to edit action bar in possess/pet etc state while not possessed/with pet?
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Old 10-23-08, 01:02 PM  
sindalee
A Defias Bandit
 
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Originally posted by erduker
How do I set the action buttons to ID over 120?
I can not enter that into the edit box or use the slider for over 120.
using beta25, when i simply added a button to my possess bar, it turned them into action ids 121+. using the slider or typing the ids into the box was a bit dodgy for me.
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Old 10-23-08, 12:56 PM  
sindalee
A Defias Bandit
 
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Re: Re: Zombies - problems

Originally posted by Althor
For the ghoul stuff (also works with Mind Controlled targets for Priests and on the flying vehicles north of Westguard Keep on beta) you need to set them to action id 121 to 130 (131 and 132 as well maybe but I don't think anything ever uses them).
while most of the advice in this post is right on, i can confirm after two hours of mucking with the pet bar that action bar id's 121+ DO NOT work for priest mind control.

wound up making the pet bar with pet id's for shadowfiend, and the possess state on that bar with action id's 121-131 for vehicle/possess (ghoul).

then on one of my main bars, adding a possess state to that and assign pet id's to allow for mind control.

---
using just the 121+ action id's on the main pet/possess bar, and then mind controlling the target, i get a brief flash of the mind control bar, then it dissapears. then when i dismiss the mind control, i get another flash as i lose possession of my target and they become hostile again.

---
also, the button locking is fantastic, and i thought how awesome it would be to enable easy keybinds for the vehicle/possesion bar, since i wouldn't be using my normal spells when in that kind of state.

downside, the keybinds for possess carry over to the pet state, and when you're only a temp pet class, losing some vital keybinds for even a few seconds during a challenging fight can be detrimental.

only fix i can forsee is to just pile up a bajillion bars. have one for possess with bindings, have another for pet without and just use align to stack them or something. any chance those bindings can become seperate in the future?
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Old 10-23-08, 11:16 AM  
Chilius
Premium Member

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Problems with macro buttons

Hi Maul,

Today I wanted to change my button setup so I deleted all my macro buttons, by dragging them to the open space on screen.
After doing so I opened the Macaroon main menu and when I closed it all the deleted buttons were back again.
The same happened later when I wanted to drag an item from my bags to Macaroon (at the moment I picked up the item all the empty buttons were filled again).
So somehow Macaroon still remembers all the macro button setting after you delete them. I used the latest version (30000.beta.25).
I also tried it with logging out after deleting, but after I log in again it still happens.
Is there something I did wrong ? If not I hope this can be fixed without deleting the bars.
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Old 10-23-08, 10:47 AM  
Antediluvian
A Kobold Labourer

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Re: Zombies - problems

Originally posted by Clavicle

I have a bar setup with Pet and Possess, and both states have Pet id: 1 to 10 on them. When I get turned into a Zombie I dont see a bar for it. Blizz have said this is using the vehicle system.

I created a new bar with Action 1-12, and that was empty too.

What state is the bar to make this work, and what buttons does it need to have?
I've experienced the same problem and attempted the same solution as you. I think it would be great if Macaroon extras included a pre-formatted pet/possess/vehicle bar to make this setup process a bit more accessible and less confusing.
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Old 10-23-08, 10:05 AM  
erduker
A Kobold Labourer

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Originally posted by Althor

In the "No Pet, Possess" state, have it set to however many buttons you want for your Possession stuff. Again 11 would seem to be enough with the first 10 set to Action ID 121 to 130 and the 11th set to an "exit" macro.
How do I set the action buttons to ID over 120?
I can not enter that into the edit box or use the slider for over 120.
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Old 10-23-08, 10:02 AM  
Newdles
A Kobold Labourer

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Re: Is there a readme file?

Originally posted by Tirok
So I started dropping bars and such, but there are no bars for the standard Blizzard interface that has the buttons for your character pane, honor pane, main menu, etc. etc. What function is a part of macaroon that shows it? [/b]
Get the "Macaroon Xtras" addon which extends Macaroon to those bars.
Last edited by Newdles : 10-23-08 at 02:14 PM.
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