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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-31-08, 11:40 AM  
deep92
A Murloc Raider

Forum posts: 5
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Re: a few things to address...

Originally posted by Razoroth
One is that I've noticed that vertical bars have been removed. Now unless I've overlooked something in the past week of having this mod (Was a big user of Trinity bars, all the way back to the original) the vertical bars option seems to be missing. I can only create stacks of bars lining them horizontally. Now I don't know about everyone else, but I prefer to have my professions and mounts and etc, on the right side of my screen lining the edge, but to do this now I have to create 1 bar at a time, each with only 1 slot, and eye them into place along the side. Quite annoying if you ask me. If there was a way you could simply put vertical bars back into this mod, this would be great.


First of all: Check out the FAQ, it helps a lot

Now, I will still explain you how it's done.
You can set the number of columns in one of the options (I suppose that you understand how to get to the options). Change the number of columns to one, this will make your bar have one row (from left to right, that is) which means it will turn out vertically. Not so hard, after all.


Originally posted by Razoroth
And my other big issues with this mod so far has been that (again, unless I've overlooked an option here) during combat events such as chess event in kara, or the recent "Zombie Plague" event that had taken place where your combat action bar is taken over and new skills are put into place, this mod does not support that. I have to go in and re-enabled the blizz main bar just to do the chess event or anything like that. A fix to this would solve just about all the problems I'm having with this mod.
I'm not sure about this problem, but if I'm right, you must enable possess for your main bar to change there. But I'm not sure, might want to search through the FAQ or bug reports.

Originally posted by Razoroth
And then just one last thing to note for right now is that when moving skills or items from slot to slot, sometimes they tend to "stick" even after logout. It's not visible right away, but only after you log back in. I think this has to do with the action ID still being associated with the slot the skill is moved from, but I'm not quite sure yet. It's a place to start looking though.

Anyways, I hope this helps and I hope these things can be fixed soon, at least before Lich King. Good work so far though!

.:Razoroth:. -Mok'Nathal
I don't really understand this problem, but if it's actually a bug, try the "Report Bug" option.. gets answered quite fast and easily found back.

DeeP

**EDIT: As guy below me said, there's detailed information about possesion in the FAQ. So no need to search through the bug reports hehe **
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Last edited by deep92 : 10-31-08 at 11:45 AM.
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Unread 10-31-08, 11:15 AM  
Hellforge
A Kobold Labourer
 
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Re: a few things to address...

Originally posted by Razoroth
One is that I've noticed that vertical bars have been removed. Now unless I've overlooked something in the past week of having this mod (Was a big user of Trinity bars, all the way back to the original) the vertical bars option seems to be missing. I can only create stacks of bars lining them horizontally. Now I don't know about everyone else, but I prefer to have my professions and mounts and etc, on the right side of my screen lining the edge, but to do this now I have to create 1 bar at a time, each with only 1 slot, and eye them into place along the side. Quite annoying if you ask me. If there was a way you could simply put vertical bars back into this mod, this would be great.

And my other big issues with this mod so far has been that (again, unless I've overlooked an option here) during combat events such as chess event in kara, or the recent "Zombie Plague" event that had taken place where your combat action bar is taken over and new skills are put into place, this mod does not support that. I have to go in and re-enabled the blizz main bar just to do the chess event or anything like that. A fix to this would solve just about all the problems I'm having with this mod.

And then just one last thing to note for right now is that when moving skills or items from slot to slot, sometimes they tend to "stick" even after logout. It's not visible right away, but only after you log back in. I think this has to do with the action ID still being associated with the slot the skill is moved from, but I'm not quite sure yet. It's a place to start looking though.

Anyways, I hope this helps and I hope these things can be fixed soon, at least before Lich King. Good work so far though!

.:Razoroth:. -Mok'Nathal
Try reading some of this thread or even the faq...
bars can be made to your liking by limiting the amount of columns and increasing the number of buttons..they have no where to go but down :P

There is a very detailed explanation on how to make possession bars in the faq.
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Unread 10-31-08, 10:19 AM  
Razoroth
A Kobold Labourer
 
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a few things to address...

One is that I've noticed that vertical bars have been removed. Now unless I've overlooked something in the past week of having this mod (Was a big user of Trinity bars, all the way back to the original) the vertical bars option seems to be missing. I can only create stacks of bars lining them horizontally. Now I don't know about everyone else, but I prefer to have my professions and mounts and etc, on the right side of my screen lining the edge, but to do this now I have to create 1 bar at a time, each with only 1 slot, and eye them into place along the side. Quite annoying if you ask me. If there was a way you could simply put vertical bars back into this mod, this would be great.

And my other big issues with this mod so far has been that (again, unless I've overlooked an option here) during combat events such as chess event in kara, or the recent "Zombie Plague" event that had taken place where your combat action bar is taken over and new skills are put into place, this mod does not support that. I have to go in and re-enabled the blizz main bar just to do the chess event or anything like that. A fix to this would solve just about all the problems I'm having with this mod.

And then just one last thing to note for right now is that when moving skills or items from slot to slot, sometimes they tend to "stick" even after logout. It's not visible right away, but only after you log back in. I think this has to do with the action ID still being associated with the slot the skill is moved from, but I'm not quite sure yet. It's a place to start looking though.

Anyways, I hope this helps and I hope these things can be fixed soon, at least before Lich King. Good work so far though!

.:Razoroth:. -Mok'Nathal
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Unread 10-31-08, 06:22 AM  
Maul
Ion Engines, Engage!
 
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Re: Another small issue

Originally posted by Nalfeshnee
I seem to have gotten my other issue resolved with a current download but I'm still seemingly having a problem. I'm trying to set up a pet bar with my hunter and I absolutely cannot make the defensive option appear for my pet. I get the option of aggressive and passive only when I make the pet id's populate on their own. I try to manually add pet id's to make defensive come up and it doesn't. Any ideas?
(And btw, what exactly is macaroonfu for? I'm sure I'm not reading something right but I haven't figured it out yet.)
The only idea I have on this right now is to contact a GM and see if they are able to rest anything for you. You will have to have Macaroon disabled when you talk to one, because the first thing they will ask is if you are using any addons

Blizzard is working on an updated pet action API and hopefully these kind of issues will be resolved. For now you can make a /petdefensive macro.

As for Macaroon Fu, see this - FuBar
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Last edited by Maul : 10-31-08 at 06:23 AM.
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Unread 10-31-08, 06:20 AM  
Maul
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Originally posted by Sideswipe
how can I make the bars stay visible even when the target conditions are not met? I.e. using focustarget but my focus has no target.

I've tried /mac hidden (bar name) but that doesn't seem to work
Not yet. This is a request some have had and I plan to implement it
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Unread 10-31-08, 06:12 AM  
Maul
Ion Engines, Engage!
 
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Re: Re: Re: Pet Attack Button Attacks Closest Target

Originally posted by MRK
So...More info. I've replicated these issues over and over. I believe there are three issues here.

1) If you start attacking something, and aggro your pet on it. Then send your pet to attack something else of the same type. It will not go.

2) If you send your pet to attack something that is out of range, it attacks the closest thing instead of nothing at all.

3) If you send you pet to attack something and an enemy or yellow mob is closer it attacks the closest mob. "

I've been getting by with pve by just keeping the pet on def and letting it attack when i get attacked.

arena and pvp is a huge challenge.

Thanks for all your work!

MRK
Thanks for the info! I shall see if it helps me identify the problem
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Unread 10-31-08, 06:12 AM  
Maul
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Re: Tool Tips

Originally posted by Nithrandel
Maul, the mod is working out great for me, not experiencing any noticeable problems. But...(there's always a but, right??)

On tooltips. I'm using CowTip to put my tooltips in one location on my screen, rather than on the mouse cursor. But it doesn't work with Macaroon. The tooltips for all the buttons still appear at the cursor. So my question is, what is causing that? Is that a Macaroon function? Or is it a CowTip issue? It's a minor thing, but it's kinda drivin' me nuts. Is there something you can do for this?

Thanks.
Macaroon sets tooltips in the same manner as the default UI. I don't use cowtip, so I am not sure. If you make a bug report on my portal I will look into it.
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Unread 10-31-08, 05:00 AM  
Shamino
A Theradrim Guardian
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Re: lua error?

Originally posted by slizz
kk so yeah....I love macaroon...but for some reason everytime i log out and back in on only one of my toons my bars are never in the same place...i always have to move them back to where they were...i also keep getting an error message.i copied it to notepad and not sure if i even need to post it here but...it's only one toon all the others are just fine. not sure why that is but hey, not my job to know that. any help would be appreciated. thanks

p.s. yes i'm too lazy to remake all the bars...plus i shouldn't have to right?
also not sure if that would fix my problem.
this also haapens to me. not everytime, and not every character. I do not receive any errors. it almost seems random. A simple reloadui fixes it, but it sure would be nice to have it fixed
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Unread 10-31-08, 04:27 AM  
knowntobe
A Kobold Labourer

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Re: Another small issue

Originally posted by Nalfeshnee
I seem to have gotten my other issue resolved with a current download but I'm still seemingly having a problem. I'm trying to set up a pet bar with my hunter and I absolutely cannot make the defensive option appear for my pet. I get the option of aggressive and passive only when I make the pet id's populate on their own. I try to manually add pet id's to make defensive come up and it doesn't. Any ideas?
I had this problem today, from what I can tell, it will only let you have 10 buttons on the pet bar, if you try to add more, it just replaces ones already on there. So, I removed Aggressive stance, so I could keep passive, defensive, and my pets attack skills.
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Unread 10-31-08, 02:28 AM  
Nalfeshnee
A Kobold Labourer

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Another small issue

I seem to have gotten my other issue resolved with a current download but I'm still seemingly having a problem. I'm trying to set up a pet bar with my hunter and I absolutely cannot make the defensive option appear for my pet. I get the option of aggressive and passive only when I make the pet id's populate on their own. I try to manually add pet id's to make defensive come up and it doesn't. Any ideas?
(And btw, what exactly is macaroonfu for? I'm sure I'm not reading something right but I haven't figured it out yet.)
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Unread 10-30-08, 09:28 PM  
Sideswipe
A Defias Bandit

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how can I make the bars stay visible even when the target conditions are not met? I.e. using focustarget but my focus has no target.

I've tried /mac hidden (bar name) but that doesn't seem to work
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Unread 10-30-08, 08:20 PM  
MRK
A Kobold Labourer

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Re: Re: Pet Attack Button Attacks Closest Target

Originally posted by Maul
Actually, the pet ID buttons are using Blizzard's pet action ID's to determine which spell to cast. Macaroon is not involved in that. However, others have reported this and I have tried to replicate it, but haven't. Most of the reports are when people are in instances and I have not been in one on my hunter since 3.0.2.

But I am working on it
So...More info. I've replicated these issues over and over. I believe there are three issues here.

1) If you start attacking something, and aggro your pet on it. Then send your pet to attack something else of the same type. It will not go.

2) If you send your pet to attack something that is out of range, it attacks the closest thing instead of nothing at all.

3) If you send you pet to attack something and an enemy or yellow mob is closer it attacks the closest mob. "

I've been getting by with pve by just keeping the pet on def and letting it attack when i get attacked.

arena and pvp is a huge challenge.

Thanks for all your work!

MRK
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Unread 10-30-08, 07:14 PM  
Nithrandel
A Kobold Labourer

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Tool Tips

Maul, the mod is working out great for me, not experiencing any noticeable problems. But...(there's always a but, right??)

On tooltips. I'm using CowTip to put my tooltips in one location on my screen, rather than on the mouse cursor. But it doesn't work with Macaroon. The tooltips for all the buttons still appear at the cursor. So my question is, what is causing that? Is that a Macaroon function? Or is it a CowTip issue? It's a minor thing, but it's kinda drivin' me nuts. Is there something you can do for this?

Thanks.
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Unread 10-30-08, 05:07 PM  
namuh1
A Murloc Raider

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Minimap button has disappeared?

Is this related to the post earlier about a conflict in Icons? Or is something else wrong?
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Unread 10-30-08, 02:38 PM  
slizz
A Kobold Labourer

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Re: Re: Re: Re: Re: Re: lua error?

Originally posted by Maul
Oops, I meant 3.0.2.

And yeah, WoWMatrix = bad
figures...kk i was hoping i wasn't behind somehow on patches...considering i can't wait for 3.0.3, aka ret pally nerf bat. Yeah, i was hoping you wouldn't say that...anywho, any way that i can get a fix for this issue?...should i link the error message somewhere or just stop being lazy and remake the bars. Only thing that kills me is that it's only one toon that it happened too. so i'm not sure why it's like that.
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