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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

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Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-29-08, 09:56 PM  
Maul
Ion Engines, Engage!
 
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Re: Re: Re: Re: Re: Hi

Originally posted by Lynx0
I have it in my glyph book, correctly. Like I said before, it only gives me probs while im clicking on the sheep rank 4 on my bar. if i manualy open my spellbook, and go to rank 4 sheep, and click it there it turns the mob into the penguin as its suppose to. ive removed it from my bar and re added it. relogged, etc. cant figure it out. >.<
I have been trying to replicate it The glyph is supposed to make them a penguin no matter which rank you use. Type /mac edit and right-click on the button and paste its contents here so I can try the exact same thing on my mage.
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Unread 10-29-08, 07:42 PM  
Lynx0
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Re: Re: Re: Re: Hi

Originally posted by Maul
I wound tend to agree. However, I think as long as you have the penguin glyph in your glyph book, it should never cast sheep. Maybe the glyph did not properly apply when using the lexicon of power.
I have it in my glyph book, correctly. Like I said before, it only gives me probs while im clicking on the sheep rank 4 on my bar. if i manualy open my spellbook, and go to rank 4 sheep, and click it there it turns the mob into the penguin as its suppose to. ive removed it from my bar and re added it. relogged, etc. cant figure it out. >.<
Last edited by Lynx0 : 10-29-08 at 07:42 PM.
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Unread 10-29-08, 06:55 PM  
Maul
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Re: Pet Attack Button Attacks Closest Target

Originally posted by MRK
Sorry if this is an easy fix. I've updated and recreated the pet bar a few times.

Here is the issue- If there is an enemy target closer to what I have targeted, then my pet attacks the closest target instead. Is there some way to edit the default pet id 1 macro? A perfect example is on the isle. If I have a summoner targeted, but the imp pet is closer. When I hit the attack button, my pet will attack the imp and also change my target to the imp. Sorry if I'm missing something stupid like an in game option or something.

Thanks in Advance! Great Work!
Actually, the pet ID buttons are using Blizzard's pet action ID's to determine which spell to cast. Macaroon is not involved in that. However, others have reported this and I have tried to replicate it, but haven't. Most of the reports are when people are in instances and I have not been in one on my hunter since 3.0.2.

But I am working on it
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Unread 10-29-08, 06:43 PM  
MRK
A Kobold Labourer

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Unhappy Pet Attack Button Attacks Closest Target

Sorry if this is an easy fix. I've updated and recreated the pet bar a few times.

Here is the issue- If there is an enemy target closer to what I have targeted, then my pet attacks the closest target instead. Is there some way to edit the default pet id 1 macro? A perfect example is on the isle. If I have a summoner targeted, but the imp pet is closer. When I hit the attack button, my pet will attack the imp and also change my target to the imp. Sorry if I'm missing something stupid like an in game option or something.

Thanks in Advance! Great Work!
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Unread 10-29-08, 06:42 PM  
Maul
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Re: Re: Re: Hi

Originally posted by Jolls
This is not a macaroon issue.

1) make sure you have "show all spell ranks" marked in your spell book so you can -->
2) use polymorph(rank 4) on your bar
or 3) use the macro
#showtooltip
/cast polymorph(Rank4)
I wound tend to agree. However, I think as long as you have the penguin glyph in your glyph book, it should never cast sheep. Maybe the glyph did not properly apply when using the lexicon of power.
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Unread 10-29-08, 06:31 PM  
Maul
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Re: Paladin Aura Bug

Originally posted by Pookhill
Hi. I just created a new bar to put my Pally Auras on. All went well, but I found that Crusader Aura & Concentration Aura were not being highligthed on the bar when they were active (all the rest worked OK).

I went into /mac edit and looked at the macros. The two that were not highlighting were of the form "/cast Aura()", whereas the working ones were of the form "/cast Aura" - ie no trailing "()".

Edit: I have raised a bug report as well.
This is a bug with how I modified some things. The next update has a fix, thanks
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Unread 10-29-08, 05:06 PM  
Whoz
A Kobold Labourer
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Re: Re: Hey

Originally posted by Maul
A fix for this is in the next update
WOOT!! Man i love you lol
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Unread 10-29-08, 04:51 PM  
Pookhill
A Kobold Labourer

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Paladin Aura Bug

Hi. I just created a new bar to put my Pally Auras on. All went well, but I found that Crusader Aura & Concentration Aura were not being highligthed on the bar when they were active (all the rest worked OK).

I went into /mac edit and looked at the macros. The two that were not highlighting were of the form "/cast Aura()", whereas the working ones were of the form "/cast Aura" - ie no trailing "()".

Edit: I have raised a bug report as well.
Last edited by Pookhill : 10-29-08 at 05:34 PM.
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Unread 10-29-08, 04:42 PM  
Jolls
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Re: Re: Hi

Originally posted by Maul

Quote:
Originally posted by Lynx0
Hi there Maul.
I had a question. I got the polymorph penquin glyph on my mage. Youre suppose to cast your sheep spell and it turns them into a penquin instead. But mine just turns them into a sheep still. I opened my spellbook and clicked the polymorph sheep there, and it works. I cannot figure out how to get it to work while its on my bar. =/

Quite weird. I will check it out.
This is not a macaroon issue.

1) make sure you have "show all spell ranks" marked in your spell book so you can -->
2) use polymorph(rank 4) on your bar
or 3) use the macro
#showtooltip
/cast polymorph(Rank4)
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Unread 10-29-08, 03:20 PM  
Maul
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Re: Hey

Originally posted by Whoz
I seem to be having a problem with Macaroon, when im in combat, the action i am click seems to drag off the action bar sometimes. I have the bars Shift locked , so that the only way to move them is to hold shift then drag. What should i do to fix this ?
A fix for this is in the next update
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Unread 10-29-08, 02:57 PM  
Whoz
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Unhappy Hey

I seem to be having a problem with Macaroon, when im in combat, the action i am click seems to drag off the action bar sometimes. I have the bars Shift locked , so that the only way to move them is to hold shift then drag. What should i do to fix this ?
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Unread 10-29-08, 02:56 PM  
Maul
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Re: Hi

Originally posted by Lynx0
Hi there Maul.
I had a question. I got the polymorph penquin glyph on my mage. Youre suppose to cast your sheep spell and it turns them into a penquin instead. But mine just turns them into a sheep still. I opened my spellbook and clicked the polymorph sheep there, and it works. I cannot figure out how to get it to work while its on my bar. =/
Quite weird. I will check it out.
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Unread 10-29-08, 02:55 PM  
Maul
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Originally posted by Tirok
Thank you sir!

And, if I had any spare cash, I'd donate XD
np!
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Unread 10-29-08, 02:43 PM  
Lynx0
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Hi

Hi there Maul.
I had a question. I got the polymorph penquin glyph on my mage. Youre suppose to cast your sheep spell and it turns them into a penquin instead. But mine just turns them into a sheep still. I opened my spellbook and clicked the polymorph sheep there, and it works. I cannot figure out how to get it to work while its on my bar. =/
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Unread 10-29-08, 02:24 PM  
Tirok
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Thank you sir!

And, if I had any spare cash, I'd donate XD
Last edited by Tirok : 10-29-08 at 02:24 PM.
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