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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:396,347
Favorites:983
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 03:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-23-08, 11:16 AM  
Chilius
Premium Member

Forum posts: 10
File comments: 66
Uploads: 0
Problems with macro buttons

Hi Maul,

Today I wanted to change my button setup so I deleted all my macro buttons, by dragging them to the open space on screen.
After doing so I opened the Macaroon main menu and when I closed it all the deleted buttons were back again.
The same happened later when I wanted to drag an item from my bags to Macaroon (at the moment I picked up the item all the empty buttons were filled again).
So somehow Macaroon still remembers all the macro button setting after you delete them. I used the latest version (30000.beta.25).
I also tried it with logging out after deleting, but after I log in again it still happens.
Is there something I did wrong ? If not I hope this can be fixed without deleting the bars.
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Unread 10-23-08, 10:47 AM  
Antediluvian
A Kobold Labourer

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File comments: 9
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Re: Zombies - problems

Originally posted by Clavicle

I have a bar setup with Pet and Possess, and both states have Pet id: 1 to 10 on them. When I get turned into a Zombie I dont see a bar for it. Blizz have said this is using the vehicle system.

I created a new bar with Action 1-12, and that was empty too.

What state is the bar to make this work, and what buttons does it need to have?
I've experienced the same problem and attempted the same solution as you. I think it would be great if Macaroon extras included a pre-formatted pet/possess/vehicle bar to make this setup process a bit more accessible and less confusing.
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Unread 10-23-08, 10:05 AM  
erduker
A Kobold Labourer

Forum posts: 0
File comments: 27
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Originally posted by Althor

In the "No Pet, Possess" state, have it set to however many buttons you want for your Possession stuff. Again 11 would seem to be enough with the first 10 set to Action ID 121 to 130 and the 11th set to an "exit" macro.
How do I set the action buttons to ID over 120?
I can not enter that into the edit box or use the slider for over 120.
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Unread 10-23-08, 10:02 AM  
Newdles
A Kobold Labourer

Forum posts: 1
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Re: Is there a readme file?

Originally posted by Tirok
So I started dropping bars and such, but there are no bars for the standard Blizzard interface that has the buttons for your character pane, honor pane, main menu, etc. etc. What function is a part of macaroon that shows it? [/b]
Get the "Macaroon Xtras" addon which extends Macaroon to those bars.
Last edited by Newdles : 10-23-08 at 02:14 PM.
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Unread 10-23-08, 10:02 AM  
Ironblade
A Kobold Labourer

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Yikes! I just updated after a week of not playing and:

-I had to reload my profile because I saw no bars and no minimap button
-I still had to enable minimap button
-*-all my stance-set bars would not change from battle stance buttons!
-*-when I tickled the stance option by clicking from stance to paged to stance again, the buttons did switch, but for defensive stance and berserker stance, I have no buttons!
-*-whn I tried to add buttons, it seemed that Macaroon remembered the order, but they are a few buttons off! I now have to manualy reassign everything for def and zerk stances. Is there a better way? Help!!!
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Unread 10-23-08, 09:43 AM  
Tirok
A Kobold Labourer

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Is there a readme file?

So I don't have to ask a bunch of stupid questions publicly, is there a readme? If not, I might as well ask:

So I started dropping bars and such, but there are no bars for the standard Blizzard interface that has the buttons for your character pane, honor pane, main menu, etc. etc. What function is a part of macaroon that shows it?
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Unread 10-23-08, 09:18 AM  
Jzar
A Chromatic Dragonspawn
 
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Re: Making Zombie buttons show up & work

Update to 30000.25. As I understand from comments a few pages back, that's when this functionality started really working.

Originally posted by Vorn
Using:
Macaroon_30000.beta.24.2.zip
MacaroonXtras_30000.8.zip

I tried that with the bar I had set to be used for pets, Macaroon doesn't allow through its interface/ui, that I could see, any action ID past 120, so exactly how does one tell Macaroon to use action IDs past 120?

While spending time trying to get the zombie skills to show up without depending on the blizzard ui, I messed up my druid's bar/button setup for all his forms, I managed to recover his arrangement of skills used per form, however, somehow, they got all mixed up. So now, for example, I have bear skills showing on aquatic form's bar, cat skills showing on fast travel form's bar, etc. All the skills are right, just showing up in the wrong form.

I went to edit the bars, right clicked on the form bar, went to next page of the pop up menu, saw "Bar State" and "Remap To", and tried those, thinking it would let me adjust the bars so that each form had the right skills without wiping the skills off each bar, and doing the form setup all over again.

Nothing changed. I don't have any clue how Macaroon stores its config info, or where it does, I went looking, hoping to find a config file with references to those form bars, the skills shown on each, and just edit the file to correctly match the skills to the right form, but couldn't find anything.
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Unread 10-23-08, 07:09 AM  
Vorn
A Kobold Labourer

Forum posts: 0
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Making Zombie buttons show up & work

Originally posted by Althor
Create a bar with Possess and Pet both checked.
In the "No Pet, No Possess" state, have it set to 0 buttons.
In the "Normal, No Possess" state, have it set to however many buttons you want for your Pet. I suggest 11 in total with that last one reserved for a Dismiss button. In this state the first 10 buttons should be configured to use Pet ID 1 to 10.
In the "No Pet, Possess" state, have it set to however many buttons you want for your Possession stuff. Again 11 would seem to be enough with the first 10 set to Action ID 121 to 130 and the 11th set to an "exit" macro.

The "exit" macro I use is:
/script VehicleExit();
/script PetDismiss();

(to cover both pets and vehicles/possessions).
Using:
Macaroon_30000.beta.24.2.zip
MacaroonXtras_30000.8.zip

I tried that with the bar I had set to be used for pets, Macaroon doesn't allow through its interface/ui, that I could see, any action ID past 120, so exactly how does one tell Macaroon to use action IDs past 120?

While spending time trying to get the zombie skills to show up without depending on the blizzard ui, I messed up my druid's bar/button setup for all his forms, I managed to recover his arrangement of skills used per form, however, somehow, they got all mixed up. So now, for example, I have bear skills showing on aquatic form's bar, cat skills showing on fast travel form's bar, etc. All the skills are right, just showing up in the wrong form.

I went to edit the bars, right clicked on the form bar, went to next page of the pop up menu, saw "Bar State" and "Remap To", and tried those, thinking it would let me adjust the bars so that each form had the right skills without wiping the skills off each bar, and doing the form setup all over again.

Nothing changed. I don't have any clue how Macaroon stores its config info, or where it does, I went looking, hoping to find a config file with references to those form bars, the skills shown on each, and just edit the file to correctly match the skills to the right form, but couldn't find anything.
Last edited by Vorn : 10-23-08 at 07:11 AM.
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Unread 10-23-08, 06:18 AM  
emgee
A Kobold Labourer

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somehow i still didnt manage to create a menu bar.

i know it should be /mac create menu
but it does nothing for me...
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Unread 10-23-08, 05:27 AM  
Bill
A Kobold Labourer

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Re: Re: Changing bars & keybinds

Originally posted by Maul
The bar paging system is Blizzard's. It is an all-or-nothing system. As far as the bindings go, there is two ways to approach this. First is using the "lock" binding feature. While in binding mode, left-click a button to lock its bindings.

Second is to not bind alt/ctrl to your alt/ctrl bars. The binds will work even while alt is held down and you use non-modifier keybinds (1,2,3...). To bind the alt/ctrl bars without them grabbing the alt/ctrl modifier, simply left-click on a bar while in config mode to manually change it's state. Then mouse over a button and bind.

If you use the second method, you must make sure that any Blizzard keybinds that are the same as ctrl-keybind are unbound.
Thanks for the prompt reply . The keybinds are OK now. As for the bar change, I had a similar problem with Dominos which I overcame by (gets a bit confusing here!) by disabling the 'pages' (Macaroon bars?) that a particular 'bar' (Macaroon?) would accept. I noticed an earlier poster said that he used '/mac Hidden Bar[n]' to hide a bar and I thought I could use that by having two superimposed bars and toggle 'hidden' for each by a macro. When I create the macro I get 'That is not a valid choice'. Am I doing something wrong?
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Unread 10-23-08, 05:09 AM  
ylarion
A Defias Bandit

Forum posts: 3
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The pet bar has issues with the cat family. Cats are the only hunter pets with 5 active skills and i cannot get all 5 of them to show. With only 10 PetIDs i can always only see 4 of them. If i swap them out manually one of them is alwas replaced.
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Unread 10-23-08, 05:01 AM  
erduker
A Kobold Labourer

Forum posts: 0
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Originally posted by sietelle
I wish you could keep your main bar visible while making your pet bar the same as possess bar... even though i clicked possess on my pet bar and the buttons were there in edit mode, after i exited edit mode they went away. so i had to configure my main bar for possession. would be easier if the bar for my pet could also be for chess event/zombie

i'm glad that i know how to do these things now though lol
I cant get the "zombie bar" to work.
As I understand it it is from the new vehicle system. That is not the same as possession?
I had to activate blizzard bar.

Some solutions popped in while I was writing so I have to try them out.
Last edited by erduker : 10-23-08 at 06:53 AM.
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Unread 10-23-08, 05:01 AM  
Althor
A Kobold Labourer

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Originally posted by sietelle
I wish you could keep your main bar visible while making your pet bar the same as possess bar... even though i clicked possess on my pet bar and the buttons were there in edit mode, after i exited edit mode they went away. so i had to configure my main bar for possession. would be easier if the bar for my pet could also be for chess event/zombie

i'm glad that i know how to do these things now though lol
As I mentioned in my previous post this is exactly what I did on my beta account with Macaroon.

Create a bar with Possess and Pet both checked.
In the "No Pet, No Possess" state, have it set to 0 buttons.
In the "Normal, No Possess" state, have it set to however many buttons you want for your Pet. I suggest 11 in total with that last one reserved for a Dismiss button. In this state the first 10 buttons should be configured to use Pet ID 1 to 10.
In the "No Pet, Possess" state, have it set to however many buttons you want for your Possession stuff. Again 11 would seem to be enough with the first 10 set to Action ID 121 to 130 and the 11th set to an "exit" macro.

The "exit" macro I use is:
/script VehicleExit();
/script PetDismiss();

(to cover both pets and vehicles/possessions).
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Unread 10-23-08, 04:58 AM  
Althor
A Kobold Labourer

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Re: Zombies - problems

Originally posted by Clavicle
Dumbest event ever... however.

I have a bar setup with Pet and Possess, and both states have Pet id: 1 to 10 on them. When I get turned into a Zombie I dont see a bar for it. Blizz have said this is using the vehicle system.

I created a new bar with Action 1-12, and that was empty too.

What state is the bar to make this work, and what buttons does it need to have?
For the ghoul stuff (also works with Mind Controlled targets for Priests and on the flying vehicles north of Westguard Keep on beta) you need to set them to action id 121 to 130 (131 and 132 as well maybe but I don't think anything ever uses them).

I did 2 different things between live and beta (to test things out).

On beta:
I made a bar with Pet, Possess and Showgrid checked.

In the "no pet","no possess" state it has 0 buttons (and so doesn't display).
In the "normal" state (you have a pet out, say a Shadowfiend for a Priest) I gave the bar 11 buttons. I set the first 10 to Pet ID 1 to 10. For the 11th button I made it of type macro and made a "/script VehicleExit(); /script PetDismiss();" macro which can be used to dismiss the pet or, for the possess bar, end the possession or exit the vehicle you're in as Macaroon doesn't provide a copy of the Blizzard UI's version.
In the "possess" state (you're Mind Controlling something or you're possessed ala Teron Gorefiend in BT or you're flying a vehicle or you're a ghoul on live) I also made 11 buttons. In this case the first 10 are set to Action ID 121 to 130. The last was of type macro again and I used my little "exit" macro.

So on beta I had possess and pet share the same bar. At least for me as a Priest with my only Pet a Shadowfiend, I noticed that if I mind controlled something while my Shadowfiend was out, my Shadowfiend was dismissed, so I wasn't losing anything by having them share the same bar. Dunno how it is for a Hunter or Warlock.


On live I did something a bit different.

Here, I had a nice big bar in bottom middle of my screen with 6 spells on it so that I can see at a glance range and cooldown info etc. However while I'm using a possess bar etc, they're of no use to me. I also have a block of buttons (smaller) off to the side (I intend to hide some of these at some point).

So on live I still have a separate Pet bar which works pretty much just like on beta except now of course it only has 2 states instead of 3. That's off to the side and works fine. Again I have an "exit" macro for it if for some reason I wanted to dismiss my Shadowfiend early.

For my Possess bar though what I did was a bit different.
I made a bar with Possess and Showgrid checked (I like Showgrid but this is just personal preference) and I put it underneath my big bottom bar with the 6 spells.

I also made made my big bottom bar also have Possess and Showgrid checked.

I set up the bottom bar to have it's 6 buttons in the "No possess" state and 0 in the "Possess" state. I set up the Possess bar to have 11 buttons in the "Possess" state and 0 in the "No Possess" state. Again, the buttons in Possess state for the Possess bar were set to action id 121 to 130 (with the last spot for my "exit" macro.

I also linked my possess bar to my "big" bar (the reason why I went with 2 bars rather than just one was because I wasn't sure if I wanted them in the same spot etc and with other options the same).

For keybindings, I wanted my Possess bar to override my 1 to 0 keybinds, however those keybinds were bound to buttons on my sidebar, so I "locked" the keybinds on the side bar and then assigned them to my Possess bar in Possess state. This seems to work fine. When I'm possessing the buttons only activate my Possess bar abilities. When I'm not possessing they only activate the side buttons.


But yeah, that's my set up currently.

About the only thing missing is the default "exit" button. I'm worried I might be missing something by manually using my macro.
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Unread 10-23-08, 02:57 AM  
sietelle
A Kobold Labourer

Forum posts: 1
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I wish you could keep your main bar visible while making your pet bar the same as possess bar... even though i clicked possess on my pet bar and the buttons were there in edit mode, after i exited edit mode they went away. so i had to configure my main bar for possession. would be easier if the bar for my pet could also be for chess event/zombie

i'm glad that i know how to do these things now though lol
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