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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
Created:unknown
Downloads:401,518
Favorites:989
MD5:
6.1

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-16-08, 11:29 AM  
Zantom
A Kobold Labourer

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Thumbs up Thanks for the DrDamage clip!

Originally posted by Maul

@Zantom - Well, it does not work 100% because of the way DrD handles updating buttons when macro modifiers are used...however, here ya go -

Code:
    elseif IsAddOnLoaded( "Macaroon" ) then
        ABglobalbutton = "MacaroonButton"
        ABgetID = function( button )
            if (button.config.type == "macro") then
                return nil, button.macrospell, button.macrorank
            else
                return SecureButton_GetModifiedAttribute(button,"action",SecureStateChild_GetEffectiveButton(button))
            end
        end
YOU ROCK MAUL! Thanks!
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Unread 10-16-08, 11:06 AM  
Nocturnal
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Maul
it would be wonderfull, waiting
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Unread 10-16-08, 11:02 AM  
Maul
Ion Engines, Engage!
 
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Re: Pet Bar Woes

Originally posted by suzumebachi
I've been using Trinity Bars since forever, and I'm happy to see that they still live on in some form, and I appreciate the work you've put into these bar mods over the years. However, I find the way pet skills are dealt with in Macaroon severely lacking. When taking into account the new pet talent trees and the subsequent numerous new pet abilities, limiting us to only 10 pet IDs and thus only 4 actual pet abilities on the bar is pretty annoying. At least allow us to drag pet abilities to the bars or auto-generate pet casting macros or something!
It is Blizzard that is limiting it to 10 action ID's, unfortunately. But the great thing about Macaroon is that you can mix pet ID buttons and macros on the same bar. Use a macro such as -

/petattack

For pet attack, and then use ID 1 for a new pet ability.
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Unread 10-16-08, 10:59 AM  
Maul
Ion Engines, Engage!
 
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@Glowie - Not sure I understood how you were setting it up, but even if the shadow fiend lives for a short time, all the pet buttons should be placed under the "Pet" state, not the "No Pet" state.

@Rilynn - Yeah, I think this option is tripping some people up. When you set the "Combat" option, the bar will now have two states - "Normal" and "Battle". make sure the buttons you want to show in combat are under the "Battle" state.

@Chräcker - Aha! You know, I think I had the German female class names. I must have compied those from an old file when putting Macaroon together.

@bandicut - With the new companion stuff, support for them in the type of macros Macaroon has is not great. I am hoping that by WotLK, Blizzard will add some new stuff. Until then, you will have to pick a static macro icon until I can load all the mount textures into an internal table. As far as the tooltip thing, CowTip should be hooking the methods I use to set the tooltip. I will have to load it up and check it out. Place a bug report in my author portal to remind me.

@markushe - make sure shift-<keybind> is not bound in the default UI. For example, shift-1 is to change to action bar 1.

@tarloch - nope...screenshot maybe? You can email it to me if you can't find a place to host it.

@brodiezafa - Faerie Fire (Feral)() - add the extra parens. Currently Macaroon is not adding them, on the list to fix.

@Nightedahs - read the FAQ (linked on Macaroon main page) about the the deal with the self-cast options. It is a bit different with Macaroon. Also in the FAQ are links to Button Facade, the new button skinning addon. CyCircled is pretty much dead.

@zarras - gah! as if I did not have enough to do

@JAVO - yes, #showtooltip would work.

@falkerie, Nocturnal and anyone else using a non-English keyboard. I think I may know what the problem is. I switched text editors and while it indicates it is saving the files as UTF-8, I think it is not, at least not fully. This could cause Macaroon to have issues recognizing certain characters. I switched back to my old editor and the next update will have files saved with that one, which has shown to not have issues such as these.
__________________

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Unread 10-16-08, 10:51 AM  
suzumebachi
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Pet Bar Woes

I've been using Trinity Bars since forever, and I'm happy to see that they still live on in some form, and I appreciate the work you've put into these bar mods over the years. However, I find the way pet skills are dealt with in Macaroon severely lacking. When taking into account the new pet talent trees and the subsequent numerous new pet abilities, limiting us to only 10 pet IDs and thus only 4 actual pet abilities on the bar is pretty annoying. At least allow us to drag pet abilities to the bars or auto-generate pet casting macros or something!
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Unread 10-16-08, 10:03 AM  
Nocturnal
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Well, good addon. I like it) But i will be happy if author will add support russian (cyrrilic) keyboard layout for binding on bars
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Unread 10-16-08, 09:59 AM  
falkerie
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Seems often when I log in, my stored button's keybindings don't work. I have to add buttons to a bar to make my stored buttons into normal buttons, and then I can hide them again and they work.

Anyone else having this issue?
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Unread 10-16-08, 09:58 AM  
JAVO
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Originally posted by Maul
/use <item>

/equip <item>

/use <slot#>

/use 13 - for top trinket

/use 14 - for bottom

Those macros will give you the same function as those buttons

Type /mac edit or alt-click the minimap button, right-click on the button you would like this on, change the macro text to one of the above, click "done"


How do you have it show the image of the trinket that's currently equipped in that slot?
Does this work?

#showtooltip 13
/use 13

and

#showtooltip 14
/use 14

Thanks
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Unread 10-16-08, 09:54 AM  
zarras
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BRILLIANT JOB


Now go make some skins
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Unread 10-16-08, 09:45 AM  
Nightedahs
A Kobold Labourer

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HI Maul,

at first i have to say that I really missed TrinityBars at the beginning. But now I begin to like Macaroon.
But there seem to be some problems: the self-cast modifier does not work for me. Could you please habe a look at it and maybe make a "right-click" modifier for self-cast as welllike in Trinity?

How far are you with implementing different button shapes?
or does Macaroon work along with CyCircled?

greetings
Last edited by Nightedahs : 10-16-08 at 10:40 AM.
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Unread 10-16-08, 08:15 AM  
brodiezafa
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Druid Faerie Fire

I am not sure what I am doing wrong but dragging Faerie Fire to the bar doesn't work. Just gives me a question mark box. Is this something on my end?

Thanks Maul this is the best addon yet...
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Unread 10-16-08, 08:01 AM  
tarloch
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hi Maul, loved trinity and am loving macaroon also thanks for making WoW a far better experiance to play i do have a little questions for you though

1] the amount of bandages etc can be seen on one of my action bars but not on any other bar, i checked all settings etc and they are the same. any ideas as to why this is?
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Unread 10-16-08, 06:09 AM  
markushe
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Shif-Modifier Problem

I have a Problem using Shift-Modifiers.
It's either a bug or stupid me.

Can someone please check if this is correct?

This is my macro on my first bar.
The key is bound to 1 (not numpad)

/cast [target=target, nomodifier] Vampiric Touch
/cast [target=player,mod:SELFCAST] [target=target, mod:shift] Power Word: Shield

Casting Vampiric Touch works fine, also casting Power Word: Shield while holding down ALT works.
But I can't cast Power Word: Shield holding down shift. The button changes to the Power Word: Shield icon, but it does not cast. Neither if I have a valid target, nor if I don't. It should at least give me a "glowing hand" if I dont have a target.
But it just does nothing.
It works, when I click it, but doesn't work using the keybinding.

I also checked: there is no other keybinding using SHIFT + 1.

Also this happens on LIVE (3.0.2) and BETA

Me or is this a bug?
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Unread 10-16-08, 05:59 AM  
bandicut
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showtooltip / tooltip

using a macro similar like this

Code:
#showtooltip
/use [flyable] Schneller lila Greif; Schreckensross herbeirufen
/dismount [mounted]
but theres no symbol changing... always show me the questionmark.
but macro works and i can cast flymount in flyable areas, ans it cast groundmount anywhere else.

also i want to show the tooltip with an addon like cowtip not above the buttons, but anywhere else, i.e. on the top right of the sreen. this also doesn't work

MFG bandicut
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Unread 10-16-08, 05:25 AM  
Chräcker
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I found the bug and have the solution

Originally posted by Maul

@Chräcker - Do me a favor and type this into your chatbox -

/run print(UnitClass("player"))
that was the Problem. In an german client, you get:

Druidin DRUID

by the female Character. In Macaroon_Strings_deDE.lua we find this part:

Code:
-- Some languages Blizzard is now making a distinction on class names based on gender.
if (UnitSex("player") == 2) then

	MACAROON_STRINGS.DRUID = "Druide"
	MACAROON_STRINGS.WARRIOR = "Krieger"
	MACAROON_STRINGS.ROGUE = "Schurke"
	MACAROON_STRINGS.PRIEST = "Priester"
	MACAROON_STRINGS.HUNTER = "Jäger"
	MACAROON_STRINGS.PALADIN = "Paladin"
	MACAROON_STRINGS.SHAMAN = "Shamane"
	MACAROON_STRINGS.MAGE = "Magier"
	MACAROON_STRINGS.WARLOCK = "Hexenmeister"
else

	MACAROON_STRINGS.DRUID = "Druide"
	MACAROON_STRINGS.WARRIOR = "Krieger"
	MACAROON_STRINGS.ROGUE = "Schurke"
	MACAROON_STRINGS.PRIEST = "Priester"
	MACAROON_STRINGS.HUNTER = "Jäger"
	MACAROON_STRINGS.PALADIN = "Paladin"
	MACAROON_STRINGS.SHAMAN = "Shamane"
	MACAROON_STRINGS.MAGE = "Magier"
	MACAROON_STRINGS.WARLOCK = "Hexenmeister"
end
(with no different between the two parts) but it must be:

Code:
-- Some languages Blizzard is now making a distinction on class names based on gender.
if (UnitSex("player") == 2) then

	MACAROON_STRINGS.DRUID = "Druide"
	MACAROON_STRINGS.WARRIOR = "Krieger"
	MACAROON_STRINGS.ROGUE = "Schurke"
	MACAROON_STRINGS.PRIEST = "Priester"
	MACAROON_STRINGS.HUNTER = "Jäger"
	MACAROON_STRINGS.PALADIN = "Paladin"
	MACAROON_STRINGS.SHAMAN = "Shamane"
	MACAROON_STRINGS.MAGE = "Magier"
	MACAROON_STRINGS.WARLOCK = "Hexenmeister"
else

	MACAROON_STRINGS.DRUID = "Druidin"
	MACAROON_STRINGS.WARRIOR = "Kriegerin"
	MACAROON_STRINGS.ROGUE = "Schurkin"
	MACAROON_STRINGS.PRIEST = "Priesterin"
	MACAROON_STRINGS.HUNTER = "Jägerin"
	MACAROON_STRINGS.PALADIN = "Paladin"
	MACAROON_STRINGS.SHAMAN = "Shamanin"
	MACAROON_STRINGS.MAGE = "Magierin"
	MACAROON_STRINGS.WARLOCK = "Hexenmeisterin"
end
BUT PERHAPS it will be simpler, when you can use the second part of the UnitClass-output, for example

Druidin DRUID
Kriegerin WARRIOR

etc, I think, then you do not need these parts in the language-parts. It seems to be intenational enough ;-)

Thanks for listenin and I hope, you understand my english,

Chräcker from Germany
Last edited by Chräcker : 10-16-08 at 10:49 AM.
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