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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,257
Favorites:988
MD5:
6.0.3

Ion  Updated this week!  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-15-08, 11:54 PM  
Abacinate
A Kobold Labourer

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Hey there. seems like everytime i go into the game, I have to rebind the ctrl page down button in macaroon, as it even though it is indicated that it is the right "binding" it doesnt seem to work until I redo it.

I will check but i dont think I have other mods affecting keybinds as previously i just trinity.




@Abacinate - First I have heard of this. Are you using any other addons that use keybindings?

@nighthaven - Faerie Fire (Feral)() ... need to add the last pair of parens [/b][/quote]
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Unread 10-15-08, 11:22 PM  
Freqout
A Kobold Labourer

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Shift modifiers

I'm up and running with Macaroon and ported over my trinity2 settings without too much hassle. The problem I'm running into is that most of my macros have shift modifiers and when I use them, it swaps the icon correctly but won't register the bound key with shift held down. I can still click on the macro with shift held down and get the correct effect but the keybindings don't work. Any suggestions would be greatly appreciated.
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Unread 10-15-08, 11:06 PM  
skvsr
A Kobold Labourer
 
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I really miss a couple of things in Trinity: Cool down/count down text, right click to cast on self, auto handling of stance & form bars, profiles for different classes. I have installed the profiles folder, but had to build each bar manually - just time consuming. It looks cool, but the jury is still out. Thanks for your work and I bet you get this smooth as silk!

This is just feedback and no reply is necessary.
__________________
From the beautiful hills of Arkansas
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Unread 10-15-08, 10:53 PM  
d87
A Warpwood Thunder Caller
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Also font with outline on count text would be useful
or just NumberFontNormal
Last edited by d87 : 10-15-08 at 10:55 PM.
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Unread 10-15-08, 10:36 PM  
d87
A Warpwood Thunder Caller
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Vehicle Request
So as far as i understand Vehicle state is missing. in wotlk they're pretty common and even essential in Malygos encounter.
Vehicle Bar uses Pet action IDs while it's actually don't act like a pet (So for example if i setup pet ids to both nopet and pet states of petbar i'll see nopet bar with vehicle actions)
So my point is... something is needed to remap our "main" bar with vehicle actions
BTW Mind Control doing the same thing. but i guess it triggers some other events.
Last edited by d87 : 10-15-08 at 10:44 PM.
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Unread 10-15-08, 09:52 PM  
Niobium
A Kobold Labourer

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Aaaaaaaaaand I am back with a new question.

Why does "Propogate Action IDs on Bar" do it to ALL bars, and not just the bar of the button you're editing?

Furthermore, because it does it to all bars, how can I *undo* this? Now I have 10+ bars all ID'd in the same numberspace, so I can't actually seem to put down different things on each button. (Eg. Bar 1-4 all have an Action ID: 1, so it's the same spell on all 4 bars.)

What there needs to be is a way to enumerate them out in a sequential fashion so that if you want all different spells, you can get it, but right now all it's doing is duplicating them. Worse yet there's no way, that I can see, to undo this without completely deleting my settings entirely and starting from scratch. Hopefully I'm wrong on that one...
Last edited by Niobium : 10-15-08 at 10:53 PM.
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Unread 10-15-08, 09:40 PM  
slagdemon
A Kobold Labourer

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Trying to do the seal of ascension quest and I'm at emberstrife. When I mind controlled the dragon, i had no pet bar.. ok, so i disengaged from combat and made a blank pet bar.. went back to mind control emberstrife again and the pet bar is not populated with the black dragon fire breath spell i need to complete this quest. What am I doing wrong? How can I make a default pet bar that will work for this encounter as well as one that will work for chess event in kara and other quests.
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Unread 10-15-08, 08:33 PM  
kpreaper
A Kobold Labourer

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Originally posted by Nightfyre
Is there a way to get my bag/character,talent bars to appear.

Or do I need to have main window up to access them?
you need to download the macaroon xtras addon

http://www.wowinterface.com/download...roonXtras.html
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Unread 10-15-08, 08:27 PM  
Lichbane
A Deviate Faerie Dragon
 
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I've read the FAQ about how to get my pet bar working and I'll try that when I get home from work.

I'm still not sure on how to get attack/follow/stay or aggressive/defensive/passive buttons back. Do they appear when you set the Pet id numbers or do you have to manually create macros for them?
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Unread 10-15-08, 08:25 PM  
Nightfyre
A Kobold Labourer

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Is there a way to get my bag/character,talent bars to appear.

Or do I need to have main window up to access them?
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Unread 10-15-08, 08:23 PM  
Jzar
A Chromatic Dragonspawn
 
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Sorry for not checking the FAQ first, Maul. I was trying to make a gigantic button grid, with just the top row being for the pet bar. Ended up deleting that top row and making a different bar on SnapTo to stick to the top of the grid. I can't believe how powerful this mod is!
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Unread 10-15-08, 08:12 PM  
piratecatt
A Kobold Labourer

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I just downloaded this since i loved trinity so much, but the map button wont show up and i can seem to access anything without it there, can anyone help me with this problem at all?
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Unread 10-15-08, 08:02 PM  
cavy
A Kobold Labourer

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Originally posted by Maul
I will test this out. The Macaroon code was designed so that un-clamping the bars would not be needed, so this sounds like a bug.


Thanks appreciate it, keep up the good work,

Cheers,
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Unread 10-15-08, 07:25 PM  
acotey
A Kobold Labourer

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Nevermind it was a conflict of interest between my old trinity. Good addon with the settings import
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Unread 10-15-08, 07:14 PM  
Wulfstryke
A Kobold Labourer

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[quote]Originally posted by Maul
[b]@Wulfstryke - I will investigate. Have you tried manually editing the buttons to make sure the spell was the correct one?

yes i have tried to edit the button i tried doing what Magerooster said by doing what he said in his post, " I had this problem, too. Use Polymorph(Rank 4) instead of Polymorph for your sheep/penguin-with-glyph spell. Use Polymorph(Turtle) for Turtle and Polymorph(Pig) for the pig. IIRC from beta, Polymorph(Black Cat) will be your other one (as it's not a glyph, which modifies your base poly and leaves the others alone)."

Now i changed the macro in the button to read /cast polymorph(rank 4) and then i get a question mark and the button becomes unusable. I tried even going as /cast polymorph(sheep) and still the same response.

but thank you for your response.. any help would be awesome.. thank you
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