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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-12-14 02:23 PM
Created:unknown
Downloads:398,597
Favorites:984
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-11
by: Maul, Jrosk, SLOKnightfall


Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-15-08, 06:56 AM  
Maul
Ion Engines, Engage!
 
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Re: Bar alignment/shape

Originally posted by Carnacki
I'm not sure if I'm missing something... but I can't change the macaroon bars to be vertical instead of horizontal. I'd normally rotate the Bags and interface bars (character/quest/etc) and move them to the left hand side of the screen. Is it possible to do that anymore?
Horizontal, vertical and multi-column have been merged into one one shape - "linear". To make a bar vertical, simply adjust the number of columns to "1".
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Unread 10-15-08, 06:55 AM  
Maul
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Re: Bar targets

Originally posted by Tatterotts
I'm not sure if I'm not setting up the bar targets properly, but even when it says Target: Party1 whenever I mouse over the bar it just treats it as though it were a normal cast bar. Any ideas?

Thanks a ton, probably by far one of the most useful and helpful addon creators out there. Sorry to add more questions to your already over-full plate

Edit: The right click setting doesn't work for me either, not sure if that's linked.
I will check out bar targeting. However, the buttons if they are set to be macros follow their own targeting depending on how they are written. For people who don't want to edit macros, I am working on a mechanism to auto-write/update macros based on bar settings. For now, you will have to manually edit them
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Unread 10-15-08, 06:47 AM  
Carnacki
A Kobold Labourer

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Bar alignment/shape

I'm not sure if I'm missing something... but I can't change the macaroon bars to be vertical instead of horizontal. I'd normally rotate the Bags and interface bars (character/quest/etc) and move them to the left hand side of the screen. Is it possible to do that anymore?

edit: Nevermind I found it. I set the columns to 1 and that did the trick.
Last edited by Carnacki : 10-15-08 at 06:58 AM.
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Unread 10-15-08, 05:53 AM  
Tatterotts
A Kobold Labourer
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Bar targets

I'm not sure if I'm not setting up the bar targets properly, but even when it says Target: Party1 whenever I mouse over the bar it just treats it as though it were a normal cast bar. Any ideas?

Thanks a ton, probably by far one of the most useful and helpful addon creators out there. Sorry to add more questions to your already over-full plate

Edit: The right click setting doesn't work for me either, not sure if that's linked.
Last edited by Tatterotts : 10-15-08 at 05:54 AM.
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Unread 10-15-08, 05:49 AM  
Maul
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Re: Stances/Form bar missing

Originally posted by drwoods
After importing my Trinity setup everything seems to be fine except the bar that normally has my stance or stealth buttons - Stealth button for Rogue and Battle, Defensive, Berserker for Warrior (only chars I tried so far) - is missing.

I tried to create a bar, but I don't see how to set it to be that bar. My bars that react to stance/stealth changes had to be recreated also, except for one.
A class bar is not yet implemented, but easily re-created. Just create a new bar and drag the stance spells to it. If I do add a class bar, itwill be to the Macaroon Xtras package.
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Unread 10-15-08, 05:47 AM  
Maul
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Originally posted by Newdles
I have my main bars hidden so they don't clutter my visual UI and have a seperate bar for cooldowns.

Often, I want to go and change the actions on my main bars and unhiding them takes longer than it needs to. With Bongos, I could just middle-click the bars in edit mode to unhide them, which was very convenient. Could you please implement middle-clicking the bars to toggle the "Hidden" attribute in bar edit mode?
This is something I have been meaning to do in Trinity. Added to the list!
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Unread 10-15-08, 05:47 AM  
Maul
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Re: Macro Buttons and key bindings

Originally posted by Burnum
I imported my TrinityBars as the first thing I tried with macaroon and it seems my mount selecting macro, doesn't do anything now...

I can't seem to get it to work as a Macaroon macro or as a normal game macro... maybe they changed things and I need to figure out how to make it work again... :'(

Here is the macro.

/use [outdoors,nomounted,modifier:ctrl,flyable ] Turbo-Charged Flying Machine Control; [outdoors,nomounted,nomodifier,flyable ] Reins of the Onyx Netherwing Drake; [outdoors,nomounted ] Whistle of the Black War Raptor
/dismount [mounted]
The mount spell names have changed for some mounts with the new companion system. Some spells don't have "Reins of the..." part. If you mouse-over the mounts in the companion tab and check how the spell is displayed on the tooltip, that should be the spell name.
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Unread 10-15-08, 05:45 AM  
Maul
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Originally posted by cavy
Loved Trinity....couple of enquiries for macaroon...

I have created a arc preset bar that arcs around the top, i have scaled and adjusted padding to my preference, and i have the bar positioned on the bottom of my wow screen.

I save the profile and log off, log on and i find the buttons in that bar have moved up out of the bar itsself...with the top of the buttons comming out over the blue surrounding area....if i then change 'snap to' switch on, off, on, off...the buttons creep back down to where they were..untill log off again.

with trinity there was an option to allow the bar to sit beyond the edge of the screen is there a function in Macarron. This would sove my problem

also how do i delete a bar?


Cheers
I will test this out. The Macaroon code was designed so that un-clamping the bars would not be needed, so this sounds like a bug.
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Unread 10-15-08, 05:44 AM  
Phred
A Kobold Labourer

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Good job. Finally feel a bit comfortable with the changes. The only thing I really miss is the old key binding system. I prefered that to the new method I think. I notice the key binding icons on the spell book so hopefully we'll see that system returning. Please dont forget to put one on the mount page too.

As bit rot was setting in on the old trinity code, a trick I'd been using to hack keybinds onto my mounts stopped working reliably. This involved setting up 2 hidden buttons on screen assigned to the keys for my flying and land mount. The last version of Trinity started to be too slow to load the info for the mounts and cause them to bug out with a waiting for information from the server error. I ended up using unhidden buttons sized very small for the same effect to keep working.
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Unread 10-15-08, 05:44 AM  
Maul
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Re: Macro Buttons from the Default Macro Creator

Originally posted by JMHammer
At some point, the behavior of Macaroon was changed so that when a macro is dragged from the default macro creator to a Macaroon button, the Macaroon button is changed to an Action Button. This makes sense - it allows the user to edit macros with the default macro creator and have those edits enabled for any button to which that macro was dragged, even across different characters.

However, the Action Button ID assigned is not unique - my tests so far (admittedly brief, given that the patch has only been up a few hours and my server is overcrowded and being restarted frequently) have shown that the Macaroon button duplicated the Action Button ID of a button on my default bars. This causes one of the action buttons to lose the skill or macro I had assigned to it, and duplicate the contents of the Macaroon button to which the macro had been dragged.

Hopefully there is some way to get Macaroon to choose a currently-unassigned Action ID (i.e. one not already resident in a bar). Perhaps if no such unassigned Action ID is available, a message can appear stating that the Macaroon button will not reflect subsequent changes to the macro made in the default macro creator.
A bit before the patch someone commented that if they make a Blizz macro they want it to stay one as they had other addons that modified them. So I changed the behavior. I will see if I can figure out some method of picking unused action ID's.
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Unread 10-15-08, 05:42 AM  
Maul
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Originally posted by daeger
Any chance of getting buttons to grow from the bottom instead of the top?
Yup, I was planning on having the option to choose. Just not in yet, been busy
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Unread 10-15-08, 05:41 AM  
Maul
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Originally posted by MageRooster
I too am having the issue where it resets my settings if I import my Trinity settings.

It seems to keep settings fine if I set things up myself.
Sadly, the importer has not been well tested...I ran out time
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Unread 10-15-08, 05:40 AM  
Maul
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Originally posted by LuchidorDrixon
Ran into a bug with the Pet Bar.

I tried to add more buttons for the new pet skills and I couldn't put the new skills in the buttons I added.

Also, I accidently took too many buttons off, losing Pet Passive and Pet Follow, heh and now I'm not sure how to get them back on.

Apology in advance if someone already reported.

Cheers and beers..
See the FAQ linked below
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Unread 10-15-08, 05:40 AM  
Maul
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Originally posted by Hellforge
I am aware of that :P i have all 3 stances setup..and when i go into edit mode, and set up a new bar..or for anything else for that matter the stancebar will sometimes vanish completely when i leave editing mode.
Hmm, I will check things out.
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Unread 10-15-08, 05:39 AM  
Maul
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Originally posted by Mosthula
I'm a long time trinity user. After getting all my bars imported from trinity and setup they are not saving. If I log out and log back in all the bars are gone and I have to re-import them. On top of that after doing the basic import it only shows buttons on the first bar. I have to go into bar edit mode and double click each bar to show the buttons and then move the bars from the center of the screen to their normal position.
I have reports from a couple of other people about the bars showing up in the center. This is something I am working on, but not sure yet as to what the problem is
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