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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,340
Favorites:989
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-15-08, 08:25 PM  
Nightfyre
A Kobold Labourer

Forum posts: 0
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Is there a way to get my bag/character,talent bars to appear.

Or do I need to have main window up to access them?
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Unread 10-15-08, 08:23 PM  
Jzar
A Chromatic Dragonspawn
 
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Sorry for not checking the FAQ first, Maul. I was trying to make a gigantic button grid, with just the top row being for the pet bar. Ended up deleting that top row and making a different bar on SnapTo to stick to the top of the grid. I can't believe how powerful this mod is!
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Unread 10-15-08, 08:12 PM  
piratecatt
A Kobold Labourer

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I just downloaded this since i loved trinity so much, but the map button wont show up and i can seem to access anything without it there, can anyone help me with this problem at all?
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Unread 10-15-08, 08:02 PM  
cavy
A Kobold Labourer

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Originally posted by Maul
I will test this out. The Macaroon code was designed so that un-clamping the bars would not be needed, so this sounds like a bug.


Thanks appreciate it, keep up the good work,

Cheers,
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Unread 10-15-08, 07:25 PM  
acotey
A Kobold Labourer

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Nevermind it was a conflict of interest between my old trinity. Good addon with the settings import
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Unread 10-15-08, 07:14 PM  
Wulfstryke
A Kobold Labourer

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[quote]Originally posted by Maul
[b]@Wulfstryke - I will investigate. Have you tried manually editing the buttons to make sure the spell was the correct one?

yes i have tried to edit the button i tried doing what Magerooster said by doing what he said in his post, " I had this problem, too. Use Polymorph(Rank 4) instead of Polymorph for your sheep/penguin-with-glyph spell. Use Polymorph(Turtle) for Turtle and Polymorph(Pig) for the pig. IIRC from beta, Polymorph(Black Cat) will be your other one (as it's not a glyph, which modifies your base poly and leaves the others alone)."

Now i changed the macro in the button to read /cast polymorph(rank 4) and then i get a question mark and the button becomes unusable. I tried even going as /cast polymorph(sheep) and still the same response.

but thank you for your response.. any help would be awesome.. thank you
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Unread 10-15-08, 07:14 PM  
acotey
A Kobold Labourer

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Macaroon won't recognize my keybindings. I'm not sure if it has anything to do with the settings important addon for TB2
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Unread 10-15-08, 07:05 PM  
Ambitions
A Kobold Labourer

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Exclamation Errors Noticed 10/15/2008

Errors Noticed

I noticed a few errors / problems with the Macaroon that came out on 10/15/2008.


-Faerie Fire (Feral) Shows up as a question mark when added to the bar.

-The Count Text is very hard to see, blessings for example. I can't tell how many symbol of kings I have unless I scale the button to be very large. (Could maybe fix by outlining the white count text in black, just a suggestion


So far thats all I can find error wise since trying to redo my UI. As a suggestion you might want to also make it easier to delete a bar, it took me a while to figure out I had to do it by the slash command.

Other than that I love your work!
Last edited by Ambitions : 10-15-08 at 07:07 PM.
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Unread 10-15-08, 07:01 PM  
Zantom
A Kobold Labourer

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DrDamage code clip

Digging the new mod Maul and appreciate your excellent work! Can you post the clip of code to paste into DrDamage to get it to work with Macaroon? If you can that would be great! Thanks!

(Sorry if you already addressed this, I did a forum search and didn't see anything on it).
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Unread 10-15-08, 05:47 PM  
Burnum
A Defias Bandit
 
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Originally posted by Maul
Heya Phred Almost missed your post in the middle of mine

The old keybinding system and the new one are not that dissimilar. What exactly is it that you liked about the old one?

I think I liked how it didn't cover the buttons up. maybe you could just put a big KEY icon in the center of the screen rather than cover every button with bind?

I hope to see the little cluster of buttons on the mini map button return.
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Unread 10-15-08, 05:16 PM  
dynaheirx
A Kobold Labourer

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Re: Macaroonish problem!

Originally posted by Powershard
HELP!!!





- Macaroon doesn't support this symbol while Trinity DID support it
This is the symbol on my keyboard that represents button on the left side just next to the number "1" above my WASD.

This is critical for my survivability!!


Please DO something!


EDIT:
Well I found a way to counter this need, I used the original blizzard extra bars to bound the keys ", s-, c-, a-, agr-"


And I'm BACK IN THE ACTION
I'm having the same issue, only that my button previous to the 1 is "" and the same problem with the 2nd button after the 0 (my keyboard goes "7 8 9 0 ' " and "" won't seem to get bound to anything :S

If you could go into detail on how to fix it I'l apreciate it!

ps. By reading again your post I figured out you didnt actualy fix it but found a way arond it.. do you have the weird buttons bound to an extra actionbar from the default blizz UI and hidden the bar once it was bound?
Last edited by dynaheirx : 10-15-08 at 05:24 PM.
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Unread 10-15-08, 04:59 PM  
Powershard
A Kobold Labourer

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Arrow Macaroonish problem!

HELP!!!





- Macaroon doesn't support this symbol while Trinity DID support it
This is the symbol on my keyboard that represents button on the left side just next to the number "1" above my WASD.

This is critical for my survivability!!


Please DO something!


EDIT:
Well I found a way to counter this need, I used the original blizzard extra bars to bound the keys ", s-, c-, a-, agr-"


And I'm BACK IN THE ACTION
Last edited by Powershard : 10-15-08 at 05:06 PM.
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Unread 10-15-08, 04:28 PM  
wiggle
A Kobold Labourer

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Question mousewheel

Well thank you for a great button mod have been using since trinity first started.
But i have a big problem I don't have a mousewheel.. as stated by someones elses question..
doing line commands is really a royal pain in the ars..
my mouse is a stationary mouse because of disability
is there no other options except command line for all the adjustments??????
Thank you for your time
And thanks again for a great mod
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Unread 10-15-08, 03:48 PM  
Craker
A Defias Bandit

Forum posts: 3
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Thanks Maul for Macaroon I see it becoming the best macro bar addon available (wait it already is) Great work.

I have created a Macaroon bar and key bound it all to the num pad on the keyboard but the issue I am having is when I set up a macro for a single button with a shift modifier or put the whole bar on a shift modifier the bar and buttons will change to show what is stored in the modifier but when you go to press the button it will not cast, instead it switches back to the pre shift state while both shift and the button is held down (this does not happen if clicking only on button presses).

The problem only seems to happen on the 1-9 keys of the num pad. At first I thought it may be the way shift normally reacts with the num pad keys and makes them arrows so I checked and reset all my key binds and it made no difference.

If I change the modifier to ctrl however it works fine and as expected so looks like it's just an issue with shift, I am sure this was not the case with Trinity. I very much need to have the shift modifier working as it is the main modifier I use so is this a bug or have I failed to do something right.

I hope all that makes sense. I know you must be very busy and tired Maul but I look forward to your reply and a fix soon after that
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Unread 10-15-08, 03:47 PM  
rakkarage
A Murloc Raider

Forum posts: 6
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Originally posted by phyltr
i'm sure you've covered this at some point in the whirlwind that has been the past day, but there used to be the "if no one else is targeted, cast on yourself" option, does that no longer exist?
that option is in the blizzard options as auto self cast near a combobox for self cast key
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