Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(563 Kb)
Download
Updated: 02-25-15 12:12 AM
Pictures
File Info
Compatibility:
The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
Created:unknown
Downloads:402,569
Favorites:989
MD5:

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-16-08, 03:05 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Re: Action ID propagation borked

Originally posted by sireebob
When clicking to propagate action IDs, currently every bar has its IDs reset.

But this will fix it.

Line 903 of Macaroon_Buttons_Editor.lua - the line that looks like this, in the Macaroon.ActionEditPropagate_OnClick function:
Code:
            if (button ~= btn[1] and button.config.type == btn[1].config.type) then
should be changed to this:
Code:
            if (button ~= btn[1] and button.config.type == btn[1].config.type and button.bar == btn[1].bar) then
Woot, thanks! I changed it for the next update Good catch.
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-16-08, 03:04 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by iceravenVI
Is it possible to turn off tooltips for certain buttons or bars? And it it possible to have two seperate bars linked such that if i turn on the autohide feature, and mouse over one of them, both will appear? Great addon, i was using trinity before this, but i must say, mac is much more polished and much easier to use. Three thumbs up!
Possible, yes. Doable in Macaroon yet, no Post these on the feature request link on the Macaroon main page and I will look into them
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-16-08, 02:57 AM  
sireebob
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Action ID propagation borked

When clicking to propagate action IDs, currently every bar has its IDs reset.

But this will fix it.

Line 903 of Macaroon_Buttons_Editor.lua - the line that looks like this, in the Macaroon.ActionEditPropagate_OnClick function:
Code:
			if (button ~= btn[1] and button.config.type == btn[1].config.type) then
should be changed to this:
Code:
			if (button ~= btn[1] and button.config.type == btn[1].config.type and button.bar == btn[1].bar) then
sireebob is offline Report comment to moderator  
Reply With Quote
Unread 10-16-08, 02:30 AM  
iceravenVI
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Is it possible to turn off tooltips for certain buttons or bars? And it it possible to have two seperate bars linked such that if i turn on the autohide feature, and mouse over one of them, both will appear? Great addon, i was using trinity before this, but i must say, mac is much more polished and much easier to use. Three thumbs up!
iceravenVI is offline Report comment to moderator  
Reply With Quote
Unread 10-16-08, 02:29 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Re: Page transitions don't work after loading profiles

Originally posted by junbin
After loading a new profile with transitions (basically just a replicate of the blizzard default bar with stance/paging), the transitions won't work with stances and/or paging.

Doing a reload of the UI either via logging out or /console reloadui will restore functionality.

Not horribly broken, but pretty irritating at this stage when I'm testing new configs out.
Ugh, yes. Transitions I am still working on in Macaroon. Technically, Macaroon is still in a beta stage So I have not made any allowances for transitions from Trinity yet. Wish I had better news
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-16-08, 02:28 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by corveroth
But I don't know if I'm hitting a bug or just doing it wrong.
Let me test out your setup. Even if it is not a bug, the bug list is a good reminder for me to check things

Bugs or possible bugs or perceived bugs or made up bugs or any other kind of insect is fine
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-16-08, 02:21 AM  
corveroth
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 28
File comments: 90
Uploads: 15
Originally posted by Maul This is a bit much for me and my time restraints So if you have a bug report, please also use the bug reporting feature on WoWInterface.
Thanks!
-Maul
But I don't know if I'm hitting a bug or just doing it wrong.
Last edited by corveroth : 10-16-08 at 02:21 AM.
corveroth is offline Report comment to moderator  
Reply With Quote
Unread 10-16-08, 02:06 AM  
junbin
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 37
Uploads: 1
Page transitions don't work after loading profiles

After loading a new profile with transitions (basically just a replicate of the blizzard default bar with stance/paging), the transitions won't work with stances and/or paging.

Doing a reload of the UI either via logging out or /console reloadui will restore functionality.

Not horribly broken, but pretty irritating at this stage when I'm testing new configs out.
junbin is offline Report comment to moderator  
Reply With Quote
Unread 10-16-08, 02:05 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
To everyone and anyone!

This is a bit much for me and my time restraints So if you have a bug report, please also use the bug reporting feature on WoWInterface. You can find it at my author portal. Posting here is fine, but tracking everything is becoming cumbersome


Bug Report

or

Maul's Kitchen

Thanks!
-Maul
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Last edited by Maul : 10-16-08 at 02:07 AM.
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-16-08, 02:04 AM  
seebs
Premium Member
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 155
File comments: 184
Uploads: 5
Finally got to actually play! Mostly loving it. I was a bit surprised that, when I dragged a spell from the spellbook onto a bar, the previous button didn't attach to the mouse -- but that happens if I hold shift.

My bag won't stay set -- if I log out and log back in, it jumps back to the center of the screen. (I use combuctor, so I set it to just one bag button.)
seebs is offline Report comment to moderator  
Reply With Quote
Unread 10-16-08, 02:01 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by Kilzon
I am having a problem making a reaction-based bar for my focus frame. The correct reaction comes up initially when I set a focus target, but if I change my TARGET, the reaction for the focus bar then changes to whatever reaction my target is.

For example:

I set my focus to a Scorpid. The focus bar comes up correct as hostile. But then if I change my TARGET to a friendly target, the focus bar reaction changes to Friendly instead of staying as hostile (since I still have a hostile focus target).

'Reaction' is checked in the bar options, and 'Bar Target' is set to 'focus'.

Does that make sense? Or am I missing something?


So far I like it, pretty similar to Trinity which I had used for a long time.
I think I know what the problem is. I will look into it.
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-16-08, 02:00 AM  
Ayindi
A Kobold Labourer

Forum posts: 1
File comments: 18
Uploads: 0
Hi Maul,

I have a similar problem that Burnum reported with the key bindings, but I used a fresh install and no importer at all! (Did not use TB2) My post is far below and is not answered yet (I think). May I ask you to have a look at it, dont want to repost with copy paste!

Right now its on Page 3 and will probably drop soon!

Just surch the page for "Ayindi" and you will find it quickly!
Ayindi is offline Report comment to moderator  
Reply With Quote
Unread 10-16-08, 01:56 AM  
Kilzon
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
I am having a problem making a reaction-based bar for my focus frame. The correct reaction comes up initially when I set a focus target, but if I change my TARGET, the reaction for the focus bar then changes to whatever reaction my target is.

For example:

I set my focus to a Scorpid. The focus bar comes up correct as hostile. But then if I change my TARGET to a friendly target, the focus bar reaction changes to Friendly instead of staying as hostile (since I still have a hostile focus target).

'Reaction' is checked in the bar options, and 'Bar Target' is set to 'focus'.

Does that make sense? Or am I missing something?


So far I like it, pretty similar to Trinity which I had used for a long time.
Last edited by Kilzon : 10-16-08 at 01:58 AM.
Kilzon is offline Report comment to moderator  
Reply With Quote
Unread 10-16-08, 01:34 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
First, I just want to say -

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAhhhhhhhhhhhh! Okay, out of system

Answering in reverse order so I don't answer a question that has been already answered

@Chräcker - Do me a favor and type this into your chatbox -

/run print(UnitClass("player"))

and tell me what it says on your druid.

@Burnum - This is an importer bug. Clear the bindings on that button (ESC) then re-bind.

@darthius - see the FAQ on the main Macaroon page on how to make a pet bar To delete - /mac delete

@Auraka - Weird. So you got a pet bar working, it just did not work for the felhunter, correct?

@xboxdude1 - both are in. Mouse-over transparency is now called alpha-up, does the same thing as trans-up. And you will need to get the addon ButtonFacade to skin the buttons.

@Abacinate - is that keybinding bound in the default UI?

@Freqout - make sure the bindings are not used in the default UI. For example shift-1 is "change to actionbar 1".

@skvsr - many of those options are in the main menu, just like in Trinity The profile thing is still a work in progress. It just has basic functionality for this patch.

@d87 - that would be the "possess" state, as that is how a vehicle is treated. And I am updating the fonts

@Niobium - seems to be a bug, working on fix

@slagdemon - see the FAQ on the main Macaroon page

@Lichbane - Those are based on the pet action ID's. As long as you have 1-10, you will be covered

@Jzar - yay!

@piratecatt - there have been reports of the map button not behaving. I am looking into this. However, many things can be done via slash - /macaroon or /mac


@Wulfstryke - I should have a fix for it soon...I, ummm, only had sheep on my mage, I was too busy to get pig...I now have pig

@acotey - Yeah, there is a bug with keybindings and the importer. Just hit ESC over the buttons while in binding mode and re-bind.

@Ambitions - Thanks. I am going to have a fix for this as it is related to the polymorph bug above I am making adjustments to the fonts.

@Zantom - Well, it does not work 100% because of the way DrD handles updating buttons when macro modifiers are used...however, here ya go -

Code:
    elseif IsAddOnLoaded( "Macaroon" ) then
        ABglobalbutton = "MacaroonButton"
        ABgetID = function( button )
            if (button.config.type == "macro") then
                return nil, button.macrospell, button.macrorank
            else
                return SecureButton_GetModifiedAttribute(button,"action",SecureStateChild_GetEffectiveButton(button))
            end
        end
@Burnum - Okay, thanks for the input! I did that just so people were aware they were still in binding mode And you like the minimap button of Trinity? I never got much feedback on it so I thought it was nothing people cared about And where is your tauren avatar?

@Powershard, dynaheirx - I am seeing reports of certain non-English keybinds having problems. Honestly, I don't know why yet. It is very tough for me to test, though. I have to load up the keyboard in Windows for the langauge in question. I am looking into it.

@wiggle - I am working on a non-mousewheel solution. I knew this might be an issue but I was hoping it would not.../sigh


@Craker - First make sure that shift-<keybind> is not bound in the default UI. I will take a look into those keybinds, though.

@MartinL - Thanks!

@KittyWitty - It is there, just below it. I expanded the right-click option so that you can choose a target for it
The importer is not 100% and to be frank I did not consider individual button edits from Trinity in the importer

@Topless - woot!

@alfa - Enter button edit mode (/mac edit) then right-click on the XP bar. You should be able to get it from there

@Ayindi - Hmm, dogtags..Ace stuff! Not that I don't like Ace, I use Ace mods myself, just working with their libraries is a pain imho...but I will see what I can do Macaroon does include buff/debuff features in the main menu, though. I am looking into the non-English keyboard binding issues.

@Ceryni - This seems to be an issue with Vista. I am trying to undertand exactly what it is.
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Last edited by Maul : 10-16-08 at 01:59 AM.
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-16-08, 01:21 AM  
darlonten
A Kobold Labourer
Premium Member

Forum posts: 0
File comments: 5
Uploads: 0
Last edited by darlonten : 10-16-08 at 01:26 AM.
darlonten is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: