Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(563 Kb)
Download
Updated: 12-11-14 12:45 AM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,299
Favorites:988
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-15-08, 05:47 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Re: Macro Buttons and key bindings

Originally posted by Burnum
I imported my TrinityBars as the first thing I tried with macaroon and it seems my mount selecting macro, doesn't do anything now...

I can't seem to get it to work as a Macaroon macro or as a normal game macro... maybe they changed things and I need to figure out how to make it work again... :'(

Here is the macro.

/use [outdoors,nomounted,modifier:ctrl,flyable ] Turbo-Charged Flying Machine Control; [outdoors,nomounted,nomodifier,flyable ] Reins of the Onyx Netherwing Drake; [outdoors,nomounted ] Whistle of the Black War Raptor
/dismount [mounted]
The mount spell names have changed for some mounts with the new companion system. Some spells don't have "Reins of the..." part. If you mouse-over the mounts in the companion tab and check how the spell is displayed on the tooltip, that should be the spell name.
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-15-08, 05:45 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by cavy
Loved Trinity....couple of enquiries for macaroon...

I have created a arc preset bar that arcs around the top, i have scaled and adjusted padding to my preference, and i have the bar positioned on the bottom of my wow screen.

I save the profile and log off, log on and i find the buttons in that bar have moved up out of the bar itsself...with the top of the buttons comming out over the blue surrounding area....if i then change 'snap to' switch on, off, on, off...the buttons creep back down to where they were..untill log off again.

with trinity there was an option to allow the bar to sit beyond the edge of the screen is there a function in Macarron. This would sove my problem

also how do i delete a bar?


Cheers
I will test this out. The Macaroon code was designed so that un-clamping the bars would not be needed, so this sounds like a bug.
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-15-08, 05:44 AM  
Phred
A Kobold Labourer

Forum posts: 1
File comments: 39
Uploads: 0
Good job. Finally feel a bit comfortable with the changes. The only thing I really miss is the old key binding system. I prefered that to the new method I think. I notice the key binding icons on the spell book so hopefully we'll see that system returning. Please dont forget to put one on the mount page too.

As bit rot was setting in on the old trinity code, a trick I'd been using to hack keybinds onto my mounts stopped working reliably. This involved setting up 2 hidden buttons on screen assigned to the keys for my flying and land mount. The last version of Trinity started to be too slow to load the info for the mounts and cause them to bug out with a waiting for information from the server error. I ended up using unhidden buttons sized very small for the same effect to keep working.
Phred is offline Report comment to moderator  
Reply With Quote
Unread 10-15-08, 05:44 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Re: Macro Buttons from the Default Macro Creator

Originally posted by JMHammer
At some point, the behavior of Macaroon was changed so that when a macro is dragged from the default macro creator to a Macaroon button, the Macaroon button is changed to an Action Button. This makes sense - it allows the user to edit macros with the default macro creator and have those edits enabled for any button to which that macro was dragged, even across different characters.

However, the Action Button ID assigned is not unique - my tests so far (admittedly brief, given that the patch has only been up a few hours and my server is overcrowded and being restarted frequently) have shown that the Macaroon button duplicated the Action Button ID of a button on my default bars. This causes one of the action buttons to lose the skill or macro I had assigned to it, and duplicate the contents of the Macaroon button to which the macro had been dragged.

Hopefully there is some way to get Macaroon to choose a currently-unassigned Action ID (i.e. one not already resident in a bar). Perhaps if no such unassigned Action ID is available, a message can appear stating that the Macaroon button will not reflect subsequent changes to the macro made in the default macro creator.
A bit before the patch someone commented that if they make a Blizz macro they want it to stay one as they had other addons that modified them. So I changed the behavior. I will see if I can figure out some method of picking unused action ID's.
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-15-08, 05:42 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by daeger
Any chance of getting buttons to grow from the bottom instead of the top?
Yup, I was planning on having the option to choose. Just not in yet, been busy
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-15-08, 05:41 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by MageRooster
I too am having the issue where it resets my settings if I import my Trinity settings.

It seems to keep settings fine if I set things up myself.
Sadly, the importer has not been well tested...I ran out time
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-15-08, 05:40 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by LuchidorDrixon
Ran into a bug with the Pet Bar.

I tried to add more buttons for the new pet skills and I couldn't put the new skills in the buttons I added.

Also, I accidently took too many buttons off, losing Pet Passive and Pet Follow, heh and now I'm not sure how to get them back on.

Apology in advance if someone already reported.

Cheers and beers..
See the FAQ linked below
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-15-08, 05:40 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by Hellforge
I am aware of that :P i have all 3 stances setup..and when i go into edit mode, and set up a new bar..or for anything else for that matter the stancebar will sometimes vanish completely when i leave editing mode.
Hmm, I will check things out.
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-15-08, 05:39 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by Mosthula
I'm a long time trinity user. After getting all my bars imported from trinity and setup they are not saving. If I log out and log back in all the bars are gone and I have to re-import them. On top of that after doing the basic import it only shows buttons on the first bar. I have to go into bar edit mode and double click each bar to show the buttons and then move the bars from the center of the screen to their normal position.
I have reports from a couple of other people about the bars showing up in the center. This is something I am working on, but not sure yet as to what the problem is
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-15-08, 05:38 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by seebs
I'm browsing my FrameXML logs to try to track down some stuff.

I noticed this:

10/14 23:20:03.680 ** Loading table of contents Interface\AddOns\Macaroon\Macaroon.toc
10/14 23:20:03.680 ++ Loading file Interface\AddOns\Macaroon\Macaroon.xml
10/14 23:20:03.680 Frame MacaroonMinimapButtonEdit: Unknown script element OnFocusGained

Don't know what to make of this, but could it be related to complaints about the minimap button?
Could be! Thanks for the info...
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-15-08, 05:37 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by Carvink
Minimap button is not showing for me. Everything else with macaroon seems to be working properly though. Its possible that its related to errors I've been getting via some other addon (generic framexml errors ftl). I haven't been able to get on much to disable things and test. If I'm able to get more info I'll post it.
Do you move your minimap?
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-15-08, 05:36 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by Cowberty
any chance of being able to have a bar be both paged and changable through stance? It worked on Trinity why not on macaroons?
Read the new FAQ!
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Last edited by Maul : 10-15-08 at 05:36 AM.
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-15-08, 05:34 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by Phanx
22.7, according to the changelog. But I've deleted, redownloaded, and reinstalled this (currently the latest) version a half-dozen times, and my hidden bar still won't stay hidden, on any of my characters (all of which use a hidden bar for character specific keybinds).

I did notice though, that the TOC still lists the version as 22.1... did you forget to update the TOC version, or did you upload the wrong file?
Weird. Do you have any other options enabled on the hidden bars? And yes, the toc is wrong. That is a baaaaad habit of mine
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-15-08, 05:12 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1084
Uploads: 32
FYI, I posted a FAQ here. If your question is not answered there, feel free to ask!
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-15-08, 04:54 AM  
drwoods
A Kobold Labourer

Forum posts: 0
File comments: 33
Uploads: 0
Stances/Form bar missing

After importing my Trinity setup everything seems to be fine except the bar that normally has my stance or stealth buttons - Stealth button for Rogue and Battle, Defensive, Berserker for Warrior (only chars I tried so far) - is missing.

I tried to create a bar, but I don't see how to set it to be that bar. My bars that react to stance/stealth changes had to be recreated also, except for one.
drwoods is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: