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Updated: 02-25-15 12:12 AM
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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall


A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.


Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes

Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell


Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
02-25-15 12:17 AM
02-25-15 12:15 AM
02-25-15 12:11 AM
02-25-15 12:07 AM
11-29-11 09:01 AM
11-29-11 08:59 AM
07-02-11 11:28 PM
07-02-11 07:51 PM

Archived Files (7)
File Name
12-11-14 12:45 AM
11-12-14 02:23 PM
Hydrogen-10.3 B
10-21-14 12:00 AM
Hydrogen-10.2 B
10-18-14 10:17 AM
Hydrogen-10 Bet
10-15-14 08:38 AM
Hydrogen-9 Beta
04-08-14 05:30 PM
Hydrogen-8 Beta
03-31-14 08:51 AM

Post A Reply Comment Options
Unread 10-15-08, 05:12 AM  
Ion Engines, Engage!
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FYI, I posted a FAQ here. If your question is not answered there, feel free to ask!

Twitter: @IonMaul | Windows Live: | Google Talk:
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Unread 10-15-08, 04:54 AM  
A Kobold Labourer

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Stances/Form bar missing

After importing my Trinity setup everything seems to be fine except the bar that normally has my stance or stealth buttons - Stealth button for Rogue and Battle, Defensive, Berserker for Warrior (only chars I tried so far) - is missing.

I tried to create a bar, but I don't see how to set it to be that bar. My bars that react to stance/stealth changes had to be recreated also, except for one.
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Unread 10-15-08, 04:54 AM  
No Life!
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Originally posted by Maul
2) This should have been fixed in a recent update, see change notes to which one. I am too tired to remember
22.7, according to the changelog. But I've deleted, redownloaded, and reinstalled this (currently the latest) version a half-dozen times, and my hidden bar still won't stay hidden, on any of my characters (all of which use a hidden bar for character specific keybinds).

I did notice though, that the TOC still lists the version as 22.1... did you forget to update the TOC version, or did you upload the wrong file?
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Unread 10-15-08, 04:23 AM  
A Kobold Labourer

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I have my main bars hidden so they don't clutter my visual UI and have a seperate bar for cooldowns.

Often, I want to go and change the actions on my main bars and unhiding them takes longer than it needs to. With Bongos, I could just middle-click the bars in edit mode to unhide them, which was very convenient. Could you please implement middle-clicking the bars to toggle the "Hidden" attribute in bar edit mode?
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Unread 10-15-08, 03:45 AM  
A Defias Bandit
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Macro Buttons and key bindings

I imported my TrinityBars as the first thing I tried with macaroon and it seems my mount selecting macro, doesn't do anything now...

I can't seem to get it to work as a Macaroon macro or as a normal game macro... maybe they changed things and I need to figure out how to make it work again... :'(

Here is the macro.

/use [outdoors,nomounted,modifier:ctrl,flyable ] Turbo-Charged Flying Machine Control; [outdoors,nomounted,nomodifier,flyable ] Reins of the Onyx Netherwing Drake; [outdoors,nomounted ] Whistle of the Black War Raptor
/dismount [mounted]
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Unread 10-15-08, 03:40 AM  
A Kobold Labourer

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Loved Trinity....couple of enquiries for macaroon...

I have created a arc preset bar that arcs around the top, i have scaled and adjusted padding to my preference, and i have the bar positioned on the bottom of my wow screen.

I save the profile and log off, log on and i find the buttons in that bar have moved up out of the bar itsself...with the top of the buttons comming out over the blue surrounding area....if i then change 'snap to' switch on, off, on, off...the buttons creep back down to where they were..untill log off again.

with trinity there was an option to allow the bar to sit beyond the edge of the screen is there a function in Macarron. This would sove my problem

also how do i delete a bar?

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Unread 10-15-08, 01:44 AM  
A Defias Bandit
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Macro Buttons from the Default Macro Creator

At some point, the behavior of Macaroon was changed so that when a macro is dragged from the default macro creator to a Macaroon button, the Macaroon button is changed to an Action Button. This makes sense - it allows the user to edit macros with the default macro creator and have those edits enabled for any button to which that macro was dragged, even across different characters.

However, the Action Button ID assigned is not unique - my tests so far (admittedly brief, given that the patch has only been up a few hours and my server is overcrowded and being restarted frequently) have shown that the Macaroon button duplicated the Action Button ID of a button on my default bars. This causes one of the action buttons to lose the skill or macro I had assigned to it, and duplicate the contents of the Macaroon button to which the macro had been dragged.

Hopefully there is some way to get Macaroon to choose a currently-unassigned Action ID (i.e. one not already resident in a bar). Perhaps if no such unassigned Action ID is available, a message can appear stating that the Macaroon button will not reflect subsequent changes to the macro made in the default macro creator.
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Unread 10-15-08, 12:50 AM  
A Murloc Raider

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Any chance of getting buttons to grow from the bottom instead of the top?
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Unread 10-15-08, 12:11 AM  
A Kobold Labourer

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I too am having the issue where it resets my settings if I import my Trinity settings.

It seems to keep settings fine if I set things up myself.
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Unread 10-14-08, 11:44 PM  
A Murloc Raider

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Ran into a bug with the Pet Bar.

I tried to add more buttons for the new pet skills and I couldn't put the new skills in the buttons I added.

Also, I accidently took too many buttons off, losing Pet Passive and Pet Follow, heh and now I'm not sure how to get them back on.

Apology in advance if someone already reported.

Cheers and beers..
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Unread 10-14-08, 11:43 PM  
A Kobold Labourer
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Originally posted by Maul
Each stance/form has its own unique set of buttons. You have to add buttons to each stance/form/page.
I am aware of that :P i have all 3 stances setup..and when i go into edit mode, and set up a new bar..or for anything else for that matter the stancebar will sometimes vanish completely when i leave editing mode.
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Unread 10-14-08, 10:59 PM  
A Kobold Labourer

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I'm a long time trinity user. After getting all my bars imported from trinity and setup they are not saving. If I log out and log back in all the bars are gone and I have to re-import them. On top of that after doing the basic import it only shows buttons on the first bar. I have to go into bar edit mode and double click each bar to show the buttons and then move the bars from the center of the screen to their normal position.
Last edited by Mosthula : 10-14-08 at 11:01 PM.
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Unread 10-14-08, 10:26 PM  
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I'm browsing my FrameXML logs to try to track down some stuff.

I noticed this:

10/14 23:20:03.680 ** Loading table of contents Interface\AddOns\Macaroon\Macaroon.toc
10/14 23:20:03.680 ++ Loading file Interface\AddOns\Macaroon\Macaroon.xml
10/14 23:20:03.680 Frame MacaroonMinimapButtonEdit: Unknown script element OnFocusGained

Don't know what to make of this, but could it be related to complaints about the minimap button?
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Unread 10-14-08, 10:21 PM  
A Kobold Labourer

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Minimap button is not showing for me. Everything else with macaroon seems to be working properly though. Its possible that its related to errors I've been getting via some other addon (generic framexml errors ftl). I haven't been able to get on much to disable things and test. If I'm able to get more info I'll post it.
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Unread 10-14-08, 10:02 PM  
A Murloc Raider

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any chance of being able to have a bar be both paged and changable through stance? It worked on Trinity why not on macaroons?
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