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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,383
Favorites:990
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-14-08, 08:39 PM  
Hellforge
A Kobold Labourer
 
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Hi again, I was hoping you would know whats going on, on live i made a stance bar...
...and it disappears every-time i exit button edit mode..

I have to mess around for a bit and not sure what makes it reappear but with a bit of fiddling around ( going in and out of menus clicking different bars)
I can make it re-appear not sure what is causing it come back either..
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Unread 10-14-08, 08:32 PM  
Maul
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Originally posted by Clavicle
hehe. Maul is busy.

Yeah, what I would like is a macro command that will allow me to toggle the Hidden state on a bar. That way I can put it onto a Macaroon button.
hehe

Yeah, I am lol
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Unread 10-14-08, 08:13 PM  
Clavicle
A Kobold Labourer

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Clavicle: "Is there a macro command that will toggle the Hidden state of a bar, so that I can make a Macaroon button that when I click it will effectively give me a popup bar? This would be a huge help."

Maul: "For [this] item, not quite yet, but it will be one better. Like in Trinity Bars you will be able to assign a keybind to a bar and toggle it's visibility, even in combat."

Clavicle: "Hmm - I was hoping to be able to have a button that would do it, rather than a keybind. I am sure I can work it somehow"

Maul: "Like a macro command?"
hehe. Maul is busy.

Yeah, what I would like is a macro command that will allow me to toggle the Hidden state on a bar. That way I can put it onto a Macaroon button.
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Unread 10-14-08, 07:52 PM  
Maul
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Re: Water Elemental's Pet Bar

Originally posted by vrynex
Before I start I must say I love the changes from Trinity -> Macaroon.

Now, my question is, how do I get my Water Elemental's abilites in a pet bar?
Another happy customer!

I assume you made a pet bar already. What you have to do is change the button types to "pet". /mac edit or alt-click the minimap button. Left-click the buttons until they say "pet" and each should have a unique ID, ranging from 1 to 10.
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Unread 10-14-08, 07:49 PM  
Maul
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Originally posted by porrmd
Thanks for the quick response. What I meant to ask was how can I keep the bag and options bars, which you indirectly answered anyway by revealing the existance of Macaroon Xtras. So hopefully I have what I need now, thanks very much.
Woot
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Unread 10-14-08, 07:49 PM  
Cindy1002
A Cyclonian

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Re: Re: noob questions

Originally posted by Maul
1) Horizontal, vertical and multi-column have been merged into "Linear" (the default shape) to make a bar vertical, just adjust the number of columns to "1"

2) This is still in the works. I wasn't able to get it in before this patch, sorry
Ah ha! Thanks for the tip. It's ok about the coordinate mapping, I'll kick, scream, and delete my way into success.

Once I get 1 layout made, it just becomes the template I modify for all my other characters.
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Unread 10-14-08, 07:47 PM  
vrynex
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Water Elemental's Pet Bar

Before I start I must say I love the changes from Trinity -> Macaroon.

Now, my question is, how do I get my Water Elemental's abilites in a pet bar?
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Unread 10-14-08, 07:45 PM  
porrmd
A Kobold Labourer

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Thanks for the quick response. What I meant to ask was how can I keep the bag and options bars, which you indirectly answered anyway by revealing the existance of Macaroon Xtras. So hopefully I have what I need now, thanks very much.
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Unread 10-14-08, 07:39 PM  
Maul
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Originally posted by porrmd
In response to making a vertical bar, you can reduce the number of columns to 1 and just add buttons.

My own noob question:

I see the option to hide the Blizzard main bar, but then how can I still have my bags, keyring, and all the various option buttons (character, talents, etc.) still showing?
If you installed Macaroon Xtras, it is assumed you want those elements. Macaroon Xtras creates its very own bag buttons and menu buttons, leaving the Blizzard ones alone. The main reason for this is because of the new vehicle UI. Since I am allowing users to toggle the main Blizz bar on and off, if I touch those buttons, it taints the main bar and messes up the Blizz vehicle UI. So I had to duplicate them in Xtras. Just turn off the actual addon "Macaroon Xtras" and you won't have those bars
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Unread 10-14-08, 07:36 PM  
Maul
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Re: noob questions

Originally posted by Cindy1002
So after using Trinity bar for over a year I've had to abandon it because of WoW 3. Glad to see you're still modding (could you fix metamap pleeeeeeease.. someone will.. hopefully!)

Anyway, 2 newbie questions..

1) How do I make a bar go vertical? I like having a vertical stance bar slipped into between a bunch of bars.

2) Is there a way to set the coordinate of bars? I have an awful time getting the bars to line up if I just use the mouse to try to align them.

Thanks!
1) Horizontal, vertical and multi-column have been merged into "Linear" (the default shape) to make a bar vertical, just adjust the number of columns to "1"

2) This is still in the works. I wasn't able to get it in before this patch, sorry
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Unread 10-14-08, 07:34 PM  
Maul
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Re: Re: Re: Re: Re: Re: Re: Bars moving to the middle of the screen?

Originally posted by fewyn
Sent and just using macaroon i get the same thing
Okay, I loaded them up on my warlock in beta and I see how they are in the center. However, when I move them around they stick, even after a relog/reload.

When you move them around, see if the "Position" "x" and "y" data on the tooltip is updating or not. You should see "BOTTOM", "LEFT", "RIGHT" etc depending on where on the screen the bar is.
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Unread 10-14-08, 07:32 PM  
porrmd
A Kobold Labourer

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In response to making a vertical bar, you can reduce the number of columns to 1 and just add buttons.

My own noob question:

I see the option to hide the Blizzard main bar, but then how can I still have my bags, keyring, and all the various option buttons (character, talents, etc.) still showing?
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Unread 10-14-08, 07:27 PM  
Cindy1002
A Cyclonian

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noob questions

So after using Trinity bar for over a year I've had to abandon it because of WoW 3. Glad to see you're still modding (could you fix metamap pleeeeeeease.. someone will.. hopefully!)

Anyway, 2 newbie questions..

1) How do I make a bar go vertical? I like having a vertical stance bar slipped into between a bunch of bars.

2) Is there a way to set the coordinate of bars? I have an awful time getting the bars to line up if I just use the mouse to try to align them.

Thanks!
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Unread 10-14-08, 07:24 PM  
fewyn
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Re: Re: Re: Re: Re: Re: Bars moving to the middle of the screen?

Originally posted by Maul
Are you running a small resolution, like 1024x768 or under?

If you want, you can email me your saved vars to trinityui@live.com and I can load them up to if I can figure it out.

I don't think any other addons would be interfering as Macaroon has its own positioning code. If they are smack dab in the center, that means somehow the default position (center) is sticking and as you move bars, the new positions are not saving. I suppose it is possible another addon is interfering. Try and load up just Macaroon and see.
Sent and just using macaroon i get the same thing
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Unread 10-14-08, 07:07 PM  
Maul
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Re: Re: Re: Re: Re: Bars moving to the middle of the screen?

Originally posted by fewyn
Same buttons just all the bars move to the center of the screen. I get this on beta too. Maybe it's a conflict with my addons somehow?
Are you running a small resolution, like 1024x768 or under?

If you want, you can email me your saved vars to trinityui@live.com and I can load them up to if I can figure it out.

I don't think any other addons would be interfering as Macaroon has its own positioning code. If they are smack dab in the center, that means somehow the default position (center) is sticking and as you move bars, the new positions are not saving. I suppose it is possible another addon is interfering. Try and load up just Macaroon and see.
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