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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-12-14 02:23 PM
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Downloads:398,626
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MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-11
by: Maul, Jrosk, SLOKnightfall


Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-14-08, 08:05 AM  
Akasha
A Kobold Labourer

Forum posts: 0
File comments: 10
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Few issues I seem to stumble upon;

1- I can't seem to make (or at all find) a/the stance bar, testing on a Death Knight at 80 on beta at the moment

2- It looks like it was an issue with the import I did earlier only
Count text, for how many water, noggen, food etc, that I got, it's a white and small counter, and it gets stuck on buttons after moving, but only shows on earlier buttons when dragging something to the bars

3- I can't seem to bind § (button to the left of 1, 2, 3 etc, swedish keyboard) to any button, after fresh 'installation' of macaroon all other binds works though it seems (first I tried importing my old UI's Trinity settings)

Other than that I haven't gotten much more to wonder about, thanks in advance.
Last edited by Akasha : 10-14-08 at 08:10 AM.
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Unread 10-14-08, 04:50 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Phanx
On a fresh install of 30000.22.1, ButtonFacade settings are not saved. Also, when ButtonFacade settings are applied, keybind and item count texts are moved way off the buttons.
Should be fixed in 22.2, let me know
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Unread 10-14-08, 04:49 AM  
MUTEant
A Defias Bandit
 
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Originally posted by kokomala
Well, I was originally thinking of adding a script to parse my buffs and update the button text based on a specific buff stack (Maelstrom Weapon), but I admit I'm a bit out of the loop when it comes to writing mods so I'm not sure how changing button text fits in with secure templates and if it would taint in combat.

EG: Numbers 1-5 on a few buttons based on Maelstrom Weapon buff stack. 5 when its at 5 stack.

Other classes could use this as well.

EG: Change text to "R" or "Ready" when clearcasting or something else procs for casting specific spells under specific buff conditions.

State based text would be pretty cool too, tho I'd have to think a bit to give an example.
Many skills (eg. hunter's Kill Command) simply makes its button lit when it's available after specific trigger happens 'cause otherwise they are simply unavailable. But what you sugggest would be also for druid (cat)/rogue - numeric combo points on buttonns with skills that needs combos to be used.
I would better see something else: ATM we can choose to display macro name on button or not globally for all buttons. Is it possible to set that option for each button separately (kind of Show macro name at button 'tick' box or something) instead of simply not naming most macros??

One more thing about macros... Macro saving... ATM trinity (macaroon doesn't work well for me at PTR yet) saves all macros I create. That also means that i have lots of macros doubled, tripled or even more. The list is made of tens (soon will be hundreds?? ) of macros for different chars and mouse scroll scrolls them 2-3 pages at a time. All that makes using that macro master a bit pain-in-the-ass cause it's sometimes easier to write macro from scratch than find it on list to copy... Could maybe choosing to save only some macros (eg save button in macro edit window) made it more simple?? There is soooo many macros actually looking the same, differing only with spell name...
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Last edited by MUTEant : 10-14-08 at 05:05 AM.
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Unread 10-14-08, 04:25 AM  
Phanx
A Pyroguard Emberseer
 
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On a fresh install of 30000.22.1, ButtonFacade settings are not saved. Also, when ButtonFacade settings are applied, keybind and item count texts are moved way off the buttons.
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Unread 10-14-08, 12:50 AM  
dutorien
A Murloc Raider

Forum posts: 5
File comments: 11
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Originally posted by Maul
Right-click the bar while in edit mode, check "possess". It will then make a bar that will switch when a "possess" happens, such as that fight. Just make sure you put your pet buttons in the "possess" state
Thx paul, your are my god. Very thank for all your works.
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Unread 10-13-08, 05:16 PM  
kokomala
A Deviate Faerie Dragon
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Originally posted by Maul
That's an interesting idea, but you will have to give me more details. Are you wanting state-based text? Examples would be wonderful
Well, I was originally thinking of adding a script to parse my buffs and update the button text based on a specific buff stack (Maelstrom Weapon), but I admit I'm a bit out of the loop when it comes to writing mods so I'm not sure how changing button text fits in with secure templates and if it would taint in combat.

EG: Numbers 1-5 on a few buttons based on Maelstrom Weapon buff stack. 5 when its at 5 stack.

Other classes could use this as well.

EG: Change text to "R" or "Ready" when clearcasting or something else procs for casting specific spells under specific buff conditions.

State based text would be pretty cool too, tho I'd have to think a bit to give an example.
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Unread 10-13-08, 12:59 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by kokomala
Forgive me if its been already said. I took a read through this thread but didn't see if it was mentioned or not.

Was wondering if we could have an option to set custom text for the button either via a script in the button macro or through some other option (perhaps command line or the GUI). I know we can have custom text via the macro names, though its not quite what I was thinking.

I'd like to have some variable button text, but could update and change as the conditions change. Not sure if this is feasible however.

Really nice addon however.
That's an interesting idea, but you will have to give me more details. Are you wanting state-based text? Examples would be wonderful
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Unread 10-13-08, 12:58 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by dutorien
Hello Maul,

I define a bar to have all buttons of pet (to control the ghost on Teron Gorefiend fight's) :



And When I start wow the grid of this bar is every time display even I haven't pet out :



When I clic to icon to edit bar et re-clic to disable edit bar : this bar is hidden.

Duto
Right-click the bar while in edit mode, check "possess". It will then make a bar that will switch when a "possess" happens, such as that fight. Just make sure you put your pet buttons in the "possess" state
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Unread 10-13-08, 12:21 PM  
dutorien
A Murloc Raider

Forum posts: 5
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Hello Maul,

I define a bar to have all buttons of pet (to control the ghost on Teron Gorefiend fight's) :



And When I start wow the grid of this bar is every time display even I haven't pet out :



When I clic to icon to edit bar et re-clic to disable edit bar : this bar is hidden.

Duto
Last edited by dutorien : 10-13-08 at 12:22 PM.
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Unread 10-13-08, 10:51 AM  
kokomala
A Deviate Faerie Dragon
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Forgive me if its been already said. I took a read through this thread but didn't see if it was mentioned or not.

Was wondering if we could have an option to set custom text for the button either via a script in the button macro or through some other option (perhaps command line or the GUI). I know we can have custom text via the macro names, though its not quite what I was thinking.

I'd like to have some variable button text, but could update and change as the conditions change. Not sure if this is feasible however.

Really nice addon however.
Last edited by kokomala : 10-13-08 at 10:51 AM.
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Unread 10-13-08, 10:25 AM  
Maul
Ion Engines, Engage!
 
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Dr Damage Users!

Anyone have a version that works on the Beta/Ptr without errors? If you do, email it to me or give me a link I am trying to get a working snippet of code ready for the author to incorporate into it for Macaroon.
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Unread 10-13-08, 10:23 AM  
Maul
Ion Engines, Engage!
 
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Re: Pet bar issue?

Originally posted by Corbeau
I have a pet bar set up, for when I have to do a vehicle type quest. My issue is, when I log on, the bar shows up, like "show grid" is in, which it is not. If I double-click on the Mac mini-map button, the pet bar goes away. The problem arises when I have to do one of the vehicle type quests, as the pet bar does not show up at all, until I double-click the mini-map button again. Once the quest is done, the buttons that were used in the quest show up as if "show grid" is on.

Any idea? Or am I not making sense?
Yup! I actually confused myself on this very issue yesterday lol. The bar needs to have "possess" enabled, not "pet" I think I will try to make it more obvious on how to set up a vehicle bar
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Unread 10-13-08, 10:19 AM  
Corbeau
A Kobold Labourer

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Pet bar issue?

I have a pet bar set up, for when I have to do a vehicle type quest. My issue is, when I log on, the bar shows up, like "show grid" is in, which it is not. If I double-click on the Mac mini-map button, the pet bar goes away. The problem arises when I have to do one of the vehicle type quests, as the pet bar does not show up at all, until I double-click the mini-map button again. Once the quest is done, the buttons that were used in the quest show up as if "show grid" is on.

Any idea? Or am I not making sense?
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Unread 10-13-08, 08:43 AM  
phyltr
A Kobold Labourer

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Originally posted by Maul
Not at all. However, I am working on such a feature for those who want it. Currently, all data is saved per character and will continue to be that way for those who like it that way
whew, i didn't think that would be the case
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Unread 10-13-08, 06:02 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Clavicle
Been able to get some of my complicated macros working find with Macaroon, lurve this addon.

One little thing I have noticed. There are several icons that were added in the last couple of builds that do not appear in the icon list when you edit the button. Not sure if this is a macaroon problem not calling all the icons, or if they are just not available to addons.

Great work, thanks.
The icons have to be available via GetMacroIconInfo().
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