Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(561 Kb)
Download
Updated: 11-12-14 02:23 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-12-14 02:23 PM
Created:unknown
Downloads:398,669
Favorites:984
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-11
by: Maul, Jrosk, SLOKnightfall


Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-13-08, 08:43 AM  
phyltr
A Kobold Labourer

Forum posts: 0
File comments: 36
Uploads: 0
Originally posted by Maul
Not at all. However, I am working on such a feature for those who want it. Currently, all data is saved per character and will continue to be that way for those who like it that way
whew, i didn't think that would be the case
phyltr is offline Report comment to moderator  
Reply With Quote
Unread 10-13-08, 06:02 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1083
Uploads: 32
Originally posted by Clavicle
Been able to get some of my complicated macros working find with Macaroon, lurve this addon.

One little thing I have noticed. There are several icons that were added in the last couple of builds that do not appear in the icon list when you edit the button. Not sure if this is a macaroon problem not calling all the icons, or if they are just not available to addons.

Great work, thanks.
The icons have to be available via GetMacroIconInfo().
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-13-08, 06:00 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1083
Uploads: 32
Originally posted by phyltr
profiles? maybe i'm reading this wrong but right now do you have to have the same button config for all characters?
Not at all. However, I am working on such a feature for those who want it. Currently, all data is saved per character and will continue to be that way for those who like it that way
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-13-08, 02:27 AM  
phyltr
A Kobold Labourer

Forum posts: 0
File comments: 36
Uploads: 0
Originally posted by Maul

As far as a class bar goes, I most likely will implement one in Macaroon Extras. However, the classbar is a bit more involved and right now I have two priorities - Profiles and Importing. The icons not updating when changing stance/presence on the macro buttons is a limitation of the API Blizz gives us. However, if you make a classbar out of action buttons, I believe the icon should update.
profiles? maybe i'm reading this wrong but right now do you have to have the same button config for all characters?
phyltr is offline Report comment to moderator  
Reply With Quote
Unread 10-13-08, 01:38 AM  
Clavicle
A Kobold Labourer

Forum posts: 0
File comments: 63
Uploads: 0
Been able to get some of my complicated macros working find with Macaroon, lurve this addon.

One little thing I have noticed. There are several icons that were added in the last couple of builds that do not appear in the icon list when you edit the button. Not sure if this is a macaroon problem not calling all the icons, or if they are just not available to addons.

Great work, thanks.
Clavicle is offline Report comment to moderator  
Reply With Quote
Unread 10-12-08, 08:42 PM  
koopacatt
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I first noticed it last night; ran several 5 man heroics and was constantly having issues with target switching and the pet attacking different targets.

It only seems to happen when there is another hostile mob that is closer in range than the one that is currently targeted.

To test what was going on I went just outside shat where the wolves, basilisks and warp stalkers are at. I would target say, a wolf but make sure there was another mob closer to both the pet and myself. As soon as I click pet attack, which is pet ID1 on the macaroon bar, the target switches to the closer mob and that is what the pet attacks.

I then enabled the blizz mainbar to try the default built into the pet bar and the target did not switch. When I have some time tomorrow, I will do a complete removal of the mod and reinstall to see if I can duplicate the issue.

Annoying targeting/pet issue aside, amazing mod. I have converted quite a few of my friends to trinity and will do the same with this one.
koopacatt is offline Report comment to moderator  
Reply With Quote
Unread 10-12-08, 07:34 PM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1083
Uploads: 32
Re: targeting, pet attack issue

Originally posted by koopacatt
I am running macaroon on the ptr and am having some issues with pet targeting/attacking.
I set up a bar with 10 buttons, all assigned to the 10 pet id's. the first button is assigned to pet ID 1, which is the pet attack command.

Lets say I am in range of 2 mobs, A and B. Mob A is about 20 yards away and mob B is about 10 yards. I have mob A (farther away than B) targeted and I hit the pet attack button on the macaroon bar.

If mob B is closer than mob A, as soon as I click the pet attack button, my target switches to the closer mob (mob B), and that is what my pet attacks.
If I use the pet attack button on the blizzard default pet bar, this does not happen.

I also tried creating a simple /petattack macro and assigning it to various buttons on different macaroon bars. If I do this I get the same problem where my target switches to the closest mob and that is what the pet attacks.

I have used this mod since the original trinity and love it. Any suggestions or ideas would be greatly appreciated.

Been trying to replicate this, however I have been unable to. What area did you notice this happening? Which mobs? Maybe I can test there.
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-12-08, 03:34 PM  
koopacatt
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
targeting, pet attack issue

I am running macaroon on the ptr and am having some issues with pet targeting/attacking.
I set up a bar with 10 buttons, all assigned to the 10 pet id's. the first button is assigned to pet ID 1, which is the pet attack command.

Lets say I am in range of 2 mobs, A and B. Mob A is about 20 yards away and mob B is about 10 yards. I have mob A (farther away than B) targeted and I hit the pet attack button on the macaroon bar.

If mob B is closer than mob A, as soon as I click the pet attack button, my target switches to the closer mob (mob B), and that is what my pet attacks.
If I use the pet attack button on the blizzard default pet bar, this does not happen.

I also tried creating a simple /petattack macro and assigning it to various buttons on different macaroon bars. If I do this I get the same problem where my target switches to the closest mob and that is what the pet attacks.

I have used this mod since the original trinity and love it. Any suggestions or ideas would be greatly appreciated.
koopacatt is offline Report comment to moderator  
Reply With Quote
Unread 10-12-08, 02:35 PM  
Tiomat
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 4
Uploads: 1
Originally posted by Maul
I will double check right-click, it was working. However, something that might be tripping people up are that macros, once dragged to a button from the spell book, have to be manually maintained. I am currently devising a plan to try and make them auto-update when the options change.
Ah silly me. The macros not updating when changing options was it.
Hadn't fully gotten my head around the macro stuff.

/Tio
Last edited by Tiomat : 10-12-08 at 04:24 PM.
Tiomat is offline Report comment to moderator  
Reply With Quote
Unread 10-12-08, 02:28 PM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1083
Uploads: 32
Originally posted by Tiomat
Hi Maul.
Loved Trinity, and I'm sure I'll get to love this one too

A few small things.
Self-casting: I want to use right click as self-cast. The option isn't in the self-cast dropdown, but I can choose it under rightclick target... but it doesn't seem to work . When I set it that way (nothing in "self-cast", and rightclick target as self) rightclicking an ability targets my current target if I have one, and has no target if I don't have a current target.
Also "classbars" (DK prescences, warrior stances, druid shapeshifts etc.). Is there a smart implementation for them? Just dragging them to a macaroon button doesn't seem to mimic the default behaviour fully (indication of selected ability etc). Might be wrong, but that's what it seemed like for me on my DK.

/Tio
I will double check right-click, it was working. However, something that might be tripping people up are that macros, once dragged to a button from the spell book, have to be manually maintained. I am currently devising a plan to try and make them auto-update when the options change.

As far as a class bar goes, I most likely will implement one in Macaroon Extras. However, the classbar is a bit more involved and right now I have two priorities - Profiles and Importing. The icons not updating when changing stance/presence on the macro buttons is a limitation of the API Blizz gives us. However, if you make a classbar out of action buttons, I believe the icon should update.
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-12-08, 02:16 PM  
Tiomat
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 4
Uploads: 1
Hi Maul.
Loved Trinity, and I'm sure I'll get to love this one too

A few small things.
Self-casting: I want to use right click as self-cast. The option isn't in the self-cast dropdown, but I can choose it under rightclick target... but it doesn't seem to work . When I set it that way (nothing in "self-cast", and rightclick target as self) rightclicking an ability targets my current target if I have one, and has no target if I don't have a current target.
Also "classbars" (DK prescences, warrior stances, druid shapeshifts etc.). Is there a smart implementation for them? Just dragging them to a macaroon button doesn't seem to mimic the default behaviour fully (indication of selected ability etc). Might be wrong, but that's what it seemed like for me on my DK.

/Tio
Tiomat is offline Report comment to moderator  
Reply With Quote
Unread 10-12-08, 08:23 AM  
Maul
Ion Engines, Engage!
 
Maul's Avatar
AddOn Author - Click to view AddOns

Forum posts: 401
File comments: 1083
Uploads: 32
Originally posted by saltorio
OK. I've isolated this problem. It happens when I logout or reload the UI while in a form other than caster. I tend to spend nearly all my time on my druid in cat form, so I tend to log out in cat form alot. If I do so, logging back in will display the bars as shown in the screenshot (fixed by going to bar edit mode).

If I log out in caster form, all is good on login.

Hope that helps.
Good info, thanks Checking it out today.
__________________

Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
Maul is offline Report comment to moderator  
Reply With Quote
Unread 10-12-08, 08:21 AM  
saltorio
A Murloc Raider
 
saltorio's Avatar

Forum posts: 8
File comments: 151
Uploads: 0
Originally posted by saltorio
Just rebuilt my Macaroon settings from scratch after having some issues with my old setting from an early Macaroon build.

Everything seems to be working fine, except that any time I reload the UI or load a character, my F-key bars (there are 3 that are snapped to my main bar) get all bunched together as if the main bar had no buttons. I have gone through an ensured that every stance and stealth has the same 13 button main bar. Here's a screenshot:



If I enter Bar Edit mode in Macaroon, everything resets to the way it's supposed to display, so it's not a huge issue but rather an annoyance.

In case it helps, here's my SavedVariables:

http://www.darksideprod.com/temporary/WoW/Macaroon.lua

Otherwise, great job. All looks great. I'm looking forward to profile functionality. Keep up the wonderful work.
OK. I've isolated this problem. It happens when I logout or reload the UI while in a form other than caster. I tend to spend nearly all my time on my druid in cat form, so I tend to log out in cat form alot. If I do so, logging back in will display the bars as shown in the screenshot (fixed by going to bar edit mode).

If I log out in caster form, all is good on login.

Hope that helps.
saltorio is offline Report comment to moderator  
Reply With Quote
Unread 10-12-08, 03:12 AM  
erduker
A Kobold Labourer

Forum posts: 0
File comments: 27
Uploads: 0
Originally posted by epjm
Is there a way to move the pet bar/paladin aura bar around with Macaroon? The only way I can get it to move is if I use the lower left blizzard bar but I'd rather use macaroon since it gives me ALOT more options.
Can you just make your own aura bar in macaroon?
erduker is offline Report comment to moderator  
Reply With Quote
Unread 10-11-08, 10:22 PM  
saltorio
A Murloc Raider
 
saltorio's Avatar

Forum posts: 8
File comments: 151
Uploads: 0
Originally posted by saltorio
Yeah, that was on my Druid. Odd.

I'll keep playing around and see if anything else comes of it.
Still happening right off the upgrade to 30000.22.1.

However, the fantastic news is that I tried the profile code, and it seems to work quite well. Thanks!
Last edited by saltorio : 10-11-08 at 10:30 PM.
saltorio is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.