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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,361
Favorites:989
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-06-08, 02:01 PM  
Maul
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Re: Possible Feature?

Originally posted by Trimble Epic
I'm going to post this here, since it appears Trinity Bars 2 isn't being updated, and that this is the successor.

I use Alt and Shift modifiers with my buttons to get more buttons. Is it possible to get Trinity/Macaroon to respond to both Alt and Shift together? I.e. can it show another page when I press ALT-SHIFT-1? None of the other action bar addons I've tried out can do this. Is it a state header limitation?
You can do this now with custom states. I do not plan on adding in anything beyond what is already there, as the current "pre-set" choices cover the majority of needs. However, the custom option allows a user to set up a bar to react in any manner they see fit, as long as there are macro options to do it.
Last edited by Maul : 10-06-08 at 02:02 PM.
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Unread 10-06-08, 01:59 PM  
Maul
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Re: Macros for non-existing items / abilities

Originally posted by Trysor
Is there a way to work around "missing" items / abilities, to avoid the question-mark icon?

What I mean is that, if you run out of Mana potions, or bandages, that macro will display a questionmark and will not display a tooltip. This also goes for abilities that comes from talents, like Ice Barrier and Pyroblast, for instance. Is it possible to have the buttons keep their tooltip and Icon (but return "Item not found" etc when used)?
I recently did some tweaking of macros to make them follow more closely with how Blizz macros act and feel. I will look into it, though.
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Unread 10-06-08, 11:29 AM  
Trimble Epic
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Possible Feature?

I'm going to post this here, since it appears Trinity Bars 2 isn't being updated, and that this is the successor.

I use Alt and Shift modifiers with my buttons to get more buttons. Is it possible to get Trinity/Macaroon to respond to both Alt and Shift together? I.e. can it show another page when I press ALT-SHIFT-1? None of the other action bar addons I've tried out can do this. Is it a state header limitation?
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Unread 10-06-08, 10:30 AM  
sindalee
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Re: Macros for non-existing items / abilities

Originally posted by Trysor
Is there a way to work around "missing" items / abilities, to avoid the question-mark icon?

What I mean is that, if you run out of Mana potions, or bandages, that macro will display a questionmark and will not display a tooltip. This also goes for abilities that comes from talents, like Ice Barrier and Pyroblast, for instance. Is it possible to have the buttons keep their tooltip and Icon (but return "Item not found" etc when used)?
for static items like potions etc, you could edit the button type to be action instead of macro. when you run out the button defaults to the grey image of the item.
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Unread 10-06-08, 10:13 AM  
sindalee
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Originally posted by Maul
Autohide as in? The pet bar, if you check "pet" from the state options, should show/hide itself based on pet existence. If it is not for you, again it might be a localization issue.
also make sure you didn't put a button count into the "no pet" state of the bar.
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Unread 10-06-08, 08:20 AM  
Trysor
A Kobold Labourer

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Macros for non-existing items / abilities

Is there a way to work around "missing" items / abilities, to avoid the question-mark icon?

What I mean is that, if you run out of Mana potions, or bandages, that macro will display a questionmark and will not display a tooltip. This also goes for abilities that comes from talents, like Ice Barrier and Pyroblast, for instance. Is it possible to have the buttons keep their tooltip and Icon (but return "Item not found" etc when used)?
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Unread 10-06-08, 04:35 AM  
Maul
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Originally posted by dewin
As of today's version, the submenus of /mac menu (Profiles and Stored Buttons) both come up completely blank. Both Macaroon and MacaroonProfies are loaded.

This makes me sadpanda, because I'd much like to copy my hunter setup to all of my other toons
NYI

Imma workin' on 'em!
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Unread 10-06-08, 04:34 AM  
Maul
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Originally posted by Dragonir
ok, you right, its an localization issue... i have fixed it myself
Those lines should be translatable. Looks like I need to adjust code
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Unread 10-06-08, 03:47 AM  
Maul
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Re: Having a problem with Pet Bar

Originally posted by Clavicle
I am a priest who uses Mind Control to test my pet bar. On live with Trinity my bar shows as "Pet Pet Pet Pet Pet Pet Pet Pet Pet Pet Poss Poss" as the 12 buttons.

On ptr with macaroon I setup a bar with the 10 Pet Ids and it is showing fine in Bar Config, but I do not get the bar activating when I Mind Control a mob.

I have tried playing with states and everything, can't get it to work.
For priest mind control, the bar must have the "possess" option enabled and the pet buttons must be set up to be in the possess state.

The "pet" state option is exclusively for pets
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Unread 10-06-08, 03:01 AM  
Dragonir
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Originally posted by Maul
They are working on my side, it might a localization issue. I will look into it.

Autohide as in? The pet bar, if you check "pet" from the state options, should show/hide itself based on pet existence. If it is not for you, again it might be a localization issue.
ok, you right, its an localization issue... i have fixed it myself

change:

Code:
BARSTATE_1 = "Seiten",
BARSTATE_2 = "Haltung",
BARSTATE_3 = "Schurken",
BARSTATE_4 = "Reaction",	
BARSTATE_5 = "Kampf",
BARSTATE_6 = "Gruppe",	
BARSTATE_7 = "Possess",
BARSTATE_8 = "Altkey",
BARSTATE_9 = "Ctrlkey",
BARSTATE_10 = "Shiftkey",
BARSTATE_11 = "Custom",

in:

BARSTATE_1 = "PagedBar",
BARSTATE_2 = "Stance",
BARSTATE_3 = "Pet",	
BARSTATE_4 = "Stealth",
BARSTATE_5 = "Reaction",	
BARSTATE_6 = "Combat",
BARSTATE_7 = "Group",		
BARSTATE_8 = "Possess",
BARSTATE_9 = "Altkey",
BARSTATE_10 = "Ctrlkey",
BARSTATE_11 = "Shiftkey",
BARSTATE_12 = "Custom",

and:

STATES = {
homestate = "Normal",
laststate = "Should not see!",
pagedbar1 = "Page 1",
pagedbar2 = "Page 2",
pagedbar3 = "Page 3",
pagedbar4 = "Page 4",
pagedbar5 = "Page 5",
pagedbar6 = "Page 6",
stance0 = "Stance 0",
pet1 = "Pet",
pet2 = "No Pet",		
stealth1 = "Stealth",
reaction1 = "Hostile",
combat1 = "Battle",		
group1 = "Group: Party",
group2 = "Group: Raid",
possess1 = "Possession",
alt1 = "Alt Down",
ctrl1 = "Control Down",
shift1 = "Shift Down",
custom = "Custom States",
},
in the Macaroon_Strings.LUA file and the stance/paged Bar work correctly in german.

EDIT: hm, too many changes... I send You a new Macaroon:String.LUA for your next update
Last edited by Dragonir : 10-06-08 at 03:48 AM.
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Unread 10-06-08, 01:02 AM  
dewin
A Murloc Raider
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As of today's version, the submenus of /mac menu (Profiles and Stored Buttons) both come up completely blank. Both Macaroon and MacaroonProfies are loaded.

This makes me sadpanda, because I'd much like to copy my hunter setup to all of my other toons
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Unread 10-06-08, 12:55 AM  
Clavicle
A Kobold Labourer

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Having a problem with Pet Bar

I am a priest who uses Mind Control to test my pet bar. On live with Trinity my bar shows as "Pet Pet Pet Pet Pet Pet Pet Pet Pet Pet Poss Poss" as the 12 buttons.

On ptr with macaroon I setup a bar with the 10 Pet Ids and it is showing fine in Bar Config, but I do not get the bar activating when I Mind Control a mob.

I have tried playing with states and everything, can't get it to work.
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Unread 10-05-08, 06:36 PM  
Shefki
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Originally posted by Maul
Great

however, after you mentioned it, my OCD self decided to ensure nothing was messed up with bar linking...and it turns out there is a bug with using page 1 or stance 0
And this would probably explain why I can't seem to make it work.
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Unread 10-05-08, 06:36 PM  
Shefki
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Originally posted by Maul

1) Create 2 bars, one paged, one stance.
2) On the stance bar, enter bar edit mode and bring up the bar editor. Press the arrows at the bottom until you see the "Bar Link" option.
3) Link it to the paged bar to whichever page you desire.
4) Finish setting up your paged bar how you want.
5) Finish setting up your stance bar how you want.
5) Then to align the two, turn on snap-to for both bars and "snap" the centers together.
6) You're done!
Okay I'm unclear how I'm supposed to achieve paged and stanced bars by doing this.

This is what I did. Created two bars. One paged, One stanced. Right cliked on the stanced arrowed over to the bar edit and linked the stance bar to page 1 on the page bar.

But this doesn't seem to make a paged and stanced setup.

The details of what to put where seems to have been glossed over by your steps 4 and 5.
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Unread 10-05-08, 06:12 PM  
Maul
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Originally posted by Shefki
Ahh nice. I always wanted paging for each stance bar. Since I'm currently using paging to have different bar setups for each spec.
Great

however, after you mentioned it, my OCD self decided to ensure nothing was messed up with bar linking...and it turns out there is a bug with using page 1 or stance 0
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