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Tomb of Sargeras (7.2.0)
Updated:04-16-17 02:23 PM
Created:unknown
Downloads:412,454
Favorites:992
MD5:
7.2.0

Ion  Popular! (More than 5000 hits)

Version: Helium_2.1.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium_2.2
44kB
04-23-17 06:14 PM
Addon
Helium_2.1a
5kB
04-15-17 10:06 PM
Addon
Helium_2.1a
5kB
04-15-17 05:31 PM
Addon
Helium_2.1a
18kB
04-15-17 05:19 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-15-08, 05:36 AM  
Maul
Ion Engines, Engage!
 
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Forum posts: 401
File comments: 1084
Uploads: 32
Originally posted by Cowberty
any chance of being able to have a bar be both paged and changable through stance? It worked on Trinity why not on macaroons?
Read the new FAQ!
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Last edited by Maul : 10-15-08 at 05:36 AM.
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Unread 10-15-08, 05:34 AM  
Maul
Ion Engines, Engage!
 
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Forum posts: 401
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Originally posted by Phanx
22.7, according to the changelog. But I've deleted, redownloaded, and reinstalled this (currently the latest) version a half-dozen times, and my hidden bar still won't stay hidden, on any of my characters (all of which use a hidden bar for character specific keybinds).

I did notice though, that the TOC still lists the version as 22.1... did you forget to update the TOC version, or did you upload the wrong file?
Weird. Do you have any other options enabled on the hidden bars? And yes, the toc is wrong. That is a baaaaad habit of mine
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Unread 10-15-08, 05:12 AM  
Maul
Ion Engines, Engage!
 
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Forum posts: 401
File comments: 1084
Uploads: 32
FYI, I posted a FAQ here. If your question is not answered there, feel free to ask!
__________________

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Unread 10-15-08, 04:54 AM  
drwoods
A Kobold Labourer

Forum posts: 0
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Stances/Form bar missing

After importing my Trinity setup everything seems to be fine except the bar that normally has my stance or stealth buttons - Stealth button for Rogue and Battle, Defensive, Berserker for Warrior (only chars I tried so far) - is missing.

I tried to create a bar, but I don't see how to set it to be that bar. My bars that react to stance/stealth changes had to be recreated also, except for one.
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Unread 10-15-08, 04:54 AM  
Phanx
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Originally posted by Maul
2) This should have been fixed in a recent update, see change notes to which one. I am too tired to remember
22.7, according to the changelog. But I've deleted, redownloaded, and reinstalled this (currently the latest) version a half-dozen times, and my hidden bar still won't stay hidden, on any of my characters (all of which use a hidden bar for character specific keybinds).

I did notice though, that the TOC still lists the version as 22.1... did you forget to update the TOC version, or did you upload the wrong file?
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Unread 10-15-08, 04:23 AM  
BujuArena
A Defias Bandit

Forum posts: 3
File comments: 53
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I have my main bars hidden so they don't clutter my visual UI and have a seperate bar for cooldowns.

Often, I want to go and change the actions on my main bars and unhiding them takes longer than it needs to. With Bongos, I could just middle-click the bars in edit mode to unhide them, which was very convenient. Could you please implement middle-clicking the bars to toggle the "Hidden" attribute in bar edit mode?
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Unread 10-15-08, 03:45 AM  
Burnum
A Defias Bandit
 
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Forum posts: 2
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Macro Buttons and key bindings

I imported my TrinityBars as the first thing I tried with macaroon and it seems my mount selecting macro, doesn't do anything now...

I can't seem to get it to work as a Macaroon macro or as a normal game macro... maybe they changed things and I need to figure out how to make it work again... :'(

Here is the macro.

/use [outdoors,nomounted,modifier:ctrl,flyable ] Turbo-Charged Flying Machine Control; [outdoors,nomounted,nomodifier,flyable ] Reins of the Onyx Netherwing Drake; [outdoors,nomounted ] Whistle of the Black War Raptor
/dismount [mounted]
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Unread 10-15-08, 03:40 AM  
cavy
A Kobold Labourer

Forum posts: 0
File comments: 2
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Loved Trinity....couple of enquiries for macaroon...

I have created a arc preset bar that arcs around the top, i have scaled and adjusted padding to my preference, and i have the bar positioned on the bottom of my wow screen.

I save the profile and log off, log on and i find the buttons in that bar have moved up out of the bar itsself...with the top of the buttons comming out over the blue surrounding area....if i then change 'snap to' switch on, off, on, off...the buttons creep back down to where they were..untill log off again.

with trinity there was an option to allow the bar to sit beyond the edge of the screen is there a function in Macarron. This would sove my problem

also how do i delete a bar?


Cheers
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Unread 10-15-08, 01:44 AM  
JMHammer
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 309
Uploads: 1
Macro Buttons from the Default Macro Creator

At some point, the behavior of Macaroon was changed so that when a macro is dragged from the default macro creator to a Macaroon button, the Macaroon button is changed to an Action Button. This makes sense - it allows the user to edit macros with the default macro creator and have those edits enabled for any button to which that macro was dragged, even across different characters.

However, the Action Button ID assigned is not unique - my tests so far (admittedly brief, given that the patch has only been up a few hours and my server is overcrowded and being restarted frequently) have shown that the Macaroon button duplicated the Action Button ID of a button on my default bars. This causes one of the action buttons to lose the skill or macro I had assigned to it, and duplicate the contents of the Macaroon button to which the macro had been dragged.

Hopefully there is some way to get Macaroon to choose a currently-unassigned Action ID (i.e. one not already resident in a bar). Perhaps if no such unassigned Action ID is available, a message can appear stating that the Macaroon button will not reflect subsequent changes to the macro made in the default macro creator.
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Unread 10-15-08, 12:50 AM  
daeger
A Murloc Raider

Forum posts: 4
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Any chance of getting buttons to grow from the bottom instead of the top?
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Unread 10-15-08, 12:11 AM  
MageRooster
A Kobold Labourer

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File comments: 2
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I too am having the issue where it resets my settings if I import my Trinity settings.

It seems to keep settings fine if I set things up myself.
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Unread 10-14-08, 11:44 PM  
LuchidorDrixon
A Murloc Raider

Forum posts: 4
File comments: 12
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Ran into a bug with the Pet Bar.

I tried to add more buttons for the new pet skills and I couldn't put the new skills in the buttons I added.

Also, I accidently took too many buttons off, losing Pet Passive and Pet Follow, heh and now I'm not sure how to get them back on.

Apology in advance if someone already reported.

Cheers and beers..
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Unread 10-14-08, 11:43 PM  
Hellforge
A Kobold Labourer
 
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Forum posts: 0
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Originally posted by Maul
Each stance/form has its own unique set of buttons. You have to add buttons to each stance/form/page.
I am aware of that :P i have all 3 stances setup..and when i go into edit mode, and set up a new bar..or for anything else for that matter the stancebar will sometimes vanish completely when i leave editing mode.
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Unread 10-14-08, 10:59 PM  
Mosthula
A Kobold Labourer

Forum posts: 0
File comments: 2
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I'm a long time trinity user. After getting all my bars imported from trinity and setup they are not saving. If I log out and log back in all the bars are gone and I have to re-import them. On top of that after doing the basic import it only shows buttons on the first bar. I have to go into bar edit mode and double click each bar to show the buttons and then move the bars from the center of the screen to their normal position.
Last edited by Mosthula : 10-14-08 at 11:01 PM.
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Unread 10-14-08, 10:26 PM  
seebs
Premium Member
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Forum posts: 155
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I'm browsing my FrameXML logs to try to track down some stuff.

I noticed this:

10/14 23:20:03.680 ** Loading table of contents Interface\AddOns\Macaroon\Macaroon.toc
10/14 23:20:03.680 ++ Loading file Interface\AddOns\Macaroon\Macaroon.xml
10/14 23:20:03.680 Frame MacaroonMinimapButtonEdit: Unknown script element OnFocusGained

Don't know what to make of this, but could it be related to complaints about the minimap button?
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