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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
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6.1

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-01-12, 11:07 AM  
NyghtWyng
A Kobold Labourer

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Dual-Spec Supported?

I have a quick question... are dual-specs supported in the Hydrogen-2 beta? I thought they weren't but when I activated my second spec to force a different quest reward from a quest, my UI disappeared. It came back when I went back to my regular spec, so I was thinking it might support dual-spec, but I didn't want to start fooling around until I'd asked here.

Thanks!
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Unread 09-29-12, 12:05 AM  
xromania™
A Frostmaul Preserver
 
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Originally Posted by Maul
Been having a crazy few weeks. Just a note to let everyone know that I am doing my best to get Ion up to speed!

Thanks for the support
Thanks
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http://eu.battle.net/wow/en/characte...romania/simple
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Unread 09-28-12, 06:30 PM  
SLOKnightfall
A Kobold Labourer
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Originally Posted by Radoznali
Originally Posted by Gathirer
Originally Posted by moonshade
So how do I not use profile 1 on all toons if Profiles is not working yet?

Thanks.
Maul posted a workaround awhile ago. You need to modify the Ion.toc and move the "IonGDB," variable from SavedVariables to SavedVariablesPerCharacter. This will keep the changes limited to a specific character.
Can you link where he said that seems i cant find it.

P.S. https://github.com/Maul/Ion hope this is not indication how much time Maul has to work on this fine addon


It is on page 8 as of now (Posted on 8-30-12 @ 7pm) And it wasn't Maul as I thought it was, just him responding to the tip.

Originally Posted by Maul
Originally Posted by ChiperSoft
Would you consider moving IonGDB into SavedVariablesPerCharacter then, until you've hammered that down?

I dunno about anyone else, but I never have the exact same configuration on multiple characters.
You are quite welcome to do that yourself. I have no problems with users editing the code for their own needs. If you are concerned about stepping on toes, there is no need for that

My only concerns are distribution and controlling where issues are coming from. For example, if you make this edit, and give it to your friends (being sure that the proper attribution to me is still present in the code), tell them they need to go to you for issues that the change may cause
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Unread 09-27-12, 06:00 PM  
anseloth
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uh. ok, guys? i HATE to sound like i am about to, but, i am seeing a lot of people asking for help with bugs, but not giving much info.

so, anyone who is having problems with bugs in Ion, please listen. just open a bug report (here is a link to the Ion bug report page, which you can also find on the Ion front page: http://www.wowinterface.com/portal.p...21&a=bugreport ), and attach a txt file with the error info that came up ingame when the bug happened.

add any other info, no matter how minor-sounding, that might related, and then just submit it.


most of all? keep in mind, Ion is still in beta, bugs are just part of the deal for now. its gonna be an incomplete mod for awhile yet, so please remember this.
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Unread 09-27-12, 03:59 PM  
ahx111
A Fallenroot Satyr

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When i open the wow macro window it resets my ion bar macros to crazy stuff. makes the addon totally unuseable.
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Unread 09-27-12, 12:39 PM  
Apollumi
A Kobold Labourer

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Leveling to 90 was a blast. Thanks maul for making it possible with the addon that has kept me playing so long.

Wife keeps asking me daily I'm going to do today on vacation. Pfffftttt.... what's up with that?
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Unread 09-27-12, 11:57 AM  
anseloth
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ok, about that as a "time spent working on it" indicator, programming is, by its very nature, not something that will work AT ALL on schedule.


and yes, i know that computer program companies will try to set a schedule for how long a program will take before it will be "ready for release", but that is just corporate stupidity, but sadly one that has become the standard.

also, keep in mind that Maul is not being paid to do this by anyone, not counting the donations. he is also a very busy guy, outside of WoW-related stuff, so don't think that he has time to post a new update every week or so.
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Unread 09-27-12, 09:15 AM  
Radoznali
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Originally Posted by Gathirer
Originally Posted by moonshade
So how do I not use profile 1 on all toons if Profiles is not working yet?

Thanks.
Maul posted a workaround awhile ago. You need to modify the Ion.toc and move the "IonGDB," variable from SavedVariables to SavedVariablesPerCharacter. This will keep the changes limited to a specific character.
Can you link where he said that seems i cant find it.

P.S. https://github.com/Maul/Ion hope this is not indication how much time Maul has to work on this fine addon
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Unread 09-26-12, 10:53 AM  
keshk1
A Kobold Labourer

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Thanks

I realize these comments are primarily to report bugs and desired changes. I have used Macaroon/Ion since it morphed from it's previous incarnation. I just wanted to say thanks for all the hard work it took to get Ion up and running for MoP. I was very pleasantly surprised when it worked immediately with the release. I have run every expansion at release and this was the smoothest transition by far. I am looking forward to updates as they come out.

Thanks again, great job.
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Unread 09-26-12, 10:45 AM  
SLOKnightfall
A Kobold Labourer
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Originally Posted by moonshade
So how do I not use profile 1 on all toons if Profiles is not working yet?

Thanks.
Maul posted a workaround awhile ago. You need to modify the Ion.toc and move the "IonGDB," variable from SavedVariables to SavedVariablesPerCharacter. This will keep the changes limited to a specific character.
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Unread 09-24-12, 10:29 PM  
erogroth
A Cyclonian

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Originally Posted by moonshade
So how do I not use profile 1 on all toons if Profiles is not working yet?

Thanks.

Originally Posted by knowntobe
Originally Posted by moonshade
When I 1st started using Hydrogen-2, I set up the bars on my warrior. I noticed that the Dual-Spec option stated it was not implemented, so I only set up for tank spec. I then went to my resto shammy & saw that the bars were already created. I then added several new bars for totems & other shammy stuff. After all looked well, I logged in on my holy priest. The bars were preset (but empty). I went to remove the shaman specific bars & then thought to go back & check my shammy for glyphs. The bars I deleted on my priest are now gone from my shammy as well. Is this related to the fact that Profiles are not working? I didn't use profiles with Macaroon (that I am aware of & didn't do anything with the profile Manager) and each toon still had their own bar sets & configurations and were not affected by changes made to others.
You are using the Default profile, its 1 profile, and is loaded every time you load Ion. So this carries across all your alts. Any change made to it, will be applied on every loaded alt.
You will have to wait for Maul to release the full version of Ion. He only release a rough outline to get us by after patch 5.0.4 came out and broke macaroon. We had hoped he would have it out by today but it looks like we will have to wait a bit longer. In the mean time try to drop your spells on the buttons you have bound to whatever hot key you want rather then trying to bind the buttons on each character. I know it sucks but we have to deal with for a few more days. At least I hope its only a few days not now weeks. Maul?
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Unread 09-24-12, 06:34 PM  
moonshade
A Kobold Labourer

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So how do I not use profile 1 on all toons if Profiles is not working yet?

Thanks.

Originally Posted by knowntobe
Originally Posted by moonshade
When I 1st started using Hydrogen-2, I set up the bars on my warrior. I noticed that the Dual-Spec option stated it was not implemented, so I only set up for tank spec. I then went to my resto shammy & saw that the bars were already created. I then added several new bars for totems & other shammy stuff. After all looked well, I logged in on my holy priest. The bars were preset (but empty). I went to remove the shaman specific bars & then thought to go back & check my shammy for glyphs. The bars I deleted on my priest are now gone from my shammy as well. Is this related to the fact that Profiles are not working? I didn't use profiles with Macaroon (that I am aware of & didn't do anything with the profile Manager) and each toon still had their own bar sets & configurations and were not affected by changes made to others.
You are using the Default profile, its 1 profile, and is loaded every time you load Ion. So this carries across all your alts. Any change made to it, will be applied on every loaded alt.
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Unread 09-24-12, 07:13 AM  
frobulator
A Kobold Labourer

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Hi Maul,

First, let me thank you for your continued work on Macaroon/Ion. As a big fan of macroifying anything I have been using Macaroon since its early days and (mostly) enjoyed my time with it. When Ion replaced Macaroon, I figured that the sensible thing to do would be to write myself a Macaroon-to-Ion configuration converter. While that was reasonably successful (as successful as it currently can be), my time spent poring over the Ion configuration and code has raised a few questions/concerns and I was wondering if you could spare a minute to comment on these. Of course spending that minute working on Ion instead is probably even better, so feel free to ignore me .

1) I am a bit confused by the choice to make most of the bar/button configuration account-wide. From what I remember somewhere in this thread you mention that at some point you want to provide per-character bar hiding, which would allow for completely independent character setups, but that strikes me as a cumbersome (both for you and for the user) way to re-add flexibility that could have been available 'for free' if the configuration data were stored per-character (as it was for Macaroon). I appreciate that quite likely most users will have consistent bar arrangements across their characters, so I can see why providing pre-configured bars in this way seems like a good idea, but even so this could be achieved by e.g. duplicating what is currently in IonGDB into a per-character variable (that is used as IonGDB is right now), and an account-wide version that is updated whenever the per-character one is modified on any character, but is read only on first login on an unconfigured character, when it is deep-copied into the per-character version. This would take essentially no effort to implement, it would mean a new character always gets the latest version of what is hopefully a default (or at least useful) layout, but all characters are completely independently configurable after that. In fact, the completely trivial step of moving IonGDB from SavedVariables to SavedVariablesPerCharacter is what I did to my install of Ion to enable the conversion from Macaroon's per-character configs.

2) I very much like the flexibility provided by ION:RegisterBarClass() etc, and while I am not sure why something as baseline as a pet bar needs to live in a separate addon, more power is always good. What I cannot understand is why this mechanism is implemented at bar-level, when what is provided through it is invariably a new type of button. As it stands it is completely impossible to have a macro or action button on the pet bar or a petaction button on a 'normal' bar because it is the bar that defines what type its buttons are, rather than the individual buttons. This is right now my biggest/only problem with both the Macaroon conversion and with simply using Ion productively, as I rely on mixing pet actions and non-pet spells (as macros) on my bars.

I had a quick play with the code to see if I could trick a normal bar into hosting a PETBTN, but so far that has (expectably) not led to anything useful. Of course even if I could make that happen, it would still not be enough, as on e.g. a paged (or otherwise multi-state) bar one might want to use a button for a petaction in one state, but for macros in other states, and that would still be impossible with the way buttons are currently defined. Obviously this is a fundamental design choice for Ion, so I really do not have any good ideas on how to fix/circumvent this, but I was wondering if you had any plans for addressing this issue in the future. For now I intend to a) stay away from my pet-wielding characters and b) make myself some macro-based fake pet buttons, but either is not really ideal.

The fake pet buttons remind me of another thing though: thank you, thank you, thank you for using icons by file name rather than that damnable macro index nonsense that Blizzard just had to completely reorder with every minor patch! It is a small change, but absolutely brilliant and will doubtlessly prevent large amounts of suffering.
Last edited by frobulator : 09-24-12 at 07:15 AM.
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Unread 09-24-12, 01:11 AM  
anseloth
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Originally Posted by Maul
Been having a crazy few weeks. Just a note to let everyone know that I am doing my best to get Ion up to speed!

Thanks for the support
dare i ask what time it is, where you are IRL?

[edit]
the only reason I am still awake, is because i am doing homework that is due in about 8 hours...

ahhh, college life, how i HATE thee!
[/edit]
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Last edited by anseloth : 09-24-12 at 01:13 AM.
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Unread 09-24-12, 01:05 AM  
Maul
Ion Engines, Engage!
 
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Been having a crazy few weeks. Just a note to let everyone know that I am doing my best to get Ion up to speed!

Thanks for the support
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Twitter: @IonMaul | Windows Live: trinityui@live.com | Google Talk: trinityui@gmail.com
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