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The Adventure Continues (6.1)
Updated:02-25-15 12:12 AM
Created:unknown
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-20-12, 11:43 PM  
RhoiDath
A Kobold Labourer

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Re: Re: Re: Re: Re: Extra Action Button

Originally Posted by kittykatmax

My Ion extra action button shows a "leave vehicle" in vehicles/on passenger mounts (which I adore since I dual-box and use passenger mounts constantly). The extra action button also is clickable for the Tiller's quest involving the Prize Chicken for dunking a rooster/unmasking a marmot, etc. (the icon of the function sometimes lags a few seconds behind but it works fine) and appears successfully for easy use of the Puppet Master ability in the Dread Wastes.

I use the last Github version of Ion (about a month old) but with the debug code removed, which put debug info in chat whenever I changed action states and drove me bonkers. If anyone wants me to send them a copy, just PM me with your e-mail address. Since it's from Github, I can't promise you won't see new bugs you don't have now, but I don't recall that any new issues cropped up for me - it did fix my Extra Action button problems, however. Just back up your WTF folder to be safe before trying it (always a good practice).
Im more curious as to why I get a button (no bar) when im in a vehicle and a bar (no button) when i have an ability to use the same as in the prize chicken quest.

There has to be something slightly different between the two somewhere.

P.S I sent you a PM
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Unread 10-20-12, 11:11 PM  
Mouarfff
A Kobold Labourer

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Hello guys,
Anyone knows how I could see the tooltip of the extra action button? all I have is a black square, i can't click it, but i use the macro anyway, but since MoP there is a lot of new use of this button and i cant see what the button does...
Thx for helping !

PS: sorry for the bad english.
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Unread 10-20-12, 08:02 AM  
NyghtWyng
A Kobold Labourer

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Originally Posted by ahx111
I have bad luck. Every time I try to come back to this mod it dies. Happened to me with trinity, macaroon now ion. It seems to get to a certain point then development dies. shame its the only mod of its kind.
Development isn't dead on it. I'm sure that with all of the API changes that Blizzard made, in addition to Maul's complete rebuild of Macaroon! into Ion, and not to mention real life, it's just taking Maul some time. Development is far from dead, and Ion Hydrogen 2 is very useful. There are a couple of work-arounds you may have to do (see my last post re: the Extra Action Button), but it's nothing terribly exciting, and if you're used to Trinity/Macaroon!, Ion's certainly in a useable state compared to the normal Blizzard UI.
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Unread 10-20-12, 08:00 AM  
NyghtWyng
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Re: Re: Re: Re: Extra Action Button

Originally Posted by Poisednoise
I've been having this issue with the Extra Button too - when attempting the quest "Unmasking the Yaungol", the extra button fram appeared, but there was nothing inside it to click on. Had to disable Ion for that quest.
The Extra Action Button doesn't appear to be working yet. However, what I've done in the meantime is just set a single button off to the side somewhere and assigned a bind to it that I don't normally use elsewhere, and in it, I set the macro to:

/click ExtraActionButton1

If you want an icon of some sort other than the "?" that normally appears, just assign a spell icon that you won't confuse it with, like:

#show Prowl();

Or something like that. It's not a perfect fix, but it at least lets you use the extra action button. Then, when the extra action button itself appears, you know it CAN be used, so then use the button you set up off to the side to actually use it.
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Unread 10-20-12, 05:39 AM  
ahx111
A Fallenroot Satyr

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I have bad luck. Every time I try to come back to this mod it dies. Happened to me with trinity, macaroon now ion. It seems to get to a certain point then development dies. shame its the only mod of its kind.
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Unread 10-19-12, 11:58 PM  
kittykatmax
A Deviate Faerie Dragon
 
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Re: Re: Re: Re: Extra Action Button

Originally Posted by RhoiDath
Another development though. Today when planting my crops, I had to get rid of the vine thing that picks you up and twirls you around. This gives you a vehicle bar....however my extra action button (not the whole bar) lit up as well as my vehicle bar and had the leave vehicle arrow picture on it. Dont know if that helps with figuring out why some people are getting the bar but no button when we are supposed to be getting it.
My Ion extra action button shows a "leave vehicle" in vehicles/on passenger mounts (which I adore since I dual-box and use passenger mounts constantly). The extra action button also is clickable for the Tiller's quest involving the Prize Chicken for dunking a rooster/unmasking a marmot, etc. (the icon of the function sometimes lags a few seconds behind but it works fine) and appears successfully for easy use of the Puppet Master ability in the Dread Wastes.

I use the last Github version of Ion (about a month old) but with the debug code removed, which put debug info in chat whenever I changed action states and drove me bonkers. If anyone wants me to send them a copy, just PM me with your e-mail address. Since it's from Github, I can't promise you won't see new bugs you don't have now, but I don't recall that any new issues cropped up for me - it did fix my Extra Action button problems, however. Just back up your WTF folder to be safe before trying it (always a good practice).
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Unread 10-19-12, 06:46 PM  
RhoiDath
A Kobold Labourer

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Re: Re: Re: Extra Action Button

Originally Posted by kittykatmax
Originally Posted by RhoiDath
Originally Posted by kittykatmax
Can you /ion add or /ion add 1 to see if you could add the button? Maybe that added the bar but you still need to tell it to have a button.
was the first thing i tried. it says the bar has one button on it...and it wont let me minus or add buttons to it.
I sent you a PM.
thanks ill try it out.


Another development though. Today when planting my crops, I had to get rid of the vine thing that picks you up and twirls you around. This gives you a vehicle bar....however my extra action button (not the whole bar) lit up as well as my vehicle bar and had the leave vehicle arrow picture on it. Dont know if that helps with figuring out why some people are getting the bar but no button when we are supposed to be getting it.
Last edited by RhoiDath : 10-19-12 at 06:48 PM.
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Unread 10-19-12, 09:28 AM  
Thortok2000
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There's two fights I'm having a problem with. It should be noted that I use Ion sort of 'behind the scenes', with hidden bars and keybindings, while keeping my Blizzard bars displayed since I like how they look.

In Heroic Nefarian, when I get mind controlled, and in EoE when it places you on a drake, there's a problem.

Basically, if I get on a vehicle while in combat. Once combat ends it's fine, or if I get on a vehicle out of combat it works fine, but if it's in combat, it doesn't work. What it does is play the animation of switching to the new bar over and over again until combat ends.

I've noticed in EoE that the buttons will still work as long as I know which buttons to press. But in Heroic Nefarian, even though I was spamming 1 and 2, I just walked to the portal and died and couldn't break mind control.

Here's an example for Heroic Nefarian:

http://www.twitch.tv/thortok2000/c/1703200

Is there a setting I can change to fix this? Plan to do this boss again tonight and would like to not die every time I get mind controlled...
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I dont know half of you half as well as I should like; and I like less than half of you half as well as you deserve. Bilbo Baggins, from his speech on his eleventy-first birthday.
Last edited by Thortok2000 : 10-19-12 at 12:17 PM.
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Unread 10-18-12, 03:05 PM  
Poisednoise
A Kobold Labourer

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Re: Re: Re: Extra Action Button

Originally Posted by kittykatmax
Originally Posted by RhoiDath
Originally Posted by kittykatmax
Can you /ion add or /ion add 1 to see if you could add the button? Maybe that added the bar but you still need to tell it to have a button.
was the first thing i tried. it says the bar has one button on it...and it wont let me minus or add buttons to it.
I sent you a PM.
I've been having this issue with the Extra Button too - when attempting the quest "Unmasking the Yaungol", the extra button fram appeared, but there was nothing inside it to click on. Had to disable Ion for that quest.
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Unread 10-18-12, 10:55 AM  
kittykatmax
A Deviate Faerie Dragon
 
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Re: Re: Extra Action Button

Originally Posted by RhoiDath
Originally Posted by kittykatmax
Can you /ion add or /ion add 1 to see if you could add the button? Maybe that added the bar but you still need to tell it to have a button.
was the first thing i tried. it says the bar has one button on it...and it wont let me minus or add buttons to it.
I sent you a PM.
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Unread 10-18-12, 09:53 AM  
daelysid
A Kobold Labourer

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Originally Posted by hid
Would be really nice with some kind of update and ETA (or in the case of you not being able to give a time because you haven't even started working on it yet, let us know that) so that I can avoid having to refresh this page and the github page several times a day in anticipation of an update >.<
agree, it became a... ritual before launching WoW: /check Maul's updates (if existing)
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Unread 10-18-12, 02:53 AM  
RhoiDath
A Kobold Labourer

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Re: Extra Action Button

Originally Posted by kittykatmax
Can you /ion add or /ion add 1 to see if you could add the button? Maybe that added the bar but you still need to tell it to have a button.
was the first thing i tried. it says the bar has one button on it...and it wont let me minus or add buttons to it.
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Unread 10-17-12, 09:40 PM  
hid
A Kobold Labourer

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Would be really nice with some kind of update and ETA (or in the case of you not being able to give a time because you haven't even started working on it yet, let us know that) so that I can avoid having to refresh this page and the github page several times a day in anticipation of an update >.<
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Unread 10-17-12, 10:10 AM  
kittykatmax
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Extra Action Button

Can you /ion add or /ion add 1 to see if you could add the button? Maybe that added the bar but you still need to tell it to have a button.
Last edited by kittykatmax : 10-17-12 at 10:11 AM.
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Unread 10-14-12, 05:58 PM  
citrate
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Same issue here.

Originally Posted by RhoiDath
Originally Posted by drummer4christ
Ok so I edited the Ion.lua under my Saved Variables added this code to it:

{
["arcLength"] = 359,
["objectStrata"] = "LOW",
["snapToPoint"] = false,
["snapTo"] = false,
["bindColor"] = "1;1;1;1",
["snapToPad"] = 0,
["hidestates"] = ":extrabar0:",
["y"] = 375.0560520279176,
["x"] = 20.49511075689566,
["name"] = "Extra Action Bar 1",
["padH"] = 0,
["barStrata"] = "MEDIUM",
["shape"] = 1,
["auracolor1"] = "0;0.82;0;1",
["macroColor"] = "1;1;1;1",
["scale"] = 1.5,
["cdcolor2"] = "1;0.1;0.1;1",
["padV"] = 0,
["debuffcolor"] = "0.8;0;0;1",
["fadeSpeed"] = 0.5,
["columns"] = false,
["countColor"] = "1;1;1;1",
["autoHide"] = false,
["buffcolor"] = "0;0.8;0;1",
["alphaUp"] = "Off",
["cdcolor1"] = "1;0.82;0;1",
["rangecolor"] = "0.7;0.15;0.15;1",
["objectList"] = "1",
["point"] = "BOTTOM",
["showGrid"] = false,
["auracolor2"] = "1;0.1;0.1;1",
["snapToFrame"] = false,
["arcStart"] = 0,
["alpha"] = 1,
}, -- [1]


Right under the lines:
IonGDB = {
["xbars"] = {


This added the Extra action Bar to my configuration window.

okay so doing this gave me back my extra button Bar...however there is no button on it to click or bind.

If you go into the options it says there is one button on the bar, and the bar appears when there is an opportunity to use it, but there is no button on it...... any ideas?

happy to be at least one step closer
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