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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:396,521
Favorites:982
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 03:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-31-11, 11:19 AM  
Invertigo
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Originally posted by Shakari
The most frustrating on was the quest "The twighlight flight", your meant to jump from on drake to another but nothing I did could get them "jump" ablity thats meant to appear. [/b]
The problem here is that the drake isn't a vehicle and it doesn't count as possession. It comes up as a pet bar (for whatever stupid reason). I've done it on most of my toons by now and the only time the "jump drakes" ability becomes active is if I happen to have a pet bar available. Otherwise, if you wait long enough the troll eventually lands and you can just fight him that way.

Every other vehicle quest is fine. Although I notice the default behavior of Macaroon will some times not grant you a vehicle bar at all. So, you have to manually change the buttons on your designated vehicle bar to be "action" and have an ID of 121 through 126. Other than that I just make another macro that comes up during vehicle states with: /run VehicleExit()

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Unread 10-31-11, 11:10 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Shakari
Possesion and vehicle switching on a druid seem incredibly buggy infact its so bad atm that macaroon is virtually unusable, Keep having to disable it to do any quest involved in riding anything :/ Gone through the usual, create new bars etc nothing seems to work :/

The most frustrating on was the quest "The twighlight flight", your meant to jump from on drake to another but nothing I did could get them "jump" ablity thats meant to appear.
Don't know if Blizz changed anything since I did thar but it worked for me. I haven't done it with my druid though.


What's the problem then? Doesn't the bar change state or does it change state but doesn't get the ability in the button?
Du you have a preset possess and vehicle state or do you use custom states?
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Unread 10-30-11, 12:08 PM  
Shakari
A Kobold Labourer

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Possesion and vehicle switching on a druid seem incredibly buggy infact its so bad atm that macaroon is virtually unusable, Keep having to disable it to do any quest involved in riding anything :/ Gone through the usual, create new bars etc nothing seems to work :/

The most frustrating on was the quest "The twighlight flight", your meant to jump from on drake to another but nothing I did could get them "jump" ablity thats meant to appear.
Last edited by Shakari : 10-30-11 at 12:29 PM.
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Unread 10-29-11, 09:16 AM  
Dwargh
A Theradrim Guardian
 
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*phew*

Right!

Finally gone through all 5,426 (now 5,427) comments here . Grabbed what info I thought was good to know and saved in a text file. Now I just have to do the same for the Official Thread and for all the modules. >.>

Might take a while...
Last edited by Dwargh : 10-29-11 at 09:17 AM.
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Unread 10-28-11, 05:26 PM  
Althor
A Kobold Labourer

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Re: Re: PTR problem

Originally posted by Dwargh

Seems that is the same error about the macaroon icon population. Perhaps blizzard changed something about the icons.

I can't promise I will look in to it no more than I can promise I can do anything about it.
If Maul still plays Im pretty confident he will sort it till it goes live
It's possible I'll be able to fix it myself. It seems Blizzard removed the GetNumMacroIcons() function and now reference icons by texture rather than index.

If I get it working I'll post a patch in comments.
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Unread 10-28-11, 10:23 AM  
Dwargh
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Originally posted by anseloth
he means the next expansion, which was just recently (i think) announced.

here's a link to the New Features page for it.

Well, as far as I can see the pet combat action bar seems very similar to the Blizz Vehicle ui. So I would think either it is another population of th bonusbar:5 or it's a new bonusbar:6 or something. I would believe there will be a macro conditional for it or it's simply not intended to be moded with.
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Unread 10-28-11, 07:56 AM  
Dwargh
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Re: PTR problem

Originally posted by Althor
As of the latest PTR patch this mod no longer seems to work.

I get the following errors:

Seems that is the same error about the macaroon icon population. Perhaps blizzard changed something about the icons.

I can't promise I will look in to it no more than I can promise I can do anything about it.
If Maul still plays Im pretty confident he will sort it till it goes live
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Unread 10-28-11, 05:59 AM  
Dwargh
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Originally posted by Mewnie
Kind of like this. I tried having two bars for basic combat (hidden OOC) and the other bar having all my Stealth skills (both OOC and IC). As well, I wanted an Alt tray on the combat bar for my Finishers.

So:

-Bar 1a: Normal combat skills, Alt for Finishers.

-Bar 1b: IC and OOC Stealth, no Alt tray.

I had the issues with the normal Combat bar vanishing if I started the battle from Stealth. Sometimes the Combat bar would not show, or it would work fine until I used the Alt bar for a Finisher and switching back to the normal bar caused it to vanish.

I kind of gave up after spending all night and morning racking my brain and started piling up some nasty error messages. A sure sign that I needed to get to sleep!



Oi, there's macros for the macros? I think I'm going to need stronger drink!

To make a custom bar for your setup: tick only custom on a bar
In the custom bar editor type following:

[nocombat,stance:1/3]
[combat,stance:1/3]
[combat,nostance]
[combat,mod:alt]
[bonusbar:5]
[]
Last edited by Dwargh : 10-28-11 at 06:11 AM.
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Unread 10-28-11, 04:52 AM  
Althor
A Kobold Labourer

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PTR problem

As of the latest PTR patch this mod no longer seems to work.

I get the following errors:

5x Macaroon\Macaroon-40200.1.lua:282: attempt to call global "GetNumMacroIcons" (a nil value)
Macaroon\Macaroon-40200.1.lua:282: in function <Macaroon\Macaroon.lua:278>
Macaroon\Macaroon-40200.1.lua:1781: in function <Macaroon\Macaroon.lua:1661>

Locals:
self = MacaroonControl {
elapsed = 0
save = true
0 = <userdata>
}
event = "PLAYER_LOGIN"
M = <table> {
MinimapButton_OnHide = <func> @..\Macaroon.lua:1497
PVPButton_OnLoad = <func> @..\MacaroonXtras.lua:1092
ObjectEditorHide = <func> @..\Macaroon_Object_Editor.lua:3877
BindFrame_OnMouseWheel = <func> @..\Macaroon_KeyBinder.lua:347
Button_OnLoad = <func> @..\Macaroon_Buttons.lua:3330
HelpButton_OnLoad = <func> @..\MacaroonXtras.lua:1207
BarEditorShow = <func> @..\Macaroon_Bars_Editor.lua:2549
ObjectList_OnLoad = <func> @..\Macaroon_Bars_Editor.lua:2899
SetButtonUpdate = <func> @..\Macaroon_Buttons.lua:3706
BarEditor_DeleteBar = <func> @..\Macaroon_Bars_Editor.lua:2661
Button_OnReceiveDrag = <func> =[C]:-1
CreateNewBar = <func> @..\Macaroon_Bars.lua:1752
PVPButton_SetPushed = <func> @..\MacaroonXtras.lua:1166
ReleaseAnchor = <func> @..\Macaroon_Bars.lua:3014
Button_OnDragStop = <func> @..\Macaroon_Buttons.lua:3418
AchievementButton_OnClick = <func> @..\MacaroonXtras.lua:1034
PadVSet = <func> @..\Macaroon_Bars.lua:2214
MinimapButton_OnDragStart = <func> @..\Macaroon.lua:1471
BarBorders = <table> {}
BindFrame_OnKeyDown = <func> @..\Macaroon_KeyBinder.lua:367
Strings = <table> {}
ConfigBars = <func> @..\Macaroon_Bars_Editor.lua:812
GetKeyText = <func> @..\Macaroon_KeyBinder.lua:749
TalentButton_OnLoad = <func> @..\MacaroonXtras.lua:978
EditFrames = <table> {}
ButtonAdjOptions_OnClick = <func> @..\Macaroon_Object_Editor.lua:1861
SpellbookButton_OnEvent = <func> @..\MacaroonXtras.lua:974
BindFrame_OnClick = <func> @..\Macaroon_KeyBinder.lua:253
Bar_OnShow = <func> @..\Macaroon_Bars_Editor.lua:1289
CompIndex = <table> {}
Bar_OnLeave = <func> @..\Macaroon_Bars_Editor.lua:1202
ActionEditRadiate_OnClick = <func> @..\Macaroon_Object_Editor.lua:1565
RemoveButton = <func> @..\Macaroon_Buttons.lua:3273
Button_OnDragStart = <func> =[C]:-1
TotemSetSaved = <func> @..\MacaroonTotemBar.lua:360
CheckButtonOptions_OnClick = <func> @..\Macaroon.lua:1203
BarEditorUpdateData = <func> @..\Macaroon_Bars_Editor.lua:2361
maxActionID = 132
FlyoutEditor_Update = <func> @..\Macaroon_Object_Editor.lua:1699
ApplySpellBindings = <func> @..\Macaroon_KeyBinder.lua:722
UpdateStatusBarVisibility = <func> @..\MacaroonStatusBars.lua:1186
BarsSetSaved = <func> @..\Macaroon_Bars.lua:3007
EditBox_PopUpInitialize = <func> @..\Macaroon.lua:808
StatusBarEditor_OnEvent = <func> @..\MacaroonStatusBars.lua:2026
MinimapButton_OnClick = <func> @..\Macaroon.lua:1535
AdjustOptionButton_OnUpdate = <func> @..\Macaroon.lua:1312
Button_PreClick = <func> @..\Macaroon_
And

580x Macaroon-40200.1\Macaroon_Buttons.lua:1978: attempt to call upvalue "GetNumMacroIcons" (a nil value)
Macaroon-40200.1\Macaroon_Buttons.lua:1978: in function <Macaroon\Macaroon_Buttons.lua:1930>
Macaroon-40200.1\Macaroon_Buttons.lua:2401: in function <Macaroon\Macaroon_Buttons.lua:2398>
Macaroon-40200.1\Macaroon_Buttons.lua:3702: in function "update"
Macaroon-40200.1\Macaroon_Buttons.lua:3713: in function "?"
Macaroon-40200.1\Macaroon_Object_Editor.lua:3281: in function "ButtonEditor_OnEvent"
<string>:"*:OnEvent":2: in function <string>:"*:OnEvent":1

Locals:
self = MacaroonMacroVaultFauxButton {
macroname = MacaroonMacroVaultFauxButtonMacroName {}
editframeselectreticlebl = MacaroonMacroVaultFauxButtonEditFrameSelectReticleBL {}
shine5 = MacaroonMacroVaultFauxButtonShine5 {}
flyoutborder = MacaroonMacroVaultFauxButtonFlyoutBorder {}
mac_flashing = false
show_tooltip = false
flyoutright = MacaroonMacroVaultFauxButtonFlyoutRight {}
shine12 = MacaroonMacroVaultFauxButtonShine12 {}
editframemessage = MacaroonMacroVaultFauxButtonEditFrameMessage {}
shine11 = MacaroonMacroVaultFauxButtonShine11 {}
shine16 = MacaroonMacroVaultFauxButtonShine16 {}
iconframebackground = MacaroonMacroVaultFauxButtonIconFrameBackGround {}
dir = 0
gloss = MacaroonMacroVaultFauxButtonGloss {}
shine7 = MacaroonMacroVaultFauxButtonShine7 {}
hitbox = MacaroonMacroVaultFauxButtonHitBox {}
flyoutbordershadow = MacaroonMacroVaultFauxButtonFlyoutBorderShadow {}
bindframeselectreticle = MacaroonMacroVaultFauxButtonBindFrameSelectReticle {}
iconframeaurawatchtimer = MacaroonMacroVaultFauxButtonIconFrameAuraWatchTimer {}
shine13 = MacaroonMacroVaultFauxButtonShine13 {}
flash = MacaroonMacroVaultFauxButtonFlash {}
normaltexture = MacaroonMacroVaultFauxButtonNormalTexture {}
bindframeselect = MacaroonMacroVaultFauxButtonBindFrameSelect {}
alphatimer = 0
shine3 = MacaroonMacroVaultFauxButtonShine3 {}
spells = ""
editframeselectreticlebr = MacaroonMacroVaultFauxButtonEditFrameSelectReticleBR {}
noAction = "Buttons\UI-EmptySlot"
config = <table> {}
bindframetype = MacaroonMacroVaultFauxButtonBindFrameType {}
shine6 = MacaroonMacroVaultFauxButtonShine6 {}
FlyoutArrow = MacaroonMacroVaultFauxButtonFlyoutArrow {}
hotkey = MacaroonMacroVaultFauxButtonHotKey {}
FlyoutBorderShadow = MacaroonMacroVaultFauxButtonFlyoutBorderShadow {}
shine15 = MacaroonMacroVaultFauxButtonShine15 {}
editframeselectreticletr = MacaroonMacroVaultFauxButtonEditFrameSelectReticleTR {}
flyoutleft = MacaroonMacroVaultFauxButtonFlyoutLeft {}
shine9 = MacaroonMacroVaultFauxButtonShine9 {}
iconframeaurawatch = MacaroonMacroVaultFauxButtonIconFrameAuraWatch {}
bindframe = MacaroonMacroVaultFauxButtonBindFrame {}
pushedtexture = MacaroonMacroVaultFauxButtonPushedTexture {}
highlighttexture = MacaroonMacroVaultFauxButtonHighlightTexture {}
shine = MacaroonMacroVaultFauxButtonShine {}
shine2 = MacaroonMacroVaultFauxButtonShine2 {}
shine10 = MacaroonMacroVaultFauxButtonShine10 {}
updateTexture = true
update = <func> @Macaroon\Macaroon_Buttons.lua:3702
border = MacaroonMacroVaultFauxButtonBorder {}
checkedtexture = MacaroonMacroVaultFauxButtonCheckedTexture {}
autocastable = MacaroonMacroVaultFauxButtonAutoCastable {}
count = MacaroonMacroVaultFauxButtonCount {}
shine4 = MacaroonMacroVaultFauxButtonShine4 {}
0 = <userdata>
shine1 = MacaroonMacroVaultFauxButtonShine1 {}
elapsed = 0
iconframeicon = MacaroonMacroVaultFauxButtonIconFrameIcon {}
hasAction = "Buttons\UI-EmptySlot"
shine14 = MacaroonMacroVaultFauxButtonShine14 {}
flyoutbottom = MacaroonMacroVaultFauxButtonFlyoutBottom {}
flyouttop = MacaroonMacroVaultFauxButtonFlyoutTop {}
editframe = MacaroonMacroVaultFauxButtonEditFrame {}
id = 0
editframeselectreticletl = MacaroonMacroVaultFauxButtonEditFrameSelectReticleTL {}
iconframecooldown = MacaroonMacroVaultFauxButtonIconFrameCooldown {}
editframetype = MacaroonMacroVaultFauxButtonEditFrameType {}
iconframe = MacaroonMacroVaultFauxButtonIconFrame {}
flyoutarrow = MacaroonMacroVaultFauxButtonFlyoutArrow {}
FlyoutBorder = MacaroonMacroVaultFauxButtonFlyoutBorder {}
iconframecooldowntimer = MacaroonMacroVaultFauxButtonIconFrameCooldownTimer {}
editframeselect = MacaroonMacroVaultFauxButtonEditFrameSelect {}
shine8 = MacaroonMacroVaultFauxButtonShine8 {}
tooltip_shown = false
mac_flash = false
}
event = nil
updateMacroData = <func> @Macaroon\Macaroon_Buttons.lua:1669
updateMacroIcon = <function>
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Unread 10-26-11, 08:45 PM  
Mewnie
A Kobold Labourer

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Originally posted by Dwargh
So basically Out of Combat = no bars unless stealthed
In combat any stance should show

I think you will need to maintain 2 versions of your stealth bar for this.
one stealthbar for ooc and one stance bar (including stealth) for in combat.
Kind of like this. I tried having two bars for basic combat (hidden OOC) and the other bar having all my Stealth skills (both OOC and IC). As well, I wanted an Alt tray on the combat bar for my Finishers.

So:

-Bar 1a: Normal combat skills, Alt for Finishers.

-Bar 1b: IC and OOC Stealth, no Alt tray.

I had the issues with the normal Combat bar vanishing if I started the battle from Stealth. Sometimes the Combat bar would not show, or it would work fine until I used the Alt bar for a Finisher and switching back to the normal bar caused it to vanish.

I kind of gave up after spending all night and morning racking my brain and started piling up some nasty error messages. A sure sign that I needed to get to sleep!



Either way.. I think it might be easier to set it up in custom states with macro conditionals.
Oi, there's macros for the macros? I think I'm going to need stronger drink!
Last edited by Mewnie : 10-26-11 at 08:48 PM.
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Unread 10-26-11, 06:14 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Mewnie
Okay, I want to figure out this whole linked bars thing, but so far this is driving me insane.

I'm trying to set up some bars for my Rogue so that outside of hide and combat, there are no bars visible. I followed the example given by Maul and I can almost get them to work, but then things like attacking from Stealth causes the bars to vanish, or the Stealth bars don't come back after combat.

I can just about wrap my head around the somewhat labyrinthine commands, but so far, it has eluded me after eight hours of trying different combinations.
So basically Out of Combat = no bars unless stealthed
In combat any stance should show

I think you will need to maintain 2 versions of your stealth bar for this.
one stealthbar for ooc and one stance bar (including stealth) for in combat.


Or do you want the bars to be hidden even when stealthed and ooc?

Either way.. I think it might be easier to set it up in custom states with macro conditionals.
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Unread 10-26-11, 07:18 AM  
Mewnie
A Kobold Labourer

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Okay, I want to figure out this whole linked bars thing, but so far this is driving me insane.

I'm trying to set up some bars for my Rogue so that outside of hide and combat, there are no bars visible. I followed the example given by Maul and I can almost get them to work, but then things like attacking from Stealth causes the bars to vanish, or the Stealth bars don't come back after combat.

I can just about wrap my head around the somewhat labyrinthine commands, but so far, it has eluded me after eight hours of trying different combinations.
Last edited by Mewnie : 10-26-11 at 07:19 AM.
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Unread 10-25-11, 06:04 PM  
anseloth
Coding Archmage
 
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Originally posted by Dwargh

So, there's a new patch coming soon?
What's this Pet combat system thing then?
he means the next expansion, which was just recently (i think) announced.

here's a link to the New Features page for it.
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Unread 10-24-11, 03:15 PM  
Dwargh
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Originally posted by Poisednoise
I'm worried about the pet combat system - if nothing else breaks Macaroon I bet that will....

So, there's a new patch coming soon?
What's this Pet combat system thing then?
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Unread 10-24-11, 02:21 AM  
Poisednoise
A Kobold Labourer

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Originally posted by Apollumi
This addon dies and I guess my WoW playing will probably go also. If throwing some more money at it will help I'm willing to do that. But if Maul needs to move on I'm fine with that also. Besides, the damn Panda bear thing has me thinking about playing rift or something. Pandas!? Why'd it have to be Pandas...?
I'm worried about the pet combat system - if nothing else breaks Macaroon I bet that will....
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