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Updated: 04-08-14 05:30 PM
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File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:396,048
Favorites:983
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 08:01 AM
Addon
40300.1
15kB
11-29-11 07:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 02:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Old 10-28-11, 05:59 AM  
Dwargh
A Theradrim Guardian
 
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Forum posts: 64
File comments: 660
Uploads: 2
Originally posted by Mewnie
Kind of like this. I tried having two bars for basic combat (hidden OOC) and the other bar having all my Stealth skills (both OOC and IC). As well, I wanted an Alt tray on the combat bar for my Finishers.

So:

-Bar 1a: Normal combat skills, Alt for Finishers.

-Bar 1b: IC and OOC Stealth, no Alt tray.

I had the issues with the normal Combat bar vanishing if I started the battle from Stealth. Sometimes the Combat bar would not show, or it would work fine until I used the Alt bar for a Finisher and switching back to the normal bar caused it to vanish.

I kind of gave up after spending all night and morning racking my brain and started piling up some nasty error messages. A sure sign that I needed to get to sleep!



Oi, there's macros for the macros? I think I'm going to need stronger drink!

To make a custom bar for your setup: tick only custom on a bar
In the custom bar editor type following:

[nocombat,stance:1/3]
[combat,stance:1/3]
[combat,nostance]
[combat,mod:alt]
[bonusbar:5]
[]
Last edited by Dwargh : 10-28-11 at 06:11 AM.
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Old 10-28-11, 04:52 AM  
Althor
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
PTR problem

As of the latest PTR patch this mod no longer seems to work.

I get the following errors:

5x Macaroon\Macaroon-40200.1.lua:282: attempt to call global "GetNumMacroIcons" (a nil value)
Macaroon\Macaroon-40200.1.lua:282: in function <Macaroon\Macaroon.lua:278>
Macaroon\Macaroon-40200.1.lua:1781: in function <Macaroon\Macaroon.lua:1661>

Locals:
self = MacaroonControl {
elapsed = 0
save = true
0 = <userdata>
}
event = "PLAYER_LOGIN"
M = <table> {
MinimapButton_OnHide = <func> @..\Macaroon.lua:1497
PVPButton_OnLoad = <func> @..\MacaroonXtras.lua:1092
ObjectEditorHide = <func> @..\Macaroon_Object_Editor.lua:3877
BindFrame_OnMouseWheel = <func> @..\Macaroon_KeyBinder.lua:347
Button_OnLoad = <func> @..\Macaroon_Buttons.lua:3330
HelpButton_OnLoad = <func> @..\MacaroonXtras.lua:1207
BarEditorShow = <func> @..\Macaroon_Bars_Editor.lua:2549
ObjectList_OnLoad = <func> @..\Macaroon_Bars_Editor.lua:2899
SetButtonUpdate = <func> @..\Macaroon_Buttons.lua:3706
BarEditor_DeleteBar = <func> @..\Macaroon_Bars_Editor.lua:2661
Button_OnReceiveDrag = <func> =[C]:-1
CreateNewBar = <func> @..\Macaroon_Bars.lua:1752
PVPButton_SetPushed = <func> @..\MacaroonXtras.lua:1166
ReleaseAnchor = <func> @..\Macaroon_Bars.lua:3014
Button_OnDragStop = <func> @..\Macaroon_Buttons.lua:3418
AchievementButton_OnClick = <func> @..\MacaroonXtras.lua:1034
PadVSet = <func> @..\Macaroon_Bars.lua:2214
MinimapButton_OnDragStart = <func> @..\Macaroon.lua:1471
BarBorders = <table> {}
BindFrame_OnKeyDown = <func> @..\Macaroon_KeyBinder.lua:367
Strings = <table> {}
ConfigBars = <func> @..\Macaroon_Bars_Editor.lua:812
GetKeyText = <func> @..\Macaroon_KeyBinder.lua:749
TalentButton_OnLoad = <func> @..\MacaroonXtras.lua:978
EditFrames = <table> {}
ButtonAdjOptions_OnClick = <func> @..\Macaroon_Object_Editor.lua:1861
SpellbookButton_OnEvent = <func> @..\MacaroonXtras.lua:974
BindFrame_OnClick = <func> @..\Macaroon_KeyBinder.lua:253
Bar_OnShow = <func> @..\Macaroon_Bars_Editor.lua:1289
CompIndex = <table> {}
Bar_OnLeave = <func> @..\Macaroon_Bars_Editor.lua:1202
ActionEditRadiate_OnClick = <func> @..\Macaroon_Object_Editor.lua:1565
RemoveButton = <func> @..\Macaroon_Buttons.lua:3273
Button_OnDragStart = <func> =[C]:-1
TotemSetSaved = <func> @..\MacaroonTotemBar.lua:360
CheckButtonOptions_OnClick = <func> @..\Macaroon.lua:1203
BarEditorUpdateData = <func> @..\Macaroon_Bars_Editor.lua:2361
maxActionID = 132
FlyoutEditor_Update = <func> @..\Macaroon_Object_Editor.lua:1699
ApplySpellBindings = <func> @..\Macaroon_KeyBinder.lua:722
UpdateStatusBarVisibility = <func> @..\MacaroonStatusBars.lua:1186
BarsSetSaved = <func> @..\Macaroon_Bars.lua:3007
EditBox_PopUpInitialize = <func> @..\Macaroon.lua:808
StatusBarEditor_OnEvent = <func> @..\MacaroonStatusBars.lua:2026
MinimapButton_OnClick = <func> @..\Macaroon.lua:1535
AdjustOptionButton_OnUpdate = <func> @..\Macaroon.lua:1312
Button_PreClick = <func> @..\Macaroon_
And

580x Macaroon-40200.1\Macaroon_Buttons.lua:1978: attempt to call upvalue "GetNumMacroIcons" (a nil value)
Macaroon-40200.1\Macaroon_Buttons.lua:1978: in function <Macaroon\Macaroon_Buttons.lua:1930>
Macaroon-40200.1\Macaroon_Buttons.lua:2401: in function <Macaroon\Macaroon_Buttons.lua:2398>
Macaroon-40200.1\Macaroon_Buttons.lua:3702: in function "update"
Macaroon-40200.1\Macaroon_Buttons.lua:3713: in function "?"
Macaroon-40200.1\Macaroon_Object_Editor.lua:3281: in function "ButtonEditor_OnEvent"
<string>:"*:OnEvent":2: in function <string>:"*:OnEvent":1

Locals:
self = MacaroonMacroVaultFauxButton {
macroname = MacaroonMacroVaultFauxButtonMacroName {}
editframeselectreticlebl = MacaroonMacroVaultFauxButtonEditFrameSelectReticleBL {}
shine5 = MacaroonMacroVaultFauxButtonShine5 {}
flyoutborder = MacaroonMacroVaultFauxButtonFlyoutBorder {}
mac_flashing = false
show_tooltip = false
flyoutright = MacaroonMacroVaultFauxButtonFlyoutRight {}
shine12 = MacaroonMacroVaultFauxButtonShine12 {}
editframemessage = MacaroonMacroVaultFauxButtonEditFrameMessage {}
shine11 = MacaroonMacroVaultFauxButtonShine11 {}
shine16 = MacaroonMacroVaultFauxButtonShine16 {}
iconframebackground = MacaroonMacroVaultFauxButtonIconFrameBackGround {}
dir = 0
gloss = MacaroonMacroVaultFauxButtonGloss {}
shine7 = MacaroonMacroVaultFauxButtonShine7 {}
hitbox = MacaroonMacroVaultFauxButtonHitBox {}
flyoutbordershadow = MacaroonMacroVaultFauxButtonFlyoutBorderShadow {}
bindframeselectreticle = MacaroonMacroVaultFauxButtonBindFrameSelectReticle {}
iconframeaurawatchtimer = MacaroonMacroVaultFauxButtonIconFrameAuraWatchTimer {}
shine13 = MacaroonMacroVaultFauxButtonShine13 {}
flash = MacaroonMacroVaultFauxButtonFlash {}
normaltexture = MacaroonMacroVaultFauxButtonNormalTexture {}
bindframeselect = MacaroonMacroVaultFauxButtonBindFrameSelect {}
alphatimer = 0
shine3 = MacaroonMacroVaultFauxButtonShine3 {}
spells = ""
editframeselectreticlebr = MacaroonMacroVaultFauxButtonEditFrameSelectReticleBR {}
noAction = "Buttons\UI-EmptySlot"
config = <table> {}
bindframetype = MacaroonMacroVaultFauxButtonBindFrameType {}
shine6 = MacaroonMacroVaultFauxButtonShine6 {}
FlyoutArrow = MacaroonMacroVaultFauxButtonFlyoutArrow {}
hotkey = MacaroonMacroVaultFauxButtonHotKey {}
FlyoutBorderShadow = MacaroonMacroVaultFauxButtonFlyoutBorderShadow {}
shine15 = MacaroonMacroVaultFauxButtonShine15 {}
editframeselectreticletr = MacaroonMacroVaultFauxButtonEditFrameSelectReticleTR {}
flyoutleft = MacaroonMacroVaultFauxButtonFlyoutLeft {}
shine9 = MacaroonMacroVaultFauxButtonShine9 {}
iconframeaurawatch = MacaroonMacroVaultFauxButtonIconFrameAuraWatch {}
bindframe = MacaroonMacroVaultFauxButtonBindFrame {}
pushedtexture = MacaroonMacroVaultFauxButtonPushedTexture {}
highlighttexture = MacaroonMacroVaultFauxButtonHighlightTexture {}
shine = MacaroonMacroVaultFauxButtonShine {}
shine2 = MacaroonMacroVaultFauxButtonShine2 {}
shine10 = MacaroonMacroVaultFauxButtonShine10 {}
updateTexture = true
update = <func> @Macaroon\Macaroon_Buttons.lua:3702
border = MacaroonMacroVaultFauxButtonBorder {}
checkedtexture = MacaroonMacroVaultFauxButtonCheckedTexture {}
autocastable = MacaroonMacroVaultFauxButtonAutoCastable {}
count = MacaroonMacroVaultFauxButtonCount {}
shine4 = MacaroonMacroVaultFauxButtonShine4 {}
0 = <userdata>
shine1 = MacaroonMacroVaultFauxButtonShine1 {}
elapsed = 0
iconframeicon = MacaroonMacroVaultFauxButtonIconFrameIcon {}
hasAction = "Buttons\UI-EmptySlot"
shine14 = MacaroonMacroVaultFauxButtonShine14 {}
flyoutbottom = MacaroonMacroVaultFauxButtonFlyoutBottom {}
flyouttop = MacaroonMacroVaultFauxButtonFlyoutTop {}
editframe = MacaroonMacroVaultFauxButtonEditFrame {}
id = 0
editframeselectreticletl = MacaroonMacroVaultFauxButtonEditFrameSelectReticleTL {}
iconframecooldown = MacaroonMacroVaultFauxButtonIconFrameCooldown {}
editframetype = MacaroonMacroVaultFauxButtonEditFrameType {}
iconframe = MacaroonMacroVaultFauxButtonIconFrame {}
flyoutarrow = MacaroonMacroVaultFauxButtonFlyoutArrow {}
FlyoutBorder = MacaroonMacroVaultFauxButtonFlyoutBorder {}
iconframecooldowntimer = MacaroonMacroVaultFauxButtonIconFrameCooldownTimer {}
editframeselect = MacaroonMacroVaultFauxButtonEditFrameSelect {}
shine8 = MacaroonMacroVaultFauxButtonShine8 {}
tooltip_shown = false
mac_flash = false
}
event = nil
updateMacroData = <func> @Macaroon\Macaroon_Buttons.lua:1669
updateMacroIcon = <function>
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Old 10-26-11, 08:45 PM  
Mewnie
A Kobold Labourer

Forum posts: 0
File comments: 2
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Originally posted by Dwargh
So basically Out of Combat = no bars unless stealthed
In combat any stance should show

I think you will need to maintain 2 versions of your stealth bar for this.
one stealthbar for ooc and one stance bar (including stealth) for in combat.
Kind of like this. I tried having two bars for basic combat (hidden OOC) and the other bar having all my Stealth skills (both OOC and IC). As well, I wanted an Alt tray on the combat bar for my Finishers.

So:

-Bar 1a: Normal combat skills, Alt for Finishers.

-Bar 1b: IC and OOC Stealth, no Alt tray.

I had the issues with the normal Combat bar vanishing if I started the battle from Stealth. Sometimes the Combat bar would not show, or it would work fine until I used the Alt bar for a Finisher and switching back to the normal bar caused it to vanish.

I kind of gave up after spending all night and morning racking my brain and started piling up some nasty error messages. A sure sign that I needed to get to sleep!



Either way.. I think it might be easier to set it up in custom states with macro conditionals.
Oi, there's macros for the macros? I think I'm going to need stronger drink!
Last edited by Mewnie : 10-26-11 at 08:48 PM.
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Old 10-26-11, 06:14 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Mewnie
Okay, I want to figure out this whole linked bars thing, but so far this is driving me insane.

I'm trying to set up some bars for my Rogue so that outside of hide and combat, there are no bars visible. I followed the example given by Maul and I can almost get them to work, but then things like attacking from Stealth causes the bars to vanish, or the Stealth bars don't come back after combat.

I can just about wrap my head around the somewhat labyrinthine commands, but so far, it has eluded me after eight hours of trying different combinations.
So basically Out of Combat = no bars unless stealthed
In combat any stance should show

I think you will need to maintain 2 versions of your stealth bar for this.
one stealthbar for ooc and one stance bar (including stealth) for in combat.


Or do you want the bars to be hidden even when stealthed and ooc?

Either way.. I think it might be easier to set it up in custom states with macro conditionals.
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Old 10-26-11, 07:18 AM  
Mewnie
A Kobold Labourer

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Okay, I want to figure out this whole linked bars thing, but so far this is driving me insane.

I'm trying to set up some bars for my Rogue so that outside of hide and combat, there are no bars visible. I followed the example given by Maul and I can almost get them to work, but then things like attacking from Stealth causes the bars to vanish, or the Stealth bars don't come back after combat.

I can just about wrap my head around the somewhat labyrinthine commands, but so far, it has eluded me after eight hours of trying different combinations.
Last edited by Mewnie : 10-26-11 at 07:19 AM.
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Old 10-25-11, 06:04 PM  
anseloth
Coding Archmage
 
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Forum posts: 50
File comments: 267
Uploads: 3
Originally posted by Dwargh

So, there's a new patch coming soon?
What's this Pet combat system thing then?
he means the next expansion, which was just recently (i think) announced.

here's a link to the New Features page for it.
__________________



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Old 10-24-11, 03:15 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Poisednoise
I'm worried about the pet combat system - if nothing else breaks Macaroon I bet that will....

So, there's a new patch coming soon?
What's this Pet combat system thing then?
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Old 10-24-11, 02:21 AM  
Poisednoise
A Kobold Labourer

Forum posts: 0
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Originally posted by Apollumi
This addon dies and I guess my WoW playing will probably go also. If throwing some more money at it will help I'm willing to do that. But if Maul needs to move on I'm fine with that also. Besides, the damn Panda bear thing has me thinking about playing rift or something. Pandas!? Why'd it have to be Pandas...?
I'm worried about the pet combat system - if nothing else breaks Macaroon I bet that will....
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Old 10-23-11, 12:20 AM  
Apollumi
A Kobold Labourer

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This addon dies and I guess my WoW playing will probably go also. If throwing some more money at it will help I'm willing to do that. But if Maul needs to move on I'm fine with that also. Besides, the damn Panda bear thing has me thinking about playing rift or something. Pandas!? Why'd it have to be Pandas...?
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Old 10-17-11, 01:25 PM  
Shakari
A Kobold Labourer

Forum posts: 1
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Originally posted by Dwargh
*yawn*

Sifting through all 361 pages of comments to find all the good bits and pieces I know are in there.
Then make like a huge forum post containing it all. Go ME!

Edit: sifting turned into actually reading every comment which makes me want to reply/give answers to their queries. Gives me a feeling of unfulfillment.
Also... I'm getting sentimental about it all. Good ol' times :')
Jeez rather gutted to see you leaving but I wish you well tbh I think we see far more of you than maul hehe

Just hope macaroon continues could not manage without it myself
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Old 10-13-11, 04:46 AM  
jarri
A Kobold Labourer

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as a long time macaroon user first i'd like to say thanks for its existance. can't really live without it anymore. no other mod simply compares to the possibilities of it

there are few gripes however. randomly changing skills in action bars or skills gone awol since last talent spec change or action bars simply not appearing for certain modifier key despite it working fine on the configuration gui. but still not using it isnt an option

one thing i was wondering about since it feels a design thing hat could be changed.

as a warrior i put my stances behind control+key combination. after stance swap if i keep the control key pressed macaroon doesnt show the control modifier action bar until i release control key and press it again. (many a spell reflection has been cast instead of battle shout! .)

is this intended behavior or is it something that could be changed somehow (by me and configuration perhaps)?

thanks
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Old 10-10-11, 10:01 AM  
Dwargh
A Theradrim Guardian
 
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Forum posts: 64
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*yawn*

Sifting through all 361 pages of comments to find all the good bits and pieces I know are in there.
Then make like a huge forum post containing it all. Go ME!

Edit: sifting turned into actually reading every comment which makes me want to reply/give answers to their queries. Gives me a feeling of unfulfillment.
Also... I'm getting sentimental about it all. Good ol' times :')
Last edited by Dwargh : 10-11-11 at 04:46 PM.
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Old 10-04-11, 07:23 AM  
twopro
A Defias Bandit

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Re: Re: hey

Originally posted by Dwargh
Hello. The only video showing how to do anything in Macaroon as far as I know is this one I made:
http://www.youtube.com/watch?v=Dn9pnTwxKAM

If that one does not help please state your troubles on how to configure Macaroon and I will answer as best I can.


cool ty for the link i'll try to program once the servers are back up. XD
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Old 10-03-11, 05:53 AM  
lolzorz
A Defias Bandit

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Re: Re: keybind text on/off

Originally posted by Dwargh
That feature is now in the Button editor. General tab, I believe
Thanks very much! I call myself glancing through those options, but must have overlooked it. Once I noticed the text color could be changed, I opted for that, instead of hiding them altogether.
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Old 10-01-11, 10:12 AM  
Dwargh
A Theradrim Guardian
 
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File comments: 660
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Re: keybind text on/off

Originally posted by lolzorz
The more I learn how to use this add-on, the more I love it!

Question: how do I turn off keybind text on my buttons? I saw an image somewhere of a Macaroon main menu (older version) with a toggle box labelled "Enable Keybind Text," but my main menu doesn't have that option. Do I need to download one of the plug-ins, look in another menu to find it, or has that functionality been removed altogether? Thanks very much in advance for your assistance!
That feature is now in the Button editor. General tab, I believe
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