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Tomb of Sargeras (7.2.0)
Updated:04-16-17 02:23 PM
Created:unknown
Downloads:411,745
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7.2.0

Ion  Popular! (More than 5000 hits)

Version: Helium_2.1.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium_2.2
44kB
04-23-17 06:14 PM
Addon
Helium_2.1a
5kB
04-15-17 10:06 PM
Addon
Helium_2.1a
5kB
04-15-17 05:31 PM
Addon
Helium_2.1a
18kB
04-15-17 05:19 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-05-12, 10:40 AM  
Shendow
A Kobold Labourer

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Regarding extra action button

So, long time user (since Trinity) I cant live without these bars! ><

I managed to accidentally delete my extra special action bar that appears during certain fights and quests e.g Ultraxion, and I cant figure out how to create a new one. Its super painful coz its not just a single profile as all my toons share the same setup now with Ion. Ive managed to key bind the extra button through the regular key bind options but it sucks when im doing something for the first time, be that a boss of a quest and i don't even realise I am supposed to be using it.

Anyone able to help me get this button back on its Ion bar please?

Also, Maul thanks for the great work. Im really hoping the next version has separate profiles and Im happy to wait for it until you get all the cool stuff sorted out.


<3
I'm also having trouble with this. Extra action button is not showing when ION is enabled (I know it's from ION since I narrowed it down), and it's also the case with special mechanic stuff (like in valley of the four winds when you have to break wook, planks and rock with the master pandaren. The energy special mechanic does no show up.)

Extra action button is easy to keybind and deal with it, but like it's been said, you can't know IF there is an extra action to push during the fight.

Anyone knows a way around it?
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Unread 10-05-12, 07:25 AM  
Hercy
A Kobold Labourer

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Macro Does not Change

For some of the people who have macro issues (i.e. it is not using the correct macro even though you changed it)
I found out that the Macro name is very important if you drag it over from the macro spell book.

If i have two identically named macro's (example ww for water walking on my shaman and ww for whirlwind for my warrior) I noticed it will be using the first named ww macro in ion.

So when you have problems with macros not working as intended, make sure they are all named differently. as soon as I changed the name of the macro all was well. I am not sure if that is a Ion or a Blizzard Issue
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Unread 10-04-12, 05:49 PM  
RhoiDath
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So, long time user (since Trinity) I cant live without these bars! ><

I managed to accidentally delete my extra special action bar that appears during certain fights and quests e.g Ultraxion, and I cant figure out how to create a new one. Its super painful coz its not just a single profile as all my toons share the same setup now with Ion. Ive managed to key bind the extra button through the regular key bind options but it sucks when im doing something for the first time, be that a boss of a quest and i don't even realise I am supposed to be using it.

Anyone able to help me get this button back on its Ion bar please?

Also, Maul thanks for the great work. Im really hoping the next version has separate profiles and Im happy to wait for it until you get all the cool stuff sorted out.


<3
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Unread 10-04-12, 03:37 PM  
Trimble Epic
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Re: Re: Corrupt data...

Originally Posted by flyx
Originally Posted by Trimble Epic
If I enter edit mode and change the macro code of one of my macros, and hit TAB, it's saving the text changes, but the button is still using the old macro.
I'm having similar problems, text edits don't seem to take effect. However, if I drag a spell from the spellbook it does work. But I can't edit it afterwards.

And its just *some* of my toons.

The good news is: I'm glad its not just me :-)

I'm running the github version of Ion, for what its worth.

I'll get off my butt and submit a ticket.
After some testing, I think I've figured out what's going on...

This seems to be a dual spec issue. The character I'm having trouble with is my main healer, but I've been playing him in SPEC:2 since Pandaria became available.

If I shift to Spec:1, I can edit my bars without issue.

If I shift to Spec:2, then it gets weird...

So, each bar can be set with a Dual Spec setting. If the bar is set to Dual Spec mode=Enabled, then when I click the button, the macro that activates is the macro for Spec:2. If the bar has Dual Spec mode=Disabled, then when I click the button I get the macro for Spec:1...

However, If I go into button edit mode and right click the button, I get the text for Spec:2 either way. So, I can edit the code for Spec:2, but when I click the button it's still going to cast the macro for Spec:1. So, it looks like the editor isn't working right in figuring out which spec to use.

I guess for now, I'll just have to enable dual spec on all my bars and copy my macros over. It's a shame, because all of my macros are designed to work in both specs using the [spec] option... Here's an example:

Code:
/cast [equipped:Fishing Pole] Fishing
/stopmacro [equipped:Fishing Pole]

/startattack [spec:2]

/cast [@mouseover,dead,help][dead,help] Resurrection
/cast [@mouseover, help] [help] [@focus,help] Greater Heal;
/castsequence  [spec:2,noform] reset=6 Shadowform, Rip
/cast [spec:2,nochanneling] Mind Sear(); [spec:1] Smite
/cast [pet] Shadowcrawl
... So, yeah... um... Maul? hurry back, buddy...
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Unread 10-04-12, 11:43 AM  
flyx
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Re: Corrupt data...

Originally Posted by Trimble Epic
If I enter edit mode and change the macro code of one of my macros, and hit TAB, it's saving the text changes, but the button is still using the old macro.
I'm having similar problems, text edits don't seem to take effect. However, if I drag a spell from the spellbook it does work. But I can't edit it afterwards.

And its just *some* of my toons.

The good news is: I'm glad its not just me :-)

I'm running the github version of Ion, for what its worth.

I'll get off my butt and submit a ticket.
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Unread 10-04-12, 09:01 AM  
Trimble Epic
An Aku'mai Servant
 
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Corrupt data...

I think my Ion data is corrupt for one of my characters...

If I enter edit mode and change the macro code of one of my macros, and hit TAB, it's saving the text changes, but the button is still using the old macro.

I confirmed this by trying to edit a new blank button to add a macro to it, and it wouldn't save that at all. I loaded a different character and that one had no problems saving changes to a macro.

Anyone else seen this? I'd hate to have to wipe out and completely rebuild this character's macros (again!), as it's my main.

Sigh...
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Unread 10-04-12, 08:48 AM  
stripes
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Re: Re: Re: Re: Re: Bar attached to Unit Frame

Originally Posted by Radoznali
For me personally most dislike thing in addon community is when addon author put out great addon ,get a lot of fan base and suddenly he quits WOW and doesnt have 30 sec of time to put up simple message -like " I quit wow,addon wont be maintained any longer".
I am sure Maul isnt like that,but would be nice to hear from him to, say something like -"My RL is so busy right now and wont be able to work on ion for (put in what ever time he needs ) and there isnt going to be update for next 1,2,... ? weeks.It would ,at least for me ,save me some time to check for new update every day.
Last time Maul quit WoW (or maybe just quit dealing with AddOns) he was kind enough to let us know. I'm sure if he decides to spend his free time in some other way he will let us know again.
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Unread 10-04-12, 05:41 AM  
Radoznali
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Re: Re: Re: Re: Bar attached to Unit Frame

Originally Posted by NyghtWyng
Originally Posted by Radoznali
Originally Posted by erogroth
We have not seen a post from Maul in several days which most likely means he is working away as fast as he can and has nothing new to report. Ion/Macaroon is a huge addon with tons of code. It will be done at some point and when it is, it shall be awesome. Sit tight my friend.
I hope that is true since public github hasnt been updated for 21 days.
No offense, but we have seen recent posts from Maul that he's working on it. Since I'm sure he uses this add-on himself, I'm sure he's personally motivated to get it finished. It's an intricate add-on that does some fantastic things in a way that no other add-on provides for, and he's taking the time to rewrite it from the ground up. Already there are things in Ion that are far more intuitive than they were in Macaroon, so the direction he's going should definitely be applauded.

We all know this was a massive undertaking on his part, and that what's so far working is working well is a testament to his hard work.

In short, we have no reason to believe otherwise, so "I hope that is true..." style comments aren't really productive. I appreciate the work he's put into this add-on in all of its forms, and I am very glad he's still here with us working on it. Far too many add-ons of this calibre get lost to authors no longer playing and no longer developing. Let's cut him some slack and understand that life happens between these moments of programming and Warcraft!
you totally misjudged my comment.I apsolutly like work Maul has been doing so far-I am old fan and user of Trinity,Macaroon,Ion.And i know it must be a lot of work to contiune to support addon like Ion is.I was just trying to " provoke" Maul to give us little bit more info what is state of Ion now.
For me personally most dislike thing in addon community is when addon author put out great addon ,get a lot of fan base and suddenly he quits WOW and doesnt have 30 sec of time to put up simple message -like " I quit wow,addon wont be maintained any longer".
I am sure Maul isnt like that,but would be nice to hear from him to, say something like -"My RL is so busy right now and wont be able to work on ion for (put in what ever time he needs ) and there isnt going to be update for next 1,2,... ? weeks.It would ,at least for me ,save me some time to check for new update every day.
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Unread 10-03-12, 04:57 PM  
NyghtWyng
A Kobold Labourer

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Re: Re: Re: Bar attached to Unit Frame

Originally Posted by Radoznali
Originally Posted by erogroth
We have not seen a post from Maul in several days which most likely means he is working away as fast as he can and has nothing new to report. Ion/Macaroon is a huge addon with tons of code. It will be done at some point and when it is, it shall be awesome. Sit tight my friend.
I hope that is true since public github hasnt been updated for 21 days.
No offense, but we have seen recent posts from Maul that he's working on it. Since I'm sure he uses this add-on himself, I'm sure he's personally motivated to get it finished. It's an intricate add-on that does some fantastic things in a way that no other add-on provides for, and he's taking the time to rewrite it from the ground up. Already there are things in Ion that are far more intuitive than they were in Macaroon, so the direction he's going should definitely be applauded.

We all know this was a massive undertaking on his part, and that what's so far working is working well is a testament to his hard work.

In short, we have no reason to believe otherwise, so "I hope that is true..." style comments aren't really productive. I appreciate the work he's put into this add-on in all of its forms, and I am very glad he's still here with us working on it. Far too many add-ons of this calibre get lost to authors no longer playing and no longer developing. Let's cut him some slack and understand that life happens between these moments of programming and Warcraft!
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Unread 10-03-12, 02:02 AM  
Radoznali
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Re: Re: Bar attached to Unit Frame

Originally Posted by erogroth
We have not seen a post from Maul in several days which most likely means he is working away as fast as he can and has nothing new to report. Ion/Macaroon is a huge addon with tons of code. It will be done at some point and when it is, it shall be awesome. Sit tight my friend.
I hope that is true since public github hasnt been updated for 21 days.
Last edited by Radoznali : 10-03-12 at 02:04 AM.
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Unread 10-02-12, 09:08 PM  
erogroth
A Cyclonian

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Re: Bar attached to Unit Frame

Originally Posted by delvirtud
Someone may have mentioned this elsewhere. I apologize if so.
In Macaroon, you could set it up so that a button/bar only exists if the unit frame exists. For example, if I had a target, then the bar would show. Is this a possibility in the current iteration? Thank you for any information.

del
Del,

I don't think the feature is there as of yet. The current version is just something to tide us over until Maul is done with the full version which will have all the features that macaroon had and then some. Just be patient. We have not seen a post from Maul in several days which most likely means he is working away as fast as he can and has nothing new to report. Ion/Macaroon is a huge addon with tons of code. It will be done at some point and when it is, it shall be awesome. Sit tight my friend.
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Unread 10-02-12, 09:06 PM  
erogroth
A Cyclonian

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Re: Dual-Spec Supported?

Originally Posted by NyghtWyng
I have a quick question... are dual-specs supported in the Hydrogen-2 beta? I thought they weren't but when I activated my second spec to force a different quest reward from a quest, my UI disappeared. It came back when I went back to my regular spec, so I was thinking it might support dual-spec, but I didn't want to start fooling around until I'd asked here.

Thanks!
Yes it does. I have set it up on mine for dual spec and it changes when i change spec.
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Unread 10-02-12, 08:21 AM  
delvirtud
A Kobold Labourer

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Bar attached to Unit Frame

Someone may have mentioned this elsewhere. I apologize if so.
In Macaroon, you could set it up so that a button/bar only exists if the unit frame exists. For example, if I had a target, then the bar would show. Is this a possibility in the current iteration? Thank you for any information.

del
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Unread 10-01-12, 07:21 PM  
Oreely
A Kobold Labourer

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Dual Spec

I have a Druid and have no problem switching back and forth between Guardian and Cat. They seem to work just as easily as Trinity and Macaroon did. I like the way the new bar menu works, very nice. Thanks Maul
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Unread 10-01-12, 11:07 AM  
NyghtWyng
A Kobold Labourer

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Dual-Spec Supported?

I have a quick question... are dual-specs supported in the Hydrogen-2 beta? I thought they weren't but when I activated my second spec to force a different quest reward from a quest, my UI disappeared. It came back when I went back to my regular spec, so I was thinking it might support dual-spec, but I didn't want to start fooling around until I'd asked here.

Thanks!
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