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Warlords of Draenor (6.0.3)
Updated:12-11-14 12:45 AM
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6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 07-11-12, 09:14 AM  
Newdles
A Kobold Labourer

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Macaroon is currently in a state of deleting all my profiles every time I log on. Luckily, I noticed it was deleting my profiles before logging off for the first time, so I backed them up. Now, if I set my MacaroonProfiles.lua to this file, Macaroon deletes all my profiles and leaves the file nearly completely empty. I don't know what to do. I don't want all my profiles deleted. I worked hard for years on these. Please check this out using my MacaroonProfiles.lua file and fix it once and for all. This is reproducible now.

The file is here: https://dl.dropbox.com/u/35695760/MacaroonProfiles.7z

Please please help!

PS. I love you, Maul. I want to use Ion, but I have a lot invested in Macaroon for right now. This is among the final bugs that needs fixing.

Edit: Okay, I opened the file I linked above in notepad++ and noticed it was cut short. I had a previous MacaroonProfiles.lua.bak that was 4 MB larger. That last part seemed to be stuff I hadn't changed since WoW made that file, so I copied the relevant section and pasted it into this new, cut-short MacaroonProfiles.lua and saved it. Now Macaroon doesn't delete all my profiles and it works again. It seems something is causing Macaroon to stop writing the file mid-write, I guess. This should never happen, imo. How can it be fixed?
Last edited by Newdles : 07-11-12 at 09:26 AM.
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Unread 07-04-12, 11:40 AM  
Maul
Ion Engines, Engage!
 
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Originally Posted by anseloth
to be honest, Maul, i have NO idea how even you can keep track of how all of Macaroon's pieces fit together, even considering you were the guy who wrote it!
I will admit, I do get lost sometimes >.>

However, the new iteration Ion is coming along quite nicely, it is really what I wanted Macaroon to be when I made the transition from Trinity
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Unread 07-04-12, 11:36 AM  
anseloth
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Originally Posted by Maul
Originally Posted by WhiteDragon32
I'm wondering if this Macaroon! has the ability to recognize the up and down functions of a key-press like the Macaroon I use to use. What I need is an addon that lets you set a button to have a hotkey as the DOWN press of the #1 button and another button with the hotkey as the UP release of the #1 button. This would allow you to cast one macro with the Down push of the button and a 2nd macro with the up release of the button. This use to be possible with an older version of Macaroon back in 2009 (yes i've been gone from WoW for some time now).

Statement: WoW sees the down function and the up function of a key-press as 2 different actions.
Yes, it would be possible in theory. In practical terms, it is a complication I never really got into. Now, you can set a button to react to both up and down clicks, and thus a /castsequence macro would casts its first spell on a downclick then sequence forward to cast the second one on the upclick, if you were to wait for any applicable GCD.

Two complete macros is something that has been asked for, but I never got around to it.
yeah, programming something like that, into an addon that is already a nightmare to maintain the programming of, sounds like a lot more trouble than it is worth.

to be honest, Maul, i have NO idea how even you can keep track of how all of Macaroon's pieces fit together, even considering you were the guy who wrote it!
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Unread 07-04-12, 11:17 AM  
Maul
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Originally Posted by WhiteDragon32
I'm wondering if this Macaroon! has the ability to recognize the up and down functions of a key-press like the Macaroon I use to use. What I need is an addon that lets you set a button to have a hotkey as the DOWN press of the #1 button and another button with the hotkey as the UP release of the #1 button. This would allow you to cast one macro with the Down push of the button and a 2nd macro with the up release of the button. This use to be possible with an older version of Macaroon back in 2009 (yes i've been gone from WoW for some time now).

Statement: WoW sees the down function and the up function of a key-press as 2 different actions.
Yes, it would be possible in theory. In practical terms, it is a complication I never really got into. Now, you can set a button to react to both up and down clicks, and thus a /castsequence macro would casts its first spell on a downclick then sequence forward to cast the second one on the upclick, if you were to wait for any applicable GCD.

Two complete macros is something that has been asked for, but I never got around to it.
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Last edited by Maul : 07-04-12 at 11:18 AM.
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Unread 07-03-12, 03:18 PM  
WhiteDragon32
A Defias Bandit

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I'm wondering if this Macaroon! has the ability to recognize the up and down functions of a key-press like the Macaroon I use to use. What I need is an addon that lets you set a button to have a hotkey as the DOWN press of the #1 button and another button with the hotkey as the UP release of the #1 button. This would allow you to cast one macro with the Down push of the button and a 2nd macro with the up release of the button. This use to be possible with an older version of Macaroon back in 2009 (yes i've been gone from WoW for some time now).

Statement: WoW sees the down function and the up function of a key-press as 2 different actions.
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Unread 07-03-12, 01:40 PM  
xromania™
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Re: Ion Alpha

Newdles, i lost too my saves when game crashed but i dont understand how can u to not have a backup of your WTF, interface and cache folder. I make a backup every month.

Nice fi Maul ill improve this for Mists, i hope especially the extraction button like for Ultraxion to be easy accesible, because i heard in Pandaria ill be more extrabuttons. I failed many raids at begin because cant deal with these special skills from raids and dungeons or even bg - the canon skills etc seems to be little bugged.
I ill suport when i can the addon with money, unfortunatelly only few euro, but i hope all users ill add few, so can be a large total amount..
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Unread 07-01-12, 09:29 AM  
Maul
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Ion Alpha

The new version of Macaroon (named Ion) is now in alpha testing on the MoP beta.

If you wish to have access to the google group for the alpha, please email me at trinityui@live.com.

Please note that due to changes in Mists, the Ion Alpha will not work on the live version of the game.

Thanks!
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Unread 07-01-12, 04:25 AM  
Newdles
A Kobold Labourer

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I encountered a new, major issue today. I can no longer save a Macaroon profile. When I save it, it acts like it saved, but upon loading it, it loads what the profile used to be, completely reverting all my changes. This is a stopping issue. I can no longer play properly with Macaroon.

Edit: Saving to a new profile doesn't work either. Loading that loads what the profile used to be too.

Edit 2: This seems to happen with dual spec bars (which I don't know how to disable) and "Enable profile switching upon spec change" (which is what I want to use exclusively). If I reload UI after changing specs, it temporarily works for the spec I'm in.

Edit 3: I opened MacaroonProfiles.lua (the settings file), searched for "dual", and found many "["dualSpec"] = true" lines. I replaced all of those with "["dualSpec"] = false" and now Macaroon works properly. I wish there was some way to edit this in the bar editor. Currently, it's not shown at all in the bar editor.
Last edited by Newdles : 07-01-12 at 05:16 AM.
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Unread 06-26-12, 10:22 PM  
b1urry
A Defias Bandit

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Re: Re: special skills not working

Originally Posted by xromania™
can someone help about the problem i said? i think all have this problems, why only me speak about it.

i got here http://www.wowinterface.com/forums/s...ad.php?t=43542 this answer :

The skill for Ultraxion is an extra action bar ability if I remember right. In Macaroon you'd have to set the state of a bar to Extra Action Button for it to show up. It's been a long time since i used Macaroon but I'm fairly certain that's how I had to do it.

This addon made my gaming a pleasure, where i can help little the author and who is exactly the author? Maul?
I've answered this question before and will quote what I said then, and then I'll even try to expand on it...

Originally Posted by b1urry
Originally Posted by Cholerabob
Can anyone tell me how to make the special effects ( buttons that appear during certain faights only ) appear on a bar. ? I tried everything i know, pet bar with vehicule, poses, action, ect... Nothing, whne i close it, it doesnt appear when the action does......
If you're talking about the Ultraxion "heroic will" and Madness "dream" buttons, I don't think there is any inherent support for it in Macaroon. However, there are a couple of ways to deal with this.

One way is to create a macro and place it on your action bar (there will NOT be an image, however). The macro is as follows:

Code:
/click ExtraActionButton1
The other method is to go to the keybinds menu and bind the "Extra Action Button" to a key.

Both methods have the disadvantage that you pretty much trust that it is there. With the macro there will be no image on the button, nor will there be a cooldown display. However, I've been raiding using the macro method since the Dragon Soul raid began and it's worked well for me.
To reiterate, there is NO built in means of handling the ExtraActionButton1 method within Macaroon. This means that if you are using Macaroon and are raiding you will need to either do the macro as explained above or go into the game's keybinds and bind that action to a key on your keyboard. As far as I've been able to determine, there is no means of discovering the button via states, so no fancy methods to get the button to work. You really do have to go all caveman on it.

Also, keep in mind that if you use the macro method there will NOT be an image on the button. This means that there is no way of knowing whether or not the ability it provides is off cooldown at any particular time. You basically have to trust in your knowledge of the mechanics of the fight and the ability it self. If you use the keybind method, well, the same is true to an even greater degree.

It is also very important to know that the upcoming Mists of Pandaria expansion makes extensive use of the ExtraActionButton1 mechanic in dungeons and in general questing. I personally do not know if Macaroon will be going forward, either by Maul/Dwargh or via a fan update, so keep this in mind while preparing for the expansion.

If anyone else knows more about getting to ExtraActionButton1 via states, I would love to hear about it as it would simplify my own bar setup a bit.

edit - oh and much love to Maul for this addon, it has made my adventures in WoW much more tolerable.. and much love to Dwargh for his wonderful work in helping us users make sense of the things that confuse us, lol.
Last edited by b1urry : 06-26-12 at 10:25 PM.
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Unread 06-25-12, 01:56 AM  
Newdles
A Kobold Labourer

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WTF!? All my Macaroon profiles are gone! Years and years of perfected profiles were wiped away! I thought this bug was fixed in 2009.

Edit: Luckily, I had deleted the .lua.bak settings files for all my addon settings a couple days ago, so it made new ones and just now, I renamed the new MacaroonProfiles.lua.bak file it made that day to MacaroonProfiles.lua, restoring my years of perfected profiles. I'm SO lucky to have had a backup. If I hadn't, it would have been completely devastating. Probably 50+ hours of time over the course of the past few years have gone into editing those profiles with extreme macros and pages (especially for warrior and druid) for all my characters of all classes.
Last edited by Newdles : 06-25-12 at 03:21 AM.
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Unread 06-19-12, 04:02 PM  
xromania™
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Re: special skills not working

can someone help about the problem i said? i think all have this problems, why only me speak about it.

i got here http://www.wowinterface.com/forums/s...ad.php?t=43542 this answer :

The skill for Ultraxion is an extra action bar ability if I remember right. In Macaroon you'd have to set the state of a bar to Extra Action Button for it to show up. It's been a long time since i used Macaroon but I'm fairly certain that's how I had to do it.

This addon made my gaming a pleasure, where i can help little the author and who is exactly the author? Maul?
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Last edited by xromania™ : 06-23-12 at 03:19 PM.
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Unread 06-17-12, 05:18 PM  
xromania™
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special skills not working

Im using macaroon and i forgot how is looking the original interface. Anyway, why some special skills like the one we get agaisnt ultraxion, isnt visible on any macaroon bar? (but i can use it using a key asigned to first skill in vehicle bar i think)

but my vehicle bar appear ok in bg, isnt same like vehicle this ultraxion skill?
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Last edited by xromania™ : 06-17-12 at 05:19 PM.
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Unread 05-26-12, 06:02 PM  
Fizgig1973
A Murloc Raider

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Replacement options?

Does anyone know of a replacement to Macaroon that offers the ability to create bars with custom amount of buttons? (I don't need the macro feature specifically)


I loved Macaroon but lately it has become so buggy that I have to stop what I am doing and fix my bars every few days because the ongoing problems with the addon.

Really a great addon, just too buggy for me currently.
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Unread 05-04-12, 10:37 PM  
b1urry
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Re: Re: Re: Something odd about bindings in bar states

Originally Posted by Kahsm
Originally Posted by b1urry
Originally Posted by Kahsm
First of all, amazing mod!

---snip---

At the moment I'm just duplicating the macros, and using the small bar just as a in-your-face notification that the powers are ready and usable.

I suppose my issues is this: When you use the keybind feature, it doesn't seem to let you duplicate binds onto different bars even if those bars never show up at the same time if it were to follow the linking logic.

---snip---

However, as this is basically stance dependent, maybe it'll work.

Give me a few days to look into this and see if I can't verify one way or another about what I'm thinking.
Ahh, I didn't know about Lock and Priority. I found both and figured out a decent solution. I actually have the Alt mods built into my macros, I don't use separate pages. So I just show the powers 1-4 and have priority 1-4 on the small bar. This way I can see if the things "under" the nomod powers are available, or what the timer on them is. Works well enough!

Again, great mod. I got rid of a handful of other mods. Actually, if you'd allow me to bind mod+mousebutton then I could even get rid of Clique. I would just lock some buttons into the stored buttons page and then bind say alt+leftmousebutton and that would be exactly what clique does for me.

Edit: another thing to note. Sometimes timers are a little wonky in more complex macros.

For example, if I have a trinket/tiger's fury/berserk macro: "#show Berserk /cast Tiger's Fury /cast Berserk /cast 13" I'd like it to show the timer for Berserk's cooldown since it's the longer one, but druids have to use Tiger's Fury first or it gets locked during berserk. #show makes it show the icon, but I can't see the cooldown timer. Also some of the extended tooltips get a bit wonky on longer castsequences and conditionals. These are extremely nit picky things.
Nice to see you found a solution to the bind issue. Maul is apparently cooking up an entirely new code-base for a new bar mod, but I would guess that for all practical purposes it'll be much like Macaroon. There are many limitations to working within a system like what Blizz actually allows to happen within the addon arena.

As for your timer issues, Macaroon isn't acting wonky, it's a limitation of the system. As far as I'm aware, as much of a neophyte as I am to Lua and the WoW addon api, it isn't really possible/practical to attempt to prioritize "on button" timers via the macro system. Actually, I know it can't be done. Perhaps it could be done via an addon, but I'd recommend looking into a good cooldown timer mod, such as ForteXorcist or maybe even the simpler NeedToKnow, both available here at WoW Interface.

Why do I recommend another addon for cooldowns when Mac can show timers on the button? Mostly because they are written specifically to handle cooldown timer needs and Macaroon isn't. An addon that tries to do too many things is hard to maintain and will break at the smallest changes in the client system.
Last edited by b1urry : 05-04-12 at 10:39 PM.
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Unread 05-04-12, 08:33 PM  
Kahsm
A Kobold Labourer

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Re: Re: Something odd about bindings in bar states

Originally Posted by b1urry
Originally Posted by Kahsm
First of all, amazing mod!

Now, I hope this is the right place for this. It doesn't really seem "ticket-able" yet.

I have my primary bar of 11 buttons. Should I be able to set different binds for each state (druid)? Because I can't seem to do that... or I can... but it's buggy. For example if I set 1-6 then F1-F5 on my caster bar, it seems to already be set on my Cat bar. Then if I use "esc" to remove 1-6 off my cat bar, it gets removed off the caster bar.

However, if I switch 2 and 1 so it goes 2 1 3 4 5 6 on my Cat bar. When I check the Bear bar, it still says 1 2 3 4 5 6. But if I mouseover the first box it says the keys are "1, 2" and the next box says "2, 1". Now I think that's kind of a bug, but it looks like the states CAN have different keys... I just don't know how, or it's not really a feature?

The reason I ask, is because when I'm in Cat form I actually want to make a new primary bar of 4 powers right in the middle of the screen that would get the bindings 1-4. Then my original primary bar at the bottom of the screen would retain 5-6 and F1-F5. But I can't get it to unbind 1-4 on my cat bar and assign it to the LINKED 4 power bar that only pops up when I'm in cat form.

Ok that's complicated I think. I used your complicated bar linking system to have a small 4 power bar pop up only when I'm in cat form. and I want binds 1-4 to change from my pimary bar to that bar and to rebind the first 4 powers on the primary bar to something else, possibly alt+1, alt+2 etc. But only for the first 4.

At the moment I'm just duplicating the macros, and using the small bar just as a in-your-face notification that the powers are ready and usable.

I suppose my issues is this: When you use the keybind feature, it doesn't seem to let you duplicate binds onto different bars even if those bars never show up at the same time if it were to follow the linking logic.

There may be a way to do what you are wanting, but I'll have to play around with the keybinder for a bit. There is an ability to both lock and prioritize a keybind, so my thoughts run along the lines of lock binding a keystroke (as in the 1 key) to separate buttons, then prioritizing the button that is NOT in the normal keyset. Normally this doesn't work because the prioritized keybind overrides the "normal" keybind, or can induce a "race condition", if both keys are marked as priority, where one of the two will fire and maintain priority.

However, as this is basically stance dependent, maybe it'll work.

Give me a few days to look into this and see if I can't verify one way or another about what I'm thinking.
Ahh, I didn't know about Lock and Priority. I found both and figured out a decent solution. I actually have the Alt mods built into my macros, I don't use separate pages. So I just show the powers 1-4 and have priority 1-4 on the small bar. This way I can see if the things "under" the nomod powers are available, or what the timer on them is. Works well enough!

Again, great mod. I got rid of a handful of other mods. Actually, if you'd allow me to bind mod+mousebutton then I could even get rid of Clique. I would just lock some buttons into the stored buttons page and then bind say alt+leftmousebutton and that would be exactly what clique does for me.

Edit: another thing to note. Sometimes timers are a little wonky in more complex macros.

For example, if I have a trinket/tiger's fury/berserk macro: "#show Berserk /cast Tiger's Fury /cast Berserk /cast 13" I'd like it to show the timer for Berserk's cooldown since it's the longer one, but druids have to use Tiger's Fury first or it gets locked during berserk. #show makes it show the icon, but I can't see the cooldown timer. Also some of the extended tooltips get a bit wonky on longer castsequences and conditionals. These are extremely nit picky things.
Last edited by Kahsm : 05-04-12 at 08:37 PM.
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