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Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:12-14-12 02:26 PM
Created:unknown
Downloads:390,490
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Categories:Action Bar Mods, Mists of Pandaria Beta, Beta-version AddOns
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-5 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-3 Beta
11kB
03-07-13 11:36 AM
Addon
Hydrogen-2 Beta
5kB
11-27-12 03:51 PM
Addon
Hydrogen-2 Beta
5kB
11-27-12 03:50 PM
Addon
Hydrogen-2 Beta
43kB
11-27-12 03:50 PM
Addon
40300.1
6kB
11-29-11 08:01 AM
Addon
40300.1
15kB
11-29-11 07:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 02:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (4)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-4 Beta
392kB
Maul
12-12-12 07:10 AM
 Ion
Hydrogen-3 Beta
416kB
Maul
11-27-12 03:53 PM
 Ion
Hydrogen-2 Beta
404kB
Maul
08-30-12 02:59 AM
 Ion
Hydrogen-1 Beta
405kB
Maul
08-29-12 07:16 AM


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Old 01-31-11, 07:49 AM  
Dwargh
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Re: /in

Originally posted by DeadlyAlive
Seems the /in command no longer works, is there a fix for it?
Or maybe an alternative addon for it?

Edit:
Funny that I was searching for 30min and 3secs after posting I found that: http://www.wowinterface.com/download...SlashInin.html

(But any info about Macaroon's /in would still be appreciated.)
Right, I shall see if I can compare the code from SlashIn to the one in macaroon and if so perhaps fix Macaroons code. Than ofc ask SlashIn author for usage of the code before uploading.
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Old 01-30-11, 10:05 AM  
DeadlyAlive
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/in

Seems the /in command no longer works, is there a fix for it?
Or maybe an alternative addon for it?

Edit:
Funny that I was searching for 30min and 3secs after posting I found that: http://www.wowinterface.com/downloads/info18054-SlashInin.html

(But any info about Macaroon's /in would still be appreciated.)
Last edited by DeadlyAlive : 01-30-11 at 10:12 AM.
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Old 01-29-11, 12:51 PM  
Dwargh
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Originally posted by Shakari
I have been wondering this my self, it been happening for a fair while just
not as frequently as now. And the thing that confuses me about it is the fact
that is can happen today 3 times in 10 min then not happen for 2 weeks... then come back. Never change my setup or bindings infact they have been the same for about 18 months outside the couple of times I;ve had to start from scratch again and set macaroon up. But this odd glitch still persists hehe
used to put the far view type totem can't think of its name atm but in raid that was a killer suddenly not being about to move of cast cos your viewing through you totem when you should be refreshing watershield lol

I'll check again but as far as I can see I can't find fault with bindings etc
and you don't have the same key but with an modifier bound to the totem either? coz I know my modifier keys can lock in some times. .. Need a new Keyboard >.<
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Old 01-28-11, 10:56 PM  
Chuzzlewit
A Kobold Labourer

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Originally posted by Dwargh
As I said, since I have no problem with that on my end. it can not be the Addons code that's incorrect.


About the saving of profiles. Any change will be autosaved to a degree.
That degree is if you log out without changing specs/profiles. Then the next time you log on you will have the setup of the last time you were on.
hi Dwargh, thanks for the reply

I wish this were the case for me, but I have to save my profile before I log out every single time. Even if I log out then instantly back on to the same character my changes will not have been saved.

Since Cata was released I've completely reinstalled all my addons; once with a fresh WoW install and the second time I deleted my interface and wtf folders and started fresh from there.

i'll just keep waiting for an update someday that may or may not fix any of these problems i hope...
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Old 01-28-11, 03:09 PM  
Shakari
A Kobold Labourer

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Originally posted by Dwargh
That's completely broken. O.o

check to make sure you don't have the same button bound to the totem anywhere.
And if you ever had that key bound to a totem before.. might it be you have some overlapping old settings with new ones?


I actually had a bar before with my elementals on that when I got into a vehicle turned into a aim up/down and exit bar even though I hadn't set it up to be one such.

Come to think of it... I might have deleted the bar in a fashion so it ended up in the storage and then made a new one. for the purpose wich I guess could mean that it in some way inherited the old bars settings before being saved.

I have been wondering this my self, it been happening for a fair while just
not as frequently as now. And the thing that confuses me about it is the fact
that is can happen today 3 times in 10 min then not happen for 2 weeks... then come back. Never change my setup or bindings infact they have been the same for about 18 months outside the couple of times I;ve had to start from scratch again and set macaroon up. But this odd glitch still persists hehe
used to put the far view type totem can't think of its name atm but in raid that was a killer suddenly not being about to move of cast cos your viewing through you totem when you should be refreshing watershield lol

I'll check again but as far as I can see I can't find fault with bindings etc
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Old 01-28-11, 02:14 PM  
Dwargh
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Re: Re: Re: /click - RESOLVED

Originally posted by Trimble Epic
Ok, I found out how to do this... the simple command /framestack lets you mouse over buttons and it shows you their names. This includes Macaroon buttons, the button names are in the color associated with Hunters. I.e. "MacaroonButton172" for example.

So, now I can put commonly used macros in one place, and point to them with /click.

One advantage of doing it this way is with /castsequence macros. If I have the same castsequence macro on different buttons (in the same place, but on different stance bars), then when i press it once, and the stance switches, it doesn't properly advance to the second spell in the sequence, because it now thinks i'm pressing it for the first time again (different button, even though it looks the same). using a /click macro, the same sequencer works even if it's accessed from different buttons. Sweet!

Here's an example of what I'm talking about...

As a druid, I have the following macro:

/castsequence [@player] reset=5 Regrowth(), Rejuvenation(), Healing Touch()

This macro is found on my bear bar, my cat bar, my prowl bar, and my caster bar. However, when I'm in cat form, and i press this, it starts casting Regrowth, which forcefully shifts me out of cat form. This shift causes my bars to switch from cat bar to caster bar. Now, when I tap the same button again, it casts Regrowth again instead of Rejuv, as expected. Why? because it's technically a different button.

So, if I put this macro on a side button, and instead have this macro on each of my bars:

/click MacaroonButton172

the actual sequencer on that button stays the same and it sequences through the spells exactly as expected, even if I get shapeshifted in the process. SWEET.

Now, if only I could find a way to have the /click macro button display the correct icon. Guess I'll just have to use "#show Regrowth" for now
What about #showtooltip MacaroonButton172
or something that points to the macro button with he castsequence?


Or perhaps make that button with the castsequenve always show and be non interactable.. clickthrough.. That is if you have the /click buttons on the same spot in all forms.
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Old 01-28-11, 11:41 AM  
Trimble Epic
An Aku'mai Servant
 
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Re: Re: /click - RESOLVED

Originally posted by Dwargh
This is something i don't really know. However I am pretty certain it has been posted here by someone, so either have patience in searching throu the last 20 or so pages or let me get back to you on this.

Or even better if someone that knows, can post a answer. And preferably post it as a new subject on the forum as well for EZ finding.
Ok, I found out how to do this... the simple command /framestack lets you mouse over buttons and it shows you their names. This includes Macaroon buttons, the button names are in the color associated with Hunters. I.e. "MacaroonButton172" for example.

So, now I can put commonly used macros in one place, and point to them with /click.

One advantage of doing it this way is with /castsequence macros. If I have the same castsequence macro on different buttons (in the same place, but on different stance bars), then when i press it once, and the stance switches, it doesn't properly advance to the second spell in the sequence, because it now thinks i'm pressing it for the first time again (different button, even though it looks the same). using a /click macro, the same sequencer works even if it's accessed from different buttons. Sweet!

Here's an example of what I'm talking about...

As a druid, I have the following macro:

/castsequence [@player] reset=5 Regrowth(), Rejuvenation(), Healing Touch()

This macro is found on my bear bar, my cat bar, my prowl bar, and my caster bar. However, when I'm in cat form, and i press this, it starts casting Regrowth, which forcefully shifts me out of cat form. This shift causes my bars to switch from cat bar to caster bar. Now, when I tap the same button again, it casts Regrowth again instead of Rejuv, as expected. Why? because it's technically a different button.

So, if I put this macro on a side button, and instead have this macro on each of my bars:

/click MacaroonButton172

the actual sequencer on that button stays the same and it sequences through the spells exactly as expected, even if I get shapeshifted in the process. SWEET.

Now, if only I could find a way to have the /click macro button display the correct icon. Guess I'll just have to use "#show Regrowth" for now
Last edited by Trimble Epic : 01-28-11 at 11:48 AM.
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Old 01-28-11, 09:58 AM  
Trimble Epic
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Re: Re: Re: Re: /click

Originally posted by Dwargh
Yes, however the Macaroon version don't seem to do this. I dont know why not.


#macaroon-vehicleleave is for the correct icon.



Well, that falls outside the "without addons" part
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Old 01-28-11, 09:37 AM  
Dwargh
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Re: Re: Re: /click

Originally posted by xromania™
thanks Dwargh again, ill try. So without addons the game dont have a unmount button for these?




what u mean #macaroon-vehicleleave? i gues i just make a macro /click blabla... ill try
Originally posted by Trimble Epic
Without addons, the default UI presents a vehicle button bar when in a vehicle, which includes a dismount button.
Yes, however the Macaroon version don't seem to do this. I dont know why not.


#macaroon-vehicleleave is for the correct icon.



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Old 01-28-11, 07:53 AM  
Dwargh
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Re: /click

Originally posted by Trimble Epic
I have several macros where I use multiple copies of them on several bars...

I want to consolidate. How can I identify a macaroon button for use in a /click macro?

i.e. I know Macaroon itself uses "/click VehicleMenuBarLeaveButton", but that's a standard UI button. How do I identify a macaroon macro button by name to click on it?
This is something i don't really know. However I am pretty certain it has been posted here by someone, so either have patience in searching throu the last 20 or so pages or let me get back to you on this.

Or even better if someone that knows, can post a answer. And preferably post it as a new subject on the forum as well for EZ finding.
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Old 01-28-11, 06:27 AM  
Trimble Epic
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Re: Re: /click

Originally posted by xromania™
thanks Dwargh again, ill try. So without addons the game dont have a unmount button for these?

what u mean #macaroon-vehicleleave? i gues i just make a macro /click blabla... ill try
Without addons, the default UI presents a vehicle button bar when in a vehicle, which includes a dismount button.
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Old 01-28-11, 06:21 AM  
Trimble Epic
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Originally posted by Dwargh
I've heard about that problem before with the formswitching. I can say I have no such problem on my end and therefor no clue as to what's causing it.

The mouse wheel issue... as Macaroon overrides Blizzard bindings it should not happen. Even so, as it is happening, try just to clear the Blizzard binding then. if no blizzard action has your MWDown as a bind it should work fine.
My druid setup is a huge collection of Custom States for one bar, and I've run into this as well. The solution I've found is to:

1) go into binding mode. hover mouse over each button in normal caster state, then press they hotkey for each button as I pass the mouse over them. I watch as it shows numbers being added to each binding.
2) now hold down alt, and do it all again. I watch as a1, a2, a3 etc get added to each button.
3) now I let go of alt, and hold down shift and do it again. I watch as s1, s2, s3 get added...
now, I hold down both alt and shift, and do it again. I watch as as1, as2, etc get added.
4) now I shift to cat form, and do it again. 1, 2, 3...
5) hold down alt... then shift... then alt-shift...
6) now prowl... more bars... do again.
7) now shift to bear form... do again.

This seems to work for me.

And since someone is bound to ask, here's my state set.


[stance:0/2/4/5/6,nomod:alt,nomod:shift,nobonusbar:5]
[form:0,1,3,4,dead,nodead]
[stance:0/2/4/5/6,mod:alt,nomod:shift,nobonusbar:5]
[stance:0/2/4/5/6,mod:shift,nomod:alt,nobonusbar:5]
[stance:0/2/4/5/6,mod:alt,mod:shift,nobonusbar:5]
[bonusbar:5]
[stance:1,nomod:shift,nomod:alt,nobonusbar:5]
[stance:1,mod:shift,nomod:alt,nobonusbar:5]
[stance:1,mod:alt,nomod:shift,nobonusbar:5]
[stance:1,mod:alt,mod:shift,nobonusbar:5]
[stance:3,nomod:shift,nomod:alt,nostealth,nobonusbar:5]
[stance:3,mod:shift,nomod:alt,nostealth,nobonusbar:5]
[stance:3,mod:alt,nomod:shift,nostealth,nobonusbar:5]
[stance:3,mod:alt,mod:shift,nostealth,nobonusbar:5]
[stance:3,nomod:shift,nomod:alt,stealth,nobonusbar:5]
[stance:3,mod:shift,nomod:alt,stealth,nobonusbar:5]
[stance:3,mod:alt,nomod:shift,stealth,nobonusbar:5]
[stance:3,mod:alt,mod:shift,stealth,nobonusbar:5]

Note that the second one is there to work around what seems to be a BUG in macaroon... the second one has no buttons. For some reason, when I have more than 10 states, the 11th state and further show a copy of the second state's buttons under their own.

BTW, I do this all so that I can squeeze EVERYTHING any class can do onto my nostromo N52 speedpad.


...Now, if only I can figure out how to have several buttons, one on each custom state that all /click a common Macaraoon button. For example, I have a button that contains a macro that dismounts, shifts to caster form, or cancel's Prowl depending on my current state, and I have several copies of that same macro on various bars. So, if I edit that macro, I have to edit it several times, or at least edit it once and copy it back to all those bars. I'd rather edit it once, and have several buttons that just /click the master macro.
Last edited by Trimble Epic : 01-28-11 at 06:26 AM.
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Old 01-28-11, 05:54 AM  
xromania™
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Re: /click

thanks Dwargh again, ill try. So without addons the game dont have a unmount button for these?

what u mean #macaroon-vehicleleave? i gues i just make a macro /click blabla... ill try
__________________
*sry my english
http://eu.battle.net/wow/en/characte...romania/simple
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Old 01-27-11, 11:23 PM  
Trimble Epic
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/click

I have several macros where I use multiple copies of them on several bars...

I want to consolidate. How can I identify a macaroon button for use in a /click macro?

i.e. I know Macaroon itself uses "/click VehicleMenuBarLeaveButton", but that's a standard UI button. How do I identify a macaroon macro button by name to click on it?
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Old 01-27-11, 09:24 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by xromania™
i dont have unmount button on some vehicles, like the engineriing bike or if im pasanger in a tank in bg, how is that posible..

and need to build again all bars and profiles if i have them coming before cata? that is a lot of work in my case and i wont do that

please fix this great addon
There is no need to rebuild your bars and buttons. Your old profiles (pre cata) will work. It is however essential you do not use the deleted modules of Macaroon like MacaroonLoot or MacaroonCB. These will produce a huge number of errors and most probably cause Macaroon and possibly wow to crash.

About the unmount button, if you are a passenger you will not get a vehicle UI, and therefor no exit button. The vehicle UI pops when you have spells/abilities for a vehicle and doesn't pop when you have no such.
This is perhaps a small bother.

However it's easy to handle, make a 1 button bar for these cases, make it autohide if you want to and then type the macro to leave your vehicle.

Code:
#macaroon-vehicleleave
/click VehicleMenuBarLeaveButton
or even
Code:
/run VehicleExit()
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