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Shadows of Argus (7.3.0)
Updated:05-24-18 11:54 AM
Created:10-20-17 09:37 PM
Downloads:420,471
Favorites:1,012
MD5:
7.3.0

Neuron  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 0.9.24d
by: Maul, Soyier

Introduction:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.

Neuron is the continuation of the Ion Action Bars project, however, due to incompatible changes, your profiles from Ion cannot be directly used on Neuron. It is possible to go into your saved variables folder and modify the Ion saved variables to work with Neuron, but to do so is untested and I take no responsibility if you have a bad time. I recommend you just start fresh (annoying, I know).

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Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:

Translators:
  • German: Aszkarath
  • French: Cinedelle
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (9)
File Name
Version
Size
Author
Date
0.9.24c
465kB
Maul
05-23-18 09:27 PM
0.9.24b
465kB
Maul
05-22-18 10:34 PM
0.9.24a
465kB
Maul
05-22-18 05:23 PM
0.9.24
468kB
Maul
05-20-18 06:37 PM
0.9.23a
465kB
Maul
05-14-18 01:38 AM
0.9.22c
660kB
Maul
04-12-18 06:37 PM
0.9.22b
661kB
Maul
04-09-18 05:50 PM
0.9.22a
661kB
Maul
04-08-18 02:44 PM
0.9.21c
660kB
Maul
04-05-18 02:47 PM


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Unread 02-25-18, 06:04 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 47
Uploads: 0
Re: Question

Originally Posted by Soyier
How many of you guys use the flyout functionality in Neuron?

The reason I ask is that it is terrible at the moment, and the code is barely holding it together. Part of me just wants to gut it, but I don't wana take something away from you all that you are using
I love it and would hate to see it go. I use it for consumables, teleports, hearthstones, professions, etc.
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Unread 02-25-18, 12:40 PM  
Soyier
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Originally Posted by Fizgig1973
I use it, but if you removed it I wouldn't be upset. There are other addons that will let you create flyouts, they just look ugly because you can't skin the buttons with Masque. So you have a beautiful UI that uses default buttons when they flyout...ugly.

If you decided to rework the flyout that would be awesome, but it's not a deal breaker if you don't.
I definitely want to rework the flyout functionality after the GUI reset, I just doubt I'll be able to save much of the current flyout code at all. Thus the question is whether to keep it in and keep it kina-working until I write a new module, or rip it out until such time.
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Unread 02-25-18, 10:56 AM  
Fizgig1973
A Deviate Faerie Dragon

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I use it, but if you removed it I wouldn't be upset. There are other addons that will let you create flyouts, they just look ugly because you can't skin the buttons with Masque. So you have a beautiful UI that uses default buttons when they flyout...ugly.

If you decided to rework the flyout that would be awesome, but it's not a deal breaker if you don't.
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Unread 02-22-18, 10:13 PM  
Soyier
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Question

How many of you guys use the flyout functionality in Neuron?

The reason I ask is that it is terrible at the moment, and the code is barely holding it together. Part of me just wants to gut it, but I don't wana take something away from you all that you are using
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Unread 02-21-18, 07:24 PM  
Soyier
A Murloc Raider
 
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Re: New stuff coming

Originally Posted by Soyier
Hey guys, just giving you all an update. I'm back at it with working on Neuron, and over the last couple of days I rebuilt Neuron's startup/initialization/event handling code using Ace3, and the results are awesome. This SUPER modernizes the code, and will allow me tons more freedom moving forward. I also fixed a couple of bugs I found when doing this rework, that I'm not sure if any of you had even reported yet lol. Right now this rework has just been inside the main Lua file, but I'm working now on carrying this throughout the whole addon.

I see all the bugs you guys are reporting, and I'm going to get to those shortly. Thanks for your hard work in reporting the bigs for me, it is tremendously helpful
Wow, converting to Ace3 Addon/Event is really hard work. I've rewritten a significant portion of the modules to make this work. The good thing is that I'm taking the opportunity to make a lot of necessary changes to the core code, and the layout of the addon. For example, I am going to pull in Menu/Pet/Bag/Status as being a part of the core addon, instead of as separate addon modules. This will bring them in line with other types of bars like Extra and ZoneAbility, and I can then unify a lot of that code. I also decided to retire the "Stance" bar type, as the only class that really benefits from it now in Legion is Druid, and Druids can just drag the forms from the spellbook easily enough. It wasn't worth the hassle it's been to keep it running.
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Unread 02-20-18, 11:36 AM  
Soyier
A Murloc Raider
 
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New stuff coming

Hey guys, just giving you all an update. I'm back at it with working on Neuron, and over the last couple of days I rebuilt Neuron's startup/initialization/event handling code using Ace3, and the results are awesome. This SUPER modernizes the code, and will allow me tons more freedom moving forward. I also fixed a couple of bugs I found when doing this rework, that I'm not sure if any of you had even reported yet lol. Right now this rework has just been inside the main Lua file, but I'm working now on carrying this throughout the whole addon.

I see all the bugs you guys are reporting, and I'm going to get to those shortly. Thanks for your hard work in reporting the bigs for me, it is tremendously helpful
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Unread 02-17-18, 11:18 AM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 47
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Re: Re: Re: Re: Big Release!

Originally Posted by Soyier
Originally Posted by Flaer
I recently rebuilt all my bars from scratch and I'm having the same problem with menu/bag bars resetting their position.
Interesting, I'll look into it. Is this reported over a the Github bug tracker?
No, but it seems to be related to this one. I also posted this one a few days ago.
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Unread 02-12-18, 12:05 AM  
Apollumi
A Kobold Labourer

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bag and menu bar reset

Glad it isn't just me and my significant other experiencing this. Is anybody else experiencing the quest window and target/focus frames resetting when this happens? If you use custom positions for these windows that is.
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Unread 02-11-18, 05:47 PM  
Soyier
A Murloc Raider
 
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Re: Re: Re: Big Release!

Originally Posted by Flaer
I recently rebuilt all my bars from scratch and I'm having the same problem with menu/bag bars resetting their position.
Interesting, I'll look into it. Is this reported over a the Github bug tracker?

Sorry for the lack of update for the last week+, I've been swamped at work trying to get a paper published. Most of the stress is over though, so I'll get back to dev'ing within the next day or so
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Unread 02-10-18, 12:36 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 47
Uploads: 0
Re: Re: Big Release!

Originally Posted by teh_fixerer
Originally Posted by Soyier
I'm releasing a big updating tonight! There will be a couple of minor bumps along the way, mainly being a couple of the peripheral bars had to have their settings reset.

The good news is that all bar and bar types are now being saved/stored through Ace3-DB. This was a tremendous amount of work, and I had to rewrite the entire Neuron profiling system. What his means for all of you though is that saving and loading profiles will now be much easier and more stable going forward, and now a profile loads and saves ALL bars, not just the main types.

More work for this is coming in the future, this is just a first step on a long road ahead. Wrangling the settings, and how things are being saved/stored/and loaded WAS a complete dumpster fire, and is now actually starting to look pretty good. :-)

Please report bugs!
Curious if we have to reset any of our old profiles. Some of my characters seem to work ok in the latest release and some I have to move the status and bag bars every time i load them. The one that seem to be affected had profiles set up in the old version, I'll try to verify this though and post the results on github.
I recently rebuilt all my bars from scratch and I'm having the same problem with menu/bag bars resetting their position.
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Unread 01-30-18, 11:02 PM  
teh_fixerer
A Kobold Labourer

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Re: Big Release!

Originally Posted by Soyier
I'm releasing a big updating tonight! There will be a couple of minor bumps along the way, mainly being a couple of the peripheral bars had to have their settings reset.

The good news is that all bar and bar types are now being saved/stored through Ace3-DB. This was a tremendous amount of work, and I had to rewrite the entire Neuron profiling system. What his means for all of you though is that saving and loading profiles will now be much easier and more stable going forward, and now a profile loads and saves ALL bars, not just the main types.

More work for this is coming in the future, this is just a first step on a long road ahead. Wrangling the settings, and how things are being saved/stored/and loaded WAS a complete dumpster fire, and is now actually starting to look pretty good. :-)

Please report bugs!
Curious if we have to reset any of our old profiles. Some of my characters seem to work ok in the latest release and some I have to move the status and bag bars every time i load them. The one that seem to be affected had profiles set up in the old version, I'll try to verify this though and post the results on github.
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Unread 01-26-18, 04:36 AM  
Soyier
A Murloc Raider
 
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Forum posts: 9
File comments: 93
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Big Release!

I'm releasing a big updating tonight! There will be a couple of minor bumps along the way, mainly being a couple of the peripheral bars had to have their settings reset.

The good news is that all bar and bar types are now being saved/stored through Ace3-DB. This was a tremendous amount of work, and I had to rewrite the entire Neuron profiling system. What his means for all of you though is that saving and loading profiles will now be much easier and more stable going forward, and now a profile loads and saves ALL bars, not just the main types.

More work for this is coming in the future, this is just a first step on a long road ahead. Wrangling the settings, and how things are being saved/stored/and loaded WAS a complete dumpster fire, and is now actually starting to look pretty good. :-)

Please report bugs!
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Unread 01-22-18, 07:05 PM  
raysmith
A Kobold Labourer

Forum posts: 1
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Originally Posted by Soyier
The xp bars and rep bars are actually treated as buttons. So it's in the button edit mode that you will find that setting. Just activate the button editor (by right clicking the minimap button) and then right clicking on the status bar you want to edit
Yup, brain cramp it was. Thanks much.
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Unread 01-22-18, 06:28 PM  
Soyier
A Murloc Raider
 
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Originally Posted by raysmith
I may just be having a massive brain cramp, but... um...

How does one resize the XP and Rep bars now? I used to have them resized and now I can't figure out what key combination is necessary to enable that particular mode (resize, remapping what shows up where on the bar, hover text, etc). I'm thinking it is/was Alt-Left-Click but that isn't doing anything.
The xp bars and rep bars are actually treated as buttons. So it's in the button edit mode that you will find that setting. Just activate the button editor (by right clicking the minimap button) and then right clicking on the status bar you want to edit
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Unread 01-22-18, 05:42 PM  
raysmith
A Kobold Labourer

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I may just be having a massive brain cramp, but... um...

How does one resize the XP and Rep bars now? I used to have them resized and now I can't figure out what key combination is necessary to enable that particular mode (resize, remapping what shows up where on the bar, hover text, etc). I'm thinking it is/was Alt-Left-Click but that isn't doing anything.
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