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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,364
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6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 11-10-14, 01:20 AM  
SLOKnightfall
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Testers Needed

So I just updated the GitHub version to include the updates for profiles and spell fixes. It appears to be working fine for me, but I would like to have some brave souls try it out before I push it to live here. When I tested it, I was able to roll current character bar layouts into the character's profile, and I'm hoping that that happens when others try it. Still, I'd recommend backing up you WTF folder just in case.

Also to fix broken spells you may have to re-add them to your bars so Ion can recreate the macro using the new logic.

If you would like to test it you can get it the Github link. And if all goes well with the user testing, then it should get pushed as a release here in a few days.
Last edited by SLOKnightfall : 11-11-14 at 10:59 AM.
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Unread 11-06-14, 04:30 PM  
kulbaen
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Re: Update Status

Originally Posted by SLOKnightfall
Just a quick heads up on the status of the next update. While I had planned to have it out last weekend, circumstances left me little time for WoW. I've been making good progress on few key issues and I'm hopeful that I should get it out later this week.

The next update has fixes for a few key issues.

1) The problem that certain spell are not working when dragged to the bars and the linked issue that some spells on the bars do not display tool tips & cooldown timers.
2) The addition of probably the most desired thing to Ion.... Items in the menu.
3) And finally the addition of something that almost no one will use.... Profiles. Currently the system is not as graceful as I would like, as it requires a UI reload after switching to a new profile, but its a start.
You picking this up and not only making it functional, but improving upon it is invaluable and greatly appreciated. I hope you know that you have the gratitude of an entire community that makes use of this addon to enjoy the game. Great work! Please do keep it up!

P.S. Donating goes to you and/or Maul? I want to contribute to your work like I had in the past with Maul, but want to be sure it goes to you guys and not another entity.
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Unread 11-04-14, 05:37 PM  
SLOKnightfall
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Update Status

Just a quick heads up on the status of the next update. While I had planned to have it out last weekend, circumstances left me little time for WoW. I've been making good progress on few key issues and I'm hopeful that I should get it out later this week.

The next update has fixes for a few key issues.

1) The problem that certain spell are not working when dragged to the bars and the linked issue that some spells on the bars do not display tool tips & cooldown timers.
2) The addition of probably the most desired thing to Ion.... Items in the menu.
3) And finally the addition of something that almost no one will use.... Profiles. Currently the system is not as graceful as I would like, as it requires a UI reload after switching to a new profile, but its a start.
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Unread 11-04-14, 05:18 PM  
SLOKnightfall
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Re: Druid issues

Originally Posted by stnslvtl
My bars are switching correctly depending on my form, however, when I put a skill that is shared between forms on the bars I cannot activate them. I can still cast them from my spell book, just not the bars. The two skills I've noticed so far are Thrash and Wild Charge.
A quick fix for this is to enter the bar macro editor for those skills and remove the text in the (). IE for Thrash it probably looks like Thrash(Feral,Guardian) , so change it to just Thrash() and it should work again. The downside is that it probably will not display tooltips or cooldown counter. Good news is that this issue will be fixed in the next release.
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Unread 11-04-14, 05:04 PM  
stnslvtl
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Druid issues

My bars are switching correctly depending on my form, however, when I put a skill that is shared between forms on the bars I cannot activate them. I can still cast them from my spell book, just not the bars. The two skills I've noticed so far are Thrash and Wild Charge.
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Unread 11-02-14, 09:19 PM  
SLOKnightfall
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Originally Posted by Koskun
Having an odd issue. Some abilities that come from talents aren't getting a cooldown number applied to them. I have tried with just OmniCC (bar cooldown turned off), and OmniCC off and the bar cooldown on.

Even some abilities that aren't talents are getting this, most recent in my memory are traps on my Hunter.
The issue stems from how Ion was storing spell information. I am looking into it and its looking like it should be fixed in the next release. No ETA on when that will be, as I haven't had too much time to work on Ion.
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Unread 11-01-14, 04:54 AM  
darrynmsmith
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Re: Re: No Cat

Originally Posted by SLOKnightfall
Originally Posted by darrynmsmith
Long overdue thanks to Maul for all of his mods since Trinity and currently SloKnightfall for his work keeping it going.

Unfortunately, I can't get cat form bars to work.

Bear form is working fine.

I was surprised to see someone below say that cat form is working for them since 10.3 because I haven't been able to use it since 10.1 (currently running 10.3) and I figured the loss of aquatic form would naturally mess up the form index and hence cat form.

But anyway, I'm not sure where to go from here. Is there any information I could provide that could help someone find the bug? Is there a method any other druids have used to get all of their forms working in Ion?
So I looked around in the code and played around a bit in game in regards to the bars not working properly when shifting Druid forms. It appears that due to the some of the forms getting rolled into travel form, the in game stance numbering has changed. While it appears that the backend code is working, the issue is that the bars using the stance state made pre WoD have the older index saved in the config files.

The easiest way to fix the bars that I found by experimenting on my druid is to 1) enter into the bar editor, 2) click on the bar states area, 3) click on the stance option so it is no longer selected, 4) click on it again to re select the stance option. This should fix the issue of the old stance indexes, but it will also require you to re setup what spells you want on the bars. For me it only appeared to have to redo the cat form bar, but it might be different for you.
This worked immediately and completely. Thank you! I don't know what I'd do without this mod.
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Unread 10-29-14, 06:24 AM  
Koskun
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Having an odd issue. Some abilities that come from talents aren't getting a cooldown number applied to them. I have tried with just OmniCC (bar cooldown turned off), and OmniCC off and the bar cooldown on.

Even some abilities that aren't talents are getting this, most recent in my memory are traps on my Hunter.
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Unread 10-29-14, 01:20 AM  
sv000008
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Thanks. Appreciated. The pet bar is still visible though. Even if there is no pet out.

Originally Posted by SLOKnightfall
Originally Posted by sv000008
I am using Titan Panel (Latest) and the latest version of Ion (10.3 beta) and have found an incompatibility between the two. If I have Titan Panel enabled and Ion and I reload the UI the Blizzard actionbar at the bottom of the screen appears again. If I log the character out and back in only the Ion bars are visible as they should be but as soon as I reload the UI, the Blizzard bar returns.
Its a know issue and I have a fix in place for the next build, which I hope to have ready in a day or so.
Last edited by sv000008 : 10-29-14 at 01:58 AM.
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Unread 10-28-14, 08:11 PM  
SLOKnightfall
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Re: No Cat

Originally Posted by darrynmsmith
Long overdue thanks to Maul for all of his mods since Trinity and currently SloKnightfall for his work keeping it going.

Unfortunately, I can't get cat form bars to work.

Bear form is working fine.

I was surprised to see someone below say that cat form is working for them since 10.3 because I haven't been able to use it since 10.1 (currently running 10.3) and I figured the loss of aquatic form would naturally mess up the form index and hence cat form.

But anyway, I'm not sure where to go from here. Is there any information I could provide that could help someone find the bug? Is there a method any other druids have used to get all of their forms working in Ion?
So I looked around in the code and played around a bit in game in regards to the bars not working properly when shifting Druid forms. It appears that due to the some of the forms getting rolled into travel form, the in game stance numbering has changed. While it appears that the backend code is working, the issue is that the bars using the stance state made pre WoD have the older index saved in the config files.

The easiest way to fix the bars that I found by experimenting on my druid is to 1) enter into the bar editor, 2) click on the bar states area, 3) click on the stance option so it is no longer selected, 4) click on it again to re select the stance option. This should fix the issue of the old stance indexes, but it will also require you to re setup what spells you want on the bars. For me it only appeared to have to redo the cat form bar, but it might be different for you.
Last edited by SLOKnightfall : 10-28-14 at 08:13 PM.
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Unread 10-28-14, 03:35 PM  
SLOKnightfall
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Originally Posted by sv000008
I am using Titan Panel (Latest) and the latest version of Ion (10.3 beta) and have found an incompatibility between the two. If I have Titan Panel enabled and Ion and I reload the UI the Blizzard actionbar at the bottom of the screen appears again. If I log the character out and back in only the Ion bars are visible as they should be but as soon as I reload the UI, the Blizzard bar returns.
Its a know issue and I have a fix in place for the next build, which I hope to have ready in a day or so.
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Unread 10-28-14, 03:26 PM  
sv000008
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I am using Titan Panel (Latest) and the latest version of Ion (10.3 beta) and have found an incompatibility between the two. If I have Titan Panel enabled and Ion and I reload the UI the Blizzard actionbar at the bottom of the screen appears again. If I log the character out and back in only the Ion bars are visible as they should be but as soon as I reload the UI, the Blizzard bar returns.
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Unread 10-27-14, 08:43 PM  
SLOKnightfall
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Re: No Cat

Originally Posted by darrynmsmith
Long overdue thanks to Maul for all of his mods since Trinity and currently SloKnightfall for his work keeping it going.

Unfortunately, I can't get cat form bars to work.

Bear form is working fine.

I was surprised to see someone below say that cat form is working for them since 10.3 because I haven't been able to use it since 10.1 (currently running 10.3) and I figured the loss of aquatic form would naturally mess up the form index and hence cat form.

But anyway, I'm not sure where to go from here. Is there any information I could provide that could help someone find the bug? Is there a method any other druids have used to get all of their forms working in Ion?
Thanks for the heads up. I thought that it was working, but I just took a closer look and it is not. I'll dig a bit and see what I can find.
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Unread 10-27-14, 08:09 PM  
darrynmsmith
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No Cat

Long overdue thanks to Maul for all of his mods since Trinity and currently SloKnightfall for his work keeping it going.

Unfortunately, I can't get cat form bars to work.

Bear form is working fine.

I was surprised to see someone below say that cat form is working for them since 10.3 because I haven't been able to use it since 10.1 (currently running 10.3) and I figured the loss of aquatic form would naturally mess up the form index and hence cat form.

But anyway, I'm not sure where to go from here. Is there any information I could provide that could help someone find the bug? Is there a method any other druids have used to get all of their forms working in Ion?
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Unread 10-26-14, 08:17 AM  
raysmith
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Re: Re: New Issues Since 6.02

Originally Posted by SLOKnightfall
Ive never had what you described for point one happen, but I'll keep an eye out and see what I can find.

In regards to the macros, they are giving me problems. One thing I noticed is that unless you have a bar set as dual spec, then they only can be edited when you are in your primary spec. If you are in your secondary spec, then they often do not want to save. No clue why, one of the many quirks of Ion that I'm finding.

As for why the mount flyout is no longer working, that is because Blizzard redid a lot the mount api calls, so the code for mounts in flyouts use to use no longer work. I have a good idea of what needs to get modified from fixing the standard mount macros, but the flyout code is a lot more complex and its going to take me a while to fully understand it.
I've edited my previous post below, I managed to get past #1 by removing and re-adding all buttons off my bars... something there was causing the issue even though I don't even have a guess what it might have been (was thinking auto-cast but none of my pet abilities were set that way and it happened even when I didn't have an active pet). Either way, that seems to have fixed it.

For the macros, that'd be a really low priority item, especially considering the new favourite mount functionality that's been added... I'd still LIKE to be able to set up mount flyouts but favourites can at least cut down on my clutter.

(basically, each of my toons used to have 6 mounts on their bars for situational use... the toon-specific favourite flying mount, a similar ground mount, a 2-seater flying/ground mount, the strider for water, a sea turtle for swimming and the yak for repairing... I mostly wanted to have a flyout for the situational mounts - the last 4, basically, and that would still be handy since I can use the new favourite mount functionality to replace the first two in the list)

Interesting theory on primary vs secondary specs, though, not all of my toons run their primary spec as main so that might have been part of the issue with my testing across toons. I do have dual spec set for all of my toons' bars, though, so maybe not.

I have been able to get a profession-oriented flyout to work in 6.02, though, so at least some flyout functionality still works well enough.
Last edited by raysmith : 10-26-14 at 08:19 AM.
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