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Legion (7.0.3)
Updated:08-15-16 11:31 PM
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Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 02-14-11, 04:46 PM  
Hanzo55
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Not sure if this was covered (quite a few pages in this thread with no search option), but is there a problem with exotic pets having additional abilities past 10...and getting them to work with a pet bar in Macaroon?

Some pet abilities I can't drag on to a new bar; they just don't "take"...and there is no way to go past pet id:10, yet exotics have more than that.
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Unread 02-14-11, 12:26 PM  
Invertigo
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Re: Re: Re: Hunter traps and the trap launcher

Originally posted by Shakari
Thanks for this I'll try it, But I am 99.99% sure its macaroon thats causing the problem as when I disable it all the traps work fine in the launcher :S
I think everyone is experiencing different levels of the problem. For example, on a hunter who couldn't use trap launcher and then a trap I tried clicking the spells directly out of the spell book, and it still gave the "invalid target" error.

I would also like to mention that my personal hunter was absolutely fine with trap launcher. No errors at all. The setup between the two hunters (mine and the one that didn't function) was also identical. That is what initially led me to believe it wasn't Macaroon, considering mine works fine and theirs didn't.

But who knows...
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Last edited by Invertigo : 02-14-11 at 12:28 PM.
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Unread 02-14-11, 10:31 AM  
Froagh
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Re: Re: Removed pet bar button

Originally posted by anseloth
do you remember if the petattack macro command you used during wrath looked anything like this?

Code:
/petattack
i don't know if changed how the petattack macro command works, but i figure that IF this was what you were using, then we have a starting point for figuring this issue of yours out.

[EDIT]i had a thought, you MIGHT be able to get the Pet ID 1 working as an attack button.

if i am right, all you need to do is, you just drag the pet attack command from the pet spellbook onto the Pet ID button you want it on.[/EDIT]
That does not work. I tried to drag it to stored buttons or to the pet bar and it just shows (Pet ID:1) as a blank button. It will let me make as many pet IDs other than 1. It is just blank and accepts no dragging.

I did make a /petattack macro and was allowed to drag it to the pet id1 location.
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Unread 02-13-11, 03:21 PM  
Shakari
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Originally posted by sindalee
pretty sure all my traps are firing fine on my nub hunter. you might want to try disabling everything BUT mac and seeing if they work or not since others are not having the problem.
Right refering to the trap launcher ... its a bug I actually had a GM take control of my hunter and he confirmed it.. it was an investigation that was closed a while ago as it "mysteriously dissappear" as a bug, but now there going to look into it again. So till they fix it I have no snake or ice trap launching capabilities
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Unread 02-13-11, 03:18 PM  
Shakari
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Re: Removed pet bar button

Originally posted by Froagh
OK so I am not sure how I did it, but I think I tried to do some assbackwards way to macro the pet attack button during wrath and now it is flat gone.
Came back to the toon and, Poof, no button.
I have been trying to figure out what I did. Anyway, do you know how to restore a button. It will not let me set it for Pet ID 1 or rather it doesnt work.

Thanks
I have had this to but with the "Aggressive stance" for pets. would not let me drag the ability onto the bar or anything I even when back to an older config of macaroon still didn't work. I ended up going back to a complete earlier backup. Which although it was still missing actually allowed me to drag the ability back on the bar >.<
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Unread 02-13-11, 09:44 AM  
Dwargh
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Re: Re: Re: Links in FAQ

Originally posted by Quwartos
Hi!

Hmm build my posession bar.. but it doesnt "flip" if I have "posession" of something.
If I go into edit-mode switch the bar to posession, the buttons are shown, but if I leave the edit mode...the bar disappears.... dont see what I missed..so the bar dont leave the normal state and switch to posession

cheers
Q
Perhaps Blizzard have decided that the specific thing you're using to test your possess bar isn't a possess but a pet or a vehicle.
You'll need a vehicle bar as well.
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Unread 02-12-11, 03:02 PM  
anseloth
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Re: Removed pet bar button

Originally posted by Froagh
OK so I am not sure how I did it, but I think I tried to do some assbackwards way to macro the pet attack button during wrath and now it is flat gone.
Came back to the toon and, Poof, no button.
I have been trying to figure out what I did. Anyway, do you know how to restore a button. It will not let me set it for Pet ID 1 or rather it doesnt work.

Thanks
do you remember if the petattack macro command you used during wrath looked anything like this?

Code:
/petattack
i don't know if changed how the petattack macro command works, but i figure that IF this was what you were using, then we have a starting point for figuring this issue of yours out.

[EDIT]i had a thought, you MIGHT be able to get the Pet ID 1 working as an attack button.

if i am right, all you need to do is, you just drag the pet attack command from the pet spellbook onto the Pet ID button you want it on.[/EDIT]
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Last edited by anseloth : 02-12-11 at 03:16 PM.
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Unread 02-12-11, 12:06 PM  
Quwartos
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Re: Re: Links in FAQ

Originally posted by Dwargh


The ActionID # are 121-132

And the links are working for me.
Hi!

Hmm build my posession bar.. but it doesnt "flip" if I have "posession" of something.
If I go into edit-mode switch the bar to posession, the buttons are shown, but if I leave the edit mode...the bar disappears.... dont see what I missed..so the bar dont leave the normal state and switch to posession

cheers
Q
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Unread 02-11-11, 10:17 PM  
Froagh
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Removed pet bar button

OK so I am not sure how I did it, but I think I tried to do some assbackwards way to macro the pet attack button during wrath and now it is flat gone.
Came back to the toon and, Poof, no button.
I have been trying to figure out what I did. Anyway, do you know how to restore a button. It will not let me set it for Pet ID 1 or rather it doesnt work.

Thanks
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Unread 02-11-11, 05:07 PM  
sindalee
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pretty sure all my traps are firing fine on my nub hunter. you might want to try disabling everything BUT mac and seeing if they work or not since others are not having the problem.
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Unread 02-11-11, 02:26 PM  
Shakari
A Kobold Labourer

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Re: Re: Hunter traps and the trap launcher

Originally posted by Invertigo
I posted this a little earlier, you might try it. There is some weird problem with trap launcher. I'm pretty sure it's on Blizzard's end. Anyway...

-----------------------

Try changing your macros to these (assuming you're using a cast sequence).

/castsequence reset=3 Trap Launcher, Ice Trap(Frost - Trap Launcher)

For the fire traps:

/castsequence reset=3 Trap Launcher, Explosive Trap(Fire - Trap Launcher)

And for the snake trap:

/castsequence reset=3 Trap Launcher, Snake Trap(Nature - Trap Launcher)

The game automagically casts the correct spell for some people and for others it doesn't, so you have to force it to cast the mysterious, hidden trap spell in order to get it to work right.

-----------------------

If you don't want a cast sequence, and you want trap launcher traps and normal traps on the same macro, you might try this instead as an example:

/cast Ice Trap
/cast Ice Trap(Frost - Trap Launcher)

It should use the normal ice trap, and the "special" trap launcher ice trap if you've used trap launcher. Of course, it might not work at all. The bugs with trap launcher are really, really weird. My hunter is fine without the special trap spells, but I know a few who have to use them to get the launcher to function correctly.

Either way, good luck.
Thanks for this I'll try it, But I am 99.99% sure its macaroon thats causing the problem as when I disable it all the traps work fine in the launcher :S
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Unread 02-11-11, 01:16 PM  
Akasha
A Kobold Labourer

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Active aura button colour

This has slightly been bugging me for a little while, when I have my buttons as macros and have a death knight presence on, the inside of the border turns white (white and yellow maybe?).

Issue is that if I choose the Aura Watch Hightlight to be on and red, the button border is still white, but with a tint of red.

Now, if I change the button to an Action ID of the BlizzBar buttons, the white border thing isn't anywhere to be seen, the red Aura thingie is - that's what I want.
But what is the white thing? And is there some way to not have it in the way of the settings I want to show? ;P

I've inactivated ButtonFacade as I thought it was that at first, and nothing else is causing it (tried with only Macaroon on)
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Unread 02-10-11, 09:56 AM  
Papicito
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Re: Re: Hunter traps and the trap launcher

Ive also found changing the trap that is giving me the problem from a macro button to an action id button it works fine for me.

Originally posted by Invertigo
I posted this a little earlier, you might try it. There is some weird problem with trap launcher. I'm pretty sure it's on Blizzard's end. Anyway...

-----------------------

Try changing your macros to these (assuming you're using a cast sequence).

/castsequence reset=3 Trap Launcher, Ice Trap(Frost - Trap Launcher)

For the fire traps:

/castsequence reset=3 Trap Launcher, Explosive Trap(Fire - Trap Launcher)

And for the snake trap:

/castsequence reset=3 Trap Launcher, Snake Trap(Nature - Trap Launcher)

The game automagically casts the correct spell for some people and for others it doesn't, so you have to force it to cast the mysterious, hidden trap spell in order to get it to work right.

-----------------------

If you don't want a cast sequence, and you want trap launcher traps and normal traps on the same macro, you might try this instead as an example:

/cast Ice Trap
/cast Ice Trap(Frost - Trap Launcher)

It should use the normal ice trap, and the "special" trap launcher ice trap if you've used trap launcher. Of course, it might not work at all. The bugs with trap launcher are really, really weird. My hunter is fine without the special trap spells, but I know a few who have to use them to get the launcher to function correctly.

Either way, good luck.
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Unread 02-09-11, 11:26 AM  
Immoschu
A Kobold Labourer

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Possess Bar

Edit: Found fix to issue
Last edited by Immoschu : 02-09-11 at 11:30 AM.
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Unread 02-07-11, 08:06 AM  
Dwargh
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Originally posted by MMOGames
Dwargh,


Any hotfix for this? I can manualy edit my lua if you help out if the code.
Sorry. I don't seem to know enough of lua coding to figure it out.
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