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Legion (7.0.3)
Updated:08-15-16 11:31 PM
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Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 02-01-11, 03:13 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Barnaby B. Barclay
Thank you for this great addon! It helps BIGTIME for those of us playing multiple specs... the default # of character specific macros provided by Blizzard just doesn't cut the mustard.
A bit complex to configure, but I found a very useful guide here.
LoL. Nice walkthrou, and I love the "Macaroon Cat". :-P
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Unread 02-01-11, 03:07 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Invertigo
Still having the same problem I was before.

MacaroonProfiles.lua will not write secondary spec to Macaroon.lua.

How to recreate the problem:

Remove Macaroon.lua from a specific character's saved variables folder. Log into the game, and select that character. Load a profile that contains both a primary and secondary spec. Respec to discover no secondary spec macros.

How to double check the problem:

Log out of the game. Load Macaroon.lua from the specific character's saved variables folder into a text editor -- I use jEdit, it's free. Locate the [ "buttons" ] section. Scroll further down to discover that your second set of macros was not written into the file.

After the end } bracket for a button it will tell you if it is for the primary spec or the secondary spec by using a -- 1 or -- 2, respectively. Anything denoted with a -- 2 is not written into Macaroon.lua. However, if I manually copy the code from MacaroonProfiles.lua into Macaroon.lua, the secondary spec then functions (of course, because now it's actually in the Macaroon.lua file).

Have you ever loged out in secondary spec after setting that profile up and saving it?
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Unread 01-31-11, 10:14 PM  
Barnaby B. Barclay
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Thank you for this great addon! It helps BIGTIME for those of us playing multiple specs... the default # of character specific macros provided by Blizzard just doesn't cut the mustard.
A bit complex to configure, but I found a very useful guide here.
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Unread 01-31-11, 02:08 PM  
Invertigo
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Still having the same problem I was before.

MacaroonProfiles.lua will not write secondary spec to Macaroon.lua.

How to recreate the problem:

Remove Macaroon.lua from a specific character's saved variables folder. Log into the game, and select that character. Load a profile that contains both a primary and secondary spec. Respec to discover no secondary spec macros.

How to double check the problem:

Log out of the game. Load Macaroon.lua from the specific character's saved variables folder into a text editor -- I use jEdit, it's free. Locate the [ "buttons" ] section. Scroll further down to discover that your second set of macros was not written into the file.

After the end } bracket for a button it will tell you if it is for the primary spec or the secondary spec by using a -- 1 or -- 2, respectively. Anything denoted with a -- 2 is not written into Macaroon.lua. However, if I manually copy the code from MacaroonProfiles.lua into Macaroon.lua, the secondary spec then functions (of course, because now it's actually in the Macaroon.lua file).
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Unread 01-31-11, 12:22 PM  
Quwartos
A Kobold Labourer

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Links in FAQ

Hi!

The links in the FAQ's arent working anymore, just seeking for the buttonnumber of vehicle + posession... something 12# but not sure.

cheers
Q
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Unread 01-31-11, 08:49 AM  
Dwargh
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Re: /in

Originally posted by DeadlyAlive
Seems the /in command no longer works, is there a fix for it?
Or maybe an alternative addon for it?

Edit:
Funny that I was searching for 30min and 3secs after posting I found that: http://www.wowinterface.com/download...SlashInin.html

(But any info about Macaroon's /in would still be appreciated.)
Right, I shall see if I can compare the code from SlashIn to the one in macaroon and if so perhaps fix Macaroons code. Than ofc ask SlashIn author for usage of the code before uploading.
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Unread 01-30-11, 11:05 AM  
DeadlyAlive
A Kobold Labourer

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/in

Seems the /in command no longer works, is there a fix for it?
Or maybe an alternative addon for it?

Edit:
Funny that I was searching for 30min and 3secs after posting I found that: http://www.wowinterface.com/downloads/info18054-SlashInin.html

(But any info about Macaroon's /in would still be appreciated.)
Last edited by DeadlyAlive : 01-30-11 at 11:12 AM.
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Unread 01-29-11, 01:51 PM  
Dwargh
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Originally posted by Shakari
I have been wondering this my self, it been happening for a fair while just
not as frequently as now. And the thing that confuses me about it is the fact
that is can happen today 3 times in 10 min then not happen for 2 weeks... then come back. Never change my setup or bindings infact they have been the same for about 18 months outside the couple of times I;ve had to start from scratch again and set macaroon up. But this odd glitch still persists hehe
used to put the far view type totem can't think of its name atm but in raid that was a killer suddenly not being about to move of cast cos your viewing through you totem when you should be refreshing watershield lol

I'll check again but as far as I can see I can't find fault with bindings etc
and you don't have the same key but with an modifier bound to the totem either? coz I know my modifier keys can lock in some times. .. Need a new Keyboard >.<
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Unread 01-28-11, 11:56 PM  
Chuzzlewit
A Kobold Labourer

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Originally posted by Dwargh
As I said, since I have no problem with that on my end. it can not be the Addons code that's incorrect.


About the saving of profiles. Any change will be autosaved to a degree.
That degree is if you log out without changing specs/profiles. Then the next time you log on you will have the setup of the last time you were on.
hi Dwargh, thanks for the reply

I wish this were the case for me, but I have to save my profile before I log out every single time. Even if I log out then instantly back on to the same character my changes will not have been saved.

Since Cata was released I've completely reinstalled all my addons; once with a fresh WoW install and the second time I deleted my interface and wtf folders and started fresh from there.

i'll just keep waiting for an update someday that may or may not fix any of these problems i hope...
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Unread 01-28-11, 04:09 PM  
Shakari
A Kobold Labourer

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Originally posted by Dwargh
That's completely broken. O.o

check to make sure you don't have the same button bound to the totem anywhere.
And if you ever had that key bound to a totem before.. might it be you have some overlapping old settings with new ones?


I actually had a bar before with my elementals on that when I got into a vehicle turned into a aim up/down and exit bar even though I hadn't set it up to be one such.

Come to think of it... I might have deleted the bar in a fashion so it ended up in the storage and then made a new one. for the purpose wich I guess could mean that it in some way inherited the old bars settings before being saved.

I have been wondering this my self, it been happening for a fair while just
not as frequently as now. And the thing that confuses me about it is the fact
that is can happen today 3 times in 10 min then not happen for 2 weeks... then come back. Never change my setup or bindings infact they have been the same for about 18 months outside the couple of times I;ve had to start from scratch again and set macaroon up. But this odd glitch still persists hehe
used to put the far view type totem can't think of its name atm but in raid that was a killer suddenly not being about to move of cast cos your viewing through you totem when you should be refreshing watershield lol

I'll check again but as far as I can see I can't find fault with bindings etc
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Unread 01-28-11, 03:14 PM  
Dwargh
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Re: Re: Re: /click - RESOLVED

Originally posted by Trimble Epic
Ok, I found out how to do this... the simple command /framestack lets you mouse over buttons and it shows you their names. This includes Macaroon buttons, the button names are in the color associated with Hunters. I.e. "MacaroonButton172" for example.

So, now I can put commonly used macros in one place, and point to them with /click.

One advantage of doing it this way is with /castsequence macros. If I have the same castsequence macro on different buttons (in the same place, but on different stance bars), then when i press it once, and the stance switches, it doesn't properly advance to the second spell in the sequence, because it now thinks i'm pressing it for the first time again (different button, even though it looks the same). using a /click macro, the same sequencer works even if it's accessed from different buttons. Sweet!

Here's an example of what I'm talking about...

As a druid, I have the following macro:

/castsequence [@player] reset=5 Regrowth(), Rejuvenation(), Healing Touch()

This macro is found on my bear bar, my cat bar, my prowl bar, and my caster bar. However, when I'm in cat form, and i press this, it starts casting Regrowth, which forcefully shifts me out of cat form. This shift causes my bars to switch from cat bar to caster bar. Now, when I tap the same button again, it casts Regrowth again instead of Rejuv, as expected. Why? because it's technically a different button.

So, if I put this macro on a side button, and instead have this macro on each of my bars:

/click MacaroonButton172

the actual sequencer on that button stays the same and it sequences through the spells exactly as expected, even if I get shapeshifted in the process. SWEET.

Now, if only I could find a way to have the /click macro button display the correct icon. Guess I'll just have to use "#show Regrowth" for now
What about #showtooltip MacaroonButton172
or something that points to the macro button with he castsequence?


Or perhaps make that button with the castsequenve always show and be non interactable.. clickthrough.. That is if you have the /click buttons on the same spot in all forms.
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Unread 01-28-11, 12:41 PM  
Trimble Epic
An Aku'mai Servant
 
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Re: Re: /click - RESOLVED

Originally posted by Dwargh
This is something i don't really know. However I am pretty certain it has been posted here by someone, so either have patience in searching throu the last 20 or so pages or let me get back to you on this.

Or even better if someone that knows, can post a answer. And preferably post it as a new subject on the forum as well for EZ finding.
Ok, I found out how to do this... the simple command /framestack lets you mouse over buttons and it shows you their names. This includes Macaroon buttons, the button names are in the color associated with Hunters. I.e. "MacaroonButton172" for example.

So, now I can put commonly used macros in one place, and point to them with /click.

One advantage of doing it this way is with /castsequence macros. If I have the same castsequence macro on different buttons (in the same place, but on different stance bars), then when i press it once, and the stance switches, it doesn't properly advance to the second spell in the sequence, because it now thinks i'm pressing it for the first time again (different button, even though it looks the same). using a /click macro, the same sequencer works even if it's accessed from different buttons. Sweet!

Here's an example of what I'm talking about...

As a druid, I have the following macro:

/castsequence [@player] reset=5 Regrowth(), Rejuvenation(), Healing Touch()

This macro is found on my bear bar, my cat bar, my prowl bar, and my caster bar. However, when I'm in cat form, and i press this, it starts casting Regrowth, which forcefully shifts me out of cat form. This shift causes my bars to switch from cat bar to caster bar. Now, when I tap the same button again, it casts Regrowth again instead of Rejuv, as expected. Why? because it's technically a different button.

So, if I put this macro on a side button, and instead have this macro on each of my bars:

/click MacaroonButton172

the actual sequencer on that button stays the same and it sequences through the spells exactly as expected, even if I get shapeshifted in the process. SWEET.

Now, if only I could find a way to have the /click macro button display the correct icon. Guess I'll just have to use "#show Regrowth" for now
Last edited by Trimble Epic : 01-28-11 at 12:48 PM.
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Unread 01-28-11, 10:58 AM  
Trimble Epic
An Aku'mai Servant
 
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Re: Re: Re: Re: /click

Originally posted by Dwargh
Yes, however the Macaroon version don't seem to do this. I dont know why not.


#macaroon-vehicleleave is for the correct icon.



Well, that falls outside the "without addons" part
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Unread 01-28-11, 10:37 AM  
Dwargh
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Re: Re: Re: /click

Originally posted by xromania™
thanks Dwargh again, ill try. So without addons the game dont have a unmount button for these?




what u mean #macaroon-vehicleleave? i gues i just make a macro /click blabla... ill try
Originally posted by Trimble Epic
Without addons, the default UI presents a vehicle button bar when in a vehicle, which includes a dismount button.
Yes, however the Macaroon version don't seem to do this. I dont know why not.


#macaroon-vehicleleave is for the correct icon.



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Unread 01-28-11, 08:53 AM  
Dwargh
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Re: /click

Originally posted by Trimble Epic
I have several macros where I use multiple copies of them on several bars...

I want to consolidate. How can I identify a macaroon button for use in a /click macro?

i.e. I know Macaroon itself uses "/click VehicleMenuBarLeaveButton", but that's a standard UI button. How do I identify a macaroon macro button by name to click on it?
This is something i don't really know. However I am pretty certain it has been posted here by someone, so either have patience in searching throu the last 20 or so pages or let me get back to you on this.

Or even better if someone that knows, can post a answer. And preferably post it as a new subject on the forum as well for EZ finding.
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