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Legion (7.0.3)
Updated:08-15-16 11:31 PM
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Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 02-05-11, 09:19 PM  
MMOGames
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Dwargh,


Any hotfix for this? I can manualy edit my lua if you help out if the code.


Originally posted by Invertigo
I'll give that a try in lieu of an update, thanks.

Update

Tried the previous version (40000.1.11). It works, sort of:

When I load a profile onto a blank slate it will write the primary spec buttons, including macros. It will write the secondary spec buttons, excluding macros. However, when I'm in the secondary spec and hit "load profile" again, it will then load the secondary spec macros. Which is something the current version doesn't do.

So, that's a huge step in the right direction for me.
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Unread 02-05-11, 09:03 AM  
crazyivan
A Murloc Raider

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I dont know what has changed, but Mac now forgets my secondary spec's buttons everytime i change and i have to do reload ui and reload the profile.
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Unread 02-04-11, 01:59 AM  
Invertigo
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Re: Hunter traps and the trap launcher

Originally posted by Shakari
I am now having a problem with the trap launcher.
I can fire fire and freezing traps, but when I click the snake trap or frost,
no aiming circle appears and my toon twitches like its trying to put a trap down.
I have all the traps and the launcher spell on one bar set to "macro" status for each button.

Anyone any ideas why I cannot use all my traps?
I posted this a little earlier, you might try it. There is some weird problem with trap launcher. I'm pretty sure it's on Blizzard's end. Anyway...

-----------------------

Try changing your macros to these (assuming you're using a cast sequence).

/castsequence reset=3 Trap Launcher, Ice Trap(Frost - Trap Launcher)

For the fire traps:

/castsequence reset=3 Trap Launcher, Explosive Trap(Fire - Trap Launcher)

And for the snake trap:

/castsequence reset=3 Trap Launcher, Snake Trap(Nature - Trap Launcher)

The game automagically casts the correct spell for some people and for others it doesn't, so you have to force it to cast the mysterious, hidden trap spell in order to get it to work right.

-----------------------

If you don't want a cast sequence, and you want trap launcher traps and normal traps on the same macro, you might try this instead as an example:

/cast Ice Trap
/cast Ice Trap(Frost - Trap Launcher)

It should use the normal ice trap, and the "special" trap launcher ice trap if you've used trap launcher. Of course, it might not work at all. The bugs with trap launcher are really, really weird. My hunter is fine without the special trap spells, but I know a few who have to use them to get the launcher to function correctly.

Either way, good luck.
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Unread 02-03-11, 05:58 PM  
Shakari
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Hunter traps and the trap launcher

I am now having a problem with the trap launcher.
I can fire fire and freezing traps, but when I click the snake trap or frost,
no aiming circle appears and my toon twitches like its trying to put a trap down.
I have all the traps and the launcher spell on one bar set to "macro" status for each button.

Anyone any ideas why I cannot use all my traps?
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Unread 02-01-11, 07:15 PM  
Invertigo
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Originally posted by MMOGames
This happening to version 40000.2. Im using version 40000.1.11, loading and saving working fine. if you update it, profile won't load correctly until you perform /console reloadui
I'll give that a try in lieu of an update, thanks.

Update

Tried the previous version (40000.1.11). It works, sort of:

When I load a profile onto a blank slate it will write the primary spec buttons, including macros. It will write the secondary spec buttons, excluding macros. However, when I'm in the secondary spec and hit "load profile" again, it will then load the secondary spec macros. Which is something the current version doesn't do.

So, that's a huge step in the right direction for me.
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Last edited by Invertigo : 02-02-11 at 12:49 PM.
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Unread 02-01-11, 06:45 PM  
MMOGames
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Originally posted by Invertigo
Yes, but that is irrelevant. MacaroonProfiles.lua saves correctly. When I open the file with jEdit I can see the profile settings, so I know it's saved them. The problem occurs when I try to load the profile. It only writes the primary spec and leaves out the secondary spec.

In order to accurately test it you have to remove the Macaroon.lua file from your character's saved variables folder. If you don't, you'll never know that it's not loading the secondary spec because Macaroon.lua already has all of your settings in it. So the entire point is to create a blank slate and then load a profile to see if it is functioning.

This is happening on three separate computers with different addons, so it's not an incompatibility issue that way. Again, the profile saves fine, it just does not write to Macaroon.lua fully. In order to fix my Macaroon I have to manually copy the profile from MacaroonProfiles.lua and paste it into Macaroon.lua by using a text editor.
This happening to version 40000.2. Im using version 40000.1.11, loading and saving working fine. if you update it, profile won't load correctly until you perform /console reloadui
Last edited by MMOGames : 02-01-11 at 06:46 PM.
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Unread 02-01-11, 01:49 PM  
Invertigo
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Originally posted by Dwargh

Have you ever loged out in secondary spec after setting that profile up and saving it?
Yes, but that is irrelevant. MacaroonProfiles.lua saves correctly. When I open the file with jEdit I can see the profile settings, so I know it's saved them. The problem occurs when I try to load the profile. It only writes the primary spec and leaves out the secondary spec.

In order to accurately test it you have to remove the Macaroon.lua file from your character's saved variables folder. If you don't, you'll never know that it's not loading the secondary spec because Macaroon.lua already has all of your settings in it. So the entire point is to create a blank slate and then load a profile to see if it is functioning.

This is happening on three separate computers with different addons, so it's not an incompatibility issue that way. Again, the profile saves fine, it just does not write to Macaroon.lua fully. In order to fix my Macaroon I have to manually copy the profile from MacaroonProfiles.lua and paste it into Macaroon.lua by using a text editor.
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Unread 02-01-11, 03:21 AM  
Dwargh
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Re: Links in FAQ

Originally posted by Quwartos
Hi!

The links in the FAQ's arent working anymore, just seeking for the buttonnumber of vehicle + posession... something 12# but not sure.

cheers
Q


The ActionID # are 121-132

And the links are working for me.
Last edited by Dwargh : 02-01-11 at 04:59 AM.
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Unread 02-01-11, 03:13 AM  
Dwargh
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Originally posted by Barnaby B. Barclay
Thank you for this great addon! It helps BIGTIME for those of us playing multiple specs... the default # of character specific macros provided by Blizzard just doesn't cut the mustard.
A bit complex to configure, but I found a very useful guide here.
LoL. Nice walkthrou, and I love the "Macaroon Cat". :-P
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Unread 02-01-11, 03:07 AM  
Dwargh
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Originally posted by Invertigo
Still having the same problem I was before.

MacaroonProfiles.lua will not write secondary spec to Macaroon.lua.

How to recreate the problem:

Remove Macaroon.lua from a specific character's saved variables folder. Log into the game, and select that character. Load a profile that contains both a primary and secondary spec. Respec to discover no secondary spec macros.

How to double check the problem:

Log out of the game. Load Macaroon.lua from the specific character's saved variables folder into a text editor -- I use jEdit, it's free. Locate the [ "buttons" ] section. Scroll further down to discover that your second set of macros was not written into the file.

After the end } bracket for a button it will tell you if it is for the primary spec or the secondary spec by using a -- 1 or -- 2, respectively. Anything denoted with a -- 2 is not written into Macaroon.lua. However, if I manually copy the code from MacaroonProfiles.lua into Macaroon.lua, the secondary spec then functions (of course, because now it's actually in the Macaroon.lua file).

Have you ever loged out in secondary spec after setting that profile up and saving it?
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Unread 01-31-11, 10:14 PM  
Barnaby B. Barclay
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Thank you for this great addon! It helps BIGTIME for those of us playing multiple specs... the default # of character specific macros provided by Blizzard just doesn't cut the mustard.
A bit complex to configure, but I found a very useful guide here.
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Unread 01-31-11, 02:08 PM  
Invertigo
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Still having the same problem I was before.

MacaroonProfiles.lua will not write secondary spec to Macaroon.lua.

How to recreate the problem:

Remove Macaroon.lua from a specific character's saved variables folder. Log into the game, and select that character. Load a profile that contains both a primary and secondary spec. Respec to discover no secondary spec macros.

How to double check the problem:

Log out of the game. Load Macaroon.lua from the specific character's saved variables folder into a text editor -- I use jEdit, it's free. Locate the [ "buttons" ] section. Scroll further down to discover that your second set of macros was not written into the file.

After the end } bracket for a button it will tell you if it is for the primary spec or the secondary spec by using a -- 1 or -- 2, respectively. Anything denoted with a -- 2 is not written into Macaroon.lua. However, if I manually copy the code from MacaroonProfiles.lua into Macaroon.lua, the secondary spec then functions (of course, because now it's actually in the Macaroon.lua file).
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Unread 01-31-11, 12:22 PM  
Quwartos
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Links in FAQ

Hi!

The links in the FAQ's arent working anymore, just seeking for the buttonnumber of vehicle + posession... something 12# but not sure.

cheers
Q
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Unread 01-31-11, 08:49 AM  
Dwargh
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Re: /in

Originally posted by DeadlyAlive
Seems the /in command no longer works, is there a fix for it?
Or maybe an alternative addon for it?

Edit:
Funny that I was searching for 30min and 3secs after posting I found that: http://www.wowinterface.com/download...SlashInin.html

(But any info about Macaroon's /in would still be appreciated.)
Right, I shall see if I can compare the code from SlashIn to the one in macaroon and if so perhaps fix Macaroons code. Than ofc ask SlashIn author for usage of the code before uploading.
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Unread 01-30-11, 11:05 AM  
DeadlyAlive
A Kobold Labourer

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/in

Seems the /in command no longer works, is there a fix for it?
Or maybe an alternative addon for it?

Edit:
Funny that I was searching for 30min and 3secs after posting I found that: http://www.wowinterface.com/downloads/info18054-SlashInin.html

(But any info about Macaroon's /in would still be appreciated.)
Last edited by DeadlyAlive : 01-30-11 at 11:12 AM.
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