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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-21-14 12:00 AM
Created:unknown
Downloads:397,648
Favorites:983
MD5:
6.0.2
Ion  Updated this week!  Popular! (More than 5000 hits)
Version: Hydrogen-10.3 Beta
by: Maul, Jrosk, SLOKnightfall

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10.1 B
460kB
Maul
10-17-14 10:12 PM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 11-20-10, 07:08 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by baldricinoz
Hi Guys, thanks or all the work you're doing on this fantastic addon.

I'm having a few issues with creating flyouts. I find they work fine until you start creating a few against a few alts (i.e. a lot of flyout menus). I use them quite a lot for everything from mounts and companions to spell categories, potions etc.

My problem is, now I have so many, some of them are going a bit pear-shaped. My mount and companion flyout no longer activate correctly when I create them - i.e. a flyout copied from one alt won't activate on another alt. The code looks ok:

/flyout companion:critter:linear:right:left:12:click

and I have no obselete macaroons addons installed. Is there a limit to how many flyouts I can have across my alts?

Thanks in advance.
Originally posted by Maul
Originally posted by HashBrownJM
For some reason, my critter (non-combat pet) flyout macro doesn't work anymore.

/flyout companion:critter:linear:BOTTOMLEFT:RIGHT:2:click

EDIT: Also not working with mounts, as well.

Opps. A change I forgot to list. On companion flyouts, to be more consistent in special considerations, you need to use #critter or #mount as keys. If you do not declare one of these keys for companion scanning, the flyout will scan both types. The reason your flyout is not working is that now the flyout code is searching for "critter" as a key in the companion itself.

Sorry

Last edited by Maul : 11-17-2010 at 11:43 PM.
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Unread 11-20-10, 07:04 AM  
Dwargh
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Originally posted by Thortok2000
I understand a bit more.

/click [bonusbar:5] <whatgoeshere>
/stopmacro [bonusbar:5]

Put that at the start of my 1-4 bindings and I'll be good to go. But...what goes in the <whatgoeshere> part?

And if I take your original reply and swap the word 'state' for 'spec' I understand it more. Is that what you meant?
Yes swap state for stance in my first reply.
Also, it would make it a lot easier just to use a possess bar but if you really want a macro for in instead.. I'm really not the one to go to, but...

/click [bonusbar:5] BonusActionButton1
/stopmacro


Might work. If I understand it correctly it should simulate a click on the first button of your possess bar.
Perhaps even

/click [bonusbar:5] ActionButton1
/stopmacro


would do.
Last edited by Dwargh : 11-20-10 at 07:04 AM.
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Unread 11-20-10, 04:51 AM  
TyBudd
A Deviate Faerie Dragon

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Spec Change Issue + Alert Loot Bar Bug

I've having a slight problem with the spec / profile change issue, I've seen others have had it but they use the "check for dual spec option" I just use the Primary and 2ndary spec profile slots at the bottom. I've Linked multiple saved profiles to my primary spec, same issue.

Well what is happening is at times when I choose to change specs, it keeps the buttons to the spec that I originally was. If I then try to manually load it, it still doesn't load, but if I reload my UI, I can load it fine. This is happening with the Primary Spec, haven't seen it with the 2ndary yet.

Now with the alert bar, I make 1, give it 4 buttons. But when I try to loot, nothing shows up, it doesn't even active.

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Unread 11-20-10, 03:20 AM  
MUTEant
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Flyout Equipment set

Is it possible to list blizzard equipment sets (/equipset) using Flyout Macro?
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Unread 11-20-10, 01:56 AM  
baldricinoz
A Kobold Labourer

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Hi Guys, thanks or all the work you're doing on this fantastic addon.

I'm having a few issues with creating flyouts. I find they work fine until you start creating a few against a few alts (i.e. a lot of flyout menus). I use them quite a lot for everything from mounts and companions to spell categories, potions etc.

My problem is, now I have so many, some of them are going a bit pear-shaped. My mount and companion flyout no longer activate correctly when I create them - i.e. a flyout copied from one alt won't activate on another alt. The code looks ok:

/flyout companion:critter:linear:right:left:12:click

and I have no obselete macaroons addons installed. Is there a limit to how many flyouts I can have across my alts?

Thanks in advance.
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Unread 11-19-10, 05:43 PM  
Thortok2000
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Originally posted by Thortok2000
So if I put /cast [bonusbar:5] actionID 121 then it will cast whatever that button would be when in the possessed state but then do the rest of the macro when not in possessed state?
I understand a bit more.

/click [bonusbar:5] <whatgoeshere>
/stopmacro [bonusbar:5]

Put that at the start of my 1-4 bindings and I'll be good to go. But...what goes in the <whatgoeshere> part?

And if I take your original reply and swap the word 'state' for 'spec' I understand it more. Is that what you meant?
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Last edited by Thortok2000 : 11-19-10 at 05:47 PM.
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Unread 11-19-10, 05:31 PM  
Thortok2000
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Originally posted by Dwargh
Well I was a bit tired and misread, however it is also true for specs. You can have different bindings to the same buttons depending on spec. You just have to set it up.

And in case it was that last part.. when you ride a tournament horse, or control a machine you get a Vehicle bar, however when you Mindcontrol or take control a mob or npc one could say you possess them and so you get a Possess bar.

Tecnically they are both the same: [bonusbar:5] with actionID: 121-132
But there is a difference. The Possess bar is shown when you're not in a vehicle you get the Possess bar: [bonusbar:5, novehicleui]
and when your in a vehicle you get the vehicle bar:[vehicleui].

Clarification: [vehicleui] this is a macro conditional for the vehicle state.
So if I put /cast [bonusbar:5] actionID 121 then it will cast whatever that button would be when in the possessed state but then do the rest of the macro when not in possessed state?
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Unread 11-19-10, 11:25 AM  
Dwargh
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Originally posted by Thortok2000
I don't understand this at all.
Well I was a bit tired and misread, however it is also true for specs. You can have different bindings to the same buttons depending on spec. You just have to set it up.

And in case it was that last part.. when you ride a tournament horse, or control a machine you get a Vehicle bar, however when you Mindcontrol or take control a mob or npc one could say you possess them and so you get a Possess bar.

Tecnically they are both the same: [bonusbar:5] with actionID: 121-132
But there is a difference. The Possess bar is shown when you're not in a vehicle you get the Possess bar: [bonusbar:5, novehicleui]
and when your in a vehicle you get the vehicle bar:[vehicleui].

Clarification: [vehicleui] this is a macro conditional for the vehicle state.
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Unread 11-19-10, 10:35 AM  
Dwargh
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Originally posted by Froagh
Morning gang. Quick query about my vehicle bar as I seem to have an intermittent issue. Razuvious, twice now my vehicle bar just did not pop up. I tested it at the tournament grounds and it worked fine. I enabled blizzard vehicle bar last week to prevent it next time and alas, failure.

So, any idea if this has been an issue or if the nut is loose holding the wheel?
Haven't had the opportunity to take him on myself. but from what I understand you take control of his DKs and that's where you vant your Vehicle bar?
This sounds to me like it really should be a Possess bar and not a Vehicle one. Create one and go again.
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Unread 11-19-10, 09:18 AM  
Froagh
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Morning gang. Quick query about my vehicle bar as I seem to have an intermittent issue. Razuvious, twice now my vehicle bar just did not pop up. I tested it at the tournament grounds and it worked fine. I enabled blizzard vehicle bar last week to prevent it next time and alas, failure.

So, any idea if this has been an issue or if the nut is loose holding the wheel?
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Unread 11-19-10, 08:56 AM  
Thortok2000
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Originally posted by Dwargh
You can have different binds from state to state. Just change them in their sate. If this changes it in the other states as well then just lock the bindings by left clicking the buttons in binding mode before you swap state and set a new bind to those buttons.

So I guess you got that possess bar set up. Got the bindings done too?
I don't understand this at all.
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Unread 11-19-10, 08:28 AM  
Dwargh
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Originally posted by Thortok2000
It'd be nice to be able to have keybindings for one spec and then have those keybindings change when you're in your alternate spec.

Also, events which cause me to get a special action bar kind of mess up. My keys are bound to 1-0 of course so when something pops up (easiest example, when the pally in the trial of champions throws the hammer and you catch it, your action bar is replaced by the button to throw it back with, there's a lot of this in the game) then my keybindings block this from happening. This doesn't happen with vehicles which is awesome.

This seems hard or impossible to fix but if it could be fixed it would be awesome.
You can have different binds from state to state. Just change them in their sate. If this changes it in the other states as well then just lock the bindings by left clicking the buttons in binding mode before you swap state and set a new bind to those buttons.

So I guess you got that possess bar set up. Got the bindings done too?
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Unread 11-19-10, 07:57 AM  
Thortok2000
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It'd be nice to be able to have keybindings for one spec and then have those keybindings change when you're in your alternate spec.

Also, events which cause me to get a special action bar kind of mess up. My keys are bound to 1-0 of course so when something pops up (easiest example, when the pally in the trial of champions throws the hammer and you catch it, your action bar is replaced by the button to throw it back with, there's a lot of this in the game) then my keybindings block this from happening. This doesn't happen with vehicles which is awesome.

This seems hard or impossible to fix but if it could be fixed it would be awesome.
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“I don’t know half of you half as well as I should like; and I like less than half of you half as well as you deserve.” — Bilbo Baggins, from his speech on his eleventy-first birthday.
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Unread 11-19-10, 02:46 AM  
TyBudd
A Deviate Faerie Dragon

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Originally posted by Dwargh
A question about that. You don't use a normal state or [] everything else state. Will the [stance:2] state then really hide? Someone posted something about using a [] state which was, to my understanding, to make it work properly.

Also [stance:1/3] would be the same as [stance:1] [stance:3]

And.. If you want to make the arms/berzerk bar disappear when in defence stance you could jusy as well use a preset stance bar and remap the berzerk state to the arms state instead. Unless you really need/want the bar in different positions for different stances.

Just Checked yes I do, I just left out the [] my mistake.
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Unread 11-19-10, 12:20 AM  
skydivekrazy
A Kobold Labourer

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Re: Re: Equipment and macro issue

Originally posted by Dwargh
I haven't tried this myself but, perhaps it works on an ActionID button. Other than that.. there has to be a macro one can make to swap to a specific gear set in equipment manager. Probably says somewhere on WoWWiki.
Yeah, actually fixed that before checking back here. Looked it up. /equipset "some equipment set name here"
Thanks for the suggestion.
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