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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:396,514
Favorites:982
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 03:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 11-14-10, 02:51 AM  
TyBudd
A Deviate Faerie Dragon

Forum posts: 13
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Spell Activation and Countdowns

When using my hunter I'm noticing a buggy feeling:
  1. When I use my trap laucher, I don't get the spell activation glow on the traps that are to be used with the launcher?



I have a few of my pets abilities on my action bar in a macro: Example
  1. #showtooltip
    /cast [@mouseover,noharm,exists][@target,noharm,exists][@pet] Spirit Mend
    It shows, it works fine, but when the ability is used it doesn't show me a CD as to when it is usable again, but yet in still with it being on my pets bar as an Action ID it shows the CD with no problem. And it does show me the CD of the effect it made (the HoT).

For some reason these situations to me seem like they can be worked around, am I right or wrong to assume that they are linked?


Another thing that I noticed, for example a HoT, if you target a person, heal them the button will show you the CD of that hot on the target, but if you target another and then retarget that person with that HoT again, even with the Hot still being applied, it loses track of the count, it doesn't pick it up again it seems.

P.S.
Just noticed the "Spell Counts" that you guys applied, sweetness!!
Last edited by TyBudd : 11-14-10 at 05:22 AM.
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Unread 11-13-10, 03:16 PM  
Dwargh
A Theradrim Guardian
 
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Re: Re: Re: Re: Re: Dual spec still not quite working

Originally posted by swehba
When I switch specs, sure enough the action bars change, but they don't repaint. I have to /reloadui to get them to paint properly. And, even then, some buttons do not paint correctly but instead display a pattern that looks like static on an old TV.

Anyone else having problems with dual spec and Macaroon?
I have "Enable profile switching upon spec change" checked (i.e. enabled). Other than that, I'm not sure what you mean by the "bar dual spec option." I don't see anything on the bar edit screen/dialog box that has the words "dual" or "spec" in it.
Correct, seems If you have the profile swap on spec change enabled you are not able to see or set dual spec option on the bars.

So, I guess you have 2 profiles and set them up to load on different specs.
Are the 2 profiles set up correctly, ie, when manually loaded without swaping spec do they appear as they should?
Do you still have any old versions of Macaroon addons or Macaroon saved vars from Macaroon 3.x ?
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Unread 11-13-10, 02:43 PM  
swehba
A Kobold Labourer

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Re: Re: Re: Re: Dual spec still not quite working

Originally posted by Dwargh
Was ofc thinking of :
"even then, some buttons do not paint correctly but instead display a pattern that looks like static on an old TV."

and if the bars switch spec as you say they do then there should be something to see at least in bar edit mode.

Also are you using the profile swap or the bar dual spec option, or both?
I have "Enable profile switching upon spec change" checked (i.e. enabled). Other than that, I'm not sure what you mean by the "bar dual spec option." I don't see anything on the bar edit screen/dialog box that has the words "dual" or "spec" in it.
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Unread 11-13-10, 02:35 PM  
DaemonSambe
A Kobold Labourer
 
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Re: Disappearing Macros

Originally posted by DaemonSambe
Here is a strange problem i've run into a few times now. It happens under specific circumstances, having to do with the Network. There are times when the network is flaky, so logging into the world is sporadic. During these ocassions, WoW will login, then immediately logout the toon, before it even enters the world.

This action damages the Macaroon saved variables. For my dualspec bars, it will invariably delete all of the buttons on wheatever bar happens to be the current alt-spec. So if i try to login and i'm in spec:2, it will delete all of the buttons on spec:1. The bars and layout will remain, but all of the macros will be gone.

Again, this is only when i try to login, but am immediately kicked back out, due to network issues. But it's happened a few times in the last 2 weeks.
So i posted about this problem last week, and someone offered a suggestion to use the Profiles to reload the settings. At the time i thought this was a poor work around for an actual problem. Now, after having it happen a couple more times, i can say it's not even a valid work around at the moment. There is a bug in profiles, or something, because after loosing the bars for the secondary spec, and loading the profile, i still had no bars for that spec. As far as i can tell, the profiles didn't load at all, as the filesize of savedvariables remained the same truncated size, indicating all of the buttons for the secondary spec were gone.

So i'd like to re-iterate how much of a problem this is and can be. And i've got to say, i have no problems like this with any other mod. From my understanding of how saved variables work, it shouldn't actually be a problem, unless there's some funkyness being done to the loaded variables.

Anyway, please take a look at this. Hate loosing a thing that took hours to build.

Regards.
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Unread 11-13-10, 08:20 AM  
Immoschu
A Kobold Labourer

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Re: Re: Re: Re: Regarding Dual Spec.

Originally posted by Dwargh

Right 11 buttons in bear form everything else is the same.. except bindings and spells.

If you use the profile swap on spec change you can make a totally separate layout and what not.
If you want the same layout but different bindings and spells then the dual spec option for bars should be enough to my knowledge.
And it seems to me it does swap spec setup as the buttons get blank in caster state in spec 2 but are filled in spec 1.
So you should be able to add whatever spells to those blank buttons in spec 2 without it affecting spec 1.
As for the bindings, at least as long as your bindings are locked in any state and spec then there shouldn't be a problem with that either.

Edit: confirmed: bindings do swap on spec change. both back and forth.
Cheers the Profile swapping worked perfect. Just was bit confused because could do that without profiles in the previous release, but alls well now thanks again.
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Unread 11-13-10, 06:10 AM  
Dwargh
A Theradrim Guardian
 
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Re: Re: Re: Regarding Dual Spec.

Originally posted by Immoschu
Yes the lack of spells aint the issue. Problem is if I add spells to those empty bars it effects the bars I have set up for my other spec (one I use for switching between resto and balance). As seen from screen shots the bar setup is the same for all parts except stance bar in feral has 12 buttons while resto/balance only has 10. Also obviously the main point my keybinds for resto/balance are different than those for feral. Sure I could put spells for ferals and match them up to the keybinds from resto but then cooldowns etc get put in awkward spots and makes things harder to track etc.

Basically the addons works fine for my Resto/Balance (Spec 1) but when I change into my second spec from dual spec I want to be able to set up a brand new set of action bars that are completely seperate from the ones I use in spec 1. I was able to do this before latest change as shown in the screenshots from original post and want to know how to manage doing this again. Enabling/Disabling Dual Spec on the bars doesnt make any difference when changing between my dual specs for some reason.

Right 11 buttons in bear form everything else is the same.. except bindings and spells.

If you use the profile swap on spec change you can make a totally separate layout and what not.
If you want the same layout but different bindings and spells then the dual spec option for bars should be enough to my knowledge.
And it seems to me it does swap spec setup as the buttons get blank in caster state in spec 2 but are filled in spec 1.
So you should be able to add whatever spells to those blank buttons in spec 2 without it affecting spec 1.
As for the bindings, at least as long as your bindings are locked in any state and spec then there shouldn't be a problem with that either.

Edit: confirmed: bindings do swap on spec change. both back and forth.
Last edited by Dwargh : 11-13-10 at 06:55 AM.
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Unread 11-12-10, 05:10 PM  
Immoschu
A Kobold Labourer

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Re: Re: Regarding Dual Spec.

Originally posted by Dwargh
Seems to me you just have to add spells to the caster state in feral spec. Other than that.. change into a feral form and have those bars set up with feral actions.
Yes the lack of spells aint the issue. Problem is if I add spells to those empty bars it effects the bars I have set up for my other spec (one I use for switching between resto and balance). As seen from screen shots the bar setup is the same for all parts except stance bar in feral has 12 buttons while resto/balance only has 10. Also obviously the main point my keybinds for resto/balance are different than those for feral. Sure I could put spells for ferals and match them up to the keybinds from resto but then cooldowns etc get put in awkward spots and makes things harder to track etc.

Basically the addons works fine for my Resto/Balance (Spec 1) but when I change into my second spec from dual spec I want to be able to set up a brand new set of action bars that are completely seperate from the ones I use in spec 1. I was able to do this before latest change as shown in the screenshots from original post and want to know how to manage doing this again. Enabling/Disabling Dual Spec on the bars doesnt make any difference when changing between my dual specs for some reason.
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Unread 11-12-10, 02:43 PM  
Dwargh
A Theradrim Guardian
 
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Re: Regarding Dual Spec.

Originally posted by Immoschu
Hey being using Macaroon for some time now and love it. However, been having an issue with that latest change to it. Since then have had a problem with the bar setup for my off spec. Currently running a bar setup for my first spec (Balance or Resto) that shares same bar layout and keybinds. But now changing into no dual spec (feral) is keeping the same bars as my Balance/Resto one and keybinds also. Before I used to be able set up a whole new seperate bar layout when changing between dual specs and wondering if this is still possible as I can't figure it out atm.

Here's Resto/Balance same before/after patch

http://b.imagehost.org/view/0892/WoW..._111210_200953

Now Feral After:

http://d.imagehost.org/view/0637/WoW..._111210_201034

And Finally Feral Before (What I want to get back to):

http://d.imagehost.org/view/0007/WoW..._091510_203607

Any help resolving the issue would be appreciated
Seems to me you just have to add spells to the caster state in feral spec. Other than that.. change into a feral form and have those bars set up with feral actions.
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Unread 11-12-10, 02:30 PM  
Immoschu
A Kobold Labourer

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Regarding Dual Spec.

Hey being using Macaroon for some time now and love it. However, been having an issue with that latest change to it. Since then have had a problem with the bar setup for my off spec. Currently running a bar setup for my first spec (Balance or Resto) that shares same bar layout and keybinds. But now changing into no dual spec (feral) is keeping the same bars as my Balance/Resto one and keybinds also. Before I used to be able set up a whole new seperate bar layout when changing between dual specs and wondering if this is still possible as I can't figure it out atm.

Here's Resto/Balance same before/after patch

http://b.imagehost.org/view/0892/WoW..._111210_200953

Now Feral After:

http://d.imagehost.org/view/0637/WoW..._111210_201034

And Finally Feral Before (What I want to get back to):

http://d.imagehost.org/view/0007/WoW..._091510_203607

Any help resolving the issue would be appreciated
Last edited by Immoschu : 11-12-10 at 02:33 PM.
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Unread 11-12-10, 06:21 AM  
perenor
A Murloc Raider

Forum posts: 9
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Originally posted by Dwargh

You don't need to have a treeoflife bar set up. You don't have to maintain one. Just remap the states to show the normal caster state instead of the ToL state.
So you have the option to disable it.
So I had this post below all worked up to break stuff down and ask how... Because the remap bit didn't trigger anything that I've remembered seeing. I've seen it before, but everytime I've looked, it's done nothing (must've been looking on non-stance characters).

Then like a light switch, I look again, and there it is. That's much handier as well since now I can move all those Travel states (aquatic, travel, & flight) to caster as well. Thanks for the slap in the head.
Last edited by perenor : 11-12-10 at 06:32 AM.
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Unread 11-12-10, 12:56 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by perenor
Are there currently any plans to take Treeform out of the Stance and have it recognized as a buff state? It's mildly annoying to have to maintain 2 different bars for Tree/Caster when they're really the same now.

Maybe make it a check box like Prowl, for those that want to keep the functionality as is now.

You don't need to have a treeoflife bar set up. You don't have to maintain one. Just remap the states to show the normal caster state instead of the ToL state.
So you have the option to disable it.
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Unread 11-11-10, 03:59 PM  
AllenM
A Kobold Labourer

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Re: Re: Aura Watch

Originally posted by Dwargh
Yes I believe that is the one you should use and yes you should in that case see a counter for the DoT on that button for the selected target
Double checked and at this time I am not seeing any kind of aura feedback. I did a fresh install. Could Button Facade cause an issue? The CD time works just fine. I will try turning off my other addons just in case and report back.
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Unread 11-11-10, 03:53 PM  
perenor
A Murloc Raider

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Are there currently any plans to take Treeform out of the Stance and have it recognized as a buff state? It's mildly annoying to have to maintain 2 different bars for Tree/Caster when they're really the same now.

Maybe make it a check box like Prowl, for those that want to keep the functionality as is now.
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Unread 11-11-10, 03:44 PM  
Dwargh
A Theradrim Guardian
 
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Re: Re: Re: Dual spec still not quite working

Originally posted by swehba
No errors, and a screenshot wouldn't be very informative — imagine a screen with no buttons EXCEPT FOR the Blizzard mini menu (the one with guild, help, system menu, etc. in it). That's all I see when I switch specs and before I /reloadui.
Was ofc thinking of :
"even then, some buttons do not paint correctly but instead display a pattern that looks like static on an old TV."

and if the bars switch spec as you say they do then there should be something to see at least in bar edit mode.

Also are you using the profile swap or the bar dual spec option, or both?
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Unread 11-11-10, 03:22 PM  
swehba
A Kobold Labourer

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Re: Re: Dual spec still not quite working

Originally posted by Dwargh

Do you get any errors? And a screen shot might. Help as well.
No errors, and a screenshot wouldn't be very informative — imagine a screen with no buttons EXCEPT FOR the Blizzard mini menu (the one with guild, help, system menu, etc. in it). That's all I see when I switch specs and before I /reloadui.
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