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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,307
Favorites:989
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 11-25-10, 02:38 PM  
Dwargh
A Theradrim Guardian
 
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Re: vehicle bar troubles

Originally posted by ferralis
i've been searching and i still can't quite find a post/guide that explains how to make a vehicle bar!!

i just got this addon yesterday, but i'm starting to get the hang of it.

first i tried going to my "topbar" which i have the bindings set for 1234 ect. because i'm a druid, i set this to be a stance bar.
then i simply added a vehicle stance, and added the buttons ect. however when i enter a vehicle, nothing happens.

i then used a posess bar, which gets all of the vehicle's action buttons, however it doesn't give me the up/down/exit buttons... the exit button being the one i need the most.

i even createdd a new paged bar that has all of the vehicle buttons on page6, but still it doesn't page when entering a vehicle.
what do i do?

Checking the box for vehicle should do it as long as you get that vehicle state. Then add buttons to the state and make sure they are actionID:121 -132 (you will get the aim and exitbuttons as Macaroon macro buttons instead of some IDs, that should be ok)

If you're going for the pilgrim tables, those are a possess and needs a possess bar which you set up in the same way only difference is checking possess instead of vehicle.
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Unread 11-25-10, 02:07 PM  
TBABlackPanther
A Kobold Labourer

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Re: Re: Re: Re: Re: Re: Re: Spec Change Issue + Alert Loot Bar Bug

Originally posted by tnbp
Yeah, I just rolled back to 40000.1.11, as well, and it is, indeed, changing correctly now. So it must be in the code, as you said.
Thanks for tip. I have the same Issue on German Realm. 4000.1.11 works for me to!
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Unread 11-25-10, 11:53 AM  
Invertigo
A Defias Bandit
 
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Hello again,

I'm running into an LUA error when trying to link companions or mounts into the chat. It only occurs with companions or mounts, linking other spells or professions is fine. Anyway, here's the message. I can link the entire LUA error if you want.

Thanks.

Interface\AddOns\Macaroon\Macaroon_Object_Editor.lua:131: attempt to call global 'PetPaperDollFrame_UpdateCompanions' (a nil value)
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Last edited by Invertigo : 11-25-10 at 11:54 AM.
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Unread 11-25-10, 11:46 AM  
ferralis
A Defias Bandit

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vehicle bar troubles

i've been searching and i still can't quite find a post/guide that explains how to make a vehicle bar!!

i just got this addon yesterday, but i'm starting to get the hang of it.

first i tried going to my "topbar" which i have the bindings set for 1234 ect. because i'm a druid, i set this to be a stance bar.
then i simply added a vehicle stance, and added the buttons ect. however when i enter a vehicle, nothing happens.

i then used a posess bar, which gets all of the vehicle's action buttons, however it doesn't give me the up/down/exit buttons... the exit button being the one i need the most.

i even createdd a new paged bar that has all of the vehicle buttons on page6, but still it doesn't page when entering a vehicle.
what do i do?
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Unread 11-25-10, 09:04 AM  
Dwargh
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Re: Noob, needing help...

Originally posted by Fadespell
Hi, I'm new to this mod due to my desire to expand to an alt and be able to utilize more macro space.

To start off, I've managed to forge a desired keybinding for Regrowth on my druid, in the Stored Buttons portion of this mod.

Unfortunately, despite reading through lists of instructions, I'm still clueless about how to make this button "visible" on my UI.

I've tried to create a new bar, again, I can't see it on my UI. This mod appears to be working fine, as I have bound this button to a numeric key, and it works fine when I press this key, but I'd very much like a basic step by step guide to making a bar, and then making the buttons on that bar visible.

Edit -

I've managed to make a bar "shadow" appear on my UI, but again I'm still no closer to understanding how to move a button into said bar.

You don't move the buttons per say. You just add buttons to a bar in your UI and so long as you haven't locked the row in the buttonstorage the buttons from the storage will be removed from the storage and added to your bar in your UI.

How to add buttons to a bar in your UI: Bar editor, bottom right area, click on Buttons, arrows appear on each side of "Buttons", click the right arrow
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Unread 11-25-10, 08:06 AM  
Fadespell
A Kobold Labourer

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Noob, needing help...

Hi, I'm new to this mod due to my desire to expand to an alt and be able to utilize more macro space.

To start off, I've managed to forge a desired keybinding for Regrowth on my druid, in the Stored Buttons portion of this mod.

Unfortunately, despite reading through lists of instructions, I'm still clueless about how to make this button "visible" on my UI.

I've tried to create a new bar, again, I can't see it on my UI. This mod appears to be working fine, as I have bound this button to a numeric key, and it works fine when I press this key, but I'd very much like a basic step by step guide to making a bar, and then making the buttons on that bar visible.

Edit -

I've managed to make a bar "shadow" appear on my UI, but again I'm still no closer to understanding how to move a button into said bar.
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Unread 11-25-10, 08:02 AM  
saltorio
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Re: Re: Re: Re: Key Combinations Not Working

Originally posted by Dwargh
OK. Then I have to ask, as you also posted you got a message(?) saying Trinity-someting-. Do you have any old addons like Trinity left? or even saved vars? could also check the AddOns.txt in WTF/Account/<account>/<user>/<realm>/<character> folder
Yes, just outside the SavedVariables folder. If there is any old addons listed in there. You can rename/move/delete that txt file and WoW will make a new one.(for some reason it will only list some of the addons you're using though. Haven't given me any troubles.)
I'll check when I get home, but I shouldn't. I stopped playing WoW for about a year and a half, and when I came back to it a few months ago I re-created my UI and all settings from scratch. Nothing got carried over from my old backups.

I don't get message when I run the script. Nothing whatsoever happens if I activate the macro with the Shift key pressed (no error message, no sound, no keypress visual on the actionbar even - though it does recognize that I'm holding down the Shift key as the icon and tooltip are appropriate for my Shift-modified spell). I see the message when I try to re-bind Shift+3 to another action.
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Unread 11-24-10, 08:22 PM  
Vardelm
A Deviate Faerie Dragon
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I have a button w/ a /castsequence macro on it. The cooldown alpha is set to 0%. When I use the 1st ability in the sequence, the button goes invisible, & then after about 3 seconds, it finally comes back showing the 2nd ability in the sequence.

This didn't use to happen. Once the 1st ability was used, it would immediately show the 2nd ability, and show the cooldown spiral over that.

I'm using 40000.2.1.
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Unread 11-24-10, 04:58 PM  
tnbp
A Kobold Labourer

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Re: Re: Re: Re: Re: Re: Spec Change Issue + Alert Loot Bar Bug

Originally posted by Dwargh
No, if it's over all, for all users, not changing the stance bar upon spec change there has to be a coding error somewhere.

Lock shouldn't have anything to do with the profile swapping. It just hinders you from accidentally dragging a spell off of a button while you're playing..
Yeah, I just rolled back to 40000.1.11, as well, and it is, indeed, changing correctly now. So it must be in the code, as you said.
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Unread 11-24-10, 04:55 PM  
Dwargh
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Re: Re: Re: Re: Re: Sunfire any solution?

Originally posted by cryowolf
I just confirmed this. 40000.1.11 switches profiles correctly. Current version does not switch buttons for me
Right. I'm guessing Maul's checking it out but I'll look for differences in the coding of them both. Se what's changed.
Last edited by Dwargh : 11-24-10 at 04:55 PM.
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Unread 11-24-10, 01:50 PM  
cryowolf
A Murloc Raider

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Re: Re: Re: Re: Sunfire any solution?

Originally posted by Dwargh
Now, that's intesresting.

I just confirmed this. 40000.1.11 switches profiles correctly. Current version does not switch buttons for me
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Unread 11-24-10, 06:42 AM  
Dwargh
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Originally posted by razoon
Right clicking a pet skill (Growl) on the petbar doesnt activate it.
Is that a bug?
Don't know it it'll make a difference but you got it as a PetID or as a macro? other than that.. I saw someone have the same thing reported a while ago.. check the bug reports for anything on bet bar/abilities. and if you find nothing similar. do report it. don't forget it's more than one page of bugs.
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Unread 11-24-10, 06:28 AM  
Dwargh
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Re: Re: Re: Re: major strata issue

Originally posted by Xanthan
I understand it perfectly, I know what the issue he is having means. I can not however reproduce it since I can't use my storage at all. Therefor I also cannot recode what's in the code. since I can't try it out to see if it'll work. So I'll leave it to Maul.
Sorry for the run on's. And it's not just on storage page, it also does it on any button. The edit window is on a lower strata then the text that says BIND or MACRO on a button.

Making it really hard to edit a macro because even when you enter edit mode MACRO MACRO MACRO MACRO is all printed on top of the edit macro entry window.

Here is a screenshot... http://bayimg.com/daAlKAADn

As you can see the buttons show as one strata, and the MACRO text shows as a higher strata. And strangely enough the cast bars, rep bars etc. are all set at LOW strata, which means somehow the edit window is set lower then that yet not background since it is still higher then the buttons it covers. [/b][/quote]

Just checked my wow and I don't have that problem at all. must be something at your end. Any other mod that's changed the values or have you changed the strata of the bars from LOW to HIGH in the bar editor? that's the only way I can get the Macro macro macro.. text above the editor but the buttons below.
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Unread 11-24-10, 06:09 AM  
Dwargh
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Re: Re: Re: Key Combinations Not Working

Originally posted by saltorio
Oops. My bad. I copied the macro I was using which actually worked (by using "Alt"... yes, capitalized does work).

The macro that didn't work and produced the issue I reported was as follows:

Code:
#showtooltip
/cast [mod:shift]Shadow Bolt; Incinerate
OK. Then I have to ask, as you also posted you got a message(?) saying Trinity-someting-. Do you have any old addons like Trinity left? or even saved vars? could also check the AddOns.txt in WTF/Account/<account>/<user>/<realm>/<character> folder
Yes, just outside the SavedVariables folder. If there is any old addons listed in there. You can rename/move/delete that txt file and WoW will make a new one.(for some reason it will only list some of the addons you're using though. Haven't given me any troubles.)
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Unread 11-24-10, 06:02 AM  
Dwargh
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Re: Re: Re: Re: Re: Spec Change Issue + Alert Loot Bar Bug

Originally posted by tnbp
I did notice something, though. It turns out that it's only my stance bar. I use one main bar where the buttons should change on the profile switch but that's the bar that isn't actually changing, despite other, less important (non-stance) bars doing so. Is there something I need checked somewhere that isn't, do you think?

EDIT: Should I have the "lock" checkbox checked or not on bars that I want to change when I switch profiles?
No, if it's over all, for all users, not changing the stance bar upon spec change there has to be a coding error somewhere.

Lock shouldn't have anything to do with the profile swapping. It just hinders you from accidentally dragging a spell off of a button while you're playing..
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