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Legion (7.0.3)
Updated:08-15-16 11:31 PM
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Ion  Popular! (More than 5000 hits)

Version: Helium 2.0.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium 2.0.1
43kB
08-15-16 11:32 PM
Addon
Helium 2.0.1
19kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:31 PM
Addon
Helium 2.0.1
5kB
08-15-16 11:30 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 01-19-11, 02:33 PM  
anseloth
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Re: Re: Re: RE: hunter trap

Originally posted by Areli
I see... well this is worse news to me, since now I wont be able to pinpoint the exact problem that's causing this. >.< Thanks for the reply.
i was thinking, are there any talents or glyphs that affect the trap launcher? maybe that has something to do with it...
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Unread 01-19-11, 06:14 AM  
Areli
A Murloc Raider

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Re: Re: RE: hunter trap

Originally posted by Invertigo
It's not a Macaroon issue. I'm not entirely sure what the problem is. It maybe level related. My 73 hunter can use the trap launcher fine, in or out of a macro. However, my sister has a lower level hunter and she can't use trap launcher.

Again, it's not Macaroon. Try clicking "Trap Launcher" directly from your spell book, then clicking on a trap. It should still give you the exact same error.
I see... well this is worse news to me, since now I wont be able to pinpoint the exact problem that's causing this. >.< Thanks for the reply.
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Unread 01-18-11, 06:52 PM  
Invertigo
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Re: RE: hunter trap

Originally posted by Areli
Recently I've started playing my hunter alt, and I have a problem when it comes to trapping using trap launcher.

For some reason, after I used trap launcher, the only trap I can use is freezing trap. Whenever I tried other traps (such as snake trap or frost trap), the game keeps telling me invalid target, even though I was targeting a hostile mob. I've tried to change the button on the spell "trap launcher" to an action button, but it still does not solve the problem. Using a macro also does not solve it.

Could some one tell me what to do here? I would really hate it if I have to resort to the old blizzard default bar. :'(
It's not a Macaroon issue. I'm not entirely sure what the problem is. It maybe level related. My 73 hunter can use the trap launcher fine, in or out of a macro. However, my sister has a lower level hunter and she can't use trap launcher.

Again, it's not Macaroon. Try clicking "Trap Launcher" directly from your spell book, then clicking on a trap. It should still give you the exact same error.
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Unread 01-18-11, 06:34 PM  
Areli
A Murloc Raider

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RE: hunter trap

Recently I've started playing my hunter alt, and I have a problem when it comes to trapping using trap launcher.

For some reason, after I used trap launcher, the only trap I can use is freezing trap. Whenever I tried other traps (such as snake trap or frost trap), the game keeps telling me invalid target, even though I was targeting a hostile mob. I've tried to change the button on the spell "trap launcher" to an action button, but it still does not solve the problem. Using a macro also does not solve it.

Could some one tell me what to do here? I would really hate it if I have to resort to the old blizzard default bar. :'(
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Unread 01-18-11, 05:00 PM  
Argone
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Someone could re explain me how to configure macaroon for using of Shadow Dance spell please ?
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Unread 01-16-11, 12:15 PM  
Invertigo
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Originally posted by Dwargh
I do use the bar switching and not the profile switching for spec change. and its working fine for me.

If I remove the Profiles file then I'm sure it wont work as Macaroon has no file to check. But that being obvious I thing you just ment I should back them up to be safe.

However. if you compare your profiles.lua with profiles.lua.bak
Are they the same? otherwize remove the bad file and try try again.
I think we have a slight misunderstanding. I was referring to the Macaroon.lua file located in a character's saved variables folder, not the global saved variables folder. It's the file that MacaroonProfiles.lua writes to for an individual character when a profile is loaded.

In my case it's located at:

c:\Program Files\World of Warcraft\WTF\account\accountNameHere\realmHere\toonNameHere\SavedVariables\Macaroon.lua & Macaroon.lua.bak

When THOSE files are removed from your toon's saved variables folder (and put somewhere safe), after logging in and loading a profile, do your secondary talent spec bars still load and function?
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Unread 01-16-11, 06:41 AM  
Dwargh
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Originally posted by Invertigo
I manually logged out. I always make sure to log out in my main spec after making changes to the profile. The secondary buttons still show up in the macaroonProfiles.lua file, but they don't load correctly in-game.

It's only recently that this started happening. I've had my in-game profile break before, but when I reloaded the profile everything was fine again.

Take the macaroon.lua and the .bak file out of a specific toon's saved variables folder (put it somewhere safe), then try to load a profile. Does it load your secondary spec? This is assuming you have your primary and secondary spec set as one profile and not loading a separate profile for each spec.

It's happening to myself, my wife, and my sister. I don't know anyone else who uses Macaroon. Again, it's something that only began happening recently. Previously reloading a profile would fix a disconnection-related problem.

Thank you.
I do use the bar switching and not the profile switching for spec change. and its working fine for me.

If I remove the Profiles file then I'm sure it wont work as Macaroon has no file to check. But that being obvious I thing you just ment I should back them up to be safe.

However. if you compare your profiles.lua with profiles.lua.bak
Are they the same? otherwize remove the bad file and try try again.
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Unread 01-15-11, 11:59 AM  
Invertigo
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Originally posted by Dwargh
When you saved your profiles did you manually log out or did you stay logged in till you got booted? Stuff like that can mess with things.

My Macaroon Profiles file is over 140,000 lines and over 3 megs in size so that shouldn't matter at all.

I manually logged out. I always make sure to log out in my main spec after making changes to the profile. The secondary buttons still show up in the macaroonProfiles.lua file, but they don't load correctly in-game.

It's only recently that this started happening. I've had my in-game profile break before, but when I reloaded the profile everything was fine again.

Take the macaroon.lua and the .bak file out of a specific toon's saved variables folder (put it somewhere safe), then try to load a profile. Does it load your secondary spec? This is assuming you have your primary and secondary spec set as one profile and not loading a separate profile for each spec.

It's happening to myself, my wife, and my sister. I don't know anyone else who uses Macaroon. Again, it's something that only began happening recently. Previously reloading a profile would fix a disconnection-related problem.

Thank you.
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Unread 01-15-11, 07:53 AM  
Dwargh
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Originally posted by Invertigo
I'm having a major problem with Macaroon profiles.

First, back-story: my internet is a piece of garbage. Many times when logging into the game I am disconnected before I load into the world. The disconnection causes Macaroon to erase the hotkeys I setup for my secondary spec (as has been talked about before).

Here's where the problem really occurs: when I open Macaroon to load a profile, the secondary spec of the profile DOES NOT LOAD, despite having been saved. To add further frustration, I created a backup copy of the macaroon profile document in case the disconnections physically erase data -- the backup does not function either.

More anger arises when I load macaroonProfiles.lua in jEdit and notice that, in fact, my secondary spec hotkeys and macros ARE PRESENT IN THE FILE. Why the hell does it not load the profile correctly?

Does Macaroon have a limit on the number of profiles before it inadvertently breaks? My macaroon profiles file is about 30,000 lines right now. It's just under one megabyte in size.

Any help would be appreciated.

EDIT I just noticed that the key bindings for my secondary spec are also erased. The bars themselves have also been erased, and it takes several clicks of Macaroon to get them to display themselves again, albeit with empty buttons.
When you saved your profiles did you manually log out or did you stay logged in till you got booted? Stuff like that can mess with things.

My Macaroon Profiles file is over 140,000 lines and over 3 megs in size so that shouldn't matter at all.

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Unread 01-14-11, 01:28 PM  
Invertigo
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I'm having a major problem with Macaroon profiles.

First, back-story: my internet is a piece of garbage. Many times when logging into the game I am disconnected before I load into the world. The disconnection causes Macaroon to erase the hotkeys I setup for my secondary spec (as has been talked about before).

Here's where the problem really occurs: when I open Macaroon to load a profile, the secondary spec of the profile DOES NOT LOAD, despite having been saved. To add further frustration, I created a backup copy of the macaroon profile document in case the disconnections physically erase data -- the backup does not function either.

More anger arises when I load macaroonProfiles.lua in jEdit and notice that, in fact, my secondary spec hotkeys and macros ARE PRESENT IN THE FILE. Why the hell does it not load the profile correctly?

Does Macaroon have a limit on the number of profiles before it inadvertently breaks? My macaroon profiles file is about 30,000 lines right now. It's just under one megabyte in size.

Any help would be appreciated.

EDIT I just noticed that the key bindings for my secondary spec are also erased. The bars themselves have also been erased, and it takes several clicks of Macaroon to get them to display themselves again, albeit with empty buttons.
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Last edited by Invertigo : 01-14-11 at 01:38 PM.
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Unread 01-10-11, 04:05 PM  
xromania™
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guys on vehicle bar check button edit and see if there start from 121 i think.. if not make click and edit, thats why we have missing buttons

AND ABOUT PETS BAR, REMEMBER u can drag them from speel book, pet section
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Last edited by xromania™ : 01-10-11 at 05:00 PM.
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Unread 01-10-11, 01:12 AM  
Dwargh
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Originally posted by sindalee
not true. i'm still running my base profiles and savedvars from the mod's beginning (wrath BETA).

only problems i'm still having are with the alert mod.

I got my old profiles as well though I did have problems with my old saved vars, at least those for the old CB and Loot modules which is now replaced.

And I have not a single problem with Macaroon save for a error message at login.
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Unread 01-10-11, 12:07 AM  
rasmorace
A Kobold Labourer

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Spec swapping is broken

So I try switch specs and it keeps my old specs profile, I go to manually load the new profile and it stays on my old profile
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Unread 01-09-11, 10:48 AM  
sindalee
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Originally posted by MMOGames
One Important thing!

Make sure you build your profile with 40000.1.11. Wont work if the profiles were saved from another version.
not true. i'm still running my base profiles and savedvars from the mod's beginning (wrath BETA).

only problems i'm still having are with the alert mod.
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Unread 01-08-11, 10:41 PM  
anseloth
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Re: how do I set up shapeshifting bar for a druid

Originally posted by buffyundjenny
Hi,
Just installed an UI with Macaroon. But as a druid I miss my shapeshifting bar. How do I set it up? Please help, thx
ok, the main thing to remember is, the game itself considers each druid form a different stance, and when you are prowling in cat form, that's an extra stance. here is a link to a chart on wowwiki showing the stances.

now, here is the directions:
  1. enable stances on a bar, by simply going into bar editing, and check the 'stance' checkbox. and, since you are a druid, hit the 'prowl' checkbox, too.
  2. then, to add buttons to the first stance, just click the part on the lower left labled 'Btns', then two right and left arrows should appear. hit the right arrow to add buttons, and the left arrow to remove them. (thing is, it only adds or removes one button at a time. if you want to add a set amount at once, then just type '/mac add ##' to add buttons, or '/mac remove ##' to remove buttons. this is without the quote marks, and replace the pound signs with the number of buttons to be added or removed.)
  3. then, to add buttons to other stances, just left click the part of the that is just above the 'btns' part, the part labeled 'Curr State', and then hit the right arrow button to move to the next state. then, repeat step 2 for each state. (i find that it's normally best to use the same number of buttons for each state. trust me.)
  4. now, once you have all the buttons for all the states added, then go back to the first state (should be 'Caster Form'), you just hit the big red 'Edit Bindings' button at the bottom of the window. then just mouse the first button to bind a key to, and hit the button you want mapped to it. then, repeat for the next button, and so on till the first state is done. if you want to clear the bindings of a button, just mouse over the button, and hit the 'Esc' button.
  5. now, once you have the first state set up with bindings, those bindings should have been copied to the buttons in the other states that line up.
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