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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
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6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 11-26-10, 05:54 PM  
Mordreade
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I can't seem to get my vehicle bar to work anymore. Even after shuttin off all my other addons, it still wont work. To get a vehicle bar i have to completely shutoff Mac....... rather irritating.... puttin a ticket in on it because even changing settings on the bar i get nothing, and I have been fighting this all week.
Sure glad Maul likes code, I get a headache just opening up the lua file.

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Unread 11-26-10, 03:32 PM  
Dwargh
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Re: Re: Re: Help with dragging macros

Originally posted by Hellzicke
really? o.O

And I been using Mac for years and this is the first time I encountered it so figured it was a settings issue. Tho Im positive when editing buttons back when it used to work as I want it to, it clearly stated "macro" as button.

Oh well, I see if I can figure out how macroing works in the addon then or simply change the actionid

Thanks


Yeah, I've been using Macaroon since it came and Trinity before that. I never saw Mac auto copy a blizzard macro, but I might still be wrong since I didn't use macros that much back in the days and frankly always stuck with macro buttons and never actionID ones.

Anyways, just simply copy the macro itself into a macaroon macro button in button edit mode will make it work for sure.
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Unread 11-26-10, 11:33 AM  
Hellzicke
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Re: Re: Help with dragging macros

Originally posted by Dwargh

As strange as it may sound that's the way it's always been.
You must only have had luck in that the actionID# hasn't been one of those on your main bar.
I suggest copying the macro from your blizzard one to your macaroon macro button.
Or just assign the button with a different actionID# than you use on your main bar.
really? o.O

And I been using Mac for years and this is the first time I encountered it so figured it was a settings issue. Tho Im positive when editing buttons back when it used to work as I want it to, it clearly stated "macro" as button.

Oh well, I see if I can figure out how macroing works in the addon then or simply change the actionid

Thanks
Last edited by Hellzicke : 11-26-10 at 11:36 AM.
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Unread 11-26-10, 11:01 AM  
Dwargh
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Re: Help with dragging macros

Originally posted by Hellzicke
hi

I always used macaroon as my primary keybinder. I always just created macrobutton in macaroon and then dragged my macros from Blizzard macro UI onto the button in macarron and then assigned a key to it.

But now when I do that it automaticly changes to a actionid button and the macro shows up on my mainbar, which I dont want. If I try to change the button itself back to macro, the macro assigned to it dissappears.

What am I doing wrong?

Thankful for a reply

As strange as it may sound that's the way it's always been.
You must only have had luck in that the actionID# hasn't been one of those on your main bar.
I suggest copying the macro from your blizzard one to your macaroon macro button.
Or just assign the button with a different actionID# than you use on your main bar.
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Unread 11-26-10, 10:38 AM  
Hellzicke
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Help with dragging macros

hi

I always used macaroon as my primary keybinder. I always just created macrobutton in macaroon and then dragged my macros from Blizzard macro UI onto the button in macarron and then assigned a key to it.

But now when I do that it automaticly changes to a actionid button and the macro shows up on my mainbar, which I dont want. If I try to change the button itself back to macro, the macro assigned to it dissappears.

What am I doing wrong?

Thankful for a reply
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Unread 11-26-10, 08:43 AM  
Kou
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Flyout Macro

Hey guys, and girls!

I am having a bit of a problem, maybe someone can help?

Recently I noticed I can't create a correct flyout macro. All of my mounts or pets won't show up when I create the macro and I've tried several different combinations and such. Can anyone point me in the right direction to read up on fly out macros?

Edit; I have looked at the FAQ and its not helping too much...

Edit 2 - I can't get my pets to show up at all X_X

Edit 3 --- I scrolled back a few pages and found the answer on how to do this correctly. Thanks everyone!

P.S. I was trying to use the create flyout macro helper thing... could there be something wrong with it by chance?
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Last edited by Kou : 11-26-10 at 09:03 AM.
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Unread 11-26-10, 05:29 AM  
Dwargh
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Originally posted by tnbp
This true for me, as well, in version 40000.1.11. I'll check the bug reports as you suggested to the other poster.

EDIT: According to the Bug List, this was fixed back around Halloween. What do I do? I commented on that bug. Do I open a new ticket or will Maul see that comment?
Not sure how that works, but making a new ticket saying it's back is not a bad idea.
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Unread 11-26-10, 12:47 AM  
tnbp
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Originally posted by razoon
Right clicking a pet skill (Growl) on the petbar doesnt activate it.
Is that a bug?
This true for me, as well, in version 40000.1.11. I'll check the bug reports as you suggested to the other poster.

EDIT: According to the Bug List, this was fixed back around Halloween. What do I do? I commented on that bug. Do I open a new ticket or will Maul see that comment?
Last edited by tnbp : 11-26-10 at 12:51 AM.
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Unread 11-25-10, 08:26 PM  
saltorio
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Re: Re: Re: Re: Re: Key Combinations Not Working

Originally posted by saltorio
I'll check when I get home, but I shouldn't. I stopped playing WoW for about a year and a half, and when I came back to it a few months ago I re-created my UI and all settings from scratch. Nothing got carried over from my old backups.

I don't get message when I run the script. Nothing whatsoever happens if I activate the macro with the Shift key pressed (no error message, no sound, no keypress visual on the actionbar even - though it does recognize that I'm holding down the Shift key as the icon and tooltip are appropriate for my Shift-modified spell). I see the message when I try to re-bind Shift+3 to another action.
I just checked, and there is no Trinity-related files anywhere in my WoW installation. My WTF folder only contains Macaroon and Macaroon Profiles saved variables files (as far as anything that should be dealing with this issue), and those are all recently modified.
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Unread 11-25-10, 02:43 PM  
Dwargh
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Originally posted by Invertigo
Hello again,

I'm running into an LUA error when trying to link companions or mounts into the chat. It only occurs with companions or mounts, linking other spells or professions is fine. Anyway, here's the message. I can link the entire LUA error if you want.

Thanks.

Interface\AddOns\Macaroon\Macaroon_Object_Editor.lua:131: attempt to call global 'PetPaperDollFrame_UpdateCompanions' (a nil value)

I get errors from blizzards PaperDollFrame any time I'm inspecting someone. I bet this has something to do with that as well only that the error says Macaroon tries to call a blizzard frame that is having the problem. So in the end I think it is a Blizzard error.
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Unread 11-25-10, 02:38 PM  
Dwargh
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Re: vehicle bar troubles

Originally posted by ferralis
i've been searching and i still can't quite find a post/guide that explains how to make a vehicle bar!!

i just got this addon yesterday, but i'm starting to get the hang of it.

first i tried going to my "topbar" which i have the bindings set for 1234 ect. because i'm a druid, i set this to be a stance bar.
then i simply added a vehicle stance, and added the buttons ect. however when i enter a vehicle, nothing happens.

i then used a posess bar, which gets all of the vehicle's action buttons, however it doesn't give me the up/down/exit buttons... the exit button being the one i need the most.

i even createdd a new paged bar that has all of the vehicle buttons on page6, but still it doesn't page when entering a vehicle.
what do i do?

Checking the box for vehicle should do it as long as you get that vehicle state. Then add buttons to the state and make sure they are actionID:121 -132 (you will get the aim and exitbuttons as Macaroon macro buttons instead of some IDs, that should be ok)

If you're going for the pilgrim tables, those are a possess and needs a possess bar which you set up in the same way only difference is checking possess instead of vehicle.
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Unread 11-25-10, 02:07 PM  
TBABlackPanther
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Re: Re: Re: Re: Re: Re: Re: Spec Change Issue + Alert Loot Bar Bug

Originally posted by tnbp
Yeah, I just rolled back to 40000.1.11, as well, and it is, indeed, changing correctly now. So it must be in the code, as you said.
Thanks for tip. I have the same Issue on German Realm. 4000.1.11 works for me to!
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Unread 11-25-10, 11:53 AM  
Invertigo
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Hello again,

I'm running into an LUA error when trying to link companions or mounts into the chat. It only occurs with companions or mounts, linking other spells or professions is fine. Anyway, here's the message. I can link the entire LUA error if you want.

Thanks.

Interface\AddOns\Macaroon\Macaroon_Object_Editor.lua:131: attempt to call global 'PetPaperDollFrame_UpdateCompanions' (a nil value)
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Last edited by Invertigo : 11-25-10 at 11:54 AM.
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Unread 11-25-10, 11:46 AM  
ferralis
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vehicle bar troubles

i've been searching and i still can't quite find a post/guide that explains how to make a vehicle bar!!

i just got this addon yesterday, but i'm starting to get the hang of it.

first i tried going to my "topbar" which i have the bindings set for 1234 ect. because i'm a druid, i set this to be a stance bar.
then i simply added a vehicle stance, and added the buttons ect. however when i enter a vehicle, nothing happens.

i then used a posess bar, which gets all of the vehicle's action buttons, however it doesn't give me the up/down/exit buttons... the exit button being the one i need the most.

i even createdd a new paged bar that has all of the vehicle buttons on page6, but still it doesn't page when entering a vehicle.
what do i do?
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Unread 11-25-10, 09:04 AM  
Dwargh
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Re: Noob, needing help...

Originally posted by Fadespell
Hi, I'm new to this mod due to my desire to expand to an alt and be able to utilize more macro space.

To start off, I've managed to forge a desired keybinding for Regrowth on my druid, in the Stored Buttons portion of this mod.

Unfortunately, despite reading through lists of instructions, I'm still clueless about how to make this button "visible" on my UI.

I've tried to create a new bar, again, I can't see it on my UI. This mod appears to be working fine, as I have bound this button to a numeric key, and it works fine when I press this key, but I'd very much like a basic step by step guide to making a bar, and then making the buttons on that bar visible.

Edit -

I've managed to make a bar "shadow" appear on my UI, but again I'm still no closer to understanding how to move a button into said bar.

You don't move the buttons per say. You just add buttons to a bar in your UI and so long as you haven't locked the row in the buttonstorage the buttons from the storage will be removed from the storage and added to your bar in your UI.

How to add buttons to a bar in your UI: Bar editor, bottom right area, click on Buttons, arrows appear on each side of "Buttons", click the right arrow
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