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The Adventure Continues (6.1)
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Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Hydrogen 12
-Update ToC to WoW 6.1
-Fix for PetJournal being renamed

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-5.1
5kB
02-25-15 12:17 AM
Addon
Hydrogen-5.1
5kB
02-25-15 12:15 AM
Addon
Hydrogen-7.1
11kB
02-25-15 12:11 AM
Addon
Hydrogen-7.1
43kB
02-25-15 12:07 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (7)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 11-23-10, 03:26 PM  
tnbp
A Kobold Labourer

Forum posts: 1
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Re: Spec Change Issue + Alert Loot Bar Bug

Originally posted by TyBudd
I've having a slight problem with the spec / profile change issue, I've seen others have had it but they use the "check for dual spec option" I just use the Primary and 2ndary spec profile slots at the bottom. I've Linked multiple saved profiles to my primary spec, same issue.

Well what is happening is at times when I choose to change specs, it keeps the buttons to the spec that I originally was. If I then try to manually load it, it still doesn't load, but if I reload my UI, I can load it fine. This is happening with the Primary Spec, haven't seen it with the 2ndary yet.

Now with the alert bar, I make 1, give it 4 buttons. But when I try to loot, nothing shows up, it doesn't even active.

Not that it needs another user to corroborate it but I have this exact same profile-switching issue. I loaded up a profile, made some changes, saved that profile. Then changed specs. The profile didn't switch the button contents. I know it switched the buttons, themselves, because the buttons aren't in the exact same spot for each profile and I could see them move slightly. So the button layout and location change but the button data does not.
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Unread 11-23-10, 08:45 AM  
Dwargh
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Re: Key Combinations Not Working

Originally posted by saltorio
I was trying to setup a macro (WoW default, not Macaroon) today, and couldn't get it to work.

Code:
#showtooltip
/cast  [mod:Alt]Shadow Bolt; Incinerate
The problem appears to be that the button I am placing the macro in (a Macroon ActionID button) is bound to key '3'. Pressing it works fine, but holding Shift and pressing it does nothing whatsoever.

I don't have Shift+3 bound to any actions that I am aware of. But if I go into the key bind editor, and try to map Shift+3 to something (to see what it is being interpreted as), I get:

The same happens for Shift+1 through Shift+6. So I'm guessing that Macaroon has some sort of binding for these keys, though I can't find anything in the keybind editor, nor my Macaroon binds.

Before I post a bug report, is there something I'm missing or doing wrong?

Well, as you use the conditional for alt.. Shift should not do anqything. Furthermore I am not sure using a capital letter in Alt will work, I'd use lower case letters only to be sure.
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Unread 11-23-10, 07:17 AM  
Xanthan
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major strata issue

I never got a response to my question last time so I'll try rephrasing it. I have been having issues with the strata of the text when I enter bind or macro edit mode from within storage page. The text that would show on each button as BIND or MACRO is on a higher strata then everything else, including the macro edit window that pops on top of it , hence showing MACRO for all buttons right thru the edit window making text entry very difficult.

I don't see anywhere to change the strata of this text since it seems this is macaroons core strata itself. Now originally this only affected the buttons on my storage page if I tried to edit binds or macros from within that page so I could drag a button from storage to a bar, edit it then drag it back. But after the most recent update now all the buttons on my main interface show BIND or MACRO on the highest strata when I enter edit mode for bindings or macros, (even on bars with different strata). The macro edit window itself appears on a lower strata then the text notating BIND or MACRO on every button when in edit mode. How can I fix this? Is there a way to raise the strata of the macro edit popup itself, also the bar edit window?

It is very hard to read what I am entering or editing when I have a page of MACRO MACRO MACRO MACRO showing right thru the edit window.
Last edited by Xanthan : 11-23-10 at 07:22 AM.
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Unread 11-23-10, 06:57 AM  
Dwargh
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Originally posted by Aleysha


Ok, I'm being dense here. But how exactly should the flyout be constructed?

Instead of "/flyout companion:critter:linear:right:left:12:click" what should the syntax be? [/b]

It should now be:
/flyout companion:#critter:linear:right:left:12:click
Or dhortened:
c:#critter:l:r:l:12:c

You can also add :hide at the end to hide the flyout arrow
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Unread 11-23-10, 06:26 AM  
Aleysha
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Opps. A change I forgot to list. On companion flyouts, to be more consistent in special considerations, you need to use #critter or #mount as keys. If you do not declare one of these keys for companion scanning, the flyout will scan both types. The reason your flyout is not working is that now the flyout code is searching for "critter" as a key in the companion itself.

Sorry

Last edited by Maul : 11-17-2010 at 11:43 PM.


Ok, I'm being dense here. But how exactly should the flyout be constructed?

Instead of "/flyout companion:critter:linear:right:left:12:click" what should the syntax be?
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Unread 11-22-10, 11:00 PM  
saltorio
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Key Combinations Not Working

I was trying to setup a macro (WoW default, not Macaroon) today, and couldn't get it to work.

Code:
#showtooltip
/cast  [mod:Alt]Shadow Bolt; Incinerate
The problem appears to be that the button I am placing the macro in (a Macroon ActionID button) is bound to key '3'. Pressing it works fine, but holding Shift and pressing it does nothing whatsoever.

I don't have Shift+3 bound to any actions that I am aware of. But if I go into the key bind editor, and try to map Shift+3 to something (to see what it is being interpreted as), I get:

CLICK TrinityClassButton3:Left button is Now Unbound!
The same happens for Shift+1 through Shift+6. So I'm guessing that Macaroon has some sort of binding for these keys, though I can't find anything in the keybind editor, nor my Macaroon binds.

Before I post a bug report, is there something I'm missing or doing wrong?
Last edited by saltorio : 11-22-10 at 11:02 PM.
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Unread 11-22-10, 11:37 AM  
tnbp
A Kobold Labourer

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Originally posted by Dwargh
Not possible with Macaroon, at least not alone. you'd have to have an addon thats checking for that buff and then telling ie. Macaroon that a set condition is met and Macaroon should act accordingly = change state on a bar.

Should, in my mind, be possible to create, not sure it goes in line with Blizzards list of restrictions though. But if it does there's probably already some version of such an addon out there
Ok. Thanks for the reply.
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Unread 11-22-10, 06:07 AM  
Dwargh
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Re: Maul or Dwargh, whats the update on the Profiling

Originally posted by TyBudd
I seen that there wasn't a response, just wanted to know if you guys had noticed the issue, and were working on it, or anything?
I don't use profile swaping myself so I haven't had any problems with it. And other than that.. My profiles seem to work perfectly fine.
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Unread 11-22-10, 05:40 AM  
TyBudd
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Maul or Dwargh, whats the update on the Profiling

I seen that there wasn't a response, just wanted to know if you guys had noticed the issue, and were working on it, or anything?
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Unread 11-22-10, 05:37 AM  
TyBudd
A Deviate Faerie Dragon

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Originally posted by Dwargh
Not possible with Macaroon, at least not alone. you'd have to have an addon thats checking for that buff and then telling ie. Macaroon that a set condition is met and Macaroon should act accordingly = change state on a bar.

Should, in my mind, be possible to create, not sure it goes in line with Blizzards list of restrictions though. But if it does there's probably already some version of such an addon out there
Yeah because at the moment there isnt' any macro conditionals for buffs
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Unread 11-22-10, 04:58 AM  
Dwargh
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Originally posted by tnbp
Here's a question: Is it possible to have a bar show up only if I have a particular buff on me? If so, how do I create that?
Not possible with Macaroon, at least not alone. you'd have to have an addon thats checking for that buff and then telling ie. Macaroon that a set condition is met and Macaroon should act accordingly = change state on a bar.

Should, in my mind, be possible to create, not sure it goes in line with Blizzards list of restrictions though. But if it does there's probably already some version of such an addon out there
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Unread 11-22-10, 12:40 AM  
tnbp
A Kobold Labourer

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Here's a question: Is it possible to have a bar show up only if I have a particular buff on me? If so, how do I create that?
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Unread 11-21-10, 10:12 PM  
LSG
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Re: Re: Add buttons??

Originally posted by Dwargh
Bar edit gui (you get it by going into bar edit and right click your bar) in the bottom right there is a box containing State, Pad H, Pad V, Buttons, Pad H & V and Columns.

Click on the Buttons and you will get arrows "surrounding" it. those are increase/decrease arrows, click them.
Oh for the love of god... THANK YOU. Methinks it should be a bit easier to find. lol

/hugs!!!
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Unread 11-21-10, 09:07 PM  
Dwargh
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Re: Add buttons??

Originally posted by LSG
Ok, I feel like a total noob.

I've been using Macaroon since it was Trinity Bars.. and right now I'm stumped.

Since the latest update, I've had no need to make new bars..until now.

How on earth do I add buttons thru the GUI??

I'm sure it's right in front of my face, but for the life of me I cannot figure it out.

Please help?
Bar edit gui (you get it by going into bar edit and right click your bar) in the bottom right there is a box containing State, Pad H, Pad V, Buttons, Pad H & V and Columns.

Click on the Buttons and you will get arrows "surrounding" it. those are increase/decrease arrows, click them.
Last edited by Dwargh : 11-21-10 at 09:08 PM.
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Unread 11-21-10, 07:22 PM  
LSG
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Add buttons??

Ok, I feel like a total noob.

I've been using Macaroon since it was Trinity Bars.. and right now I'm stumped.

Since the latest update, I've had no need to make new bars..until now.

How on earth do I add buttons thru the GUI??

I'm sure it's right in front of my face, but for the life of me I cannot figure it out.

Please help?
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