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Compatible with Retail, Classic & TBC
Updated: 09-02-22 10:34 PM
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Compatibility:
Shadowlands patch (9.2.7)
WOTLK (3.4.0)
Classic (1.14.3)
Updated:09-02-22 10:34 PM
Created:10-20-17 09:37 PM
Downloads:453,175
Favorites:1,028
MD5:

Neuron  Popular! (More than 5000 hits)

Version: 1.4.18
by: Soyier, Maul

Neuron development is on an indefinite hiatus upon the launch of WoW 10.0. If you are interested in helping with development efforts to push the project forward into Dragonflight, please reach out to Soyier.

Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Shadowlands

Important Note: Neuron tentatively works with World of Warcraft: Classic and The Burning Crusade: Classic, but none of our developers actively play Classic, so support and bug fixes are offered without any guarantee. Realistically, many bugs in Classic require max level characters to debug, and none of us have any such characters. Outside help with Classic is always welcome!


Want to Donate?
Making add-ons is a lot of work! Your help goes a huge way to making my add-on work possible. If you would like to Donate, Github Sponsors is the preferred method as they are currently matching donations dollar for dollar and take zero cut.




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Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.


Credits:

Translators:
  • German: Aszkarath, Wolfsmutter
  • French: Cinedelle, El_Mapache
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu
  • Simplified Chinese: Acey7, Cestmysndee

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Neuron
1.4.18 (2022-09-03)
Full Changelog Previous Releases
  • Port to WotLK classic
Archived Files (12)
File Name
Version
Size
Author
Date
1.4.17
545kB
Soyier
08-16-22 04:54 PM
1.4.16
545kB
Soyier
05-31-22 11:14 AM
1.4.15
545kB
Soyier
05-14-22 04:40 PM
1.4.14
518kB
Soyier
05-11-22 08:12 AM
1.4.13
518kB
Soyier
02-22-22 03:35 PM
1.4.10
517kB
Soyier
06-29-21 08:23 AM
1.4.8a
469kB
Soyier
05-28-21 07:14 PM
1.4.8
468kB
Soyier
05-28-21 07:47 AM
1.4.7a
468kB
Soyier
05-19-21 09:24 AM
1.4.7
468kB
Soyier
05-16-21 01:04 PM
1.4.5
493kB
Soyier
03-09-21 01:53 PM
1.4.4
493kB
Maul
01-14-21 02:43 AM


Post A Reply Comment Options
Unread 02-26-18, 06:17 PM  
raysmith
A Kobold Labourer

Forum posts: 1
File comments: 51
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Tried a fresh install, so far this is the only issue I've noticed and it has a workaround:

* I logged into my druid first to create my default profile and there wasn't a pet bar so I created one but couldn't add buttons. Tried my hunter, this time it showed up by default but when I loaded up the default profile my druid had been creating the pet bar still had no buttons and I couldn't add any; basically it looks like I'll have to set up my default profile on my hunter to ensure the pet bar is created correctly. Probably just have to add buttons automatically when a pet bar is created.
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Unread 02-26-18, 05:08 PM  
raysmith
A Kobold Labourer

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Re: Question

Originally Posted by Soyier
How many of you guys use the flyout functionality in Neuron?

The reason I ask is that it is terrible at the moment, and the code is barely holding it together. Part of me just wants to gut it, but I don't wana take something away from you all that you are using
I'd love to use it more but I've had issues over the years getting it working. In my perfect set of bars I have flyouts for professions, another for utility mounts and another for utility class abilities.

I mostly stopped once I couldn't get the mount one working properly at some point last expansion.

If it was working I'd use it regularly.
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Unread 02-26-18, 10:51 AM  
Soyier
A Deviate Faerie Dragon
 
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Forum posts: 10
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Originally Posted by tigger2577
Hay thanks for all the hard work you do on this addon, I love it

when I logged in to my druid / rouge I freaked out a bit as the stance bar was missing thought I did something wrong in the update, even deleted the addon and reinstalled it. then I came here and found that you stated you were going to retire the stance bar. Might want to put that in the pop up after the update so people don't freak out like I did.

anyways once again thanks for all you do for the community here

~Itz
Dope! I knew I forgot something in that message :-/

I'll push a new build later tonight with that added to the message
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Unread 02-26-18, 05:53 AM  
tigger2577
A Kobold Labourer

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Hay thanks for all the hard work you do on this addon, I love it

when I logged in to my druid / rouge I freaked out a bit as the stance bar was missing thought I did something wrong in the update, even deleted the addon and reinstalled it. then I came here and found that you stated you were going to retire the stance bar. Might want to put that in the pop up after the update so people don't freak out like I did.

anyways once again thanks for all you do for the community here

~Itz
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Unread 02-25-18, 06:39 PM  
Soyier
A Deviate Faerie Dragon
 
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Re: Re: Question

Originally Posted by Flaer
Originally Posted by Soyier
How many of you guys use the flyout functionality in Neuron?

The reason I ask is that it is terrible at the moment, and the code is barely holding it together. Part of me just wants to gut it, but I don't wana take something away from you all that you are using
I love it and would hate to see it go. I use it for consumables, teleports, hearthstones, professions, etc.
Yeah looking into it more, it looks like It'll have to stay. It's too connected in all over the place, so I'll just have to make it work.

For now there's a bug with the FlyoutBars where the icons show as questionmarks. I am beating my head against the wall trying to understand what in the hell is causing that, or what I did to cause that. bleh.

Plug a hole, open up 5 more.
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Unread 02-25-18, 06:04 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 59
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Re: Question

Originally Posted by Soyier
How many of you guys use the flyout functionality in Neuron?

The reason I ask is that it is terrible at the moment, and the code is barely holding it together. Part of me just wants to gut it, but I don't wana take something away from you all that you are using
I love it and would hate to see it go. I use it for consumables, teleports, hearthstones, professions, etc.
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Unread 02-25-18, 12:40 PM  
Soyier
A Deviate Faerie Dragon
 
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Originally Posted by Fizgig1973
I use it, but if you removed it I wouldn't be upset. There are other addons that will let you create flyouts, they just look ugly because you can't skin the buttons with Masque. So you have a beautiful UI that uses default buttons when they flyout...ugly.

If you decided to rework the flyout that would be awesome, but it's not a deal breaker if you don't.
I definitely want to rework the flyout functionality after the GUI reset, I just doubt I'll be able to save much of the current flyout code at all. Thus the question is whether to keep it in and keep it kina-working until I write a new module, or rip it out until such time.
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Unread 02-25-18, 10:56 AM  
Fizgig1973
A Deviate Faerie Dragon

Forum posts: 19
File comments: 61
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I use it, but if you removed it I wouldn't be upset. There are other addons that will let you create flyouts, they just look ugly because you can't skin the buttons with Masque. So you have a beautiful UI that uses default buttons when they flyout...ugly.

If you decided to rework the flyout that would be awesome, but it's not a deal breaker if you don't.
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Unread 02-22-18, 10:13 PM  
Soyier
A Deviate Faerie Dragon
 
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Question

How many of you guys use the flyout functionality in Neuron?

The reason I ask is that it is terrible at the moment, and the code is barely holding it together. Part of me just wants to gut it, but I don't wana take something away from you all that you are using
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Unread 02-21-18, 07:24 PM  
Soyier
A Deviate Faerie Dragon
 
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Re: New stuff coming

Originally Posted by Soyier
Hey guys, just giving you all an update. I'm back at it with working on Neuron, and over the last couple of days I rebuilt Neuron's startup/initialization/event handling code using Ace3, and the results are awesome. This SUPER modernizes the code, and will allow me tons more freedom moving forward. I also fixed a couple of bugs I found when doing this rework, that I'm not sure if any of you had even reported yet lol. Right now this rework has just been inside the main Lua file, but I'm working now on carrying this throughout the whole addon.

I see all the bugs you guys are reporting, and I'm going to get to those shortly. Thanks for your hard work in reporting the bigs for me, it is tremendously helpful
Wow, converting to Ace3 Addon/Event is really hard work. I've rewritten a significant portion of the modules to make this work. The good thing is that I'm taking the opportunity to make a lot of necessary changes to the core code, and the layout of the addon. For example, I am going to pull in Menu/Pet/Bag/Status as being a part of the core addon, instead of as separate addon modules. This will bring them in line with other types of bars like Extra and ZoneAbility, and I can then unify a lot of that code. I also decided to retire the "Stance" bar type, as the only class that really benefits from it now in Legion is Druid, and Druids can just drag the forms from the spellbook easily enough. It wasn't worth the hassle it's been to keep it running.
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Unread 02-20-18, 11:36 AM  
Soyier
A Deviate Faerie Dragon
 
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New stuff coming

Hey guys, just giving you all an update. I'm back at it with working on Neuron, and over the last couple of days I rebuilt Neuron's startup/initialization/event handling code using Ace3, and the results are awesome. This SUPER modernizes the code, and will allow me tons more freedom moving forward. I also fixed a couple of bugs I found when doing this rework, that I'm not sure if any of you had even reported yet lol. Right now this rework has just been inside the main Lua file, but I'm working now on carrying this throughout the whole addon.

I see all the bugs you guys are reporting, and I'm going to get to those shortly. Thanks for your hard work in reporting the bigs for me, it is tremendously helpful
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Unread 02-17-18, 11:18 AM  
Flaer
A Murloc Raider

Forum posts: 6
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Re: Re: Re: Re: Big Release!

Originally Posted by Soyier
Originally Posted by Flaer
I recently rebuilt all my bars from scratch and I'm having the same problem with menu/bag bars resetting their position.
Interesting, I'll look into it. Is this reported over a the Github bug tracker?
No, but it seems to be related to this one. I also posted this one a few days ago.
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Unread 02-12-18, 12:05 AM  
Apollumi
A Kobold Labourer

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bag and menu bar reset

Glad it isn't just me and my significant other experiencing this. Is anybody else experiencing the quest window and target/focus frames resetting when this happens? If you use custom positions for these windows that is.
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Unread 02-11-18, 05:47 PM  
Soyier
A Deviate Faerie Dragon
 
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Re: Re: Re: Big Release!

Originally Posted by Flaer
I recently rebuilt all my bars from scratch and I'm having the same problem with menu/bag bars resetting their position.
Interesting, I'll look into it. Is this reported over a the Github bug tracker?

Sorry for the lack of update for the last week+, I've been swamped at work trying to get a paper published. Most of the stress is over though, so I'll get back to dev'ing within the next day or so
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Unread 02-10-18, 12:36 PM  
Flaer
A Murloc Raider

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Re: Re: Big Release!

Originally Posted by teh_fixerer
Originally Posted by Soyier
I'm releasing a big updating tonight! There will be a couple of minor bumps along the way, mainly being a couple of the peripheral bars had to have their settings reset.

The good news is that all bar and bar types are now being saved/stored through Ace3-DB. This was a tremendous amount of work, and I had to rewrite the entire Neuron profiling system. What his means for all of you though is that saving and loading profiles will now be much easier and more stable going forward, and now a profile loads and saves ALL bars, not just the main types.

More work for this is coming in the future, this is just a first step on a long road ahead. Wrangling the settings, and how things are being saved/stored/and loaded WAS a complete dumpster fire, and is now actually starting to look pretty good. :-)

Please report bugs!
Curious if we have to reset any of our old profiles. Some of my characters seem to work ok in the latest release and some I have to move the status and bag bars every time i load them. The one that seem to be affected had profiles set up in the old version, I'll try to verify this though and post the results on github.
I recently rebuilt all my bars from scratch and I'm having the same problem with menu/bag bars resetting their position.
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