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Shadows of Argus (7.3.0)
Updated:01-18-18 01:56 AM
Created:10-20-17 09:37 PM
Downloads:416,714
Favorites:1,000
MD5:
7.3.0

Neuron  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 0.9.15
by: Maul, Soyier

Introduction:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.

Neuron is the continuation of the Ion Action Bars project, however, due to incompatible changes, your profiles from Ion cannot be directly used on Neuron. It is possible to go into your saved variables folder and modify the Ion saved variables to work with Neuron, but to do so is untested and I take no responsibility if you have a bad time. I recommend you just start fresh (annoying, I know).

Want to contribute?


Modules:
Neuron comes bundled with four modules that can be used for a full featured action bar experience. These modules are optional and can be disabled, but it is highly recommended that they be used for the best experience.
  • Neuron: Menu
  • Neuron: Status
  • Neuron: Bag
  • Neuron: Pet

Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:
Neuron is a continuation of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years.

Archived Files (19)
File Name
Version
Size
Author
Date
0.9.14b
660kB
Maul
01-15-18 08:46 PM
0.9.14a
660kB
Maul
01-08-18 06:20 PM
0.9.13b
659kB
Maul
01-08-18 01:43 PM
0.9.13a
659kB
Maul
01-07-18 11:58 PM
0.9.13
659kB
Maul
01-06-18 11:40 PM
0.9.12a
656kB
Maul
01-05-18 09:06 PM
0.9.12a
656kB
Maul
01-05-18 05:45 PM
0.9.12
655kB
Maul
01-04-18 01:55 AM
0.9.11e
652kB
Maul
01-03-18 03:26 PM
0.9.11d
650kB
Maul
01-02-18 10:38 AM
0.9.11c
648kB
Maul
01-01-18 11:43 PM
0.9.11
595kB
Maul
01-01-18 03:24 PM
0.9.10
602kB
Maul
12-03-17 03:26 PM
0.9.9
602kB
Maul
11-19-17 04:00 PM
0.9.8c
601kB
Maul
11-16-17 01:40 PM
0.9.8b
601kB
Maul
11-16-17 01:14 PM
0.9.8a
602kB
Maul
11-16-17 03:45 AM
0.9.8
744kB
Maul
11-12-17 07:00 PM
0.9.7
744kB
Maul
10-22-17 03:30 PM


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Unread 01-18-18, 01:56 AM  
Soyier
A Murloc Raider
 
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New release up

New release up, I think this should fix the most obvious 7.3.5 bugs that cropped up.

I feel like I fix 1 bug and add 3. Bleh.

Please report issues as per usual. You guys rock!
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Unread 01-17-18, 10:28 AM  
Soyier
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File comments: 46
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Originally Posted by veroku_chan
Getting a few LUA errors so far on a fresh install of the addon. Playing a Marksman Hunter, if that is relevant.

-------------------------------------------------------------------------------------------------------------------
Message: Interface\AddOns\Neuron-Status\Neuron-Status.lua:423: attempt to index local 'thisBar' (a nil value)
Time: 01/16/18 22:12:38
Count: 6
Stack: Interface\AddOns\Neuron-Status\Neuron-Status.lua:423: attempt to index local 'thisBar' (a nil value)
[C]: ?
Interface\AddOns\Neuron-Status\Neuron-Status.lua:423: in function <Interface\AddOns\Neuron-Status\Neuron-Status.lua:415>

Locals:

-------------------------------------------------------------------------------------------------------------------
Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 22:16:37
Count: 7
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2306: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function <Interface\AddOns\Neuron\Neuron_Buttons.lua:2337>
[C]: ?
[C]: ?

Locals:

-------------------------------------------------------------------------------------------------------------------

Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 22:16:37
Count: 7
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2306: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function <Interface\AddOns\Neuron\Neuron_Buttons.lua:2337>
[C]: ?

Locals:

-------------------------------------------------------------------------------------------------------------------

Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 21:45:33
Count: 5
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2310: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function `MACRO_OnEnter'
Interface\AddOns\Neuron\Neuron_Flyouts.lua:1048: in function <Interface\AddOns\Neuron\Neuron_Flyouts.lua:1048>

Locals:
Yep, it seems like blizzard changed something on hunters in this latest patch. I'll have to track it down
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Unread 01-16-18, 10:24 PM  
veroku_chan
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Getting a few LUA errors so far on a fresh install of the addon. Playing a Marksman Hunter, if that is relevant.

-------------------------------------------------------------------------------------------------------------------
Message: Interface\AddOns\Neuron-Status\Neuron-Status.lua:423: attempt to index local 'thisBar' (a nil value)
Time: 01/16/18 22:12:38
Count: 6
Stack: Interface\AddOns\Neuron-Status\Neuron-Status.lua:423: attempt to index local 'thisBar' (a nil value)
[C]: ?
Interface\AddOns\Neuron-Status\Neuron-Status.lua:423: in function <Interface\AddOns\Neuron-Status\Neuron-Status.lua:415>

Locals:

-------------------------------------------------------------------------------------------------------------------
Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 22:16:37
Count: 7
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2306: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function <Interface\AddOns\Neuron\Neuron_Buttons.lua:2337>
[C]: ?
[C]: ?

Locals:

-------------------------------------------------------------------------------------------------------------------

Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 22:16:37
Count: 7
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2306: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function <Interface\AddOns\Neuron\Neuron_Buttons.lua:2337>
[C]: ?

Locals:

-------------------------------------------------------------------------------------------------------------------

Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 21:45:33
Count: 5
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2310: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function `MACRO_OnEnter'
Interface\AddOns\Neuron\Neuron_Flyouts.lua:1048: in function <Interface\AddOns\Neuron\Neuron_Flyouts.lua:1048>

Locals:
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Unread 01-16-18, 08:25 PM  
Soyier
A Murloc Raider
 
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Re: lua errors continue after installing update

Thanks for the report, mind opening it over on github? I'll look into it asap

Originally Posted by teh_fixerer
Hi,
Getting some lua errors even after recent update on a few characters, especially hunter. Call pet spell placed on the action bar seem to be the cause.

Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 20:08:05
Count: 16
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2310: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function <Interface\AddOns\Neuron\Neuron_Buttons.lua:2337>
[C]: ?

Locals:
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Unread 01-16-18, 08:18 PM  
teh_fixerer
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
lua errors continue after installing update

Hi,
Getting some lua errors even after recent update on a few characters, especially hunter. Call pet spell placed on the action bar seem to be the cause.

Message: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
Time: 01/16/18 20:08:05
Count: 16
Stack: Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: Invalid spell ID in GameTooltip:SetSpellByID
[C]: ?
[C]: in function `SetSpellByID'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2230: in function `MACRO_SetSpellTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2310: in function `MACRO_SetTooltip'
Interface\AddOns\Neuron\Neuron_Buttons.lua:2352: in function <Interface\AddOns\Neuron\Neuron_Buttons.lua:2337>
[C]: ?

Locals:
Last edited by teh_fixerer : 01-16-18 at 09:18 PM.
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Unread 01-16-18, 04:57 PM  
aallkkaa
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Originally Posted by Soyier
It supplements by not requiring you to get rid of the stock blizzard UI elements if you don't want to, i.e the main blizard(griffon) bar on the bottom. That being said, it doesn't "enhance" the default blizzard bars. Neuron won't change or alter the blizzard bar in any way, but you can add neuron bars wherever you like to add in whatever features you feel that you want
Thank you for your quick and clear answer.
Last edited by aallkkaa : 01-17-18 at 03:00 AM.
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Unread 01-15-18, 08:41 PM  
Soyier
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Originally Posted by aallkkaa
From the Addon Info. page:How can Neuron supplement the Blizzard action bars?
Can it e.g. change the dispostion of the buttons, say have the 12-buttons main action bar split into two 6-buttons bars/rows? Or would that require me to create a Neuron bar? (I am guessing the second alternative would be the one, but... no harm in asking I guess )
It supplements by not requiring you to get rid of the stock blizzard UI elements if you don't want to, i.e the main blizard(griffon) bar on the bottom. That being said, it doesn't "enhance" the default blizzard bars. Neuron won't change or alter the blizzard bar in any way, but you can add neuron bars wherever you like to add in whatever features you feel that you want
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Unread 01-15-18, 08:39 PM  
Soyier
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Originally Posted by kovik
I'm finding that the leavevehicle button on possess bars is not working. Any idea how I can fix this?
Fixed, will be in the latest version
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Unread 01-15-18, 07:56 PM  
aallkkaa
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From the Addon Info. page:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.
How can Neuron supplement the Blizzard action bars?
Can it e.g. change the dispostion of the buttons, say have the 12-buttons main action bar split into two 6-buttons bars/rows? Or would that require me to create a Neuron bar? (I am guessing the second alternative would be the one, but... no harm in asking I guess )
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Unread 01-14-18, 09:29 PM  
kovik
A Deviate Faerie Dragon

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I'm finding that the leavevehicle button on possess bars is not working. Any idea how I can fix this?
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Unread 01-08-18, 01:29 PM  
raysmith
A Kobold Labourer

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Re: Re: Re: Re: Possible Bug Report

Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by Soyier
*update: new version released with all the proper libraries and it works (I made double extra sure this time)
I just downloaded version 0.9.11d and I'm having issues with tooltips/icons not updating when I switch between Druid forms. If I switch to Cat form from Caster Form my cat form buttons still show Caster Form tooltips/icons but use the Cat abilities they're bound to.

I'm also having a couple problems with using the Druid Cat form ability Thrash, and this was happening on version 0.9.10 as well. If I write the macro as /cast Thrash(Feral, Guardian) (which is how it is entered when shift+clicked out of the spellbook) the ability shows the button as pressed and the button glows when Clearcasting procs but won't cast the ability. If I write the macro simply as /cast Thrash() the ability will work but the button won't glow when Clearcasting procs. I attempted to create a WeakAura to make the button glow but that still didn't work.
Uh...I have no idea why that would be. On my druid I don't have either of those issues. Is the icon issue every time or periodic? What locale are you using?
For what it's worth I'm not seeing that symptom either... still having the other form issue to Moonkin from Cat/Bear but I haven't seen this one and I'm not experiencing it currently.
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Unread 01-07-18, 07:08 PM  
Flaer
A Murloc Raider

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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Possible Bug Report

Originally Posted by Soyier
Ugh, ok back the drawing board I guess. I don't understand how you and I are both getting two different behaviors
I bet. I wouldn't worry about it if it's just me with the problem, I don't play my Druid enough.
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Unread 01-07-18, 02:08 PM  
Soyier
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Possible Bug Report

Originally Posted by Flaer
Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by Soyier
I'd guess you have some weird buggy saved profile from Ion :-/ Which sucks, I'm sorry

**Update** I see now the swipe issue. It isn't consistent, but I do see it. Sometimes it works and sometimes it doesn't. Seeing if the same type of fix as above will work.

**Update2: yup that seems to work also. Ugh these druid abilities are killing me. There's like 4 spell Id's for thrash, and 5 for Swipe, some show procs, some don't, ugh!
I think I'm gonna bite the bullet and just rebuild from scratch. Thanks again for looking into it!
For my own sanity can you report back if everything works after you build your new bars? BTW, for building new bars it's best to refresh the profile completely from the profiles menu
I just deleted everything from my WTF folder that was labelled Ion or Neuron and rebuilt a default profile then copied that as a base for each of my characters. I've been working on rebuilding my Druid's bars today. At one point the tooltips/icons did all grey out on me and not change when changing forms but a UI reload fixed that.

I'm still having problems with Thrash/Swipe/Shred not lighting up when Clearcasting procs while Feral spec and in Cat Form. With the Moment of Clarity talent and without it chosen I'm finding that Swipe is lighting up when Clearcasting procs but only Swipe, not Shred or Thrash. Shred lights up when I leave combat if I still have the Clearcasting buff. Thrash never lights up. This is new behaviour for Shred, I never had a problem with it not lighting up before, or only lighting up when I left combat.
Ugh, ok back the drawing board I guess. I don't understand how you and I are both getting two different behaviors
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Unread 01-07-18, 01:49 PM  
Flaer
A Murloc Raider

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Re: Re: Re: Re: Re: Re: Re: Re: Possible Bug Report

Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by Soyier
I'd guess you have some weird buggy saved profile from Ion :-/ Which sucks, I'm sorry

**Update** I see now the swipe issue. It isn't consistent, but I do see it. Sometimes it works and sometimes it doesn't. Seeing if the same type of fix as above will work.

**Update2: yup that seems to work also. Ugh these druid abilities are killing me. There's like 4 spell Id's for thrash, and 5 for Swipe, some show procs, some don't, ugh!
I think I'm gonna bite the bullet and just rebuild from scratch. Thanks again for looking into it!
For my own sanity can you report back if everything works after you build your new bars? BTW, for building new bars it's best to refresh the profile completely from the profiles menu
I just deleted everything from my WTF folder that was labelled Ion or Neuron and rebuilt a default profile then copied that as a base for each of my characters. I've been working on rebuilding my Druid's bars today. At one point the tooltips/icons did all grey out on me and not change when changing forms but a UI reload fixed that.

I'm still having problems with Thrash/Swipe/Shred not lighting up when Clearcasting procs while Feral spec and in Cat Form. With the Moment of Clarity talent and without it chosen I'm finding that Swipe is lighting up when Clearcasting procs but only Swipe, not Shred or Thrash. Shred lights up when I leave combat if I still have the Clearcasting buff. Thrash never lights up. This is new behaviour for Shred, I never had a problem with it not lighting up before, or only lighting up when I left combat.
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Unread 01-06-18, 11:42 PM  
Soyier
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New Release

New Release out,

This release runs the risk of slight breakages. It was stable for me, but I'm not sure how it will play with everyone. Please post your Lua errors (if you have any).

Most of the work for this release was on the status bars. You can now have multiple XP bars out at a time, each tracking a different thing (XP, Artifact Power, Honor, etc).

I had to rebuild a TON of DB options for this to work, which is why I'm worried about issues.

-Britt
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