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Updated: 07-17-18 11:31 AM
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Battle for Azeroth (8.0.1)
Updated:07-17-18 11:31 AM
Created:10-20-17 09:37 PM
Downloads:422,308
Favorites:1,014
MD5:
8.0.1

Neuron  Updated this week!  Popular! (More than 5000 hits)

Version: 0.9.30
by: Maul, Soyier

Introduction:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.

Neuron is the continuation of the Ion Action Bars project, however, due to incompatible changes, your profiles from Ion cannot be directly used on Neuron.

Neuron is in active development, and as such there is the possibility of bugs, quirks, and rough edges. Please bear with me as I do my best to make Neuron as stable and full featured as it can be; however, as my time is limited, help and support is always appreciated.

Want to contribute?





Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:

Translators:
  • German: Aszkarath
  • French: Cinedelle
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (20)
File Name
Version
Size
Author
Date
0.9.26g
452kB
Maul
07-02-18 01:01 PM
0.9.26f
451kB
Maul
06-22-18 10:19 PM
0.9.26e
451kB
Maul
06-22-18 12:34 AM
0.9.26d
451kB
Maul
06-17-18 12:01 AM
0.9.26b
452kB
Maul
06-09-18 10:17 AM
0.9.26a
451kB
Maul
06-05-18 11:23 AM
0.9.26
452kB
Maul
06-05-18 02:11 AM
0.9.25
451kB
Maul
06-03-18 05:07 PM
0.9.24f
464kB
Maul
06-01-18 07:01 PM
0.9.24e
464kB
Maul
05-28-18 11:27 PM
0.9.24d
465kB
Maul
05-24-18 11:54 AM
0.9.24c
465kB
Maul
05-23-18 09:27 PM
0.9.24b
465kB
Maul
05-22-18 10:34 PM
0.9.24a
465kB
Maul
05-22-18 05:23 PM
0.9.24
468kB
Maul
05-20-18 06:37 PM
0.9.23a
465kB
Maul
05-14-18 01:38 AM
0.9.22c
660kB
Maul
04-12-18 06:37 PM
0.9.22b
661kB
Maul
04-09-18 05:50 PM
0.9.22a
661kB
Maul
04-08-18 02:44 PM
0.9.21c
660kB
Maul
04-05-18 02:47 PM


Post A Reply Comment Options
Unread Today, 06:53 PM  
Soyier
A Murloc Raider
 
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AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 129
Uploads: 1
Oh btw, in case you guys are interested, I ressurected and fixed up a small but super useful set of add-ons. Enhanced Raid Frame: Indicators and Enhanced Raid Frame: Raid Icons

They basically make the stock raid frames comparible with addons like Grid/VudDo
Last edited by Soyier : 07-20-18 at 06:57 PM.
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Unread Yesterday, 04:52 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 50
Uploads: 0
Originally Posted by Soyier
Originally Posted by Flaer
Originally Posted by veroku_chan
Alright so I'm getting a few errors. Firstly I play an Alliance Pandaren Marksmanship Hunter.

After updating, and logging in I get 2 errors to start, along with several bars having buttons removed and being reset the center of the screen(more on that later).
I'm having the same problem with my Marksmanship Hunter; bars have buttons missing and can't add more buttons. Wonder if it's related to Hunters specifically.
It's probably related to hunters. I don't have a hunter which is why I never caught it in the beta I guess.

This is why I need more people helping! haha
Come to think of it, I've had issues in the past with my Hunter having bars go missing and not able to add more buttons. Didn't really think then that it could specifically be a Hunter issue.
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Unread Yesterday, 10:44 PM  
Soyier
A Murloc Raider
 
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AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 129
Uploads: 1
Originally Posted by Flaer
Originally Posted by veroku_chan
Alright so I'm getting a few errors. Firstly I play an Alliance Pandaren Marksmanship Hunter.

After updating, and logging in I get 2 errors to start, along with several bars having buttons removed and being reset the center of the screen(more on that later).
I'm having the same problem with my Marksmanship Hunter; bars have buttons missing and can't add more buttons. Wonder if it's related to Hunters specifically.
It's probably related to hunters. I don't have a hunter which is why I never caught it in the beta I guess.

This is why I need more people helping! haha
Last edited by Soyier : 07-19-18 at 10:44 PM.
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Unread Yesterday, 07:17 PM  
Flaer
A Murloc Raider

Forum posts: 6
File comments: 50
Uploads: 0
Originally Posted by veroku_chan
Alright so I'm getting a few errors. Firstly I play an Alliance Pandaren Marksmanship Hunter.

After updating, and logging in I get 2 errors to start, along with several bars having buttons removed and being reset the center of the screen(more on that later).
I'm having the same problem with my Marksmanship Hunter; bars have buttons missing and can't add more buttons. Wonder if it's related to Hunters specifically.
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Unread 07-19-18, 01:22 PM  
Soyier
A Murloc Raider
 
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AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 129
Uploads: 1
Thanks for the report. Can you please post these bugs on our issue tracker in GitHub so we can better track them? The errors seemed to be localized to Neuron-Flyouts, so that's where we'll bstart digging
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Unread 07-19-18, 02:03 AM  
veroku_chan
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
The common factor I saw was a string referencing AceAddon-3.0 across all 3 tests. Errors after disabling AskMrRobot, and HandyNotes are below. Incase they are different enough to provide more crucial information.

Had to separate the post into 2, the errors got a little long for a single post. Apologies, just wanted to provide any important info I could.

Message: Interface\AddOns\Neuron\Neuron-Flyouts.lua:810: Error: No flyout found for ID=%i
Time: Thu Jul 19 02:53:56 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-Flyouts.lua:810: Error: No flyout found for ID=%i
[C]: in function `GetFlyoutInfo'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:810: in function <Interface\AddOns\Neuron\Neuron-Flyouts.lua:808>
(tail call): ?
Interface\AddOns\Neuron\Neuron-Flyouts.lua:891: in function `Flyout_UpdateButtons'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1174: in function `UpdateFlyout'
Interface\AddOns\Neuron\Neuron-Buttons.lua:3315: in function `SetAux'
Interface\AddOns\Neuron\Neuron-Bars.lua:1221: in function `LoadObjects'
Interface\AddOns\Neuron\Neuron-Bars.lua:3423: in function `Load'
Interface\AddOns\Neuron\Neuron-Bars.lua:262: in function <Interface\AddOns\Neuron\Neuron-Bars.lua:249>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...ace\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:558: in function `EnableAddon'
...ace\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:571: in function `EnableAddon'
...ace\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:651: in function <...ace\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:636>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:445: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:564: in function `TimeManager_LoadUI'
Interface\FrameXML\UIParent.lua:1187: in function <Interface\FrameXML\UIParent.lua:1085>

Locals: <none>
Message: Interface\AddOns\Neuron\Neuron-Bars.lua:1247: bad argument #1 to 'ipairs' (table expected, got nil)
Time: Thu Jul 19 02:53:56 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-Bars.lua:1247: bad argument #1 to 'ipairs' (table expected, got nil)
[C]: in function `ipairs'
Interface\AddOns\Neuron\Neuron-Bars.lua:1247: in function `SetObjectLoc'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1391: in function <Interface\AddOns\Neuron\Neuron-Flyouts.lua:1391>

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1
Message: Interface\AddOns\Neuron\Neuron-Flyouts.lua:1354: attempt to index field 'watchframes' (a nil value)
Time: Thu Jul 19 02:54:36 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-Flyouts.lua:1354: attempt to index field 'watchframes' (a nil value)
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1354: in function `Flyout_ReleaseBar'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1147: in function `Flyout_RemoveBar'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1154: in function `UpdateFlyout'
Interface\AddOns\Neuron\Neuron-Buttons.lua:3315: in function `SetAux'
Interface\AddOns\Neuron\Neuron-Bars.lua:1221: in function `LoadObjects'
Interface\AddOns\Neuron\Neuron-Bars.lua:2168: in function `AddObjectsToBar'
Interface\AddOns\Neuron\Neuron-GUI.lua:987: in function <Interface\AddOns\Neuron\Neuron-GUI.lua:987>

Locals: self = <table> {
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:398
EnableModule = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:363
modules = <table> {
}
baseName = "Neuron"
IterateEmbeds = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:473
SecureHook = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:336
Flyout_GetBar = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1358
Anchor_RemoveChild = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1415
RawHookScript = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:395
linkScanOnUpdate = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1529
COMPANION_LEARNED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:237
defaultModuleState = true
IsEnabled = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:482
DisableModule = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:381
SPELLS_CHANGED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:198
RegisterMessage = <function> defined @Interface\AddOns\Neuron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:116
UnregisterMessage = <function> defined @Interface\AddOns\Neuron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:179
Flyout_SetData = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1216
hooks = <table> {
}
Flyout_GetButton = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1264
TOYS_UPDATED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:300
SetEnabledState = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:455
Hook = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:274
enabledState = true
RegisterEvent = <function> defined @Interface\AddOns\Neuron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:116
updateAnchors = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1499
filter_mount = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:584
IterateModules = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:468
RawHook = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:313
CHARACTER_POINTS_CHANGED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:211
OnInitialize = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:64
UnregisterAllEvents = <function> defined @Interface\AddOns\Neuron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:200
Flyout_RemoveButtons = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1133
GetModule = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:241
PLAYER_EQUIPMENT_CHANGED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:286
defaultModuleLibraries = <table> {
}
ANCHOR_DelayedUpdate = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1592
filter_pet = <function> defined @Interface
Message: Interface\AddOns\Neuron\Neuron-GUI.lua:496: attempt to concatenate field 'objCount' (a nil value)
Time: Thu Jul 19 03:00:22 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-GUI.lua:496: attempt to concatenate field 'objCount' (a nil value)
Interface\AddOns\Neuron\Neuron-GUI.lua:496: in function `UpdateBarGUI'
Interface\AddOns\Neuron\Neuron-Bars.lua:1111: in function `Update'
Interface\AddOns\Neuron\Neuron-Bars.lua:1600: in function `OnDragStop'
Interface\AddOns\Neuron\Neuron-Bars.lua:1933: in function <Interface\AddOns\Neuron\Neuron-Bars.lua:1933>

Locals: self = <table> {
SubFrameHoneycombBackdrop_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:236
BarListScrollFrameUpdate = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1115
updateIconList = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2824
modules = <table> {
}
BarEditor_DeleteBar = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1249
NeuronPanelTemplates_DeselectTab = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:288
flyoutTypeSetter = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3572
visOptionOnClick = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1553
SetDefaultModulePrototype = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
NeuronPanelTemplates_TabResize = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:324
VisEditorScrollFrame_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1935
IsEnabled = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:482
ObjEditor_OnClick = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:4000
ActionListScrollFrameUpdate = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2394
hookHandler = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3511
ADDON_LOADED = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:159
RegisterMessage = <function> defined @Interface\AddOns\Neuron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:116
UnregisterMessage = <function> defined @Interface\AddOns\Neuron\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:179
MainMenu_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3498
hooks = <table> {
}
BarOptions_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1314
runUpdater = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3524
ObjEditor_OnEnter = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3980
macroIconOnClick = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2805
SetEnabledState = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:455
Hook = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:274
macroNoteEdit_OnTextChanged = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2765
ColorPicker_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3474
SubFrameBlankBackdrop_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:222
sbTypeOnClick = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:4275
OnEnable = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:121
updateCustomState = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:852
ObjectEditor_OnShow = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2263
target_options = <table> {
}
BarEditor_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:885
NewModule = <function> defined @Interface\AddOns\Neuron\Libs\AceAddon-3.0\AceAddon-3.0.lua:266
EditBox_PopUpInitialize = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:383
DeleteButton_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1240
remapOnTextChanged = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1682
BarList_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1000
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Unread 07-19-18, 02:01 AM  
veroku_chan
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Alright so I'm getting a few errors. Firstly I play an Alliance Pandaren Marksmanship Hunter.

After updating, and logging in I get 2 errors to start, along with several bars having buttons removed and being reset the center of the screen(more on that later).

The first 2 errors that are up upon log in are.

Message: Interface\AddOns\Neuron\Neuron-Flyouts.lua:810: Error: No flyout found for ID=%i
Time: Thu Jul 19 02:39:37 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-Flyouts.lua:810: Error: No flyout found for ID=%i
[C]: in function `GetFlyoutInfo'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:810: in function <Interface\AddOns\Neuron\Neuron-Flyouts.lua:808>
(tail call): ?
Interface\AddOns\Neuron\Neuron-Flyouts.lua:891: in function `Flyout_UpdateButtons'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1174: in function `UpdateFlyout'
Interface\AddOns\Neuron\Neuron-Buttons.lua:3315: in function `SetAux'
Interface\AddOns\Neuron\Neuron-Bars.lua:1221: in function `LoadObjects'
Interface\AddOns\Neuron\Neuron-Bars.lua:3423: in function `Load'
Interface\AddOns\Neuron\Neuron-Bars.lua:262: in function <Interface\AddOns\Neuron\Neuron-Bars.lua:249>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:558: in function `EnableAddon'
...AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:571: in function `EnableAddon'
...AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:651: in function <...AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:636>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:445: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:564: in function `TimeManager_LoadUI'
Interface\FrameXML\UIParent.lua:1187: in function <Interface\FrameXML\UIParent.lua:1085>

Locals: <none>
Message: Interface\AddOns\Neuron\Neuron-Bars.lua:1247: bad argument #1 to 'ipairs' (table expected, got nil)
Time: Thu Jul 19 02:39:37 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-Bars.lua:1247: bad argument #1 to 'ipairs' (table expected, got nil)
[C]: in function `ipairs'
Interface\AddOns\Neuron\Neuron-Bars.lua:1247: in function `SetObjectLoc'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1391: in function <Interface\AddOns\Neuron\Neuron-Flyouts.lua:1391>

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1
For the bars that were reset to the center of the screen and the buttons removed. When I try to add buttons back to the bars to set things back up as they were, a new error pops. Moving the bars has also popped an error. As seen below.

Message: Interface\AddOns\Neuron\Neuron-Flyouts.lua:1354: attempt to index field 'watchframes' (a nil value)
Time: Thu Jul 19 02:39:53 2018
Count: 1
Stack: Interface\AddOns\Neuron\Neuron-Flyouts.lua:1354: attempt to index field 'watchframes' (a nil value)
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1354: in function `Flyout_ReleaseBar'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1147: in function `Flyout_RemoveBar'
Interface\AddOns\Neuron\Neuron-Flyouts.lua:1154: in function `UpdateFlyout'
Interface\AddOns\Neuron\Neuron-Buttons.lua:3315: in function `SetAux'
Interface\AddOns\Neuron\Neuron-Bars.lua:1221: in function `LoadObjects'
Interface\AddOns\Neuron\Neuron-Bars.lua:2168: in function `AddObjectsToBar'
Interface\AddOns\Neuron\Neuron-GUI.lua:987: in function <Interface\AddOns\Neuron\Neuron-GUI.lua:987>

Locals: self = <table> {
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:398
EnableModule = <function> defined @Interface\AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:363
modules = <table> {
}
baseName = "Neuron"
IterateEmbeds = <function> defined @Interface\AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:473
SecureHook = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:336
Flyout_GetBar = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1358
Anchor_RemoveChild = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1415
RawHookScript = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:395
linkScanOnUpdate = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1529
COMPANION_LEARNED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:237
defaultModuleState = true
IsEnabled = <function> defined @Interface\AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:482
DisableModule = <function> defined @Interface\AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:381
SPELLS_CHANGED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:198
RegisterMessage = <function> defined @Interface\AddOns\AskMrRobot\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:116
UnregisterMessage = <function> defined @Interface\AddOns\AskMrRobot\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:179
Flyout_SetData = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1216
hooks = <table> {
}
Flyout_GetButton = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1264
TOYS_UPDATED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:300
SetEnabledState = <function> defined @Interface\AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:455
Hook = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:274
enabledState = true
RegisterEvent = <function> defined @Interface\AddOns\AskMrRobot\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:116
updateAnchors = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1499
filter_mount = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:584
IterateModules = <function> defined @Interface\AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:468
RawHook = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:313
CHARACTER_POINTS_CHANGED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:211
OnInitialize = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:64
UnregisterAllEvents = <function> defined @Interface\AddOns\AskMrRobot\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:200
Flyout_RemoveButtons = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:1133
GetModule = <function> defined @Interface\AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:241
PLAYER_EQUIPMENT_CHANGED = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:286
defaultModuleLibraries = <table> {
}
ANCHOR_DelayedUpdate = <function> defined @Interface\AddOns\Neuron\Neuron-Flyouts.lua:
Message: Interface\AddOns\Neuron\Neuron-GUI.lua:496: attempt to concatenate field 'objCount' (a nil value)
Time: Thu Jul 19 02:41:37 2018
Count: 6
Stack: Interface\AddOns\Neuron\Neuron-GUI.lua:496: attempt to concatenate field 'objCount' (a nil value)
Interface\AddOns\Neuron\Neuron-GUI.lua:496: in function `UpdateBarGUI'
Interface\AddOns\Neuron\Neuron-Bars.lua:1111: in function `Update'
Interface\AddOns\Neuron\Neuron-Bars.lua:1600: in function `OnDragStop'
Interface\AddOns\Neuron\Neuron-Bars.lua:1933: in function <Interface\AddOns\Neuron\Neuron-Bars.lua:1933>

Locals: self = <table> {
SubFrameHoneycombBackdrop_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:236
BarListScrollFrameUpdate = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1115
updateIconList = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2824
modules = <table> {
}
BarEditor_DeleteBar = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1249
NeuronPanelTemplates_DeselectTab = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:288
flyoutTypeSetter = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3572
visOptionOnClick = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1553
SetDefaultModulePrototype = <function> defined @Interface\AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:440
NeuronPanelTemplates_TabResize = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:324
VisEditorScrollFrame_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1935
IsEnabled = <function> defined @Interface\AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:482
ObjEditor_OnClick = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:4000
ActionListScrollFrameUpdate = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2394
hookHandler = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3511
ADDON_LOADED = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:159
RegisterMessage = <function> defined @Interface\AddOns\AskMrRobot\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:116
UnregisterMessage = <function> defined @Interface\AddOns\AskMrRobot\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:179
MainMenu_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3498
hooks = <table> {
}
BarOptions_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1314
runUpdater = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3524
ObjEditor_OnEnter = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3980
macroIconOnClick = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2805
SetEnabledState = <function> defined @Interface\AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:455
Hook = <function> defined @Interface\AddOns\Neuron\Libs\AceHook-3.0\AceHook-3.0.lua:274
macroNoteEdit_OnTextChanged = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2765
ColorPicker_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:3474
SubFrameBlankBackdrop_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:222
sbTypeOnClick = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:4275
OnEnable = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:121
updateCustomState = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:852
ObjectEditor_OnShow = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:2263
target_options = <table> {
}
BarEditor_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:885
NewModule = <function> defined @Interface\AddOns\AskMrRobot\Libs\AceAddon-3.0\AceAddon-3.0.lua:266
EditBox_PopUpInitialize = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:383
DeleteButton_OnLoad = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1240
remapOnTextChanged = <function> defined @Interface\AddOns\Neuron\Neuron-GUI.lua:1682
BarList_OnLoad = <function> defined @Interface\AddOns\Ne
Currently the bars that were reset, I can not add buttons at all. Trying to hit the arrow to add a button triggers an error. I can hit the left arrow to remove a button. Which is odd, as they start out with none visible, but show as having 6 as a start.

I do see the errors also list AskMrRobot, but the addon is also up to date. I'm not at all familiar with LUA, but I disabled AskMrRobot, which triggered similar errors quoting Handynotes in it's place, disabled that. And now it's just Neuron.
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Unread 07-18-18, 05:56 PM  
Soyier
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Re: Re: New BfA compatible build released!

Originally Posted by Flaer
Originally Posted by Soyier
Ladies and Gents,

The new BfA build has been released, so I sincerely hope it works. I apologize in advance if it breaks everything and you have a bad time (it shouldn't!)

Kenerek has agreed to be the point man on any crisis that may come up, as I am helplessly sitting in a hotel in Hawaii away from my computer. I pushed the new release somewhat blind (granted I couldn't really test it now anyway), so you guys are my eyes and ears.

Cheers
Seemed to be working ok for me last night. Better than a lot of my addons were.
Nice! Awesome to hear :-)

I'm happy this whole BfA transition thing is coming to and end. Having to maintain two separate versions of the same addon, for the PTR and for Live, is annoying. Now I can actually fix the stuff that matters
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Unread 07-18-18, 03:20 PM  
Flaer
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Re: New BfA compatible build released!

Originally Posted by Soyier
Ladies and Gents,

The new BfA build has been released, so I sincerely hope it works. I apologize in advance if it breaks everything and you have a bad time (it shouldn't!)

Kenerek has agreed to be the point man on any crisis that may come up, as I am helplessly sitting in a hotel in Hawaii away from my computer. I pushed the new release somewhat blind (granted I couldn't really test it now anyway), so you guys are my eyes and ears.

Cheers
Seemed to be working ok for me last night. Better than a lot of my addons were.
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Unread 07-18-18, 12:22 AM  
Soyier
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Originally Posted by raysmith
Full disclosure, I have a lot of add-ons and most haven't been updated yet. The worst offenders have been disabled but I have more to do.

Here's one LUA error that references Neuron but I can't tell if that's the source of the error or if it's Altaholic (which hasn't been updated yet... or maybe ever, there's some indication that it's been abandoned), let me know if this is something that can be fixed on the Neuron side and I'll create an issue:

3x Altoholic\Tooltip.lua:527: attempt to index field 'Loots' (a nil value)
Altoholic\Tooltip.lua:527: in function <Altoholic\Tooltip.lua:496>
Altoholic\Tooltip.lua:620: in function <Altoholic\Tooltip.lua:605>
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: in function `SetHyperlink'
Neuron\Neuron-Buttons.lua:2439: in function `MACRO_SetItemTooltip'
Neuron\Neuron-Buttons.lua:2487: in function `MACRO_SetTooltip'
Neuron\Neuron-Buttons.lua:2530: in function `MACRO_OnEnter'
Neuron\Neuron-Buttons.lua:3388: in function <Neuron\Neuron-Buttons.lua:3388>
[C]: ?

Locals:
tooltip = GameTooltip {
0 = <userdata>
SetExistingSocketGem = <function> defined =[C]:-1
SetHyperlink = <function> defined =[C]:-1
SetGuildBankItem = <function> defined =[C]:-1
SetVoidItem = <function> defined =[C]:-1
SetVoidDepositItem = <function> defined =[C]:-1
SetVoidWithdrawalItem = <function> defined =[C]:-1
comparing = false
SetSocketGem = <function> defined =[C]:-1
TopOverlay = <unnamed> {
}
SetUnitDebuff = <function> defined =[C]:-1
SetHeirloomByItemID = <function> defined =[C]:-1
SetLootItem = <function> defined =[C]:-1
SetQuestItem = <function> defined =[C]:-1
ttGradient = <unnamed> {
}
Hide = <function> defined =[C]:-1
SetTrainerService = <function> defined =[C]:-1
SetInboxItem = <function> defined =[C]:-1
SetBuybackItem = <function> defined =[C]:-1
shoppingTooltips = <table> {
}
SetItemByID = <function> defined =[C]:-1
SetMerchantItem = <function> defined =[C]:-1
SetQuestLogItem = <function> defined =[C]:-1
SetCurrencyToken = <function> defined @Altoholic\Tooltip.lua:680
SetTradeTargetItem = <function> defined =[C]:-1
FadeOut = <function> defined @TipTac\core.lua:906
SetTradePlayerItem = <function> defined =[C]:-1
SetIconTextureAndText = <function> defined @TipTacItemRef\core.lua:53
SetSendMailItem = <function> defined =[C]:-1
SetUnitBuff = <function> defined =[C]:-1
updateTooltip = 0.12899999488145
SetInventoryItem = <function> defined =[C]:-1
SetRecipeResultItem = <function> defined =[C]:-1
ttCount = <unnamed> {
}
SetLootRollItem = <function> defined =[C]:-1
SetUnitAura = <function> defined =[C]:-1
SetRecipeReagentItem = <function> defined @Altoholic\Tooltip.lua:680
SetAuctionSellItem = <function> defined =[C]:-1
SetBagItem = <function> defined =[C]:-1
needsReset = true
BottomOverlay = <unnamed> {
}
ttIcon = <unnamed> {
}
Show = <function> defined @TipTac\core.lua:920
SetAuctionItem = <function> defined =[C]:-1
}
link = "|cff0070dd|Hitem:141605::::::::110:259::::::|h[Flight Master's Whistle]|h|r"
itemID = 141605
(*temporary) = nil
(*temporary) = nil
(*temporary) = "UI.Tooltip.ShowItemSource"
(*temporary) = true
(*temporary) = 141605
(*temporary) = "141605"
(*temporary) = 141605
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'Loots' (a nil value)"
isNodeDone = nil
addon = <table> {
SetDefaultModuleLibraries = <function> defined @DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:398
UnbindViewFromController = <function> defined @Altoholic\libs\LibMVC-1.0\LibMVC.lua:150
ToggleOption = <function> defined @Altoholic\Frames\TabOptions.lua:185
EnableModule = <function> defined @DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:363
modules = <table> {
}
CancelTimer = <function> defined @DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:145
IterateEmbeds = <function> defined @DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:473
UnregisterComm = <function> defined @DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:179
SetLastAccountSharingInfo = <function> defined @Altoholic\Altoholic.lua:98
SetupOptions = <function> defined @Altoholic\Frames\TabOptions.lua:197
AccSharingHandler = <function> defined @Altoholic\Comm.lua:125
ThisCharacter = <table> {
}
db = <table> {
}
OnShow = <function> defined @Altoholic\Altoholic.lua:375
baseName = "Altoholic"
Printf = <function> defined @DataStore\libs\AceConsole-3.0\AceConsole-3.0.lua:69
DrawFollowerTooltip = <function> defined @Altoholic\Altoholic.lua:656
SetDefaultModulePrototype = <function> defined @DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:440
OnUpdate = <function> defined @Altoholic\Frames\TabOptions.lua:483
UpdateMyMemoryUsage = <
Hmm. That doesn't look like an error I can do anything about. I'm not sure what's up with that
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Unread 07-17-18, 09:18 PM  
raysmith
A Kobold Labourer

Forum posts: 1
File comments: 33
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Full disclosure, I have a lot of add-ons and most haven't been updated yet. The worst offenders have been disabled but I have more to do.

Here's one LUA error that references Neuron but I can't tell if that's the source of the error or if it's Altaholic (which hasn't been updated yet... or maybe ever, there's some indication that it's been abandoned), let me know if this is something that can be fixed on the Neuron side and I'll create an issue:

3x Altoholic\Tooltip.lua:527: attempt to index field 'Loots' (a nil value)
Altoholic\Tooltip.lua:527: in function <Altoholic\Tooltip.lua:496>
Altoholic\Tooltip.lua:620: in function <Altoholic\Tooltip.lua:605>
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: in function `SetHyperlink'
Neuron\Neuron-Buttons.lua:2439: in function `MACRO_SetItemTooltip'
Neuron\Neuron-Buttons.lua:2487: in function `MACRO_SetTooltip'
Neuron\Neuron-Buttons.lua:2530: in function `MACRO_OnEnter'
Neuron\Neuron-Buttons.lua:3388: in function <Neuron\Neuron-Buttons.lua:3388>
[C]: ?

Locals:
tooltip = GameTooltip {
0 = <userdata>
SetExistingSocketGem = <function> defined =[C]:-1
SetHyperlink = <function> defined =[C]:-1
SetGuildBankItem = <function> defined =[C]:-1
SetVoidItem = <function> defined =[C]:-1
SetVoidDepositItem = <function> defined =[C]:-1
SetVoidWithdrawalItem = <function> defined =[C]:-1
comparing = false
SetSocketGem = <function> defined =[C]:-1
TopOverlay = <unnamed> {
}
SetUnitDebuff = <function> defined =[C]:-1
SetHeirloomByItemID = <function> defined =[C]:-1
SetLootItem = <function> defined =[C]:-1
SetQuestItem = <function> defined =[C]:-1
ttGradient = <unnamed> {
}
Hide = <function> defined =[C]:-1
SetTrainerService = <function> defined =[C]:-1
SetInboxItem = <function> defined =[C]:-1
SetBuybackItem = <function> defined =[C]:-1
shoppingTooltips = <table> {
}
SetItemByID = <function> defined =[C]:-1
SetMerchantItem = <function> defined =[C]:-1
SetQuestLogItem = <function> defined =[C]:-1
SetCurrencyToken = <function> defined @Altoholic\Tooltip.lua:680
SetTradeTargetItem = <function> defined =[C]:-1
FadeOut = <function> defined @TipTac\core.lua:906
SetTradePlayerItem = <function> defined =[C]:-1
SetIconTextureAndText = <function> defined @TipTacItemRef\core.lua:53
SetSendMailItem = <function> defined =[C]:-1
SetUnitBuff = <function> defined =[C]:-1
updateTooltip = 0.12899999488145
SetInventoryItem = <function> defined =[C]:-1
SetRecipeResultItem = <function> defined =[C]:-1
ttCount = <unnamed> {
}
SetLootRollItem = <function> defined =[C]:-1
SetUnitAura = <function> defined =[C]:-1
SetRecipeReagentItem = <function> defined @Altoholic\Tooltip.lua:680
SetAuctionSellItem = <function> defined =[C]:-1
SetBagItem = <function> defined =[C]:-1
needsReset = true
BottomOverlay = <unnamed> {
}
ttIcon = <unnamed> {
}
Show = <function> defined @TipTac\core.lua:920
SetAuctionItem = <function> defined =[C]:-1
}
link = "|cff0070dd|Hitem:141605::::::::110:259::::::|h[Flight Master's Whistle]|h|r"
itemID = 141605
(*temporary) = nil
(*temporary) = nil
(*temporary) = "UI.Tooltip.ShowItemSource"
(*temporary) = true
(*temporary) = 141605
(*temporary) = "141605"
(*temporary) = 141605
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'Loots' (a nil value)"
isNodeDone = nil
addon = <table> {
SetDefaultModuleLibraries = <function> defined @DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:398
UnbindViewFromController = <function> defined @Altoholic\libs\LibMVC-1.0\LibMVC.lua:150
ToggleOption = <function> defined @Altoholic\Frames\TabOptions.lua:185
EnableModule = <function> defined @DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:363
modules = <table> {
}
CancelTimer = <function> defined @DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:145
IterateEmbeds = <function> defined @DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:473
UnregisterComm = <function> defined @DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:179
SetLastAccountSharingInfo = <function> defined @Altoholic\Altoholic.lua:98
SetupOptions = <function> defined @Altoholic\Frames\TabOptions.lua:197
AccSharingHandler = <function> defined @Altoholic\Comm.lua:125
ThisCharacter = <table> {
}
db = <table> {
}
OnShow = <function> defined @Altoholic\Altoholic.lua:375
baseName = "Altoholic"
Printf = <function> defined @DataStore\libs\AceConsole-3.0\AceConsole-3.0.lua:69
DrawFollowerTooltip = <function> defined @Altoholic\Altoholic.lua:656
SetDefaultModulePrototype = <function> defined @DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:440
OnUpdate = <function> defined @Altoholic\Frames\TabOptions.lua:483
UpdateMyMemoryUsage = <
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Unread 07-17-18, 11:45 AM  
Soyier
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New BfA compatible build released!

Ladies and Gents,

The new BfA build has been released, so I sincerely hope it works. I apologize in advance if it breaks everything and you have a bad time (it shouldn't!)

Kenerek has agreed to be the point man on any crisis that may come up, as I am helplessly sitting in a hotel in Hawaii away from my computer. I pushed the new release somewhat blind (granted I couldn't really test it now anyway), so you guys are my eyes and ears.

Cheers
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Unread 07-15-18, 06:35 AM  
Soyier
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Release Data July 17th

Hello Ladies and Gentlemen,

As I had suspected, patch 8.0 is going to hit while I am away, and I won't be back until the 25th.
That being said, I have what I believe to be a fully working version for 8.0 (at least fully working during my limited testing time), and I have tasked a friend with pushing out the new release.

That being said, please keep an eye out for bugs. Please be nice to my friend. And, since I will be gone, any volunteers for bug fixing (should they arise) would be greatly appreciated.
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Unread 07-07-18, 02:41 AM  
Soyier
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Re: Re: Re: FlyoutButton Custom supports now

Originally Posted by another
Originally Posted by Soyier
Originally Posted by another
For those who asked I made it in 2.83bfa (several days left and there is no reason to make it for Legion). Except "right click to set" (tricky MACRO_OnReceiveDrag it seems local and not available from outside, lines 1044-1046 in FlyoutListButton.lua) do nothing for now.
Huh?
Two guys asked me at http://www.wowinterface.com/download....html#comments about Neuron support.
Oh I see, thanks for this! I was confused without the context lol
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Unread 07-05-18, 01:49 PM  
another
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Re: Re: FlyoutButton Custom supports now

Originally Posted by Soyier
Originally Posted by another
For those who asked I made it in 2.83bfa (several days left and there is no reason to make it for Legion). Except "right click to set" (tricky MACRO_OnReceiveDrag it seems local and not available from outside, lines 1044-1046 in FlyoutListButton.lua) do nothing for now.
Huh?
Two guys asked me at http://www.wowinterface.com/download....html#comments about Neuron support.
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