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Shadows of Argus (7.3.0)
Updated:09-18-17 11:40 AM
Created:unknown
Downloads:413,353
Favorites:987
MD5:
7.3.0

Ion Action Bars  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: Lithium 3.1.2a
by: Maul, Jrosk, SLOKnightfall, Soyier

Introducing Ion - Version 3 "Lithium"

Ion is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.




Modules:
Ion comes with 4 modules that can be used for a full featured action bar experience. These modules are optional, but it is highly recommended that they be used for the best experience.

Features:
  • Ion features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, importantly, MASQUE support!


Graphical Editor:
Ion contains a graphical bar editor that allows for a nearly endless customization of bar shape, size, orientation, etc, that has neither limitations on max number of bars nor the number of buttons per bar. Further all of the options found in the graphical bar editor can also be set using the below command structure:


Commands:
Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Lithium 3.0 - Update to WoW 7.3
-Bug fixes
-FAQ rework
-PlaySound fix


Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Archived Files (22)
File Name
Version
Size
Author
Date
Lithium 3.1.2
534kB
Maul
09-13-17 11:36 PM
Lithium 3.1.1
535kB
Maul
09-08-17 10:26 PM
Lithium 3.1.0
535kB
Maul
09-06-17 09:33 PM
Lithium 3.0.9
537kB
Maul
09-05-17 03:09 AM
Lithium 3.0.8a
537kB
Maul
09-03-17 10:37 PM
Lithium 3.0.8
537kB
Maul
09-03-17 02:07 AM
 Ion
Lithium 3.0.6
537kB
Maul
09-02-17 09:37 PM
 Ion
Lithium 3.0.2
535kB
Maul
09-02-17 02:50 AM
 Ion
Lithium 3.0.0
7MB
Maul
09-01-17 06:57 PM
 Ion
Helium_2.1.1
6MB
Maul
04-16-17 02:23 PM
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 08-31-16, 09:46 AM  
SLOKnightfall
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I hope that the launch of Legion is treating everyone well. Thanks for posting issues and please continue to.

I'm looking into the lag issues and am trying to figure out what is causing it.

For the jump in memory, I'm guessing that it could be in part that a lot of new features were finally added between the Hydrogen & Helium versions. Additionally ION went from only having to keep info for 2 bars up to needing to keep track of 3 to 4 depending on the class. It is something that I'm also looking into and I'm going to make an attempt to optimize things a bit more, it is just a matter of having the time.
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Unread 08-30-16, 10:00 AM  
Necrologia
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Originally Posted by Xurkon
Any idea why Ion is causing a delay right as you gather something? Doesn't happen at all with the addon disabled.
Confirming this post. ~0.5s lag when looting, selling, or consuming an item. Basically any time the inventory changes. Only occurs while the main addon is loaded. Makes it frustrating to mass sell/desposit/withdraw things as well as skin.

Fix plez :[
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Unread 08-29-16, 06:28 AM  
Xurkon
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Any idea why Ion is causing a delay right as you gather something? Doesn't happen at all with the addon disabled.
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Unread 08-29-16, 02:36 AM  
BujuArena
A Deviate Faerie Dragon

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Re: Preventing abilities from populating the Blizzard bar on spec change?

Originally Posted by raysmith
This isn't directly Ion-related but I thought I'd ask in here. With the pared new specs I'm not populating all of my hotkeys at the moment but when I change specs the Blizzard bar (which I have hidden) is populated with random abilities from that spec which means that unused buttons on the Ion action bar will still activate abilities that have been put on the Blizzard bar.

Is anyone aware of a good way to prevent this from happening, either via add-on, some way to set Ion buttons to block any action or some other method?
https://wow.curseforge.com/addons/disableautoaddspells/
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Unread 08-27-16, 12:37 PM  
raysmith
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Preventing abilities from populating the Blizzard bar on spec change?

This isn't directly Ion-related but I thought I'd ask in here. With the pared new specs I'm not populating all of my hotkeys at the moment but when I change specs the Blizzard bar (which I have hidden) is populated with random abilities from that spec which means that unused buttons on the Ion action bar will still activate abilities that have been put on the Blizzard bar.

Is anyone aware of a good way to prevent this from happening, either via add-on, some way to set Ion buttons to block any action or some other method?
Last edited by raysmith : 08-27-16 at 12:38 PM.
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Unread 08-24-16, 11:01 PM  
darrynmsmith
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Paged Issues

Hello! Thank you thank you thank you, SLOKnightfall for keeping Trinity/Macaroon/Ion alive!

The new Legion update is great, just about everything is back to normal. However, a new little thing has popped up.

I hav an issue with a paged bar. When I log in or reload ui, paging only shows me the first two pages (eg 1 > 2 > 1 > 2 > 1 > 2 > 1 etc. ). Oddly, if I change zones via hearthstone or using a portal, the paging goes back to normal. (eg 1 > 2 > 3 > 4 > 5 > 6 > 1 etc. ).

Weird!

I've tried completely destroying the paged bar and rebuilding it from scratch, but the behavior persists. Further, I built a second paged bar for testing and it suffers the same problem.

Sooooo, I thought I'd put this out there in case anyone else is having this issue. For now, I make a habit of logging out somewhere obscure and hearthing to my garrison first thing when I log in. A little wonky, but Ion is just too worth it.

Last thing: Is there a way to buy SLOKnightfall a coke?

Thanks again bro, don't know where I'd be without your hard work.
Last edited by darrynmsmith : 08-24-16 at 11:02 PM.
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Unread 08-20-16, 02:20 PM  
Trysor
A Kobold Labourer

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Memory Usage

After the last update, Memory usage for Ion went up to 72MB for me, on a fresh install. Usually it was below 20MB. Wiped all saved vars, both in savedVars folder and in character specific folder. Is this intended?

Garbagecollection does not gather it all. It remains at around 72MB after the GC, so all of this is still referenced somewhere.
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Unread 08-19-16, 10:50 PM  
Aryss
A Kobold Labourer

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Re: Re: Minimap Icon

Originally Posted by SLOKnightfall
Originally Posted by Aryss
Hmm my minimap icon for Ion seems to be missing after updating today. Reverting back to my previous files fixes it but... I'm not sure what to do. I'm so used to quickly clicking it to make minor binding adjustments and such so it feels terrible not to have.

Any suggestions?
The last update added an option to hide the minimap button. It looks as if the default setting was set to have it hidden. You can show it again via the main settings via the interface window or by /ion menu
Ohh, I found it. I feel stupid... I double-checked my Sexymap settings but didn't bother to check Ion's.

Thanks for pointing that out!
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Unread 08-19-16, 04:13 PM  
raysmith
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Re: Re: Re: Re: Pet bar is still always showing the grid

Originally Posted by SLOKnightfall
That is the correct folder and should fix the showing for characters without pets. The grid is a separate issue that you pointed out in your code comment a while back in which the function that should be handling it stops before anything can be done. I just looked at some of the code on Github to see if that was something I did and couldn't remember why, but it looks like Maul did and has been that way since 2012 or longer.
Yeah, it's entirely possible that the issues with the grid aren't easily solvable and someone tossed that code in to avoid the side effects that I'm willing to live with so I'll manually adjust my own code for now, it's good enough for my purposes with those modifications, I rarely adjust buttons on pet bars and the workaround is simple enough when I do need to. Thanks for checking.

Unrelated question - did the recent update include fixes for dragging macros to the bar? Since I broke the LUA file by doing that I've been avoiding any macro dragging at all so I haven't gotten up the courage to test.
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Unread 08-19-16, 10:07 AM  
SLOKnightfall
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Re: Minimap Icon

Originally Posted by Aryss
Hmm my minimap icon for Ion seems to be missing after updating today. Reverting back to my previous files fixes it but... I'm not sure what to do. I'm so used to quickly clicking it to make minor binding adjustments and such so it feels terrible not to have.

Any suggestions?
The last update added an option to hide the minimap button. It looks as if the default setting was set to have it hidden. You can show it again via the main settings via the interface window or by /ion menu
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Unread 08-19-16, 12:48 AM  
Aryss
A Kobold Labourer

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Minimap Icon

Hmm my minimap icon for Ion seems to be missing after updating today. Reverting back to my previous files fixes it but... I'm not sure what to do. I'm so used to quickly clicking it to make minor binding adjustments and such so it feels terrible not to have.

Any suggestions?
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Unread 08-17-16, 04:07 PM  
SLOKnightfall
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Re: Re: Re: Pet bar is still always showing the grid

Originally Posted by raysmith
... never occurred to me that it might be a me-only issue, especially due to the weird immediate-exit code in the function I was playing around with. Thanks, I'll give that a shot.

[Edit] Assuming by "main" folder you mean the account-level one, that worked in terms of showing/hiding in general, looks like, although the grid still shows for unused buttons on the pet bar, does that not happen for you as well?

I'll probably just wipe all of my SavedVariables Ion-Petbar.lua files later tonight to see how that goes.
That is the correct folder and should fix the showing for characters without pets. The grid is a separate issue that you pointed out in your code comment a while back in which the function that should be handling it stops before anything can be done. I just looked at some of the code on Github to see if that was something I did and couldn't remember why, but it looks like Maul did and has been that way since 2012 or longer.
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Unread 08-17-16, 03:42 PM  
raysmith
A Kobold Labourer

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Re: Re: Pet bar is still always showing the grid

So I think I figured out what is wrong with your pet bar. It looks like as some point you deleted it and created a new one. For some reason the new bar does not get created with the same settings as the default. I'll lookinto why it is happening, but a quick way to fix it is to delete the Ion-PetBars.lua in the main SavedVariables folder. That will generate a new default pet bar that is hidden when there are no pets.
... never occurred to me that it might be a me-only issue, especially due to the weird immediate-exit code in the function I was playing around with. Thanks, I'll give that a shot.

[Edit] Assuming by "main" folder you mean the account-level one, that worked in terms of showing/hiding in general, looks like, although the grid still shows for unused buttons on the pet bar, does that not happen for you as well?

I'll probably just wipe all of my SavedVariables Ion-Petbar.lua files later tonight to see how that goes.
Last edited by raysmith : 08-17-16 at 04:02 PM.
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Unread 08-16-16, 07:50 PM  
SLOKnightfall
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Re: Pet bar is still always showing the grid

Originally Posted by raysmith
I have the same issue I had before, the pet bar grid is showing even when Show Grid is disabled... so toons without pets always have a blank pet bar grid showing and those with pets have unused buttons showing up.

I've noticed a few other issues recently but I'll hang tight on reporting them until I've tested out this new build.
So I think I figured out what is wrong with your pet bar. It looks like as some point you deleted it and created a new one. For some reason the new bar does not get created with the same settings as the default. I'll lookinto why it is happening, but a quick way to fix it is to delete the Ion-PetBars.lua in the main SavedVariables folder. That will generate a new default pet bar that is hidden when there are no pets.
Last edited by SLOKnightfall : 08-16-16 at 07:53 PM.
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Unread 08-16-16, 06:51 PM  
raysmith
A Kobold Labourer

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Pet bar is still always showing the grid

I have the same issue I had before, the pet bar grid is showing even when Show Grid is disabled... so toons without pets always have a blank pet bar grid showing and those with pets have unused buttons showing up.

I've noticed a few other issues recently but I'll hang tight on reporting them until I've tested out this new build.
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