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Shadows of Argus (7.3.0)
Updated:05-24-18 11:54 AM
Created:10-20-17 09:37 PM
Downloads:420,473
Favorites:1,012
MD5:
7.3.0

Neuron  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 0.9.24d
by: Maul, Soyier

Introduction:
Neuron is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon, including even the default Blizzard UI.

Neuron is the continuation of the Ion Action Bars project, however, due to incompatible changes, your profiles from Ion cannot be directly used on Neuron. It is possible to go into your saved variables folder and modify the Ion saved variables to work with Neuron, but to do so is untested and I take no responsibility if you have a bad time. I recommend you just start fresh (annoying, I know).

Want to contribute?





Theme Support:
Neuron inherits all theming courtesy of the Masque addon. Neuron has full Masque compatibility, and the theming options found in Masque are quite in-depth, not to mention the robust portfolio of skins made to support Masque. In short, you can make your bars look any way you like!

Features:
  • Neuron features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, last but not least, MASQUE support!

Graphical Editor:
Neuron contains a graphical bar editor that allows for nearly endless customization to bar shape, size, orientation, and much more! Further, Neuron has neither the limitations on max number of bars nor on the max number of buttons per bar, as you might find in addons such as Bartender4 or Dominoes.

If the command line is your thing, all of the options found in the graphical bar editor can also be set using the below command structure.

Commands:
Type /neuron alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/neuron state <state>). Type /neuron statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Credits:

Translators:
  • German: Aszkarath
  • French: Cinedelle
  • Brazilian Portuguese: Alanbre20
  • Russian: Hubbotu

Disclaimer:

Neuron is a fork of the amazing Ion Action Bars addon started by Connor Chenoweth aka Maul, for World of Warcraft Legion and onwards. All credit for the bulk of this addon should go to him accordingly, along with SLOKnightFall for his maintainership throughout the years. I, Soyier, take no credit for the idea or implementation of this addon prior to my adoption of the code in the Fall quarter of 2017.

Archived Files (9)
File Name
Version
Size
Author
Date
0.9.24c
465kB
Maul
05-23-18 09:27 PM
0.9.24b
465kB
Maul
05-22-18 10:34 PM
0.9.24a
465kB
Maul
05-22-18 05:23 PM
0.9.24
468kB
Maul
05-20-18 06:37 PM
0.9.23a
465kB
Maul
05-14-18 01:38 AM
0.9.22c
660kB
Maul
04-12-18 06:37 PM
0.9.22b
661kB
Maul
04-09-18 05:50 PM
0.9.22a
661kB
Maul
04-08-18 02:44 PM
0.9.21c
660kB
Maul
04-05-18 02:47 PM


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Unread 12-25-17, 08:53 AM  
raysmith
A Kobold Labourer

Forum posts: 1
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Re: Re: Keybindings

Originally Posted by Flaer
Another question about keybinds (and this one seems far fetched but I'm experiencing it): has anyone noticed any problems with a key bound to 3 not being recognized if you press 3 while also strafing with the D key?
Not specifically although I have strafe bound to Q/W to free up A/D for other purposes.

I recall that some keyboards can have issues with certain key combinations, yours may have a limitation. Try another type of keyboard if possible and see if that works.

(I don't have an issue with E3, 3 happens to be my spammable-while-moving button on all my toons that have such a thing so I know it doesn't have issues)
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Unread 12-24-17, 04:08 PM  
Soyier
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Originally Posted by Apollumi
FYI, I opened the source files in Notepad++ and had a look see. Man, I feel for ya. Been a while since I wrote anything outside of scripts, PHP, and some C. It looked fairly daunting to me though. :\

Might put on my thinking cap and try to understand the addon.

Any good links for lua and writing addons??
I would highly recommend Intellij with the Lua plugin. I'm makes the whole process a lot easier.

Sorry I can't look into it ATM, I'm on vacation in a different country until the new year :-)
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Unread 12-22-17, 11:29 PM  
Apollumi
A Kobold Labourer

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FYI, I opened the source files in Notepad++ and had a look see. Man, I feel for ya. Been a while since I wrote anything outside of scripts, PHP, and some C. It looked fairly daunting to me though. :\

Might put on my thinking cap and try to understand the addon.

Any good links for lua and writing addons??
Last edited by Apollumi : 12-22-17 at 11:30 PM.
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Unread 12-22-17, 11:10 PM  
Apollumi
A Kobold Labourer

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Thank you for the response Soyier.

The profiles are all initially created from a single toon. It's the toon I made the first Neuron profile on, my main. Every other toon has the profile copied to it from my main via the "Interface -> Addons -> Neuron -> Profiles -> Copy From" option for the Neuron addon.

The bars in the screenshot are not hidden and as you can see in the picture the menu and bag bars are at the bottom and at "1" alpha. The action bars in the middle are only visible because they are set for combat or mouse over and I have the mouse hovering over most of the middle bars to make them visible. Usually the action bars are at ".08" alpha for visibility's sake while not in combat.

I should have worded the earlier post better. The menu and bag bars do not "disappear" as in being removed. The button count on the menu and bag bars is changed to "0" and the bag and menu bars reset to the default position which is where all bars initially appear when I create a new bar.

What I have to do is go into edit mode, change the "menu button count" back to 11 from 0 and the "bag button count" back to 5. Yay, I have buttons again. Then I have move the bars from the default new bar position back to where they were.

This only happens to the menu and bag bars. All of the action bars are fine and nothing needs to be done with them when this happens. The weird thing is that my "blizzard" (not an addon) target and focus frames reset also when this occurs. And it's not happening every time and to all toons at once. It's sporadic and random. But it has happened, I think, to every toon I play. And every time I have to fix the Neuron menu and bag bars I have to unlock and re position the Blizzard target and focus frames to where they are in the included image, from their default positions. Because they go back to the default position. Weird.

My wife has until recently been on the older ION code. She had no problems. After I moved her to Neuron it has started to happen to her also.

The only thing I have tried is deleting both the menu and bag bar and recreating them (for each toon). That didn't work. Since I created everything from scratch when going to Neuron I'm confused. The apparent randomness of it isn't helping. Lol....

Originally Posted by Soyier
Originally Posted by Apollumi
I have a problem. Bars (menu,bag) and target frames keep disappearing.

On a fairly frequent basis my menu and bag bars dissapear and reset to the default new bar position with no buttons assigned. When this happens my target and focus frames reset also. This is happening across all of my toons (12 alliance and 12 horde).

When Neuron was released I rebuilt all of my bars (action, menu, etc..) from scratch. Since this problem has started I have tried deleting the bars and recreating them but the same problem occurs. It's a huge pain to reset these bars so often on 24 toons. This has never happened before Neuron. Any thoughts?


My UI setup with menu and bag bars along with target and focus frames.


What is the visibility options set on those bars? Do you have all the visibility options checked? When the bars dissapear, are they just hidden or do the bars actually get removed.

Are all toons inheriting a shared profile?
Last edited by Apollumi : 12-22-17 at 11:25 PM.
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Unread 12-21-17, 11:47 PM  
Flaer
A Murloc Raider

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Re: Keybindings

Originally Posted by Flaer
Is there a way to do different keybinds for different specializations or is it still stuck to one set of keybindings per profile?
Another question about keybinds (and this one seems far fetched but I'm experiencing it): has anyone noticed any problems with a key bound to 3 not being recognized if you press 3 while also strafing with the D key?
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Unread 12-21-17, 10:27 PM  
Soyier
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Originally Posted by Apollumi
I have a problem. Bars (menu,bag) and target frames keep disappearing.

On a fairly frequent basis my menu and bag bars dissapear and reset to the default new bar position with no buttons assigned. When this happens my target and focus frames reset also. This is happening across all of my toons (12 alliance and 12 horde).

When Neuron was released I rebuilt all of my bars (action, menu, etc..) from scratch. Since this problem has started I have tried deleting the bars and recreating them but the same problem occurs. It's a huge pain to reset these bars so often on 24 toons. This has never happened before Neuron. Any thoughts?


My UI setup with menu and bag bars along with target and focus frames.


What is the visibility options set on those bars? Do you have all the visibility options checked? When the bars dissapear, are they just hidden or do the bars actually get removed.

Are all toons inheriting a shared profile?
Last edited by Soyier : 12-21-17 at 10:32 PM.
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Unread 12-21-17, 05:37 PM  
Apollumi
A Kobold Labourer

Forum posts: 0
File comments: 34
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I have a problem. Bars (menu,bag) and target frames keep disappearing.

On a fairly frequent basis my menu and bag bars dissapear and reset to the default new bar position with no buttons assigned. When this happens my target and focus frames reset also. This is happening across all of my toons (12 alliance and 12 horde).

When Neuron was released I rebuilt all of my bars (action, menu, etc..) from scratch. Since this problem has started I have tried deleting the bars and recreating them but the same problem occurs. It's a huge pain to reset these bars so often on 24 toons. This has never happened before Neuron. Any thoughts?


My UI setup with menu and bag bars along with target and focus frames.

Last edited by Apollumi : 12-21-17 at 05:44 PM.
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Unread 12-20-17, 08:54 PM  
Flaer
A Murloc Raider

Forum posts: 6
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Keybindings

Is there a way to do different keybinds for different specializations or is it still stuck to one set of keybindings per profile?
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Unread 12-16-17, 01:14 AM  
leyrhao
A Defias Bandit
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Bar not updating abilities while Prowling

Hello there. First of all, thanks for this awesome addon, been using it since it was called Macaroon XD.

I've read a bit here about the issue with the stealth and druids, but haven't found the issue I'm having.

I've always played this way: when in any form, if I press and hold ALT the current bar switches to the spells and abilities that don't require a specific form. But now, with Neuron, when I press ALT while Prowl the bar doesn't change, well, it does change, but the abilities icons don't update. Example:

I use the keybind K for Shred. When I press Alt it changes to Regrowth, and if I press Alt+K it starts casting it. This works in bear form too. But, if I'm in Prowl and press Alt, it won't show Regrowth, but if I press Alt+K it will shapeshift to caster form, cast it, but the icon remains as Shred, and it won't change/update until I shapeshift into Bear or Cat Form without Prowl.

I've never needed a specific stealth bar, since druids historically had only had a couple abilities that required stealth and I prefered to macro those abilities instead of creating a whole stealth bar for them. But with this issue I've tried to created a stealth bar (with the stealth requirement activated) to see if that would fix it, and it doesn't.

What am I missing here? Thanks
Last edited by leyrhao : 12-16-17 at 01:30 AM.
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Unread 12-13-17, 12:14 PM  
raysmith
A Kobold Labourer

Forum posts: 1
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Ok so interesting development. First, I made it so the GUI will show the stance option for shamans, the reason it wasn't is because there's a condition that GetNumShapeshiftForms() must be >=1 for the stance button to show, but at least for my shaman it comes back as 0. Secondly, I can't replicate your bug. Ghost wolf doesn't make my bar switch, even with the stance enabled. So this is sufficiently confusing.
That... is weird. For what it's worth I just realized I'm having the same issue with shadow form on my priest, when I'm out of shadow (ie. just rezzed, in today's case) my main action bar changes.

Outside chance that by making the stance option show you actually "fixed" it... it may have been the combination of stance being enabled in the settings while the option was disabled in the game causing my issue. If you have a build with the change you made I can test it with my priest (ie. I won't touch anything in the meantime).
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Unread 12-13-17, 12:35 AM  
Soyier
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Community Help!

I could use the communities help with this request:

Right now the language support for Neuron is woefully lacking, and I would love any multi-lingual persons help doing translations. Right now we have a working English Localization file, and a partial (very partial) german translation. I would love to see a spanish/french/or any other language translations though.

If you would like to help, please get in touch over on github, and start submitting patches/pull requests (or just send me the translation .lua files), and I'll make it happen. Please use the enUS file as your template.

Also note, the addon is in fluid development, meaning that translation strings are subject to change, so keeping up with the translations long term is a huge plus for not just me, but for the whole community.


Thanks!

-Soyier


Oh, and btw, I'm taking a week and a half off for a vacation in Canada on the 19th through the 29th. Just so you all know that I haven't abandoned you. :-) Merry Christmas!
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Unread 12-12-17, 11:48 PM  
Soyier
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Originally Posted by Soyier
Originally Posted by raysmith
Originally Posted by Soyier
Originally Posted by raysmith
Not sure if this is usage or a bug so checking here first, I think as of the most recent version (which has seemed to resolve the druid form issues, thanks!) when my elemental shaman goes into wolf form the bar changes... and I can't tell based on what. Stance is greyed out in the bar interface and other than that I can't figure out what would be having that effect.
And this is a new behavior? I don't have a shaman so I can't test this
I think so. To clarify, I have two action bars that are, from what I can tell on my shammy, configured identically... but one changes and one doesn't. I think because my default bar set that I copied to all of my toons had Stance selected for Action Bar 1 I think that came across even though the option is greyed out for my shammy so I can't see that it's enabled or disable it.

Ideally I don't think wolf should be treated as a stance but in terms of quick fixes, would it be possible to make the Stance button active for all classes (I'm assuming there's logic causing it to be active/inactive per-class or -spec) &/or point me to whatever file holds the data flag for that for each toon? I don't have an issue changing it manually to avoid the issue as a one-off.

Also, I mentioned previously that my druid shifting seemed to be working properly after the last update but it now seems like it's still doing the same thing it was doing before. I don't specifically recall seeing a fix for it in the last changes so I'm assuming it hasn't happened yet, just wanted to clarify the previous point.

EDIT: Found a couple of instances of (["stance"] = true) in the Bars section of Neuron.lua for my shammy, changed those to false and figured it would work, however it didn't... when I went back into the lua file they were back to true again. I'm assuming that info is coming from some other location and is overwriting the change, can you advise where that would be?

EDIT2: Found the main server Neuron.lua which had a segment for that toon specifically, I changed it there as well and now it's working properly. That seems to confirm that wolf form is being treated as a stance but the stance toggle isn't available in the UI for shammies.
Nice detective work. I can fix the UI sure to enable it for all classes. You can also use the /neuron state stance command (I think that's what it is) you toggle it once you have the bar selected in the bar edit mode. That might get you going until I can get a fix out.

But you're right, wolf form/travel form should not be stances
Ok so interesting development. First, I made it so the GUI will show the stance option for shamans, the reason it wasn't is because there's a condition that GetNumShapeshiftForms() must be >=1 for the stance button to show, but at least for my shaman it comes back as 0. Secondly, I can't replicate your bug. Ghost wolf doesn't make my bar switch, even with the stance enabled. So this is sufficiently confusing.
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Unread 12-09-17, 03:06 PM  
Soyier
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Originally Posted by raysmith
Originally Posted by Soyier
Originally Posted by raysmith
Not sure if this is usage or a bug so checking here first, I think as of the most recent version (which has seemed to resolve the druid form issues, thanks!) when my elemental shaman goes into wolf form the bar changes... and I can't tell based on what. Stance is greyed out in the bar interface and other than that I can't figure out what would be having that effect.
And this is a new behavior? I don't have a shaman so I can't test this
I think so. To clarify, I have two action bars that are, from what I can tell on my shammy, configured identically... but one changes and one doesn't. I think because my default bar set that I copied to all of my toons had Stance selected for Action Bar 1 I think that came across even though the option is greyed out for my shammy so I can't see that it's enabled or disable it.

Ideally I don't think wolf should be treated as a stance but in terms of quick fixes, would it be possible to make the Stance button active for all classes (I'm assuming there's logic causing it to be active/inactive per-class or -spec) &/or point me to whatever file holds the data flag for that for each toon? I don't have an issue changing it manually to avoid the issue as a one-off.

Also, I mentioned previously that my druid shifting seemed to be working properly after the last update but it now seems like it's still doing the same thing it was doing before. I don't specifically recall seeing a fix for it in the last changes so I'm assuming it hasn't happened yet, just wanted to clarify the previous point.

EDIT: Found a couple of instances of (["stance"] = true) in the Bars section of Neuron.lua for my shammy, changed those to false and figured it would work, however it didn't... when I went back into the lua file they were back to true again. I'm assuming that info is coming from some other location and is overwriting the change, can you advise where that would be?

EDIT2: Found the main server Neuron.lua which had a segment for that toon specifically, I changed it there as well and now it's working properly. That seems to confirm that wolf form is being treated as a stance but the stance toggle isn't available in the UI for shammies.
Nice detective work. I can fix the UI sure to enable it for all classes. You can also use the /neuron state stance command (I think that's what it is) you toggle it once you have the bar selected in the bar edit mode. That might get you going until I can get a fix out.

But you're right, wolf form/travel form should not be stances
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Unread 12-09-17, 12:52 PM  
raysmith
A Kobold Labourer

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Originally Posted by Soyier
Originally Posted by raysmith
Not sure if this is usage or a bug so checking here first, I think as of the most recent version (which has seemed to resolve the druid form issues, thanks!) when my elemental shaman goes into wolf form the bar changes... and I can't tell based on what. Stance is greyed out in the bar interface and other than that I can't figure out what would be having that effect.
And this is a new behavior? I don't have a shaman so I can't test this
I think so. To clarify, I have two action bars that are, from what I can tell on my shammy, configured identically... but one changes and one doesn't. I think because my default bar set that I copied to all of my toons had Stance selected for Action Bar 1 I think that came across even though the option is greyed out for my shammy so I can't see that it's enabled or disable it.

Ideally I don't think wolf should be treated as a stance but in terms of quick fixes, would it be possible to make the Stance button active for all classes (I'm assuming there's logic causing it to be active/inactive per-class or -spec) &/or point me to whatever file holds the data flag for that for each toon? I don't have an issue changing it manually to avoid the issue as a one-off.

Also, I mentioned previously that my druid shifting seemed to be working properly after the last update but it now seems like it's still doing the same thing it was doing before. I don't specifically recall seeing a fix for it in the last changes so I'm assuming it hasn't happened yet, just wanted to clarify the previous point.

EDIT: Found a couple of instances of (["stance"] = true) in the Bars section of Neuron.lua for my shammy, changed those to false and figured it would work, however it didn't... when I went back into the lua file they were back to true again. I'm assuming that info is coming from some other location and is overwriting the change, can you advise where that would be?

EDIT2: Found the main server Neuron.lua which had a segment for that toon specifically, I changed it there as well and now it's working properly. That seems to confirm that wolf form is being treated as a stance but the stance toggle isn't available in the UI for shammies.
Last edited by raysmith : 12-09-17 at 01:07 PM.
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Unread 12-05-17, 06:05 PM  
Soyier
A Murloc Raider
 
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Originally Posted by wingsofscion
Originally Posted by Soyier
**update, alright after tons of experimentation, I think I have it fully fixed. This was such a pain in the ass. Thanks Blizzard.
Thanks for the fix, seems to work just fine, and apologies for not putting it up on github (have been away from computer for a few days thanks to work).

As an aside, I think I figured out what I was doing wrong with the toybox thing. In the in-game FAQ, I believe it used to say to use "toy" as the delimiter, as well as in the examples. "fun" seems to fix that, but the FAQ does still show the examples using "toy" instead. But that does bring up another question: is there a way to put both favorite toys as well as in-bag items (e.g., savory deviate delights, exquisite costume sets) in the same flyout without putting in all the different item names from the toybox? Not that I mind the latter, just wondering if there's a shortcut.
I'm actually not very well versed with how the flyout functionality works atm unfortunately. This feature predates me, and I have yet to investigate it fully. You probably know more about it now than I do heh
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