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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-21-14 12:00 AM
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Ion  Popular! (More than 5000 hits)
Version: Hydrogen-10.3 Beta
by: Maul, Jrosk, SLOKnightfall

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10.1 B
460kB
Maul
10-17-14 10:12 PM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 11-12-10, 06:21 AM  
perenor
A Murloc Raider

Forum posts: 9
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Originally posted by Dwargh

You don't need to have a treeoflife bar set up. You don't have to maintain one. Just remap the states to show the normal caster state instead of the ToL state.
So you have the option to disable it.
So I had this post below all worked up to break stuff down and ask how... Because the remap bit didn't trigger anything that I've remembered seeing. I've seen it before, but everytime I've looked, it's done nothing (must've been looking on non-stance characters).

Then like a light switch, I look again, and there it is. That's much handier as well since now I can move all those Travel states (aquatic, travel, & flight) to caster as well. Thanks for the slap in the head.
Last edited by perenor : 11-12-10 at 06:32 AM.
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Unread 11-12-10, 12:56 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by perenor
Are there currently any plans to take Treeform out of the Stance and have it recognized as a buff state? It's mildly annoying to have to maintain 2 different bars for Tree/Caster when they're really the same now.

Maybe make it a check box like Prowl, for those that want to keep the functionality as is now.

You don't need to have a treeoflife bar set up. You don't have to maintain one. Just remap the states to show the normal caster state instead of the ToL state.
So you have the option to disable it.
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Unread 11-11-10, 03:59 PM  
AllenM
A Kobold Labourer

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Re: Re: Aura Watch

Originally posted by Dwargh
Yes I believe that is the one you should use and yes you should in that case see a counter for the DoT on that button for the selected target
Double checked and at this time I am not seeing any kind of aura feedback. I did a fresh install. Could Button Facade cause an issue? The CD time works just fine. I will try turning off my other addons just in case and report back.
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Unread 11-11-10, 03:53 PM  
perenor
A Murloc Raider

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Are there currently any plans to take Treeform out of the Stance and have it recognized as a buff state? It's mildly annoying to have to maintain 2 different bars for Tree/Caster when they're really the same now.

Maybe make it a check box like Prowl, for those that want to keep the functionality as is now.
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Unread 11-11-10, 03:44 PM  
Dwargh
A Theradrim Guardian
 
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Re: Re: Re: Dual spec still not quite working

Originally posted by swehba
No errors, and a screenshot wouldn't be very informative — imagine a screen with no buttons EXCEPT FOR the Blizzard mini menu (the one with guild, help, system menu, etc. in it). That's all I see when I switch specs and before I /reloadui.
Was ofc thinking of :
"even then, some buttons do not paint correctly but instead display a pattern that looks like static on an old TV."

and if the bars switch spec as you say they do then there should be something to see at least in bar edit mode.

Also are you using the profile swap or the bar dual spec option, or both?
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Unread 11-11-10, 03:22 PM  
swehba
A Kobold Labourer

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Re: Re: Dual spec still not quite working

Originally posted by Dwargh

Do you get any errors? And a screen shot might. Help as well.
No errors, and a screenshot wouldn't be very informative — imagine a screen with no buttons EXCEPT FOR the Blizzard mini menu (the one with guild, help, system menu, etc. in it). That's all I see when I switch specs and before I /reloadui.
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Unread 11-11-10, 02:33 PM  
Dwargh
A Theradrim Guardian
 
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Re: Aura Watch

Originally posted by AllenM
I have a question about the Aura Feature for buttons. Should I be seeing a Hilight and Text counter for Serpent Sting (for example) if I have checked these boxes in the setup? I actually thought it worked a one point but then thought maybe it was another addon. I have since started rebuilding my UI and only have a select few addons in use.

Basically what I am looking for is being able to see the remaining time on my sting and other DoT effects on the current target.
Yes I believe that is the one you should use and yes you should in that case see a counter for the DoT on that button for the selected target
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Unread 11-11-10, 01:55 PM  
AllenM
A Kobold Labourer

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Aura Watch

I have a question about the Aura Feature for buttons. Should I be seeing a Hilight and Text counter for Serpent Sting (for example) if I have checked these boxes in the setup? I actually thought it worked a one point but then thought maybe it was another addon. I have since started rebuilding my UI and only have a select few addons in use.

Basically what I am looking for is being able to see the remaining time on my sting and other DoT effects on the current target.
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Unread 11-11-10, 01:28 PM  
Dwargh
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Originally posted by Meltorefas
Sorry that I can't sort through almost 5k comments to find this answer, I know it has been answered... I used to know how to do it! Can't remember. I need to know the proper macro command to make a paged bar (not stance or anything special, just paged) change between two pages. For example, I have a bar with a single button bound to Ctrl+Z. I want that button to contain a macro that will cause macaroon bar 1 to swap between pages 1 and 2 when I click it. Help would be appreciated.
Something like this?
WoWwiki link
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Unread 11-11-10, 10:36 AM  
Corbeau
A Kobold Labourer

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Re: Re: Normal/Vehicle/Posses Problem

Originally posted by Dwargh
I have yet to start those quests myself so I cant say if it should be a vehicle or possess bar. I've heard about pet and possess bar combo being not the most reliable setup though.
Try it out with a seperate possess bar and see if that works.
It seems to be using the vehicle bar. I have a vehicle bar set up, and it's not popping up when I do this quest. I can get them to show, however, if I go into Bar Editor, click on my vehicle bar to have it show the buttons, then go into the interface and click "Raise Buttons" so that I can use the buttons while the editor is open. This seems to be the only way I can get it to work. When I close the bar editor, my vehicle bar also disappears.

For reference, I have 3 separate bars set up, one for pet, one for vehicle, one for possession, and the buttons show up on the vehicle bar. I tried setting Macaroon to use both the Blizzard Vehicle Bar and Blizzard Main bar, but when I check Enable on both of those, nothing shows up.

Interestingly enough, however, when I disable Macaroon completely in the Addons list, and I do the quest, it seems to not use the vehicle bar, but changes action bar 1 to show the three buttons, like a paged or stance bar. Still trying to figure out how to get them to show up. If I figure it out, I'll let you all know!
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Unread 11-11-10, 06:31 AM  
Granson
A Kobold Labourer

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Hi, I was really thrilled to see that macaroon not only has been updated to work with cata, but has been improved even further. Thank you very much! Absolutely marvellous

There is one minor issue with my DK concerning the aura watch for "frost fever" and "blood plague". Frost fever is applied by "icy touch" or the glyphed "howling blast", "blood plague" by "plague strike". Aura watch doesn´t work with these. I assume it´s because skill and debuff have different names (in which case at least hunters might have issues, too).

I really appreciate the built-in feature to show cooldown and/or aura timers (per button!). Beside that I don´t know of any other addon which shows aura timers AND works with macaroon-macrobuttons (inline aura only supports blizzard actionID-buttons)

Is there some kind of alias-system built-in, where I could define e.g. "blood plague = plague strike", if you know what I mean? :-)

Thanks again, Granson


(sorry for my english, no native speaker^^)
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Unread 11-11-10, 05:26 AM  
Meltorefas
A Kobold Labourer

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Sorry that I can't sort through almost 5k comments to find this answer, I know it has been answered... I used to know how to do it! Can't remember. I need to know the proper macro command to make a paged bar (not stance or anything special, just paged) change between two pages. For example, I have a bar with a single button bound to Ctrl+Z. I want that button to contain a macro that will cause macaroon bar 1 to swap between pages 1 and 2 when I click it. Help would be appreciated.
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Unread 11-11-10, 04:27 AM  
Dwargh
A Theradrim Guardian
 
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Re: Dual spec still not quite working

Originally posted by swehba
When I switch specs, sure enough the action bars change, but they don't repaint. I have to /reloadui to get them to paint properly. And, even then, some buttons do not paint correctly but instead display a pattern that looks like static on an old TV.

Anyone else having problems with dual spec and Macaroon?

Do you get any errors? And a screen shot might. Help as well.
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Unread 11-11-10, 03:39 AM  
Dwargh
A Theradrim Guardian
 
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Re: Normal/Vehicle/Posses Problem

Originally posted by Eztex
I've had a nagging little problem since 4.0.1. When I have my main bar set to Vehicle/Posses along with normal I have problems with the last boss in DTK.

I have added buttons to each state ( getting the built in macros to show as normal ), set key binds that pass through to all the states and everything works great except for the last boss in DTK.

All the buttons show up blank except for the built-in macro one. The 1st ten buttons show action ids 121 and up, the last 2 are set to macro. I have tried everything, searched every where but just can't seem to find a solution.

Thanks in advance

I don't see that you've done anything wrong from your post. That setup should work. You got any old saved vars from outdated macaroon addons left? Seems they can be some trouble.

Originally posted by erogroth
I am looking at the comments but don't really see a straight answer. For the new quest with the elemental invasion where you have to protect the tablets I don't get the abilities showing up. My pet/possession bar do not show them. Is there a certain bar I need to create? The new interface is still a bit confusing to me. It seems like there is no more options for possession or vehicle. Any help would be great.
I have yet to start those quests myself so I cant say if it should be a vehicle or possess bar. I've heard about pet and possess bar combo being not the most reliable setup though.
Try it out with a seperate possess bar and see if that works.
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Unread 11-11-10, 03:15 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by anseloth
couldn't you put the conditionals into the a custom state for the bar, rather than into the button itself? would that work?

Yes, that would work. It'd work a bit differently but it would work.

Originally posted by maxxag
Thanks for the quick replies guys! Anyway, making it bottom:bottom worked perfectly, thanks! Unfortunately making the bar have the conditionals wont work because i need the macro to strike my mouseover w/o switching my target, and thats even if macroon can force the bar itself to mouseover target my mouseover. I'm having issues adding Hammer of the Righteous to a flyout anyway, Crusader works, but HotR wont add itself to the list.
Doesn't a macroon mouseover bar update on mouseover change?

What is the flyout code you are using for HotR?
Should be no problem making a flyout with it.
Last edited by Dwargh : 11-11-10 at 03:27 AM.
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