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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
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Downloads:399,279
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6.0.3

Ion  Updated this week!  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
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Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
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Size
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Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 11-17-10, 04:41 PM  
Maul
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Re: Flyouts borked in latest patch/update?

Originally posted by HashBrownJM
For some reason, my critter (non-combat pet) flyout macro doesn't work anymore.

/flyout companion:critter:linear:BOTTOMLEFT:RIGHT:2:click

EDIT: Also not working with mounts, as well.
Opps. A change I forgot to list. On companion flyouts, to be more consistent in special considerations, you need to use #critter or #mount as keys. If you do not declare one of these keys for companion scanning, the flyout will scan both types. The reason your flyout is not working is that now the flyout code is searching for "critter" as a key in the companion itself.

Sorry
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Last edited by Maul : 11-17-10 at 04:43 PM.
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Unread 11-17-10, 03:41 PM  
HashBrownJM
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Flyouts borked in latest patch/update?

For some reason, my critter (non-combat pet) flyout macro doesn't work anymore.

/flyout companion:critter:linear:BOTTOMLEFT:RIGHT:2:click

EDIT: Also not working with mounts, as well.
Last edited by HashBrownJM : 11-17-10 at 03:43 PM.
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Unread 11-17-10, 03:28 PM  
roxide
A Kobold Labourer

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I am having a problem with macaroon I cant remove the main action bar
I also have tukui in stall but cant get remove it with tukui any ideas?
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Unread 11-17-10, 02:20 PM  
Dwargh
A Theradrim Guardian
 
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Re: Equipment and macro issue

Originally posted by skydivekrazy
This is by far one of the most comprehensive, best over all ad dons I have come across in almost 6 years of WOW play. So I am pretty sure this issue is not a bug but something I cannot figure out. Sometimes when I try to place macros on my bars using macaroon they do not show up. Or disappear when I switch specs. Also I cannot figure out how to put Equipment Manager Profile buttons on a macaroon Bar. I can do so under Blizz ui without Macaroon loaded, but who wants to play using Blizz when we have macaroon?
I haven't tried this myself but, perhaps it works on an ActionID button. Other than that.. there has to be a macro one can make to swap to a specific gear set in equipment manager. Probably says somewhere on WoWWiki.
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Unread 11-17-10, 01:10 PM  
kouik
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Re: Equipment and macro issue

Originally posted by skydivekrazy
This is by far one of the most comprehensive, best over all ad dons I have come across in almost 6 years of WOW play. So I am pretty sure this issue is not a bug but something I cannot figure out. Sometimes when I try to place macros on my bars using macaroon they do not show up. Or disappear when I switch specs. Also I cannot figure out how to put Equipment Manager Profile buttons on a macaroon Bar. I can do so under Blizz ui without Macaroon loaded, but who wants to play using Blizz when we have macaroon?
For the part of the lost macro, I usually get the same, this is due to the fact that you have to SAVE the profile after any changes (in fact, before the profile loading).

If I well understood, Macaroon uses currently 3 profiles for your character :

A - spec 1.
B - spec 2.
C - current profile loaded.

So, when you change any setting, this is the C (current profile) that is changed.

But, when you switch your spec, A or B get loaded and replace the content of the C profile.

To be clear, this makes sense in a certain way, but makes me crazy as I spend all my time to change buttons and forgetting them (I have to many toons, and too many bars... xD).

Maul, if you can one day add a setting to ensure that all changes to the current profile are saved on the corresponding profile for spec changes, this would be SOOOOOOOOOOOOOOOOOOOOO wonderfull, no more hasle to hit this save profile button / macro xD

EDIT : there is also an enhancement request for this feature Autosave current profile
Last edited by kouik : 11-17-10 at 05:08 PM.
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Unread 11-17-10, 01:01 PM  
skydivekrazy
A Kobold Labourer

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Question Equipment and macro issue

This is by far one of the most comprehensive, best over all ad dons I have come across in almost 6 years of WOW play. So I am pretty sure this issue is not a bug but something I cannot figure out. Sometimes when I try to place macros on my bars using macaroon they do not show up. Or disappear when I switch specs. Also I cannot figure out how to put Equipment Manager Profile buttons on a macaroon Bar. I can do so under Blizz ui without Macaroon loaded, but who wants to play using Blizz when we have macaroon?
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Unread 11-17-10, 11:43 AM  
Maul
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Re: Moonfire/Sunfire

Originally posted by Feles
I have Moonfire on my main moonkin action bar, however when a solar eclipse procs and moonfire becomes sunfire I get a "spell not learned" error. This is a new error since the new patch rolled out overnight.

EDIT: If I change the button type from Macro (autowrite) to an action button and drag the ability there it works.
This is a bug on Blizzard's end when they ***tried*** to fix these spells for the macro system. Even a Blizzard macro on a Blizzard button behaves the same. This affects priest Holy Word: Chastise as well with the Chakra system. The partial good news is that this "fix" did seem to fix hunter traps in macros.

Macaroon actually had a bit of a work-a-round for Sunfire and Chastise, but this last patch broke it.
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Unread 11-17-10, 10:46 AM  
TyBudd
A Deviate Faerie Dragon

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Re: Re: The Largest Problem with WorkHorse Bars Dwargh is....

Originally posted by Dwargh

I see, well i guess one way is to do the linking the other way around. And another much easier way, if it works, would be to set priority to the buttons containing actions that need a specific form. You set priority by right clicking the button in bind edit mode.
In that situation, it will still make that button always prioritized reguardless wouldn't it, because with all the pages keybound the same say, it would seem that no matter what stance I'm in, the prioritized button will be activated, or is there a way to conditionalize the priority, depending on the state?
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Unread 11-17-10, 08:59 AM  
Dwargh
A Theradrim Guardian
 
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Re: Is it possible for a macro to be too Complicated for Macaroon to sift thru?

Originally posted by TyBudd
With this macro made in Macaroon:
#showtooltip
/cast [pet:turtle] Shell Shield; [pet:bear] Demoralizing Roar; [pet:wolf] Furious Howl; [pet:tallstrider] Dust Cloud;[pet:cat] Roar of Courage; [@mouseover,noharm,exists][@target,noharm,exists][@pet,exists]Spirit Mend


It isn't showing me the tooltip, it does the abilities as they are supposed to, but no toolip, but when I copy that macro from macaroon onto blizz's macros and then drag the button to macaroon actionbars its shows the tooltip and all. Also on the button that is dragged down form blizz shows the CD and the 1 build in macaroon doesn't, hopefully this helps to understand the issue above.
I can only answer why the CD shows on a blizz made Macro Button I don't know why a Macaroon Macro Button can't seem to update the tooltip when other conditions are true.

Why the CD shows is because the blizzard Macro Button gets situated to an actionID# and is handled by blizzard and you got CDs shown on Blizzard Buttons in general. A Macaroon Macro Button however is not situated to an ActionID button and doesn't get handled by the blizzard gui, it just sends the macro as if you should have typed it in to the chat frame. So even though Blizzard handles the actual macro on both buttons Macaroon handles the actual button on a Macaroon Macro button but not the blizzard one.
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Unread 11-17-10, 08:45 AM  
Dwargh
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Re: Moonfire/Sunfire

Originally posted by Feles
I have Moonfire on my main moonkin action bar, however when a solar eclipse procs and moonfire becomes sunfire I get a "spell not learned" error. This is a new error since the new patch rolled out overnight.

EDIT: If I change the button type from Macro (autowrite) to an action button and drag the ability there it works.
I had an issue some weeks ago, or so, where I tried out some things on my druid. Suddenly some of my Macaroon buttons returned a ?. I looked around on the buttons and found that the buttons that were changed was buttons where I had dragged the spell from the spell book and gotten #autowrite <macro> in them.. they had shifted from
/cast <spell>() to /cast <spell>(autowrite) which rendered them unusable as there were no (autowrite) criteria for the spell.
I changed all buttons back to /cast <spell>() and it worked fine.

Perhaps it has something to do with this?
Last edited by Dwargh : 11-17-10 at 08:46 AM.
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Unread 11-17-10, 08:33 AM  
Dwargh
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Re: Shadowdance

Originally posted by MADhase
Sorry, I've been away a few months.

How do I re-enable my main bar to react when enabling "Shadowdance"? (in german: Schattentanz).

Somehow I can enable a stealth mode like in the old fashion, but it won't react on shadowdance).

mh.. sry, for that maybe stupid question.
Shadowdance is [stance:3] If you just make your main bar a stance bar you should get another state for Shadowdance. Don't forget to add buttons to the state .
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Unread 11-17-10, 08:11 AM  
jasskin
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The curse files for 4.0.2.1 seem to be damaged or corrupt i was unable to client install or manual install the update.
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Unread 11-17-10, 07:48 AM  
Khalen
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Re: Macaroon & ButtonFacade

Originally posted by Khalen
Activating Macaroon blanks out the ability to set individual facades for addons. I've tested it with bf, macaroon and raven. As long as macaroon is activated it keeps me from setting individual facades while having bf and raven active everything is alright. Using BF, Bartender4 and Raven works also flawless so it's something with macaroon.

This wouldn't be an issue but Macaroon seems to need an individual facade as it doesn't take the defaults set in Button Facade menu.
After updating Macaroon and refreshing BFs saved variables everything is back working as usual.
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Unread 11-17-10, 05:11 AM  
Dwargh
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Re: The Largest Problem with WorkHorse Bars Dwargh is....

Originally posted by TyBudd
Key Binding, small scenario for u,
Stance Bar set up,
Paged bar 1
Linked to Bar - Stance Bar
Link to State - Caster State
1 Spell keybound and locked to the "7" key - Healing Touch

Paged bar 2
Linked to Bar - Stance Bar
Link to State - Cat State
1 Spell keybound and locked to the "7" key - Regrowth

I pop in Cat form, hit the 7 key to cast regrowth (that is the displayed bar, displayed spell) Result is a Cast of Healing Touch.

From Caster Form, hit the 7 Key cast Healing Touch (that is the displayed bar, displayed spell) Result is a Cast of Healing Touch.

Bottom line it seems like there will be a problem with keybinding, I figured if the state isn't active, teh binds shouldn't be either, therefore I'd have to have each page that is linked to all 5 states of a druid with different binds? How can this be resolved if possible?



I see, well i guess one way is to do the linking the other way around. And another much easier way, if it works, would be to set priority to the buttons containing actions that need a specific form. You set priority by right clicking the button in bind edit mode.
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Unread 11-17-10, 04:14 AM  
TyBudd
A Deviate Faerie Dragon

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The Largest Problem with WorkHorse Bars Dwargh is....

Key Binding, small scenario for u,
Stance Bar set up,
Paged bar 1
Linked to Bar - Stance Bar
Link to State - Caster State
1 Spell keybound and locked to the "7" key - Healing Touch

Paged bar 2
Linked to Bar - Stance Bar
Link to State - Cat State
1 Spell keybound and locked to the "7" key - Regrowth

I pop in Cat form, hit the 7 key to cast regrowth (that is the displayed bar, displayed spell) Result is a Cast of Healing Touch.

From Caster Form, hit the 7 Key cast Healing Touch (that is the displayed bar, displayed spell) Result is a Cast of Healing Touch.

Bottom line it seems like there will be a problem with keybinding, I figured if the state isn't active, teh binds shouldn't be either, therefore I'd have to have each page that is linked to all 5 states of a druid with different binds? How can this be resolved if possible?


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