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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:394,886
Favorites:980
MD5:
Categories:Action Bar Mods, Mists of Pandaria Beta, Beta-version AddOns
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 08:01 AM
Addon
40300.1
15kB
11-29-11 07:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 02:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Old 10-21-10, 06:31 AM  
Yuriko
A Defias Bandit
 
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Forum posts: 3
File comments: 29
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Originally posted by Maul
The action ID issue is something that has been reported and is something I am actively investigating. The pet bar and vehicle bar issue is something I am also actively working on getting right.
Ohh, ok then! I figured I was just being dippy.. Heh! Thanks!
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Old 10-21-10, 06:27 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Yuriko
When making my button bars (and this is a fresh install), I am continuously having issues with my primary button bar.

I first make a single, normal bar of macro buttons. I then edit the bar, adding the vehicle and possess states to it. I switch the bar to each of the other two states, and add the buttons (9 for vehicle, 11 for possess). If I cycle through the states to check them over, I find that one or both of the vehicle and possess bars has replaced one of it's pre-action-IDed buttons into action button #1. If I fix it, I cycle through and find another one changed.

I also seem to have an issue with the vehicle bar and the pet bar activating at the same time, and containing the same abilities anytime I hop on a drake at Wyrmrest in order to test things.

What have I been doing wrong?
The action ID issue is something that has been reported and is something I am actively investigating. The pet bar and vehicle bar issue is something I am also actively working on getting right.
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Old 10-21-10, 06:24 AM  
Maul
Ion Engines, Engage!
 
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Forum posts: 401
File comments: 1083
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Originally posted by musickeepsmegoing
Hi there!

Is there any way of increasing the size of the "Cooldown Text" on the buttons?

Thanks
Not yet. This has been requested, just have never gotten to it yet.
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Old 10-21-10, 06:23 AM  
Maul
Ion Engines, Engage!
 
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File comments: 1083
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Re: Scan for item names?

Originally posted by leobolin
Is there any way to have a flyout button that scans for item names rather than item type or tooltip? For example I'd love to have a flyout for any Potion.
"item" scans the item's name from GetItemInfo()

"item+" scans the tooltip
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Old 10-21-10, 05:49 AM  
Yuriko
A Defias Bandit
 
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Forum posts: 3
File comments: 29
Uploads: 0
When making my button bars (and this is a fresh install), I am continuously having issues with my primary button bar.

I first make a single, normal bar of macro buttons. I then edit the bar, adding the vehicle and possess states to it. I switch the bar to each of the other two states, and add the buttons (9 for vehicle, 11 for possess). If I cycle through the states to check them over, I find that one or both of the vehicle and possess bars has replaced one of it's pre-action-IDed buttons into action button #1. If I fix it, I cycle through and find another one changed.

I also seem to have an issue with the vehicle bar and the pet bar activating at the same time, and containing the same abilities anytime I hop on a drake at Wyrmrest in order to test things.

What have I been doing wrong?
__________________
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Old 10-21-10, 05:14 AM  
Dwargh
A Theradrim Guardian
 
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Forum posts: 64
File comments: 660
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Re: Scan for item names?

Originally posted by leobolin
Is there any way to have a flyout button that scans for item names rather than item type or tooltip? For example I'd love to have a flyout for any Potion.
The tooltip scan does that as well
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Old 10-21-10, 04:42 AM  
musickeepsmegoing
A Kobold Labourer

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Hi there!

Is there any way of increasing the size of the "Cooldown Text" on the buttons?

Thanks
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Old 10-21-10, 04:28 AM  
leobolin
A Kobold Labourer
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Scan for item names?

Is there any way to have a flyout button that scans for item names rather than item type or tooltip? For example I'd love to have a flyout for any Potion.
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Old 10-21-10, 03:52 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Mordreade
I have only one major issue yet to be solved, My first bar, (bar 1), keeps forgetting itself and sliding off of itself to the right. All the buttons are action ID buttons and there are 31 of them on that bar. None of my other bars do this "slide". To fix it until my next log in, I delete one button and add it back, and boom, it "slides" back onto itself. It does this with no other addons turned on, or all of my addons on. It is fine throughout the game until i log and re-log, then i delete the button and put it back to fix it for awhile again.
What are the bars settings? SnapTo? AutoHide? All that.
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Old 10-21-10, 03:31 AM  
Abacinate
A Kobold Labourer

Forum posts: 0
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Two accounts and Profiles

Hi there.

I have two accounts, and one of them has my paladin main macaroon Lua files and one is on the other account for an alt.

I have configured one perfectly but since they are in seperate LUA files I am not 100% sure how to take one of the profiles for my paladin and transplant it into the other so I don't have to reconfigure

Any ideas ?

Other ones I could just move it from the one directory to the other but I guess Macaroon reads the lua from the shared saved variables

Thanks
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Old 10-20-10, 08:01 PM  
swehba
A Kobold Labourer

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Profile switching and main bar not working

I'm not able to get profile switching working. I'm a mage with a frost spec and a fire spec. Whenever I switch specs I have to /reloadui to get the bars to appear.

Also, I used to have a Macaroon menu bar that corresponded to the key buttons on the standard Blizzard menu bar — character, talents, pvp, etc. — but that is not showing up any longer. Any idea about how to add it back?

BTW, I'm running 40000.1.8
Last edited by swehba : 10-20-10 at 08:07 PM.
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Old 10-20-10, 07:06 PM  
Arcadian Del Sol
A Fallenroot Satyr

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thank you once again, Maul

every major patch, I hold my breath hoping that Macaroon will live on. Thank you, Maul.
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Old 10-20-10, 06:07 PM  
Killianti
A Kobold Labourer

Forum posts: 0
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Originally posted by Maul
Ah, okay, I understand now If I recall, those events trigger the possess bar.
Luv ew!
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Old 10-20-10, 06:05 PM  
Mordreade
A Murloc Raider
 
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I have only one major issue yet to be solved, My first bar, (bar 1), keeps forgetting itself and sliding off of itself to the right. All the buttons are action ID buttons and there are 31 of them on that bar. None of my other bars do this "slide". To fix it until my next log in, I delete one button and add it back, and boom, it "slides" back onto itself. It does this with no other addons turned on, or all of my addons on. It is fine throughout the game until i log and re-log, then i delete the button and put it back to fix it for awhile again.
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Old 10-20-10, 03:35 PM  
daeger
A Murloc Raider

Forum posts: 4
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Originally posted by Maul
Actually, I did bump up the size of buttons a bit. This should not affect texture sizes set but Button Facade, however. It is just the actual frame itself is a bit larger. If you explain more of what you are trying to accomplish, I will see if I can adjust things.
Well, I have UI Scale turned off, which in 4.0.1 gives you 'perfect pixels'. The ButtonFacade skin I was using is supposed to be 36x36, but it was coming out larger. I had to decrease it to 30x30 to get 36x36 and use -4 padding. So the new button size in Macaroon is affecting skinned buttons.
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