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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:395,992
Favorites:984
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 08:01 AM
Addon
40300.1
15kB
11-29-11 07:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 02:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Old 10-20-10, 07:05 AM  
razoon
A Fallenroot Satyr

Forum posts: 21
File comments: 63
Uploads: 0
Originally posted by Dwargh
If you're using profile swap on spec change you should save each spec in it's own profile. However if you only use sualspec bars(the option i the bar editor) then you only need one profile.
I have checked the option 'Enable profile switching upon spec change'.
When I switch speccs after modification then those are lost.

Do I have to manually save modifications to the spec in use?
I thought it should automatically?


I cannot find the dualspec option int the bar editor btw.
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Old 10-20-10, 06:47 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by razoon
Im not sure which profile I should pick if I wanna do a manually save settings on my rogue.
My rogue is called MrX. Specc1 is called X1 and specc2 is called X2.

My question:
When I am on specc2 should I manually save to X2 or just MrX?


I often manually save my settings because when I (re)start the game then it seems that my settings were not saved and I have to configure my keys again.
If you're using profile swap on spec change you should save each spec in it's own profile. However if you only use sualspec bars(the option i the bar editor) then you only need one profile.
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Old 10-20-10, 06:05 AM  
razoon
A Fallenroot Satyr

Forum posts: 21
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Im not sure which profile I should pick if I wanna do a manually save settings on my rogue.
My rogue is called MrX. Specc1 is called X1 and specc2 is called X2.

My question:
When I am on specc2 should I manually save to X2 or just MrX?


I often manually save my keys-settings because when I (re)start the game then it seems that my settings were not saved and I have to configure my keys again.

A bug?:
Also when I modify specc1 and without saving, change to specc2 and back to specc1, then my modifications to specc1 were not saved.
Last edited by razoon : 10-20-10 at 06:49 AM.
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Old 10-20-10, 05:16 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by chimorra
BUG? blizzard main bar is showing up randomly after zoning into capital and instances any ideas?
I think the last 2 updates should have that issue fixed. If not, it is a bug, report it to the buglist. Also state what other mods you have incase there's a compatibility issue
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Old 10-20-10, 04:46 AM  
chimorra
A Murloc Raider
 
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BUG? blizzard main bar is showing up randomly after zoning into capital and instances any ideas?
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Old 10-20-10, 03:32 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by galvin
I deleted the save file and this fixed some of the problems.
I made a new bar called 'warrior' then pasted the 3 stances in there. Then i was able to pick them from the state settings.

But a few issues. When I dragged a spell from the spell book to the bar it looked like it was dragging it to stance:1 bar instead of stance:3 bar. I have no way to force it to show the stance:3 bar.

Options still don't work. What am I doing wrong?

Also found no workhorse mentioned in the faq. And radio buttons don't stick. I tried changing one of the buttons to current button, but soon as I changed to another button and back its gone.
You can go into bar edit mode and either use the gui or left click the bar a few times to change the stance bars stance if you don't want to change stance on your toon. If you also use the “Raise buttons“ button in the gui you will be able to see the button icons better while in edit mode.

The workhorse bars are mentioned in the FAQ under “I like really really really complex bars“
The radio buttons are supposed to work that way, you have to select to what extent you want your changes to take effect for every button you want different than the other.

Send me a PM about what you want your bar to do and I'll give you a more detailed guide how to set it up
Last edited by Dwargh : 10-20-10 at 03:37 AM.
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Old 10-20-10, 01:29 AM  
Stormrage
Premium Member
 
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Maul, any chance of an apply all button, once you make changes to the "default" button state? That way we can easily roll out a change we want to all of our bars/buttons quickly.

Also, really annoying bug for example:

Spec 1: Has a button that is empty.
Spec 2: Has said same button that is not empty, until you try to draw out a spell.

Mostly annoying, horrible if you get stuck in combat before you can do it. Keybinds still do work.
Last edited by Stormrage : 10-20-10 at 01:50 AM.
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Old 10-19-10, 11:46 PM  
galvin
A Theradrim Guardian

Forum posts: 66
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Originally posted by Dwargh


That's right, (Berserker stance) is just the specification of the spell, used to be where spell rank was stated: (rank 2)
However empty brackets () will also work.


The radio buttons are the ones you should chose first when you want to change something, as it tells Macaroon to what extent you want to change something(the bar, the button or the state), then you go ahead and change the settings.

Aura watch text = buff/debuff CD
Aurea watch hilight = green border if active.



You can either make a workhorse bar to control the combat state of the stance bar or do it bu custom state. the workhorse way is explained in the FAQ and the custom state way should be with.

[combat, stance:1]
[combat, stance:2]
[combat, stance:3]

with optional

[nocombat, stance:1]
[nocombat, stance:2]
[nocombat, stance:3]
I deleted the save file and this fixed some of the problems.
I made a new bar called 'warrior' then pasted the 3 stances in there. Then i was able to pick them from the state settings.

But a few issues. When I dragged a spell from the spell book to the bar it looked like it was dragging it to stance:1 bar instead of stance:3 bar. I have no way to force it to show the stance:3 bar.

Options still don't work. What am I doing wrong?

Also found no workhorse mentioned in the faq. And radio buttons don't stick. I tried changing one of the buttons to current button, but soon as I changed to another button and back its gone.
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Old 10-19-10, 09:58 PM  
Maul
Ion Engines, Engage!
 
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Re: Re: Re: Flyout Trinket Menu

Originally posted by Blackwale
Thanks Maul. I tried the secret flyout menu feature, but it's not quite getting me to where I want to go. One issue with this method is that the icon shown is the last trinket selected, but it doesn’t necessarily reflect the current equipped trinket. The other thing that occurred to me is that when selecting a flyout button, you can’t specify into which slot the item gets equipped. This is a problem when equipping items that can go into more than one slot, like trinkets or some one-handed weapons.
This will require a small bit or re-work to account for the slot the item is equipped in. I have an idea of how to go about it, however.
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Old 10-19-10, 09:29 PM  
Blackwale
A Kobold Labourer
 
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Re: Re: Flyout Trinket Menu

Originally posted by Maul
Hmm. This is something I will need to work on. However, there is something you can try. A secret feature of flyout macros. After the flyout line, add the line with the # -

/flyout item+:trinket:linear:B:T:2:click
#use [nobtn:2] 13

This will add this line after the /equip line in your macro and it will look like this -

#showtooltip
/equip [nobtn:2] {TrinketName}
/use [nobtn:2] 13
/stopmacro [nobtn:2]
/flyout item+:trinket:linear:B:T:2:click
#use [nobtn:2] 13

Since you already have the trinket equipped, it should fail silently and proceed to the /use line.
Thanks Maul. I tried the secret flyout menu feature, but it's not quite getting me to where I want to go. One issue with this method is that the icon shown is the last trinket selected, but it doesn’t necessarily reflect the current equipped trinket. The other thing that occurred to me is that when selecting a flyout button, you can’t specify into which slot the item gets equipped. This is a problem when equipping items that can go into more than one slot, like trinkets or some one-handed weapons.
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Old 10-19-10, 08:44 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Blue442
Maul,

a previously fixed bug has resurfaced.
http://www.wowinterface.com/portal.p...bug&bugid=6812

=(
Hmm, that's weird. I will check it out.
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Old 10-19-10, 08:42 PM  
Maul
Ion Engines, Engage!
 
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Re: Error.....not sure if this helps you

Originally posted by Peregran
Getting this error:

47x StarTip-v1.3.7\StarTip.lua:788: Attempt to find 'this' in non-framescript object
StarTip-v1.3.7\StarTip.lua:788: in function <StarTip\StarTip.lua:778>
(tail call): ?:
<in C code>: ?
<in C code>: in function `SetSpellBookItem'
Macaroon-40000.1.8\Macaroon_Buttons.lua:2339: in function <Macaroon\Macaroon_Buttons.lua:2323>
Macaroon-40000.1.8\Macaroon_Buttons.lua:2402: in function <Macaroon\Macaroon_Buttons.lua:2380>
Macaroon-40000.1.8\Macaroon_Buttons.lua:3647: in function `Button_OnEnter'
<string>:"*:OnEnter":1: in function <[string "*:OnEnter"]:1>

Locals:
GameTooltip = GameTooltip {
0 = <userdata>
FadeOut = <function> @ Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:100:
numMoneyFrames = 1
shoppingTooltips = <table> {}
AddLine = <function> defined =[C]:-1
SetHyperlink = <function> @ Outfitter\Outfitter.lua:7514:
SetUnitBuff = <function> defined =[C]:-1
Hide = <function> @ Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:100:
Outfitter_OrigSetHyperlink = <function> defined =[C]:-1
updateTooltip = 0.16799999848008
SetInventoryItem = <function> @ Outfitter\Outfitter.lua:7494:
hasMoney = 1
comparing = false
default = 1
SetUnitAura = <function> defined =[C]:-1
Show = <function> @ Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:100:
SetBagItem = <function> @ Outfitter\Outfitter.lua:7480:
SetUnitDebuff = <function> defined =[C]:-1
Outfitter_OrigSetInventoryItem = <function> @ GearScore\GearScore.lua:726:
Outfitter_OrigSetBagItem = <function> defined =[C]:-1
AddDoubleLine = <function> defined =[C]:-1
SetOwner = <function> defined =[C]:-1
}

---
This would be a bug in the addon StarTip, triggered by mousing over a Macaroon button, but it would be StarTip that needs a fix
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Old 10-19-10, 08:38 PM  
Peregran
A Kobold Labourer

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Error.....not sure if this helps you

Getting this error:

47x StarTip-v1.3.7\StarTip.lua:788: Attempt to find 'this' in non-framescript object
StarTip-v1.3.7\StarTip.lua:788: in function <StarTip\StarTip.lua:778>
(tail call): ?:
<in C code>: ?
<in C code>: in function `SetSpellBookItem'
Macaroon-40000.1.8\Macaroon_Buttons.lua:2339: in function <Macaroon\Macaroon_Buttons.lua:2323>
Macaroon-40000.1.8\Macaroon_Buttons.lua:2402: in function <Macaroon\Macaroon_Buttons.lua:2380>
Macaroon-40000.1.8\Macaroon_Buttons.lua:3647: in function `Button_OnEnter'
<string>:"*:OnEnter":1: in function <[string "*:OnEnter"]:1>

Locals:
GameTooltip = GameTooltip {
0 = <userdata>
FadeOut = <function> @ Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:100:
numMoneyFrames = 1
shoppingTooltips = <table> {}
AddLine = <function> defined =[C]:-1
SetHyperlink = <function> @ Outfitter\Outfitter.lua:7514:
SetUnitBuff = <function> defined =[C]:-1
Hide = <function> @ Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:100:
Outfitter_OrigSetHyperlink = <function> defined =[C]:-1
updateTooltip = 0.16799999848008
SetInventoryItem = <function> @ Outfitter\Outfitter.lua:7494:
hasMoney = 1
comparing = false
default = 1
SetUnitAura = <function> defined =[C]:-1
Show = <function> @ Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:100:
SetBagItem = <function> @ Outfitter\Outfitter.lua:7480:
SetUnitDebuff = <function> defined =[C]:-1
Outfitter_OrigSetInventoryItem = <function> @ GearScore\GearScore.lua:726:
Outfitter_OrigSetBagItem = <function> defined =[C]:-1
AddDoubleLine = <function> defined =[C]:-1
SetOwner = <function> defined =[C]:-1
}

---
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Old 10-19-10, 08:33 PM  
Blue442
A Kobold Labourer

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Maul,

a previously fixed bug has resurfaced.
http://www.wowinterface.com/portal.p...bug&bugid=6812

=(
Last edited by Blue442 : 10-19-10 at 08:34 PM.
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Old 10-19-10, 08:33 PM  
Maul
Ion Engines, Engage!
 
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Forum posts: 401
File comments: 1083
Uploads: 32
Is this a work in progress?
Yup
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