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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:396,522
Favorites:982
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 03:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-19-10, 11:46 PM  
galvin
A Black Drake

Forum posts: 84
File comments: 165
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Originally posted by Dwargh


That's right, (Berserker stance) is just the specification of the spell, used to be where spell rank was stated: (rank 2)
However empty brackets () will also work.


The radio buttons are the ones you should chose first when you want to change something, as it tells Macaroon to what extent you want to change something(the bar, the button or the state), then you go ahead and change the settings.

Aura watch text = buff/debuff CD
Aurea watch hilight = green border if active.



You can either make a workhorse bar to control the combat state of the stance bar or do it bu custom state. the workhorse way is explained in the FAQ and the custom state way should be with.

[combat, stance:1]
[combat, stance:2]
[combat, stance:3]

with optional

[nocombat, stance:1]
[nocombat, stance:2]
[nocombat, stance:3]
I deleted the save file and this fixed some of the problems.
I made a new bar called 'warrior' then pasted the 3 stances in there. Then i was able to pick them from the state settings.

But a few issues. When I dragged a spell from the spell book to the bar it looked like it was dragging it to stance:1 bar instead of stance:3 bar. I have no way to force it to show the stance:3 bar.

Options still don't work. What am I doing wrong?

Also found no workhorse mentioned in the faq. And radio buttons don't stick. I tried changing one of the buttons to current button, but soon as I changed to another button and back its gone.
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Unread 10-19-10, 09:58 PM  
Maul
Ion Engines, Engage!
 
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Re: Re: Re: Flyout Trinket Menu

Originally posted by Blackwale
Thanks Maul. I tried the secret flyout menu feature, but it's not quite getting me to where I want to go. One issue with this method is that the icon shown is the last trinket selected, but it doesn’t necessarily reflect the current equipped trinket. The other thing that occurred to me is that when selecting a flyout button, you can’t specify into which slot the item gets equipped. This is a problem when equipping items that can go into more than one slot, like trinkets or some one-handed weapons.
This will require a small bit or re-work to account for the slot the item is equipped in. I have an idea of how to go about it, however.
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Unread 10-19-10, 09:29 PM  
Blackwale
A Kobold Labourer
 
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Re: Re: Flyout Trinket Menu

Originally posted by Maul
Hmm. This is something I will need to work on. However, there is something you can try. A secret feature of flyout macros. After the flyout line, add the line with the # -

/flyout item+:trinket:linear:B:T:2:click
#use [nobtn:2] 13

This will add this line after the /equip line in your macro and it will look like this -

#showtooltip
/equip [nobtn:2] {TrinketName}
/use [nobtn:2] 13
/stopmacro [nobtn:2]
/flyout item+:trinket:linear:B:T:2:click
#use [nobtn:2] 13

Since you already have the trinket equipped, it should fail silently and proceed to the /use line.
Thanks Maul. I tried the secret flyout menu feature, but it's not quite getting me to where I want to go. One issue with this method is that the icon shown is the last trinket selected, but it doesn’t necessarily reflect the current equipped trinket. The other thing that occurred to me is that when selecting a flyout button, you can’t specify into which slot the item gets equipped. This is a problem when equipping items that can go into more than one slot, like trinkets or some one-handed weapons.
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Unread 10-19-10, 08:44 PM  
Maul
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Originally posted by Blue442
Maul,

a previously fixed bug has resurfaced.
http://www.wowinterface.com/portal.p...bug&bugid=6812

=(
Hmm, that's weird. I will check it out.
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Unread 10-19-10, 08:42 PM  
Maul
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Re: Error.....not sure if this helps you

Originally posted by Peregran
Getting this error:

47x StarTip-v1.3.7\StarTip.lua:788: Attempt to find 'this' in non-framescript object
StarTip-v1.3.7\StarTip.lua:788: in function <StarTip\StarTip.lua:778>
(tail call): ?:
<in C code>: ?
<in C code>: in function `SetSpellBookItem'
Macaroon-40000.1.8\Macaroon_Buttons.lua:2339: in function <Macaroon\Macaroon_Buttons.lua:2323>
Macaroon-40000.1.8\Macaroon_Buttons.lua:2402: in function <Macaroon\Macaroon_Buttons.lua:2380>
Macaroon-40000.1.8\Macaroon_Buttons.lua:3647: in function `Button_OnEnter'
<string>:"*:OnEnter":1: in function <[string "*:OnEnter"]:1>

Locals:
GameTooltip = GameTooltip {
0 = <userdata>
FadeOut = <function> @ Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:100:
numMoneyFrames = 1
shoppingTooltips = <table> {}
AddLine = <function> defined =[C]:-1
SetHyperlink = <function> @ Outfitter\Outfitter.lua:7514:
SetUnitBuff = <function> defined =[C]:-1
Hide = <function> @ Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:100:
Outfitter_OrigSetHyperlink = <function> defined =[C]:-1
updateTooltip = 0.16799999848008
SetInventoryItem = <function> @ Outfitter\Outfitter.lua:7494:
hasMoney = 1
comparing = false
default = 1
SetUnitAura = <function> defined =[C]:-1
Show = <function> @ Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:100:
SetBagItem = <function> @ Outfitter\Outfitter.lua:7480:
SetUnitDebuff = <function> defined =[C]:-1
Outfitter_OrigSetInventoryItem = <function> @ GearScore\GearScore.lua:726:
Outfitter_OrigSetBagItem = <function> defined =[C]:-1
AddDoubleLine = <function> defined =[C]:-1
SetOwner = <function> defined =[C]:-1
}

---
This would be a bug in the addon StarTip, triggered by mousing over a Macaroon button, but it would be StarTip that needs a fix
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Unread 10-19-10, 08:38 PM  
Peregran
A Kobold Labourer

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Error.....not sure if this helps you

Getting this error:

47x StarTip-v1.3.7\StarTip.lua:788: Attempt to find 'this' in non-framescript object
StarTip-v1.3.7\StarTip.lua:788: in function <StarTip\StarTip.lua:778>
(tail call): ?:
<in C code>: ?
<in C code>: in function `SetSpellBookItem'
Macaroon-40000.1.8\Macaroon_Buttons.lua:2339: in function <Macaroon\Macaroon_Buttons.lua:2323>
Macaroon-40000.1.8\Macaroon_Buttons.lua:2402: in function <Macaroon\Macaroon_Buttons.lua:2380>
Macaroon-40000.1.8\Macaroon_Buttons.lua:3647: in function `Button_OnEnter'
<string>:"*:OnEnter":1: in function <[string "*:OnEnter"]:1>

Locals:
GameTooltip = GameTooltip {
0 = <userdata>
FadeOut = <function> @ Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:100:
numMoneyFrames = 1
shoppingTooltips = <table> {}
AddLine = <function> defined =[C]:-1
SetHyperlink = <function> @ Outfitter\Outfitter.lua:7514:
SetUnitBuff = <function> defined =[C]:-1
Hide = <function> @ Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:100:
Outfitter_OrigSetHyperlink = <function> defined =[C]:-1
updateTooltip = 0.16799999848008
SetInventoryItem = <function> @ Outfitter\Outfitter.lua:7494:
hasMoney = 1
comparing = false
default = 1
SetUnitAura = <function> defined =[C]:-1
Show = <function> @ Chatter\Libs\AceHook-3.0\AceHook-3.0.lua:100:
SetBagItem = <function> @ Outfitter\Outfitter.lua:7480:
SetUnitDebuff = <function> defined =[C]:-1
Outfitter_OrigSetInventoryItem = <function> @ GearScore\GearScore.lua:726:
Outfitter_OrigSetBagItem = <function> defined =[C]:-1
AddDoubleLine = <function> defined =[C]:-1
SetOwner = <function> defined =[C]:-1
}

---
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Unread 10-19-10, 08:33 PM  
Blue442
A Kobold Labourer

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Maul,

a previously fixed bug has resurfaced.
http://www.wowinterface.com/portal.p...bug&bugid=6812

=(
Last edited by Blue442 : 10-19-10 at 08:34 PM.
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Unread 10-19-10, 08:33 PM  
Maul
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Is this a work in progress?
Yup
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Unread 10-19-10, 08:32 PM  
Maul
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Originally posted by Killianti
Unless the feature was removed, I think you must have misunderstood me. For example: if you are bitten during the Blood Queen encounter, you have 55 seconds or so of a normal action bar followed by up to 15 seconds of a special action bar that consists of only 1 command. That is using my pre-4.0 Macaroon setup or without addons.

As far as I can tell, the default UI doesn't use macro conditionals to change the action bar, but some sort of game mechanic does it. I no longer have my pre-4.0 settings or a pre-4.0 game client to tinker with, but it obviously wasn't the reaction option... come to think of it, it could have been the control option. Is that no longer a feature?
Ah, okay, I understand now If I recall, those events trigger the possess bar.
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Unread 10-19-10, 08:23 PM  
Killianti
A Kobold Labourer

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Originally posted by Maul
A reaction bar reacts to your target's friendliness to you. It has not possible to make a bar show/hide to arbitrary conditions such as buffs/debuffs since WoW 2.0. Macaroon's preset states are based on the available macro conditionals as that is all there is to work with.
Unless the feature was removed, I think you must have misunderstood me. For example: if you are bitten during the Blood Queen encounter, you have 55 seconds or so of a normal action bar followed by up to 15 seconds of a special action bar that consists of only 1 command. That is using my pre-4.0 Macaroon setup or without addons.

As far as I can tell, the default UI doesn't use macro conditionals to change the action bar, but some sort of game mechanic does it. I no longer have my pre-4.0 settings or a pre-4.0 game client to tinker with, but it obviously wasn't the reaction option... come to think of it, it could have been the control option. Is that no longer a feature?
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Unread 10-19-10, 08:01 PM  
moonshade
A Kobold Labourer

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Maul, thank you for all ur hard work. As Urbin stated below, this is prob. the one mod that makes WOW still worth playing; for me @ least.

I did notice that the Macro Master button was back (yeah!!), but it is grayed out & can't be clicked.. Is this a work in progress?

Originally posted by Urbin


2) on my hunter 3 of 5 traps always appear greyed out and if I try to click on them I get the "this action is not yet ready" error. However, clicking on them in my spellbook sets the trap, so they are obviously not on a cooldown. Pulling them from the speelbook to the bars has not helped.
I ran into the same issue. What i had to do was change the button type to "Action" instead of "Macro" then drag the icon from my spellbook.
Last edited by moonshade : 10-19-10 at 08:03 PM.
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Unread 10-19-10, 07:45 PM  
Maul
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Originally posted by Killianti
Maybe I misunderstood what reaction meant, but it used to change your action bar whenever there was an event like the bites on blood queen or hammer of the righteous in toc 5 man.
A reaction bar reacts to your target's friendliness to you. It has not possible to make a bar show/hide to arbitrary conditions such as buffs/debuffs since WoW 2.0. Macaroon's preset states are based on the available macro conditionals as that is all there is to work with.
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Unread 10-19-10, 07:42 PM  
Maul
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Re: localization in zhTW & zhCN for 4.0

Originally posted by popmissa
I want to submit localization language files, how to do it?
You can email what you have to trinityui@live.com.

I am working on a localization project using tools found at curseforge.com, however, and hope to have it available soon for users to edit.
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Unread 10-19-10, 07:26 PM  
Killianti
A Kobold Labourer

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Originally posted by Killianti
some stuff
Maybe I misunderstood what reaction meant, but it used to change your action bar whenever there was an event like the bites on blood queen or hammer of the righteous in toc 5 man.
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Unread 10-19-10, 07:23 PM  
popmissa
A Kobold Labourer
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localization in zhTW & zhCN for 4.0

I want to submit localization language files, how to do it?
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