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Updated: 09-18-17 11:40 AM
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Shadows of Argus (7.3.0)
Updated:09-18-17 11:40 AM
Created:unknown
Downloads:413,979
Favorites:987
MD5:
7.3.0

Ion Action Bars  Popular! (More than 5000 hits)

Version: Lithium 3.1.2a
by: Maul, Jrosk, SLOKnightfall

Introducing Ion - Version 3 "Lithium"

Ion is a macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.




Modules:
Ion comes with 4 modules that can be used for a full featured action bar experience. These modules are optional, but it is highly recommended that they be used for the best experience.

Features:
  • Ion features an unlimited number of macros. You can create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybindings! No buttons on screen needed!
  • Are you a clicker extraordinaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouse-over key-binding system - where the mouse-over binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • And, importantly, MASQUE support!


Graphical Editor:
Ion contains a graphical bar editor that allows for a nearly endless customization of bar shape, size, orientation, etc, that has neither limitations on max number of bars nor the number of buttons per bar. Further all of the options found in the graphical bar editor can also be set using the below command structure:


Commands:
Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Lithium 3.0 - Update to WoW 7.3
-Bug fixes
-FAQ rework
-PlaySound fix


Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Archived Files (22)
File Name
Version
Size
Author
Date
Lithium 3.1.2
534kB
Maul
09-13-17 11:36 PM
Lithium 3.1.1
535kB
Maul
09-08-17 10:26 PM
Lithium 3.1.0
535kB
Maul
09-06-17 09:33 PM
Lithium 3.0.9
537kB
Maul
09-05-17 03:09 AM
Lithium 3.0.8a
537kB
Maul
09-03-17 10:37 PM
Lithium 3.0.8
537kB
Maul
09-03-17 02:07 AM
 Ion
Lithium 3.0.6
537kB
Maul
09-02-17 09:37 PM
 Ion
Lithium 3.0.2
535kB
Maul
09-02-17 02:50 AM
 Ion
Lithium 3.0.0
7MB
Maul
09-01-17 06:57 PM
 Ion
Helium_2.1.1
6MB
Maul
04-16-17 02:23 PM
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 08-17-16, 03:42 PM  
raysmith
A Kobold Labourer

Forum posts: 1
File comments: 34
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Re: Re: Pet bar is still always showing the grid

So I think I figured out what is wrong with your pet bar. It looks like as some point you deleted it and created a new one. For some reason the new bar does not get created with the same settings as the default. I'll lookinto why it is happening, but a quick way to fix it is to delete the Ion-PetBars.lua in the main SavedVariables folder. That will generate a new default pet bar that is hidden when there are no pets.
... never occurred to me that it might be a me-only issue, especially due to the weird immediate-exit code in the function I was playing around with. Thanks, I'll give that a shot.

[Edit] Assuming by "main" folder you mean the account-level one, that worked in terms of showing/hiding in general, looks like, although the grid still shows for unused buttons on the pet bar, does that not happen for you as well?

I'll probably just wipe all of my SavedVariables Ion-Petbar.lua files later tonight to see how that goes.
Last edited by raysmith : 08-17-16 at 04:02 PM.
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Unread 08-16-16, 07:50 PM  
SLOKnightfall
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Re: Pet bar is still always showing the grid

Originally Posted by raysmith
I have the same issue I had before, the pet bar grid is showing even when Show Grid is disabled... so toons without pets always have a blank pet bar grid showing and those with pets have unused buttons showing up.

I've noticed a few other issues recently but I'll hang tight on reporting them until I've tested out this new build.
So I think I figured out what is wrong with your pet bar. It looks like as some point you deleted it and created a new one. For some reason the new bar does not get created with the same settings as the default. I'll lookinto why it is happening, but a quick way to fix it is to delete the Ion-PetBars.lua in the main SavedVariables folder. That will generate a new default pet bar that is hidden when there are no pets.
Last edited by SLOKnightfall : 08-16-16 at 07:53 PM.
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Unread 08-16-16, 06:51 PM  
raysmith
A Kobold Labourer

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Pet bar is still always showing the grid

I have the same issue I had before, the pet bar grid is showing even when Show Grid is disabled... so toons without pets always have a blank pet bar grid showing and those with pets have unused buttons showing up.

I've noticed a few other issues recently but I'll hang tight on reporting them until I've tested out this new build.
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Unread 08-16-16, 09:39 AM  
SLOKnightfall
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Re: Thank You

Originally Posted by Trajann
Thank you for keeping this going for us. We appreciate the time and effort you put into it. I have been using it since the trinity days.

I'm not sure what I'm doing wrong, but my bar locations are now global for all characters and not character specific. They each have their own profile. Any suggestions? Thanks
I'm not sure why that would be happening off of the top of my head. The profiles should keep everything separate unless they are sharing the profile. I'll look into it tonight when I get home and see if I can reproduce it.
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Unread 08-16-16, 05:49 AM  
Trajann
A Kobold Labourer

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Thank You

Thank you for keeping this going for us. We appreciate the time and effort you put into it. I have been using it since the trinity days.

I'm not sure what I'm doing wrong, but my bar locations are now global for all characters and not character specific. They each have their own profile. Any suggestions? Thanks
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Unread 08-15-16, 11:36 PM  
SLOKnightfall
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Relase

The update has been pushed to the site and should go live shortly. The majoity of the bugs that have been reported should be fixed. If not let me know and Ill look into it.

A new slash command has been added. "/ion MoveSpecButtons <Old Spec #> <New Spec $>"
This will copy the button layout from one spec to another, since the previous version only had 2 and now there are possibly 4, with the previous spec layouts not matching.

Currently there is no artifact status bar as I haven't really had a chance to play the beta much. But I'll look into it and see what can be done.
Last edited by SLOKnightfall : 08-15-16 at 11:37 PM.
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Unread 08-15-16, 11:14 PM  
Ashyr
A Kobold Labourer

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Thx a lot !
Is there a way to config a statusbar for Artifacts ? Or is it in progress ?
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Unread 08-15-16, 10:13 AM  
SLOKnightfall
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Update Incoming

So I finally had a chance to sit down and work on ION this weekend. I was able to integrate & test all the fixes that were submitted, fix a few more issues here and add a few new things. Everything has been pushed to Github and I plan on doing one last check tonight before packaging it to be released

Once again thanks for your patience with the update, and to everyone who reported errors or submitted fixes.
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Unread 08-10-16, 04:44 PM  
Ashyr
A Kobold Labourer

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Draenor action bar seems to be broken now. no response after clicking it, no way to drag it either.
Or is it just me ?
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Unread 08-10-16, 04:59 AM  
H0PE
A Fallenroot Satyr
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Question:

Does AdiButtonAuras work with ION?

Originally Posted by Newdles
My fork of Ion on github has a bunch of fixes from various pull requests applied to it.

To get it, go to my fork on github here: https://github.com/AlexFolland/Ion and click "Clone or download", then "Download ZIP", and when you extract it, extract everything that's inside "Ion-master" directly into your [WoW]\Interface\AddOns folder, so that you've just added 6 addons.

Thanks for the fixes, guys!

SLOKnightfall, I (AlexFolland) want my 18 MB of incredibly finely-tuned profiles to work in Legion, but they still don't stay for more than one session after being copied via the profile manager. I realize you're busy. Do you plan to fix this before Legion?
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Unread 08-04-16, 11:18 PM  
BujuArena
A Deviate Faerie Dragon

Forum posts: 13
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My fork of Ion on github has a bunch of fixes from various pull requests applied to it.

To get it, go to my fork on github here: https://github.com/AlexFolland/Ion and click "Clone or download", then "Download ZIP", and when you extract it, extract everything that's inside "Ion-master" directly into your [WoW]\Interface\AddOns folder, so that you've just added 6 addons.

Thanks for the fixes, guys!

SLOKnightfall, I (AlexFolland) want my 18 MB of incredibly finely-tuned profiles to work in Legion, but they still don't stay for more than one session after being copied via the profile manager. I realize you're busy. Do you plan to fix this before Legion?
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Unread 08-03-16, 11:19 PM  
mortosvashj
A Kobold Labourer

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Small Issue that I have found (though it is more of a quality of life fix*)

Ion does not allow to drag and drop a Spell that has been changed by Talents (for example as a Mage having Shimmer instead of Blink)

* you can still manually macro it
or remove the talent that changed the spell , drag the Original spell and then return the talent back but a little bit annoying

and once again Thanks Maul (and now SLOKnightfall for maintaining it) for one of the Best Addons (if not the best) in the game
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Unread 08-02-16, 03:12 AM  
H0PE
A Fallenroot Satyr
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Originally Posted by SLOKnightfall
Originally Posted by H0PE
Hi guys,

Is this addon still works with pre-legion patch? I see that last update is quiet old.
If I check (and learn) the usage of it, would I end up having a lot of errors?
I'm actually in the process of finishing the final update for Legion. There is a beta update available here It still has a few errors, but for the most part is usable.
Many thanks for the reply. Then I think I'll try to move over to your addon, I would like to do a nice ui customization and I stumbled into silly limits with other addons.

I think this will be awesome to move over (like trinity and macaroons in the good old days, omg I miss those wow years )
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Unread 08-01-16, 08:03 PM  
raysmith
A Kobold Labourer

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The only issue I've encountered that's something of a show-stopper that I haven't seen reported is that a couple of times now I've dragged things onto an action bar and it has basically broken Ion... I think whatever was added broke the Ion.lua file when it was loaded and prevented the add-on from loading any of the bars at all. I had to reset to default and start over both times it happened. Maybe add an 'undo' button?

I think one was a /flyout macro I'd created for mounts a few months ago and the other time was some other macro. However, I've dragged other macros in and they've been fine so I can't explain the issue. My LUA file is something like 7.5MB in size so there's no practical way for me to figure out what was added that broke things, unfortunately.
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Unread 08-01-16, 11:02 AM  
SLOKnightfall
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Apologies & Update

First off I would like to apologize for the amount of time it is taking me to get the Legion update finalized. Not to long ago my life took a rather sudden & unexpected, albeit pleasant, change of direction which has unfortunately cut down on my already limited free time. It is still something that is being actively worked on and I hope to have a version out in the nearish future with some fixes to some of the know issues and then release fix versions for the others as time allows.

I also want to thank everyone who has been submitting error reports and code fixes. Both are very much appreciated and make updating a lot easier.
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