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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:396,477
Favorites:982
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 03:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 06-27-10, 09:57 AM  
CoogQT
A Kobold Labourer

Forum posts: 0
File comments: 4
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Originally posted by Sythz
Hi there,

Iv'e been using Macaroon for a while now but have just started to make a new UI and i've run into a problem.

I'm using a curved bar (circle shape with arc length lowered) and i position it to where i want it to be and all is fine. However when i log out or reloadui the buttons on the bar move (although it looks as if the bar position stays as it should). Toggling edit mode on and off will correct this but this will become quite an annoyance.

Here is a pic on the bar positioned as i want:
http://i49.tinypic.com/w9tuf9.jpg

And here is what happens to it after a reloaui:
http://i49.tinypic.com/10s7yuo.jpg

Just wandering if anyone else has had this problem or if anyone can help me fix it.

Thanks
I have had this problem for over 6 months now. I posted about it before but never got a response from anyone with a similar problem. I'm getting close to just deleting all of my saved variable files and rebuilding my bars from scratch. I'm glad to hear it's not just me though!
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Unread 06-25-10, 07:11 PM  
The Brain
A Kobold Labourer

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New Chat Window

I have an issue that I'm not sure is Macaroon related, but here goes:

Before Patch 3.3.5, I had 2 rows of buttons in the lower left corner with a pet bar that comes and goes depending if I had a pet out (much like the default Blizzard bar behavior). My chat window sits right above the 2 permanent rows, occupying the space where the pet bar would be. When I had a pet out, the pet bar would appear and the chat window would automatically move up to accommodate the pet bar.

After Patch 3.3.5, this is no longer the case. The chat window will not shift with the pet bar. I tried using both the new and the old classic chat style. I was wondering if this is a case of Macaroon needing to update some code, Blizzard ditching the automatic shifting, or a checkbox I need to toggle somewhere.
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Unread 06-25-10, 06:58 AM  
Sythz
A Kobold Labourer

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Hi there,

Iv'e been using Macaroon for a while now but have just started to make a new UI and i've run into a problem.

I'm using a curved bar (circle shape with arc length lowered) and i position it to where i want it to be and all is fine. However when i log out or reloadui the buttons on the bar move (although it looks as if the bar position stays as it should). Toggling edit mode on and off will correct this but this will become quite an annoyance.

Here is a pic on the bar positioned as i want:
http://i49.tinypic.com/w9tuf9.jpg

And here is what happens to it after a reloaui:
http://i49.tinypic.com/10s7yuo.jpg

Just wandering if anyone else has had this problem or if anyone can help me fix it.

Thanks
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Unread 06-22-10, 07:48 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by flaicher
I'm wondering if it's possible to pull a Macaroon button to Dominos?
I couldn't do that yesterday or I just didn't know how to.

No, Macaroon is Macaroon and Dominos is Dominos.

However.. a actionID button on Macaroon will give the same buttonID in Dominos the same action, and vice versa since those both really are the same as BlizzardbuttonID.. infact they both set and get what's in a Blizzardbutton.
Last edited by Dwargh : 06-22-10 at 07:48 AM.
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Unread 06-22-10, 12:11 AM  
flaicher
A Cyclonian
 
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I'm wondering if it's possible to pull a Macaroon button to Dominos?
I couldn't do that yesterday or I just didn't know how to.
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Unread 06-19-10, 04:57 PM  
Dwargh
A Theradrim Guardian
 
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Re: Sorry if posted, but Dual Spec

Originally posted by Abacinate
Hi there, I want to use Dual Spec; anyway to copy everything from your original spec to the second one rather than having to create every single thing over again ?

Thanks

well.. if you're using the dual spec profile swapping feature.. you should be able to switch spec, then load your first specs' profile and re-save it as your second spec.. then modify it.. if you wish.

If you're not using the spec profile swap feature... If I remember it correctly, you should still have the same bar layout only with empty buttons as you swap spec. So you'd only have to set the buttons up. If you're using a lot of macros it might be a little pain. Otherwise it shouldn't too much a bother to just re-drag the actions/spells from your spell book.
Last edited by Dwargh : 06-19-10 at 04:57 PM.
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Unread 06-19-10, 04:28 PM  
Abacinate
A Kobold Labourer

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Sorry if posted, but Dual Spec

Hi there, I want to use Dual Spec; anyway to copy everything from your original spec to the second one rather than having to create every single thing over again ?

Thanks
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Unread 06-17-10, 04:54 AM  
Dwargh
A Theradrim Guardian
 
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Hey Phanx!You got any ideas for this?
Originally posted by Dwargh
Originally posted by TyBudd
For example my main is a warrior, I tried to set up a bar for him with your normal 6 pages, then noticed that when I changed stances it never changed the first bars abilities. For every stance the abilites hare the same. Then when I went into the bar settings and tried to select Stances it deselects the paging option, as if you couldn't have both, how do I get around this?
...
Did anyone yet figure out the problem I was having by being able to create Stance bars with pages that share keybinds like the default ui and Dominos does? I've tried to email Maul about it, but no response.
nope, not yet. But if you know a lot about custom states. and how to work them you might figure it out with a little help from this old post:
Originally posted by Phanx
After playing around with the new state stuff, I'm not sure it's quite what I was looking for. The big thing about InfiniBar, that I haven't found any other addon that can do, is the ability to freely define an arbitrary number of custom states using macro conditionals. For example, my druid's main bar on live has one state for each of the following lines, which are typed into a multi-line edit control in InfiniBar's GUI:

[bonusbar:5]
[mounted] [stance:2] [stance:4]
[stance:5]
[stance:1]
[stance:3, stealth]
[stance:3]
[actionbar:1] [actionbar:4]
[actionbar:6] [actionbar:3]
[actionbar:5] [actionbar:2]

Most importantly, this means that I only have a single page when in any feral form, and when in "caster" form, I only have 3 pages.
come to think about it. perhaps you could make it happen the way you want it with this example:
Code:
[actionbar:1, stance:1]
[actionbar:2, stance:1]
[actionbar:3, stance:1]
[actionbar:4, stance:2]
[actionbar:5, stance:2]
[actionbar:6, stance:2]
[actionbar:7, stance:3]
[actionbar:8, stance:3]
[actionbar:9, stance:3]
and if you could teach I'd love to learn more about making custom states.
Last edited by Dwargh : 06-17-10 at 05:20 AM.
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Unread 06-16-10, 10:38 PM  
Phanx
A Pyroguard Emberseer
 
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Just a heads-up for any ButtonFacade users who want to use the Blizzard skin for some reason:

If you have Macaroon installed, the Blizzard skin in ButtonFacade does not display correctly on some addons. This is Macaroon’s fault, as it overwrites the Blizzard skin defined by ButtonFacade itself with its own version, and its own version is broken. To fix this, open Macaroon_Skin_Support.lua and make the following changes.

Line 18 originally reads:
-- because my version is prettier

Change it to read:
--[=[ because my version is prettier

Line 112 originally reads:
},true)

Change it to read:
},true) ]=]

Save and close the file, and then reload the UI. The Blizzard skin should now display correctly for all addons. The above changes simply comment out Macaroon's Blizzard skin override, while leaving line numbers unchanged so that errors from other parts of the code can still be reported usefully to Macaroon’s author (or whoever).

Took me forever to figure out what the problem was while trying to add ButtonFacade support to one of my addons.
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Unread 06-15-10, 01:37 PM  
Vexacus
A Kobold Labourer

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Originally posted by Surion
How exactly do I do that?

Edit: figured it out and it does, but only goes to 130. The last two both say macro. When I attempt to change one of them to 131 or 2, it changes all the others around. the first two become 131 and 2, the rest reset at 1-10.

Edit 2: I think I tricked it? I dunno, now i have 121-130.. .then 121 again, lastly 132. But if I try to change the 2nd to last to 131, it screws everything up.
don't know why 121-132 was suggested since a pet or possession bar is only 10 slots. and 128-129-130 are your aim and leave vehicle button's so it's possible you already have those somewhere else on your screen
(at least i have since i also easily want to be able to leave a mount and sometimes when your a passenger in sota or WG my possession bar can't pop up cause i also have a pet active and i have my pet and possession bar combined
anyways 121-127 are important the rest is optional
Last edited by Vexacus : 06-15-10 at 01:39 PM.
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Unread 06-15-10, 12:45 PM  
anseloth
Coding Archmage
 
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Originally posted by Surion
Ok bear with me for a second.

To set it as a possession bar, I select the bar in question; select control bar and then set it to Vehicle/Possess. Afterwords, fix the button count, and add
whatever I want.

Unfortunately I cant test without... you know, actually doing the fight. And failing if it doesn't work!

Thanks.
ok, first off, sorry about not posting up till now while there was such a big discussion going on, i was out of town Sunday and Monday, and to top it off, it seems i caught the stomach flu shortly before or during that time. i think i am over the worst of it now, though.

ok, now as to my suggestion for this, i would think that you could test the Vehicle/Possess bars rather easily if you used the mounts at the Argent Tournament grounds. that's how i do it, anyway.
__________________



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Unread 06-13-10, 09:09 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Surion
How exactly do I do that?
you go to bar edit mode and select the bar you made a control bar.
Click it till you get the Vehicle/Possess state now go directly into button edit mode (alt+leftclick Macaroon button),

you will see if the button are action ID buttons or Macro buttons. if you need to change them. left click a button till it gets to actionID then do the same for the other 12 buttons.

After that, right click the first button(typically the one you'd bind to key 1) drag the slider till you get it to 121 press "add" or "set" or what ever it says to the right and then go dismiss.

you'll notice the buttons to the right of the one you set up have changed as well to the next ID available. You're all set



Well most often you don't need the 2 last buttons anyways.. and if they're set to macro as default it might be cos Maul added some special Vehicle buttons as macros in the end. I'll dig up the macro commands some other day. time for bed now. *sleepy*


Woa.. here they are:

to get the aim and exit Vehicle buttons you have to make Macaroon macro buttons:

#macaroon-vehicleleave
/click VehicleMenuBarLeaveButton

#macaroon-vehicleup
/run VehicleAimIncrement()

#macaroon-vehicledown
/run VehicleAimDecrement()


personally I use my mouse to aim.. so I only have use for the exit button.




Also.. if you want to have only the 121-132 ID buttons.. I have a suggestion.. go to change the ID number on the button that's out of order... but don't change anything.. then dismiss and out.. that seemed to correct the one button. If it doesn't work try again, this time move the slide but don't apply. Dismiss and see it it works.
Last edited by Dwargh : 06-14-10 at 05:08 AM.
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Unread 06-13-10, 08:57 PM  
Surion
A Kobold Labourer

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Originally posted by Dwargh
Yep that sounds like the correct way to do it.
control bar->Vehicle/Possess state->button count-> bind
just make sure that the action button ID numbers in the Vehicle/Posses state are from 121 to 132
How exactly do I do that?

Edit: figured it out and it does, but only goes to 130. The last two both say macro. When I attempt to change one of them to 131 or 2, it changes all the others around. the first two become 131 and 2, the rest reset at 1-10.

Edit 2: I think I tricked it? I dunno, now i have 121-130.. .then 121 again, lastly 132. But if I try to change the 2nd to last to 131, it screws everything up.
Last edited by Surion : 06-13-10 at 09:05 PM.
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Unread 06-13-10, 08:45 PM  
Dwargh
A Theradrim Guardian
 
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Re: Auto Hide

Originally posted by potatoes
Is it possible with linking bars and such to get custom auto hides? so if I had a bar with custom macro states like normal, shift+control, shift, etc either with alpha up or auto hide settings and bar linking is it possible to have it only show for mouseover during the normal state but if I press down the shift modifier I set up the shift modified bar will show while pressed?

By default all the states of a bar share the same alpha up or auto hide settings what I'm trying to do is get custom settings per modifier.
There might be a way to get around it with workhorse bars. but it seems like it could be.. messy.. kind of. so.. I went ahead and coded the ability to do what you want into Macaroon. Only you can't do it with custom states yet(still got some coding to do for that) but you'll be able to use the modifier-states from the presets(checkboxes).
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Unread 06-13-10, 08:31 PM  
Dwargh
A Theradrim Guardian
 
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Originally posted by Surion
Ok bear with me for a second.

To set it as a possession bar, I select the bar in question; select control bar and then set it to Vehicle/Possess. Afterwords, fix the button count, and add
whatever I want.

Unfortunately I cant test without... you know, actually doing the fight. And failing if it doesn't work!

Thanks.
Yep that sounds like the correct way to do it.
control bar->Vehicle/Possess state->button count-> bind
just make sure that the action button ID numbers in the Vehicle/Posses state are from 121 to 132
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