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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-12-14 02:23 PM
Created:unknown
Downloads:398,593
Favorites:984
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-11
by: Maul, Jrosk, SLOKnightfall


Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-12-10, 02:11 PM  
saltorio
A Murloc Raider
 
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Originally posted by Maul
All action ID data is handled by Blizzard including second spec data. When a Macaroon button is set to an specific action ID, it merely tells that button to pull up whatever data Blizzard has associated with that ID at that specific time. Blizzard currently only allows 120 "general use" action IDs. Which is why I first extended Trinity Bars to make "spell" buttons that did not use an action ID but realized those types of buttons are kissing cousins with the "macro" buttons Macaroon uses as it's main button type. Macaroon is designed so that you can just drag-n-drop spells on other Macaroon buttons and not concern yourself with the actual macro being written if you do not want to deal with it. But, of course, those are not saved server-side.

So, in short, Blizzard only saves 120 actions server-side, each action having data for two specs.
Cool. Thanks for the details, that clears things up pretty well for me.

I love the way Macaroon handles things, as it's so transparent to the user for the most part. One of the reasons I've been using it since back in the Trinity days.

On that note: I posted a bug report. I'm not sure if it's actually a bug, but I noticed that if I drag a macro (from the default WoW macro interface) to a Macaroon macro button, that button is converted to a ActionID button.

This was with the last 3.3.5 build, but it seems like an error to me. I would've expected a Macaroon Macro button to remain a macro button, and simply take on the macro contained within the WoW macro. Am I wrong?
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Unread 10-12-10, 02:02 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by saltorio
I'm curious, I have just gotten back into WoW and haven't yet gotten to try the dual-spec feature:

How do ActionIDs work in regards to dual-spec? Does WoW treat the second spec as having a completely unique set of 120 actionIDs, or does it use the same pool of actionIDs as the primary spec?

I ask because my current Macaroon layout (designed specifically to handly my druid, though used on all my toons) has almost all of the actionIDs assigned to buttons I use regularly in one form or another. I'd like to know if I will I be forced to use macro buttons instead in order to have my layout work with dual-spec.

The main reason I stick with actionIDs on my primary bars is that they get saved server-side.
All action ID data is handled by Blizzard including second spec data. When a Macaroon button is set to an specific action ID, it merely tells that button to pull up whatever data Blizzard has associated with that ID at that specific time. Blizzard currently only allows 120 "general use" action IDs. Which is why I first extended Trinity Bars to make "spell" buttons that did not use an action ID but realized those types of buttons are kissing cousins with the "macro" buttons Macaroon uses as it's main button type. Macaroon is designed so that you can just drag-n-drop spells on other Macaroon buttons and not concern yourself with the actual macro being written if you do not want to deal with it. But, of course, those are not saved server-side.

So, in short, Blizzard only saves 120 actions server-side, each action having data for two specs.
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Unread 10-12-10, 01:57 PM  
Maul
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Originally posted by sindalee
awesome.

and just to clarify what i should have in my addon folder (sans totems) is

macaroon+
-alerts
-bound
-profiles
-xtras

anything else leftover was oldschool and deletable?
Macaroon: Profiles is included with the main Macaroon download. The only one you may want to look into as well is Macaroon: Status Bars, which does the cast/xp/rep bar thing. But other than that, if it does not have a version number of 40000.x then you do not want it and actually those should vanish soon.
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Unread 10-12-10, 12:42 PM  
saltorio
A Murloc Raider
 
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I'm curious, I have just gotten back into WoW and haven't yet gotten to try the dual-spec feature:

How do ActionIDs work in regards to dual-spec? Does WoW treat the second spec as having a completely unique set of 120 actionIDs, or does it use the same pool of actionIDs as the primary spec?

I ask because my current Macaroon layout (designed specifically to handly my druid, though used on all my toons) has almost all of the actionIDs assigned to buttons I use regularly in one form or another. I'd like to know if I will I be forced to use macro buttons instead in order to have my layout work with dual-spec.

The main reason I stick with actionIDs on my primary bars is that they get saved server-side.
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Unread 10-12-10, 11:57 AM  
sindalee
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Originally posted by Maul
From my tests of loading live data from my characters on the beta with the last two beta versions all bar and button data loaded fine. Layouts were a bit off and because arc and padding data is being done per bar state now those values will reset. But I expect the upgrade should be relatively painless.

/cross fingers
awesome.

and just to clarify what i should have in my addon folder (sans totems) is

macaroon+
-alerts
-bound
-profiles
-xtras

anything else leftover was oldschool and deletable?
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Unread 10-12-10, 11:42 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by sindalee
are we indeed looking at a full fresh install from the start?

gui looks snazzy. thanks as ever <3
From my tests of loading live data from my characters on the beta with the last two beta versions all bar and button data loaded fine. Layouts were a bit off and because arc and padding data is being done per bar state now those values will reset. But I expect the upgrade should be relatively painless.

/cross fingers
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Last edited by Maul : 10-12-10 at 11:43 AM.
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Unread 10-12-10, 11:34 AM  
sindalee
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are we indeed looking at a full fresh install from the start?

gui looks snazzy. thanks as ever <3
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Unread 10-12-10, 10:01 AM  
didah
A Kobold Labourer

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Re: Re: 4.0

Originally posted by Maul
I just uploaded it less than one minute ago
Amazing. Thank you!
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Unread 10-12-10, 09:54 AM  
Maul
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Re: 4.0

Originally posted by didah
Hi Maul, just wondering when the 4.0 version for macaroons hit the street. Any eta?
I just uploaded it less than one minute ago
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Unread 10-12-10, 09:49 AM  
didah
A Kobold Labourer

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4.0

Hi Maul, just wondering when the 4.0 version for macaroons hit the street. Any eta?
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Unread 10-10-10, 12:58 AM  
TyBudd
A Deviate Faerie Dragon

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Wow, that would be amazing, with that feature, I'd say that I don't think there is another action bar capable of what all Macaroon! is, well with that addition.
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Unread 10-09-10, 09:07 AM  
Maul
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Originally posted by TyBudd
here you go Anseloth

Inline Aura

Put your attention on the middle picture example, for the Heals over time. Look at the Lifebloom spell, you see how the number on the bottom left is counting the spell duration, and the number on the bottom right shows the amount of stacks that are applied. All in all still looks pretty clean, what you think?
This is possibly something I can implement.
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Unread 10-08-10, 02:51 AM  
TyBudd
A Deviate Faerie Dragon

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here you go Anseloth

Inline Aura

Put your attention on the middle picture example, for the Heals over time. Look at the Lifebloom spell, you see how the number on the bottom left is counting the spell duration, and the number on the bottom right shows the amount of stacks that are applied. All in all still looks pretty clean, what you think?
Last edited by TyBudd : 10-08-10 at 02:53 AM.
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Unread 10-05-10, 12:25 PM  
anseloth
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Re: Suggestion

Originally posted by TyBudd
Was wondering if we can make the buttons show the Charge changes the way that Inline Auras does. For example for Holy shield, in 1 button it shows in the bottom left hand Corner, how long the spell/buff last and in the bottom right hand corner how many charges are left to that application. And then centered you can have the cooldown of the ability uses still, and it looks clean.
that's a heck of a lot to squeeze into one button, even if you sacrifice the cleanness of the look.

i'll take a look at how it looks in Inline Auras, if you can provide a link to the site for it. (i already tried looking it up on WoWInterface, and then on wow.curse.com, and got nothing in both searches.)
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Unread 10-05-10, 11:51 AM  
anseloth
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Re: I Cant find the Vehicle Bar

Originally posted by TyBudd
U know the bar, that you can control the aiming of the vehicle, or has the eject from vehicle button? How do I get that
first off, sorry about the delayed reply.

now, you are talking about the Control bar, if i am not mistaken. (the bar that you use to control mobs you possess, and that you use to control vehicles) if so, then you want the following macros:

Code:
#macaroon-vehicleleave
/click VehicleMenuBarLeaveButton
Code:
#macaroon-vehicledown
/run VehicleAimDecrement()
Code:
#macaroon-vehicleup
/run VehicleAimIncrement()
the macros should pretty easy to figure out, as far as which does what.
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