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Tomb of Sargeras (7.2.0)
Updated:04-16-17 02:23 PM
Created:unknown
Downloads:411,244
Favorites:989
MD5:
7.2.0

Ion  Popular! (More than 5000 hits)

Version: Helium_2.1.1
by: Maul, Jrosk, SLOKnightfall

Ion!

A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.


"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Official Thread - Visit this thread for more information on Ion!

FAQ - The official FAQ for Ion!

Bug Reports - Report bugs here

Feature Requests - Request features here

Comments - If you wish to post a comment, you may do so here.

Be sure to check out the Optional Ion Addons to give you additional control
over UI elements other than buttons using the Ion UI configuration framework.

<</center>>

Features -

  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • MASQUE support!
  • Every button in Ion is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.

Commands - Type /ion alone to display a list of available commands, which are:
  • menu: Toggle the main menu
  • storage: Open the button storage area
  • create: Create a blank bar
  • delete: Delete the currently selected bar
  • config: Toggle configuration mode for all bars
  • add: Adds buttons to the currently selected bar (add or add #)
  • remove: Removes buttons from the currently selected bar (remove or remove #)
  • edit: Toggle edit mode for all buttons
  • bind: Toggle binding mode for all buttons
  • scale: Scale a bar to the desired size.
  • snapto: Toggle SnapTo for current bar
  • autohide: Toggle AutoHide for current bar
  • shape: Change current bar's shape
  • name: Change current bar's name
  • strata: Change current bar's frame strata
  • alpha: Change current bar's alpha (transparency)
  • alphaup: Set current bar's conditions to 'alpha up'
  • arcstart: Set current bar's starting arc location (in degrees)
  • arclen: Set current bar's arc length (in degrees)
  • columns: Set the number of columns for the current bar
  • padh: Set current bar's horizontal padding
  • padv: Set current bar's vertical padding
  • padhv: Adjust both horizontal and vertical padding of the current bar incrementally
  • showgrid: Toggle the current bar's showgrid flag
  • x: Change current bar's horizontal axis position
  • y: Change current bar's vertical axis position
  • state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
  • statelist: Print a list of valid states
  • load: Load a profile
  • lock: Lock buttons

Just remember:"With great flexibility comes great configuration..."- Maul

Trinity/Trinity Bars Note: Read: Of mages, multiboxing and macros...mmm?

Helium 2.1.1 - Bug fixes

Helium 2.1 - Update to WOW 7.2
- Removed legacy morph spell code
- Removed legacy trap launcher code
- Code clean up
- Reworked Rogues stealth bars to use the stance setting. This should allow them shadow dance to change bars correctly. This change will probably result in lost old style stealth layouts.
- Added a Shadow Dance bar state for Subtlety rogues when using the "Stealth" bar state. This allows for a separate Stealth and Shadow Dance bars to be used. Users can opt to remap the Stealth bar to the Shadow Dance state if they want a single bar state
- Fix for issue where dragging a item to the bar when the editor was open would overwrite the home state macro.
- Fixed issue where macro text would not clear between bar states.
- Fixed some issues with flyouts not generating correctly.
- Added flyout macro generator to the button editor window.
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Helium_2.2
44kB
04-23-17 06:14 PM
Addon
Helium_2.1a
5kB
04-15-17 10:06 PM
Addon
Helium_2.1a
5kB
04-15-17 05:31 PM
Addon
Helium_2.1a
18kB
04-15-17 05:19 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (12)
File Name
Version
Size
Author
Date
 Ion
Helium 2.1.1
6MB
Maul
04-16-17 01:39 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Helium 2.0.1
6MB
Maul
08-15-16 11:31 PM
 Ion
Hydrogen-12.1
562kB
Maul
02-25-15 12:12 AM
 Ion
Hydrogen-12
563kB
Maul
12-11-14 12:45 AM
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 03-25-09, 09:50 AM  
darrynmsmith
A Kobold Labourer

Forum posts: 0
File comments: 4
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Sorry to take up space, but I have to shout out to Maul for keeping Macaroon alive. By far the very best bar mod in existence, and I was panicking during your absence. Thanks also to the guys who helped out with a fix a few months ago.
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Unread 03-25-09, 06:38 AM  
evantaur
A Kobold Labourer
 
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Shifting from Battle to Defensive or vice versa and there are no problems. But either of those stances to Berserker is glitched. Is there a fix that anyone on these forums is aware of? [/b]
works ok to me. are ye sure you got your stances right?
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Unread 03-25-09, 06:05 AM  
Neverwhere
A Murloc Raider

Forum posts: 4
File comments: 35
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Please, I've been with Macaroon since Trinity and I really don't want to have to go to another sub-par bar mod.

I just can't seem to locate a fix for warrior Berserker Stance issue.

When I swap in it keeps the abilities on the bar from either Battle Stance or Defensive stance, regardless of the fact that I've manually added the abilities directly to the Berserker Stance.

Shifting from Battle to Defensive or vice versa and there are no problems. But either of those stances to Berserker is glitched. Is there a fix that anyone on these forums is aware of?
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Unread 03-25-09, 03:00 AM  
Phred
A Kobold Labourer

Forum posts: 1
File comments: 39
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Bag bar disappeared

Welcome back Maul. Maybe you can help me with a problem I've had for the last month or so. I lost the bag bar on one of my characters and can't figure out a way to recreate it. It's not marked hidden or anything, it's just gone. Is there a way to create a bar with the bag flag?

I lost the bag bar by using the save/restore feature btw, so you might want to look into that too.
Last edited by Phred : 03-25-09 at 03:01 AM.
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Unread 03-24-09, 02:12 PM  
sietelle
A Kobold Labourer

Forum posts: 1
File comments: 51
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Originally posted by MegaManJuno
I've witnessed some of the same issues as being reported here with the new version. I usually have a 12-button bar as my main bar ( "1" through "0" plus "-" and "=" ), with other bars set to snap to this one.

This is the one I would normally give Possess state, and it had worked perfectly... at least until the new version. Once I realized there was a new Vehicle state in the bar config, I set it and figured that would be the end of it. However, now it will switch to the vehicle bar when I enter a vehicle, but does not return to the normal state after exiting the vehicle. Also as mentioned, this does indeed cause an issue in the Maylygos fight, as you can attack normally while on it.
I didn't change my main/vehicle bar since the new version, and it works fine (with an added macro with "/script VehicleExit()" to get off the vehicle). However I don't see the nifty button that lets me switch places when on someone else's vehicle like people with the default ui do lol (but not that important).
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Unread 03-24-09, 10:22 AM  
MegaManJuno
A Kobold Labourer

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File comments: 2
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I've witnessed some of the same issues as being reported here with the new version. I usually have a 12-button bar as my main bar ( "1" through "0" plus "-" and "=" ), with other bars set to snap to this one.

This is the one I would normally give Possess state, and it had worked perfectly... at least until the new version. Once I realized there was a new Vehicle state in the bar config, I set it and figured that would be the end of it. However, now it will switch to the vehicle bar when I enter a vehicle, but does not return to the normal state after exiting the vehicle. Also as mentioned, this does indeed cause an issue in the Maylygos fight, as you can attack normally while on it (the disc).
Last edited by MegaManJuno : 03-24-09 at 03:01 PM.
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Unread 03-23-09, 07:31 PM  
Neverwhere
A Murloc Raider

Forum posts: 4
File comments: 35
Uploads: 0
Berserker Stance Issue

I play a Druid, both resto and boomkin. Form changes happen just fine. Never had a problem except that with so many forms and buttons and macros I eventually hit my 120 limit.

The reason I preface the post with that is to say that I understand and have experienced how macaroon works with stance/form changes.

I have a warrior that I've started. Never had a problem with Battle Stance and Defensive Stance. I hit level 30 just tinkering around tonight. I can manually force macaroon (in the bar edit mode) to change to the 'zerker stance so I can at least add the abilities to the bar. However, regardless of how I try to change into the Berserker stance, my bar never shifts. It will retain the same buttons from whatever other stance I was in previously.

No other form or stance problems. Just getting into Berserker stance. Any help? It appears to be a known issue, but after combing through a few pages of these forums I can't seem to find a fix. I'm sure it's something simple and I'm just missing it. Please help.
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Unread 03-23-09, 04:11 PM  
sietelle
A Kobold Labourer

Forum posts: 1
File comments: 51
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Originally posted by Maul
Does the bar have its target set? What color is the edit bar while in config mode?
i fixed the trinket bar, but the pet/vehicle bar has a problem. i have to manually set it to 'pet' mode for it to show up, even if i save changes and log out and back in it goes back to 'no pet' mode and pet attacks/etc don't show up (before i guess it would automatically tell if i have a pet or not, and switch modes, but it doesn't do that now)
Last edited by sietelle : 03-24-09 at 04:08 AM.
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Unread 03-23-09, 02:30 PM  
Trysor
A Kobold Labourer

Forum posts: 0
File comments: 29
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The vehicle bar feature that come with the latest update seems to not consider vehicles that do not change your bars, like the disks at Malygos, for instance.

What's expected to happen:
I jump on the disk / vehicle, my bars stay the same (I can use my own abilities on the disk / vehicle)

What actually happens (with the latest update):
My bars change as I enter the vehicle (into vehicle state) and thus gives me no choice but to use my abilities directly from the spellbook.

This issue only happens with the latest update.

However, I'd like to thank you for keeping this project up! I've been using your actionbar addons since TrinityButtons, and I still love them
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Unread 03-23-09, 11:41 AM  
tnbp
A Kobold Labourer

Forum posts: 1
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Pet Autocast

I have installed the latest, pre-patch version of both Macaroon and Macaroon Extras. I'm using it on the live realm only, currently.

It seems that I can no longer right click on my pet bar to turn autocast on and off for pet abilities. Is anyone else having that problem? Is there a fix for it?
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Unread 03-23-09, 11:23 AM  
Frostzhock
A Kobold Labourer

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This isn't a problem, just a question.

I updated to the new version, and I'm using it in Live WoW. Things seemed to be working, until I hopped into a vehicle, and my bar didn't switch. Then I found out about the new "Vehicle" state. WOOT! Nice to finally have an eject button! So, I switched my main bar state to use vehicle instead of posess. That works fine, but oddly, my pet bar (a seperate bar on it's own) also swiches to the vehicle commands, even though I don't have either posess or vehicle selected on the pet bar.

Is this expected?

Also, Is posess ever used anymore, with the new vehicle mode?
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Unread 03-23-09, 06:36 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by sietelle
updated last night...having problems with one of my bars, it's there when i go into edit mode, but out of edit mode it's not...and it's not set for hide out of combat or anything like that, and it happens to be my own little trinket bar thing i made..

anyway, it seems like that's the only addon having a problem but i haven't troubleshot it. anyone else having that problem of disappearing bars...?
Does the bar have its target set? What color is the edit bar while in config mode?
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Unread 03-22-09, 04:01 PM  
sietelle
A Kobold Labourer

Forum posts: 1
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updated last night...having problems with one of my bars, it's there when i go into edit mode, but out of edit mode it's not...and it's not set for hide out of combat or anything like that, and it happens to be my own little trinket bar thing i made..

anyway, it seems like that's the only addon having a problem but i haven't troubleshot it. anyone else having that problem of disappearing bars...?
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Unread 03-22-09, 10:40 AM  
Dwargh
A Theradrim Guardian
 
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Originally posted by daeger
Is it possible to have the vehicle bar have a seperate set of bindings from everything else that overlaps the normal bindings?
You can have the normal bar set to keys 1-0 (supposeing its a 10 button bar) and the vehicle have either the same bindings or completely different ones.

If binding differently on the vehicle bar also gets your normal bar to those bindings when you try you should left click the bindings(while in binding mode) in each state locking them to that state.
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Unread 03-22-09, 10:01 AM  
daeger
A Murloc Raider

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Is it possible to have the vehicle bar have a seperate set of bindings from everything else that overlaps the normal bindings?
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