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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:396,342
Favorites:983
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 03:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 09-28-08, 10:00 AM  
H0PE
A Deviate Faerie Dragon
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Forum posts: 19
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Originally posted by Maul
Hmm, I don't see why that macro should not be changing but thanks for the info and I will check it out.

Edit: Hmm, perhaps provide me another macro. The above seems to behave identical to a Blizzard macro on a Blizzard button in version 18.1 (which is how I check for Macaroon Icon/Tooltip behavior)
Ok the issue was that when I moved the macros onto the buff I didnt set the macro icon to "?" I assumed it will be like that and Macaroon noticed the macros. Macaroon set some random icon graph I guess and for some reason I thought they are new skill graphs but they aren't changing.

So now that I set all macro graph to "?" they working great. Thanks!
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Unread 09-28-08, 08:27 AM  
Maul
Ion Engines, Engage!
 
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Re: TOC File: Version Number

Originally posted by JMHammer
Maul: Please remember to change the version number in the TOC file as you upload each new build. It makes comparison testing (so I can load one version, then an older version, to see what the practical differences might be) much easier when I can directly identify the version number.


edit: Macaroon .18.1 seems to have resolved the macro icon issues!
I know! This is probably one of my worst habits I have been thinking about writing a perl script to make the zip files so I can prompt myself for a version and change it in the files.

And woot! for things getting resolved!
Last edited by Maul : 09-28-08 at 08:28 AM.
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Unread 09-28-08, 07:58 AM  
JMHammer
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TOC File: Version Number

Maul: Please remember to change the version number in the TOC file as you upload each new build. It makes comparison testing (so I can load one version, then an older version, to see what the practical differences might be) much easier when I can directly identify the version number.


edit: Macaroon .18.1 seems to have resolved the macro icon issues!
Last edited by JMHammer : 09-28-08 at 08:04 AM.
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Unread 09-28-08, 07:43 AM  
Maul
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Originally posted by H0PE
Seems like icon graphics aren't changing based on the skill usable. Is this normal?

E.G. macro:
/cast [stance:1,harm,nocombat] Premeditation; Envenom

So icons on all my cast buttons with similar macros like the above one aren't changing icons at all.

Ohh yes, I use last version of Macaroon always.
Hmm, I don't see why that macro should not be changing but thanks for the info and I will check it out.

Edit: Hmm, perhaps provide me another macro. The above seems to behave identical to a Blizzard macro on a Blizzard button in version 18.1 (which is how I check for Macaroon Icon/Tooltip behavior)
Last edited by Maul : 09-28-08 at 08:30 AM.
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Unread 09-28-08, 07:43 AM  
Maul
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Originally posted by Crowfeather
It doesn´t seem to work for my macros using equipment slots as argument for the #showtooltip.

For example the following idol switching macro only shows the question mark icon:
Code:
#showtooltip 18
/castsequence Everbloom Idol, Idol of Terror, Idol of the Raven Goddess
doesn´t work anymore.
Thanks, checking it out.

Edit: Fixed for the next update.
Last edited by Maul : 09-28-08 at 08:27 AM.
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Unread 09-28-08, 07:43 AM  
Maul
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Originally posted by Phanx
Maul,

I haven't actually had time to play in the beta with .17 or .18, so this may have been added in one of those versions (or I may just have missed it!) but: since it's possible to have different numbers of buttons on a bar depending on the current state, would it be possible to add an anchor setting controlling how the buttons filled in? For example, in State A my bar has 6 buttons, but in State D it only has 1 button. No state has more than 6 buttons. In this case, let's say that State A (the bar's maximum width) takes up 180 units of screen space, while State D only takes up 30 units. Currently, those 30 units are anchored to the center of the 180-unit space. I'd like to anchor them instead to say, the left side of the 180-unit space.
Actually, I was thinking of doing something like this where you can left or right justify a bar.
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Unread 09-28-08, 06:14 AM  
H0PE
A Deviate Faerie Dragon
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Seems like icon graphics aren't changing based on the skill usable. Is this normal?

E.G. macro:
/cast [stance:1,harm,nocombat] Premeditation; Envenom

So icons on all my cast buttons with similar macros like the above one aren't changing icons at all.

Ohh yes, I use last version of Macaroon always.
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Unread 09-28-08, 04:15 AM  
Crowfeather
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Originally posted by Maul
@Invertigo, Galthron - hopefully the show/showtooltip issue is fixed in .18. Let me know
It doesn´t seem to work for my macros using equipment slots as argument for the #showtooltip.

For example the following idol switching macro only shows the question mark icon:
Code:
#showtooltip 18
/castsequence Everbloom Idol, Idol of Terror, Idol of the Raven Goddess
doesn´t work anymore.
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Unread 09-28-08, 02:37 AM  
Phanx
A Pyroguard Emberseer
 
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Maul,

I haven't actually had time to play in the beta with .17 or .18, so this may have been added in one of those versions (or I may just have missed it!) but: since it's possible to have different numbers of buttons on a bar depending on the current state, would it be possible to add an anchor setting controlling how the buttons filled in? For example, in State A my bar has 6 buttons, but in State D it only has 1 button. No state has more than 6 buttons. In this case, let's say that State A (the bar's maximum width) takes up 180 units of screen space, while State D only takes up 30 units. Currently, those 30 units are anchored to the center of the 180-unit space. I'd like to anchor them instead to say, the left side of the 180-unit space.
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Unread 09-27-08, 11:47 PM  
Maul
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Indeed it is something that I have changed, but overall the change was for the better (I think). I just have to work out the side effects.

Basically, on live I have started to multi-box. Yes, I wanted a zhevra mount so while the other account is active, I am leveling multiple characters at once.

I found, though, through making macros like

/assist party1
/cast somespell

that the parser that Trinity/Macaroon uses was reading "party1" as a spell. So I refined the code a bit so that would not happen. It seems to have had some unintended side effects which I hope to work out with all the good feedback, which I do appreciate

Edit: And thus the reason for Macaroon. I leveled my mage to 70...I need macros. I am running multiple characters at once...I need macros. I got tired of changing all the buttons to macros in Trinity and felt the 5 button types were redundant. Spell, item and slot can all be done via macro
Last edited by Maul : 09-28-08 at 01:23 AM.
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Unread 09-27-08, 11:24 PM  
JMHammer
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I just tried loading up .16, and those macro icons behave properly in that version. So... it's something that changed between .16 and .17, and has continued into .18.

But I'm sure you knew that already.
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Unread 09-27-08, 11:05 PM  
JMHammer
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Maul- I regret to report that the icon display issues continue with .18

Here is a specific example, using my basic tanking "assist me" macro:
/startattack
/stopmacro [noharm][nogroup]
/attacktarget
/say I am attacking %t. Please assist!

I use a "polearm" icon for this macro. When I drag that macro from the Blizzard macro creation frame to a Blizzard action button, it displays properly - with that polearm icon. When I drag it to a Macaroon button, the icon changes to the ? and even after choosing a different icon with Macaroon's own button edit interface, the ? icon remains as the displayed button icon.

Even creating that macro from scratch in an empty Macaroon button - by just copying and pasting the macro code and choosing an icon - results in only the ? icon appearing instead of the icon selected with the button edit interface.

On the other hand, macros such as this one:
#showtooltip
/castsequence Track Beasts, Track Humanoids, Track Undead, Track Giants, Track Dragonkin, Track Demons, Track Elementals, Track Hidden
...work perfectly. The displayed icon changes in response to the macro moving from element to element in the sequence.

Similarly, macros such as this one:
/cast [pet:cat] Prowl; [pet:bird of prey/sporebat] Carrion Feeder; [pet:wolf] Furious Howl
...which include a chosen icon instead of #show or #showtooltip to provide a representative/reactive icon also work correctly: The Macaroon button displays the icon I have chosen for the macro.

It's just a display issue - the button functions properly otherwise.
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Unread 09-27-08, 10:46 PM  
Maul
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@Invertigo, Galthron - hopefully the show/showtooltip issue is fixed in .18. Let me know
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Unread 09-27-08, 10:44 PM  
Maul
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Originally posted by Dragonir
Envy? What is it?

btw, i have send u a email with a german localization on trinityui@live.com
"Green with envy" is what I was alluding to on why the buttons were green and my "Envy" response

And thanks a lot for the localization!
Last edited by Maul : 09-27-08 at 10:47 PM.
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Unread 09-27-08, 10:42 PM  
Maul
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@JM -

2- .18 should have the show/showtooltip problem fixed

3- Still working on this.

4- MAJOR error: This is something I have seen myself when I forget to close an if statement or somthing of lua syntax importance. One other person reported this happening to them too. Basically, at some point in loading the bars, the bars got created but the saved settings never applied, usally due to a major lua error. I am still working out on how to "protect" data in case of an error. This is just a design flaw with my perfect new code! (yeah flaw and perfect don't really go together :P)

5- MINOR error: fixed
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