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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,277
Favorites:988
MD5:
6.0.3

Ion  Updated this week!  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
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Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-13-08, 10:25 AM  
Maul
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Dr Damage Users!

Anyone have a version that works on the Beta/Ptr without errors? If you do, email it to me or give me a link I am trying to get a working snippet of code ready for the author to incorporate into it for Macaroon.
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Unread 10-13-08, 10:23 AM  
Maul
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Re: Pet bar issue?

Originally posted by Corbeau
I have a pet bar set up, for when I have to do a vehicle type quest. My issue is, when I log on, the bar shows up, like "show grid" is in, which it is not. If I double-click on the Mac mini-map button, the pet bar goes away. The problem arises when I have to do one of the vehicle type quests, as the pet bar does not show up at all, until I double-click the mini-map button again. Once the quest is done, the buttons that were used in the quest show up as if "show grid" is on.

Any idea? Or am I not making sense?
Yup! I actually confused myself on this very issue yesterday lol. The bar needs to have "possess" enabled, not "pet" I think I will try to make it more obvious on how to set up a vehicle bar
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Unread 10-13-08, 10:19 AM  
Corbeau
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Pet bar issue?

I have a pet bar set up, for when I have to do a vehicle type quest. My issue is, when I log on, the bar shows up, like "show grid" is in, which it is not. If I double-click on the Mac mini-map button, the pet bar goes away. The problem arises when I have to do one of the vehicle type quests, as the pet bar does not show up at all, until I double-click the mini-map button again. Once the quest is done, the buttons that were used in the quest show up as if "show grid" is on.

Any idea? Or am I not making sense?
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Unread 10-13-08, 08:43 AM  
phyltr
A Kobold Labourer

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Originally posted by Maul
Not at all. However, I am working on such a feature for those who want it. Currently, all data is saved per character and will continue to be that way for those who like it that way
whew, i didn't think that would be the case
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Unread 10-13-08, 06:02 AM  
Maul
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Originally posted by Clavicle
Been able to get some of my complicated macros working find with Macaroon, lurve this addon.

One little thing I have noticed. There are several icons that were added in the last couple of builds that do not appear in the icon list when you edit the button. Not sure if this is a macaroon problem not calling all the icons, or if they are just not available to addons.

Great work, thanks.
The icons have to be available via GetMacroIconInfo().
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Unread 10-13-08, 06:00 AM  
Maul
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Originally posted by phyltr
profiles? maybe i'm reading this wrong but right now do you have to have the same button config for all characters?
Not at all. However, I am working on such a feature for those who want it. Currently, all data is saved per character and will continue to be that way for those who like it that way
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Unread 10-13-08, 02:27 AM  
phyltr
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Originally posted by Maul

As far as a class bar goes, I most likely will implement one in Macaroon Extras. However, the classbar is a bit more involved and right now I have two priorities - Profiles and Importing. The icons not updating when changing stance/presence on the macro buttons is a limitation of the API Blizz gives us. However, if you make a classbar out of action buttons, I believe the icon should update.
profiles? maybe i'm reading this wrong but right now do you have to have the same button config for all characters?
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Unread 10-13-08, 01:38 AM  
Clavicle
A Kobold Labourer

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Been able to get some of my complicated macros working find with Macaroon, lurve this addon.

One little thing I have noticed. There are several icons that were added in the last couple of builds that do not appear in the icon list when you edit the button. Not sure if this is a macaroon problem not calling all the icons, or if they are just not available to addons.

Great work, thanks.
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Unread 10-12-08, 08:42 PM  
koopacatt
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I first noticed it last night; ran several 5 man heroics and was constantly having issues with target switching and the pet attacking different targets.

It only seems to happen when there is another hostile mob that is closer in range than the one that is currently targeted.

To test what was going on I went just outside shat where the wolves, basilisks and warp stalkers are at. I would target say, a wolf but make sure there was another mob closer to both the pet and myself. As soon as I click pet attack, which is pet ID1 on the macaroon bar, the target switches to the closer mob and that is what the pet attacks.

I then enabled the blizz mainbar to try the default built into the pet bar and the target did not switch. When I have some time tomorrow, I will do a complete removal of the mod and reinstall to see if I can duplicate the issue.

Annoying targeting/pet issue aside, amazing mod. I have converted quite a few of my friends to trinity and will do the same with this one.
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Unread 10-12-08, 07:34 PM  
Maul
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Re: targeting, pet attack issue

Originally posted by koopacatt
I am running macaroon on the ptr and am having some issues with pet targeting/attacking.
I set up a bar with 10 buttons, all assigned to the 10 pet id's. the first button is assigned to pet ID 1, which is the pet attack command.

Lets say I am in range of 2 mobs, A and B. Mob A is about 20 yards away and mob B is about 10 yards. I have mob A (farther away than B) targeted and I hit the pet attack button on the macaroon bar.

If mob B is closer than mob A, as soon as I click the pet attack button, my target switches to the closer mob (mob B), and that is what my pet attacks.
If I use the pet attack button on the blizzard default pet bar, this does not happen.

I also tried creating a simple /petattack macro and assigning it to various buttons on different macaroon bars. If I do this I get the same problem where my target switches to the closest mob and that is what the pet attacks.

I have used this mod since the original trinity and love it. Any suggestions or ideas would be greatly appreciated.

Been trying to replicate this, however I have been unable to. What area did you notice this happening? Which mobs? Maybe I can test there.
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Unread 10-12-08, 03:34 PM  
koopacatt
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targeting, pet attack issue

I am running macaroon on the ptr and am having some issues with pet targeting/attacking.
I set up a bar with 10 buttons, all assigned to the 10 pet id's. the first button is assigned to pet ID 1, which is the pet attack command.

Lets say I am in range of 2 mobs, A and B. Mob A is about 20 yards away and mob B is about 10 yards. I have mob A (farther away than B) targeted and I hit the pet attack button on the macaroon bar.

If mob B is closer than mob A, as soon as I click the pet attack button, my target switches to the closer mob (mob B), and that is what my pet attacks.
If I use the pet attack button on the blizzard default pet bar, this does not happen.

I also tried creating a simple /petattack macro and assigning it to various buttons on different macaroon bars. If I do this I get the same problem where my target switches to the closest mob and that is what the pet attacks.

I have used this mod since the original trinity and love it. Any suggestions or ideas would be greatly appreciated.
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Unread 10-12-08, 02:35 PM  
Tiomat
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Originally posted by Maul
I will double check right-click, it was working. However, something that might be tripping people up are that macros, once dragged to a button from the spell book, have to be manually maintained. I am currently devising a plan to try and make them auto-update when the options change.
Ah silly me. The macros not updating when changing options was it.
Hadn't fully gotten my head around the macro stuff.

/Tio
Last edited by Tiomat : 10-12-08 at 04:24 PM.
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Unread 10-12-08, 02:28 PM  
Maul
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Originally posted by Tiomat
Hi Maul.
Loved Trinity, and I'm sure I'll get to love this one too

A few small things.
Self-casting: I want to use right click as self-cast. The option isn't in the self-cast dropdown, but I can choose it under rightclick target... but it doesn't seem to work . When I set it that way (nothing in "self-cast", and rightclick target as self) rightclicking an ability targets my current target if I have one, and has no target if I don't have a current target.
Also "classbars" (DK prescences, warrior stances, druid shapeshifts etc.). Is there a smart implementation for them? Just dragging them to a macaroon button doesn't seem to mimic the default behaviour fully (indication of selected ability etc). Might be wrong, but that's what it seemed like for me on my DK.

/Tio
I will double check right-click, it was working. However, something that might be tripping people up are that macros, once dragged to a button from the spell book, have to be manually maintained. I am currently devising a plan to try and make them auto-update when the options change.

As far as a class bar goes, I most likely will implement one in Macaroon Extras. However, the classbar is a bit more involved and right now I have two priorities - Profiles and Importing. The icons not updating when changing stance/presence on the macro buttons is a limitation of the API Blizz gives us. However, if you make a classbar out of action buttons, I believe the icon should update.
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Unread 10-12-08, 02:16 PM  
Tiomat
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Hi Maul.
Loved Trinity, and I'm sure I'll get to love this one too

A few small things.
Self-casting: I want to use right click as self-cast. The option isn't in the self-cast dropdown, but I can choose it under rightclick target... but it doesn't seem to work . When I set it that way (nothing in "self-cast", and rightclick target as self) rightclicking an ability targets my current target if I have one, and has no target if I don't have a current target.
Also "classbars" (DK prescences, warrior stances, druid shapeshifts etc.). Is there a smart implementation for them? Just dragging them to a macaroon button doesn't seem to mimic the default behaviour fully (indication of selected ability etc). Might be wrong, but that's what it seemed like for me on my DK.

/Tio
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Unread 10-12-08, 08:23 AM  
Maul
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Originally posted by saltorio
OK. I've isolated this problem. It happens when I logout or reload the UI while in a form other than caster. I tend to spend nearly all my time on my druid in cat form, so I tend to log out in cat form alot. If I do so, logging back in will display the bars as shown in the screenshot (fixed by going to bar edit mode).

If I log out in caster form, all is good on login.

Hope that helps.
Good info, thanks Checking it out today.
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