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Updated: 04-08-14 05:30 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-08-14 05:30 PM
Created:unknown
Downloads:396,574
Favorites:982
MD5:
5.4
Ion  Popular! (More than 5000 hits)
Version: Hydrogen-9 Beta
by: Maul, anseloth, chinoloco, kouik

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (11)
File Name
Version
Size
Author
Date
Type
Hydrogen-6 Beta
12kB
03-31-14 08:50 AM
Addon
Hydrogen-5 Beta
43kB
03-31-14 08:47 AM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:08 PM
Addon
Hydrogen-4 Beta
5kB
10-29-13 01:07 PM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon
40101
45kB
11-07-10 03:21 PM
Patch
30300.21
13kB
06-13-10 08:55 PM
Patch
30200.1
10kB
08-06-09 09:23 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 09-28-08, 06:14 AM  
H0PE
A Deviate Faerie Dragon
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Forum posts: 19
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Seems like icon graphics aren't changing based on the skill usable. Is this normal?

E.G. macro:
/cast [stance:1,harm,nocombat] Premeditation; Envenom

So icons on all my cast buttons with similar macros like the above one aren't changing icons at all.

Ohh yes, I use last version of Macaroon always.
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Unread 09-28-08, 04:15 AM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by Maul
@Invertigo, Galthron - hopefully the show/showtooltip issue is fixed in .18. Let me know
It doesn´t seem to work for my macros using equipment slots as argument for the #showtooltip.

For example the following idol switching macro only shows the question mark icon:
Code:
#showtooltip 18
/castsequence Everbloom Idol, Idol of Terror, Idol of the Raven Goddess
doesn´t work anymore.
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Unread 09-28-08, 02:37 AM  
Phanx
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Maul,

I haven't actually had time to play in the beta with .17 or .18, so this may have been added in one of those versions (or I may just have missed it!) but: since it's possible to have different numbers of buttons on a bar depending on the current state, would it be possible to add an anchor setting controlling how the buttons filled in? For example, in State A my bar has 6 buttons, but in State D it only has 1 button. No state has more than 6 buttons. In this case, let's say that State A (the bar's maximum width) takes up 180 units of screen space, while State D only takes up 30 units. Currently, those 30 units are anchored to the center of the 180-unit space. I'd like to anchor them instead to say, the left side of the 180-unit space.
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Unread 09-27-08, 11:47 PM  
Maul
Ion Engines, Engage!
 
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Indeed it is something that I have changed, but overall the change was for the better (I think). I just have to work out the side effects.

Basically, on live I have started to multi-box. Yes, I wanted a zhevra mount so while the other account is active, I am leveling multiple characters at once.

I found, though, through making macros like

/assist party1
/cast somespell

that the parser that Trinity/Macaroon uses was reading "party1" as a spell. So I refined the code a bit so that would not happen. It seems to have had some unintended side effects which I hope to work out with all the good feedback, which I do appreciate

Edit: And thus the reason for Macaroon. I leveled my mage to 70...I need macros. I am running multiple characters at once...I need macros. I got tired of changing all the buttons to macros in Trinity and felt the 5 button types were redundant. Spell, item and slot can all be done via macro
Last edited by Maul : 09-28-08 at 01:23 AM.
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Unread 09-27-08, 11:24 PM  
JMHammer
A Defias Bandit
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I just tried loading up .16, and those macro icons behave properly in that version. So... it's something that changed between .16 and .17, and has continued into .18.

But I'm sure you knew that already.
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Unread 09-27-08, 11:05 PM  
JMHammer
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Maul- I regret to report that the icon display issues continue with .18

Here is a specific example, using my basic tanking "assist me" macro:
/startattack
/stopmacro [noharm][nogroup]
/attacktarget
/say I am attacking %t. Please assist!

I use a "polearm" icon for this macro. When I drag that macro from the Blizzard macro creation frame to a Blizzard action button, it displays properly - with that polearm icon. When I drag it to a Macaroon button, the icon changes to the ? and even after choosing a different icon with Macaroon's own button edit interface, the ? icon remains as the displayed button icon.

Even creating that macro from scratch in an empty Macaroon button - by just copying and pasting the macro code and choosing an icon - results in only the ? icon appearing instead of the icon selected with the button edit interface.

On the other hand, macros such as this one:
#showtooltip
/castsequence Track Beasts, Track Humanoids, Track Undead, Track Giants, Track Dragonkin, Track Demons, Track Elementals, Track Hidden
...work perfectly. The displayed icon changes in response to the macro moving from element to element in the sequence.

Similarly, macros such as this one:
/cast [pet:cat] Prowl; [pet:bird of prey/sporebat] Carrion Feeder; [pet:wolf] Furious Howl
...which include a chosen icon instead of #show or #showtooltip to provide a representative/reactive icon also work correctly: The Macaroon button displays the icon I have chosen for the macro.

It's just a display issue - the button functions properly otherwise.
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Unread 09-27-08, 10:46 PM  
Maul
Ion Engines, Engage!
 
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@Invertigo, Galthron - hopefully the show/showtooltip issue is fixed in .18. Let me know
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Unread 09-27-08, 10:44 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by Dragonir
Envy? What is it?

btw, i have send u a email with a german localization on trinityui@live.com
"Green with envy" is what I was alluding to on why the buttons were green and my "Envy" response

And thanks a lot for the localization!
Last edited by Maul : 09-27-08 at 10:47 PM.
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Unread 09-27-08, 10:42 PM  
Maul
Ion Engines, Engage!
 
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@JM -

2- .18 should have the show/showtooltip problem fixed

3- Still working on this.

4- MAJOR error: This is something I have seen myself when I forget to close an if statement or somthing of lua syntax importance. One other person reported this happening to them too. Basically, at some point in loading the bars, the bars got created but the saved settings never applied, usally due to a major lua error. I am still working out on how to "protect" data in case of an error. This is just a design flaw with my perfect new code! (yeah flaw and perfect don't really go together :P)

5- MINOR error: fixed
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Unread 09-27-08, 10:34 PM  
Maul
Ion Engines, Engage!
 
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Originally posted by potatoes
any chance of per state auto hides? like I could have a custom switch with [harm] [help] and when I'm targetting a friendly unit it always shows but if I'm targetting an enemy it would auto hide.
Sorry, this small post I kinda missed

You can indeed create custom states, however there is already a reaction option. I am not sure if that will fill your needs. But if you know how to construct a custom state, you can use the custom option and enter the desired states.
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Unread 09-27-08, 08:38 PM  
Maul
Ion Engines, Engage!
 
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There are 3 button types: Macro, Action and Pet. Enter button edit mode, left-click on the button to change it to "pet". Once you have all 10 pet ID's covered (1-10) you will have a normal pet bar that will hide/show itself based on pet existence.
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Unread 09-27-08, 03:12 PM  
JMHammer
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Re: Re: Re: Pet Bar?

Originally posted by Thorlin
Problem with this is...What about multiple pets? the bar won't auto change when u change pets nor will it go away when the pet is away, is there any way to disable the Blizzard bars w/o disableing the pet bar or better yet(since ya can't move that one) any plans on incorporating a pet bar like Trinity? This is crucial to the decision to continue to use the Trinity line of addons, I like the new macro concept and the feel of this, it just isn't going to work if my only option is the one listed above.
Do you need the pet bar to disappear when you have no pet out or you're mounted?

It will auto change for each pet if you set up each macro button properly. Example:
#showtooltip
/cast [pet:bear] Swipe; [pet:cat] Prowl; [pet:bird of prey] Snatch

On the retail servers, I have the default Bliizard bars turned off and use only TrinityBars2 for bars and buttons.

However, on the PTR I've been leaving the default Blizzard bars enabled. I use a mod (http://www.wowinterface.com/download...oGryphons.html) which eliminates the gryphon art. I also use a mod (http://www.wowinterface.com/download...fo.php?id=7080) which allows me to move different UI elements, such as the pet bar and the shapeshift bar. I then use the "Use UI Scale" feature of the Video preferences to make all that default stuff fairly small. I then add Macaroon bars (and the experience/rep bars and binding modules from MacaroonExtras) in various places to give me the flexibility I want with my buttons and commands, including a big "Hidden" grid of buttons for keybinding commonly-used functions which I don't want displayed on the UI.

Leaving the default bars enabled works around all the vehicle UI, possession bar, and other issues that one sometimes runs into when not using those default bars. I'm even kind of wishing I had done this with my setup on the retail servers, although at this point I'm going to leave all that alone and wait for the 3.02 patch before making any changes to my current setup. It's working great on the PTR, though.

In any case, Maul is working on a full pet bar implementation for Macaroon. Patience...
Last edited by JMHammer : 09-27-08 at 03:13 PM.
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Unread 09-27-08, 02:56 PM  
Thorlin
A Defias Bandit

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Re: Re: Pet Bar?

Originally posted by JMHammer
You can use the default Blizzard pet bar. Or you can create one with Macaroon, like this:

1- Create a bar.
2- Select Bar Edit.
3- Add 10 buttons to the bar.
4- End Bar Edit mode.
5- Select Button Edit.
6- Edit each of the 10 buttons so that they perform the function you want. For instance:
6a- Make this macro for the first button:
#showtooltip
/petattack
6b- Make this macro for the second button:
#showtooltip
/petfollow
6c- Make this macro for the third button:
#showtooltip
/petstay
6d,6e,6f,6g- Drag pet skills from your pet spell book to each of the next four buttons. Then edit them so they look like this (using Claw as an example):
#showtooltip
/petautocasttoggle [btn:2] Claw
/cast [btn:1] Claw
6h- Make this macro for the eighth button:
#showtooltip
/petaggressive
6i- Make this macro for the ninth button:
#showtooltip
/petdefensive
6j- Make this macro for the tenth button:
#showtooltip
/petpassive

And of course, you can add more buttons if you want to display more than four pet skills (the default Blizzard pet bar shows four maximum).
Problem with this is...What about multiple pets? the bar won't auto change when u change pets nor will it go away when the pet is away, is there any way to disable the Blizzard bars w/o disableing the pet bar or better yet(since ya can't move that one) any plans on incorporating a pet bar like Trinity? This is crucial to the decision to continue to use the Trinity line of addons, I like the new macro concept and the feel of this, it just isn't going to work if my only option is the one listed above.
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Unread 09-27-08, 03:02 AM  
Maul
Ion Engines, Engage!
 
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Re: vehicle UI

Originally posted by zendi
I was wondering since you havent been able to change the vehicle UI to be able to work with macaroon, is there a way to use the default blizz vehicle UI when we are on a vehicle UI or make it show up?
Well, currently there is no way to really do this effectively without tainting the default UI (if the default UI is tainted, it won't work in combat)

Unfortunately, many of the vehicle commands are protected, meaning only Blizzard code can call them. So currently, the best way to go about it is to turn on the default main menu when you think you will be in a vehicle-using situation.

However, I do have a request in with Blizzard to allow us access to the vehicle API in some form, so I am hoping we see a build where I can make a fully functional vehicle bar.
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Unread 09-27-08, 02:58 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by Deilian
Left-clicking on buttons in button edit mode no longer switches between action, macro, and pet buttons. They seem to be stuck. Maybe it's just me, is anyone else having the same problem?
Lol, .17 needs some love...thanks for the report
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