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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-21-14 12:00 AM
Created:unknown
Downloads:397,835
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Ion  Popular! (More than 5000 hits)
Version: Hydrogen-10.3 Beta
by: Maul, Jrosk, SLOKnightfall

Ion!
A macro-based action bar addon. It can stand on its own or supplement any other action bar addon or even the default Blizzard UI.

Buy Maul a Coke!

"Feel the power of the macro side..."
A WoW 5.x Mists of Pandaria addon.

Help Localize Ion!

Still need:

French(frFR) • German(deDE) •
Russian(ruRU)
Latin American Spanish(esMX) • Spanish(esES) • Russian(ruRU) Brazilian Portuguese(ptBR)
Korean(koKR) Simplified Chinese(zhCN) • Traditional Chinese(zhTW)

Official Forum!

/flyout FAQ!

Bug Reports - Report bugs here

Feature Requests - Request features here


Be sure to check out the Optional Ion Addons to give you additional control over UI elements other than buttons using the Ion UI configuration framework.


Features -
  • An unlimited number of macros, create as many bars/buttons as you want/need per character!
  • Are you a keybinder extreme? Use the button storage area for all your macros/keybinds! No buttons on screen needed!
  • Are you a clicker extrodanaire? As many buttons on the screen you want where you want, when you want!
  • Macros the size of Texas! Up to 1024 characters in length!
  • Maul's unique mouseover key-binding system - where the mouseover binding system was born!
  • Many other of the favorite desired bar addon features and then some!
  • Button Facade support!
  • Every button in Macaroon is a macro button by default and in many ways they behave like normal action buttons. Buttons can also be set to be "action" or "pet" buttons.
Commands -
  • Type /ion to display a list of available commands, which are:
menu: Toggle the main menu
storage: Open the button storage area
create: Create a blank bar
delete: Delete the currently selected bar
config: Toggle configuration mode for all bars
add: Adds buttons to the currently selected bar (add or add #)
remove: Removes buttons from the currently selected bar (remove or remove #)
edit: Toggle edit mode for all buttons
bind: Toggle binding mode for all buttons
scale: Scale a bar to the desired size.
snapto: Toggle SnapTo for current bar
autohide: Toggle AutoHide for current bar
shape: Change current bar's shape
name: Change current bar's name
strata: Change current bar's frame strata
alpha: Change current bar's alpha (transparency)
alphaup: Set current bar's conditions to 'alpha up'
arcstart: Set current bar's starting arc location (in degrees)
arclen: Set current bar's arc length (in degrees)
columns: Set the number of columns for the current bar
padh: Set current bar's horizontal padding
padv: Set current bar's vertical padding
padhv: Adjust both horizontal and vertical padding of the current bar incrementally
showgrid: Toggle the current bar's showgrid flag
x: Change current bar's horizontal axis position
y: Change current bar's vertical axis position
state: Toggle states for the current bar (/mac state <state>). Type /mac statelist for vaild states
statelist: Print a list of valid states
load: Load a profile
lock: Lock buttons
Just remember: "With great flexibility comes great configuration..." - Maul
Trinity/Trinity Bars Note:
Ion, a World of Warcraft® user interface addon.
Copyright© 2006-2012 Connor H. Chenoweth, aka Maul


Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
File Name
Version
Size
Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10.1 B
460kB
Maul
10-17-14 10:12 PM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


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Unread 10-04-08, 08:38 AM  
Abacinate
A Kobold Labourer

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Hi :)

Hey there, should i keep using trinity on live, or switch to this, will it work, and will i be sad..

thanks
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Unread 10-04-08, 07:40 AM  
Maul
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Originally posted by digmouse
Maul have you try the possession bar yet? For me it still dont work at all. Seems the old code directly imported from Trinity 2 doesnt do it on possession bars.
The possession code is part of the new state management code WoW 3.0 is introducing. However, I re-vamped the whole pet/possession mechanisms and hopefully 30000.19 resolves these issues
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Unread 10-04-08, 07:39 AM  
Maul
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Re: Converter

Originally posted by Trysor
Any chance to get an update on the converter?

Any information would be very welcomed

Thanks!
/sweat
/grunt
/groan

Imma working on it!
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Unread 10-04-08, 02:47 AM  
digmouse
A Fallenroot Satyr
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Maul have you try the possession bar yet? For me it still dont work at all. Seems the old code directly imported from Trinity 2 doesnt do it on possession bars.
__________________
Does not matter anymore.
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Unread 10-04-08, 02:24 AM  
Trysor
A Kobold Labourer

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Converter

Any chance to get an update on the converter?

Any information would be very welcomed

Thanks!
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Unread 10-03-08, 05:20 PM  
Maul
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Originally posted by Dragonir
hi Maul, its me again

can you make a option like trinity to changes the bar position with [shift+mouse click].... the bar is red now and you can drag it with the arrow keys. hope you understand what i mean?

and is it possible to make a fade-time option for me?
1) Sure! The code is there, it is just not working for some reason and I have not tried to figure it out yet.

2) Fade-time? I assume you are talking about the speed at which autohide/alpha-up show on mouse-over. If that is the case, it is all set and done for the next update...I just have a few more things I want to get done for the next update before I release it
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Unread 10-03-08, 03:27 PM  
Dragonir
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hi Maul, its me again

can you make a option like trinity to changes the bar position with [shift+mouse click].... the bar is red now and you can drag it with the arrow keys. hope you understand what i mean?

and is it possible to make a fade-time option for me?
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Unread 10-03-08, 01:02 PM  
Maul
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Originally posted by Ungashek
Not sure if this has been mentioned, but key bindings on my pet bar are not being remembered between log ins. My bar shows the text for the correct binding, but hitting the key does nothing, I have to reset it each log in for each toon.

This addon is much appreciated Maul. Been using Trinity for about a year I think and very glad I won;t have to go back to the default UI when Wrath hits.
I have re-worked how pet bars work and it is a much better implementation. The keybinding issue should be gone with the next update, which I hope will be soon
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Unread 10-03-08, 11:47 AM  
Ungashek
A Kobold Labourer

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Not sure if this has been mentioned, but key bindings on my pet bar are not being remembered between log ins. My bar shows the text for the correct binding, but hitting the key does nothing, I have to reset it each log in for each toon.

This addon is much appreciated Maul. Been using Trinity for about a year I think and very glad I won;t have to go back to the default UI when Wrath hits.
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Unread 10-02-08, 03:07 PM  
Corbeau
A Kobold Labourer

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Re: Vehicle UI

Originally posted by Nightsyte
- for the poster below me, when you get into a vehicle, your portrait should turn into the health and mana of that vehicle. If you right-click on the portrait of the vehicle and say "Dismiss", it will dismount you.
Ooh, did not know this. Thanks!

Originally posted by Maul
Make a macro like this -

/run VehicleExit()

It is one vehicle function that is not protected so can call it any time you want
Great, thanks Maul! That's a nice, easy workaround!
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Unread 10-02-08, 01:51 PM  
Maul
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Originally posted by Corbeau
I was having issues with this, too, and saw your earlier post about using the pet bar. That worked great! My question is, until such time Blizz fixes the API to work with addons, is there a way to exit a vehicle without using their UI? I currently have their UI hidden with Macaroon, but when I turn it back on, the vehicle exit button is not there. Nothing else I do seems to be able to get me off the vehicle. Just curious if you had a workaround for it.

Again, great addon, and I'm so glad to see this heading into WotLK.
Make a macro like this -

/run VehicleExit()

It is one vehicle function that is not protected so can call it any time you want
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Unread 10-02-08, 01:51 PM  
Nightsyte
A Kobold Labourer

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Vehicle UI

Just to echo everyone before me, this is a fantastic addon. I loved TrinityBars and I love this.

- for the poster below me, when you get into a vehicle, your portrait should turn into the health and mana of that vehicle. If you right-click on the portrait of the vehicle and say "Dismiss", it will dismount you.

- one major problem i've been having: The Vehicle UI coming up on the Pet Buttons.

* For Vehicle skills that appear on buttons 1, 2, or 3 (petattack, petfollow, petstay) - Pressing the buttons with the mouse gives "Invalid Target", but using keybinds works fine.

* For vehicle skills that appear on buttons 4, 5, 6, or 7, neither pressing the skill directly nor using a keybind causes them to go off. When I do press them, it makes a "double clicking" noise, as if it is pressing through the vehicle UI, to try and use the Pet spells.

Thanks, and keep up the great work.
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Unread 10-02-08, 01:33 PM  
Corbeau
A Kobold Labourer

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Originally posted by Maul
So far the vehicle API and the companion API are not 100% addon friendly. If and when those changes hit, you will see a much more robust implementation in Macaroon.
I was having issues with this, too, and saw your earlier post about using the pet bar. That worked great! My question is, until such time Blizz fixes the API to work with addons, is there a way to exit a vehicle without using their UI? I currently have their UI hidden with Macaroon, but when I turn it back on, the vehicle exit button is not there. Nothing else I do seems to be able to get me off the vehicle. Just curious if you had a workaround for it.

Again, great addon, and I'm so glad to see this heading into WotLK.
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Unread 10-02-08, 06:51 AM  
erduker
A Kobold Labourer

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/cast Faerie Fire (Feral)()

And that is the way it has always been with those types of spells
True, I did have that issue with my previous faeri fire macro.
Code:
/cast [nostance] Faerie Fire; Faerie Fire (Feral)()
Forgot all about it
Last edited by erduker : 10-02-08 at 06:55 AM.
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Unread 10-02-08, 06:48 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by erduker
I noticed that Faerie fire feral did not work when dragged from the spell book (on ptr).

Resulting in a question mark on the button and a macro looking like this:
/cast Faerie Fire (Feral)

That looks correct to me. Might be a bug from Blizzard?
Because that spell has parens in it - () - the macro parser on Blizzard side is attempting to use what is inside the parens as a rank. To make the Blizzard parser (and Macaroon) see the spell correctly, you have to add another set of parens -

/cast Faerie Fire (Feral)()

And that is the way it has always been with those types of spells
Last edited by Maul : 10-02-08 at 06:49 AM.
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