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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-11-14 12:45 AM
Created:unknown
Downloads:399,298
Favorites:988
MD5:
6.0.3

Ion  Popular! (More than 5000 hits)

Version: Hydrogen-12
by: Maul, Jrosk, SLOKnightfall

Hydrogen 12
-More fixes for ability cooldowns & procs
-Fix for Fairy Swarm tallent
-Fixes for Draenor Garrison ability button cooldown and range
-Fix for shadow dance triggering a stance bar change
-Nephyrin's Dualspec bar fix
-Misc bug fixes



Hydrogen 11
-Added items to the Ion Menu
-Fixed macro generation and cooldowns for most spells
-Added profile system

Hydrogen-10.3 Beta
-Reverted spell name change and added different work around for hunter call pet macros

Hydrogen-10.2 Beta
-Fixed TOC so bar position are global again. 10.1 accidentally contained a version that had the settings stored per character

Hydrogen-10.1 Beta
-Included SLOKnightfall's WoD updates
-Fixed mount macro's
-Fixed random mount macro
-Changed which spell name is used in the generated macro to fix issue with hunter pets summon macros not being correct.
-Created a list of spells that will ignore subtext in the spells. Mainly for hunter traps that were getting Trap Launcher added to the macro and not working.

Hydrogen-10 Beta
-Updating to Warlords of Draenor Expansion patch

Hydrogen-9 Beta
- Debug spam fix

Hydrogen-8 Beta
- Minor update to fix smaller issues

Hydrogen-7 Beta
- Updated for patch 5.4.1

Hydrogen-6 Beta
- Updated for patch 5.3

Hydrogen-5
- Spell Count bug fix (i.e. Death Knight's Scent of Blood count update)
- Spell Charges fix properly implemented

Hydrogen-4
- Forum version, include most hotfixes appearing on the forum (flyx, Nephyrin, chinoloco,kouik)
- should now display the appropriate tooltip in all cases.
- GetSpellCount replaced by GetSpellCharges (roll charges issues)
- spells with distinct subtypes between specs should be shown as useable in all cases.
- spell cooldowns should update (trash, symbiosis, disconnect/reconnect after a spec change should not show questionmark anymore)
- flyout should show the proper spell

Hydorgen-3

Hydrogen-2 Beta
- Updated for patch 5.1
- Fixed texture issue
- Dual spec toggle should work now
- Fixed extra bar action ID
- Other minor changes
- Sorry folks, that is all :(

Hydrogen-2 Beta
-Now scans profession spells
-Tentatively enabling/disabling of the Blizzard Main Bar should work
-Blizzard ExtraAction button should now only show if the Blizzard Bar is used
-Moved localization to one file

Hydrogen-1 Beta
- beta release for patch 5.0.4
Optional Files (8)
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Author
Date
Type
Hydrogen-7 Beta
43kB
10-17-14 10:17 PM
Addon
Hydrogen-7 Beta
12kB
10-15-14 08:37 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:35 AM
Addon
Hydrogen-5 Beta
5kB
10-15-14 08:34 AM
Addon
40300.1
6kB
11-29-11 09:01 AM
Addon
40300.1
15kB
11-29-11 08:59 AM
Addon
40000.2.0.1
23kB
07-02-11 11:28 PM
Patch
40000.2.0.1
2kB
07-02-11 07:51 PM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
 Ion
Hydrogen-11
561kB
Maul
11-12-14 02:23 PM
 Ion
Hydrogen-10.3 B
460kB
Maul
10-21-14 12:00 AM
 Ion
Hydrogen-10.2 B
460kB
Maul
10-18-14 10:17 AM
 Ion
Hydrogen-10 Bet
454kB
Maul
10-15-14 08:38 AM
 Ion
Hydrogen-9 Beta
454kB
Maul
04-08-14 05:30 PM
 Ion
Hydrogen-8 Beta
417kB
Maul
03-31-14 08:51 AM


Post A Reply Comment Options
Unread 10-29-11, 09:16 AM  
Dwargh
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*phew*

Right!

Finally gone through all 5,426 (now 5,427) comments here . Grabbed what info I thought was good to know and saved in a text file. Now I just have to do the same for the Official Thread and for all the modules. >.>

Might take a while...
Last edited by Dwargh : 10-29-11 at 09:17 AM.
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Unread 10-28-11, 05:26 PM  
Althor
A Kobold Labourer

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Re: Re: PTR problem

Originally posted by Dwargh

Seems that is the same error about the macaroon icon population. Perhaps blizzard changed something about the icons.

I can't promise I will look in to it no more than I can promise I can do anything about it.
If Maul still plays Im pretty confident he will sort it till it goes live
It's possible I'll be able to fix it myself. It seems Blizzard removed the GetNumMacroIcons() function and now reference icons by texture rather than index.

If I get it working I'll post a patch in comments.
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Unread 10-28-11, 10:23 AM  
Dwargh
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Originally posted by anseloth
he means the next expansion, which was just recently (i think) announced.

here's a link to the New Features page for it.

Well, as far as I can see the pet combat action bar seems very similar to the Blizz Vehicle ui. So I would think either it is another population of th bonusbar:5 or it's a new bonusbar:6 or something. I would believe there will be a macro conditional for it or it's simply not intended to be moded with.
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Unread 10-28-11, 07:56 AM  
Dwargh
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Re: PTR problem

Originally posted by Althor
As of the latest PTR patch this mod no longer seems to work.

I get the following errors:

Seems that is the same error about the macaroon icon population. Perhaps blizzard changed something about the icons.

I can't promise I will look in to it no more than I can promise I can do anything about it.
If Maul still plays Im pretty confident he will sort it till it goes live
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Unread 10-28-11, 05:59 AM  
Dwargh
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Originally posted by Mewnie
Kind of like this. I tried having two bars for basic combat (hidden OOC) and the other bar having all my Stealth skills (both OOC and IC). As well, I wanted an Alt tray on the combat bar for my Finishers.

So:

-Bar 1a: Normal combat skills, Alt for Finishers.

-Bar 1b: IC and OOC Stealth, no Alt tray.

I had the issues with the normal Combat bar vanishing if I started the battle from Stealth. Sometimes the Combat bar would not show, or it would work fine until I used the Alt bar for a Finisher and switching back to the normal bar caused it to vanish.

I kind of gave up after spending all night and morning racking my brain and started piling up some nasty error messages. A sure sign that I needed to get to sleep!



Oi, there's macros for the macros? I think I'm going to need stronger drink!

To make a custom bar for your setup: tick only custom on a bar
In the custom bar editor type following:

[nocombat,stance:1/3]
[combat,stance:1/3]
[combat,nostance]
[combat,mod:alt]
[bonusbar:5]
[]
Last edited by Dwargh : 10-28-11 at 06:11 AM.
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Unread 10-28-11, 04:52 AM  
Althor
A Kobold Labourer

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PTR problem

As of the latest PTR patch this mod no longer seems to work.

I get the following errors:

5x Macaroon\Macaroon-40200.1.lua:282: attempt to call global "GetNumMacroIcons" (a nil value)
Macaroon\Macaroon-40200.1.lua:282: in function <Macaroon\Macaroon.lua:278>
Macaroon\Macaroon-40200.1.lua:1781: in function <Macaroon\Macaroon.lua:1661>

Locals:
self = MacaroonControl {
elapsed = 0
save = true
0 = <userdata>
}
event = "PLAYER_LOGIN"
M = <table> {
MinimapButton_OnHide = <func> @..\Macaroon.lua:1497
PVPButton_OnLoad = <func> @..\MacaroonXtras.lua:1092
ObjectEditorHide = <func> @..\Macaroon_Object_Editor.lua:3877
BindFrame_OnMouseWheel = <func> @..\Macaroon_KeyBinder.lua:347
Button_OnLoad = <func> @..\Macaroon_Buttons.lua:3330
HelpButton_OnLoad = <func> @..\MacaroonXtras.lua:1207
BarEditorShow = <func> @..\Macaroon_Bars_Editor.lua:2549
ObjectList_OnLoad = <func> @..\Macaroon_Bars_Editor.lua:2899
SetButtonUpdate = <func> @..\Macaroon_Buttons.lua:3706
BarEditor_DeleteBar = <func> @..\Macaroon_Bars_Editor.lua:2661
Button_OnReceiveDrag = <func> =[C]:-1
CreateNewBar = <func> @..\Macaroon_Bars.lua:1752
PVPButton_SetPushed = <func> @..\MacaroonXtras.lua:1166
ReleaseAnchor = <func> @..\Macaroon_Bars.lua:3014
Button_OnDragStop = <func> @..\Macaroon_Buttons.lua:3418
AchievementButton_OnClick = <func> @..\MacaroonXtras.lua:1034
PadVSet = <func> @..\Macaroon_Bars.lua:2214
MinimapButton_OnDragStart = <func> @..\Macaroon.lua:1471
BarBorders = <table> {}
BindFrame_OnKeyDown = <func> @..\Macaroon_KeyBinder.lua:367
Strings = <table> {}
ConfigBars = <func> @..\Macaroon_Bars_Editor.lua:812
GetKeyText = <func> @..\Macaroon_KeyBinder.lua:749
TalentButton_OnLoad = <func> @..\MacaroonXtras.lua:978
EditFrames = <table> {}
ButtonAdjOptions_OnClick = <func> @..\Macaroon_Object_Editor.lua:1861
SpellbookButton_OnEvent = <func> @..\MacaroonXtras.lua:974
BindFrame_OnClick = <func> @..\Macaroon_KeyBinder.lua:253
Bar_OnShow = <func> @..\Macaroon_Bars_Editor.lua:1289
CompIndex = <table> {}
Bar_OnLeave = <func> @..\Macaroon_Bars_Editor.lua:1202
ActionEditRadiate_OnClick = <func> @..\Macaroon_Object_Editor.lua:1565
RemoveButton = <func> @..\Macaroon_Buttons.lua:3273
Button_OnDragStart = <func> =[C]:-1
TotemSetSaved = <func> @..\MacaroonTotemBar.lua:360
CheckButtonOptions_OnClick = <func> @..\Macaroon.lua:1203
BarEditorUpdateData = <func> @..\Macaroon_Bars_Editor.lua:2361
maxActionID = 132
FlyoutEditor_Update = <func> @..\Macaroon_Object_Editor.lua:1699
ApplySpellBindings = <func> @..\Macaroon_KeyBinder.lua:722
UpdateStatusBarVisibility = <func> @..\MacaroonStatusBars.lua:1186
BarsSetSaved = <func> @..\Macaroon_Bars.lua:3007
EditBox_PopUpInitialize = <func> @..\Macaroon.lua:808
StatusBarEditor_OnEvent = <func> @..\MacaroonStatusBars.lua:2026
MinimapButton_OnClick = <func> @..\Macaroon.lua:1535
AdjustOptionButton_OnUpdate = <func> @..\Macaroon.lua:1312
Button_PreClick = <func> @..\Macaroon_
And

580x Macaroon-40200.1\Macaroon_Buttons.lua:1978: attempt to call upvalue "GetNumMacroIcons" (a nil value)
Macaroon-40200.1\Macaroon_Buttons.lua:1978: in function <Macaroon\Macaroon_Buttons.lua:1930>
Macaroon-40200.1\Macaroon_Buttons.lua:2401: in function <Macaroon\Macaroon_Buttons.lua:2398>
Macaroon-40200.1\Macaroon_Buttons.lua:3702: in function "update"
Macaroon-40200.1\Macaroon_Buttons.lua:3713: in function "?"
Macaroon-40200.1\Macaroon_Object_Editor.lua:3281: in function "ButtonEditor_OnEvent"
<string>:"*:OnEvent":2: in function <string>:"*:OnEvent":1

Locals:
self = MacaroonMacroVaultFauxButton {
macroname = MacaroonMacroVaultFauxButtonMacroName {}
editframeselectreticlebl = MacaroonMacroVaultFauxButtonEditFrameSelectReticleBL {}
shine5 = MacaroonMacroVaultFauxButtonShine5 {}
flyoutborder = MacaroonMacroVaultFauxButtonFlyoutBorder {}
mac_flashing = false
show_tooltip = false
flyoutright = MacaroonMacroVaultFauxButtonFlyoutRight {}
shine12 = MacaroonMacroVaultFauxButtonShine12 {}
editframemessage = MacaroonMacroVaultFauxButtonEditFrameMessage {}
shine11 = MacaroonMacroVaultFauxButtonShine11 {}
shine16 = MacaroonMacroVaultFauxButtonShine16 {}
iconframebackground = MacaroonMacroVaultFauxButtonIconFrameBackGround {}
dir = 0
gloss = MacaroonMacroVaultFauxButtonGloss {}
shine7 = MacaroonMacroVaultFauxButtonShine7 {}
hitbox = MacaroonMacroVaultFauxButtonHitBox {}
flyoutbordershadow = MacaroonMacroVaultFauxButtonFlyoutBorderShadow {}
bindframeselectreticle = MacaroonMacroVaultFauxButtonBindFrameSelectReticle {}
iconframeaurawatchtimer = MacaroonMacroVaultFauxButtonIconFrameAuraWatchTimer {}
shine13 = MacaroonMacroVaultFauxButtonShine13 {}
flash = MacaroonMacroVaultFauxButtonFlash {}
normaltexture = MacaroonMacroVaultFauxButtonNormalTexture {}
bindframeselect = MacaroonMacroVaultFauxButtonBindFrameSelect {}
alphatimer = 0
shine3 = MacaroonMacroVaultFauxButtonShine3 {}
spells = ""
editframeselectreticlebr = MacaroonMacroVaultFauxButtonEditFrameSelectReticleBR {}
noAction = "Buttons\UI-EmptySlot"
config = <table> {}
bindframetype = MacaroonMacroVaultFauxButtonBindFrameType {}
shine6 = MacaroonMacroVaultFauxButtonShine6 {}
FlyoutArrow = MacaroonMacroVaultFauxButtonFlyoutArrow {}
hotkey = MacaroonMacroVaultFauxButtonHotKey {}
FlyoutBorderShadow = MacaroonMacroVaultFauxButtonFlyoutBorderShadow {}
shine15 = MacaroonMacroVaultFauxButtonShine15 {}
editframeselectreticletr = MacaroonMacroVaultFauxButtonEditFrameSelectReticleTR {}
flyoutleft = MacaroonMacroVaultFauxButtonFlyoutLeft {}
shine9 = MacaroonMacroVaultFauxButtonShine9 {}
iconframeaurawatch = MacaroonMacroVaultFauxButtonIconFrameAuraWatch {}
bindframe = MacaroonMacroVaultFauxButtonBindFrame {}
pushedtexture = MacaroonMacroVaultFauxButtonPushedTexture {}
highlighttexture = MacaroonMacroVaultFauxButtonHighlightTexture {}
shine = MacaroonMacroVaultFauxButtonShine {}
shine2 = MacaroonMacroVaultFauxButtonShine2 {}
shine10 = MacaroonMacroVaultFauxButtonShine10 {}
updateTexture = true
update = <func> @Macaroon\Macaroon_Buttons.lua:3702
border = MacaroonMacroVaultFauxButtonBorder {}
checkedtexture = MacaroonMacroVaultFauxButtonCheckedTexture {}
autocastable = MacaroonMacroVaultFauxButtonAutoCastable {}
count = MacaroonMacroVaultFauxButtonCount {}
shine4 = MacaroonMacroVaultFauxButtonShine4 {}
0 = <userdata>
shine1 = MacaroonMacroVaultFauxButtonShine1 {}
elapsed = 0
iconframeicon = MacaroonMacroVaultFauxButtonIconFrameIcon {}
hasAction = "Buttons\UI-EmptySlot"
shine14 = MacaroonMacroVaultFauxButtonShine14 {}
flyoutbottom = MacaroonMacroVaultFauxButtonFlyoutBottom {}
flyouttop = MacaroonMacroVaultFauxButtonFlyoutTop {}
editframe = MacaroonMacroVaultFauxButtonEditFrame {}
id = 0
editframeselectreticletl = MacaroonMacroVaultFauxButtonEditFrameSelectReticleTL {}
iconframecooldown = MacaroonMacroVaultFauxButtonIconFrameCooldown {}
editframetype = MacaroonMacroVaultFauxButtonEditFrameType {}
iconframe = MacaroonMacroVaultFauxButtonIconFrame {}
flyoutarrow = MacaroonMacroVaultFauxButtonFlyoutArrow {}
FlyoutBorder = MacaroonMacroVaultFauxButtonFlyoutBorder {}
iconframecooldowntimer = MacaroonMacroVaultFauxButtonIconFrameCooldownTimer {}
editframeselect = MacaroonMacroVaultFauxButtonEditFrameSelect {}
shine8 = MacaroonMacroVaultFauxButtonShine8 {}
tooltip_shown = false
mac_flash = false
}
event = nil
updateMacroData = <func> @Macaroon\Macaroon_Buttons.lua:1669
updateMacroIcon = <function>
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Unread 10-26-11, 08:45 PM  
Mewnie
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Originally posted by Dwargh
So basically Out of Combat = no bars unless stealthed
In combat any stance should show

I think you will need to maintain 2 versions of your stealth bar for this.
one stealthbar for ooc and one stance bar (including stealth) for in combat.
Kind of like this. I tried having two bars for basic combat (hidden OOC) and the other bar having all my Stealth skills (both OOC and IC). As well, I wanted an Alt tray on the combat bar for my Finishers.

So:

-Bar 1a: Normal combat skills, Alt for Finishers.

-Bar 1b: IC and OOC Stealth, no Alt tray.

I had the issues with the normal Combat bar vanishing if I started the battle from Stealth. Sometimes the Combat bar would not show, or it would work fine until I used the Alt bar for a Finisher and switching back to the normal bar caused it to vanish.

I kind of gave up after spending all night and morning racking my brain and started piling up some nasty error messages. A sure sign that I needed to get to sleep!



Either way.. I think it might be easier to set it up in custom states with macro conditionals.
Oi, there's macros for the macros? I think I'm going to need stronger drink!
Last edited by Mewnie : 10-26-11 at 08:48 PM.
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Unread 10-26-11, 06:14 PM  
Dwargh
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Originally posted by Mewnie
Okay, I want to figure out this whole linked bars thing, but so far this is driving me insane.

I'm trying to set up some bars for my Rogue so that outside of hide and combat, there are no bars visible. I followed the example given by Maul and I can almost get them to work, but then things like attacking from Stealth causes the bars to vanish, or the Stealth bars don't come back after combat.

I can just about wrap my head around the somewhat labyrinthine commands, but so far, it has eluded me after eight hours of trying different combinations.
So basically Out of Combat = no bars unless stealthed
In combat any stance should show

I think you will need to maintain 2 versions of your stealth bar for this.
one stealthbar for ooc and one stance bar (including stealth) for in combat.


Or do you want the bars to be hidden even when stealthed and ooc?

Either way.. I think it might be easier to set it up in custom states with macro conditionals.
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Unread 10-26-11, 07:18 AM  
Mewnie
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Okay, I want to figure out this whole linked bars thing, but so far this is driving me insane.

I'm trying to set up some bars for my Rogue so that outside of hide and combat, there are no bars visible. I followed the example given by Maul and I can almost get them to work, but then things like attacking from Stealth causes the bars to vanish, or the Stealth bars don't come back after combat.

I can just about wrap my head around the somewhat labyrinthine commands, but so far, it has eluded me after eight hours of trying different combinations.
Last edited by Mewnie : 10-26-11 at 07:19 AM.
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Unread 10-25-11, 06:04 PM  
anseloth
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Originally posted by Dwargh

So, there's a new patch coming soon?
What's this Pet combat system thing then?
he means the next expansion, which was just recently (i think) announced.

here's a link to the New Features page for it.
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Unread 10-24-11, 03:15 PM  
Dwargh
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Originally posted by Poisednoise
I'm worried about the pet combat system - if nothing else breaks Macaroon I bet that will....

So, there's a new patch coming soon?
What's this Pet combat system thing then?
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Unread 10-24-11, 02:21 AM  
Poisednoise
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Originally posted by Apollumi
This addon dies and I guess my WoW playing will probably go also. If throwing some more money at it will help I'm willing to do that. But if Maul needs to move on I'm fine with that also. Besides, the damn Panda bear thing has me thinking about playing rift or something. Pandas!? Why'd it have to be Pandas...?
I'm worried about the pet combat system - if nothing else breaks Macaroon I bet that will....
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Unread 10-23-11, 12:20 AM  
Apollumi
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This addon dies and I guess my WoW playing will probably go also. If throwing some more money at it will help I'm willing to do that. But if Maul needs to move on I'm fine with that also. Besides, the damn Panda bear thing has me thinking about playing rift or something. Pandas!? Why'd it have to be Pandas...?
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Unread 10-17-11, 01:25 PM  
Shakari
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Originally posted by Dwargh
*yawn*

Sifting through all 361 pages of comments to find all the good bits and pieces I know are in there.
Then make like a huge forum post containing it all. Go ME!

Edit: sifting turned into actually reading every comment which makes me want to reply/give answers to their queries. Gives me a feeling of unfulfillment.
Also... I'm getting sentimental about it all. Good ol' times :')
Jeez rather gutted to see you leaving but I wish you well tbh I think we see far more of you than maul hehe

Just hope macaroon continues could not manage without it myself
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Unread 10-13-11, 04:46 AM  
jarri
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as a long time macaroon user first i'd like to say thanks for its existance. can't really live without it anymore. no other mod simply compares to the possibilities of it

there are few gripes however. randomly changing skills in action bars or skills gone awol since last talent spec change or action bars simply not appearing for certain modifier key despite it working fine on the configuration gui. but still not using it isnt an option

one thing i was wondering about since it feels a design thing hat could be changed.

as a warrior i put my stances behind control+key combination. after stance swap if i keep the control key pressed macaroon doesnt show the control modifier action bar until i release control key and press it again. (many a spell reflection has been cast instead of battle shout! .)

is this intended behavior or is it something that could be changed somehow (by me and configuration perhaps)?

thanks
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